The Bonedancer V2
The Bonedancer V2
The Valkyn followers of Bogdar brought necromancy to Midgard. Bogdar believes that those who prove unworthy in life should be given a chance to prove their worth in death. Bonedancers channel the souls of the unworthy into fallen enemies, animating the corpses to prove their worth through craft or combat. Souls of unworthy midgardians linger in the ethereal realm between life and death, waiting for a second chance. Hopeful souls congregate around bonedancers, hoping to be drawn into existence once more.
Look Listless or lacking eyes. Bald, patchy or braided hair. Opaque, cracked or taught skin. Lithe, feeble or tiny body.
Starting moves Choose a specialization and gain the following move: Heart of Darkness: You have felt the deep darkness in the heart of Bogdar. You may shoot a bolt of crackling darkness, roll +WIS. On a 10+ deal your damage. On a 7-9, deal your damage but you forget this spell until you have time to commune with Bogdar. Prayer of Suppression: Bogdar has blessed your soul; deep within lies a void that swallows all light. When you Hack and Slash, you may heal half of the damage you deal. Dance of Bones: Your magic strengthens the very bonds that hold a risen warrior together. When you use Risen Retinue, you may instead create bone armor, gain +1 armor.
You start with these moves: Animate Bone Commander When you command a humanoid corpse to rise once more and serve as a vessel for an unworthy soul roll +WIS. On a 10+ gain three hold. On a 7-9, gain two hold. On a miss gain one hold.
The Bone Commander acts when you command it in a booming voice. It can perform simple tasks, fight and defend. INT and CHA based moves cannot be used. Your Bone Commander rises with ancient weapons of Midgard, choose one armament below and describe the commander: Great-Weapon: STR +2, DEX +0, CON+0, WIS+1, d6 damage, messy Shield Bearer: STR +0, DEX +0, CON +2, WIS+1 d4 damage, +1 armor when adjacent Two-weapon: STR+0, DEX +2, CON +1, WIS +0 d4 damage, precise, near
When the Bone Commander is struck or damaged substantially it loses one hold. When you have zero hold the Bone Commander, and any ancient weaponry, turn to dust. Risen Retinue When a Bone Commander serves you, you may use the necromantic gifts of Bogdar to animate a skeletal corpse roll +WIS. On a 10+ you animate one skeletal companion; choose one purpose and one drawback. On a 7-9, you animate one skeletal companion; choose one purpose and three drawbacks. You may only have one companion at a time. Your skeletal companions act alongside yourself or your commander, gain bonuses listed below. Choose a purpose and describe the companion: Warrior: +1 damage. Body Guard: May be sacrificed when the commander would lose a hold. Skeletal companions are often created from bones cobbled together resulting in a plethora of drawbacks: chattering, brittle, limping, handless, annoying, blood-thirsty, covetous Midgardian +1 forward
to
Defy
Danger
against
freezing
environments
and
cold
effects.
Lore of Bogdar When you Spout Lore about death, the afterlife, second chances or burial practices take +1 forward. Flay Flesh With but a touch you cause flesh to fall from the bones of a corpse. Of Fell Fellows Perhaps its the boney companions you keep, the strange god you worship or your uneasy appearance that makes strangers whisper when you enter the room. Whatever it is, you are spooky, take -1 to Parlay with those who do not understand you or your purpose.
Choose an alignment
Good: You show mercy and give someone a second chance to prove themselves. Neutral: Talk to a fallen warriors spirit. Evil: Slay a helpless weakling to serve as a vassal for your mighty Bone Commander.
Gear Your Load is 9+STR. You start with dungeon rations (5 uses, 1 weight) and a weathered leather robe (1 armor, 1 weight). Choose your weapon: o Gnarled Staff (close, two-handed, 1 weight) and skull mask (0 weight) o Bone-clawed Glove (hand, 1 weight) and bronze censor (1 weight) Choose one: o Adventuring Gear (1 weight) and healing potion (0 weight) o 2 Healing Potions
Advanced Moves When you gain a level from 2-5, you may choose one of these moves:
Risen Magus (May not choose Risen Seer or Risen Warlord) You are spiritually close to Bogdars atrophied heart; the source of your necromantic powers. When you create a Bone Commander, it may be risen as a robed magus, that wields necromantic magic. Magus: STR -1, DEX +1, CON+0, WIS+2, crackling, necrotic energy springs from the fingertips of the magus dealing d6 damage to one creature. When you creature a skeletal companion, you may choose the following: Thrall: May be sacrificed instead of forgetting a spell, having it revoked or otherwise losing it by you or an ally. Risen Seer (May not choose Risen Magus or Risen Warlord) Through you, the powers of life and death flow; this is Bogdars greatest blessing. When you create a Bone Commander, it may be risen as a blessed seer, one that utters prayers of Bogdar. Seer: STR +0, DEX +0, CON+1, WIS+2, Your hit point total increases by your WIS. d4 damage.
When you creature a skeletal companion, you may choose the following: Neophyte: Allies and you gain +1 additional hit point when healed. Risen Warlord (May not choose Risen Seer or Risen Magus) Bogdar has gifted you with an obsession and perfection of animation. When you create a Bone Commander, it may be risen as an armor clad Jarl. Jarl: STR +2, DEX +0, CON+1, WIS+0, d6 damage, +1 piercing, +1 hold When you creature a skeletal companion, you may choose the following: Huskarl: May be sacrificed to Defend yourself, commander or ally. Choose one Defend option. Retainer The maximum number of risen companions you may have at once is two. Chattering Secrets Your bone commander chatters constantly. When you shake your commander out of frustration roll +STR. On a 10+ you learn a secret of either the corpse or the spirit inhabiting it. On a 7-9, you learn a secret as above but the commander loses one hold. Multiclass Dabbler Get one move from another class. Treat your level as one lower when choosing the move. Ossify Skeleton (Requires Flay Flesh) When you grab onto a creature and cause its bones to stiffen and twist roll +WIS. On a 10+ the creature buckles over in agony, unable to move for a short time. On a 7-9, it still buckles over but Of Unusual Kith When you parlay with undead or spirits take +1 forward. You do not take the -1 Parlay from Of Fell Fellows when parlaying with undead or spirits.
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.