Services Marketing: The Gaming Industry
Services Marketing: The Gaming Industry
• PC Games: Runescape,
World of Warcraft
You can interact with people from anywhere around the world
You comprehend complex story lines and track inter-personal interactions with other
players
You learn social norms and rules beyond those of your physical community
Commitment to Learning
Social Competencies
Positive Identity
Value of Games to Educators
Teach the player to coordinate characters, manage time and virtual tools, and
communicate clearly and quickly
Help the player build empirical models and develop abstract thinking
The Gaming Industry
PC Games, Console games, MMORPG, Mobile games, Motion sensor
“A type of economic activity that is intangible, is not stored and does not result in ownership. A service is
consumed at the point of sale. “
Hospitality sector
Consulting,
Appliance repair
Computer support
Health care
Business services
Real estate
Gaming as a Service
Its an Experience
Online Gaming Sites like Zapak present new challenges and opportunities
An average movie may run two to three hours, a new game may take an expert player
100 hours to finish, an MMOG, lasts forever.
The Gaming Distribution Channel & Trends
What do users expect from a game?
How many hrs/week do you play Video
Games
hrs/week
8
7
6
5 hrs/week
4
3
2
1
0
5 5 to 10 > 10
Perception for games
Perception
14
12
10
8
6 Perception
4
2
0
al e r v v n t
n sh De De xa
tio u y ic la
c a Cr la it e g Re
E du im
e
so
n rt a
t
T r S
Pe
Type of game preference
Type of Game
14
12
10
8 Type of Game
6
4
2
0
Shooting Role Play Strategy Arcade Racing
Factors Consideration
Factors
16
14
12
10 Factors
8
6
4
2
0
Story Game Play Graphics Ease of playing
Platform Preferance
Platform
16
14
12
10 Platform
8
6
4
2
0
Developer/Publisher Preference
Preference Share
EA Games
Bioware
Activision
Microsoft Games
Capcom
Gameloft
Konami
Others
Price Sensitivity
Price Sensitivity
Yes
No
VIDEO 2
Electronic Arts (EA)
Couldn’t be called Electronic Arts till 1997 because the name existed
Economic crisis in 2008, cut 1100 jobs, might close India studio
Battlefield Series
Crysis Series
Often Criticized
Heavy marketing
Retail
Direct Shipping
First products were cartridges for the Atari 2600 video console
system
Quake 4
With Neversoft:
Wolfenstein 3D
Medal of Honor
Key operating areas: US, Canada, UK, France, Germany, Italy, Japan, Australia, Sweden,
Spain, the Netherlands and South Korea
Price:
Promotion:
Distribution
Primarily creates games for mobile phone handsets equipped with Java, BREW and
Symbian OS, as well as the N-Gage platform
Gameloft also develops games for dedicated games consoles such as the Sony PlayStation
3, PlayStation Portable, Nintendo DS, Wii/Wiiware, Xbox 360, Zeebo and for other
platforms including iOS, WebOS, Android, Windows Mobile, and Windows PCs
Gameloft has many game engines specifically dedicated to some platform family Java ME
mobile phones, Nintendo DS, PSP, N-Gage, Cell Phones, iPod Touch, iPhone, Nintendo DSi,
PS3, X360, Nintendo Wii and more
The company also offers the users to play games online by Gameloft Live
History
Founded in 1999 in Paris, France
Gameloft has expanded to employ a staff of 4,000 at the end of 2007, up 59% over the end of 2006.
$92m in 2006
$140m in 2007
The company, founded by the Guillemot brothers, founders and owners of video games leader Ubisoft
Many of the Gameloft games has won awards from the recognized Awards Functions like
Sales increased by 8%
Producing 3D games
Asphalt
Prince of persia
7 P’s of Gameloft
Real Football
Splinter Cell
PRICE
The price of the games published by company varies from region to region across the globe
In Europe €2-5
Online Advertising
RSS Feeds
Word of mouth
Pirated Games
Place
Through agreements with major telephone wireless carriers, handset manufacturers, specialized
distributors and its online shop, Gameloft has a distribution network in over 80 countries
Creative
PROCESS
Development of game
Distribution (online)
Zapak.com
Fact File
Zapak.com is a privately-held, online gaming portal, with browser games in India
(services provided Globally)
promoted by the Anil Dhirubhai Ambani Group's subsidiary company Reliance Big
Entertainment
compared to any gaming website in India and are also among the top 50 portals
according to Alexa ratings
This gaming site is meant for all kids and teenagers between the age of 8-25 years
History
The Anil Dhirubhai Ambani Group's Reliance Big Entertainment got the idea of a mass
gaming website when its designers noticed the Internet boom in China since 2001
In its way, India had "walked the path of the Chinese". The number of Indian mobile
phone users was near 90 million in 2005 and about 1,05,000 Internet cafes.
So, to cash in on India's developing and booming gaming industry, Reliance Big
Entertainment launched Zapak.com in November 2006.
Latest News & Developments
Zapak is considered to be the largest online casual gaming website in India, after
Miniclip.com.
Zapak hosts more than 600 games[3], and has a unique policy of adding a new game
everyday.
Zapak is also a highly visited site, currently having over 6 million registered users and
over 60 million visitors[, with an estimated potential of 20 million registered users by
2010
Variety of flash games from different categories viz- a-viz sports, puzzles, racing &
other casual games
PRICE
Online Promotion
Mass Mail’s
Word of mouth
Free Gaming 24 X 7
Place
Development of game
Uploading in server
PEOPLE
PHYSICAL EVIDENCE
Massively Multiplayer Online Games
World of Warcraft
What is an MMO Game?
40,000 + Players on One server
Currency, Banks
Items, Equipment
Houses
Support Personnel
Item shop
Process Blizzard
WoW Server
Login Server
GameClient
On the
Forum Customers
PC
Item Shop
Physical Evidence