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Four Spins To Win

The document describes a betting system called the "Four Spins to Win System". The key points are: 1. Track 33 consecutive spins of a roulette wheel and only bet when 17 or more numbers remain unhit. 2. Place bets on the unhit numbers and let the wheel spin 4 more times for a total of 37 spins. 3. If no wins after 37 spins, restart tracking the next set of 33 spins until 17 numbers are unhit again. 4. A formula is used to calculate the amount to bet on each number based on the minimum acceptable profit set by the user. The bet amount starts at 1 unit and increases until the formula predicts a profit higher than

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0% found this document useful (0 votes)
163 views2 pages

Four Spins To Win

The document describes a betting system called the "Four Spins to Win System". The key points are: 1. Track 33 consecutive spins of a roulette wheel and only bet when 17 or more numbers remain unhit. 2. Place bets on the unhit numbers and let the wheel spin 4 more times for a total of 37 spins. 3. If no wins after 37 spins, restart tracking the next set of 33 spins until 17 numbers are unhit again. 4. A formula is used to calculate the amount to bet on each number based on the minimum acceptable profit set by the user. The bet amount starts at 1 unit and increases until the formula predicts a profit higher than

Uploaded by

sirgascone
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Four Spins to Win System By Robert Eaton Rules: 1.

. Track thirty-three consecutive spins of the wheel until only twenty numbers (or less) have hit in those thirty-three spins (I.E. There are at least seventeen numbers that remain un-hit).

1.1. If in thirty-three spins more than twenty numbers have come out (I.E. there are less than 17 unhit numbers), you continue spinnin an! re-trackin the previous thirty-three spins until rule "umber #ne becomes true.

2. #nce bets are place! (as per rule 1 of $%hen to &et' below), you then finish out the set of thirtythree spins you have alrea!y tracke!, all the way to spin thirty-seven (bets are left on the table for a total of four spins of the wheel).

3. (fter you have spun the wheel for the )7th time, if you haven*t won, that bettin session is over an! you re-track the previous set of thirty-three spins until rule one is true a ain. (rule one shoul! automatically be true when a loss occurs). When to Bet: 1. +ou place your bets anytime ,ule #ne is true. Where to Bet: 1. +ou bet on all the un-hit numbers in the set of thirty-three spins you have tracke!. How Mu h to Bet: 1. &et (mount is base! on this formula- (if you !i!n*t !ownloa! the calculator) 1.1 !" the user has the option #start "orm last loss until win$ turne% on, then the formula woul! look like this: (amount bet on each number *36) - (amount bet on each number * number of numbers bet on)+previous losses since the start of playing)) . profit on a win - if this amount is less than the user input of $minimum a eptable pro"it' increase $amount bet on each number' by 1 unit until $profit on a win' is reater than the user input of $minimum a eptable pro"it'. 1./ If the user has the option $start from last loss until win' turne! off, then the formula woul! look like this- (amount bet on each number * 36) (amount bet on each number *number of numbers bet on) + previous losses since the start of that betting session)) = profit on a win - if this is amount is less

than the user input of $minimum a eptable pro"it' increase $amount bet' by 1 until $profit on a win' is reater than the user input of $minimum a eptable pro"it'. 0o here is the formula in action1ser says the minimum acceptable profit is- 2 units ,ule one is true, so bets can now be place!. In this e3ample let*s say rule one is true because there are 17 un-hit numbers. The formula now fi ures out how much to put on those 17 numbers like this(14)5)-(1417)67)).18 9 the amount to profit is reater than 2 so it places one unit on those 17 numbers. (the formula always starts with 1 as the amount to bet on each number an! works its way up). :et*s say we lose this bet, the formula now calculates a ain how much to put on each number (14)5)-(1417)617))./ 9 the amount to profit is less than 2 so it increases the $amount to bet on each number' by one unit. (/4)5)-(/417)617))./19 the amount is reater than 2 so it places / units on the 17 unhit numbers.

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