From ae848426c7791dfda8d0f8f7de04ae9ae45c7685 Mon Sep 17 00:00:00 2001 From: avinassh Date: Sun, 30 Jun 2019 11:36:35 +0530 Subject: [PATCH] bpo-36167: fix an incorrect capitalization --- Doc/faq/programming.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Doc/faq/programming.rst b/Doc/faq/programming.rst index a00c6a053ef120..db63a02928f58b 100644 --- a/Doc/faq/programming.rst +++ b/Doc/faq/programming.rst @@ -659,7 +659,7 @@ How can my code discover the name of an object? ----------------------------------------------- Generally speaking, it can't, because objects don't really have names. -Essentially, assignment always binds a name to a value; The same is true of +Essentially, assignment always binds a name to a value; the same is true of ``def`` and ``class`` statements, but in that case the value is a callable. Consider the following code:: pFad - Phonifier reborn

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