0% found this document useful (0 votes)
91 views1 page

DSGamemastershield PDF

The document provides rules and costs for various actions in Dungeon Slayers, including modifiers for difficulty, natural healing, falling damage, costs for items and services at an inn and temple, damage from fire and acid, standard checks and actions, and costs for healing items and spells at the temple. It also includes exchange rates for the game's currency.

Uploaded by

st2013
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
91 views1 page

DSGamemastershield PDF

The document provides rules and costs for various actions in Dungeon Slayers, including modifiers for difficulty, natural healing, falling damage, costs for items and services at an inn and temple, damage from fire and acid, standard checks and actions, and costs for healing items and spells at the temple. It also includes exchange rates for the game's currency.

Uploaded by

st2013
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

DS-GAMEMASTERSHIELD

WWW.DUNGEONSLAYERS.COM

2009 Christian Kennig

MODIFIERS
routine +6 very easy +4 easy +2 normal +0 difficult -2 very difficult -4 extremely difficult -6

NATURAL HEALING
Injured characters regenerate damage on a successful BOD+TO check. The amount of damage healed is equal to the roll result. Every 4h of bed rest grant a +1 bonus to this check.

FALLING DAMAGE
Falling damage is equal to the fallingdistance x 3 in meters (e.g. 12 points of damage for a 4m fall). Defense applies as usual.

TAVERN & TEMPLE


In the tavern
Company Feast for one person Mug of wine Mug of beer Regular meal Room for a night Stable space Cost 5SP 2SP 2CP 1CP 3CP 5CP 1CP

FIRE & ACID


Size of fire
torch (like club) burning clothes campfire in a burning house inferno wet clothes Damage/Rnd Attack result d20 d20 2d20 5d20 -d20 Damage/Rnd Attack result d20 2d20

STANDARD CHECKS
Bash in doors: BOD+ST Climbing: AGI+ST Dancing: AGI+RF Decipher script: MIN+RE Disarm traps: AGI+DX Flirting: MIN+AU Jumping: AGI+RF Knowledge: MIN+RE Lighting a fire: MIN+DX Open locks: AGI+DX Open secret doors: MIN+DX Perception: MIN+RE Pick pockets: AGI+DX Read tracks: MIN+RE Resist poison: BOD+TO Riding: BOD+RF Sneaking: AGI+RF

STANDARD ACTIONS
Awake an unconscious character Bash door Cast a normal spell Cast a targeted spell Change active spell Concentrate on a spell Dodge Draw/switch weapons Melee Attack Open a lock Quaff a potion Ranged Attack Run (double move) Stand up and/or draw weapon Take some healing herbs

In the temple
Bandages (heal 1 HP)* Greater Healing (spell) Healing potion (d20 HP) Healing spell (cost per 1 HP) Holy water*** (spell) Pendant with holy symbol Resurrection (spell)

Cost
5SP 100GP** 10GP 1SP** 5SP** 1GP 500GP**

Amount of acid
jet of acid bucket whole body

SCROLLS
Spells can be activated (regardless of level) directly from the scroll. In both cases the spell disappears from the parchment.

*: Per day HP equal to BOD can be bandaged **: Donation necessary if PC is unknown/disliked ***: Damage for demons/undead (check value d20)

1 GOLD = 10 SILVER = 100 COPPER

DS-GAMEMASTERSHIELD

2009 Christian Kennig

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy