The player, an inhabitant of the underground kingdom of Zork, is sent to the Forbidden Lands to find out what happened to four missing alchemists. During his quest, the player learns of a my... Read allThe player, an inhabitant of the underground kingdom of Zork, is sent to the Forbidden Lands to find out what happened to four missing alchemists. During his quest, the player learns of a mysterious force known as the Nemesis.The player, an inhabitant of the underground kingdom of Zork, is sent to the Forbidden Lands to find out what happened to four missing alchemists. During his quest, the player learns of a mysterious force known as the Nemesis.
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- Father Malveaux
- (as W. Morgan Shepard)
- Soldier #2
- (as T.J. Rotolo)
- Zoe Wolfe
- (as Lisa Engelman)
- Young Alexandria
- (as Danielle Wiener)
- Rockoby Venus
- (voice)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- Quotes
Severed Head: Heads are parts of bodies. I am a head. Thus, it would be only logical to conclude that I must be part of a body.
[looks down]
Severed Head: I must also infer that a different part of my brain must be feeling rather... concerned about this issue right now.
- ConnectionsFeatured in Computer Chronicles: SPA Codie Awards 1997 (1997)
The graphics in this game, while dated by today's standards, could easily teach a lot of modern games a thing or two. This game ran on machines that are out-performed by most digital watches, and yet it was able to create several visually stunning locations that are even now simply beautiful. Most importantly though was the graphical direction; whoever was at the helm in ensuring that scenes were consistent in creating their intended atmosphere was an artist of unparalleled skill. From the eerily beautiful Frigid River Branch Conservatory, to the chilling Grey Mountain Asylum, the locations are not only rendered wonderfully, but convey a wealth of information visually that immerses the user into these environments.
The sound is superbly done, with sorrowful music playing out the echoes of a terrible tragedy, or the faint howl of the wind in a cold unforgiving laboratory. If 3d surround had been available, then this game would have shown us what it could do; as it stands the sounds fit perfectly, and serve to amplify the atmosphere that the visuals so adeptly create. The score fits each area perfectly, and make a good set of speakers a must (though some voices suffer a little in flashbacks).
Puzzles in this game fit the environment well. But not only that, many of them are not the "carry an infinite sack of items and try each one till it works" type affairs. The majority of puzzles require you to read excerpts from books, or the scribbled notes of a mad-man. You are charged with finding out what happened, and in order to do so you actually have to investigate, and learn about what was going on. As you piece things together you begin to learn the story, and the solutions to a large number of well-designed puzzles. Items are fairly minimal, and usually relevant to the room they can be found in; no wandering around looking for a matching lock for a key, or similar annoyances.
Story plays a significant role in this game, and what a story it is! Without revealing anything; you (an unknown 'pilgrim') are sent to investigate the disappearance of four prominent citizens who were practising alchemy. As you discover more about their work, you also find out about their relationships with each other, and to the poor couple (Lucien and Alexandria) caught up in the middle of it. Plot revelations are delivered in letters, or brief flashbacks (or ghosts, however you interpret it) showing events that have led to these disappearances. Not to mention a few unexpected twists. The acting deserves special mention, as the main characters add depth to their characters, giving believable performances that bring the story to life. Even the minor characters are acted extremely well, not a single one broke the immersive aspect of the game.
Gameplay is mostly intuitive, as you move from area to area by clicking the direction you want to go, and looking around by 'panning' the scene a full 360º. It is sometimes a bit difficult to navigate, or items that can be examined or touched for a flashback are not always obvious. However, on the whole the game is very intuitive.
Activision created a truly masterful game in Zork Nemesis, with excellent storytelling, and superb artistic direction it is a classic well worth playing (if you can get a machine that still runs it). I can only hope that developers will someday make more games of this calibre. Zork Grand Inquisitor, while a solid successor more in keeping with Zork's roots, lacks the same overall polish and care of Zork Nemesis, which made it a little disappointing by comparison, though still entertaining.
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- Country of origin
- Language
- Also known as
- Zork Nemesis: The Forbidden Lands
- Production company
- See more company credits at IMDbPro