Mobile Phone Ecosystem
Mobile Phone Ecosystem
Summary
This course element should investigate the possibilites to monitize and distribute a mobile application. It will introduce the main players in the ball park
THE PLAYERS
Mobile Manufacturer
Network Provider
Customer
Mobile Manufacturer
Network Provider
Customer
Eco System as it is
Mobile Developers Stores
Network Providers
Stores
Smartphone Platform
Platform Symbian OS MeeGo / Maemo iOS iPhone Android RIM Windows Mobile Bada Brew Programming Qt C Sharp Java J2ME
Smartphone Platform
Distribution
Where do users find your app?
Preinstallation on a mobile phone: Mobile manufactures agree to preinstall your app. Very rare occasion but then you are rich ...
No installation needed
Distribution over the stores of manufacturers or network providers or distributers. Our own web page
How to attrack users to come to this page?
Analysts Gartner claim 2.5 bn app downloads in 2009 (4.2 bn USD), 4.5 bn in 2010 (6.8 bn USD), and forsees 21 bn in 2013 (29.5 bn USD).
Source: http://mobilephonedevelopment.com/archives/1100
Distribution: Stores
Good ways to distribute the application Time consuming process to meet the different standards (pictures sizes, text, etc) Time for approval between on day and one month
MAKING MONEY
Making Money
Selling the app: Price range between 0.79 to 999 Euro
Store
Part of the money goes to the store. Currently 30% for the stores and 70% for the developer Bills are issued by the stores
Freemium: Light version exists to attrack the user, full version cost money Advertisements: In the app advertisements are placed. How to get those advertisements? Selling features for the app e.g. Virtual goods or new levels or new functionality
EXAMPLE
Some facts
JavaME and iPhone Over 400k users (real users not downloads) Viral loops installed (app spreader)
Download
AppStore for the Apple community Multifold for the JavaME
Own webpage Direct link dl.gedda-headz.mobi Distributors
OVI Getjar