Resident Evil 6 (2012 Video Game)
8/10
Resident Evil on drugs!!!!
29 October 2024
After the disappointment that was Resident Evil 5, I didn't have high hopes for Resident Evil 6. When I first saw the trailers and gameplay videos, I was impressed by the graphics, but my disdain for co-op gameplay-especially after the AI mishaps in the previous game-kept me from getting too excited. I decided to try a demo featuring Leon, and surprisingly, I didn't hate it. Before I knew it, I spotted the game on sale and took the plunge.

What I experienced was a strange but oddly entertaining ride through the Resident Evil universe. With four campaigns featuring four distinct characters, I was eager to see how they would tie everything together. Leon teams up with a friend (whose name escapes me) in his search for her sister; Chris partners with a notably forgettable sidekick; Sherry fights alongside Albert Wesker's son (whose name is also unimportant); and finally, Ada Wong goes it alone.

Starting with Leon's campaign, I found it to be the most reminiscent of classic Resident Evil. It had that classic mix of action and slow-paced scenarios that made me feel nostalgic. Although it leaned much more toward action than horror, the struggles against the zombies felt satisfying. I appreciated the ammo scarcity-it added a tension that made each encounter feel weighty. The pacing was decent, too, and running into other characters throughout Leon's journey was a nice touch. However, I could have done without the annoying waypoint markers that rushed me along the experience!

Then, Chris's campaign ramped up the action dramatically. It was more of a cover shooter with an intense focus on revenge for his fallen crew. While many fans criticized this campaign for lacking the horror elements, I enjoyed the over-the-top nature of it. Yet, I found Chris's companion to be painfully generic-so much so that I can't even recall his name. How unmemorable is that?

Sherry's campaign felt like a balance between Leon's and Chris's experiences, with more melee combat and exposition. Some segments felt dragged out for length, but I admired the creativity in weaving together the characters as they faced a massive boss.

Finally, Ada's campaign felt a bit like an afterthought; it's shorter and focused on her unique weaponry, notably the crossbow. It was serviceable but didn't carry the weight of the previous three narratives.

All in all, it took me around 25 hours to complete the game, and I genuinely enjoyed it far more than Resident Evil 5. The AI had significantly improved, and though it was still a bit annoying having a partner always trailing behind, they weren't completely helpless. The puzzles, while minimized due to the frantic pacing, still offered moments of challenge that were welcomed.

The plot? Well, let's just say it's wonderfully chaotic. The story is utterly ridiculous-think heroes flinging helicopters at each other-but somehow, I found myself accepting it. The graphics remain stunning even for a game released in 2012, and the voice acting is delightfully cheesy, which adds a layer of charm.

In the end, I'd give Resident Evil 6 an 8/10. It's a madcap adventure filled with silly action, an outrageous plot, and a sense of fun that made it worth playing. Sure, it's not without its flaws, but there's something about the absurdity that brings a smile to my face.
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