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Ready, Steady... GO!

This is a game and activity collection book created by the wonderful volunteers of Creative Space. They were organizing English speaking action-based learning sessions to Roma and non-Roma children and youth. The location is Nógrád county which is one of the poorest regions in Hungary. The book was fully made by the EVSers from scratch. They tested the games, made design, wrote the content.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
1K views100 pages

Ready, Steady... GO!

This is a game and activity collection book created by the wonderful volunteers of Creative Space. They were organizing English speaking action-based learning sessions to Roma and non-Roma children and youth. The location is Nógrád county which is one of the poorest regions in Hungary. The book was fully made by the EVSers from scratch. They tested the games, made design, wrote the content.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 100

Contents

Introduction About us Some advice before reading Games Four corners Hot potato Spider web Star Wars dodge ball Melting butter Accumulation Tag The sticker Means bag strangle Crocodile Tails Duck Duck Goose Reaction game Simon says Colors Rock, paper, scissors, catch Electric fence Ballon tag Consul Evolution Frozen Safeguard Ikky Land, air, sea! Geometric form Front to front I love you Catch the dragons tail 4 5 8 11 12 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 30 31 32 33 34 35 36 37 38 39 40 2

The chain Packman The gardener The knot Hot and Cold The mirror Magical shapes Groups by numbers Chicken in, chicken out The curtain Shark and islands Up, Down, stop, Go! Telephone Ss What time is it, Mrs. Fox? Up and down The super team Dirty neighbor Bat catcher Tag The Scarf Dictionary English - Hungarian English - Bulgarian English - Croatian English - Portuguese English - Spanish Thanks to

41 42 43 44 45 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 65 66 72 78 84 90 97

Ready Steady Go!

Introduction
There is a child inside each one of us, the child that sometimes we forget we were and in a way, we still are. Creative, joyful, spontaneous. That part of us that could make a spaceship just with a stick and a cardboard box or a racing car without any other tool than our imagination and a couple of tiny restless hands. Indeed, that child is still inside us, waiting for the next game. But there are also children around us, children who need care, attention, joy and involvement. Children in need of positive models, game partners, friends. This book is dedicated to all those big children: social workers, volunteers, entertainers, animators, teachers, parents, brothers, sisters and any other people who didn't forget what it means to be a child and have no intention of forgetting it. To any lucky people whose job or task consists of spending time with children. With many tasks and responsibilities, but also with the main intention of making them a bit happier than they were before. Our commitment to write and share this book is to support anyone who needs resources to develop quality work with children in any eld. Also, as regard to playing as an educative tool and to encourage any professional or volunteer to introduce and use games as a resource. That is a valuable starting point to approach activities with children and here we provide a list of games from our own experience as volunteers and youth workers. The book also includes a brief chapter with some guidelines about leading a game and interaction with children. It is all out from our experiences as volunteers, and for your convenience we included also a short dictionary with useful expressions related to the topic in six different languages. Those are our languages - the ve Hollk EVSers from 2013 plus Hungarian. We encourage you to contribute and expand the dictionary part with your own language. We hope, you as a reader will nd this book joyful and meaningful for your personal and professional life and also for the joy of the little people you work with.

About us
The book that you are reading right now is the result of a European Voluntary Service project called Creating Waves, in which we have been involved between April and September 2013 with the Creative Space Public Benet Non-prot Ltd. The project took place in Northern Hungary, in a region called Ngrd, near the border with Slovakia. Creative Space was ofcially established in 2010 in Ngrd County, which is one of the most disadvantaged regions of Hungary, which needs an improvement in rural community development and where the organization had already been present for 10 years. The target group consists mainly of local children and youth that the organization involves in voluntary actions on a local level and in intercultural and international activities in order to empower them to take responsibility in their lives and initiative in their communities. Our work here consists of support that we deliver to local organizations on social centers called tanodas. Those are afterschool study-halls where youngsters and children could meet and spend time together with volunteers, youth workers and social workers who would support them with their homework, or making handcrafts or just playing games. The children might be also involved in different projects, summer-camps or English speaking action based learning sessions. The main participation in these activities comes from Roma children and youth. Actually, Roma population in Ngrd County is predominant and the challenges it faces are exclusion, unemployment and poverty. And so, the Roma children and youngsters nd a good opportunity to experience inclusion and receive support for learning and entertainment in the tanoda afterschool study-halls. We were using integrative methods and it is a place where roma and non-roma children and youth participate together in activities. That is how we believe that they will become more exible in life and would increase their possibilities for employment.

Ready Steady Go!

Our important role as EVS volunteers in this context is to act as examples for mobility and entrepreneurship for the youngsters. We were spending time together answering their various questions, or playing games and also dancing with them. In this way we created context for the teenagers and the children in which they might get motivation to be involved and assist at the tanodas in order to create a new pattern in their behaviors of inclusion, persistence and reciprocity. Our team was of young people from diverse backgrounds and all of us were in a way close to youth work and children. And we all had different approach on how to fulll our tasks. And exactly this diversity is what made it possible to accomplish all the successes that we have now successes for ourselves and for the people we worked with.

Aida Cruz Flores is 23 years old, originally from Canary Island, Spain. She nished her bachelor degree in social work, but her current job is sport instructor for children at school. Aida found in the project connection with every eld she is interested in and it gave her the opportunity to improve professionally and personally every day. Fl via Matos Santo was born in Portugal and is 23 years old. She
nished her bachelor degree in Pathology as a Technician. She has been volunteering with children on topics about health and addiction prevention. With that interest in mind she decided to apply for this EVS project and embarked on this adventure.

Tihomir Georgiev is 28 and graduated History at Soa University in


Bulgaria. With no intention to be a teacher in a school, he decided to participate in the project Creating waves and here he found a new inspiration about youth work and work with children.

Maja Biondic was born in Rijeka, Croatia. She is 22 years old, and she is
bachelor in textile and fashion design at the University of Zagreb. During her studies she had been volunteer in Red Cross. She found this EVS project a great opportunity to deepen her volunteer experience.

Manuel S nchez Vera graduated Pedagogy and Social education in the University of Mlaga, Spain. He is 27 and has been a volunteer in diverse youth associations since he was 20. He has also experience as a professional clown and nds games and non-formal educational activities a great opportunity to work with children and youngsters. And that is the reason why he decided to use the opportunity to participate in this project.

Ready Steady Go!

Some advice before reading


The games book is based on templates. These templates include different aspects that we consider important to describe a game. Details are included like age group, time limits, leading, space, materials, procedure or process of the game and possible variations to make the games more interesting or applicable for bigger groups and different circumstances. All included information in these templates is only a guideline and it is up to the person who is leading the games to decide to follow the recommendations as they are written in this book or to adapt to theirs circumstances. Even we, as authors of the book, recommend adapting the games to your own reality and your working group. Here you get some examples:

Safety
It is important to specify that any variation made must comply with safety as the rst element into consideration. No game should be played without assuring the safety of the participants in any case, so any material, playground or behavior that threatens this principle must be removed from the game plan in advance and with no exception.

Learning goals
The games in this book have their own purposes, but this could be compatible with other learning points that you might include in your program. Games are a wonderful opportunity to transmit concepts and generate learning points in a non-formal and active way. The participants make a connection between the activity they are doing and the concepts or information it is related to, making it easier to memorize and, if the connection is good enough, to understand and develop.

Number of game leaders:


The number of game leaders specied is the minimum recommended for every game, when it is not specied, the number of game leaders would be one. This is recommended for an average group of approximately 15 players with average experienced game leaders. There could be cases when the game leaders are inexperienced, or the players' group might require more attention, which creates a necessity to include more assistants to develop the game. Also, we recommend including additional assistants in case the group is bigger than 20 players, especially playing with children. Also, could be that the space distribution or the resources (ex. Use of walky-talkies) make easier the game leading, so the number of assistants can be reduced.

Materials:
Also the materials specied in the game are the minimum needed to develop the game, but the inclusion of additional materials as costumes, musical instruments, badges, name-tags, hats etc. could make the games more interesting and special for the kids or funnier for teenagers and youngsters.

Space:
In open elds or big yards, it is usually recommendable to clearly specify the playground for safety reasons before starting the game, especially if there are mounds, rocks, cliffs or water around. In this case, it could be necessary to count on some other assistants to guarantee the safety of the participants and the leaders. Once the safety is guaranteed, some space variations could be interesting depending on the players' group, as an example, the game 9

Ready Steady Go!

1, 2, 3, touch the wall with teenagers could be more interesting if you play in a corridor with some kind of obstacles, and in this way the game becomes more challenging and entertaining.

Group needs
We want to make it possible for any group to enjoy the games included in this book, so we encourage the game leaders to use their creativity to adapt any of the games to each group's needs. If you have learning points, include them in the games, set some of the information and concepts you want to transmit within the games, spread those concepts in pieces of paper and include to pick as much of them as they can in the rules of the game. Also, change the names of the games to adapt them to your goals, make them more cooperative holding hands or blindfold half of the participants and set the other half as guides or mix different age groups and play piggy back riding. Any idea, as long as it is safe and funny, can be an opportunity to create a great experience for the players so getting off from the pages of this book is our challenge for you.

10

Games
Ready Steady Go! 11

Four corners
PURPOSE:
Develop teamwork, cooperation, concentration and focus. Also promote a healthy competition concept

AGE GROUP:
From 6

TIME:
15-30 minutes

SPACE & MATERIALS:


Open space min. 20 m. square. Some material (x4 trafc cones, chairs, ags, stones, etc...) to mark the corners. Rope to mark the center of the square (optional).

PROCEDURE:
Divide the participants in four groups, each group has to set in one of the corners and the game leader in the center of the square, each team has to reach the opposite corner as quick as possible but they can move only when the game leader is not looking. For that, the leader will close his/hers eyes and count out loud until three, after that, if the leader open his/hers eyes and see them moving, he will send them back to their respective corners and they have to start again. The game nishes when everyone reaches their respective target corner. Is better to play with one leader and one assistant.

VARIATIONS, POSSIBILITIES:
With/ without physical contact. Holdings hands in couples/groups. Some task in the corners for the groups that nish earlier. Making specic faces when frozen. 12

Hot potato
PURPOSE:
Improve the agility

AGE GROUP:
From 4-12

TIME:
5 minutes

SPACE & MATERIALS:


Not necessary a specic space. One ball and music.

PROCEDURE:
Arrange the children sitting in a circle. Pass the ball around the circle while the music is loud, pretending that the ball is a very, very, very hot potato. When the music stops, the person holding the ball is out.The music starts again and the remaining children continue passing the hot potato until the music stops. The last person in the circle is the winner. The leader only has to control the pause and play of the music and help the children say who had the ball at the moment when the music paused.

Ready Steady Go!

13

Spider web
PURPOSE:
Concentration and cooperation.

AGE GROUP:
From 10 and up.

TIME:
Depends on the size of the web, 30-60 minutes + preparation time.

SPACE & MATERIALS:


Open space where there are places to put the ropes. Materials: - ropes or a ball of yarn; - in case there is no or not enough place to put the ropes, chairs and benches could be used; - pieces of papers or little objects for the treasures; - music for the atmosphere.

PROCEDURE:
The goal is to be the fastest team which managed to get through the web and got all the treasures. There are two groups who are standing in the two ends of the web. One by one they are going through the web and get the treasures which are in the web. The two teams start at the same time: there is one person from each team at the same time. When one nishes, the next member of the team can go. They cannot touch the web: the one who touches it has to go back and start over. The winner is the team which gets through the web rst.

14

LEADING:
Two assistants, one with each team, who take care that the players don't touch the web. First of all, people should be divided into two teams and they should choose a name for their team. 'In the middle of the enchanted forest there is an old caste with treasure in its dungeon. You are brave knights whose mission is to get the treasure. But be careful! The caste is guarded by big, horrible creatures, spiders. Their web is everywhere, and if you touch it they will know that you are there and you won't get the treasure.' + explaining the rules. At the end, the fastest group will be the winner. In case of someone takes the wrong treasure his/her team cannot win.

VARIATIONS, POSSIBILITIES:
Web can be lower or higher, it depends on the age of the children. Instead of papers, objects like coins can be used. The game can be played outside, putting the rope between trees. If there is no appropriate place, chairs can be used for connecting the ropes. Little bells can be placed on the ropes to ring if someone touches the rope. It can be played also in a dark room with only few lights to make it scarier.

Ready Steady Go!

15

Star Wars dodge ball


PURPOSE:
Teamwork and strategy

AGE GROUP:
From 5

TIME:
15 minutes

SPACE & MATERIALS:


A limited big space divided in two big squares. One ball for each participant.

PROCEDURE:
Star wars Dodgeball should be played with all the participants having a ball and throwing the ball at the other team. When a player is hit, they must sit down. The rst team to have all the other team members sitting down wins. One person at each side is a secret Jedi Knight and has the power to touch his team mates who have been hit and are sitting down. Once he touches them, they can rejoin the game. Teams have to gure out who the jedi is in each team, and when the jedi gets hit by a ball, nobody else can be saved. Only one leader is enough to play this game.

16

Melting butter
PURPOSE:
Energetic game that improves physical condition

AGE GROUP:
From 5 to 12

TIME:
10 minutes

SPACE & MATERIALS:


Enough space to run Materials are not required

PROCEDURE:
The leader picks someone to be the catcher. That player runs around and tries to tag the other players. When someone is tagged, he/ she starts to melt. (It works best if the leader counts to ten slowly while participants melt). Any of the other players can save the melting person before he/she melts all the way down to the ground. When the melting person is being tapped, he/she can run around again. The rst person to melt all the way to the ground will be the catcher during the next round. Only one leader is enough and he/she controls the participants who have to melt.

Ready Steady Go!

17

Accumulation Tag
PURPOSE:
Teamwork and improves physical condition

AGE GROUP:
From 5

TIME:
5 minutes

SPACE & MATERIALS:


Enough space to run Materials are not required

PROCEDURE:
Divide the players into groups of around ve people forming a line. When the signal is given, the rst person in each line must run to a designated line marked on the oor and touch it. Then this person runs back and touches the hand of the second person in his/her line. The two then run to the marked line and back for another player until the entire team is running. The rst team that nishes is the winner. Only one leader is enough and will check if the teams are following the rules, and tells which team is the winner.

18

The sticker
PURPOSE:
Ice-breaker, brings the energy up, team building and close contact

AGE GROUP:
From 3-4 up, suitable and funny for every age

TIME:
5 minutes

SPACE & MATERIALS:


Just need enough space to spread around the participants in the room without bothering each pair when they are playing.

PROCEDURE:
In pairs, one has to lay down with face down, making that his/her partner cannot turn them around. The other person has to turn his/her partner around. The person that is trying to turn the laying one around has 2 minutes. The leader has to decide when the pairs will switch roles. When the game is being explained it's necessary to show a good example and explain that you are a sticker and you must do it really good (for that you can use an assistant or one volunteer of the participants and involve the people). It's necessary to control the time and also pay much attention if you are working with children so they dont hurt each other. In case of many players, it's easier to control with two assistants.

VARIATIONS, POSSIBILITIES:
The game can be played in groups.

Ready Steady Go!

19

Beans bag strangle


PURPOSE:
Improve the speed and work for the team

AGE GROUP:
Since 5

TIME:
5 minutes

SPACE & MATERIALS:


Enough space to run. Number of beans bag that exceeds the number of participants (at least two bags for each one) Boxes to collect the bags in

PROCEDURE:
Divide the participants into two teams and tell them to go on the opposite sides of the area. Place an odd number of bean bags in the center line (spread out to avoid collisions). At each end of the play area place a box or bin. At Go! participants run to the center, grab a bean bag (only one at a time allowed) and take it back and put it in their team's box, run back and do it again. Once all the bean bags are in the boxes the children count how many they have collected. The team with the most bean bags wins. Only one game leader is enough. It is important to remind that only one bean bag is allowed to be collected at a time.

20

Crocodile
PURPOSE:
Improves physical condition and strategy to catch the opponent

AGE GROUP:
From 4 to 12

TIME:
5 minutes

SPACE & MATERIALS:


It is best to use a unlimited space. Materials are not required.

PROCEDURE:
All participants spread around the room, and one of them will be chosen as a crocodile. The crocodile will move around the room running using his/her arms and legs all on the oor (like a dog, a cat, a crocodile ...). The crocodile's mission is to turn the other players into crocodiles. To do so, he would touch the other participants while they run avoiding being caught. When a participant is caught, he/she becomes directly a crocodile, to the point that all participants become crocodiles. Only one leader is necessary.

Ready Steady Go!

21

Tails
PURPOSE:
Fun and improve the physical condition

AGE GROUP:
From 6

TIME:
10 minutes

SPACE & MATERIALS:


A sock or long piece of cloth for each participant

PROCEDURE:
First, each player hangs his/hers sock from the back pocket or waistband (as if it is a "tail"). At the command "Go!", each player tries to take the other players' tails without letting anyone else get his/hers. When a player's tail is taken or falls off, he/she has to sit down. Even though he/she is sitting, he/she is not out. He/she can grab the tail of anybody who runs by. If that player gets somebody's tail, he/she can hang it from her back pocket and start running around again. The last player standing wins.

22

Duck Duck Goose


PURPOSE:
Improve the rate of reaction

AGE GROUP:
From 4 up

TIME:
15 minutes

SPACE & MATERIALS:


Enought space for make a big circle.

PROCEDURE:
The participants should make a circle sitting, facing the center. A chosen player gets up and starst walking around the circle while touching the heads of the participants one by one saying "duck". At a random moment the one walking touches a players head saying "goose". At this moment the goosegets up and starts running. He/she has to try to catch the person that touched his/her head. The goal of the running away player is to sit in the spot of the goose. Once done, the other player starts over touching and saying duck and continues the process until he/she decides who is the new goose. In the event that the person is catched before sitting, he/she should start over the game. Only one game leader is necessary to explain the rules and observe the safety.

Ready Steady Go!

23

Reaction game
PURPOSE:
Improves reaction

AGE GROUP:
From 5 up

TIME:
5 minutes

SPACE & MATERIALS:


One ball per group.

PROCEDURE:
Participants are divided into groups of 2 or 3 with a ball of the each group. The leader shouts out loud commands which the participants follow e.g. Touch your head, Touch your toes, Jump on one foot etc. When the leader shouts "Ball", the children should grab the ball as quickly as they can. The person who gets the ball rst wins. Only one leader is needed. It would be easier if the leader prepares a lot of commands in advance.

24

Simon says
PURPOSE:
Improves attention

AGE GROUP:
From 5 up

TIME:
5-10 minutes

SPACE & MATERIALS:


Enough space to move around

PROCEDURE:
During the game the leader gives orders (jumping, walking in slow motion, stop and make different faces (like animals or something else which is funny), nd a partner, etc...). The only rule to follow is that movements can only be change when the leader says "Simon says". Players should move around the room and listen to the leader and pay attention when the he/she says Simon says and gives a new command. In case the leader does not say "Simon says", participants should continue with what they are doing without changing anything.

LEADING:
Just one leader is enough. He/she must try to deceive the participants and nd out if they really are paying attention. Simon could be changed to another name, or just not saying any names. This will make the game more fun.

Ready Steady Go!

25

Colors
PURPOSE: Develop locomotor skills, listening skills. Identify Colors or geometric shapes

AGE GROUP:
From 4 to 12

TIME:
5-10 minutes

SPACE & MATERIALS:


Enough space to run and play comfortable Coloured paper or construction paper cut into geometric shapes or colour markers

PROCEDURE:
The children are seated in a circle. Each one has a coloured marker or geometric shape which they place in front. When the leader says a particular colour or shape, all children with that shape or marker in front start running around the circle until they reach their place again. The rst one to sit is declared winner. Only one leader is needed.

VARIATIONS, POSSIBILITIES:
The game can be also played using names of fruits, animals, etc.

26

Rock, paper, scissors, catch


PURPOSE:
Team decision-making capacity and improves physical condition.

AGE GROUP:
From 7

TIME:
10 minutes

SPACE & MATERIALS:


Enough space to run Tape or anything else to mark the borders of the playing eld

PROCEDURE:
Participants are divided into two equal numbered teams. They get together in their teams and decide what would be their team - rock, scissors or paper. This part is done so the opposite team cannot see or hear what is their choice. Remember - paper beats rock, rock beats scissors, and scissors beats paper. Then, both teams line up in front of each other at a centre line and play rock, scissors, paper. The team that wins starts running and chasing the members of the other team. If the ones that are being chased dont reach the end of the marked playing eld and are caught, they join the team that caught them. The ones that reach the border of the playing eld are saved. The game continues until all the players from one of the teams join the other. Only one game leader is needed VARIATIONS, POSSIBILITIES: It's possible to play the game using some different characters, like the grandma, the wolf and the hunter or Indian, buffalo and cowboy. Using different characters it's possible that each of them has a key movement. Ready Steady Go! 27

Electric fence
PURPOSE:
Learn to concentrate and co-operate seamlessly

AGE GROUP:
From 12 up

TIME:
20-30 minutes

SPACE & MATERIALS:


Big room A rope

PROCEDURE:
First, the room should be divided with the rope at a height of 100-130 cm over the oor (electric fence) and all the participants should stay in one of the sides forming a team. The goal is that all the participants have to cross on the other side of the electric fence in less than 30 minutes. The players must get everyone over the fence without touching or moving it. If anyone touches the fence, the whole team starts all over again. Going under the fence is not allowed. Only one leader is needed, he/she has to observe that the people don't touch the fence when crossing. It is important to remind that all the participants are a team and they must work together.

28

Balloon tag
PURPOSE:
Improves motor skills and spatial awareness

AGE GROUP:
From 5 to 12

TIME:
5-10 minutes

SPACE & MATERIALS:


Wide playing space with borders One balloon for each participant

PROCEDURE:
The object of the game is to pop the other players' balloons before they pop yours. Players run around and trying to stomp other players' balloons while keeping other players from stomping theirs. Last player left with their balloon intact wins. One leader only is enough.

Ready Steady Go!

29

Consul
PURPOSE:
Team game. This game develops fast movements, agility, playfulness, body control, spatial awareness, orientation and cooperation among team members.

AGE GROUP:
From 5

TIME:
15-30 minutes

SPACE & MATERIALS:


Wide and open rectangular eld divided into two equal parts for both teams (A and B). At each outer side stays a members of the opposite team - consul (C). A ball that does no harm when it hits a person.

PROCEDURE:
Players are divided into two teams A and B. Each team stays in their part of the eld sending one of his players to "Consul area" (outer side of the opposite part of the eld). E.g. C-A-B-C where the consul C next to A team is member of team B and vice versa. The goal of the game is to take all opposing team member at the consul area by hitting them with the ball.

RULES
Start the game with the ball (drawn) in possession of one of the teams. The goal is ot shoot and hit with the ball the members of the opposite team, while avoiding being hit. Both teams must stay within their part of the playing eld. If the ball touches a player (in any part of the body), and the ball hits the ground, this person goes to the consul area of his/her team. If the ball hits the ground and then hits a player, that player continues playing. 30

The game ends when all players from one of the teams go to Consul area. The ball can eliminate more than one players if it hits them and no one catches it before hitting the ground. Only one leader is necessary to lead the game

VARIATIONS, POSSIBILITIES:
It is possible that the players at consul area can return to their team in the playing eld. When only one player is left in and this player catches the ball from the opposite team or consul who shoots at him/her, one person from his/her team can come back from consul area.

Ready Steady Go!

31

Evolution
PURPOSE:
Ice breaker

AGE GROUP:
From 5

TIME:
10 minutes

SPACE & MATERIALS:


Space to move. Materials are not required.

PROCEDURE:
The participants walk around meeting people to play rock, paper, scissors. They try to reach the last stage of evolution (y-chickenmonkey-human) so they can win. How to differenciate the levels? Each of the levels have a movement, and they have to walk doing that movement until they nish the game. Players spread around the room randomly. No talking is allowed. Everyone starts at the bottom of the evolutionary chain by being a y. When the game starts, participants move randomly around the room, making the appropriate actions and sounds for their current level of evolution (see below). When players meet, they play rock, paper, scissors. The winner evolves to the next level. The one to lose should go back one level. Fly = run around quickly, keeping your elbows close to your body and wave your hands up and down and make a BZZZ noise. Chicken = walk around in a crouched position, making apping wing shapes with your arms and a clucking noise. Monkey = walk bent forward, hang your arms down and swing them around while making a sound like a monkey. Human = walk tall and proud. Participants should be as loud and dramatic as possible. A prize could be offered for the best performer. 32

Frozen
PURPOSE:
improve sense of rhythm, concentration and the ability to follow instructions.

AGE GROUP:
From 4

SPACE & MATERIALS:


Space to move and sound system

PROCEDURE:
With music, all the participants are moving around the room and when the music stops they also stop and freeze. If anyone is found moving, that player is out of the game until the next round. The leader will play and stop the music and tell the players to start over if anyone is moving.

VARIATIONS, POSSIBILITIES:
This game is suitable in many elds, for example, in an English class if you teach colours, the leader can tell the players to touch something red when the music stops, as quickly as possible. Or in a karate class, at every stop the players have to stay in a position of karate. It is also funny to instruct the players to make funny faces or represent an animal etc.

Ready Steady Go!

33

Safeguard
PURPOSE:
Cooperation-Opposition

AGE GROUP:
From 8

TIME:
5 minutes

SPACE & MATERIALS:


Enough space to run and move

PROCEDURE:
One player tells the name of another. The named player escapes while the rest of the participants try to protect him/her for not to be caught. The ways to protect are free, but it is not possible to touch or grab the person that is trying to catch. In the moment that the person is caught, he/she has to tell immediately the name of another person and repeat the same procedure. For this game only one leader is needed . It is important that the leader reminds the rules in protecting of being caught.

34

Ikky
PURPOSE:
Reaction speed and hand-eye coordination

AGE GROUP:
From 6

TIME:
10-15 minutes

SPACE & MATERIALS:


One or two balls

PROCEDURE:
Participants must be in a circle with their legs open. The feet of each player should touch the feet of the players on both sides. The goal is to avoid the ball going through the open legs and hit the ball (you can not catch it) to go through the legs of the player on the opposite side. When the game starts, all participants face the center of the circle. When the ball goes through someones legs, this person turns around and continues playing facing out of the circle. If the ball goes again through that persons legs, that person should sit down facing the center of the circle and continue playing. The game ends when all participants are seated except one, who wins.

LEADING:
Only one leader who explains the rules and controls that they are followed throughout the game.

VARIATIONS, POSSIBILITIES:
Complicate the game adding more balls. Ready Steady Go! 35

Land, air ,sea!


PURPOSE:
Concentration and memory capacity

AGE GROUP:
From 6 to 12

TIME:
10 minutes

SPACE & MATERIALS:


Enough space for all the participants to play Draw a line on the ground.

PROCEDURE:
The leader picks one person to be the caller. The caller calls out the commands, "land," "sea," or "air." If the caller says "land," everyone jumps behind the line. If the caller says "sea," everyone jumps over the line. If the caller says "air," everyone jumps up. If land or sea is called twice in a row, the second time, you don't move. If air is called twice in a row, jump up both times. If you jump on the line or make a mistake, you're out. The Last Person Still Jumping Is The Winner. Only is necessary one leader is better if the rst time that the participants play is the leader who tell the commands in the next round the leader only have to control if the game is taken the way that the leader wants.

36

Geometric form
PURPOSE:
Improve team work, geometry knowledge, focus and accurancy.

AGE GROUP:
From 4 to 12

TIME:
5 minutes

SPACE & MATERIALS:


Space to move Materials are not required

PROCEDURE:
The goal of the game is to form geometric shapes after a verbal comand from the game leader using every team member. The hole group is the team. The leader says a geometric form and the team has to make that the shape as precisely as possible. If there is a lot of people playing it would be better to divide them into several teams. In that case, after 3 rounds the fastest team ready with the shape wins. Only one leader is needed, but it is easier if he/she has support to check when the shapes are complete. Shapes could be for example: circle, square, rectangle, traingle, heptagon, letter A, letter C, etc.

Ready Steady Go!

37

Front to Front
PURPOSE:
An action packed warm-up game which gets children moving and thinking.

AGE GROUP:
From 4 To 12

TIME:
5 minutes

SPACE & MATERIALS:


Enough space to move Material are not required.

PROCEDURE:
Children stand in pairs. The leader calls out front to front and the children have to get into a pair and stand front to front, E.G. face each other. After about 5 different instructions, the leader shouts "change" and the children have to quickly nd a new partner and stand in the manner of the teacher's last instruction. Other instructions will be: back to back, elbow to elbow, side to side, toe to toe, nger to nger, knee to knee, hand to hand, shoulder to shoulder. Mix them up too, e.g. nger to shoulder, knee to hip, front to back etc. Only one leader is needed.

38

I love you
PURPOSE:
Do the sentence I love you something natural. To realize about the own facial expression.

AGE GROUP:
From 6

TIME:
15 minutes

SPACE & MATERIALS:


Not required a specic space or materials.

PROCEDURE:
All participants must be in a circle facing the center. A person is placed in the center of the circle and his/her goal is to choose one of the participants, go closer to him/her and say "I love you". The other person should respond "I love you, too, but I do not smile" with neutral or serious face expression. If this person smiles, he/she has to go in the center of the circle and will be the next to approach and say "I love you" to another person. If the player that is being said I love you does not smile, the one in the middle continues approaching another player from the circle. Not necessary more than one leader for this game.

Ready Steady Go!

39

Catch the dragon's tail


PURPOSE:
Improve the teamwork and communication

AGE GROUP:
From 4 (do not mix ages)

TIME:
5 minutes

SPACE & MATERIALS:


It is necessary wide space (preferably outdoor) Scarves, blindfolds or pieces of cloth for tails

PROCEDURE:
The participants are divided in two teams. All the players line up and put their hands on the waist of the person in front of them. The game start with both teams, one in front of the other. In both teams the last person in line tucks one end of the scarf in his backpocket, belt, etc. The rst in line from the opposite team is the only allowed to grab the opponent teams scarf. Only one leader is needed, but it is better to play with one assistant to control the space, safety and that he teams are following the rules.

40

The chain
PURPOSE:
Team work

AGE GROUP:
From 6

TIME:
5-10 minutes

SPACE & MATERIALS:


Enough space to run Materials are not required

PROCEDURE:
One of the participants will have to catch the rest and form a "chain". While everyone runs, the person catching has to tag and hold hands with the one caught. Now they both try and catch more players to join their chain. When the chain is made of four players, they should break in to pairs. The game continues until all participants are part of a "chain" (or a pair). Only one leader needed. It is important to periodically remind that chains of four or more players, should be divided into two equal chains and form pairs after all.

Ready Steady Go!

41

Packman
PURPOSE:
Improves physical condition, teamwork and concentration

AGE GROUP:
From 7

TIME:
15 minutes

SPACE & MATERIALS:


Space to move and run, with lines painted on the oor (e.g. basketball court) Materials are not required

PROCEDURE:
All players should spread on the top of the lines of the playing space. One participant will be a Pacman. The packman should catch the other participants, with the idea that the game ends when all are packmen. The basic rule is that it's only allowed to run on the lines of the eld. When the pacman touches any of the participants, this person becomes a pacman and should also continue converting players into pacmen. Only one leader is needed, and this person has to check if the participants are following the rules. It is important that the participants understand that they are only allowed to run on the top of the lines.

VARIATIONS, POSSIBILITIES:
Another way to play is when a packman moves chasing players, he/she has one hand placed on top of the head. In this way the participants can recognise who are packmen. 42

The gardener
PURPOSE:
Teamwork, improves physical condition and reaction velocity

AGE GROUP:
From 5

TIME:
10 minutes

SPACE & MATERIALS:


A wide play eld with borders, if possible, where participants can easily move and run.

PROCEDURE:
In this game one person is the gardener, and his/her mission is to convert participants into "plants". In the game, everyone should run around trying to avoid the gardener catching them. In case they are caught, they should sit down with legs parallel and stretched forward (becoming plants). The other players can help the planted ones by jumping over their stretched legs. In this way, the plants become players again a they can run and avoid being caught again and help others who have been planted by the gardener. To play this game it takes only one leader. This person should only explain the game and control the time. A basic rule is not to leave the space chosen for the game. It is important to think about the physical condition of the people, and switch the gardener every two or three minutes, and in case there are many participants put more than one gardener.

VARIATIONS, POSSIBILITIES:
Instead of plants, the players may become owers (standing with legs apart), and to save them, the other players would pass through the legs. Ready Steady Go! 43

The knot
PURPOSE:
Body spatial awareness, ice breaker and break the wall of physical contact.

AGE GROUP:
From 5

TIME:
5-10 minutes

SPACE & MATERIALS:


The only thing needed is enough space for the people playing to be able to make a circle holding hands.

PROCEDURE:
The entire group makes a circle holding hands. One or two people (depending on the number of participants) are ask to go out of the room or a little away from the playing ground so they cannot see what are the other players doing. In the circle, the players start crossing, going over and under each other with the only requirement that hold hands at all times. When the knot is ready, the person out should come and start unknotting the players as fast as possible. Only one leader is enough to guide the game. As a reminder, inform the players that they should not let hands go, but hold them through the whole game.

44

Hot and Cold


PURPOSE:
Teamwork, improve attention and trust in others

AGE GROUP:
From 6

TIME:
15 minutes

SPACE & MATERIALS:


Wide space, depending on the group. Could be inside or outside. Blindfolds enought for half of the participants.

PROCEDURE:
The group is divided into pairs and each pair receives an object (pencil, rubber, piece of paper etc.). When both persons in the pair see and remember what their object is, one of them should be blindfolded. The other one goes to the game leader who hides the object in somewhere within the playing eld. When that is done for all pairs, they all should be lined up at a certain starting point. From there they receive the Start signal. Once everyone is ready and start is given, the blindfolded person should nd the object, while the other person in each couple is guiding. Only the words HOT and COLD are allowed to be used for guiding. HOT means getting closer, COLD means wrong direction. The game ends when all couples nd their object. Then, it is possible to switch the blindfolded person. An assistant may help the game leader with hiding the objects and also controlling if the players are following the rules. Make sure that players use only HOT and COLD to guide and no other directions or touching is done.

Ready Steady Go!

45

The mirror
PURPOSE:
Pay attention to non-verbal communication

AGE GROUP:
From 4

TIME:
5 minutes

SPACE & MATERIALS:


Wide space enough for moving, according to the group number.

PROCEDURE:
Divide the group into pairs. The participants have to imitate the movements of their partner as a mirror. First, one of the pair is the mirror and after a couple of minutes they may switch. Only one leader is needed. It is good that the leader controls the time and tells the participants to switch roles.

46

Magical shapes
PURPOSE:
Non-verbal communication, team work

AGE GROUP:
From 6

TIME:
5 minutes

SPACE & MATERIALS:


Wide room or space, so each couple has enough room to play without being bothered Prepare 4 different shapes on A4 sheets, each couple should receive a set of those four. Four blank A4s for each couple, markers, big books (A4 or bigger)

PROCEDURE:
Players are divided into couples, one has two of the prepared drawings the other one has the other two. The goal is to draw the exact same shapes as in the original drawings, but the one who is explaining should not use words. When the one who is explaining nishes with both shapes, then players switch roles. Each person draws twice. In the end they compare the drawings to the originals. The couple that has drawings which are most similar to the original ones, wins. A couple of game leaders would be enough, depending on the group number. They have to make sure that no words or talking is used. Use simple geometrical shapes for start. Explain that shape and size matter. If a couple talks, they get a rst warning. If they do it again, a more difcult shape could be given to make it even more fun.

Ready Steady Go!

47

Groups by numbers
PURPOSE:
Cooperation, team work and working with numbers

AGE GROUP:
From 6

TIME:
10 minutes

SPACE & MATERIALS:


Enough space to run Materials are not required

PROCEDURE:
All participants should be spread evenly around the room. They are also divided into groups of 3-5 players with a number for each group. The members of each group should remember their group number. All the players have to be moving randomly around the playing space and when the leader says a number of a group, all players members of that group should get together (or hug). Only one leader is needed.

48

Chicken in, Chicken out


PURPOSE:
Improve the agility and helps overcome the fear of physical contact

AGE GROUP:
From 4

TIME:
5-10 minutes

SPACE & MATERIALS:


Wide open space A pillow in a bag tied to a string, at least 2,50 m.

PROCEDURE:
All participants stay around in a circle facing the centre where is the leader. The person of the middle has to spin the pillow with the rope over his/her head. While spinning the pillow, the leader says Chicken in! All participants should go very close to the middle, avoiding being hit and staying under the spinning rope over their heads. When all participants are in, the leader says Chicken out! and all players have to go back, forming a circle and being away of the touch of the turning pillow. The game continues until depending on the players energy. It is possible to eliminate participant when they are hit by the rope/pillow. In this way the last one in the game is the winner.

Ready Steady Go!

49

The curtain
PURPOSE:
Cooperation and team work

AGE GROUP:
From 6

TIME:
5 minutes

SPACE & MATERIALS:


It is always easier to play this game on a basketball or volleyball court due to the border lines of the eld Rope to divide the playing ground

PROCEDURE:
Adjust the playground according to the number of players. Put a line in the middle and one person should stay on. The purpose is to catch the other player who would try to go from one to the other side of the play eld. If the players a caught or touched by the person on the line in the middle, they join him/her holding hands. The players on the line must move only right and left along the line. No stepping forward or backward. The game ends when all participants except one are in the middle line. Only leader is enough. He/she will observe if the players are following the rules. It is appropriate that players cross from on side to the other until the last one. And then back. Crossing back and forth will create mess.

50

When crossing, players should wait for instructions from the leader that they can start going on the other side. Make sure that players are crossing over the line/rope. Going around is not allowed and the ones that would do it could be involved in some short games (rock, paper, scissors), if they want to go back in the game. That depends on how big is the group and how many assistants of the game leader could be involved.

Ready Steady Go!

51

Shark and islands


PURPOSE:
Improve the reaction rate

AGE GROUP:
From 5

TIME:
5 minutes

SPACE & MATERIALS:


Wide space in a room or outdoor, depending on the group size Hoops

PROCEDURE:
Have a set of hoops scattered around the oor. Children would be moving around as if 'swimming'. The stroke can be changed with older children, e.g. front crawl / back stroke / running backwards. When the game leader shouts "Sharks!", the children should step within one of the hoops as quickly as possible (1 child per hoop). The leader has to remove one hoop each time after the sharks go and the players can swim again. The last child swimming is the winner. Only one leader is needed. If the hoops are not enough, its possible to use ropes or cloths and put them in a circle shape.

VARIATIONS, POSSIBILITIES:
It is also possible to play the game using music, instead of saying Sharks!. When the music stops, the participants have step within the hoops.

52

Up, Down, Stop, Go!


PURPOSE:
Improve the focus and thinking.

AGE GROUP:
From 4 to 12

TIME:
5 minutes

SPACE & MATERIALS:


Enough space to move Materials are not required

PROCEDURE:
The leader is would give instructions and the children would have to do completely the opposite. The players have to listen very carefully: On 'Go!', children must stand still. On 'Stop!', children must move around the playing eld either walking or running. On 'Up!', children must sit or lay down. On 'Down!', children must stretch up to the ceiling. These are the basic instructions, but it is always possible to prepare even more complicated. Only one leader is needed.

Ready Steady Go!

53

Telephone
PURPOSE:
Improve focus, concentration, attention, memmory

AGE GROUP:
From 8

TIME:
10-15 minutes

SPACE & MATERIALS:


Not necessary a specic space Materials are not required

PROCEDURE:
The players stand in a circle, everybody gets a number (1-2-3etc). The player with number 1 starts saying: 1 calls ... and nishes with a number from the rest of players in the circle. While he's saying he does the telephone movement: he raises his hands to his head and waving like a reindeer (see the graphic on right). The two neighbouring players should also raise a hand and make the gesture. Only the ones next to the player 1 (see the example on the right). Then, the player who receives the call should do the same: waving with two hands, says ( number) calls (another number). And so, it continues with the neighbouring players raising their hands which a next to the receiving the call. Theres a rule that a player cannot call back the one from whom you received a call.

54

After a few rounds (when players get the rythm of the game), the players who make a mistake are out of the game. Then, the ones who are still playing should also pay attention not to call back. If someone calls a number who is already out of the game, he is also out. The game is nished when you get the 3 last players, they are the winners. Only one leader is needed. For the explanation it is better to use assistants.

Ready Steady Go!

55

S s
PURPOSE:
Develops senses, walk blindfolded, trust in the others

AGE GROUP:
From 6

TIME:
10 minutes

SPACE & MATERIALS:


Big room or outdoor Blindfolds

PROCEDURE:
The goal is to have everyone silent at the end. Everyone is blindfolded. They stretch their arms in front of them. When reach another player and touch him/her, they should nd and hold hands and say Ss. One person from the group who is silent. When someone meets the silent player, they also remain silent. So at the end everyone would be silent. This is the end of the game. Only one leader is needed. According to the group size an assistant might help the leader of the game.

VARIATIONS, POSSIBILITIES:
It can be played as an introduction game. Everybody says their name when they meet while blindfolded. When the time is up, all players have to repeat all names that they heard and connect looks with the names.

56

What time is it, Mrs. Fox?


PURPOSE:
Improve math skills and the ability to follow directions and listen to others

AGE GROUP:
From 4 to12

TIME:
5 minutes

SPACE & MATERIALS:


Space to move no materials required

PROCEDURE:
The goal of the game is to walk past Mrs. (or Mr.) Fox without being caught. First, pick someone to be the Fox. Everyone else should line up on a starting line. The Fox will stand about 20 steps away with his/her back turned. The rest of the players say, What time is it Mrs. (or Mr.) Fox? If the Fox answers "It's ve o'clock", the players can make ve steps forward. If she answers, "It's one o'clock" players can make one step forward, and so on. The players may make steps of any size. If the Fox says, "It's time to eat you!" he/she turns around and chases the other players back to the starting line. When the Fox catches someone, he/she becomes the next Fox.

Ready Steady Go!

57

Up and down
PURPOSE:
Improves agility and physical condition

AGE GROUP:
From 4

TIME:
5 minutes

SPACE & MATERIALS:


One or two big boxes or big sheets of paper (the participants are going to stay on the top)

PROCEDURE:
The game is based on the traditional tag games. One person is the catcher and runs to catch the other players on the eld but rather than having one home base to run to for safety, base is aniything that you can jump on top of. So for instance, if you are playing this game out in the yard you can jump up on a box, a tree branch, the porch, and you will be safe. The leader has to control that the players are not staying the whole time on top of the bases. And also to observe when the energy of the players goes down and cut the game.

58

The super team


PURPOSE:
Trust in team and also bigger group

AGE GROUP:
From 8

TIME:
15-20 minutes

SPACE & MATERIALS:


Wide space to move (better outdoor) Blindfolds, rope/chalk to mark the playing area

PROCEDURE:
The group is divided into teams. The teams should come up with a sound signal with which they will localize each other because they are not allowed to speak. Teams should also come up with a physical sign (e.g. shaking hands in a particular way, tapping etc.) that they would recognize when they meet. Everyone puts on a blindfold and the game facilitators takes all the players to a wide area. Players must locate their team members by using their teams' sound signal and when meeting someone, trying the physical sign to nd out if the person they meet is in the same team as them. No one is allowed to talk while doing this.The game nishes when the players nd all the participants of their team. Only one leader is needed.

Ready Steady Go!

59

Dirty neighbor
PURPOSE:
Teamwork, cooperation and reaction rate

AGE GROUP:
From 4

TIME:
5 minutes

SPACE & MATERIALS:


20-30 small and soft balls A room where all the participants can t and play comfortably

PROCEDURE:
Two teams are separated into two distinct parts of the room, clearly divided. After dividing the group in two different parts of the room, the leader has to draw a line in the middle an put all the balls on top of the line. At the instruction Go!, both teams have to send/kick/throw all balls at the opponents eld. After the three minutes the leader says "Stop". All participants must stop. Then count how many balls are in each eld and the one with less balls wins. Only one leader is needed to control the time and check if the participants are following the rules.

60

Bat catcher
PURPOSE:
Auditory attention and space control

AGE GROUP:
From 4 to 12

TIME:
15 minutes

SPACE & MATERIALS:


Enough space for the participant to make a circle Two blindfolds

PROCEDURE:
The leader picks one player to be the "bat" and another player to be the "moth." (The bat shouldn't know who the moth is, so you might want to have him/her leave the room while you pick the moth.) The rest of the players are "trees." They form a circle and have to stand still. The bat and moth are both blindfolded. They can move around during the game, but can't go out of the circle.The object of the game is for the bat to use sound to catch its prey, the moth. When the bat calls out "echo," the moth answers "prey." All other players answer "tree". Once the bat tags the moth, the moth becomes the bat and a new moth is picked. Only one leader is neccesary to play this game.

Ready Steady Go!

61

Tag
PURPOSE:
Improve the agility and physical condition

AGE GROUP:
From 4

TIME:
5 minutes

SPACE & MATERIALS:


Wide opes space suitable for running Materials are not required

PROCEDURE:
The basics of tag are quite simple. All you need is a group of kids and a decent sized backyard. One person is designated as it, and that person runs around and tries to touch somone else. If they succeed, the person they touch is now it and tries to chace everyone else. The game continues until everyone is exhausted.

62

The Scarf
PURPOSE:
This game improves physical ability, skill, cunning and teamwork

AGE GROUP:
From 4

TIME:
15 minutes

SPACE & MATERIALS:


A scarf/blindfold

PROCEDURE:
Form two teams and place them at the opposite ends of the playing eld. Each team member is assigned a number according to the number of players (this number should be a secret to the other team, so no one knows which number is their opponent). In mideld is the game leader holding a scarf or a blindfold. This person will call numbers. When the leader says a number, the players from both teams have run and grab the scarf from the leaders hand and go back to their place. The player from the opposite team has to catch the one with the scarf before reaching their place. On each number call the leader removes a player - could be the one that did not get the scarf or the person which is captured. If a player crosses the central game line before the other team member takes the scarf, the rst one is eliminated. The team that eliminates all opposite players wins. Only one leader is enough.

Ready Steady Go!

63

64

DICTIONARY
Ready Steady Go! 65

English - Hungarian
Ball Beginning Black Blindfold Blue Chair Child Children Circle Close Color Dance Draw End Fast Goal Goodbye Green Group Hand Hello How? How far? How long? How many? How much? How old? Jump Line Minutes Music Labda Kezdet Fekete kent Kk Szk Gyerek Gyerekek Kr Zr Szn Tnc Rajzol Vg Gyors Cl Szia Zld Csoport Kz Szia Hogy? Milyen messze? Meddig? Hny? Mennyi? Hny ves Ugrik Vonal Perc Zene 66

English - Hungarian
Pass the ball From the beginning Your t-shit is black We are using blindfolds The sky is blue Sit in the chair Come here, child I work with children Make a circle Close the door What's your favorite color? I'm teaching you a dance Let's draw a ower This is the end of the game We are trying it fast, now Our goal is to get to the other side The grass is green Divide into two groups Hold hands with your partner How are you? How far is it? How long does it take? How many are you? How much does it cost? How old are you? Jump when I say your number You can't go across the line You have 5 minutes Freeze when the music stops Passzold a labdt Ellrl Fekete a pld Kendt hasznlunk Az g kk lj a szkre Gyere ide Gyerekekkel dolgozom Csinlj egy krt Zrd be az ajtt Mi a kedvenc szned? Megtantok nektek egy tncot Rajzoljunk egy virgot Ez a vge a jtknak Most prbljuk gyorsabban A clunk a msik oldalra tjutni A f zld Alkossatok kt csoportot Fogjtok a protok kezt Hogy vagy? Milyen messze van? Mennyi ideig tart? Hnyan vannak? Mennyibe kerl? Hny ves vagy? Ugorjatok, ha a szmotokat mondom Nem mehetsz t percetek van lljatok meg ha a zene lel 67

Ready Steady Go!

English - Hungarian
Obstacles Open Orange Pink Playing Problem Red Repeat Rope Rules Run Seat Silence Shoulders Sing Slowly Space Square Stand Stop Table Team Teamwork Time Triangle Winner What? When? Where? Akadly nyitni Narancssrga Rzsaszn Jtk Problma Piros Ismtel Ktl Szablyok Fut ltet Csend Vll nekel Lass Hely Ngyzet ll llj Asztal Csapat Csapatmunka Id Hromszg Nyertes Mi? Mikor? Hol? 68

English - Hungarian
Avoid the obstacles Open the door Bring the orange notebook Your hat is pink We are going to spend the afternoon playing Does anyone have a problem Apples are red Repeat two times The rope marks the playing area Everyone understands the rules? Run when the game starts Seat in a circle Make silence Hold the shoulders of the person in front of you Sing after me Let's try it slowly rst This is the space for playing Make a square Stand when the music stops Stop ghting The book is in the table Make two teams The time for the game is ve minutes Find the triangle You are the winner What are we playing today? When are you coming back? Where is the house? Kerljtek ki az akadlyokat Nyitsd ki az ajtt Hozd a narancssrga jegyzetfzetet A kalapod rzsaszn Egsz dlutn jtszani fogunk An valakinek problmja? Az almk pirosak Ktszer ismteljtek meg A ktl jelzi a jtkteret Mindenki rti a szablyokat? Fussatok, a hogy a jtk elindul ljetek le egy krben Csnd legyen Fogjtok meg az elttetek ll vllt nekeljetek utnam Elszr prbljuk meg lassan Ez a jtkterlet Csinlj egy ngyzetet lljatok meg, amikor a zene megll Ne verekedj A knyv az asztalon van Csinljatok kt csoportot A jtkid t perc Keresd meg a hromszget Te vagy a nyertes Mit jtszunk ma? Mikor jssz vissza? Hol van a hz? Ready Steady Go! 69

English - Hungarian
Which? White Who? Whose? Why? Which color do you prefer? The paper is white Who wants to play? Whose boots are these? Why don't you want to play? Melyik? Fehr Ki? Kinek (akinek)? Mirt ? Milyen sznt szeretne? A papr fehr Ki akar jtszani? Kinek a csizmja ez? Mirt nem akarsz jtszani?

70

Numbers in Hungarian
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 100 egy ktt hrom ngy t hat ht nyolc kilenc tz tizenegy tizenktt tizenhrom tizenngy tizent tizenhat tizenht tizennyolc tizenkilenc hsz harminc negyven tven hatvan hetven nyolcvan kilencven szz

Ready Steady Go!

71

English - Bulgarian
Ball Beginning Black Blindfolded Blue Chair Child Children Circle Close Color Dance Draw End Fast Goal Goodbye Green Group Hand Hello How? How far? How long? How many? How much? How old? Jump Line Minutes Music

/ / / ? ? ? ? ? () ? () ? 72

English - Bulgarian
Pass the ball From the beginning Your t-shit is black We are using blindfolds The sky is blue Sit in the chair Come here, child I work with children Make a circle Close the door What's your favorite color? I'm teaching you a dance Let's draw a ower This is the end of the game We are trying it fast, now Our goal is to get to the other side The grass is green Divide into two groups Hold hands with your partner How are you? How far is it? How long does it take? How many are you? How much does it cost? How old are you? Jump, when I say your number You can't go across the line You have 5 minutes Frze when the music stops , ? ? ? ? ? ? ? , , Ready Steady Go! 73

English - Bulgarian
Obstacles Open Orange Pink Playing Problem Red Repeat Rope Rules Run Sit Silence Shoulders Sing Slowly Space Square Stand Stop Table Team Teamwork Time Triangle Winner What? When? Where? / /! ? ? ? 74

English - Bulgarian
Avoid the obstacles Open the door Bring the orange notebook Your hat is pink We are going to spend the afternoon playing Does anyone have a problem Apples are red Repeat two times The rope marks the playing area Everyone understands the rules? Run when the game starts Sit in a circle Make silence Hold the shoulders of the person in front of you Sing after me Let's try it slowly rst This is the space for playing Make a square Stand when the music stops The book is on the table Make two teams The time for the game is ve minutes Find the triangle You are the winner What are we playing today? When are you coming back? Where is the house? ? , / , ? ? ? Ready Steady Go! 75

English - Bulgarian
Which? White Who? Whose? Why? Which color do you prefer? The paper is white Who wants to play? Whose boots are these? Why don't you want to play? ? ? ? ? ? ? ? ? ? ? ? ?

76

Numbers in Bulgarian
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 100

Ready Steady Go!

77

English - Croatian
Ball Beginning Black Blindfold Blue Chair Child Children Circle Close Color Dance Draw End Fast Goal Goodbye Green Group Hand Hello How? How far? How long? How many? How much? How old? Jump Line Minutes Music Lopta Poetak Crna Povez preko oiju Plava Stolica Dijete Djeca Krug Zatvoriti Boja Ples Crtati Kraj Brzo Cilj Zbogom/Bok Zelena Grupa Ruka Zdravo/Bok Kako? Koliko daleko? Koliko dugo? Koliko? Koliko? Koliko je star? Skoi Linija Minute Glazba 78

English - Croatian
Pass the ball From the beginning Your t-shit is black We are using blindfolds The sky is blue Sit in the chair Come here, child I work with children Make a circle Close the door What's your favorite color? I'm teaching you a dance Let's draw a ower This is the end of the game We are trying it fast, now Our goal is to get to the other side The grass is green Divide into two groups Hold hands with your partner How are you? How far is it? How long does it take? How many are you? How much does it cost? How old are you? Jump when I say your number You can't go across the line You have 5 minutes Freeze when the music stops Proslijedi loptu Ispoetka Tvoja majica je crna Koristimo povez preko oiju Nebo je plavo Sjedni na stolicu Doi ovdje Radim sa djecom Napravimo krug Zatvori vrata Koja je tvoja najdraa boja? Uim te plesati Hajmo nacrtati cvijet Ovo je kraj igre Sada emo pokuati biti bri Na cilj je stii na drugu stranu Trava je zelena Podijelite se u dvije grupe Drite se za ruke sa svojim parom Kako si? Koliko je daleko? Koliko ima do tamo? Koliko vas je? Koliko to kota? Koliko ti je godina? Skoi kada prozovem tvoj broj Zabranjeno je ii preko linije Imate pet minuta im glazba stane, ukoi se 79

Ready Steady Go!

English - Croatian
Obstacles Open Orange Pink Playing Problem Red Repeat Rope Rules Run Seat Silence Shoulders Sing Slowly Space Square Stand Stop Table Team Teamwork Time Triangle Winner What? When? Where? Prepreke Otvori Naranasta Roza Igranje Problem Crvena Ponovi Ue/konop Pravila Trati Smjestiti se Tiina Ramena Pjevati Sporo Prostor Kvadrat Stajati Stani/zaustavi se Stol Tim Timski rad Vrijeme Trokut Pobjednik to? Kada? Gdje? 80

English - Croatian
Avoid the obstacles Open the door Bring the orange notebook Your hat is pink We are going to spend the afternoon playing Does anyone have a problem Apples are red Repeat two times The rope marks the playing area Everyone understands the rules? Run when the game starts Seat in a circle Make silence Hold the shoulders of the person in front of you Sing after me Let's try it slowly rst This is the space for playing Make a square Stand when the music stops The book is in the table Make two teams The time for the game is ve minutes Find the triangle You are the winner What are we playing today? When are you coming back? Where is the house? Izbjegavajte prepreke Otvori vrata Donesi naranastu biljenicu Tvoja kapa je roza Provest emo poslijepodne igrajui se Da li itko ima problem? Jabuke su crvene Ponovi dva puta Ue oznauje granice igralita Da li svi razumiju pravila? im igra zapone, kreni trati Smjestite se u krug Budite u tiini Driti ruke na ramenu osobe koja je ispred tebe Pjevaj nakon mene Hajmo prvo probati sporo Ovo je prostor za igru Napravite kvadrat Ustani kada glazba stane Knjiga je na stolu Napravite dva tima Igra traje pet minuta Pronai trokut Ti si pobjednik to emo igrati danas? Kada se vraa? Gdje je kua? Ready Steady Go! 81

English - Croatian
Which? White Who? Whose? Why? Which color do you prefer? The paper is white Who wants to play? Whose boots are these? Why don't you want to play? Koji/koja? BijelaTko? ije/ija Zato? Koja boja ti se vie svia? Papir je bijele boje Tko se eli igrati? ije su ove izme? Zato se ne eli igrati?

82

Numbers in Croatian
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 jedan dva tri etiri pet est sedam osam devet deset jedanaest dvanaest trinaest etrnaest petnaest esnaest sedamnaest osamnaest devetnaest dvadeset trideset etrdeset pedeset estdeset sedamdeset

Ready Steady Go!

83

English - Portuguese
Ball Beginning Black Blindfold Blue Chair Child Children Circle Close Color Dance Draw End Fast Goal Goodbye Green Group Hand Hello How? How far? How long? How many? How much? How old? Jump Line Minutes Music Bola Princpio Preto Venda Azul Cadeira Criana Crianas Crculo Fechar Cor Dana Desenhar Fim Depressa Objectivo Adeus Verde Grupo Mo Ol Como? Quo longe? Quanto tempo? Quantos? Quanto? Que idade? Saltar Linha Minutos Msica 84

English - Portuguese
Pass the ball From the beginning Your t-shit is black We are using blindfolds The sky is blue Sit in the chair Come here, child I work with children Make a circle Close the door What's your favorite color? I'm teaching you a dance Let's draw a ower This is the end of the game We are trying it fast, now Our goal is to get to the other side The grass is green Divide into two groups Hold hands with your partner How are you? How far is it? How long does it take? How many are you? How much does it cost? How old are you? Jump when I say your number You can't go across the line You have 5 minutes Freeze when the music stops Passa a bola Do princpio A tua T-shirt preta Estamos a usar vendas O cu azul Senta-te na cadeira Vem c, criana Eu trabalho com crianas Faam um crculo Fecha a porta Qual a tua cor favorita? Vou ensinar-te uma dana Vamos desenhar uma or Isto o m do jogo Agora vamos tentar depressa O nosso objectivo chegar ao outro lado A relva verde Dividam-se em dois grupos Deem as mos ao vosso parceiro Como ests? Quo longe ? Quanto tempo demora? Quantos so? Quanto custa? Que idade tens? Salta quando eu disser o teu nmero No podes atravessar a linha Tens 5 minutos Congela quando a msica parar Ready Steady Go! 85

English - Portuguese
Obstacles Open Orange Pink Playing Problem Red Repeat Rope Rules Run Seat Silence Shoulders Sing Slowly Space Square Stand Stop Table Team Teamwork Time Triangle Winner What? When? Where? Obstculos Abrir Laranja Rosa Brincar Problema Vermelho Repetir Corda Regras Correr Sentar Silncio Ombros Cantar Devagar Espao Quadrado Levantar Parar Mesa Equipa Trabalho de equipa Tempo Tringulo Vencedor O qu? Quando?

Onde?
86

English - Portuguese
Avoid the obstacles Open the door Bring the orange notebook Your hat is pink We are going to spend the afternoon playing Does anyone have a problem Apples are red Repeat two times The rope marks the playing area Everyone understands the rules? Run when the game starts Seat in a circle Make silence Hold the shoulders of the person in front of you Sing after me Let's try it slowly rst This is the space for playing Make a square Stand when the music stops The book is in the table Make two teams The time for the game is ve minutes Find the triangle You are the winner What are we playing today? When are you coming back? Where is the house? Evita os obstculos Abre a porta Trz o caderno laranja O teu chapu rosa Vamos passer a tarde a brincar Algum tem algum problema As mas so vermelhas Repete duas vezes A corda maca a rea de jogo Todos percebem as regras? Corre quando o jogo comear Sentem-se num crculo Faz silncio Agarra os ombros da pessoa tua frente Canta a seguir a mim Vamos experimentar primeiro devagar Este o espao para brincar Faam um quadrado Levanta-te quando a msica parar O livro est na mesa Faam duas equipas O tempo de jogo cinco minutos Encontra o tringulo Tu s o vencedor O que vamos jogar hoje? Quando que voltam? Onde a casa? Ready Steady Go! 87

English - Portuguese
Which? White Who? Whose? Why? Which color do you prefer? The paper is white Who wants to play? Whose boots are these? Why don't you want to play? Qual? Branco Quem? De quem? Porqu? Qual a tua cor preferida? O papel branco Quem quer jogar? De quem so estas botas? Porque que no queres jogar?

88

Numbers in Portugese
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 100 Um Dois Trs Quatro Cinco Seis Sete Oito Nove Dez Onze Doze Treze Quatorze Quinze Dezasseis Dezassete Dezoito Dezanove Vinte Trinta Quarenta Cinquenta Sessenta Setenta Oitenta Noventa Cem

Ready Steady Go!

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English - Spanish
Ball Beginning Black Blindfold Blue Chair Child Children Circle Close Color Dance Draw End Fast Goal Goodbye Green Group Hand Hello How? How far? How long? How many? How much? How old? Jump Line Minutes Music Pelota principio Negro Benda Azul Silla Nio Nios Crculo Cerrar Color Bailar Dibujar Final Rpido Objetivo Adis Verde Grupo Mano Hola Cmo? Cmo de lejos? Cunto tiempo? Cuntos? Cunto? Cuntos aos? Salta Lnea Minutos Msica 90

English - Spanish
Pass the ball From the beginning Your t-shit is black We are using blindfolds The sky is blue Sit in the chair Come here, child I work with children Make a circle Close the door What's your favorite color? I'm teaching you a dance Let's draw a ower This is the end of the game We are trying it fast, now Our goal is to get to the other side The grass is green Divide into two groups Hold hands with your partner How are you? How far is it? How long does it take? How many are you? How much does it cost? How old are you? Jump when I say your number You can't go across the line You have 5 minutes Frize when the music stops Pasa la pelota Desde el principio Tu camiseta es negra Estamos usando bendas El cielo es azul Sintate en la silla Vem aqu, nio Trabajo con nios Haz un crculo Cierra la puerta Cul es tu color favorito? Os estoy enseando un baile Dibujemos una or Este es el nal del juego Ahora lo intentaremos rpido Nuestro objetivo es llegar al outro extremo La hierba es verde Dividos en dos grupos Cogos de la mano com vuestro compaero Cmo ests? Cmo de lejos est eso? Cunto se tarda? Cuntos sois? Cunto cuesta eso? Cuntos aos tienes? Salta cuando yo diga tu nmero No puedes cruzar la lnea Tienes cinco minutes Congelaos cuando la msica pare Ready Steady Go! 91

English - Spanish
Obstacles Open Orange Pink Playing Problem Red Repeat Rope Rules Run Seat Silence Shoulders Sing Slowly Space Square Stand Stop Table Team Teamwork Time Triangle Winner What? When? Where? Obstculos Abrir Naranja Rosa Jugando Problema Rojo Repetir Cuerda Reglas Correr Sentarse Silencio Hombros Cantar Lentamente Espacio Cuadrado Ponerse de pie Parar Mesa Equipo Trabajo en equipo Tiempo Tringulo Ganador Qu? Cundo? Dnde? 92

English - Spanish
Avoid the obstacles Open the door Bring the orange notebook Your hat is pink We are going to spend the afternoon playing Does anyone have a problem Apples are red Repeat two times The rope marks the playing area Everyone understands the rules? Run when the game starts Seat in a circle Make silence Hold the shoulders of the person in front of you Sing after me Let's try it slowly rst This is the space for playing Make a square Stand when the music stops The book is in the table Make two teams The time for the game is ve minutes Find the triangle You are the winner What are we playing today? When are you coming back? Where is the house? Evita los obstculos Abre la puerta Trae la libreta naranja Tu sombrero es rosa Vamos a pasar la tarde jugando Alguien tiene algn problema? Las manzanas son rojas Reptelo dos veces La cuerda marca el espacio de juego Todo el mundo entiende las reglas? Corre cuando el juego empiece Nos sentamos en crculo Guardamos silencio Sujeta los hombros de la persona frente a ti Canta conmigo Intentmoslo lentamente primero. Este es el espacio de juego Haced un cuadrado Levantos cuando la msica pare El libro est en la mesa Haced dos grupos El tiempo de juego son cinco minutos Encuentra el tringulo Eres el ganador A qu vamos a jugar hoy? Cundo vuelves? Dnde est la casa? Ready Steady Go! 93

English - Spanish
Which? White Who? Whose? Why? Which color do you prefer? The paper is white Who wants to play? Whose boots are these? Why don't you want to play? Cul? Blanco Quin? De quin? Por qu? Cul color preeres? El papel es blanco quin quiere jugar? De quin son estas botas? Por qu no quieres jugar?

94

Numbers in Spanish
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 100 Uno Dos Tres Cuatro Cinco Sis Siete Ocho Nueve Diez Once Doce Trece Catorce Quince Diecisis Diecisiete Dieciocho Diecinueve Veinte Treinta Cuarenta Cincuenta Sesenta Setenta Ochenta Noventa Cien

Ready Steady Go!

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Thanks to:
As volunteers, we had an important task to accomplish together with the children in Ngrd region. And lets not forget that we have never been alone around here and if we got any success in our work, it is widely because of the support we received. That support was essential and it came from different directions. On this nal page we would like to express our gratitude towards the people who made the youth work in Ngrd county possible. This book wouldn't be possible without the support of Creative Space Non-prot Organization and its representative - the person who gave us the idea to start this project - Madarsz Lili. Also our coordinators during the EVS project Balzs Marietta and Manher Tmas, and the current president of the organization and our mentor Gyry Krisztina. We would like to use the opportunity to thank also the Creative Space back ofce staff for their work and support. Our sincere gratitude goes also to all social workers who cooperated with us during this experience - from the villages of Rimc, Nagylc, Edrefalva, Ngrdszakl and Varsny. Special thanks to Olh Agie and Fbin Katalin for their dedication to the children, youngsters and us! This book wouldnt have been possible without the cooperation of the local volunteers. Worthy teenagers and youngsters who used the opportunity to get out of their comfort zone, dedicating part of their summer to the children in the tanodas. Last but not the least, the Egyesek EVS volunteers who joined us and shared this experiences with us. We would like to mention the special contribution of two people who we would never forget and whose support was essential in our life and work in Hollk - Olh Agika and Csemer Zoltn. Thank you for making our life much more easy and enjoyable with your friendship and support!

Ready Steady Go!

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Ready Steady Go!

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