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How To Use MPC Shaders

To add the Vibrance shader to MPC-HC: 1) Ensure the video output supports shaders 2) Open the shader editor and create a new shader called "Vibrance" 3) Replace the template code with the Vibrance code from a file 4) Compile the shader and add it to the pre-resize shader list. This will enable the Vibrance effect for videos in MPC-HC.

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0% found this document useful (0 votes)
5K views1 page

How To Use MPC Shaders

To add the Vibrance shader to MPC-HC: 1) Ensure the video output supports shaders 2) Open the shader editor and create a new shader called "Vibrance" 3) Replace the template code with the Vibrance code from a file 4) Compile the shader and add it to the pre-resize shader list. This will enable the Vibrance effect for videos in MPC-HC.

Uploaded by

Dias Alfian
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© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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To use Vibrance in MPC-HC: 1) Make sure you're using an output renderer that supports shaders 2) Go to Play -> Shaders

-> Edit Shaders (or press CTRL+9) 3) On the top blank line enter the name of the new shader - let us call this one Vibrance. 4) Press enter and MPC-HC will now create a new template shader. 5) Delete all the code in the shader code window and replace it with the Vibranc e shader from MPC-Vibrance.txt 6) Choose ps_3_0 as the pixel shader version to compile with. If it won't compil e right because you have a very old GPU then choose ps_2_0. 7) Go to Play -> Shaders -> Select Shaders , and add Vibrance to the list of Pre -resize shaders. Also remember to enable Pre-resize shaders. You're now using Vibrance with MPC-HC. The settings can be edited in the top of the Vibrance shader code. - Press CTRL+ 9 to open the Edit Shaders dialog again. You can do the same with LumaSharpen too. It's also a nice shader for MPC-HC. I suggest you add it to the list of Post-resize shaders though, but it also work s as pre-resize shader. You can even use both. I just use it as a post-resize shader though. You can find LumaSharpen for MPC in the MPC-LumaSharpen.txt file.

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