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Create RuntimeLASConvert.cs
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Extras/Scripts/RuntimeLASConvert.cs

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// example script to convert LAS/LAZ file at runtime and then read it in regular viewer (as .ucpc format)
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using System.Diagnostics;
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using System.IO;
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using unitycodercom_PointCloudBinaryViewer;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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namespace unitycoder_examples
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{
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public class RuntimeLASConvert : MonoBehaviour
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{
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public PointCloudViewerDX11 binaryViewerDX11;
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public string lasFile = "runtime.las";
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// inside streaming assets
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string commandlinePath = "PointCloudConverter173b/PointCloudConverter.exe";
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bool isConverting = false;
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void Start()
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{
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isConverting = true;
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var sourceFile = lasFile;
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// check if full path or relative to streaming assets
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if (Path.IsPathRooted(sourceFile) == false)
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{
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sourceFile = Path.Combine(Application.streamingAssetsPath, sourceFile);
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}
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if (File.Exists(sourceFile))
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{
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Debug.Log("Converting file: " + sourceFile);
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}
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else
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{
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Debug.LogError("Input file missing: " + sourceFile);
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return;
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}
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var outputPath = Path.GetDirectoryName(sourceFile);
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outputPath = Path.Combine(outputPath, "runtime.ucpc");
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// start commandline tool with params https://github.com/unitycoder/UnityPointCloudViewer/wiki/Commandline-Tools
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var exePath = Path.Combine(Application.streamingAssetsPath, commandlinePath);
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ProcessStartInfo startInfo = new ProcessStartInfo(exePath);
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startInfo.Arguments = "-input=" + sourceFile + " -flip=true -output=" + outputPath;
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startInfo.UseShellExecute = true;
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startInfo.WindowStyle = ProcessWindowStyle.Hidden;
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//startInfo.WindowStyle = ProcessWindowStyle.Minimized;
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var process = Process.Start(startInfo);
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process.WaitForExit();
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//Debug.Log(startInfo.Arguments);
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isConverting = false;
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// check if output exists
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if (File.Exists(outputPath))
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{
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Debug.Log("Reading output file: " + outputPath);
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binaryViewerDX11.CallReadPointCloudThreaded(outputPath);
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}
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else
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{
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Debug.LogError("File not found: " + outputPath);
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}
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}
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}
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}

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