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Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual Environment

Published: 09 December 2023 Publication History

Abstract

The primary goals of this research are to strengthen the understanding of the mechanisms underlying presence and cybersickness in relation to the body position and locomotion method when navigating a virtual environment (VE). In this regard, we compared two body positions (standing and sitting) and four locomotion methods (steering + embodied control [EC], steering + instrumental control [IC], teleportation + EC, and teleportation + IC) to examine the association between body position, locomotion method, presence, and cybersickness in VR. The results of a two-way ANOVA revealed a main effect of locomotion method on presence, with the sense of presence significantly lower for the steering + IC condition. However, there was no main effect of body position on presence, nor was there an interaction between body position and locomotion method. For cybersickness, nonparametric tests were used due to non-normality. The results of Mann-Whitney U tests indicated a statistically significant effect of body position on cybersickness. In particular, the level of cybersickness was significantly higher for a standing position than for a sitting position. In addition, the results of Kruskal-Wallis tests revealed that the locomotion method had a meaningful effect on cybersickness, with participants in the steering conditions feeling stronger symptoms of cybersickness than those in the teleportation conditions. Overall, this study confirmed the relationship between body position, locomotion method, presence, and cybersickness when navigating a VE.

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  1. Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual Environment

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    Published In

    ACM Transactions on Applied Perception  Volume 21, Issue 1
    January 2024
    78 pages
    EISSN:1544-3965
    DOI:10.1145/3613499
    Issue’s Table of Contents

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 09 December 2023
    Online AM: 16 October 2023
    Accepted: 24 September 2023
    Revised: 04 September 2023
    Received: 16 April 2022
    Published in TAP Volume 21, Issue 1

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    Author Tags

    1. Virtual reality
    2. presence
    3. cybersickness
    4. body position
    5. locomotion method

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    View all
    • (2025)Traceable teleportation: Improving spatial learning in virtual locomotionInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103399194(103399)Online publication date: Feb-2025
    • (2024)To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure2024 IEEE Gaming, Entertainment, and Media Conference (GEM)10.1109/GEM61861.2024.10585552(1-6)Online publication date: 5-Jun-2024
    • (2024)Age-related differences in subjective and physiological emotion evoked by immersion in natural and social virtual environmentsScientific Reports10.1038/s41598-024-66119-514:1Online publication date: 3-Jul-2024

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