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Manual Settlers 2

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0% found this document useful (0 votes)
1K views11 pages

Manual Settlers 2

settlers

Uploaded by

Rutsch Tamás
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© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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WARNING: READ BEFORE PLAYING


A very small percentage of individuals may experience epileptic ts when exposed to certain light patterns or ashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic t in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior ts or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your doctor prior to playing. If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your doctor before resuming play.

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1996 -2006 Ubisoft Entertainment. All Rights Reserved. The Settlers, Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the US and/or other countries. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Red Storm Entertainment Inc is a Ubisoft Entertainment company. Original Settlers II developed by Blue Byte Software. Developed by Funatics Studio Alpha.Uses Bink Video. 1997-2006 by RAD Game Tools, Inc. Uses Granny Animation. 1997-2006 by RAD Game Tools, Inc. Uses Granny Animation. 1999-2006 by RAD Game Tools, Inc. FMOD Sound System by Firelight Technologies. Uses TinCat network system. Copyright 1996-2006 by InstanceFour.

1996-2006 Ubisoft Entertainment. All Rights Reserved. The Settlers, Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the US and/or other countries. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Red Storm Entertainment Inc is a Ubisoft Entertainment company. Original Settlers II developed by Blue Byte Software. NINTENDO DS IS A TRADEMARK OF NINTENDO.

TABLE OF CONTENTS

1. Introduction.....................................................2
1.1 Foreword .................................................................................................2 1.2 Installation ................................................................................................2

2. The Settlers .........................................................2


2.1 Who are The Settlers? ...........................................................................2 2.2 What is the objective of The Settlers? ...............................................3 2.3 What additional features does the 10th Anniversary have to offer? .................................................................3

3. Getting started ................................................4


3.1 Main Menu ...............................................................................................4 3.2 Game Modes ...........................................................................................5 3.2.1 Tutorial 3.2.2 Campaign 3.2.3 Freeplay 3.2.4 Multiplayer

4. Gameplay ................................................................6
4.1 Beginning the game ................................................................................6 4.2 Construction and road building ..........................................................7 4.3 Economy and management ..................................................................7 4.4 Territorial expansion and troops ..................................................... 10 4.5 Seafaring ................................................................................................ 11

5. Appendix .............................................................. 11
5.1 Hotkeys ................................................................................................. 11

Warranty ................................................................ 13 Ubisoft contacts at your disposal ........ 14

1. Introduction
1.1 Foreword Why have we produced The SettlersII 10th Anniversary? The answer to this question is quite simple: because so many fans of the series approached us with the request to re-release the classic 1996 game in a version with up-to-date graphics. In addition, it is now exactly 10 years since the release of The Settlers II, and Ubisoft is celebrating its 20th company anniversary. Surveys held by the German PC press showed that The Settlers II was the most popular of the series. The Settlers II 10th Anniversary is a modern conversion of the original game, presented in state-of -the-art 3D graphics and enhanced with lovingly animated actions, features, and details. We hope you have a lot of fun in The Settlers world of the 21st century! 1.2 Installation To install The Settlers II 10th Anniversary, place the CD in your CD-ROM drive and follow the onscreen instructions. Once the installation is completed, you can view the ReadMe le, which contains important technical information about the game, visit our website on the Internet or simply exit the installation program and launch the game. If at a later point you wish to remove the game from your PC, select Uninstall The Settlers II 10th Anniversary in the Start Menu.

This last attribute can, however, prove to be one of the few (yet decisive) weaknesses of the Settlers: they do only what they are told to do. They perform their tasks exactly as they are instructed, so they need someone to manage their outstanding skills in a purposeful manner and think for them. 2.2 What is the objective of The Settlers? Players of a peaceful nature can concentrate on building up a ourishing settlement in a Freeplay game. Those who wish to pit their strength against others, on the other hand, can choose Single Player and take on up to ve computer-controlled opponents. Campaign mode, nally, is the best choice for players with a thirst for adventure and an urge for discovery. In multiplayer-mode, you can explore the world of the Settlers together with friends and either ght as allies or battle against each other over a LAN or the Internet. The game also contains a map editor that you can use to create your own maps, or load and edit maps from the classic 1996 game The Settlers II - Veni,Vidi,Vici. 2.3 What additional features does the 10th Anniversary have to offer? Weve made numerous enhancements and improvements compared with the original 1996 version to transport the world of the Settlers into the 21st century and bring the game up to the state of the art: 3D GRAPHICS

2. The Settlers
2.1 Who are the Settlers? In several respects, The Settlers are every employers dream, as they embody many attributes that would make them very popular in the job market: FLEXIBLE: EFFICIENT: UNDEMANDING: They can handle any tool given to them straight away. They work as fast as you like and are extremely thorough at the same time. Wage negotiations with Settlers are completely unnecessary. Mine workers do demand pay in kind for their labour (bread, sh, ham), but all others work for free. Settlers always do exactly as they are told.

The game graphics have been updated using the latest technology. All in-game elements were created using an all-new game engine. And, of course, you can zoom in and out, and view everything from any camera angle IMPROVED USER INTERFACE In this version of the game weve integrated a number of helpful functions which improve the game comfort considerably. One example of this is the game screen, which can now be scrolled by dragging it with the mouse. In addition, many game elements have context-sensitive help in the form of tooltips. MULTIPLAYER MODE The classic version of The Settlers II did in fact support two-player mode, but only on the same PC with a second mouse and in split-screen mode. The Settlers II 10th Anniversary has a multiplayer mode which supports up to six players on multiple computers over a LAN or the Internet.

HARD-WORKING: They work tirelessly, and dont need to take any breaks.

OBEDIENT:

BUILDING COST REIMBURSEMENT A signicant innovation in the gameplay is the building cost reimbursement. Now if a building is destroyed, half of the resources that were used for its construction are reimbursed. REPORTS All important reports (for example the completion of a building, the discovery of a mineral resource, or an enemy attack), are automatically displayed in the upper left corner of the screen, accompanied by an acoustic signal. This means that you dont overlook anything, without having to constantly keep an eye on the post box. ADDITIONAL FUNCTIONS FOR MILITARY BUILDINGS Military buildings, which are used for territorial expansion, have been given two new functions in the Buildings Menu: Firstly, the new button Extend Building allows you to upgrade an existing military building by one level. This means that a barracks, for example, can be replaced by a guard house on the same spot, without having to tear down the barracks rst. Normal building costs for the guard house are incurred nevertheless, but in the vicinity of enemy borders this function can be very useful. Secondly, the button Evacuate Soldiers on/off has been integrated in the military building menu. This allows you, for example, to redeploy soldiers from buildings far away from borders to other places where they are needed more urgently than in their present location.

3.2 Game Modes The Settlers II 10th Anniversary can be played in four different game modes: 3.2.1 Tutorial The tutorial can be regarded as a kind of guided tour of the Settlers world. It is designed primarily for new or inexperienced players, and serves as an interactive introduction to the fundamentals of the game. The tutorial is divided into four lessons covering the following: BASIC PRODUCTION: MINING: MILITARY: SEAFARING: Founding a settlement Mineral resources and processing Territorial expansion and troops Seafaring and expeditions

We recommend completing the lessons in the above order, as each lesson builds on the last and the steps shown represent the normal sequence of events in a game. The tutorial will guide you through each lesson step by step, teaching you all you need to know in order to play the other games modes later on by yourself. 3.2.2 Campaign The Campaign consists of several separate missions. In the Campaign Menu, you will see small banners on the world map. Each banner represents an available mission. At the beginning of the Campaign, therefore, you will see only one. Another one is added each time you complete a mission successfully. 3.2.3 Freeplay In freeplay mode, nothing is pre-determined; you are free to choose the parameters you wish. This means that you can select, for example, which Settler nation you wish to command (Romans, Nubians or Chinese), the map on which you wish to play, and the objective of the game. 3.2.4 Multiplayer The game offers a true multiplayer mode, which means that several players can play at the same time by connecting multiple computers via a network. The players are connected either via an existing LAN or over the Internet. JOIN LAN GAME: HOST LAN GAME: Join a game played via Local Area Network (LAN). Create a game which other players can then join.

3. Getting started
3.1 Main Menu The Main Menu contains the following items: SINGLE PLAYER: This menu item contains the following submenus: Continue: Loads the last saved game. Load Game: Allows you to select and continue a saved game. Tutorial: Starts the tutorial, which teaches you the basics of the game. Campaign: Starts Campaign mode, which offers you ten exciting missions. Freeplay: Offers you numerous maps for free settling. MULTIPLAYER: SETTINGS: CREDITS: Offers online action via LAN or Internet with other players Adjust the game settings, for example graphics and sound. Displays a list of the creators of The Settlers II 10th Anniversary

EXIT GAME: Exits the game and returns to the Windows Desktop.

5 5

JOIN INTERNET GAME:

Play a game via Internet with others. Players are connected over the Internet with a game server dened by the host. This is basically the same as the option Host LAN Game, except that connections to the game are not made through a LAN, but over the Internet. Clicking this button opens a window in which each player can set his player name, and the type of connection used for the game.

To learn more about how to construct roads and buildings, read on. 4.2 Construction and road building The construction of buildings and roads is inseparably linked, because only when a building site is connected with the road system of your settlement can building workers start construction. At the beginning of the game especially, the so-called Construction Site View is very useful, as it displays all sites on which buildings can be erected. The following explains the connection between building and road construction in detail: 1. Giving a construction order: Select a construction site for the building you wish to build and click the building symbol.Then select the type of building you want to build by clicking it with the mouse. 2. Building roads: Roads can only be built between two ags. Youll nd a ag in front of the headquarters, and one in front of every other building once a construction order has been given. To increase transport capacity on a long road, its a good idea to divide it into sections by erecting a second ag so that another carrier can use the additional section. 3. Completing construction: Only when a building site is connected to the headquarters via a road can the actual construction work begin. Carriers transport the raw materials needed to the building site, and builders erect the building. Once construction is completed, for example of a woodcutters hut, a woodcutter makes his way there from the headquarters and starts work. If a building is demolished, the workers inside it make their way to the next production building or go back to the headquarters. When they leave, they take with them half of the building materials used for the construction of the demolished building, and these can then be re-used elsewhere. 4.3 Economy and management The economic structure in The Settlers empire is a rather complex one, however it can be broken down into four main areas: Building industry, mining, tool production, and food supply chain. Building industry It is a good idea to build a foresters hut near a woodcutters hut, because the forester plants new trees, thus averting the danger of the woodcutter having no more trees to fell. Sooner or later, a stonecutter will have used up all of the stone in his quarry. However, if a geologist discovers stone deposits underground, a stone mine can be built on the location of the nd which also produces stone blocks for building. You should make sure that buildings which work together closely are also situated near to each other to prevent transport routes becoming too long. Every production building is dependent on one or more of the other build-

HOST INTERNET GAME:

SETTINGS:

Once all players have conrmed that they are ready by ticking a checkbox, the game starts automatically after a few seconds. Here too there is a Back button, which takes you back to the Main Menu and resets all changes made to the settings to their default values.

4. Gameplay
This chapter introduces you to the basics of the Settlers world. However, if you cant wait to get started on your settlement and want to dive in straight away, we recommend that you go through the tutorials rst to learn the most important points of the game before tackling a campaign, a freeplay game, or a multiplayer game. A general hint:The left mouse button is used to select a function, the right mouse button closes a window or cancels an action.This means that, if you wish, you can play the entire game with the mouse without having to use the keyboard at all. 4.1 Beginning the game At the beginning of the game you have exactly one building: the headquarters. The rst thing you need to do is lay the foundations for the economy of the settlement. For this you need buildings and roads. To construct buildings, you need planks and stone blocks. No resources are needed for building roads. A stock of goods to get started with is given to you at the beginning of the game. Its stored in the headquarters and includes planks and stone blocks. However, to avoid running out of stocks, youll need to build up a functioning building industry. The rst thing you should build is a woodcutters hut, around which a woodcutter fells trees, and a sawmill where the logs are made into planks. Always take care to keep transport routes as short as possible! The next step is to build a quarry near an outcrop of rock. The stonecutter hews stones into blocks, which are used for building. And already you have the basics for constructing buildings. However, all of this only works if your buildings are connected to the headquarters by roads.

ings, or supplies other buildings with the goods they need. Closely connected with this is the exploration of territories outside the borders of your settlement. These areas are blacked out to begin with, but they can be made permanently visible by sending out a scout to explore them. To improve the scouts effectiveness, you can build a lookout tower near a border. This signicantly extends the scouts range, as he can see much further, even over hills and water. Roads are automatically improved in the course of the game when the volume of transported goods reaches a certain level. Using pack donkeys increases the transport capacity. As your settlement grows, you should build storehouses to reduce trafc congestion and keep transport routes short. Mining Finding and exploiting mineral resources plays an important role in the world of the Settlers. The geologist can help here. If he discovers a mineral resource, a corresponding mine can be erected on the location of his nd which then yields the mineral resource. There are four mineral resources: Coal, iron ore, gold und stone: The gold mine serves military purposes, because only with the help of gold coins from the mint can soldiers be promoted to higher ranks. The iron smelting works extracts iron from the ore from the iron mine, which in turn is used to make shields and swords in the smithy, and tools in the metalworks. Coal mined in the coal mine is the most important mineral resource, as it is needed as a second resource at the mint to produce gold, in the iron smelting works to extract iron from ore, and in the smithy and the metalworks to forge iron. In other words, without coal no gold coins, weapons or tools can be produced. The stone mine yields stone from underground deposits, which is then used to construct buildings and as ammunition for the catapult. The geologist also reports on water found underground. In this case, a well can be built near the place where it is found. Tools production Tools form the backbone of every settlement, because without them hands cannot become skilled workers who work in buildings. At the beginning of the game, a certain number of skilled workers and tools are already in the headquarters. However, these will be used up quite quickly if you expand your settlement and erect buildings. It is important, therefore, to lay the foundations for tool production at an early stage of the game. You cannot get your tool production going just like that, though, because

as in most areas of a settlement certain conditions must be met rst. You need raw materials for production (planks and iron) and several production buildings: Planks are made by the carpenter from the logs supplied to him by the woodcutter, so the rst things you need to produce tools are a woodcutters hut and a sawmill. Iron is unfortunately not quite so easy to come by. It can only be produced by the iron smelter who needs coal and iron ore for his work, so in order to make tools you need an iron smelting works, an iron mine and a coal mine quite apart from the mineral resources, which have to be found and mined rst, of course. Once you have all of these things, you can build a metalworks (as near as possible to the iron smelting works and the sawmill) and start producing tools. The menu Global Economy Settings allows you to dene what types of tools are produced. Food supply chain For most Settlers, the food supply chain is if no importance. Miners, however, need food in order to keep their strength up in their strenuous job. Three foodstuffs form the basic diet of the mine workers: Fish, bread and ham. The more varied the diet of the miners, the better they will work. Ideally, they should be supplied with all three foodstuffs. The sh supply is the least problematic. The sherman catches sh and supplies them to the miners without further processing. Making bread is a little more complicated. The baker needs water and our to bake bread. He gets water from the well, and our from the mill. To ground grain to our, the mill is dependent on the supply of grain, which is grown on the farm. Ham is provided by two suppliers: The hunter cures game that he has brought down to make ham and can therefore, like the sherman, supply his product directly without any subsequent processing. The butcher needs pigs to produce ham, which must be bred on a pig farm. A pig farm needs grain and water for its operation, so it can only make produce if you have a farm and a well. There are two more products in the food supply chain which do not serve as foodstuffs for the miners, but do require resources produced in this cycle: The donkey farm breeds pack donkeys, which double the transport capacity of the roads in the Settlers empire. Like the pig farm, the donkey farm needs grain and water to operate. The brewery uses grain and water to brew beer which, besides shields and swords, forms the basic equipment of soldiers.

4.4 Territorial expansion and troops To expand your territory, you must build a barracks, a guard house, a watch tower or a stronghold near a border. Once the building is completed and manned by your soldiers, your border is automatically extended outwards, i.e. you gain additional territory which can then be settled. If you have to share the map with other parties, you may have to use your military not only to expand your borders, but also for defence and attack. To equip/recruit soldiers you need three items: Swords, shields, and beer. Swords and shields are made by the weaponsmith in the smithy. For this he needs coal and iron. The latter is produced exclusively by the iron smelting works, which in turn requires iron ore and coal. Beer comes from the brewery, which needs water and grain for brewing. Grain can only be grown on the elds of a farm. It is not possible to equip a soldier from the stocks of different storehouses, in other words all items (sword, shield and keg of beer) must come from the same storehouse or the headquarters! The higher the rank of a soldier, the better he will ght. Soldiers can only be promoted with the use of gold coins. These are produced in the mint by smelting gold with the use of coal. There are ve ranks in all: private, corporal, sergeant, ofcer and general. Please note that military buildings can only be built at a certain minimum distance from one another and from the headquarters. In order to be prepared for a confrontation with the enemy, you should send out scouts, who can see far beyond the borders of your territory (especially if they are in lookout towers), and will gain you precious time to take preventive measures if need be. If an enemy is sighted, the catapult can be of great service to you both as an offensive weapon and for defence, as it can destroy your adversarys military buildings. An attack can also be mounted on enemy military buildings. If the attacker wins, he can occupy the enemy military building with his own soldiers and use it himself. In this case, the surrounding enemy production buildings and storehouses are destroyed. If the defending party wins, the victorious defenders return to their buildings. In front of each of your military buildings you will see a white ag to the left of the entrance and a agpole with small blue banners to the right. These signify the following: The white ag indicates the distance of the building to the enemy border. If it is completely white, the enemy border is far away. If it displays a diagonal

black stripe, the building is within medium distance of the enemy border. Military buildings near a hostile border y a white ag with a black cross. The number of blue banners on the agpole shows how many soldiers are currently in the military building. 4.5 Seafaring To navigate rivers and oceans, you need boats and ships, both of which are made in the shipyard. As soon as a shipyard is built and operational, it starts producing boats.These can only be used to transport goods over short distances via waterways; they cannot transport passengers. Waterways can be established between ags situated on the coast, but their locations are limited. To transport passengers, launch expeditions into unknown regions, and settle foreign islands, you need ships which can travel long distances across water. To be able to use ships, you need to build a harbour. Harbours can only be built on construction sites which are marked by an anchor symbol and, of course, are situated on the coast. A harbour also serves as a storehouse. As soon as a ship is equipped for an expedition, i.e. all goods and settlers are on board, it can put out to sea. If the ship discovers a suitable construction site for another harbour, the settlers from the ship can build one with the goods from the ship. Once it is built, goods are transported automatically between the two harbours. A ship can transport up to 12 different goods and/or settlers per journey.

5. Appendix
5.1 Hotkeys

Space Bar View Construction Sites on/off B Open Buildings Menu C Open Stats H Go to Headquarters I Open Inventory (Goods) L Open Global Economy Settings M Toggle minimap on/off N Toggle reports on/off

10

11

P Pause game on/off S Open Settings Menu T View mission objective V Toggle game speed Y Show/Hide User Interface Insert Rotate view right Delete Rotate view left Home Go to Headquarters Page up Zoom out Page down Arrow key up Arrow key down Arrow key left Arrow key right Zoom in Scroll screen up Scroll screen down Scroll screen left Scroll screen right

Warranty

Ubisoft guarantees to the original purchaser of this computer software product that the compact disc (CD)/cartridge supplied with this product shall not show any default during a normal use period of ninety (90) days from the invoiced date of purchase. In the rst instance please return the faulty product to the point of purchase together with your valid receipt. If for any reason this is not possible, (and it is within 90 days of the purchase date), then the faulty compact discs/cartridges should be returned to Ubisoft at the below address, along with a dated receipt, location of purchase, a statement describing the fault, and all original packaging. Address for returns: Customer Support, Ubisoft, Chantrey Court, Minorca Road, Weybridge, Surrey, KT13 3DU Where a CD key is required to access on-line game play, this cannot be reproduced or replaced. It is the responsibility of the original purchaser to keep this CD key secure. Lost, stolen or damaged CD keys cannot be replaced.

Enter Start Chat Right mouse button Rotate camera O (Cursor above Follow Settler Settler) Esc Open Game Menu

12

13

UBISOFT CONTACTS AT YOUR DISPOSAL


TECHNICAL SUPPORT NEW: To serve you better, Ubisoft is now providing full ONLINE support, to solve your gaming problems quickly and efciently. Simply go to http://www.ubi.com/uk and visit the Ubisoft Frequently Asked Questions rst! By visiting our FAQ database, you can nd exactly the same answers that are available to you by calling or sending web-mail to our support representatives. This service is free and available 24/7! If for any reason you do not nd the answer to your question, you can click on the Ask a question link in the FAQ to send us a web-mail, ensuring that we get all the important information on your system and your problem so we can answer correctly the rst time. Make sure to include all information on your system, your problem, and the game you are playing. If you do not have internet access, Our support representatives can assist you from 8:00 am until 10:00pm daily (excluding Bank Holidays) on Telephone: 0905 482 0109 Calls cost 30p per minute. Please be at your system when calling Ubisoft for support. Australian technical support Technical Support Info Hotline 1902 262 102 (calls are charged at $2.48 per minute including GST. Higher from public and mobile phones). HINTS & TIPS Looking for cheats to go up to the next level? Call our 24 hour automated Hints line: 0906 646 8477. Calls cost 1.00 per minute. Please ask permission from the person who pays the phone bill before making the call.

NOTES

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NOTES

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