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UNSC Fleet List

This document provides details on various UNSC spacecraft from the Halo universe, including dropships, fighters, frigates, destroyers, cruisers and carriers. It lists each class of ship along with its stats and weapon systems.

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JohnMarsha
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0% found this document useful (0 votes)
257 views

UNSC Fleet List

This document provides details on various UNSC spacecraft from the Halo universe, including dropships, fighters, frigates, destroyers, cruisers and carriers. It lists each class of ship along with its stats and weapon systems.

Uploaded by

JohnMarsha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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This is the fleet list for the UNSC, the human faction in Halo.

They waged a losing


war against a genocidal alien empire known as the Covenant. However when the
Covenant fell into civil war and the Covenant Separatists allied with the UNSC, the
conflict ended with victory for the UNSC and the Separatists.

UNSC Technologies:
The vast majority of UNSC weaponry is self-explanatory, and is fairly conventional,
with the exception of Magnetic Accelerator Cannons, which are coilguns, and

the Deck Guns on the Phoenix class/Spirit of Fire, which are railguns.
The Shaw-Fujikawa Translight Engine is the FTL drive used by the UNSC,

and allows UNSC vessels to enter Slipspace, which is more or less another
dimension. Essentially, this drive works like the hyperspace drive from
Babylon 5.
The Prowlers stealth ability is achieved through using stealth ablative coating,
which refracts sensors, and in combination with the ships texture buffers also hides
the vessel from visual perception.

UNSC Initiative: +1

Dropships:

D82-EST Darter

Patrol (Wing of Two Flights)

D82-EST Darter

Speed 12

Damage -

Craft -

Turn SM

Crew -

Dogfight -

Hull 6

Troops 4

In Service Human-Covenant War

Special Rules Atmospheric, Dodge 2+

D96-TCE Albatross

Patrol (Wing of Two Flights)

D96-TCE Albatross

Speed 10

Damage -

Turn SM

Crew -

Hull 7

Troops 6

Craft Dogfight In Service Human-Covenant War

Special Rules Atmospheric, Dodge 1+

D77H-TCI Pelican

Patrol (Wing of Two Flights)

D77H-TCI Pelican

Speed 14

Damage -

Craft -

Turn SM

Crew -

Dogfight -

Hull 5

Troops 3

In Service 2552-?

Special Rules Atmospheric, Dodge 3+

D77-TC Pelican

Patrol (Wing of Three Flights)

D77-TC Pelican

Speed 13

Damage -

Craft -

Turn SM

Crew -

Dogfight -

Hull 5

Troops 2

In Service 26th century

Special Rules Atmospheric, Dodge 3+

Fighters and Bombers:


YSS-1000 Sabre

Patrol (Wing of Four Flights)

YSS-1000 Sabre

Speed 15

Damage -

Turn SM

Crew -

Hull 4

Troops None

Craft Dogfight 3+
In Service Human-Covenant War

Special Rules Atmospheric, Dodge 4+, Fighter, Energy Shield 3/1

Weapon

M1024
ASW/AC
30mm MLA
cannons
ST/Medusa
Missile pods

Range
3

Arc
T

AD
3

Special
Twin-Linked

AP

*The Sabre can increase its speed to 17 with its afterburner. It can use this once
every two turns.

GA-TL1 Longsword

Patrol (Wing of Two Flights)

GA-TL1 Longsword

Speed 14

Damage -

Turn SM

Crew -

Hull 7

Craft Dogfight 1+

Troops None

In Service Insurrection-Human-Covenant

War
Special Rules Atmospheric, Dodge 3+, Fighter

Weapon

Range
9

Shiva-class
Nuclear
Missile (1)
Moray Space 9*
Mines
4
110mm
rotary
cannons
9
ASGM-10
Missiles

Arc
T

AD
8

Special
Quad Damage,
Super AP

AP

Double
Damage

AP

120mm
ventral gun
120mm
ventral gun

F, S, P

Double
Damage

F, S, P

Double
Damage

*The Longsword simply lays these mines and lets them do their work. The range is
the mines own attack range.

B-65 Shortsword

Patrol (Wing of Two Flights)

B-65 Shortsword

Speed 14

Damage -

Turn SM

Crew -

Hull 7

Craft Dogfight -

Troops None

In Service Human-Covenant War

Special Rules Atmospheric, Dodge 3+

Weapon
Nuclear
payload

Range
11

Arc
T

AD
10

Special
Quad Damage,
Super AP,
Orbital Bomb

Frigates:
UNSC Frigate

Skirmish

UNSC Frigate

Speed 11

Damage 19/4

Flights
Turn 2/45

Crew 25/4

Craft 2 Fighter Flights, 3 Dropship

Hull 5

Troops 4

In Service Insurrection?-Human-Covenant War

Special Rules Atmospheric, Anti-Fighter 3, Interceptors 3, Shaw-Fujikawa

Translight Engine, Dodge 1+


Weapon

Archer
missile pods
Magnetic
Accelerator
Cannon
Shiva-class
Nuclear
Missiles (3)
Archer
missile pods
Archer
missile pods
Archer
missile pods
Harpoon
nuclear
missiles (6)

Range
16

Arc
F,A,S,P

AD
8

12

10

16

F,A,S,P

16

Super AP,
Quad Damage,
Slow-Loading

16

F,A,S,P

16

F,A,S,P

16

F,A,S,P

16

F,A,S,P

13

Precise, Super
AP
Precise, Super
AP
Precise, Super
AP
Super AP,
Quad Damage,
Slow-Loading

Charon-class Light Frigate

Special
Precise, Super
AP
AP, Double
Damage, SlowLoading

Skirmish

Charon-class Light Frigate

Speed 12

Damage 14/2

Turn 2/45
Hull 5

Craft 3 Dropship Flights

Crew 20/2
Troops 5

In Service Insurrection?-Human-Covenant War

Special Rules Atmospheric, Anti-Fighter 2, Interceptors 2, Shaw-Fujikawa

Translight Engine, Dodge 1+

Weapon

Archer
missile pods
Magnetic
Accelerator
Cannon
Archer
missile pods
Archer
missile pods
Archer
missile pods

Range
16

Arc
F,A,S,P

AD
8

11

16

F,A,S,P

16

F,A,S,P

16

F,A,S,P

Stalwart-class Light Frigate

Special
Precise, Super
AP
AP, Double
Damage, SlowLoading
Precise, Super
AP
Precise, Super
AP
Precise, Super
AP

Skirmish

Stalwart-class Light Frigate

Speed 12
Turn 2/45
Hull 5

Damage 14/2

Craft 2 Dropship Flights

Crew 20/2
Troops 3

In Service Insurrection?-Human-Covenant War

Special Rules Atmospheric, Anti-Fighter 2, Interceptors 2, Shaw-Fujikawa

Translight Engine, Dodge 1+


Weapon

Archer
missile pods

Range
16

Arc
F,A,S,P

AD
8

Special
Precise, Super
AP

Magnetic
Accelerator
Cannon
Archer
missile pods
Archer
missile pods
Archer
missile pods

11

AP, Double
Damage, SlowLoading

16

F,A,S,P

16

F,A,S,P

16

F,A,S,P

Precise, Super
AP
Precise, Super
AP
Precise, Super
AP

Paris-class Heavy Frigate

Skirmish

Paris-class Heavy Frigate

Speed 10
Turn 2/45
Hull 5

Damage 24/5

Craft 4 Dropship Flights

Crew 30/5
Troops 5

In Service 2552-?

Special Rules Atmospheric, Anti-Fighter 4, Interceptors 4, Shaw-Fujikawa

Translight Engine, Dodge 1+

Weapon

Magnetic
Accelerator
Cannon

Range
13

UNSC Prowler

Arc
F

AD
12

Special
AP, Double
Damage, SlowLoading

Patrol

UNSC Prowler

Speed 13

Damage 9/2

Turn 2/90
Hull 4

Craft -

Crew 8/2
Troops 1

Dogfight In Service Human-Covenant War

Special Rules Atmospheric, Shaw-Fujikawa Translight Engine, Dodge


+2, Scout, Anti-Fighter 1, Interceptors 1, Stealth 3+
Weapon

HORNET
Mines*
Shiva-class
Nuclear
Missile
Pulse Laser
Turret

Range
15

Arc
F

AD
15

15

15

F,A,S,P

Special
Super AP,
Quad Damage,
Slow-Loading
Super AP,
Quad Damage,
Slow-Loading
Double
Damage, SlowLoading, MiniBeam

Pulse Laser
Turret

F,A,S,P

Double
Damage, SlowLoading, MiniBeam

*The Prowler simply lays these nuclear mines and lets them do their work. The
range is the mines own attack range. These mines have Stealth 3+.

Destroyers:
UNSC Destroyer

Raid

UNSC Destroyer

Speed 9

Damage 29/5

Turn 2/45
Hull 6

Craft 5 Dropship Flights

Crew 35/5
Troops 6

In Service Insurrection Era-Human-Covenant

War
Special Rules Anti-Fighter 5, Interceptors 5, Shaw-Fujikawa Translight
Engine, Atmospheric
Weapon

Magnetic
Accelerator
Cannon
Over-sized

Range
14

Arc
F

AD
14

Special
AP, Double
Damage, SlowLoading

17

F,A,S,P

10

Precise, Super

Archer
missile pods
Shiva-class
Nuclear
Missiles (3)
Magnetic
Accelerator
Cannon
Over-sized
Archer
missile pods
Over-sized
Archer
missile pods
Over-sized
Archer
missile pods

AP
17

F,A,S,P

17

Super AP,
Quad Damage,
Slow-Loading

14

14

AP, Double
Damage, SlowLoading

17

F,A,S,P

10

Precise, Super
AP

17

F,A,S,P

10

Precise, Super
AP

17

F,A,S,P

10

Precise, Super
AP

Cruisers:
Halcyon-class Light Cruiser

Battle

Halcyon-class Light Cruiser

Speed 8
Damage 35/5
Pelican Dropship Flights
Turn 1/45
Hull 8

Craft 4 Longsword Fighter Flights, 6

Crew 40/5
Troops 7

In Service Human-Covenant War

Special Rules Anti-Fighter 6, Interceptors 6, Shaw-Fujikawa Translight


Engine, Atmospheric, Command +1
Weapon

Magnetic
Accelerator
Cannon
Archer
missile pods

Range
15

Arc
F

AD
16

Special
AP, Double
Damage, SlowLoading

18

F,A,S,P

12

Precise, Super
AP

Shiva-class
Nuclear
Missiles (4)
Archer
missile pods

18

F,A,S,P

18

Super AP,
Quad Damage,
Slow-Loading

18

F,A,S,P

12

Precise, Super
AP

Marathon-class Heavy Cruiser

War

Marathon-class Heavy Cruiser

Speed 7
Damage 41/5
Pelican Dropship Flights
Turn 1/45
Hull 9

Craft 5 Longsword Fighter Flights, 7

Crew 46/5
Troops 9

In Service Human-Covenant War

Special Rules Anti-Fighter 8, Interceptors 8, Shaw-Fujikawa Translight


Engine, Atmospheric, Command +3

Weapon

Magnetic
Accelerator
Cannon
Over-sized
Archer
missile pods
Fusion
Rockets (5)
Over-sized
Archer
missile pods
Over-sized
Archer
missile pods
Over-sized
Archer
missile pods
Magnetic
Accelerator
Cannon

Range
17

Arc
F

AD
20

Special
AP, Double
Damage, SlowLoading

20

F,A,S,P

16

Precise, Super
AP

20

22

20

F,A,S,P

16

Super AP,
Quad Damage
Precise, Super
AP

20

F,A,S,P

16

Precise, Super
AP

20

F,A,S,P

16

Precise, Super
AP

17

20

AP, Double
Damage, SlowLoading

UNSC Pillar of Autumn

Battle

UNSC Pillar of Autumn

Speed 8
Damage 36/5
Pelican Dropship Flights
Turn 1/45
Hull 8

Craft 4 Longsword Fighter Flights, 6

Crew 41/5
Troops 8

In Service Human-Covenant War

Special Rules Anti-Fighter 7, Interceptors 7, Shaw-Fujikawa Translight


Engine, Atmospheric, Command +2

Weapon

Magnetic
Accelerator
Cannon
Archer
missile pods
Shiva-class
Nuclear
Missiles (3)
Archer
missile pods
Archer
missile pods
Archer
missile pods

Range
16

Arc
F

AD
18

Special
AP, Double
Damage

19

F,A,S,P

14

19

F,A,S,P

20

Precise, Super
AP
Super AP,
Quad Damage

19

F,A,S,P

14

19

F,A,S,P

14

19

F,A,S,P

14

Carriers:
UNSC Carrier

Precise, Super
AP
Precise, Super
AP
Precise, Super
AP

War

UNSC Carrier

Speed 8
Damage 35/5
Craft 8 Longsword Fighter Flights, 8
Pelican Dropship Flights, 4 Shortsword Bomber Flights
Turn 1/45
Hull 8

Crew 40/5
Troops 7

In Service Insurrection Era-Human-Covenant

War
Special Rules Anti-Fighter 9, Interceptors 9, Shaw-Fujikawa Translight
Engine, Atmospheric, Carrier 5, Command +4

Weapon

Magnetic
Accelerator
Cannon
Archer
missile pods

Range
18

Arc
F

AD
22

Special
AP, Double
Damage, SlowLoading

18

F,A,S,P

Precise, Super
AP

Fusion
Rockets (2)
Archer
missile pods
Archer
missile pods
Archer
missile pods
Shiva-class
Nuclear
Missiles (7)

19

19

18

F,A,S,P

18

F,A,S,P

18

F,A,S,P

20

F,A,S,P

24

Super AP,
Quad Damage
Precise, Super
AP
Precise, Super
AP
Precise, Super
AP
Super AP,
Quad Damage

Colony Ships:
Phoenix-class Colony Ship

War

Phoenix-class Colony Ship

Speed 7
Damage 30/5
Pelican Dropship Flights
Turn 1/45
Hull 6

Craft 4 Albatross Dropship Flights, 5

Crew 37/5
Troops 8

In Service Human-Covenant War

Special Rules Anti-Fighter 7, Interceptors 7, Shaw-Fujikawa Translight


Engine, Atmospheric
Weapon

Magnetic
Accelerator
Cannon
Archer
missile pods
Heavy Deck
Guns
Heavy Deck
Guns
Heavy Deck
Guns
Heavy Deck
Guns
Archer
missile pods

Range
10

Arc
F

AD
4

Special
AP, Double
Damage

17

F,A,S,P

F,A,S,P

F,A,S,P

F,A,S,P

F,A,S,P

17

F,A,S,P

Precise, Super
AP
Double
Damage
Double
Damage
Double
Damage
Double
Damage
Precise, Super
AP

UNSC Spirit of Fire

War

UNSC Spirit of Fire

Speed 7
Damage 31/5
Craft 4 Albatross Dropship Flights, 5
Pelican Dropship Flights, 3 Shortsword Bomber Flights
Turn 1/45
Hull 6

Crew 38/5
Troops 9

In Service 2473-2531?

Special Rules Anti-Fighter 8, Interceptors 8, Shaw-Fujikawa Translight


Engine, Atmospheric
Weapon

Range
11

Arc
F

AD
5

Special
AP, Double
Damage

10

F,A,S,P

Deck Guns

10

F,A,S,P

Deck Guns

10

F,A,S,P

Deck Guns

10

F,A,S,P

ATAF
missile
turrets
ATAF
missile
turrets
HAVOK
Variant V
nuclear
missiles

18

F,A,S,P

Double
Damage
Double
Damage
Double
Damage
Double
Damage
Precise, Super
AP

18

F,A,S,P

Precise, Super
AP

19

F,A,S,P

19

Super AP,
Quad Damage

Magnetic
Accelerator
Cannon
Deck Guns

Support Ships:
UNSC Shield Generator Ship

Patrol

UNSC Shield Generator Ship

Speed 13
Turn 2/90
Hull 4

Damage 9/2
Crew 8/2
Troops 1

Craft Dogfight In Service Human-Covenant War

Special Rules Atmospheric, Shaw-Fujikawa Translight Engine, AntiFighter 1, Interceptors 1

Parabola-class Freighter

2 CFP

Parabola-class Freighter

Speed 9
Turn 2/45
Hull 6

Damage 29/5

Craft -

Crew 35/5
Troops 3

In Service Insurrection Era-Human-Covenant

War
Special Rules Anti-Fighter 3, Interceptors 3, Shaw-Fujikawa Translight
Engine, Atmospheric

Space Stations:
UNSC Hopeful

Battle

UNSC Hopeful

Speed 9

Damage 600/300/150 Craft -

Hull 3

Troops 5

In Service Insurrection Era-Human-Covenant

War
Special Rules Anti-Fighter 1, Interceptors 1, Space Station, Targets 2

Shaw-Fujikawa Translight Engine

Refit Station

Battle

UNSC Refit Station

Damage 600/300/150 Craft 2 YSS-1000 Sabre Fighter Flights

Hull 4

Troops 25

In Service Human-Covenant War (at least)

Special Rules Anti-Fighter 2, Interceptors 2, Carrier 2, Immobile, Space


Station, Targets 3

Anchor 9

Battle

Anchor 9

Damage 600/300/150 Craft 3 YSS-1000 Sabre Fighter Flights

Hull 4

Troops 30

In Service Human-Covenant War (at least)

Special Rules Anti-Fighter 3, Interceptors 3, Carrier 3, Immobile, Space


Station, Targets 4

UNSC Cradle

Battle

UNSC Cradle

Speed 9 Damage 600/300/150 Craft Hull 4

Troops 5

In Service Human-Covenant War (at least)

Special Rules Anti-Fighter 2, Interceptors 2, Space Station, Targets 3, Shaw-

Fujikawa Translight Engine

Orbital Defense Platform

War

Orbital Defense Platform

Damage 800/400/200

Hull 5

Troops 40

Craft 12 Longsword Fighter Flights

In Service Human-Covenant War

Special Rules Carrier 4, Command +5, Immobile, Space Station, Targets 5

Weapon

Super
Magnetic
Accelerator
Cannon

Range
22

AD
24

Special
Super AP,
Quad Damage,
Slow-Loading

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