My Graduate Journey
My Graduate Journey
By Daniel Matthews Teacher at West Hall High School Graduate Learner at Boise State University
Introduction
I have always had a passion for technology. I remember the excitement when I was 6 waking up on Christmas morning with a brand new Nintendo from Santa Claus. I just wanted to play it, but about three days later I broke it when I took it apart to see how it worked. My parents were pretty upset about that, but they started giving me their old electronics so I could take them apart and see how they worked. The next time I got that excited was when I got a Motorola cell phone for my 16th birthday. It didnt have text messaging and sure didnt have the internet, but I could make a phone call from anywhere and I was really excited about that. My love for technology continued into college. The internet was just about everywhere when I was in college and we used it for everything from class to football to fun. When I graduated from Northwestern College in St. Paul, MN, I did not know what I wanted to do, so I floated between three jobs in less than two years before deciding to go into education. My family and I moved to North Carolina where I taught math for 4 years. While I was there, I was one of the first teachers in the school to get an interactive board, and I loved using the board. I could create so many excellent lessons using the board, the school system asked me to come and do an in-service with the technology committees across the county to teach them what I knew so they could share with their perspective schools. I also became the technology coordinator with our football program and was in charge of all things related to our video editing system. I love technology and I have for a long time, so when one of my colleagues told me about the Masters in Education Technology I perked right up and applied and started classes less than three weeks from the day he told me about it. I am currently a science teacher and football coach at West Hall High School in Gainesville, GA. Gainesville is a smaller city about an hour north of Atlanta just out of the foothills of the Blue Ridge Mountains. I have been teaching for just over six years with four of them in North Caroline and the last two at West Hall. Since I did not go through a standard education degree program, I had a lot to learn about teaching. After 5 years of teaching I knew I needed to expand my knowledge of the field, but after researching about a dozen schools none of them had programs I was really excited about. Then one of my colleagues told me he received his Masters in Education Technology from Boise State and told me he uses things he learned in class every single day. He was so excited about the program, I went home, researched the program, told my wife about it, and we were off in less than three weeks. I am very thankful to say, I have not had any experiences or classes that have shaped my teaching style more than the courses and professors I have had from Boise State.
This rationale paper will be a reflection of many of the things I have learned at Boise State. It is a culmination of many of the things I have learned. It will have resources I have created from papers to interactive websites and everywhere in between. The paper is part of a larger ePortfolio that is designed to show my growth as an individual and as an educator through the work I completed for my Master of Educational Technology degree. I have used the standards set forth by the Association of Educational Communications and Technology (AECT) in 2000 to link several artifacts completed through my process as a graduate student. This rationale paper will link artifacts to each standard from the AECT and explain how each selected artifact aligns to the standard showing mastery and complete understanding of the standard. In addition to showing mastery of the standards, I will relate theory to practice and explain how completing my masters directly impacted my teaching and coaching.
Standard 1: Design
1.1 Instructional Systems
According to the AECT Standards, the Instructional Systems Design is an organized procedure that includes the steps of analyzing, designing, developing, implementing and evaluating instruction. During Ed Tech 503 Instructional Design, Dr. Freed had us explore many different instructional design models through readings and presentations. The Instructional Design Project is an artifact I created during this class that directly reflects sub-standard 1.1 and shows mastery of the standard. During the Instructional Design course we learned that through the design process the instructional designer will follow the steps of analyze, design, develop, and evaluate. My Instruction Design Project was a workshop designed to teach students in an after school video club at West Hall High School how to use Adobe Premier to create a highlight tape for prospective college athletes or clubs who were interested in having a promotional video. Since creating the project, I have used it to train a small group of students at West Hall High School who can now help me create athletic highlight films. I hope to eventually have enough computers in the school with the software installed that each sport or club can send one member to learn how to use the program. This year our school began doing video announcements and members who I have trained are doing the video editing for the announcements. The rationale for this training was that many students have the interest, but do not have the training or technology access to improve their respective extracurricular programs. The instructional design follows predominantly a supplanted instructional strategy. I felt this was the most appropriate to use based on the minimal knowledge the students had of Adobe Premier. According to Smith and Ragan, Supplantive instruction tends to conserve novice learners . . . for less knowledgeable learners, it may be more efficient than generative learning strategies: More material may be learned in a shorter period of time (Smith & Ragan, 2005, p.142). Through the design of this project I learned how to analyze learners and environment, design a training program, develop standards and objects, implement a program, and evaluate the effectiveness of the training.
An Instructional Strategy is a process or phase designed to deliver the content of a specific unit or a course. According to the AECT standards, sub-standard 1.3 is defined as specifications for selecting and sequencing events and activities within a lesson. Throughout Ed Tech 502, Internet for Educators, we learned how to produce several different artifacts using Adobe Dreamweaver and the Internet. Many of these artifacts demonstrate mastery of this substandard. At the beginning of the semester, I struggled mightily to write my own html code and CSS style sheets. This was one course on which I spent significantly more than the estimated weekly time. As a result, I learned so much through the semester about using Dreamweaver to design instruction. Towards the end of the semester one of our final projects was to design a Virtual Field Trip. My Virtual Field Trip is the artifact I will use to demonstrate mastery of the instructional strategies standard. The virtual field trip was intended to be a trip anywhere we would want to take a class. While I do not teach geography courses, I really wanted to create something I could use with the students in my class. I used the old cartoon The Magic School Bus as my inspiration and created a virtual tour of the human body. This virtual tour allowed students to learn about some of the major systems of the body using a multimodal approach. They would begin with an introductory video about a topic, and then be presented with questions to answer about the video. Then they would participate in an activity to take them deeper into the content. The field trip was not meant to be completely asynchronous; therefore students were also expected to interact with each other and with the teacher through the process. Not only were the students learning many things about the human body, but they were also improving their 21st century skills related to technology that will better prepare them for the future.
Then I created a prerequisite skills chart so I could compare what skills the students would need compared to what they already had. Just because one method of instruction worked for one group does not mean it will work with another so we need to complete a needs assessment with each group we teach. The second artifact I chose to use for this standard is my Ed Tech 504 Constructivist Theory paper. In my paper I was challenged to look at how students are best able to take in knowledge and retain information, and how technology in the classroom has changed the way students process information and teachers can use different methods to coordinate the way information is distributed to the students in the room. Constructivists believe students best learn through experiences instead of simply sending information to them through lecture or taking tests. They need life-like experiences in order to truly understand what they are learning about. One way to do this is using resources available online and using electronic resources to allow students more hands-on types of activities where they can learn about things with which they would never interact. Learning about the theories of how students learn in the classroom helped me adjust my teaching methods based on what I believed. Before writing this paper my beliefs were strongly constructivist while my teaching methods were strongly behavioral. These did not match up because I was teaching the way it was demonstrated to me since I never had the benefit of a learning theory class in college or the benefit of student teaching and learning from a veteran teacher. Learning about how students learn has helped me connect with more students, and helped me connect more students to real life experiences while learning.
Standard 2: Development
2.1 Print Technologies
During Ed Tech 506 Instructional Message Design, we learned to use Adobe Fireworks to create visual images that conveyed specific messages. Throughout the entire course we built on our Fireworks skills and learned how to use these skills to create visual messages. All of the visual messages we created were related to design and followed specific guidelines explored by Linda Lohr (2008) in her book Creating Graphics for Learning and Performance. The images we created through the semester were related to a Unit of Instruction we were designing. My Unit of Instruction was for a unit in Human Anatomy & Physiology about cells, tissues, and their life cycles. The artifact I chose to show mastery of this sub-standard is the Cell City Analogy I created for my Unit of Instruction. According to the AECT standards, print technologies provide a foundation for the development and utilization of the majority of other instructional materials. The Cell City Analogy is something the students will use to demonstrate their knowledge of the parts of the cell. They will use this to learn about how the parts of the cell work like a small city, and then create their own metaphor using the parts of the cell. In her book, Lohr (2008) explains the use of white space is important in keeping sections separate. She also says that using a green background makes the words on the page easier to see (p. 270). I took this image from the
original in white to the green one, I added in lines to separate the sections, and bolded the parts of the city. I also noticed many students overlooked the assignment at the bottom because it didnt stand out. I made it red which contrasted with the green to make the assignment stand out. When I used this in class two years ago many students forgot the last assignment and I had to have them redo it. This year only a small handful forgot to do it. I used the things I learned in this course to improve this and many other handouts I give the students with each unit.
teaching M.E.T candidates to use Computer Based Technologies. Almost all of the artifacts I created in Ed Tech 502 and 506 could demonstrate mastery of this sub-standard. One of the artifacts that I used to show mastery of this sub-standard is the Interactive Concept Map. The Interactive Concept Map assignment required me to design a concept map about a particular topic and a web page that interactively uses the concept map. As a resource I found that students in Human Anatomy have typically struggled with remembering the 4 types of tissue. They can use this concept map to choose any of the types of tissue where they can see a video about the parts of the tissue, and some questions to check for understanding. Through these courses I learned to find images that are not copyrighted and can be used with attribution any time using the creative commons website.
Standard 3: Utilization
3.1 Media Utilization
Media utilization is defined as the systematic use of resources for learning. My artifact for this is the Tech Trends assignment we did in Ed Tech 501. In the Tech Trends assignment I designed a lesson for Human Anatomy where the students created a VoiceThread using thea computer and a microphone. They did the research , and used Creative Commons to find images that could be used in their presentations.on their own and found their own pictures and used a creative commons search. This is a multimodal form of learning because students created a visual PowerPoint like presentation first that can include captions and images. They learned about copyright, and how to do a creative commons search, and how to give attribution to the creators of the image. Then they created an audio track to go along with their the slides and images. After showing the librarians the product of this assignment, they began to promote the use of VoiceThread to other teachers in the school. The ESL, and the teacher in the building next door to me used it two weeks later for another assignment. She pointed out that is ESL certified and said assignments like that this are very good for ESL students because it gives them a chance to practice their English speaking. If they dont like how they said it they can erase and record it again very easily.Voicethread makes it easy for ESL students to listen to themselves and make multiple recordings until they are pleased with the final recording. The students practice collaborative learning by commenting critically on each others VoiceThreads. This assignment is one example of systematic use of resources from the internet for images and information to the slides students will create to the use of microphones for audio.
The purpose of this sub-standard is to show mastery in the use of instructional materials in real settings. To define this standard and show mastery, I chose my WebQuest from Ed Tech 502. This entire project aligns with the curriculum of the course Environmental Science. This WebQuest takes a very large, real-world problem in the water crisis happening right now in Africa, and it puts them in the driver seat. First they learn more information about the problem, and then they view a couple possible solutions that are being tried right now. Then they choose a country and learn about the culture, religion, the people, and what problems in Africa are specific to that country. Finally, they will work collaboratively with a group and create a presentation about how they will try to solve the problem, how much it will cost, and how long it will take. I shared this WebQuest last year and all five environmental science5 teachers who were teaching environmental science did the WebQuest. Our principal liked it so much he sent it to the central office and it was sent out to teachers all over the county as a potential project to do. Students are learned howtaught to solve a real-world problem and used 21st century skills and collaboration in the process.
Standard 4: Management
In this detailed proposal, the goal was to determine if a training program would continue to be cost efficeffective for the organizationient for the company to implement. I came had to come up with an evaluation process, a task schedule, project personnel and a budget covering all the details of the evaluation process.
having a personalized newspaper delivered to your phone or computer everyday .because you choose the content of the RSS feed. This assignment taught me how to plan class based on the RSS feed and being able to do weekly current event assignments, monitor and control information coming to my feed, transfer that to the students by doing current events, and process this valuable current information. We saw a lot ofalso saw students gain interest as in these current events as they were comingcame across the screen too. Some who had never been interested in anything science before would perk up with the current event assignments.
Standard 5: Evaluation
5.1 Problem Analysis
The AECT standards state that problem analysis is determining the nature and parameters of the problem by using information-gathering and decision-making strategies (Seels & Richey, 1994, p. 56). In order to show mastery of this standard I needed to collect, analyze and interpret data to make decisions to improve instruction or programs. To show mastery of this standard I chose my School Evaluation Survey created in Ed Tech 501. In Ed Tech 501 we were challenged to look at a school system with a critical eye. Really try to consider how the school system is currently performing when it comes to technology use from teachers, administrators, and students. We divided up the school system into five major categories and gave them a rating from emergent (low) to intelligent (high) on a scale based on the five major categories. Then we used that information and discussed what the areas of strength and weakness were. This project helped me understand the problem so I couldin order to make intelligent recommendations based on knowing the basis of the problem. The second artifact I used for this standard is the Student Survey I created for my personal use in class. I created the survey using Google Forms in my Google Drive. I included 10 questions that everyone who takes one of my classeseach participant will answer and then one more page that only applies to people in a specific class. A student taking CChemistry will answer questions about Chemistry while someone taking Environmental Sscience answers questions pertinent that subject. The needs analysis this year has helped me tweak my teaching because some topics that are not interesting to the students are also not heavily covered by the state standards. I have been able to adjust the curriculum to meet the needs and desires of the students as a result of the this information-gathering strategy.
programs it is critical to determine if the individuals involved in the course have attained a mastery of the content youre teaching. In order to check for mastery, I made several rubrics defining how the students or individuals tested would be graded. The rubric I chose to link to this sub-standard is from my WebQuest Rubric created for Ed Tech 502. Last year every student taking Environmental Science at my school completed this Web Quest, and every student was graded using the same rubric. The rubric eliminated much of the subjectivity in teaching, and all students were graded fairly using the exact same set of standards.
The AECT standards define Long-Range Planning as planning that focuses on the organization as a whole is strategic planning....Long-range is usually defined as a future period of about three to five years or longer. During strategic planning, managers are trying to decide in the present what must be done to ensure organizational success in the future (Certo et al., 1990, p. 168). In Ed Tech 501 our culminating project was to create a Final School Evaluation. In my final evaluation I had to useused information from the school survey I did in an earlier project and explained each rating and category and why the school rated where they did. in each category. AThen after completing the needs assessment and determining where exactly the school stood in each of the 38 categories, I had to giveoffered potential solutions to move the school up the ratings scale. This was is where the long-range planning came into play Many, in many of the categories they discussed policy and finances related to aAdministrative planning. the The current plan is for 5 years out, but it does not extend beyond that which most people do not recommend you try to plan technology more than just a year or two in advance because of the rapidly changing technology.
Conclusion
The collection of artifacts that make upin this portfolio were created during my masters experienceexperiences in the Masters of Educational Technology program at Boise State University and meet the AECT standards. These artifacts have affected me both professionally, and as a student. Through completion of the Masters this masters program, I am certain that I will have many more opportunities presented to me that will allow me to fulfill all of my career aspirations. In conclusion, I am excited about this portfolio and all the work that went into it, but I realize it is a fluid document and I can change it at any time as I continue to grow and use more and more technology. The Ed Tech program has given me a great start to my career and a great start using technology in the classroom.
References
Boulmetis, J., & Dutwin, P. (2005). The ABCs of evaluation (2nd Edition ed.). San Francisco: Jossey-Bass. Certo, S. C., Husted, S. W., Douglas, M. E., & Hartl, R. J. (1990). Business (3rd ed.). Boston: Allyn & Bacon. Glaser, M. (2007, January 17). Your Guide to the Digital Divide. Retrieved February 22, 2009, from Media Shift: http://www.pbs.org/mediashift/2007/01/your-guide-to-the-digitaldivide017.html Gustafson, K. L., & Branch, R. M. (2002). Survey of Instructional Development Models. Syracuse : ERIC Clearninghouse on Information and Technology. Lohr, Linda (2008). Creating graphics for learning and performance: Lessons in visual literacy (2nd ed.). Upper Saddle River, NJ: Pearson. Seels, B., & Richey, R. (1994). Instructional technology: The definition and domains of the field. Washington, DC: Association for Educational Communications and Technology. Smith, P. L., & Ragan, T. J. (2005). Insuctional design. Danvers : John Wiley & Sons, Inc.