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fix broken link, update package-lock.json
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guide/cameras/README.md

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@@ -39,23 +39,26 @@ A perspective camera is very similar to a camera in the real world: it has a
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view angle such that more things in the world are visible further away from the
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camera.
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In the following example, a `<lume-perspective-camera>` element is placed into
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In the following example, a [`<lume-perspective-camera>`](../../api/cameras/PerspectiveCamera) element is placed into
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the scene, and we can control several aspects of the camera like the field of
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view (fov), position, and rotation.
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All cameras start "inactive". When a manually-created camera is not `active`
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(i.e. it does not have an `active` attribute, or the attribute is set to
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`active="false"`, or the `.active` property is set to `false`), then the scene
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will use its internal default camera (see
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[`Scene#camera`](../api/core/Scene#camera) for info on the default camera). Once
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[`Scene#camera`](../../api/core/Scene#camera) for info on the default camera). Once
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the perspective camera is active then the view will be displayed through the
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lense of that camera, and we can manipulate that camera to control our view.
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See the [`PerspectiveCamera`](../../api/cameras/PerspectiveCamera) class for details on all of its
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attributes and properties.
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<live-code id="cameraExample"></live-code>
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# Camera Rig
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The [`<lume-camera-rig>`](../api/cameras/CameraRig) element is similar to a
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The [`<lume-camera-rig>`](../../api/cameras/CameraRig) element is similar to a
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real-life camera rig that holds a camera making it easy to move the camera in space using controls for rotating
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the camera around or moving the camera closer or further to or from a focus point.
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rigExample.content = cameraRigExample
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</script>
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See the [`CameraRig`](../api/cameras/CameraRig) class for details on all of its
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See the [`CameraRig`](../../api/cameras/CameraRig) class for details on all of its
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attributes and properties.

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