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All The Dice Generators

The documents provide random generators to create scenarios, storms, local troubles, legends, and monsters for roleplaying games. The generators use dice rolls and tables to randomly determine various elements like settings, characters, powers, and events.

Uploaded by

Nina Jones
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
471 views5 pages

All The Dice Generators

The documents provide random generators to create scenarios, storms, local troubles, legends, and monsters for roleplaying games. The generators use dice rolls and tables to randomly determine various elements like settings, characters, powers, and events.

Uploaded by

Nina Jones
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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RANDOM RUINS & RONIN SCENARIO STARTS

GENERATOR
Generator Layout concept by James R Grim Cone 2009

ROLL ALL THE DICE!


(1d4, 1d6, 1d8, 1d10, 1d12 & 1d20)
d4
1
2
3
4
d6
1
2
3
4
5
6
d8

PCs meet in a
Bathhouse
Temple
Market
Tavern

1
2
3
4
5
6
7
8
9
10

1
2
3
4
5
6
7
8
9
10
11
12

with mentor/patron
Village Elder
Sensei
Shugenja
Samurai

possibly caused by
1
Monsters
2
a Sorcerer
5
4
a Monster
5
6
Yakuza
7
Rival Samurai
8
Ninja

d10

d12

who speaks of
Rebellion
Theft
Seige
Kidnap
War
Plague
Evacuation
Murder
Mystery

d20

and
consult sage
solve puzzle
capture foe
act as escort
storm palace
win contest
find item

PCs must go to..


1
haunted ruins
2
3
4
misty forest
5
hidden valley
6
ancient caves
7
mystic shrine
8
remote island
9
unholy realm
10 dark fortress
11 lost monastery
12 secret pass
13 demon temple
14 mountain lake
15 forbidden city
16 cursed village
17 spooky marsh
18 lawless port
19 barren desert
20 deserted town

RANDOM MAGICAL STORM GENERATOR


Generator Layout concept by James R Grim Cone 2009

ROLL ALL THE DICE!


(1d4, 1d6, 1d8, 1d10, 1d12 & 1d20)
d4
1
2
3
4
d6

Time of Day
Morning (6am-12am)
Afternoon (1pm-5pm)
Evening (6pm-12am)
Night (1am-5am)

d12
1
2
3
4
5
6
7
8
9
10
11
12

Atmospheric Effects
1
2
3
4
5
6

d8

Heavy lightning, no thunder


Heavy thunder, no lighting

Disturbing calm
Heavy winds
Roar, no wind
Sudden temperature change

1
2
5
4
5
6
7
8

Direction of Storm
North
Northeast
East
Southeast
South
Southwest
West
Northwest

1
2
3
4
5
6
7
8
9
10

Mood Created by Storm


Gloom
Melancholy
Lust
Contentment
Mirth
Unease
Paranoia
Rage
Jealousy
Roll twice, add results

d10

d20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Colour of Sky/Clouds
Crimson
Ochre
Pale Yellow
Umber
Pea Green
Forest Green
Cerulean
Midnight Blue
Royal Purple
Alabaster White
Night black
Roll twice, add results

Odd Rains
Daggers (1d4 damage)
Gold coins (melts)
Silver coins (melts)
Copper coins (melts)
Frogs
Fish
Skulls (1d6 damage)
Eyeballs
Blood
Feathers
Scraps of books
Scraps of magic scrolls
Scraps of treasure maps
Gravel (1d4 damage)
Ale
Wine
Mini snowmen
Fruit
Fire
Jewellery (50% real)

RANDOM LOCAL TROUBLE GENERATOR


Generator Layout concept by James R Grim Cone 2009

ROLL ALL THE DICE!


(1d4, 1d6, 1d8, 1d10, 1d12 & 1d20)
d4
1
2
3
4
d6
1
2
3
4
5
6

Who is having trouble?


Townsfolk or farmers
Clergy or Scholars
Merchants or Miners
Royalty or Leaders

d12

Strength of threat
Much weaker than PCs
A bit weaker than PCs
Same as PCs
Same as PCs
A bit stronger than PCs
Much stronger than PCs

Reward for ending trouble


1 Small coins
2 Non-magical treasure
3 Small favour
4 Useful knowledge
5 Fair sum of coins
6 Small magical treasure
7 Fair favour owed
8 Work of art
9 Huge sum of coins
10 Powerful magic item
11 Large favour owed
12 Roll twice w/ d8

d20

d10
1
2
3
4
5
6
7
8
9
10

Nature of Trouble
Item of great value stolen
Magical item stolen
Trade/travel disrupted
Daily life disrupted
Kidnap of notable person
Kidnap of unimportant
person
Demanding tribute
Are constantly raiding
Are a source of plague
Drawing attention of
other troubles

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

PCs must go to..


Lycanthropes
Goblins, gnolls
Thieves, highwaymen
Undead
Orcs, ogres
Owlbears giant ants
Spellcasters, shamans
Demons or devils
Lycanthropes
Undead
Bulette, naga
Dragons
Undead
Spellcasters, shamans
Orcs, ogres
Roll 2 x 1d6, add
Roll 3 x 1d6, add
Roll 2 x 1d8, add
Roll 3 x 1d8, add
Roll 2 x 1d12, add

RANDOM LEGEND GENERATOR


Generator Layout concept by James R Grim Cone 2009

ROLL ALL THE DICE!


(1d4, 1d6, 1d8, 1d10, 1d12 & 1d20)
d4
1
2
3
4

Premise
A forgotten secret
A dark mystery
An ancient prophecy
A family legend

d12
1
2
3

d6

A Heros/Treasure
1
2
3
4
5
6

d8
1
2
5
4
5
6
7
8
d10

Death/in a monsters hoard

True love/of the gods


Great feat/across the ocean

Greatest battle/lost at sea


Weapon/hidden by time
Tomb/guarded by danger

Setting
Deep in a forest
On a battlefield
In a castle
In a dungeon
In a tower
Buried in ruins
Atop a mountain
Inside a cave

Hero or Treasures Owner


1 Poisoned by a rival
2 Slain in battle
3 Double-crossed by friend
4 Framed by family
5 Murdered by a rival
6 Vanished without trace
7 Devoured by a monster
8 Trapped forever
9 Struck by a curse
10 Blackmailed by confidant

7
8
9
10
11
12

Results of Event:
A Riot in the Capital
lasting d20 days
A clan war lasting d20
weeks
A manhunt lasting d20
days
A prolonged war
lasting d20 years
A family feud lasting
d20 generations
A string of murders
with d20 deaths
A witch-hunt resulting
in d20 deaths
A quarantine lasting
d20 months
The wrath of the gods
destroying d20 people
Military intervention
lasting d20 weeks
A plague of monsters
lasting d20 days
Appearance of d20
unusual creatures

RANDOM MONSTER GENERATOR


Generator Layout concept by James R Grim Cone 2009

ROLL ALL THE DICE!


(1d4, 1d6, 1d8, 1d10, 1d12 & 1d20)
d4
1
2
3
4

Power Level
Weaker than PCs
Equal to PCs

d12
1
2
3
4
5
6
7
8
9
10
11
12

Stronger than PCs

d6

Size
1
2
3
4
5
6

d8
1
2
5
4
5
6
7
8
d10
1
2
3
4
5
6
7
8
9
10

Mouse Cat
Cat Dog

Dog Human
Human Bear
Bear Horse
Horse Elephant

Vulnerability
None
Extra Slow
Water
Fire
Silver
Earth
Cold
Weak Skin
Away from Home
Light
Roll Twice

Base Form
Humanoid
d20
Insect/Arachnid
Snake/Lizard/Wurm
Bear/Dog/Cat
Bird
Fish/Frog
Roll Twice
Intelligence
Bestial
Dog-like
Ape-like
Average
Above Average
Genius

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Abilities (roll=d4)
None

Regenerates
Flies
Fast & Agile
Tough Skin
Ranged Attack
Home-Turf Advantage
Teleportation
Undead
Chameleon
Poisonous
Draining
Amphibious
Harmless-looking
Spell-like Ability
Roll Twice

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