Module # 5, Android Programming Course: Total Course Time: Total Training Fees: Payment Terms
Module # 5, Android Programming Course: Total Course Time: Total Training Fees: Payment Terms
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10 weeks $350 $300 $300 Full one time payment or 3 easy installments of $120 each, paid every 3 months
Our course creators and instructors have worked on mobile apps and mobile gaming projects published by top tier companies such as EA Mobile, iPlay, Oberon Media, Disney Mobile, Sony Pictures, Warner Bros, and Vodafone amongst others. They have been actively involved for over 7 years in the mobile industry through our associated sister company Chakra Interactive.
Salient features of the course Master Android Development via a fun and easy to learn system Learn step-by-step via Online Video Tutorials, PDFs and Worksheets Get direct guidance and live One-on-One Support from our Tutors Take Weekly Exercises that are then reviewed and graded for you Have Tutors chart and monitor your progress on a regular basis Learn from the comfort of your home, at the time of your convenience Work on a live commercial project as part of your final project Get an EDUmobile certification for the full tenure of the course
Week 1 Introduction to Android and Java (a) Installing Android (b) Creating Hello World (c) Running on Emulator (d) Introduction to Java Data types, Loops, Conditionals and Operators
Week 2 Android Architecture and OOPS (a) Building Blocks of Android (b) Java Classes and Objects (c) Class Methods and Instances (d) Inheritance and Polymorphism in Java (e) Interface and Abstract class
Week 3 Android UI and Advance Java (a) Using resources (b) Using themes (c) Debugging Android Code (d) Settings (e) Java I/O (f) Threads and Synchronization
Week 4 - Android Graphics and Multimedia (a) Basic Graphics (b) Input Handling (c) Playing Audio (d) Playing Video
Week 5 Persistence in Android (a) Accessing Internal Files system (b) Acessing SD cards (c) Introduction to SQLite (d) Data Binding (e) Content Provider
Week 6 Network Awareness (a) Accessing the Internet (b) Using Web services (c) Using Java and Java Script (d) Location Sensing Week 7 3D graphics in OpenGL and other views (a) OpenGL Introduction (b) Using Threads and Models (c) Texture in OpenGL (d) Making a application in OpenGL (e) Other standard views in Android
Week 8 Widgets and the way ahead (a) Android Widget Development (b) The Path Ahead for Android (c) Running Application on device (d) Android Market Some Dos and Don'ts (e) Introduction to System programming in Android
Week 9 & Week 10 Live Project (a) Design and Requirement analysis support (b) Implementation and QA support