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GC FAQ - Draft: Common Questions

Garbage collection is a runtime system or library that automatically determines what memory a program is no longer using and recycles it for other use. It is beneficial because it reduces programmer time and errors compared to manual memory management. Modern garbage collectors can be as fast as manual allocators and work with C and C++ through various techniques like identifying potential pointer locations. While a devious programmer could try to break a collector, it works well for ordinary legal programs.

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0% found this document useful (0 votes)
38 views5 pages

GC FAQ - Draft: Common Questions

Garbage collection is a runtime system or library that automatically determines what memory a program is no longer using and recycles it for other use. It is beneficial because it reduces programmer time and errors compared to manual memory management. Modern garbage collectors can be as fast as manual allocators and work with C and C++ through various techniques like identifying potential pointer locations. While a devious programmer could try to break a collector, it works well for ordinary legal programs.

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kranthi633
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© Attribution Non-Commercial (BY-NC)
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GC FAQ -- draft

Common questions
What is garbage collection? Garbage collection is a part of a language's runtime system, or an add-on library, perhaps assisted by the compiler, the hardware, the OS, or any combination of the three, that automatically determines what memory a program is no longer using, and recycles it for other use. It is also known as ``automatic storage (or memory) reclamation''. Why is it good? Manual memory management is (programmer-)time consuming, and error prone. Most programs still contain leaks. This is all doubly true with programs using exception-handling and/or threads. A second benefit of garbage collection, less obvious to people who haven't used it, is that relying on garbage collection to manage memory simplifies the interfaces between components (subroutines, libraries, modules, classes) that no longer need expose memory management details ("who is responsible for recycling this memory").

Is garbage collection slow? Not necessarily. Modern garbage collectors appear to run as quickly as manual storage allocators (malloc/free or new/delete). Garbage collection probably will not run as quickly as customized memory allocator designed for use in a specific program. On the other hand, the extra code required to make manual memory management work properly (for example, explicit reference counting) is often more expensive than a garbage collector would be. Can I use garbage collection with C or C++? Probably. Modern (well-tested, efficient, non-pausing) garbage collectors are available that work with all but the most pathological C and C++ programs, including legacy code. See GC, C, and C++ for more details. Does garbage collection cause my program's execution to pause? Not necessarily. A variety of algorithms allow garbage collection to proceed concurrently, incrementally, and (for some definitions of the term) in "real time". There are incremental garbage collectors that work with C and C++, for instance. Where can I get a C or C++ garbage collector? Boehm-Weiser collector http://reality.sgi.com/employees/boehm_mti/gc.html or ftp://parcftp.xerox.com/pub/gc/gc.html

Great Circle from Geodesic Systems <sales@geodesic.com> or 800-360-8388 or http://www.geodesic.com/ Kevin Warne <warne@direct.ca> or 800-707-7171

Folk myths

GC is necessarily slower than manual memory management. GC will necessarily make my program pause. Manual memory management won't cause pauses. GC is incompatible with C and C++.

Folk truths

Most allocated objects are dynamically referenced by a very small number of pointers. The most important small number is ONE. Most allocated objects have short lifetimes. Allocation patterns (size distributions, lifetime distributions) are bursty, not uniform. VM behavior matters. Cache behavior matters. "Optimal" strategies can fail miserably.

Tradeoffs

precise vs. conservative moving/compacting vs. non-moving explicit vs. implicit reclamation phase stopping vs. incremental vs. concurrent generational vs. non-generational

GC, C, and C++


What do you mean, garbage collection and C?
Rather than using malloc and free to obtain and reclaim memory, it is possible to link in a garbage collector and allow it to reclaim unused memory automatically. This usually even works if malloc is replaced with the garbage collector's allocator and free is replaced with a do-nothing subroutine. This approach has worked with the X11 library, for instance. It is also possible to program in a style where free still reclaims storage, but the garbage collector acts as a backstop, preventing leaks that might otherwise occur. This style has also been tested with many applications, and it works well. The advantage here is that where it is easy for the programmer to manage memory, the programmer manages the

memory, but where it is not, the garbage collector does the job. This doesn't necessarily run any faster than free-does-nothing, but it may help keep the heap smaller.

How is this possible?


C-compatible garbage collectors know where pointers may generally be found (e.g., "bss", "data", and stack), and maintain heap data structures that allow them to quickly determine what bit patterns might be pointers. Pointers, of course, look like pointers, so this heuristic traces out all memory reachable through pointers. What isn't reached, is reclaimed.

This doesn't sound very portable. What if I need to port my code and there's no garbage collector on the target platform?
Some of this code is necessarily system-dependent, but the features of most operating systems have been enumerated, so garbage collection for C is available almost everywhere. That is, portability isn't a problem if the code has already been ported, and it has. Speaking personally (this is David Chase) it's also not hard to port these garbage collectors to new platforms; I've ported the Boehm-Weiser collector twice myself, when the code had not yet been ported to terribly many platforms, and when I had much less experience with the low-level interfaces to various operating systems.

Won't this leave bugs in my program?


This depends on your point of view. Using a garbage collector solves a lot of problems for a programmer, which gives a programmer time to solve other problems, or lets the job be finished faster. It's similar in flavor to floating point arithmetic or virtual memory. Both of these solve a tedious problem (scaling arithmetic, or paging unused data to disk) that a programmer could, in principle, solve. Some specialized code is written without FP or VM support, but in practice, if these features are available, people use them. They're generally judged to be well worth the cost. Now, if a program is developed using garbage collection, and the collector is taken away, then yes, the result may contain bugs in the form of memory leaks. Similarly, if a program is developed using FP (or VM) and that is taken away, that program, too, may contain bugs. Also in practice, many programs that use malloc and free already leak memory, so use of a garbage collector can actually reduce the number of bugs in a program, and do so much more quickly than if they had to be tracked down and fixed by hand. This is especially true if the memory leak is inherent in a library that cannot be repaired.

Can't a devious C programmer break the collector?


Certainly, but most people have better ways to spend their time than dreaming up ways to break their tools. The collector does rely on being able to locate copies of pointers

somewhere in an address space, so certain things won't work. For instance, the XOR'd pointers trick for compactly encoding a bidirectional list cannot be used -- the pointers don't look like pointers. If a process writes pointers to a file, and reads them back again, the memory referenced by those pointers may have been recycled. Most programs don't do these things, so most programs work with a garbage collector. Ordinary (legal) pointer arithmetic is tolerated by garbage collectors for C. Insert more questions here -- send them to <gclist@iecc.com>

What does a garbage collector do about destructors?


A destructor is some code that runs when an object is about to be freed. One of the main uses of destructors is to do manual memory management. For example, the destructor for an object may recursively free the objects it references. A garbage collector obviates the need for such uses: If an object is garbage, all the objects it references will also be garbage if they are not referenced elsewhere, and so they, too, will be freed automatically. There remains the question of what to do with destructors that do something other than assist in memory management. There are a couple of typical uses. One use is for objects that have state outside the program itself. The canonical example is an object that refers to a file. When a file object becomes eligible for reclamation, the garbage collector needs to ensure that buffers are flushed, the file is closed, and resources associated with the file are returned to the operating system. Another use is where a program wants to keep a list of objects that are referenced elsewhere. The program may want know what objects are in existence for, say, accounting purposes but does not want the mechanism of accounting to prevent objects from otherwise being freed. There are several ways of handling such situations: 1. In systems where the garbage collector is "built in," it typically has special knowledge of all the cases where outside resources can be referenced and can deal with them appropriately. 2. Many GC systems have a notion of a "weak pointer." A weak pointer is one that is not considered as a reference by the garbage collector. So if an object is referenced only by weak pointers, it is eligible for reclamation. Weak pointers can be used to implement the object list example. 3. Many GC systems have a notion of "finalization." An object may be registered with the GC system so that when it is about to reclaim the object, it runs a function on the object that can perform necessary cleanups. Finalization is fundamentally tricky. Some of the issues are: 1. When does a finalization function run, particularly with respect to when other finalizers run?;

2. What happens when registered objects reference each other?; 3. What happens if a finalization function makes an object not be garbage any more? There are no pat answers to these questions.

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