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framebuf: Support drawing text at different sizes #7384

@jonathanhogg

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@jonathanhogg

I'm increasingly making little widgets with MicroPython that use small OLED displays to present information to the user. The text support in FrameBuffer() is great, but it's limited to the built-in 8-pixel-square font. Being able to display text at different sizes makes a massive usability difference.

I've already written a patch that does simple arbitrary scaling of the built-in font and raised PR #6263. I've been using this in production devices for a year now, but supporting a bunch of patches is becoming a bore and I hate not being able to use the official releases so I'd like to get this PR mainlined as-is or some feedback on what I could change to get it accepted.

Thought that perhaps opening an issue might raise the visibility of this.

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