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Andy Kim (Level Designer - Scripter) : Skills

This document is a resume for Andy Kim, a level designer and scripter. It summarizes his skills and experience, which include level editors like UDK and Hammer Editor, art editors like 3ds Max and Photoshop, and programming languages like Lua, C#, C++ and Java. It details his work experience at companies like Skylanders and Filament Games, as well as personal projects using engines like UDK and Unreal Editor 3.0. It also lists his education in level design from Guildhall of Southern Methodist University and psychology from University of Wisconsin - Parkside.

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0% found this document useful (0 votes)
70 views2 pages

Andy Kim (Level Designer - Scripter) : Skills

This document is a resume for Andy Kim, a level designer and scripter. It summarizes his skills and experience, which include level editors like UDK and Hammer Editor, art editors like 3ds Max and Photoshop, and programming languages like Lua, C#, C++ and Java. It details his work experience at companies like Skylanders and Filament Games, as well as personal projects using engines like UDK and Unreal Editor 3.0. It also lists his education in level design from Guildhall of Southern Methodist University and psychology from University of Wisconsin - Parkside.

Uploaded by

RustedApple
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Andy Kim ( Level Designer Scripter )

9B Denise Dr. Latham, NY 12110 | (518) 478-2812 Portfolio: http://andykim.carbonmade.com | ankim.jin@gmail.com

Skills -----------------------------------------------------------------------------------------------------------Level Editors: UDK and Unreal Editor 3.0 Hammer Editor (Half Life 2, Left 4 Dead) Bethesda Editor Art Editors: 3ds Max Adobe Photoshop Flash CS4 Programming Languages: LUA ActionScript 3 C# & XNA Java C++

Other: Scrum

Work Experience ---------------------------------------------------------------------------------------------

Skylanders: Swap Force Game Designer

Feb 2012 July 2013

Created a level, from start to finish, with close collaboration with my artist Prototyped ideas using C# scripting

Osiris: Legends - Intern Designer/Programmer

Jun 2011 Aug 2011

Designed and implemented new player abilities through C++ and Lua coding Expanded the Eye of Horus C++ codebase to include minimap support

Filament Games - Programmer Intern

Feb 2009 May 2009

Created special effects using particles, perlin noise, and displacements Personal Work ------------------------------------------------------------------------------------------------

Fury of the Ancients - Level Designer (UDK)

Jan 2011 May 2011

Created ice level; focusing on player interaction and ease of flow Kept vision of level consistent through continual communication with team

Drive! - (Unreal Editor 3.0)


Researched what Quick Time Events did right and wrong

Aug 2011 Oct 2011 Jan 2011 Mar 2011

Power Overwhelming - Level Designer (Hammer Editor)

Studied some of the weakest missions from Half Life 2; then created a mission that implemented those missions core gameplay while fixing their weaknesses

Out of Ammo - Level Designer (Unreal Editor 3.0)

Nov 2010 Dec 2010

Created an entirely new weapon to the game with focus on fun and accessibility

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Andy Kim ( Level Designer Scripter )

Education -----------------------------------------------------------------------------------------------------Specialization in Level Design Guildhall of Southern Methodist University January 2010 December 2011 B.S. in Psychology University of Wisconsin Parkside August 2005 December 2009 Accomplishments ------------------------------------------------------------------------------------------ 2010 Grand Prize Essay Winner Austin GDC Game Narrative Review Game Design Challenge (gamecareerguide.com) Best Entries http://www.gamecareerguide.com/features/673/results_from_the_game_design_.php Humana Game Idea Contest (HG4H) Semifinalist

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