UNSC Fleet List
UNSC Fleet List
UNSC Technologies:
The vast majority of UNSC weaponry is self-explanatory, and is fairly conventional,
with the exception of Magnetic Accelerator Cannons, which are coilguns, and
the Deck Guns on the Phoenix class/Spirit of Fire, which are railguns.
The Shaw-Fujikawa Translight Engine is the FTL drive used by the UNSC,
and allows UNSC vessels to enter Slipspace, which is more or less another
dimension. Essentially, this drive works like the hyperspace drive from
Babylon 5.
The Prowlers stealth ability is achieved through using stealth ablative coating,
which refracts sensors, and in combination with the ships texture buffers also hides
the vessel from visual perception.
UNSC Initiative: +1
Dropships:
D82-EST Darter
D82-EST Darter
Speed 12
Damage -
Craft -
Turn SM
Crew -
Dogfight -
Hull 6
Troops 4
D96-TCE Albatross
D96-TCE Albatross
Speed 10
Damage -
Turn SM
Crew -
Hull 7
Troops 6
D77H-TCI Pelican
D77H-TCI Pelican
Speed 14
Damage -
Craft -
Turn SM
Crew -
Dogfight -
Hull 5
Troops 3
In Service 2552-?
D77-TC Pelican
D77-TC Pelican
Speed 13
Damage -
Craft -
Turn SM
Crew -
Dogfight -
Hull 5
Troops 2
YSS-1000 Sabre
Speed 15
Damage -
Turn SM
Crew -
Hull 4
Troops None
Craft Dogfight 3+
In Service Human-Covenant War
Weapon
M1024
ASW/AC
30mm MLA
cannons
ST/Medusa
Missile pods
Range
3
Arc
T
AD
3
Special
Twin-Linked
AP
*The Sabre can increase its speed to 17 with its afterburner. It can use this once
every two turns.
GA-TL1 Longsword
GA-TL1 Longsword
Speed 14
Damage -
Turn SM
Crew -
Hull 7
Craft Dogfight 1+
Troops None
In Service Insurrection-Human-Covenant
War
Special Rules Atmospheric, Dodge 3+, Fighter
Weapon
Range
9
Shiva-class
Nuclear
Missile (1)
Moray Space 9*
Mines
4
110mm
rotary
cannons
9
ASGM-10
Missiles
Arc
T
AD
8
Special
Quad Damage,
Super AP
AP
Double
Damage
AP
120mm
ventral gun
120mm
ventral gun
F, S, P
Double
Damage
F, S, P
Double
Damage
*The Longsword simply lays these mines and lets them do their work. The range is
the mines own attack range.
B-65 Shortsword
B-65 Shortsword
Speed 14
Damage -
Turn SM
Crew -
Hull 7
Craft Dogfight -
Troops None
Weapon
Nuclear
payload
Range
11
Arc
T
AD
10
Special
Quad Damage,
Super AP,
Orbital Bomb
Frigates:
UNSC Frigate
Skirmish
UNSC Frigate
Speed 11
Damage 19/4
Flights
Turn 2/45
Crew 25/4
Hull 5
Troops 4
Archer
missile pods
Magnetic
Accelerator
Cannon
Shiva-class
Nuclear
Missiles (3)
Archer
missile pods
Archer
missile pods
Archer
missile pods
Harpoon
nuclear
missiles (6)
Range
16
Arc
F,A,S,P
AD
8
12
10
16
F,A,S,P
16
Super AP,
Quad Damage,
Slow-Loading
16
F,A,S,P
16
F,A,S,P
16
F,A,S,P
16
F,A,S,P
13
Precise, Super
AP
Precise, Super
AP
Precise, Super
AP
Super AP,
Quad Damage,
Slow-Loading
Special
Precise, Super
AP
AP, Double
Damage, SlowLoading
Skirmish
Speed 12
Damage 14/2
Turn 2/45
Hull 5
Crew 20/2
Troops 5
Weapon
Archer
missile pods
Magnetic
Accelerator
Cannon
Archer
missile pods
Archer
missile pods
Archer
missile pods
Range
16
Arc
F,A,S,P
AD
8
11
16
F,A,S,P
16
F,A,S,P
16
F,A,S,P
Special
Precise, Super
AP
AP, Double
Damage, SlowLoading
Precise, Super
AP
Precise, Super
AP
Precise, Super
AP
Skirmish
Speed 12
Turn 2/45
Hull 5
Damage 14/2
Crew 20/2
Troops 3
Archer
missile pods
Range
16
Arc
F,A,S,P
AD
8
Special
Precise, Super
AP
Magnetic
Accelerator
Cannon
Archer
missile pods
Archer
missile pods
Archer
missile pods
11
AP, Double
Damage, SlowLoading
16
F,A,S,P
16
F,A,S,P
16
F,A,S,P
Precise, Super
AP
Precise, Super
AP
Precise, Super
AP
Skirmish
Speed 10
Turn 2/45
Hull 5
Damage 24/5
Crew 30/5
Troops 5
In Service 2552-?
Weapon
Magnetic
Accelerator
Cannon
Range
13
UNSC Prowler
Arc
F
AD
12
Special
AP, Double
Damage, SlowLoading
Patrol
UNSC Prowler
Speed 13
Damage 9/2
Turn 2/90
Hull 4
Craft -
Crew 8/2
Troops 1
HORNET
Mines*
Shiva-class
Nuclear
Missile
Pulse Laser
Turret
Range
15
Arc
F
AD
15
15
15
F,A,S,P
Special
Super AP,
Quad Damage,
Slow-Loading
Super AP,
Quad Damage,
Slow-Loading
Double
Damage, SlowLoading, MiniBeam
Pulse Laser
Turret
F,A,S,P
Double
Damage, SlowLoading, MiniBeam
*The Prowler simply lays these nuclear mines and lets them do their work. The
range is the mines own attack range. These mines have Stealth 3+.
Destroyers:
UNSC Destroyer
Raid
UNSC Destroyer
Speed 9
Damage 29/5
Turn 2/45
Hull 6
Crew 35/5
Troops 6
War
Special Rules Anti-Fighter 5, Interceptors 5, Shaw-Fujikawa Translight
Engine, Atmospheric
Weapon
Magnetic
Accelerator
Cannon
Over-sized
Range
14
Arc
F
AD
14
Special
AP, Double
Damage, SlowLoading
17
F,A,S,P
10
Precise, Super
Archer
missile pods
Shiva-class
Nuclear
Missiles (3)
Magnetic
Accelerator
Cannon
Over-sized
Archer
missile pods
Over-sized
Archer
missile pods
Over-sized
Archer
missile pods
AP
17
F,A,S,P
17
Super AP,
Quad Damage,
Slow-Loading
14
14
AP, Double
Damage, SlowLoading
17
F,A,S,P
10
Precise, Super
AP
17
F,A,S,P
10
Precise, Super
AP
17
F,A,S,P
10
Precise, Super
AP
Cruisers:
Halcyon-class Light Cruiser
Battle
Speed 8
Damage 35/5
Pelican Dropship Flights
Turn 1/45
Hull 8
Crew 40/5
Troops 7
Magnetic
Accelerator
Cannon
Archer
missile pods
Range
15
Arc
F
AD
16
Special
AP, Double
Damage, SlowLoading
18
F,A,S,P
12
Precise, Super
AP
Shiva-class
Nuclear
Missiles (4)
Archer
missile pods
18
F,A,S,P
18
Super AP,
Quad Damage,
Slow-Loading
18
F,A,S,P
12
Precise, Super
AP
War
Speed 7
Damage 41/5
Pelican Dropship Flights
Turn 1/45
Hull 9
Crew 46/5
Troops 9
Weapon
Magnetic
Accelerator
Cannon
Over-sized
Archer
missile pods
Fusion
Rockets (5)
Over-sized
Archer
missile pods
Over-sized
Archer
missile pods
Over-sized
Archer
missile pods
Magnetic
Accelerator
Cannon
Range
17
Arc
F
AD
20
Special
AP, Double
Damage, SlowLoading
20
F,A,S,P
16
Precise, Super
AP
20
22
20
F,A,S,P
16
Super AP,
Quad Damage
Precise, Super
AP
20
F,A,S,P
16
Precise, Super
AP
20
F,A,S,P
16
Precise, Super
AP
17
20
AP, Double
Damage, SlowLoading
Battle
Speed 8
Damage 36/5
Pelican Dropship Flights
Turn 1/45
Hull 8
Crew 41/5
Troops 8
Weapon
Magnetic
Accelerator
Cannon
Archer
missile pods
Shiva-class
Nuclear
Missiles (3)
Archer
missile pods
Archer
missile pods
Archer
missile pods
Range
16
Arc
F
AD
18
Special
AP, Double
Damage
19
F,A,S,P
14
19
F,A,S,P
20
Precise, Super
AP
Super AP,
Quad Damage
19
F,A,S,P
14
19
F,A,S,P
14
19
F,A,S,P
14
Carriers:
UNSC Carrier
Precise, Super
AP
Precise, Super
AP
Precise, Super
AP
War
UNSC Carrier
Speed 8
Damage 35/5
Craft 8 Longsword Fighter Flights, 8
Pelican Dropship Flights, 4 Shortsword Bomber Flights
Turn 1/45
Hull 8
Crew 40/5
Troops 7
War
Special Rules Anti-Fighter 9, Interceptors 9, Shaw-Fujikawa Translight
Engine, Atmospheric, Carrier 5, Command +4
Weapon
Magnetic
Accelerator
Cannon
Archer
missile pods
Range
18
Arc
F
AD
22
Special
AP, Double
Damage, SlowLoading
18
F,A,S,P
Precise, Super
AP
Fusion
Rockets (2)
Archer
missile pods
Archer
missile pods
Archer
missile pods
Shiva-class
Nuclear
Missiles (7)
19
19
18
F,A,S,P
18
F,A,S,P
18
F,A,S,P
20
F,A,S,P
24
Super AP,
Quad Damage
Precise, Super
AP
Precise, Super
AP
Precise, Super
AP
Super AP,
Quad Damage
Colony Ships:
Phoenix-class Colony Ship
War
Speed 7
Damage 30/5
Pelican Dropship Flights
Turn 1/45
Hull 6
Crew 37/5
Troops 8
Magnetic
Accelerator
Cannon
Archer
missile pods
Heavy Deck
Guns
Heavy Deck
Guns
Heavy Deck
Guns
Heavy Deck
Guns
Archer
missile pods
Range
10
Arc
F
AD
4
Special
AP, Double
Damage
17
F,A,S,P
F,A,S,P
F,A,S,P
F,A,S,P
F,A,S,P
17
F,A,S,P
Precise, Super
AP
Double
Damage
Double
Damage
Double
Damage
Double
Damage
Precise, Super
AP
War
Speed 7
Damage 31/5
Craft 4 Albatross Dropship Flights, 5
Pelican Dropship Flights, 3 Shortsword Bomber Flights
Turn 1/45
Hull 6
Crew 38/5
Troops 9
In Service 2473-2531?
Range
11
Arc
F
AD
5
Special
AP, Double
Damage
10
F,A,S,P
Deck Guns
10
F,A,S,P
Deck Guns
10
F,A,S,P
Deck Guns
10
F,A,S,P
ATAF
missile
turrets
ATAF
missile
turrets
HAVOK
Variant V
nuclear
missiles
18
F,A,S,P
Double
Damage
Double
Damage
Double
Damage
Double
Damage
Precise, Super
AP
18
F,A,S,P
Precise, Super
AP
19
F,A,S,P
19
Super AP,
Quad Damage
Magnetic
Accelerator
Cannon
Deck Guns
Support Ships:
UNSC Shield Generator Ship
Patrol
Speed 13
Turn 2/90
Hull 4
Damage 9/2
Crew 8/2
Troops 1
Parabola-class Freighter
2 CFP
Parabola-class Freighter
Speed 9
Turn 2/45
Hull 6
Damage 29/5
Craft -
Crew 35/5
Troops 3
War
Special Rules Anti-Fighter 3, Interceptors 3, Shaw-Fujikawa Translight
Engine, Atmospheric
Space Stations:
UNSC Hopeful
Battle
UNSC Hopeful
Speed 9
Hull 3
Troops 5
War
Special Rules Anti-Fighter 1, Interceptors 1, Space Station, Targets 2
Refit Station
Battle
Hull 4
Troops 25
Anchor 9
Battle
Anchor 9
Hull 4
Troops 30
UNSC Cradle
Battle
UNSC Cradle
Troops 5
War
Damage 800/400/200
Hull 5
Troops 40
Weapon
Super
Magnetic
Accelerator
Cannon
Range
22
AD
24
Special
Super AP,
Quad Damage,
Slow-Loading