Iowa Central Goalkeeping Program
Iowa Central Goalkeeping Program
GOALKEEPING PROGRAM
Successfully making basic plays is directly related to not giving up “soft” goals,
those goals that are the result of poor decisions or lack of leadership from the
goalkeeper. This is by far the most important type of training for the goalkeeper to
be involved with.
Without a doubt goalkeepers need reaction work. They need to be sharp in order
to feel confident. However, once a keeper reaches a certain level of technique,
quickness, and agility there is a different type of sharpness that is required. The
keeper needs to be the sharpest thinking player on the field. Their decision making
on plays must be accomplished in a split second. The choices a keeper faces are
almost always unique and they require immediate action. This is why such plays
must be practiced over and over again in a realistic environment.
Our coaches set up sessions where the “field” players join with them to practice
game situations such as dealing with crosses and through balls. They also
constantly put keepers in small sided games that require decisions to be made.
Simply jumping over cones and reacting to shots from the coach is not enough at
this level.
CROSSES
Handling crosses requires split second decision making skills. Our goalkeeper coach has a
session set up a twice a week where the keepers take at least 40 crosses in a realistic
environment. In all phases of this exercise the keeper must concentrate on their starting position,
communication and decision making skills (i.e.: whether to stay or go out for the cross).
THROUGHBALLS
Whenever the keeper can come off their line to cut out a through ball they prevent a possible shot
on goal. Preventing shots on goal is as important as saving them. One of the biggest weaknesses
seen in keepers is their ability to make good choices regarding coming off of their line for
through balls.
Coaching Emphasis
The keeper must have a good starting point (most keepers start too deep out of fear of
being chipped) in order to cut out a through ball.
They must read the opponents intentions and anticipate when the ball will be slipped
through.
They must know which balls they can get and which balls they can’t.
Progression: The next phase for this type of training is for the server to do this exercise
about 30-35 yards away from goal. DIAGRAM 5. After this phase is finished move the
exercise back to 45 yards away from goal. In these final two situations the server will
now expose the keeper to through ball exercises that might require them to come outside
of the penalty area to play the ball with their feet or head. To keep the keeper honest and
with a realistic starting point, the server should occasionally try to chip the ball over the
keeper.
3) The next practice will involve the use of defenders. The server starts about 25 yards from
goal with a forward near him and a defender 2 steps behind the forward. The server
pushes a pass to the forward with the defender trying to catch him. This exercise exposes
the keeper to potential breakaway situations when they have to decide whether to stay in
goal (because the defender might catch the forward) or to come out to cut off the through
ball. We encourage the keeper to come out closer to the play regardless of whether or not
they are going to come out for the ball. Being closer to the play puts the keeper in a
better position to make a save or puts them in a good spot to pounce on a bad touch made
by the opponent. The keeper must always be aware of whether they should stay in goal
or come out to break up a play.
THROUGHBALLS continued
Two factors that influence this decision are:
*We teach the keepers to read cues (such as the opponents body language, is their head up, etc.)
that would indicate an opponent is looking to slip a ball through.
*In addition, any exercise that involves 2v1, 2v2, 3v2, and 3v3 to goal is excellent training for
keepers to learn to play off of their line.
BREAKAWAYS
Breakaway situations give the keeper the opportunity to impact a game. Making a save on a
breakaway can dramatically turn the momentum of any game. Breakaways should be practiced
in the same session with through balls in realistic situations such as section II Part B.
Breakaways can easily be practiced by having the server hit 60/40 balls in favor of the attacker.
SHOTS
Exercises and Drills
1. Player A is to the side of the “D” and Player B is on the other side of the “D”. The
goalkeeper is at the near post DIAGRAM 9 Player A plays the ball to Player B who
controls and quickly hits a shot (or shoots the ball first time). This drill helps the keeper
on making decisions as to when to get set while they are moving sideways.
SHOTS continued
2. Player A passes a through ball to Player B DIAGRAM 10 who runs onto it and shoots it
first time. This exercise helps the keeper make decisions on getting set while moving
forward.
3. Player A and Player B play 1v1 to goal. This exercise will help create situations where
keeper does not know when the opponent will shoot. Many keepers fail to save shots
because they do not know when the opponent is going to shoot the ball.
4. Set up two goals facing each other 25-30 yards apart with a dividing line in the middle.
Three X players and one O player are on one side while three O players and on X player
are on the other side. The team plays 3v1 on one side and look to shoot as often as
possible. When a shot is missed or goes to the keeper the game continues on the other
side. Players may not cross the halfway line. The three players may also play a ball into
their teammate on the opposite side. 1 point is awarded for each goal scored and 2 points
are awarded for each goal scored from a first time shot or a shot that rebounds from the
goalkeeper. DIAGRAM 11