Writing Credits (in alphabetical order)
Brian Baglow | ||
Brian Lawson |
Cast
Rhys Davis | ... | Cabot (voice) | |
Callum Jones | ... | Uncle Fu (voice) | |
Spike Robinson | ... | Brother Marcus (voice) | |
Richard Smith | ... | El Burro (voice) | |
William Taylor | ... | Robert Seragliano (voice) | |
Oliver Wilson | ... | Eddie Symons (voice) |
Produced by
Gary Foreman | ... | producer (as Gary J. Foreman) |
Sam Houser | ... | executive producer |
Music by
Colin Anderson | ||
Craig Conner | ||
Grant Middleton | ||
Anthony Paton | ... | (Gameboy Color version) |
Second Unit Director or Assistant Director
Steve Marsden | ... | studio director (Gameboy Color version) |
Art Department
Dean Atkin | ... | graphic artist (Gameboy Color version) |
Darren Baines | ... | additional artwork |
Jamie Bryan | ... | additional artwork |
Jeff Cairns | ... | additional artwork |
Russell East | ... | graphic artist (Gameboy Color version) |
Paul Farley | ... | map designer: Liberty City |
Ken Fee | ... | additional artwork |
Lesley Firth | ... | additional designer |
Aaron Garbut | ... | additional artwork |
Martin Good | ... | additional artwork |
Andy Hay | ... | additional artwork |
Stacey Jamieson | ... | additional artwork |
Rob Jeffrey | ... | additional artwork |
Lenny Lane | ... | additional artwork |
Lewis Mann | ... | graphic artist (Gameboy Color version) |
Jez Mayes | ... | graphic artist (Gameboy Color version) |
Pat McGovern | ... | additional artwork |
Ian McQue | ... | lead artist |
Craig Moore | ... | artist / artwork |
Liam O'Neil | ... | additional artwork |
Paul Reeves | ... | additional artwork |
Donald Robertson | ... | artist |
Andrew Strachan | ... | additional artwork |
Robin Taylor | ... | graphic artist (Gameboy Color version) |
Billy Thomson | ... | map designer: Vice City |
Corrado Trani | ... | graphic artist (Gameboy Color version) |
Stewart Waterson | ... | artist |
Ian Watson | ... | graphic artist (Gameboy Color version) |
Sound Department
Colin Anderson | ... | sound |
Craig Conner | ... | sound |
Grant Middleton | ... | audio programmer / sound |
Usher | ... | sound (as Usher Raymond) |
Raymond Usher | ... | audio programmer |
Allan Walker | ... | sound |
Music Department
Colin Anderson | ... | music producer / music writer |
Brian Baglow | ... | composer: additional music |
Craig Conner | ... | music producer / music writer |
Robert De Negro | ... | composer: additional music |
John Gurney | ... | composer: additional music |
Eugene Henderson | ... | composer: additional music |
Michael James | ... | composer: additional music |
Drew Larg | ... | composer: additional music |
Paul Mackie | ... | composer: additional music |
Chris Marra | ... | composer: additional music |
Grant Middleton | ... | music producer / music writer |
Gennine Peirce | ... | composer: additional music |
Stephen Porter | ... | composer: additional music |
Melissa Ripley | ... | composer: additional music |
Ciaran Rooney | ... | composer: additional music |
Stuart Ross | ... | composer: additional music |
Brian Socha | ... | composer: additional music |
Heather Sowards | ... | composer: additional music |
Karen Taylor | ... | composer: additional music |
Allan Walker | ... | composer: additional music |
Julie Wemyss | ... | composer: additional music |
Additional Crew
Richard Airlie | ... | programmer |
Craig Arbuthnott | ... | quality assurance |
Toby Atkin | ... | programmer |
Brian Baird | ... | programmer |
Stephen Banks | ... | map designer: San Andreas / programmer: missions |
Timothy Bates | ... | game tester: Gameboy color version |
Lee Bekier | ... | quality assurance |
Paul Byers | ... | game tester: Gameboy color version |
Alan Campbell | ... | programmer |
Stuart Capewell | ... | programmer |
Jeff Castaneda | ... | public relations |
Simon Chrisp | ... | project manager (Gameboy Color version) |
Jim Collins | ... | game tester: Gameboy color version |
Dave Cooke | ... | programmer: Gameboy color version |
David Cowan | ... | lead programmer |
Mark Crane | ... | technical manager |
Claire Cuthill | ... | production coordinator |
Paul Cuthill | ... | quality assurance |
Mike Dailly | ... | programmer: graphics engine (as Michael Dailly) |
Alan Dobson | ... | quality assurance |
Paul Farley | ... | programmer: missions |
Kevin Finnigan | ... | quality assurance |
Gary Foreman | ... | senior technical manager (as Gary J. Foreman) |
Jeremy Goldstein | ... | quality assurance |
Denby Grace | ... | game tester: Gameboy color version |
Keith R. Hamilton | ... | lead programmer / team leader |
Lee Hammerton | ... | programmer: Gameboy color version |
Dan Harper | ... | programmer: Gameboy color version |
Chris Harrison | ... | programmer |
Russell Hay | ... | programmer |
Sam Houser | ... | chief whip |
Ronnie Jackson | ... | quality assurance |
Sean James | ... | quality assurance |
Ian Johnson | ... | programmer |
Chris Jones | ... | programmer: Gameboy color version |
Ken Jordan | ... | quality assurance |
Patrick Kerr | ... | programmer: physics |
David Kivlin | ... | programmer |
Graeme Laws | ... | quality assurance |
Brian Lawson | ... | project manager |
Darren Lloyd | ... | quality assurance |
Mark Lloyd | ... | game tester: Gameboy color version |
Iain Macdonald | ... | programmer: tools |
Steve Mann | ... | quality assurance manager |
Martin McKenzie | ... | programmer: Gameboy color version |
William Mills | ... | quality assurance |
Robert Parsons | ... | programmer: tools |
Andrew Patterson | ... | programmer: tools |
Gary Penn | ... | project manager |
Aaron Puzey | ... | programmer: graphics engine |
Adam Rabin | ... | quality assurance |
Cameron Rattray | ... | programmer |
John Ree | ... | quality assurance |
Fiona Robertson | ... | quality assurance |
Gordon Ross | ... | quality assurance |
Iain Ross | ... | programmer |
Michael Stirling | ... | quality assurance |
Sean Taylor | ... | quality assurance |
Billy Thomson | ... | programmer: missions |
Julian Turner | ... | game tester: Gameboy color version |
James Watson | ... | programmer |
Michael Wenn | ... | quality assurance |
James Whitfield | ... | programmer: Gameboy color version |