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Final Fantasy VI Advance

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0% found this document useful (0 votes)
381 views244 pages

Final Fantasy VI Advance

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Final Fantasy VI Advance: FAQ/Walkthrough by Dark Vortex Version 0.9, Last Updated 2008-08-22 View/Download Original ile !

osted by "a#e $%s &et'rn to Final Fantasy VI Advance (GBA) FAQs & Guides Liked t(is $%) *li+k to re+o##end it to ot(er "a#e $%s 'sers.
. . '*'%. , .%%% `%%%%%@@%% . ,. % %%%@.%%% %%@% %%@@@#%@ @%.,%@@%%@@%. %@, %@%%@ @@% %. @@ @,.@%%%@@@%% %%.%%@@@%@@@@% ### # # # ##%$#@ @$%### ## # # ### ## ### # # # # # # # # # # ## #% @@% # # ## # # # # ## # # # # # # # # ## # # ##@# %@ %@# # ## ## # # # ## # # # # # ## # # ## ####%#% , @%## #### # ## # #### # # # # # # # # # #@## #### .%# # ## # # # # ## ### # # # # .%%%# # ' ' ' _____________________________________________________________ | _ ___ _ ___ _ _ ____ ____ | | | /_` | ` \ / /_` | `| |/ __| ___| '__| _|_

| | | |

/ _ `| |) \ ` / _ `| ,` |

/_/ \_\___/ \_/_/ \_\_|`_|\____|____|

| _____________________________________________________________|

The ancient War of the Magi... When its fla es at last rece!e!, onl" the charre! h#s$ of a %orl! re aine!. &'en the (o%er of agic %as lost... )n the tho#san! "ears that follo%e!, iron, g#n(o%!er, an! stea engines too$ the (lace of agic, an! life slo%l" ret#rne! to the *arren lan!... +et there no% stan!s one %ho %o#l! rea%a$en the agic of ages (ast, an! #se its !rea! (o%er as a eans *" %hich to con,#er all the %orl!... ... -o#l! an"one tr#l" *e foolish eno#gh to re(eat that ista$e. *///////////////////////////////////////////////////////////////////// ////////* *0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1*

2inal 2antas" 3) 4!'ance 245/Wal$thro#gh 6"7 8ar$ 3orte9 :5#an ;in) !ar$'orte9fa,s@" ail.co 3ersion <.= *0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1* *///////////////////////////////////////////////////////////////////// ////////* This g#i!e a" *e fo#n! on the follo%ing sites7

>htt(7//%%%.ga efa,s.co ?11111111111111111111111111111111111111111111 >@a e245s? >htt(7//%%%.ga es(ot.co ?11111111111111111111111111111111111111111111 >@a eA(ot? >htt(7//fa,s.ign.co ?111111111111111111111111111111111111111111111111 >)@B 245s? >htt(7//%%%.neosee$er.co ?111111111111111111111111111111111111111111 >Beosee$er? >htt(7//%%%.!lh.net?11111111111111111111111111111111111111>8irt" Cittle Del(er? >htt(7//%%%.cheats.!e?1111111111111111111111111111111111111111111111 >-heats.!e? >htt(7//%%%.s#(ercheats.co ?11111111111111111111111111111111111111 >A#(er-heats? >htt(7//%%%.honestga ers.co ?111111111111111111111111111111111111 >Donest@a ers? This g#i!e is co("right :c)E<<F1E<<G 5#an ;in *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H Ta*le If -ontents H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* >J<<<? >E<<<? >K<<<? >KJ<<? >KE<<? >KK<<? >L<<<? >M<<<? >MJ<<? J. )ntro!#ction............................................... E. 245........................................................ K. 6asics..................................................... K.J. -ontrols........................................... K.E. 6attle A"ste ...................................... K.K. &s(ers............................................. L. -haracters................................................. M. Wal$thro#gh................................................ M.J. The &s(er..........................................

M.E. 6anon of the Net#rners............................. >ME<<? >MK<<? >ML<<? >MM<<? >MP<<? >MF<<? >MG<<? >M=<<? >M<J<? >M<JJ? >M<JE? >M<JK? >M<JL? >M<JM? >M<JP? >M<JF? >M<JG? >P<<<? >PJ<<? >PE<<? >F<<<? >FJ<<? >FE<<? >FK<<? >FL<<? >G<<<? >=<<<? >=J<<? >=E<<? >=K<<? M.K. The Oart" Ne#nites................................. M.L. )n Aearch of Terra................................. M.M. )nfiltrating the Magite$ 2actor"................... M.P. To the Aeale! @ateQ................................ M.F. The 6an,#et........................................ M.G. Aanct#ar" of the &s(ers............................ M.=. Worl! of N#in*..................................... M.J<. @era!*............................................ M.JJ. 4 Be% Oair of Wings*.............................. M.JE. 8ee( 8rea ing..................................... M.JK. The Aha!o% 6an!it................................. M.JL. Nel an! @ra (s...................................

M.JM. The Treas#re D#nter............................... M.JP. -o (leting the Oart".............................. M.JF. Ore(arations...................................... M.JG. The -#l ination*.................................. P. &9tra 8#ngeons............................................. P.J. 8ragon's 8en....................................... P.E. Ao#l Ahrine........................................ F. &,#i( ent Cisting.......................................... F.J. Wea(ons............................................ F.E. Ahiel!s............................................ F.K. Dea!%ear........................................... F.L. 6o!" 4r or......................................... G. Nelic Cisting.............................................. =. Magic A(ells............................................... =.J. White Magic........................................ =.E. 6lac$ Magic........................................ =.K. A#((ort Magic......................................

J<. &s(er Cisting............................................ >J<<<<? JJ. Aho( Cisting............................................. >JJ<<<? JJ.J. Wea(on Aho(s..................................... >JJJ<<? JJ.E. 4r or Aho(s...................................... >JJE<<? JJ.K. Nelic Aho(s...................................... >JJK<<? JE. 6oss Cisting............................................. >JE<<<? JK. 6estiar"................................................. >JK<<<? JL. 3ersion Distor".......................................... >JL<<<? JM. Cegal 8isclai ers........................................ >JM<<<? JP. -re!its an! -losing...................................... >JP<<<? na e etc.) To fin! a section ,#ic$l", (ress -trl12 an! t"(e in either the of the section along %ith its content n# *er :ie. J., E., K., IN "o# can #se the co!es on the far right. Ai (l" t"(e in the *rac$ets %ith the co!e n# *er to get a R# (. *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H J. )ntro!#ction >J<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* 2inal 2antas" 3) is " fa'orite NO@. )''e al%a"s *een eaning to %rite #( a g#i!e for the AB&A 'ersion, *#t ne'er reall" got the chance to. The @64 re1 release of this ga e (i,#e! " interest "et again an! oti'ate! e to finall" for #late this g#i!e. &'er" little thing that a!e the original 2inal 2antas" 3) on the AB&A s#ch an en!earing ga e is still intact, %ith a fe% t%ea$s. Ao e of the scri(t has *een re!one to to#ch o'er the inor ista$es of Te! Woolse" %ith the original cart. 4 fe% ne% &s(ers, agic s(ells, an! e'en t%o ne% challenging !#ngeons ha'e *een a!!e!. )n a!!ition, a S5#ic$sa'eS o(tion has *een a!!e! :cons#lt the 245 section for ore infor ation).

4s a si!e note, the fact that "o# can act#all" _r#n_ in this ga e :%itho#t %earing a #seless relic) is a go!sen! alone. *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H E. 245 >E<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Do% can ) get ri! of freeTe stat#s. >4? Use an" fire1*ase! a*ilit" on the affecte! #nit to !efrost hi /her.

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? What are the fo#r ne% &s(ers in the @64 'ersion. the *" an! the >4? The" are -act#ar :attaine! *" fighting @iganta#r in !esert %here -act#ar's fre,#ent), Ce'iathan :attaine! fighting Ce'iathan on the ferr" *et%een Ao#th 2igaro Bi$eah), @ilga esh :attaine! *" fighting @ilga esh in -olise# ), an! 8ia*olos :attaine! in the 8ragon's 8en !#ngeon). H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Do% !o ) get @a# to Roin sho(. #ntil an! he " (art" on the 3el!t. the ite onsters

>4? @o to Mo*liT an! (#rchase 8rie! Meat fro

Then, ret#rn to the 3el!t an! $ee( fighting @a# (o(s #( after a *attle. Thro% hi %ill Roin the (art".

the 8rie! Meat

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Where can ) see Aha!o%'s !rea s.

>4? +o# can see the first fo#r as soon as "o# recr#it Aha!o% in that i (ossi*le the Worl! Vohlingen. Ai (l" slee( at the inn. There's a chance Aha!o% %ill ha'e one of his !rea s. The last one is to iss *eca#se it co es #( %hen "o# fin! Aha!o% in if Aha!o%'s not a'aila*le).

of N#in :or Nel

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Where can ) fin! the -hainsa%. cloc$ re'ealing >4? Dea! o'er to WoTo in the Worl! of 6alance an! set the in the inn to P7J<7M<. 4 secret area %ill o(en #(, a chest containing this Tool. H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Do% !o ) sa'e Aha!o% on the 2loating -ontinent. >4? When "o# reach the 6lac$Rac$ to esca(e, %ait #ntil the ti er "o#. )f in the r#ns !o%n to si9 secon!s. Aha!o% %ill sho% #( to Roin "o# !o not %ait for hi , he %ill not *e recr#ita*le Worl! of N#in.

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? What e'ents are ga e7 an!ator" in the Worl! of N#in.

>4? The follo% ,#ests are re,#ire! in or!er to *eat the 1 -eles7 Aolitar" )slan! 1 &!gar7 2igaro -astle 1 AetTer7 8arill's To *

%hich is

-o (leting those ,#ests %ill get "o# the airshi(, necessar" to reach Vef$a's To%er.

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Do% can ) o*tain an Irgan"9. >4? 6et a 2la etong#e, Th#n!er 6la!e, or )ce*ran! at the -olise# an! %in the fight. The Irgan"9 %ill *e the

re%ar!.

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H

>5? Do% !o ) o*tain a Cight*ringer. >4? 6et the Nagnaro$ at the -olise# attain Cight*ringer an! %in the fight to

the Cight*ringer. 4lternati'el", "o# can steal a fro Vef$a in the final *attle.

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Where can ) o*tain the &9cali(oor. the a$e s#re >4? The &9cali(oor has a 'er" rare chance of a((earing in a#ction ho#se in ;i!oor. )t goes for M<<<<< @il, so "o#r %allet can han!le the cost %hen it sho%s #(. H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Where is the Aera(h &s(er. >4? The Aera(h &s(er can *e (#rchase! fro *ehin! Worl! of !o%n to N#in, gil. H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Where !o ) learn Aa*in's Ohanto locate! arrange! there. F<. Aa*in %ill learn this techni,#e on his o%n at le'el N#sh. a hi!!en in the an

the relic sho( in TTen. )f "o# tal$ to hi

6alance, his (rice %ill *e K<<<< gil, *efore going J<<<< gil later on. When "o# eet hi in the Worl! of

he'll offer to sell the #seless glo%ing stone for J<

>4? 3isit 8#ncan's -a*in in the Worl! of N#in, %hich is northeast of Barshe. )t's in the i!!le of fi'e trees

in a SHS sha(e. 6ring along Aa*in an! he'll learn it

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? What are the 8ragons an! %here are the" locate!. fo#ght %ill *e 8en %ill >4? There are eight "thical 8ragons. 4ll of the can *e

in the Worl! of N#in. U(on !efeating all of the , "o# re%ar!e! %ith the -r#sa!er &s(er, an! the 8ragon's

*e #nloc$e!. Their locations are as follo%s7 1 1 1 1 1 1 1 1 Ator 8ragon7 Mt. WoTo 6l#e 8ragon7 4ncient -astle Ne! 8ragon7 Ohoeni9 -a'e )ce 8ragon7 Barshe -liffs &arth 8ragon7 I(era Do#se Dol" 8ragon7 -#ltists' To%er A$#ll 8ragon7 Vef$a's To%er @ol! 8ragon7 Vef$a's To%er

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Do% !o ) attain the I!in &s(er. >4? Dea! to the 4ncient -astle in the Worl! of N#in, %hich can *e *et%een -astle. H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Do% !o ) attain the Nai!en &s(er. >4? 4fter attaining the I!in &s(er, fin! the (etrifie! 5#een an! (o%erf#l, *#t she %ill t#rn I!in into Nai!en, %hich is !oes not co e e,#i((e! %ith a s(ee! *on#s. ore reache! *" getting off at the *rea$ on the Ro#rne" Vohlingen an! the !esert %hen on the o'ing 2igaro

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? -an ) ha'e *oth I!in an! Nai!en. >4? Bo, "o# can onl" ha'e one or the other. I!in can *e transfor e! into Nai!en at an" (oint in the ga e. Ince transfor e!, Nai!en cannot *e re'erte! *ac$.

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Where are the &s(ers Wona Aee$er an! @ole . Do#se in seg ent #ntil the J<<<< @il >4? These t%o &s(ers can *e (#rchase! at the 4#ction ;i!oor after co (leting the Magite$ Nesearch 2acilit" of the ga e. ;#st $ee( 'isiting the 4#ction Do#se agicite co es #( for a#ction. Wona Aee$er goes for an! @ole goes for E<<<< @il.

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? Where can ) fin! a @ro%th &gg. 3) insi!e !ro( fro >4? There are t%o o*taina*le @ro%th &ggs in 2inal 2antas" 4!'ance. The first can *e fo#n! in a hi!!en roo 8arill's To * an! the secon! can *e attaine! as a @argant#a in the 8ragon's 8en. H111111111111111111111111111111111111111111111111111111111111111111111 11111111H >5? What is 5#ic$sa'e. >4? The 5#ic$sa'e o(tion is essentiall" an e ergenc" sa'e feat#re #sef#l %hen "o# a !elete!, so "o# an" sa'e that sa'es an! ret#rns "o# to the ain en#. This is

%hen "o# are r#nning lo% on *atter" (o%er or si (l" #st sto( (la"ing %itho#t an" sa'e (oint near*". Ince 5#ic$sa'e is loa!e! *ac$ #(, the !ata %ill *e can't a*#se it as a nor al sa'e f#nction. )n or!er to (er anentl" sa'e !ata, "o# #st #tiliTe one of the (oints stre%n thro#gho#t the ga e.

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H K. 6asics >K<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* 6efore "o# *egin (la"ing 2inal 2antas" 3), ) strongl" s#ggest "o# rea! the an#al. 2or those of "o# e #lating or (la"ing a an#al1less ga e, rea! the te9t *elo% *efore "o# *egin. )t isn't the *est reso#rce, *#t it sho#l! gi'e "o# so e *asic $no%le!ge to start %ith. 1111111111111111111111111111111111111111111111111111111111111111111111 111111111 K.J. -ontrols >KJ<<?

1111111111111111111111111111111111111111111111111111111111111111111111 111111111 C 6#tton 111| |111 N 6#tton ___|_________________________|___ .'______/ _________________ \______`. / _ | | \ | _| |_ | | _ | 8irectional 11111|_ I _| | | _ |_|11111 4 6#tton Oa! | |_| | | |_| 11111 6 6#tton | | | | Atart 111111111111 o | | | Aelect 1111111111 o |________|________| / `._______________|_______________.' | |1111Acreen 8irectional Oa! 111111111111111 0 Mo'e the character. 0 Mo'e the c#rsor. 4 6#tton 11111111 0 -onfir . 0 Tal$. 0 &9a ine. 6 6#tton 11111111 0 -ancel. 0 Net#rn to (re'io#s screen. 0 Mo'e faster in to%ns an! !#ngeons :(ress an! hol!). C 6#tton 11111111 0 -hange (ages :a'aila*le in en#s %here >C? or >N? a((ears at the e!ge of the screen). 0 Dol! *oth the C 6#tton an! N 6#tton to _atte (t_ to r#n fro a *attle. N 6#tton 11111111 0 -hange (ages :a'aila*le in en#s %here >C? or >N? a((ears at the e!ge of the screen). 0 Dol! *oth the C 6#tton an! N 6#tton to _atte (t_ to r#n fro a *attle. Atart 11111 0 8is(la" the

ain

en#.

Aelect 111111 0 Use! to s%itch (arties !#ring a

#lti1(art" *attle or !#ngeon.

1111111111111111111111111111111111111111111111111111111111111111111111 111111111

K.E. 6attle A"ste >KE<<? 1111111111111111111111111111111111111111111111111111111111111111111111 111111111 6elo% is an 4A-)) !iagra of the *attle s"ste . The n# *ers corres(on! to the f#nctions of the ar$e! section, %hich are liste! #n!erneath the !iagra . ,1111111111111111111111>J?11111111111111111111111. ||______________________________________________|| | _____| |,'11111111111111. ,11111111111111' | | >E? `1111111111' | | III | | I 1|1 | | \|/ / \ | | | | | / \ I | | >K? 1oo1 >L? | | I / \ | | | | | \|/ GIG | | / \ 1|1 | | / \ | | | | I *I* | | \|/ 1|1 | | / \ / \ | | __________ | |,111111111| |1111111111111111111111111.| | 5#ans | 2ight >P?| C#ther ===/=== |///|| | >M? | N#nic >F?| Do**es PPP/PPP |///|| | | Magic >G?| -al'in <<J/<<J |///|| | | )te >=?| Coc$e <P=/<P= |///|| | | | >J<? >JJ? >JE?| `1111111111'1111111111'11111111111111111111111111' >J? 6attle Message 8is(la" 111 8escri(tions of s(ells or ite s %ill *e locate! here. 4lso, i (ortant *attle te9t %ill also a((ear here. >E? @a e 2iel! 111 4ll the action an! a((earance ha((en on this *oar!. Bor all", there %ill *e a *ac$gro#n! as the *attle area. >K? &ne " Ai!e 111 4ll of "o#r ene ies can *e locate! on the left si!e. >L? +o#r Ai!e 111 4ll of "o#r a'aila*le #nits can *e locate! on the right si!e. >M? &ne ies 111 4ll of "o#r ene ies are liste! here. >P? 2ight I(tion 111 4ttac$ "o#r ene " %ith a (h"sical attac$. >F? A$ill I(tion 111 &ach character in 223) has his/her o%n #ni,#e s$ill. Use this o(tion to #tiliTe %hate'er s$ill it ha((ens to *e. >G? Magic I(tion 111 To cast a s(ell, #se this o(tion. >=? 2lee I(tion 111 )f "o# nee! to #se an ite !#ring an" gi'en o ent, #se this o(tion. >J<? Ba e -ol# n 111 4ll of "o#r characters' na es

are liste! here. >JJ? DO -ol# n 111 The re aining DO for each #nit is right here. >JE? 4T6 ga#ge 111 2inal 2antas" 3) is ore than R#st a t#rn1*ase! NO@. When this ga#ge fills #(, "o#r character can act. The s(ee! of the ga#ge is !eter ine! *" "o#r character's s(ee! an! an" stat#s *ooster :s#ch as Daste). 4T6 stan!s for 4cti'e Ti e 6attle. BIT&7 When "o# are gi'ing an or!er to an character, *e a%are that "o# can (ress left to change 2or ation or (ress right to 8efen! for that ro#n!. 1111111111111111111111111111111111111111111111111111111111111111111111 111111111 K.K. &s(ers >KK<<? 1111111111111111111111111111111111111111111111111111111111111111111111 111111111 2irst intro!#ce! in 2inal 2antas" 3), &s(ers are the creat#res an! onsters ca(a*le of #sing agic. The for s "o#'ll *e #sing, calle! agicite, are the re ains of an &s(er after it has !ie!. +o# %on't *e intro!#ce! to these &s(ers #ntil a*o#t a ,#arter of the %a" thro#gh the ga e. Inl" one &s(er can *e e,#i((e! at a ti e. These &s(ers ha'e three s(ecific f#nctions7 J. The" can *e acti'ate! in *attles :an MO cost a((lies) to assist "o#r (art" *" !ealing !a age to the ene " :Ahi'a, Na #h, )frit, etc.), inflicting so e stat#s ail ent #(on the ene " :Atra", Airen, Ahoat, etc.), or hel(ing "o#r o%n (art" in so e %a" :-ar*#n$le, Unicorn, Aera(hi , etc.). Bote that &s(ers can onl" *e acti'ate! IB-& (er *attle. E. &,#i((ing a character %ith an &s(er allo%s the #nit to learn the agic s(ells associate! %ith that (artic#lar &s(er. More infor ation on that can *e fo#n! *elo%. K. &,#i((ing a character %ith an &s(er allo%s the #nit to *enefit fro the stat *oost associate! %ith that (artic#lar &s(er %hen le'eling #(. More infor ation on that can *e fo#n! *elo%. 111 Magic Master" I'er'ie% 111 -ertain characters, s#ch as Terra an! -eles, are ca(a*le of learning agic s(ells on their o%n thro#gh le'eling. Ither characters, s#ch as Mog an! @a#, ha'e the (otential to cast s(ells !e(en!ing on %hat s$ills the"'re #sing.

Do%e'er, the aRorit" of "o#r (art" has no innate a*ilit" to a#to aticall" learn agic s(ells as the" le'el #(. &'en the characters that !o co#l! still *enefit fro learning ne% agic s(ells as %ell. This is %here the &s(er co es in. &ach &s(er has a list of s(ells that are associate! %ith it. 4longsi!e each s(ell, "o#'ll notice a n# *er :9M, 9J<, 9E<, etc.). This n# *er re(resents the rate at %hich the agic s(ell can *e learne!. What e9actl" !oes that ean. Well, once "o# ac,#ire access to &s(ers, "o#r (art" %ill *egin to gather agic (oints fro finishing *attles. 4t the en! of so e *attles, in a!!ition to the t"(ical &XO an! one" gain, "o#'ll *egin to slo%l" acc# #late agic (oints as %ell :)'ll refer to the as 4O >a*ilit" (oints? to a'oi! conf#sion %ith the MO #se! to cast s(ells). The 4O are #lti(lie! *" the rate of the s(ell :9M eans that J 4O t#rns into M 4O). When 4O total hits J<<% :that's J<< 4O (oints total) for a s(ell, that s(ell %ill *e astere!, eaning that "o# !on't nee! to e,#i( an &s(er R#st to #se the s(ell associate! %ith it. I*'io#sl", s(ells %ith a lo%er rate than s(ells %ith a higher rate. +o# %ill #sef#l s(ells ha'e higher rates of aster" :learne! fro the Nagnaro$ &s(er) has a rate %ill *e learne! at a slo%er (ace #s#all" fin! that %ea$er, less %hereas a s(ell s#ch as Ulti a of 9J.

4c,#ire! 4O onl" goes to%ar!s aster" of a s(ell %hen the &s(er is e,#i((e!Q Aho#l! an &s(er *e !e1e,#i((e!, an" 4O alrea!" gaine! %ill re ain, *#t no ore 4O can go to%ar!s learning the s(ells on the !e1e,#i((e! &s(er #ntil the &s(er is re1e,#i((e! :or another &s(er is e,#i((e! that has the sa e s(ells as the !e1e,#i((e! &s(er). ) $no% all of this so#n!s li$e a lot of infor ation, *#t honestl", it's not to#gh to #n!erstan!. )n s# ar", e,#i( an &s(er an! acc# #late J<< 4O total :after *eing #lti(lie! *" the rates) to learn the s(ell. 4O can onl" go to s(ells %hen an &s(er is e,#i((e!. Ine ore thing7 4B+IB& can learn agic thro#gh &s(ers :e9ce(t for U aro, %ho R#st !oes %hate'er the hell he %ants).

111 Atat 6oost I'er'ie% 111 &s(ers ha'e one other f#nction. Coo$ing at an &s(er, "o#'ll notice that it co es associate! %ith a stat *on#s :s#ch as Magic HJ, DO HJ<%). When an &s(er is e,#i((e! on a (artic#lar #nit, he/she %ill *enefit fro the stat *oost of that &s(er %hen he/she le'els #(. Ai (le, no. This is the reason %h" an" e9(erience! (la"ers (refer to le'el #( their characters later in the ga e, %hen &s(ers are ore %i!el" a'aila*le. Ce'eling #( earl" on eans %aste! le'els that co#l! ha'e *een a#g ente! *" #sing &s(ers to s,#eeTe o#t a fe% e9tra stat (oints. *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H L. -haracters >L<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* 2inal 2antas" 3) has a %hole gang of characters "o# can recr#it thro#gh the ga e. Ao e can onl" *e ac,#ire! in the Worl! of N#in %hereas others are (la"a*le in *oth %orl!s. &'er" character has his/her in!i'i!#al s$ill that is #ni,#e :altho#gh in all honest", o'erall #sef#lness 'aries fro s$ill to s$ill). >111111111111111111111111111111111111111111111111111111111111111111111 11111111? Terra 6ranfor! 0 11111111111111 S4 "sterio#s "o#ng %o an, *orn %ith the gift of ensla'e! *" the @estahlian & (ire...S

agic, an!

Magite$ &s(er (oints

4*ilit"7 Trance 11 This a*ilit" is ac,#ire! after co (leting the Nesearch 2acilit". Using Trance transfor s Terra into her for . )n or!er to #se it, Terra : agic (oints) fro #st first acc# #late 4O

Trance *ar. 8IU6C& an!

*attles 1 this %ill fill #( the agic attac$ an! attac$ %ill

When acti'ate!, Terra's

!a age ta$en fro Do%e'er, *ac$ to isn't eas" !#ring *oss

agic attac$s %ill *e re!#ce! *" half.

Trance is onl" a te (orar" stat#s, as Terra %ill re'ert her h# an for %hen the green *ar r#ns !o%n. Aince 4O en!e! that Trance onl" *e #se!

to co e *", it is reco *attles an! the li$e.

Magic 11 Terra is one of t%o characters in 2inal 2antas" 3) %ho can learn C'l. C'l. C'l. C'l. C'l. C'l. C'l. C'l. 'er" high, her a a*o'e1 J K P JE JG EE EP KK 1 1 1 1 1 1 1 1 agic %itho#t the #se of &s(ers. -#re 2ire Ooisona 8rain Naise 2ira Tele(ort -#ra C'l. C'l. C'l. C'l. C'l. C'l. C'l. C'l. KF LK L= MF PG FM GP == 1 1 1 1 1 1 1 1 8is(el 2iraga 4rise Dol" 6rea$ @ra'iga Melt!o%n Ulti a

Terra is 'er" (o%erf#l. Der s#r(assing

agic attac$ stat starts off argin, a$ing

ost of the other #nits *" a h#ge

(otent s(ellcaster. )n a!!ition, her a'erage.

agic !efense is far

Where Terra shines ho%e'er is in her a*ilit" to %iel! a %i!e 'ariet" of %ea(ons. Terra can e,#i( the strongest s%or!s in the ga e, stat. the right of the !efense, %hich can significantl" *oost her other%ise a'erage attac$ 2#rther ore, she can e,#i( shiel!s an! hea'" ar or. @i'en e,#i( ent, Terra's attac$ (o%er can s$"roc$et. 4n! *eca#se fact that she can e,#i( hea'" ar or an! shiel!s, her agic resistance, an! e'asion can *e a#g ente!. What "o# ha'e here is a 'er" %ell1ro#n!e! character that e9cels in *oth agical an! (h"sical as(ects. Der attri*#tes can *e e'en f#rther *ooste! *" her Trance a*ilit" :tho#gh a! itte!l", it sho#l! onl" *e #se! s(aringl"). Coc$e -ole 0 1111111111 S4 treas#re h#nter an! trail1%orn tra'eler, searching the %orl! o'er for relics of the (ast...S 4*ilit"7 Ateal 11 Coc$e's a*ilit" to steal ite s fro ene ies can

(ro'e to

*e e9tre el" #sef#l o'er the co#rse of the entire ga e. 4 'ariet" s#ccessf#l in of rare ite s can *e attaine! thro#gh its #se, tho#gh steals are o*'io#sl" not g#arantee!. Tho#gh not (ractical *attle, it's a great s$ill to ha'e. 4ltho#gh Coc$e la#!e! as Dis s(ee! *oasts the release a force ene " a" not see li$e #ch, he is fre,#entl"

one of the *est :if not the *est) characters in the ga e. is %here he e9cels the ost. When first ac,#ire!, Coc$e

fastest s(ee! in the ga e. With a ne% &s(er in this @64 re1 that *oosts s(ee! *" t%o (oints, Coc$e *eco es e'en ore of

to *e rec$one! %ith. Ce'ele! #( (ro(erl", he can attac$ %ith lightning1,#ic$ s(ee!, getting in #lti(le attac$s *efore an can e'en attac$ once.

a$ing hi fact that &!ge), for i!a*le

)n a!!ition to s(ee!, Coc$e's %ea(on attac$ is 'er" high, a (o%erf#l force on the *attlefiel!. -o#(le that %ith the he can e,#i( a 'ariet" of range! %ea(ons :6oo erang, Wing %hich can *e #se! fro the *ac$ ro%, an! "o# ha'e ,#ite a

fighter. Coc$e sho#l! al%a"s *e a sta(le e *er in "o#r (art" 1 not onl" for his attac$ (o%er *#t also for his a*ilit" to steal. &!gar Noni 2igaro 0 11111111111111111 SThe "o#ng $ing of 2igaro -astle, i (erial all", an! cha (ion of the technological re'ol#tion...S 4*ilit"7 Tools 11 &!gar e (lo"s Tools in *attle. 4(art fro !ealing !a age, these Tools can also *e #se! to inflict 'ario#s stat#s ail ents. Tools are ,#ite #sef#l earl" in the ga e, tho#gh the" lose so e of their effecti'eness as the ga e (rogresses. 1 4#to -ross*o%7 Atri$es all ene ies %ith a s(ra" of cross*o% so#n!. ene ies. *rilliant *olts. 1 Boise*laster7 -onf#ses all ene ies %ith a *last of 1 6io*laster7 8eals (oison !a age an! sa( stat#s to all 1 2lash7 )nflicts !ar$ness on all ene ies %ith a flash.

1 8rill7 Oenetrates an ene "'s ar or to !eal se'ere !a age. %ea$ness. o'ing. his Tools. high (o%er !a age all 2lash all 1 -hainsa%7 8a ages or instantl" !is(atches an ene ". 1 8e*ilitator7 4ssigns an ene " a ran!o ele ental 1 4ir 4nchor7 -a#ses an ene " to self1!estr#ct #(on &!gar is a h#ge !ri'ing force earl" in the ga e *eca#se of 4#to -ross*o% %ill a$e earl" *attles a *reeTe !#e to its

:co (are! to other characters earl" on) an! a*ilit" to ene " #nits on the screen. Boise*laster, 6io*laster, an! enco#nters !#e to the stat#s

ha'e their #ses in ran!o ail ents the" inflict. 8rill hea'" o#tright. 4nchor,

4s the ga e (rogresses, &!gar's Tools *eco e !eals

ore (o%erf#l.

o!erate !a age to a single #nit, an! -hainsa% !eals

!a age to a single #nit %ith a chance of $illing the target 8e*ilitator is e9cellent, es(eciall" against *osses. 4ir ho%e'er, rarel" sees #ch #se. ost

&!gar also *oasts high attac$ stats. De can e,#i( the (o%erf#l fighter. #nits !on't s(ears an! s%or!s in the ga e, a$ing hi

a fairl" strong

Do%e'er, he e'ent#all" *eco es o'ersha!o%e! *" the other (ri aril" *eca#se his Tools lose their effecti'eness. Tools gain an" *on#ses an! %ill al%a"s !eal the sa e !a age.

Aa*in Nene 2igaro 0 11111111111111111 S&!gar's t%in *rother, %ho tra!e! the throne for his o%n free!o ...S 4*ilit"7 6litT 11 Aa*in's 6litTes are a ong the attac$s in tho#gh the" 2or these ha'e no the ga e. 4 fe% of the ost (o%erf#l

ha'e restorati'e (ro(erties,

are far less #sef#l than con'entional c#rati'e s(ells. 6litTes, their onl" %ea$ness lies in the fact that "o# control o'er %ho Aa*in attac$s. 1 C'l. J7 Naging 2ist 11 Unleashes a fl#rr" of *lo%s on a -o an!7 Ceft, Night Ceft 1 C'l. P7

single ene ".

4#ra -annon 11 6lasts a single ene " %ith a *olt of hol" energ". -o an!7 8o%n, 8o%n, Ceft 1 C'l. J<7 Meteor Atri$e 11 D#rls a single ene " into the -o an!7 N16#tton, C16#tton, 8o%n, U( 1 C'l. JM7 Nising Ohoeni9 11 &ng#lfs all ene ies in a s(irit#al -o an!7 Ceft, Ceft, 8o%n, 8o%n, Night 1 C'l. EK7 -ha$ra 11 Nestores so e DO to all other (art" -o an!7 N16#tton, C16#tton, N16#tton, C16#tton,

gro#n!.

fla e.

e *ers. U(, 8o%n %in!.

1 C'l. K<7 NaTor @ale 11 Alashes at all ene ies %ith a c#tting -o an!7 U(, U(, Night, Night, 8o%n, 8o%n, Ceft 1 C'l. LE7 Ao#l A(iral 11 Aacrifices self to f#ll" heal all e *ers. -o an!7 N16#tton, C16#tton, U(, 8o%n, Night, Ceft 1 C'l. F<7 Ohanto N#sh * 11 8eals assi'e !a age to a single -o * Ohanto so eone !etaile! an!7 Ceft, Ceft, U(, U(, Night, Night, 8o%n,

other (art"

ene ". 8o%n, Ceft

N#sh can *e ac,#ire! earlier *" fin!ing a certain ore

in the Worl! of N#in. -ons#lt the %al$thro#gh for instr#ctions.

Aa*in is an a*sol#te (o%erho#se. Dis starting strength stat is the cla%s, he single highest in the ga e. &,#i((e! %ith a nice (air of

can !ish o#t !a age li$e no other. Do%e'er, tho#gh his strength stat is high, Aa*in cannot e,#i( ost hea'" ar ors, eaning his !efense s#ffers as a res#lt. Tho#gh, Aa*in :as e9(ecte!) has the highest starting !efense stat as %ell. Ol#s, ost of the ar or that Aa*in can e,#i( #s#all" co e %ith *on#ses to strength, s(ee!, etc. More i (ortantl", Aa*in's 6litTes %ill en! *attles ,#ite ,#ic$l". ost -annon Tho#gh he has eight total 6litTes, "o#'ll fin! that, for the (art, "o# %ill onl" #se a fe% of the :Naging 2ist an! 4#ra

earl" in the ga eY Ohanto Tho#gh so e

N#sh at the en! of the ga e).

ha'e their #ses :Meteor Atri$e, for e9a (le, can re(lace 4#ra -annon against ene ies resistant to hol" or %ith high agic resistance), an" of the are !o%nright #seless :s#ch as Ao#l A(iral). ) g#ess a (otential !o%nsi!e to Aa*in's 6litTes are the an!s. )f "o# hate e oriTing *#tton co *inations, "o# a" hate #sing Aa*in :honestl", the *#tton co *inations are not that to#gh to re e *er, es(eciall" if "o#'re R#st onl" #sing one or t%o s(ecific 6litTes). 4n! of co#rse, "o# ha'e no control o'er %ho Aa*in targets %ith his 6litTes. co Aha!o% 0 111111 SDe co es an! goes li$e the %in!, s%earing allegiance to no one. li'e...S 4*ilit"7 Thro% 11 Thro% allo%s "o# to ch#c$ an ite for o*'io#sl" Ah#ri$ens, that are !a age. The ite at the ene " Di!!en *ehin! his %intr" gaTe lies a face $no%n to none %ho

%ill *e lost in the (rocess, so "o#

sho#l!n't toss a%a" "o#r rare e,#i( ent. There are also 2# a Ah#ri$ens, Oin%heels, an! 'ario#s ele ental scrolls !esigne! s(ecificall" to *e thro%n. Aha!o% is "o#r t"(ical ninRa !#!e. De *oasts high s(ee!, a

fairl" shro#!s %ith hi . a"

high attac$ stat, an! a slee$ !ar$ gar* that, of co#rse, #ch of the face. De also *rings a !og, )nterce(tor, aro#n! )n *attles, )nterce(tor a" ran!o *loc$ an ene " attac$ an!

s#*se,#entl" co#nterattac$ %ith Wil! 2ang. 8#e to the ran!o ness of )nterce(tor a((earing to sa'e the !a" tho#gh, "o# sho#l! not rel" on it #ch. &arl" in the ga e, Aha!o%'s Thro% a*ilit" can *e #sef#l *eca#se of on the !a age. against %ill *e Ah#ri$ens. Ah#ri$ens are al%a"s chea(, so "o# can stoc$ #( an! thro% the at e'er" ene " that gets in "o#r %a" for goo!

Aince Ah#ri$ens ignore !efense, the" are e9tre el" #sef#l ene ies earl" in the ga e. Do%e'er, in the secon! half, the"

#ch less #sef#l, (artiall" *eca#se other #nits attain stronger Ah#ri$ens attac$s %itho#t the nee! to constantl" restoc$. The 2# a an! Oin%heels !eal

#ch

ore !a age *#t are har!er to co e *".

Unfort#natel", the %ea(ons that Aha!o% e,#i(s are not as strong in not as slightl" ha'e a*o#t. -eles -here 0 11111111111 S4 Magite$ $night forge! *" the & (ire an! te (ere! in *attle. Bone ha'e tr#l" $no%n the %o an *eneath the general's g#ise...S 4*ilit"7 N#nic 11 When e,#i((e! %ith the (ro(er s%or!, -eles can #se N#nic (rocess. har! to sit#ation to negate ost agic s(ells, sa((ing the MO in the co (arison to s%or!s an! s(ears. 2or that reason, Aha!o% is great a fighter as other #nits. Dis a*o'e1a'erage s(ee! a$es #( for it. )t sho#l! also *e note! that Aha!o% !oes a'erage agic (o%er as %ell, tho#gh it's nothing to ra'e

4ltho#gh sit#ations %here N#nic is act#all" #sef#l are co e *", N#nic can hel( significantl" %hen the arises. Magic 11 -eles is one of t%o characters in 2inal 2antas"

3) %ho

can learn C'l. C'l. C'l. C'l. C'l. C'l. C'l. C'l. J L G JK JG EE EP KE 1 1 1 1 1 1 1 1

agic %itho#t the #se of &s(ers. 6liTTar! -#re Ooisona ) ( Ci*ra Orotect 6liTTara Daste C'l. C'l. C'l. C'l. C'l. C'l. C'l. C'l. KE L< LE LG ME FE GJ =G 1 1 1 1 1 1 1 1 -onf#se 6erser$ 6liTTaga 3anish Dastega Dol" 2lare Meteor

of the the

Magic is clearl" -eles' strong (oint 1 she starts %ith one highest agic stats in the ga e. 4lso, !on't #n!eresti ate

i (ortance of N#nic, %hich can co (letel" o%n certain *attles. This a*ilit" negates ost agic s(ells. 2or ene ies that rel" co (letel" on agic, N#nic can effecti'el" !isa*le the . Tho#gh sit#ations %here this is #sef#l are far *et%een, it can still sa'e "o# in an" *attles.

strongest -eles can

4long %ith a high agic stat, -eles also *oasts high attac$, reflecting her N#ne SVnightS class. Ahe can e,#i( the s%or!s in the ga e, along %ith hea'" ar or an! shiel!s.

'er" %ell (ose as a fighter, tho#gh her (ri ar" strength lies in her agic. &'en so, her 'ersatilit" a$es her a (ri e can!i!ate for (arties. -"an @ara on!e 0 11111111111111 S4 no*le %arrior of a foreign lan!. 4 faithf#l retainer to his lor! an! aster, he fears not e'en !eath...S 4*ilit"7 6#shi!o 11 6#shi!o techni,#es essentiall" %or$ %ith a charge While can still eter that has eight 'al#es, each %ith a !istinct action. the eter charges, ti e !oes not sto(, eaning ene ies

attac$ "o#, an! the 4T6 ga#ges still r#ns. J 1 C'l. J7 2ang 11 Oerfor s a ra(i! s%or! thr#st against a E 1 C'l. P7 A$" 11 Nea!ies a !e'astating co#nterattac$ to #nleash ne9t attac$e!. K 1 C'l. JE7 Tiger 11 -hannels foc#se! $i energ" thro#gh the

single ene ".

%hen

sa #rai's

*la!e to hal'e a single ene "'s DO. L 1 C'l. JM7 2l#rr" 11 Oerfor a flo%ing, L1stri$e co *o %hile

floating

gracef#ll" a ong ene ies. M 1 C'l. EL7 8ragon 11 Mani(#lates the flo% of $i energ" to !ra% DO an! MO fro a single ene ".

%hich

P 1 C'l. KL7 &cli(se 11 Aha(es $i energ" into a sho%er of *la!es, rain !o%n #(on all ene ies. F 1 C'l. LL7 Te (est 11 Unleash a (o%erf#l, L1stri$e co *o against

#lti(le

ene ies. G 1 C'l. F<7

I*li'ion 11 -lea'es all ene ies in t%o. * BIT&7 4ll of -"an's 6#shi!o techni,#es can *e ac,#ire! *" co (leting the 4ncient -astle in the Worl! of N#in.

-"an starts %ith one of the highest attac$ stats in the ga e. De can e,#i( $atanas, %hich are #ni,#e %ea(ons onl" to hi . Unfort#natel", all he is reall" goo! at is c#tting st#ff. De o*'io#sl" !oesn't eet the c#t for a s(ellcaster :Dello, lo%est starting agic (o%er in the ga e.). 6#shi!o is onl" #sef#l earl" in the ga e, %hen 2ang act#all" !oes !ecent !a age against %ea$ ene ies. 6e"on! that... &9c#se this *rea$1off fro #n*iase! s#c$ so *#t attac$. re,#ire a other%ise stats. @a# 0 111 %ar an! S4 "o#th !ra(e! in gentle light...S 4*ilit"7 Nage 11 When @a# is enrage!, he ta$es on the characteristics of a certain onster. Bot onl" %ill he *e a*le to #se the #ni,#e attac$ to that onster, *#t he also ta$es on an" i #nities or %ea$nesses that the onster has. )n or!er to ac,#ire ne% Nages, @a# #st #se Cea( on an ene " in the 3el!t. )n or!er to (ic$ hi #( again, "o# #st fight another *attle on the 3el!t to ha'e @a# Roin *ac$. 4lso, certain onsters that "o# fight o#tsi!e the 3el!t can *e transferre! into the 3el!t *" !efeating the in *attle. )f "o# are going to #se @a#, "o# are going to ha'e to conten! %ith a onster hi!es, his e"es shining %ith a " nor all" o*Recti'e an!

:hahaha) !escri(tions, *#t ;es#s -hrist, %h" !oes 6#shi!o #ch. Bot onl" are the act#al attac$s not all that (o%erf#l, %h" is the (la"er force! to %ait so long for a Ither characters ha'e e!iocre

#ch *etter techni,#es that !on't

ten secon! charge ti e. )t's reall" a sha e *eca#se -"an is a !ecent character %ith his a*o'e1a'erage attac$ an! !efense

!egree of ran!o ness. Aince @a# can't #se stan!ar! attac$s, his onl" all the *attle eans of !a age are thro#gh his Nages. Using a Nage forfeits (la"er control o'er @a# #ntil he is $ille! an! re'i'e! or en!s. A#re, this ran!o ness *est a" thro% hi off fro *eing a ong the

characters, *#t @a# is *" no eans a *a! character. Dis Nages can *e e9tre el" (o%erf#l, casting s(ells an! #sing a*ilities that can o'er(o%er an" of "o#r #nits, es(eciall" earl" in the ga e %hen the stronger %ea(ons an! s(ells are har!er to co e *". &'en near the en! of the ga e, @a# can *e a for i!a*le fighter if !e'elo(e! (ro(erl". 2or e9a (le, %ith his Dol" 8ragon Nage, @a# co#l! *e casting Dol" consistentl" :%ith no MO cost, in!Q). There are n# ero#s Nages a'aila*le, *#t onl" a fe% of the that !eser'e consistent #se. )' not going to go in1!e(th in this s#*Rect, since it %o#l! ta$e #( far too #ch s(ace. ) %o#l! reco en! "o# cons#lt the Nage @#i!e *" 8Ri*riel on the s#*Rect. @a#'s strength stat is e9cellent, as is his !efense stat. Do%e'er, ar or. note that @a# cannot e,#i( %ea(ons an! can onl" e,#i( light

Negar!less, @a#, %hen #se! (ro(erl" can *e a significant force to *e rec$one! %ith on the *attlefiel!. Do%e'er, in sit#ations %here "o# nee! f#ll control, @a# sho#l! not *e #se!. AetTer @a**iani 0 111111111111111 S4 ga *ling 'aga*on! %ho fin!s free!o 'ie%s of

fro

societ"'s narro%

oralit" a*oar! his airshi(, the 6lac$Rac$...S an! to *ring a rolling slots

screen. off one of

4*ilit"7 Alots 11 Use this co

8e(en!ing on the co *ination "o# get, AetTer %ill (#ll eight (ossi*le o'es.

1 4n" Cosing -o *ination7 M"si!ian Na**it 11 Nestores s all a o#nt of DO to (art". 1 -hoco*o / -hoco*o / -hoco*o7

-hoco*o Ata (e!e 11 Aen!s in a sta (e!e of choco*os to !eal !a age to all ene ies. 1 8ia on! / 8ia on! / 8ia on!7 Oris atic 2lash 11 8eals o!erate !a age to all 1 4irshi( / 4irshi( / 4irshi(7 8i'e 6o * 11 8eals hea'" !a age to all ene ies. 1 64N / 64N / 64N7 A# on &s(er 11 4 ran!o &s(er is s# one!.

ene ies.

1 8ragon / 8ragon / 8ragon7 Mega 2lare 11 A# ons 6aha #t. 1 F / F / 64N7 ;o$er's 8eath 11 )nstant !eath to all (art" @a e o'er. 1 F / F / F7 ;o$er's 8eath 11 )nstant !eath to all ene ies. %ith "o# reall" Alots are AetTer's Alots ha'e a !egree of ran!o ness to the , tho#gh caref#l ti ing, can *e astere! to (#ll off the attac$s that e *ers.

%ant. Oersonall", ) s#c$ at !oing these slots, so ) !on't *other %ith AetTer. Do%e'er, the attac$s attri*#te! %ith e9cellent !a age to all on &s(er an! Mega 2lare at BI ris$ of $illing "o#r entire AetTer's a ga *ler tho#gh,

not half *a!. 8i'e 6o * !eals ene ies. 4n! %ho can reall" arg#e %ith A# MO cost. If co#rse, "o# al%a"s r#n the (art" instantl" %ith ;o$er's 8eath. thro#gh an! thro#gh.

)n ter s of stats, AetTer is fairl" a'erage. Dis stats aren't hel(e! #ch *" the fact that he can onl" e,#i( car!s, !ice, an! !arts as %ea(ons. Dis attac$ (o%er %on't *e a significant factor, tho#gh he can a o!eratel" (o%erf#l s(ellcaster. ) li$e AetTer for his (ersonalit" :an! his a%eso e the e #sic), tho#gh his #sef#lness in *attle is ,#estiona*le. Mog 0 111 earth's

S4

oogle %ho s(ea$s the %or!s of

en, an! can s#

on the

(o%er thro#gh his !ance...S 4*ilit"7

8ance 11 8ances are essentiall" a terrain1*ase! of fo#r the s#ccee! if terrain, 8ance lose *attle is (ossi*le

o'eset

o'es. Cearning 8ances re,#ires Mog to fight on

terrain of the res(ecti'e 8ance. 8ances %ill al%a"s the terrain of the 8ance corres(on!s %ith the c#rrent *#t 8ances ha'e a chance of failing if the terrain of the !iffers fro the c#rrent terrain. Ince acti'ate!, "o#

control o'er Mog #ntil he is $ille! an! re'i'e! or the %on. 1 Olains7 Win! Nha(so!" 11 -alls #(on the (o%er of the %in! to ene ies an! heal allies. 1 8esert7 8esert C#lla*" 11 -alls #(on the (o%er of the !esert

attac$

to attac$

ene ies an! cast Dastega on allies. 1 Mo#ntains7 &arth 6l#es 11 -alls #(on the (o%er of the earth to ene ies an! heal allies. 1 -a'erns7 T%ilight Ne,#ie 11 -alls #(on the (o%er of !ar$ness

attac$

to

attac$ ene ies. 1 2orest7 2orest Boct#rne 11 -alls #(on the (o%er of the forest attac$ ene ies an! c#re allies' stat#s ail ents. 1 )nfrastr#ct#re/To%ns7 Co'e Aerena!e 11 -alls #(on the (o%er of lo'e to

to

attac$

ene ies an! c#re allies' stat#s ail ents. 1 Un!er%ater7 Water Dar on" 11 -all #(on the (o%er of the sea to allies an! c#re the of stat#s ail ents.

heal

1 T#n!ra7 Ano% an Non!o 11 -alls #(on the (o%er of %inter to attac$ ene ies an! heal allies. To tell the tr#th, Mog's 8ances aren't 'er" #sef#l. The a*ilities !on't e'en attri*#te! %ith each !ance are nothing s(ecial an! an"

%or$ on stronger ene ies an! *osses. The" are 'er" no'elt" nothing

#ch a

a*ilit" that can *e f#n to (la" aro#n! %ith, *#t certainl" to fight a to#gh *attle on. Where Mog e9cels ho%e'er, is in his !efense stat, %hich has

the !efense, *est tan$ the eaning

highest ra% 'al#e a ong e'er" other #nit. To f#rther a#g ent Mog can e,#i( the *est ar or in the ga e, a$ing hi the

:%hich is ironic consi!ering ho% s all an! c#!!l" he is) in ga e. 6oth his strength an! agic (o%er are a*o'e1a'erage,

he can *e an effecti'e s(ellcaster an! fighter on the *attlefiel!. Ol#s, Mog is the onl" character ca(a*le of e,#i((ing the Mol#l#'s -har , so he %ill (ro*a*l" *e a sta(le e *er for that reason alone. Atrago Mag#s 0 111111111111 S4n el!erl" gentle an %ho has s(ent his %hole life (#rs#ing secrets of onsters...S

the

Cores categor".

4*ilit"7 Core 11 Atrago can learn certain attac$s fro onsters he enco#nters R#st *" *eing the target of s#ch attac$s. 4ll cost MO, so consi!er Cores to *e a secon!ar" Magic 1 8oo 7 8oo s an ene " to *e Vo'! in t%ent" secon!s. MO 1 4,#a 6reath7 &ng#lfs ene ies in a strea of *#**les, !ealing

-ost / E< *oth %in!

an! %ater !a age. MO -ost / EE 1 Might" @#ar!7 -asts Orotect an! Ahell on all allies. MO -ost / G< 1 C'.M 8eath7 -asts 8eath on ene ies %hose le'els are !i'isi*le MO -ost / EE 1 Neflect ...7 )nflicts 'ario#s stat#s ail ents on ene ies Neflect. MO -ost / < 1 2orce 2iel!7 -onstr#cts a agic *arrier that negates !a age of a ele ent. MO -ost / EL 1 Transf#sion7 2#ll" heals an all" at the cost of the caster's o%n all MO. MO -ost / J

*" M.

(rotecte! *"

ran!o

life an!

!a age

1 5#asar7 -alls !o%n !e*ris fro

o#ter s(ace, !ealing

assi'e

on %hich

to all ene ies. MO -ost / M< 1 No#lette7 A(ins a ro#lette %heel that VI's the ene " or all" it sto(s. MO -ost / J< 1 4ero7 -reates a cr#shing gra'itational 'orte9 aro#n! MO -ost / LJ 1 Ne'enge 6last7 8eals !a age to an ene " e,#al to the caster's a o#nt of DO loss. MO -ost / KJ 1 C'.L 2lare7 -asts 2lare on ene ies %hose le'els are !i'isi*le MO -ost / LE 1 C'.. Dol"7 -asts Dol" on ene ies %hose le'els are !i'isi*le *" last !igit of gil a o#nt). MO -ost / M< 1 8ischor!7 Unleashes so#n! %a'es of a s(ecial fre,#enc" that ene "'s le'el. MO -ost7 PG 1 Ni((ler7 &9changes an ene "'s stat#s effects %ith those of caster. MO -ost / PP 1 @ran! 8elta7 -reates a triang#lar energ" fiel! that !eals to all ene ies. MO -ost / PL 1 Ts#na i7 8el#ges ene ies %ith a (o%erf#l ti!al %a'e. MO -ost 1 J<<< Bee!les7 Ahoots tin" nee!les at an ene ", !ealing J<<<

ene ies.

c#rrent

*" L.

. :the

hal'es an

the

assi'e !a age

/ K< !a age.

MO -ost / M< 1 White Win!7 Nestores all allies' DO *" an a o#nt e,#al to the c#rrent DO. MO -ost / LM 1 C'.K -onf#se7 -asts -onf#se on ene ies %hose le'els are !i'isi*le MO -ost / EG 1 Tra'eler7 8eals !a age to an ene " e,#al to J/KE of the ste(s ta$en. MO -ost / LJ 1 6a! 6reath7 A(e%s fo#l *reath that inflicts 'ario#s stat#s ene ies. MO -ost / KE 1 Atone7

caster's

*" K.

(art"'s total

ail ents on

Thro%s stones at ene ies, !ealing !a age an! inflicting conf#sion. MO -ost / EE 1 Aelf18estr#ct7 8eals !a age to an ene " at the cost of the life. MO -ost / J age of 2inal 2antas" 3), an! his list of can *e 'er" effecti'e, s#ch as White

caster's o%n

Atrago is the *l#e s(ells Win!, is all the is h#geQ Ao e of the

%hich can *e a great healing s(ell if #se! %hen Atrago's DO fairl" high. Might" @#ar! is an e9cellent *#ff s(ell, an! C'.. s(ells can *e a*#se! if "o# (lan the Do%e'er, Atrago's stats lea'e o#t right.

#ch to *e !esire!. 4t *est,

he's a

e!iocre s(ellcaster 1 he can !o the Ro*, *#t there are other #nits %ho can !ish o#t ore !a age. Man" of the Cores ha'e ri!ic#lo#sl" high MO costs, s#ch as Might" @#ar! :at G< MO), %hich ) (re'io#sl" la#!e! for *eing s#ch a great *#ff. If co#rse, this can easil" *e re e!ie! thro#gh a @ol! Dair(in or -elestria! relic. Nel 4rro%n" 0 111111111111 S)n her (ict#res, she ca(t#res e'er"thing7 forests, %ater, light... the 'er" essence of the things she (aints...S 4*ilit"7 A$etch 11 When A$etch is #se!, Nel %ill atte (t to !ra%

a co(" attac$

of the selecte! ene ". )f s#ccessf#l, then she can #se an against the ene ".

The general consens#s on A$etch is that it's a*sol#tel" #seless. The onl" thing it can (otentiall" *e #sef#l for is learning Cores 1 a(art fro that tho#gh, it's reall" too #ch tro#*le to *e effecti'el" #se! offensi'el". 8es(ite that, Nel (o%er, tho#gh &,#i( her an is an a aTing #nit !#e to her ra% agic

%hich s#r(asses that of e'er" other #nit. Ahe is the i!eal s(ellcaster, %ith her high agic (o%er an! agic resistance, her strength an! !efense are co (arati'el" lo%. That's to *e e9(ecte! fro the ost (o%erf#l s(ellcaster in the ga e. %ith a Dero's Ning an! -elestria! an! "o#'ll ha'e "o#rself #nsto((a*le age, at eight "ears ol!...

Do%e'er, (reca#tions sho#l! *e ta$en to *#ff #( her ri!ic#lo#sl" lo% !efenses. Ahe can't *ra'e thro#gh too #ch (#nish ent, so a$e she's (rotecte!. Der (h"sical attac$ is (athetic, so !on't e'en *other %ith that. U aro 0 11111 S4 "eti %ith a lo'e for *one car'ings. Atronger than a gigas... *#t a *it #nr#l".S U aro is o'er hi . ) still !on't reall" see a (oint to this "eti creat#re. constantl" in *erser$ stat#s, eaning "o# ha'e no control

De R#st attac$s the ene " relentlessl" %ith (h"sical attac$s. )f the 6erser$er Ning is e,#i((e!, he a" occasionall" (ic$ #( an! StossS an all" at the ene " for greater !a age. )f the 6liTTar! Ir* is e,#i((e!, U aro a" so eti es s%itch things #( a *it an! cast Ano%stor . U aro cannot e,#i( an" other %ea(ons e9ce(t for his starting e,#i( ent, an! he %on't %ear an" ar or either. De's nat#rall" a*sor*s ice an! resistant to fire. Neall", ) !on't thin$ ) nee! to e9(lain a #nit #ch ore. U aro is

%ho "o# ha'e no control o'er, !eals e!iocre !a age in co (arison to other #nits, an! tal$s li$e a ca'e an :tho#gh he's a "eti). @ogo 0 1111 S4 an shro#!e! in strange clothing... Ir (erha(s a %o an. Oerha(s not e'en h# an at all...S 4*ilit"7 Mi ic 11 Using this co an! ca#ses @ogo to S i icS the

action of cannot !efa#lt

the (re'io#s #nit :on "o#r tea ). )f it's an action that (ossi*l" *e i ic$e! !#e to li itations, then @ogo %ill

to a stan!ar! attac$. co(" )t's %ell %orth it to attain @ogo *eca#se of its a*ilit" to

three a*ilities of "o#r choice. +o# can ha'e @ogo #sing 6litT, Tools, Ateal, etc. The onl" li itations are that @ogo cannot #se Mor(h

:clearl", it's not so e half1&s(er li$e Terra) an! Cea( :since it or!er to for the isn't a feral "o#th %ith f#n$" green hair). If co#rse, in #se 6#shi!o an! N#nic, @ogo Ro*. @ogo's 'ersatilit", ho%e'er, is hin!ere! *" its ina*ilit" to e,#i( &s(ers. Nather, its Magic a*ilit" is !eter ine! *" %hat agic s(ells the other #nits in the c#rrent (art" $no% at the ti e, eaning @ogo can cast e'er" s(ell that the other three #nits can. )t cannot learn agic on his o%n. 6eca#se it can't e,#i( &s(ers, it cannot attain the stat#s *on#ses. Therefore, @ogo's stats cannot *e a#g ente!. *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H M. Wal$thro#gh >M<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* The *ig %all of te9t "o# see *elo% is the %al$thro#gh. )'! s#ggest "o# follo% " ste(s to the %or!, *#t !on't feel li$e "o# ha'e to !o &3&N+TD)B@ ) sa". Ao e of the ,#ests are o(tional. With regar!s to the Worl! of N#in for e9a (le, an" of the ,#ests are not re,#ire! to *eat the ga e. This %al$thro#gh %ill ass# e that "o# %ant to J<<% the ga e :as in collecting e'er" single character, es(er, an! relic). +eah, there are s(oilers in this %al$thro#gh. >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.J. The &s(er 1010101010101010101010101010 >MJ<<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? SThat's treas#re h#nterQS 4fter %atching the rather length" intro!#ction, "o#'ll %itness a scene *et%een t%o of the & (ire's Magite$ sol!iers :We!ge an! 6iggs) an! a ca(t#re! S%itchS *" the na e of Terra. The sol!iers, %ith the hel( of the sla'e cro%n #st ha'e the (ro(er e,#i( ent

on Terra's hea!, are in the (rocess of trac$ing !o%n a that has *een r# ore! to resi!e so e%here aro#n! Barshe. 111/| __________________________ Barshe |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

agical &s(er

Ince the o(ening cre!its are o'er, "o#'ll ta$e control of the t%o sol!iers an! Terra at the gates of Barshe. 6eca#se the Magite$ ar or is so assi'e, "o# can't reall" enter an" *#il!ings or ste( into an" tight alle"%a"s. Orocee! north #ntil "o# reach the )nn. Tr" to contin#e an! "o#'ll *e sto((e! *" a fe% Barshe g#ar!s. ;#st ha'e 6iggs an! We!ge #se %hate'er %hile ha'ing Terra #se Magite$ Missile :all of these attac$s are #n!er the Magite$ ta*). The Barshe g#ar!s sho#l! *e no (ro*le to !efeat. -ontin#e north%ar! an! "o#'ll *e sto((e! "et again. &nter *attle, %i(e the floor %ith the Barshe g#ar!s again, an! contin#e. Ne(eat this (rocess, an! a$e "o#r %a" thro#gh to%n #ntil "o# reach the Barshe Mines. 111/| __________________________ Barshe Mines |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

6e a%are that there are ran!o enco#nters in the ines. +o# can choose to r#n fro the if "o# %ant, *#t the onsters the sel'es aren't too to#gh to !efeat :es(eciall" %ith (o%erf#l Magite$ s$ills). 2irst off, hea! north an! "o#'ll notice a flashing *l#e !ot to the left. This is a sa'e (oint. Use it to sa'e "o#r ga e. Cater on %hen "o# ac,#ire ite s li$e Tents or Alee(ing 6ags that reco'er "o#r DO/MO at sa'e (oints, "o# can #se sa'e (oints as a resting s(ot. 2ollo%ing that, contin#e north #ntil "o# co e to a %all. Ine of the sol!iers %ill $noc$ it !o%n, creating a (ath. U(on tr"ing to *rea$ thro#gh, a g#ar! %ill #nleash + ir. 6IAA 7 +M)N 0 I111111111I + ir is the first *oss "o#'ll eet in 2inal 2antas" 3). 6eing so, it !oesn't reall" (#t #( #ch of a fight. Ma$e s#re that "o# attac$ onl" the hea!. Dit the shell an! + ir %ill co#nter attac$ %ith a rather !e'astating *lo%. O#t *l#ntl", R#st a$e s#re that "o# hit

IBC+ the hea!Q + ir %ill occasionall" retract its hea! *ac$ into its so). hitting attac$s. Neall" hit %ith shell :it'll let o#t an o*no9io#s S@ra%%%$S *efore it !oes 4'oi! stac$ing "o#r attac$s an! "o#'ll a'oi! acci!entall" the shell %hen that ha((ens. 8on't %orr" a*o#t + ir's o%n )t is ca(a*le of #sing Ali e, %hich slo%s !o%n a target. tho#gh, the onl" %a" "o# can lose this fight is if "o# get a co#nterattac$.

8efeating + ir %ill clear the (ath ahea!. -ontin#e :there %on't *e an" ore g#ar!s to *other "o# (ast that (oint) an! "o#'ll finall" co e across the &s(er. 6efore We!ge an! 6iggs can e9a ine it, the &s(er *egins to resonate. )n the (rocess, the t%o sol!iers are $ille! instantl" an! Terra is $noc$e! #nconscio#s. Cater, Terra %ill %a$e #( in a cottage. 4n ol! an *" the na e of 4r'is %ill a((ear an! re o'e the sla'e cro%n. 4t this (oint, "o#'ll ha'e the o((ort#nit" to na e the character. @et #se! to this as "o#'ll ha'e to na e e'er" ne% character that %ill hol! a (osition in "o#r (art". 4n"%a", )'ll refer to her as Terra, *#t feel free to #se %hate'er "o# feel li$e. I#tsi!e, so e of Barshe's g#ar! !ogs %ill atte (t to enter the ho#se to a((rehen! Terra. 6efore "o# follo% 4r'is to the *ac$ !oor an! lea'e the cottage, chec$ the g#"'s cloc$ for an &li9ir. Ince "o#'re o#tsi!e, hea! %est across a %oo!en *ri!ge. 6elo%, so e Barshe g#ar!s %ill notice "o#. -ontin#e an! go thro#gh the ca'e entrance at the en!. 4gain, ran!o enco#nters are a !anger in this area. Most sho#l!n't (ose a (ro*le tho#gh as "o# can (ro*a*l" $ill the in a single hit. Ne e *er, Terra can #se -#re to heal DO if it gets too lo%. 2ollo% the (ath to the north%est an! ascen! the ste(s. There %ill *e a sa'e (oint here that "o# can #se. 4 *it (ast that, "o#'ll notice a chest on a le!ge. This one contains a Ohoeni9 8o%n. * BIT&7 Tho#gh this chest hol!s a Ohoeni9 8o%n at the "o# %ill %ait for the %orl! to transfor o ent, if

later in the ga e, the contents

change into an &li9ir. There are a n# *er of chests stre%n thro#gho#t the Worl! of 6alance that also a*i!e *" this. )'ll notif" "o# %hene'er a chest %ill re1a((ear in the Worl! of N#in. Dea! %est across the %oo!en *ri!ge an! "o#'ll notice another chest. This one hol!s a Alee(ing 6ag. )f "o# %ait #ntil the %orl! transfor ation, it'll *e a Oo! 6racelet. -onsi!er letting it sta" #no(ene! an! (rocee! #( an! to the right. -li * the ste(s an! hea! !o%n the narro% (ath. ;#st *efore "o# reach the e9it tho#gh, so e Barshe g#ar!s %ill s#rro#n! Terra, forcing her into a corner :%hich also ha((ens to *e a %ea$ s(ot in the floor...). +o#'ll %itness a flash*ac$ scene that intro!#ces Vef$a an! his sla'e cro%n. @et #se! to that aniacal la#gh no%. +o#'ll hear it... an" ore ti es. & (eror @estahl, too, a$es an a((earance. The scene re'erts to Terra on the gro#n!, still #nconscio#s o*'io#sl". 6ac$ at 4r'is's ho#se, a "o#ng treas#re h#nter *" the na e of Coc$e %ill *arge in. 4fter the an ac$no%le!ges hi , "o#'ll ha'e the o((ort#nit" to na e the thief. The ol! an %ill *ring #( the girl that he *ro#ght in. Coc$e agrees to fin! her an! *ring her to 2igaro. Ince he !oes ho%e'er, a goo! n# *er of Barshe g#ar!s %ill a((ear to a$e things !iffic#lt. C#c$il", a gro#( of oogles, le! *" Mog, %ill co e to the resc#e. This $ic$s off "o#r first #lti1(art" *attle of the ga e. Use the 'Aelect 6#tton' to s%itch (arties. 4ll of the are (rett" strong :%ith Coc$e's (art" *eing the %ea$est). +o#r o*Recti'e is to !efeat all of the ene " (arties *efore the" can reach Terra. M" s#ggestion %o#l! *e lea'e a (art" *ehin! *" Terra to (re'ent an" snea$" ene ies fro getting (ast Coc$e or the other oogle (art". This *attle isn't reall" too !iffic#lt. ;#st #se reg#lar attac$s to *rea$ thro#gh the ene ies. Deal %ith %hate'er healing ite s "o# ha'e %hen necessar". Ince "o#''e effecti'el" eli inate! the onsters, "o# can (rocee! to engage the co an!er. The *attle is a ca$e%al$, *#t he'll li$el" #se Bet a fe% ti es to (#t "o#r #nits in the sto( stat#s. Ince "o#''e $ille! hi off, Coc$e %ill lea'e %ith Terra an! o(en #( a secret entrance. Bote the location of the s%itch. )t can *e (rett" #sef#l later on

%hen "o# feel li$e e9(loring. Coc$e %ill sto( at the entrance to Barshe, ret#rning control *ac$ to "o#. 2igaro is %here "o# %ant to go at the o ent. Do%e'er, first note the *#il!ing to the left %ith the an stan!ing in front of it. A(ea$ %ith hi an! he'll let "o# enter. 111/| __________________________ 4!'ent#ring Achool |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

)n here, "o# can s(ea$ %ith the 'ario#s (eo(le hanging aro#n! to learn ore a*o#t the ga e. This is a great s(ot for *eginners to learn the *asics to *attle. UtiliTe the *#c$et *" the front !es$ to reco'er "o#r DO/MO. )f "o# go thro#gh the !oor on the far right, "o#'ll fin! a onster1in1a1*o9 chest. )f "o# %ant, "o# can o(en it for a *attle against a Ail'er Co*o. Monster1in1 a1*o9 chests can *e fo#n! in a n# *er of (laces. Most of the ti e, !efeating the onster insi!e %ill net "o# so e a%eso e ite . There's nothing to *e gaine! fro this (artic#lar chest tho#gh. Use the sa'e (oint in this roo an! (ic$ #( the &ther in the gol! (ot. )n the i!!le roo :6attle Tactics), "o#'ll fin! a chest %ith a Alee(ing 6ag. The roo on the far left :4!'ance! 6attle Tactics) hi!es a Ootion insi!e a chest. That's it for the treas#res here. When "o#'re !one, lea'e Barshe. Vee( in in! that there are ran!o enco#nters o#t here. Bote the %orl! a( at the lo%er1right corner. To%ns an! (oints of interest are ar$e! %ith a %hite !ot. 2igaro is to the so#th%est. 2ollo% the (ath thro#gh the o#ntains an! contin#e #ntil "o# hit the e!ge of a !esert. )n the center, "o#'ll fin! 2igaro -astle in all its glor". 111/| __________________________ 2igaro -astle |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ entrance *efore letting "o# (rocee!. in the first roo an! R#st go straight

4 g#ar! %ill sto( "o# at the )gnore the stairs to the left an! right #ntil "o# reach the throne roo . A(ea$ Coc$e %ill intro!#ce Terra to hi . &!gar has

%ith &!gar, the "o#ng $ing of 2igaro, an! +o#'ll notice right a%a" that o#r (al

,#ite an affliction %ith %o en. Coc$e an! &!gar %ill lea'e the roo , allo%ing "o# so e ti e to e9(lore the castle. Dea! !o%n an! lea'e the throne roo . To "o#r left an! right are t%o !oor%a"s. @o thro#gh either of the to fin! a chest containing a Ohoeni9 8o%n. The i!!le staircase onl" lea!s to the to( of the castle so ignore it for no%. Net#rn to the i!!le roo an! hea! !o%n again. +o#'ll see t%o !oors to the left an! right lea!ing to t%o se(arate )te Aho(s. Ine sells reg#lar #se ite s an! the other sells so e Tools for &!gar. 2igaro Tool Aho( @////////////////@ H 4#to -ross*o% 11 Atri$es all ene ies %ith cross*o% *olts. -ost7 EM< @il &,#i(7 &!gar H Boise*laster 11 -onf#ses all ene ies %ith a *last of so#n!. -ost7 M<< @il &,#i(7 &!gar H 6io*laster 11 8eals (oison !a age an! sa( stat#s to all ene ies. -ost7 FM< @il &,#i(7 &!gar )'! s#ggest "o# (#rchase all of the Tools. The"'re all 'er" #sef#l in *attle. +o# can also o*tain a Ootion, 4nti!ote, an! a @ol! Bee!le fro the chests insi!e the sho(s. &thers aren't %orth *#"ing no% :at JM<< @il a(iece, o#ch), *#t *#" so e Ootions an! (ic$ #( a fe% Ohoeni9 8o%ns for e ergencies. Ince "o#'re !one, hea! *ac$ to the i!!le roo an! go thro#gh the so#th !oor. 6ac$ o#tsi!e, go thro#gh the !oor on the left. +o# can rest in the castle inn for free if "o# %ant. Dea! !o%n the ste(s an! thro#gh the !oor. +o#'re no% *ac$ o#tsi!e. @o a *it to the left an! enter the %est to%er. A(ea$ %ith the Digh Oriestess an! she'll tell "o# a *it a*o#t &!gar's (ast an! his t%in *rother. Watch the flash*ac$Y it'll intro!#ce "o# to Aa*in, %ho ran a%a" *efore &!gar too$ the throne. Ince that's !one, ret#rn to the throne roo to fin! &!gar again. 4 g#ar! %ill a((ear to notif" &!gar that so eone fro the & (ire has arri'e!. I#r fa'orite clo%n, Vef$a, %ill a((ear to a$e so e tro#*le. 4s &!gar, s(ea$ %ith Vef$a's t%o sol!iers an! then to hi . Vef$a is in the (rocess of locating a girl Sof no i (ortanceS %ho has allege!l" fle! to 2igaro. Vef$a lea'es soon after%ar!s.

Dea! *ac$ #( to%ar! the throne roo an! s(ea$ %ith Coc$e. Terra %ill a((ear an! Coc$e %ill *ring her to the east to%er. 2ollo% hi !o%n an! enter the to%er. Coc$e %ill e9(lain to Terra the (osition 2igaro is ta$ing against the & (ire an! the Net#rners, a resistance o'e ent against the & (ire. Coc$e %ill lea'e after%ar!s. Cater that night, &!gar %ill %a$e #( to the s ell of s o$e. Vef$a has torche! the entire castle as a to$en of 'engeance. Man, "o# got to lo'e that g#"Q Dea! to%ar! the throne roo an! s(ea$ %ith the g#ar!. 4s Vef$a a((roaches, &!gar anages to (#ll off a (rett" *a!ass esca(e. 4s Coc$e, &!gar, an! Terra r#n off, the entire 2igaro -astle s#* erges into the san! lea'ing Vef$a an! his lac$e"s sitting in the san!. +o#'ll face so e of Vef$a's Magite$ 4r ors. The" can *e anno"ing as the" attac$ fro "o#r rear. ;#st ha'e &!gar #se 4#to -ross*o% an! let the other t%o attac$. 4#to -ross*o% %ill ri( the Magite$ 4r ors a(art. Ince the"'re ta$en care of, "o# %ill *e in the clear. &!gar %ill note a ca'e to the so#th that lea!s to Ao#th 2igaro. While on a choco*o, "o# %on't ha'e to !eal %ith ran!o enco#nters. The ca'e "o#'re loo$ing for is to the so#theast. Dea! !o%n there an! "o#'ll notice a little in!ent in the roc$ %all. 8is o#nt "o#r choco*os here an! enter the ca'e. Tal$ to the sol!ier %aiting here an! hea! thro#gh. 111/| __________________________ Ao#th 2igaro -a'e |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Nan!o enco#nters in this ca'e aren't reall" too to#ghY ost of the are easil" !is(atche! %ith &!gar's 4#to -ross*o%. 2ro the *eginning, hea! #( #ntil "o# reach a s(ring. )f "o# to#ch it, "o#r (art" %ill regain its DO/MO. @o thro#gh the !oor on the right. 4s ) note! *efore in the Barshe Mines, if "o# %ait #ntil the %orl! transfor ation, the contents of the chests in this area %ill change fro t%o Tinct#res an! a Ohoeni9 8o%n into a X1 Ootion, &ther, an! Dero Ning. Wal$ !o%n to a for$ an! o(t for the east (ath. 4t the follo%ing for$, hea!

%est an! #( the ste(s thro#gh the !oor%a". 2ollo% the linear (ath an! "o#'ll e'ent#all" fin! "o#rself *ac$ o#tsi!e again. The to%n of Ao#th 2igaro is !irectl" to the so#theast. Dea! there no%. 111/| __________________________ Ao#th 2igaro |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Bote that "o# can steal a goo! !eal of ite s fro the 'ario#s crates an! *arrels sitting aro#n! in to%n. Do%e'er, also note that their contents change follo%ing the %orl! transfor ation. 4gain, if "o# feel li$e (illaging the *etter ite s later on, lea'e the alone. The first *#il!ing "o# sho#l! see fro the to%n entrance is the choco*o sta*le. Whene'er "o# feel li$e renting one, that's the (lace to go. )f "o# e9(lore a *it ore, "o#'ll fin! a fe% sho(s :the inn is connecte! to the relic sho( for "o#r infor ation). Ao#th 2igaro Wea(on Aho( @////////////////////////@ H 8agger 11 Cight an! %ell1*alance! !agger. -ost7 JM< @il &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, Mog, @ogo H M"thril Vnife 11 At#r!" a!'ent#rer's $nife forge! fro "thril. -ost7 K<< @il &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, Mog, @ogo H M"thril A%or! 11 Ai (le s%or! forge! fro "thril. -ost7 LM< @il &,#i(7 Terra, Coc$e, &!gar, -eles H @reat A%or! 11 Thic$, *roa!1*la!e! s%or!. -ost7 G<< @il &,#i(7 Terra, &!gar, -eles H Boise*laster 11 -onf#ses all ene ies %ith a *last of so#n!. -ost7 M<< @il &,#i(7 &!gar H 6io*laster 11 8eals (oison !a age an! sa( stat#s to all ene ies. -ost7 FM< @il &,#i(7 &!gar +o# ight %ant to *#" a M"thril Vnife for Coc$e an! @reat A%or!s for the rest of the (art". Do%e'er, !on't feel o*ligate! to. ) !on't $no% a*o#t "o# *#t at this (oint, ) %as rolling in the @il. Ao#th 2igaro 4r or Aho(

@///////////////////////@ H 6#c$ler 11 Cight an! si (le shiel!. -ost7 E<< @il &,#i(7 4ll H Dea'" Ahiel! 11 Carge, st#r!" shiel! a!e of steel. -ost7 L<< @il &,#i(7 Terra, Coc$e, &!gar, -"an, -eles H Dair*an! 11 2e ale's hair*an!. -ost7 JM< @il &,#i(7 Terra, -eles, Nel H Ol# e! Dat 11 Ail$ hat a!orne! %ith a flash" choco*o (l# e. -ost7 EM< @il &,#i(7 4ll H -otton No*e 11 M#ltila"ere! cotton ro*e. -ost7 E<< @il &,#i(7 Terra, -eles, Nel , @ogo H Ven(o @i 11 Martial arts #nifor that offers e9cellent o*ilit". -ost7 EM< @il &,#i(7 Coc$e, Aa*in, Aha!o%, @a# Be% clothes aren't necessar" at this (oint. Do%e'er, feel (#rchase so e Dea'" Ahiel!s for "o#r tea . The e9tra !efense *on#s in *attles to co e. Bo%, if "o# enter the relic sho(, "o#'ll erchant %ho %ill sho% "o# his a aTing s(ee! s$ills. Mog %ill sho% intro!#ce the relics s"ste to "o#. free to can hel( o#t fin! a #( to

Ao#th 2igaro Nelic Aho( @///////////////////////@ H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il H Ail'er A(ectacles 11 Ore'ents !ar$ness. -ost7 M<< @il H Atar Oen!ant 11 Ore'ents (oison. -ost7 M<< @il H ;e%ele! Ning 11 Ore'ents (etrification. -ost7 J<<< @il H Vnight's -o!e 11 -a#ses *earer to co'er criticall" %o#n!e! allies. -ost7 J<<< @il Nelics aren't reall" too i (ortant at this (oint. Bot onl" that, *#t the"'re (rett" !a n e9(ensi'e. 8on't %orr" a*o#t *#"ing an"thing at this (oint. )f "o# %ant, sta" at the inn for G< @il. )f "o# hea! !o%n to the O#*, "o# can fin! Aha!o% an! his !og, )nterce(tor at the ta*le. &!gar recogniTes hi an! tries to steer a%a" fro an" tro#*le. The last s(ot "o# %ant to 'isit is the rich g#"'s ho#se at the north en! of to%n. The entrance to his ansion is !irectl" north of the relic sho(. Dea!

insi!e an! s(ea$ %ith the la!" if "o# %ant. Dea! #(stairs an! go thro#gh the first !oor "o# see. The la!" in here %ill co (lain a*o#t a nast" !raft that see s to co e fro no%here. )f "o# go *ehin! the *oo$case, "o#'ll notice a hi!!en staircase lea!ing !o%n. 2ollo% this hi!!en (ath !o%n to the *ase ent. 4t the so#th en!, "o#'ll arri'e at three !oors. The i!!le !oor hol!s a sa'e (oint an! the !oor on the far right contains a *#nch of chests %ith @il. 6efore "o# go #(stairs, hea! *ac$ to the S_|_S :Bo, that's not a *#tt) (ortion of the hall%a". 2ro the i!!le (ath, o'e as far !o%n as "o# can. Bo%, %al$ to the right an! "o#'ll notice another hi!!en staircase here as %ell. +o#'ll arri'e in a Rail of so e sort. Who $no%s %hat goes on in here. Negar!less, snag the D"(er Wrist an! Der es Aan!als. &,#i( the relics on %hoe'er "o# %ant. 6ac$trac$ thro#gh the *ase ent an! o#t of the ho#se. There is nothing else to !o in Ao#th 2igaro. Cea'e the to%n an! hea! northeast. +o# sho#l! co e across a solitar" ho#se %ith a *l#e roof. This is 8#ncan's -a*in. 111/| __________________________ 8#ncan's -a*in |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Dea! insi!e the ho#se an! &!gar %ill s ell :.) so ething. -hec$ the *#c$et ne9t to the sto'e for a Ootion. )ns(ect the 'ario#s ite s in the ho#se an! &!gar %ill re ar$ at so e of the . +es, Aa*in has *een here, training #n!er the aster 8#ncan. 2eel free to slee( in one of the e (t" *e!s. Cea'e the ho#se to fin! an ol! an o#tsi!e %ho %as (ro*a*l" stal$ing "o#. De'll tell "o# that the inha*itant of this ho#se %ent #( into Mt. Volts a co#(le of !a"s ago. The afore entione! locale can *e reache! *" hea!ing east. 111/| __________________________ Mt. Volts |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Bote that the ran!o enco#nters #( here %on't *e s#ch a (#sho'er. The @orgias can !eal so e hea'" !a age %ith their @ore attac$s. Ma$e s#re that "o#r #nits are #( at f#ll health to a'oi! getting $ille!. Trili# s can (oison "o#, so

Terra's Ooisona s$ill reall" hel(s. Dea! on #( an! enter the ca'e "o# see. 2ollo% the (ath thro#gh this s all ca'ern an! lea'e thro#gh the o(ening at the other en!. 6ac$ o#tsi!e, "o#'ll notice another ca'e o(ening to "o#r i e!iate right. Dea! thro#gh an! "o# sho#l! arri'e at a %oo!en *ri!ge. 8on't cross it R#st "et tho#gh. )nstea!, o'e o'er to the right of it to fin! a slightl" hi!!en (ath along the si!e of the chas . The (ath %ill lea! "o# to a chest containing a @igas @lo'e. Bo%, ret#rn to the first %oo!en *ri!ge "o# ignore! an! cross it to the other si!e. &9it thro#gh the o(ening an! "o#'ll notice a sha!o%" fig#re scaling along the #((er si!e of the (ath. 2ollo% hi aro#n! to the other si!e of the o#ntain. @o thro#gh the first ca'e o(ening all the %a" to fin! a chest containing a Tent. Net#rn to the o#tsi!e cliff again an! hea! on thro#gh the secon! ca'e o(ening. -ross the %oo!en *ri!ges insi!e an! lea'e thro#gh the ca'e o(ening at the other en!. Dea! #( along the grass" si!e of the cliff an! cross the ro(e *ri!ge. The ca'e here has a sa'e (oint insi!eY #se a Tent if "o#r #nits are in !ire nee! of healing. Cea'e the ca'e thro#gh the other si!e an! contin#e along the si!e of the o#ntain. The (ath %ill s(iral !o%n all the %a" to a ca'e. 4n! *loc$ing "o#r (ath is so e #gl", green1haire! (#n$. Deal "o#rself *efore s(ea$ing %ith hi *eca#se he'll engage "o#. 6IAA 7 34N@4A 0 I11111111111I The first thing "o#'ll %ant to !o %o#l! *e to eli inate his )(oohs. Ai (l" ha'e Terra ri( the a(art %ith her 2ire s(ell #ch

t%o

an! let #seless heal ta$en (oint, *eing let off

&!gar #se 4#to -ross*o% e'er" t#rn. Coc$e is (rett"

in this fight. Tr" to !o this ,#ic$l" *eca#se 3argas %ill *e constantl" la"ing !o%n !a aging attac$s. 8on't hesitate to %ith -#re or %hate'er Ootions "o# ha'e. Ince the )(oohs are care of, concentrate all attac$s on 3argas hi self. 4t this tr" to $ee( "o#r #nits' DO a*o'e FM at all ti es to a'oi! VI'! in a single t#rn. Dol! o#t #ntil Aa*in arri'es an! R#st loose #ntil a (ro (t e9(laining 6litTes co es #(. ;#st (#ll Naging 2ist once to *ring !o%n 3argas.

4fter a *it of a re#nion *et%een *rothers, Aa*in'll agree to hel( "o#r tea o#t against the & (ire. 2or no%, R#st go thro#gh the ca'e that 3argas %as (re'io#sl" *loc$ing an! snag the Tent fro the chest. Cea'e the ca'e to finall" finish %ith Mt. Volts. >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.E. 6anon of the Net#rners 101010110101010 >ME<<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? SWait he sa"s. 8o ) loo$ li$e a %aiter.S Dea! north #ntil "o# notice an entrance in the si!e of the Dea! insi!e this ca'e to arri'e at the Net#rner Di!eo#t. 111/| __________________________ Net#rner Di!eo#t |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ o#ntain.

Ate( #( to the g#ar! 1 he'll i e!iatel" recogniTe &!gar an! lea! "o# to a !oor. @o thro#gh to fin! a sa'e (oint :#se it of co#rse) an! a *ear!e! an *" the na e of 6anon. 4fter a rather long1%in!e! :an! chees", to sa" the least) con'ersation *et%een the fi'e, e'er"one !eci!es to ta$e a rest. When Terra %a$es #(, "o#'ll notice that Coc$e is stan!ing near*". A(ea$ %ith hi an! he %ill tell "o# that the & (ire stole so ething 'er" i (ortant fro hi . When the con'ersation en!s, o(en #( the near*" chest for a Ohoeni9 8o%n. I*'io#sl", orals aren't too high on "o#r list if "o#'re stealing fro the goo! g#"s. Cea'e the roo , hea! !o%n the ste(s into the galle" area, an! chec$ the (ot near Aa*in to fin! a @reen -herr" :"a", ore (illagingQ). Dea! #( an! into the roo %here "o# et 6anon for the first ti e. I(en the chest there for a Di1Ootion. Net#rn to the last roo an! go o'er to the #((er1left area of the hi!eo#t. Dea! thro#gh the !oor%a" there an! "o#'ll arri'e at three ore chests containing an 4ir Vnife, Ohoeni9 8o%n, an! a Vnight's -o!e. -hec$ the *#c$et near*" for an 4nti!ote. 6efore "o# go, there's one ore chest that is ,#ite %ell1hi!!en. Botice the crates in the roo . Da'e Terra stan! to the right of the (ile of crates an! go straight !o%n. Then, o'e to the right #ntil "o# can't o'e an" f#rther.

Mo'e !o%n, right, !o%n, an! right again thro#gh this hi!!en (ath%a" to arri'e at the chest. I(en it for a White -a(e. Bo%, ret#rn to the ain roo an! s(ea$ to the g#ar! at the entrance. )f he !oesn't ention 6anon, then a$e s#re that "o# s(ea$ %ith Aa*in an! &!gar an! then ret#rn to hi . Cea'e the hi!eo#t an! s(ea$ %ith 6anon o#tsi!e. 6anon %ill as$ if "o# %ill assist in the Net#rner's ca#se. Bo%, here's %here "o# can !o a little *it of ani(#lation. )f "o# sa" "es, then "o#'ll *e gi'en the @a#ntlet relic. Do%e'er, if "o# sa" no three ti es, then "o# can (ic$ #( a #ch ore 'al#a*le @enRi @lo'e relic. )f "o# o(te! for the @a#ntlet, 6anon %ill gi'e it to "o# right then an! there. )f "o# sai! no three ti es, then "o#'ll hea! *ac$ insi!e %hile an inR#re! sol!ier %ill st# *le in. De'll ention Ao#th 2igaro an! (ass o#t. Coc$e %ill agree to hea! *ac$ to Ao#th 2igaro %hile 6anon an! the others ta$e a raft to Barshe. Ine of the g#ar!s %ill gi'e "o# the @enRi @lo'e. 111/| __________________________ Cethe Ni'er |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Ma$e s#re that e'er"one is at f#ll health *efore R# (ing onto the raft. 4lso, consi!er (#tting 6anon in the *ac$ ro%. +o# cannot allo% 6anon to !ie !#ring the raft ri!e or it's all o'er for "o#. Ince "o#'re on the raft, "o# ha'e ini al control. The onl" ti es "o# reall" ha'e to !o an"thing is at t%o for$s in the ri'er. 4long the %a", "o#'ll enco#nter so e rather anno"ing %ater onsters. Vee( in in! that all of the are %ea$ to fire. 8#ring e'er" *attle, "o# sho#l! R#st ha'e &!gar #sing 4#to -ross*o%, Aa*in #sing Naging 2ist, an! Terra attac$ing :or #sing agic). Cea'e 6anon to R#st #se Ora" :it heals the entire (art"). 4t the first for$, choose to go left an! "o#'ll e'ent#all" fin! "o#rself in a ca'e. The (art" %ill sto( a rather con'enientl" (lace! sa'e (oint along the %a". Use the o((ort#nit" to re1e,#i( or re'i'e an" #nits that ha((ene! to fall along the %a". When "o#'re rea!" to (rocee!, R# ( *ac$ on the raft an! "o#'ll contin#e. 4t the follo%ing s(lit, choose to go left an! "o#'ll arri'e at "et another sa'e (oint. 8o %ith it %hat "o# %ill an! contin#e !o%n the ri'er. &'ent#all", "o#'ll co e across a little (#r(le octo(#s.

hea'"

6IAA 7 UCTNIA 0 I11111111111I Ultros is a real (ain to !efeat. Dis Tentacle attac$ !eals !a age to the character it hits. Ultros is %ea$ to 2ire 1 #se that s(ell e'er" t#rn #ntil she r#ns o#t of MO. Cet a%a" %ith 4#to -ross*o%. Aa*in can R#st #se Naging 2ist o'er o'er again %hile 6anon R#st sits in the *ac$, #sing Ora".

ha'e Terra &!gar fire an! )t's 'er" i

i (ortant that "o# re'i'e an" #nits fallen to Tentacle e!iatel". When there's no nee! for 6anon's Ora", R#st ha'e hi !efen!. Vee( hi ali'e !#ring this *attle :*eca#se if "o# !on't... %ell it's $in!a ga e o'er). &'ent#all", Ultros %ill fall *ac$ in the %ater. 4fter the *attle, Aa*in %ill feel heroic an! tr" to ta$e on Ultros hi self. De'll R# ( in the %ater an! fl" right o#t into so e #n$no%n !irection. D , the other (art" e *ers !on't see to *e a$ing too #ch of that. 4t this (oint, the ga e s(lits into three se(arate scenarios. +o# can co (lete the in an" or!er reall". ) (ersonall" chose to start %ith Terra, &!gar, an! 6anon's scenario first... 111 T&NN4 / &8@4N / 64BIB A-&B4N)I 111 ... The three of the are still hea!ing !o%n the ri'er. +o#'ll face a fe% ore %ater onsters *efore finall" lan!ing in the area o#tsi!e Barshe. Wal$ aro#n! the la$e an! enter the to%n. 4tte (t to hea! in an! "o#'ll *e sto((e! *" so e g#ar!s, recogniTing Terra as an ) (erial o(erati'e. Who !i!n't see that one co ing. Ne e *er the secret (assage Coc$e #se! in the *eginning of the ga e. +eah, hea! o'er to the left an! fin! the in!ent in the roc$ %all. &!gar %ill tin$er %ith it a little *it an! the (ath %ill a((ear. 2ollo% the (ath insi!e to a !oor%a" lea!ing *ac$ o#tsi!e. The onsters ha'en't change! since the *eginning of the ga e 1 "o# sho#l! ha'e no tro#*le !is(atching the . I#t here, contin#e along the (ath lea!ing %est #( a fe% %oo!en ste(s. @o thro#gh the !oor%a" at the to( of the incline. Wal$ #( thro#gh the ne9t roo

an! "o#'ll co e to a (#TTle of so e sort. 6asicall", the light !enotes the (ath thro#gh the aTe. Me oriTe it an! follo% it e9actl" to get thro#gh %itho#t an" tro#*le. & X ) T @@ [ @@ @@@@@@ | @@@@@@@@@ that (ath IB& "o# scre% *attle onsters. @@ @@@@@@@ @@ @@ @@ @@ @@@ `. @@@ | @@@@ @@ @@

The arro%s re(resent the (ath the light ta$es. ;#st follo% the to#ching each intersection onl" ti e. That eans that "o# can't *ac$trac$ or an"thing. Aho#l! #(, "o#'ll *e thr#ste! into a against so e (es$" 8ar$si!e

@@@ [ @@@@ @@ @@@ `111\11. @@

@@@ ,11]11. @@@@ | @@ @@@ | @@@ | @@@@ [ @@

@@ @@@ [ @@@ | @@@@ | @@ @@ ,11]11' `. | @@ @@ [ @@@@ @@@ | @@@ | @@ @@ | @@@@ @@@ | @@@ [ @@ @@ `1\1. @@@ `11]11' @@ @@@@@@ `11\1. @@@@@@@ @@@@@@@ | @@@@@ @@ | @@ & B T N 4 B - & )n the ne9t roo , follo% the (ath #ntil "o# reach a !oor%a". This lea!s *ac$ to the site of "o#r first #lti1(art" *attle %ith the oogles. @o thro#gh an! %al$ thro#gh the *attlefiel!. 4t the en!, "o#'ll fin! a *#nch of oogles ha'ing a (art" or so ething. 4n"%a", contin#e #ntil "o# reach a chest. )nsi!e is a N#ne 6la!e. Bote that if "o# %ait #ntil the Worl! of N#in to o(en the chest, the N#ne 6la!e %ill t#rn into a Ni**on, %hich is #ch ore #sef#l. @o thro#gh the o(ening near*" an! follo% the (ath so#theast. 4gain, ignore the chests *eca#se their contents %ill change in the Worl! of N#in. Aa'e "o#r ga e at the sa'e (oint %hen "o# reach it. 2ro here, a$e "o#r %a" to the ca'e e9it. 6ac$ o#tsi!e, hea! east an! %al$ into the *ac$ of 4r'is's ho#se. Ince "o# eet #( %ith hi , the scenario %ill en!. 111 CI-V& A-&B4N)I 111 )t see that Coc$e has gotten hi self into ,#ite a sit#ation. 4 g#ar! %ill chase hi *ehin! a ho#se *efore gi'ing #( an! lea'ing. Ince "o# regain control, hea! so#th an! #( the ste(s into the )te Aho(. 6#" so e ite s if

"o#'re in !ire nee! of the . A(ea$ %ith the erchant ne9t to the cloc$ an! he'll recogniTe "o# as a fa o#s thief. Ao eho%, that offen!s Coc$e an! the t%o engage in a heate! *attle. Bo%, R#st #se Coc$e's Ateal co an! #ntil "o# anage to s%i(e hi of his clothes. Cea'e the )te Aho( an! hea! *ac$ !o%n the first set of ste(s. @o thro#gh the !oor on this le!ge. Ince insi!e, go !o%nstairs an! s(ea$ %ith the *o". Aeeing that "o#'re a erchant, he'll let "o# thro#gh. Cea'e thro#gh the !oor here an! fin! the stairs onto the %all s#rro#n!ing the to%n. Ince #( there, o'e to the left #ntil "o# r#n into a green sol!ier. A(ea$ %ith hi an! he'll engage "o#. 4gain, #se Coc$e's Ateal to steal his sol!ier clothes. Bo% %ith "o#r ne% !isg#ise, go *ac$ !o%n the ste(s to the gro#n!. 6ac$trac$ to the !oor "o# e9ite! o#t of an! hea! %est. A(ea$ %ith the sol!ier *loc$ing "o#r (ath an! he'll lea'e. Bo%, a$e "o#r %a" so#theast (ast the )nn entrance an! hea! into the O#*. Ince insi!e, go !o%n the right set of ste(s an! s(ea$ %ith the erchant !o%n here. De'll ass# e that "o#''e co e to steal his ci!er. When the fight starts, R#st #se Ateal on hi #ntil "o# anage to get his clothes. +o#'ll also *e a*le to ta$e the ci!er on the ta*le too. Net#rn to the ho#se %ith the little *o" an! s(ea$ %ith the ci!er !rin$er #(stairs. De'll re%ar! "o# %ith a ti( a*o#t a secret (assage fro the ansion at the north en! of to%n. Dea! *ac$ !o%nstairs an! s(ea$ %ith the $i! again. When he as$s for a (ass%or!, select the '-o#rage' o(tion. De %ill then o(en #( a secret entrance for "o#. Aecret (assages 1 "eah, this $in! of st#ff is right #( Coc$e's alle". Ince "o# arri'e at the ansion, chec$ the near*" cloc$ for an &li9ir. Dea! #(stairs no% an! enter the first floor of the ansion itself. 2ro here, go to the secon! floor an! enter the first !oor in the hall%a". 6ehin! the *oo$case is a hi!!en staircase :"o#''e ta$en it *efore if "o# recall). 8escen! it an! (rocee! #ntil "o#'re as$e! %hether or not "o#'! li$e to change "o#r !isg#ise. )t reall" !oesn't atter either %a", so (ic$ %hate'er floats "o#r *oat. Dea! to the right an! chec$ the first !oor. )nsi!e is -eles, %ho's c#rrentl" *eing interrogate! *" ) (erial sol!iers.

The g#ar! charge! %ith g#ar!ing -eles %ill fall aslee( on the Ro* as one %o#l! t"(icall" e9(ect. 4s Coc$e, snea$ in an! s(ea$ %ith -eles. Ahe'll agree to co e %ith "o#. 6efore "o# lea'e, snag the cloc$ $e" fro the slee(ing g#ar!. Ince "o#'re *ac$ in the hall%a", %al$ o'er to the right an! enter the last !oor. )n here, chec$ the cloc$ at the *ac$ of the roo to re'eal a secret (assage. @o thro#gh the o(ening an! hea! !o%n the hall%a". 6e caref#l 1 there are ran!o enco#nters here. 4t the first for$, ta$e the so#th (ath to fin! a chest containing )ron 4r or. Net#rn to the s(lit an! hea! east. +o#'ll notice t%o ore chests *e"on! a %all #( ahea!. +o# can reach those *" hea!ing north an! aro#n!. I(en the for a @reat A%or! an! Dea'" Ahiel!. Bo%, in or!er to (rocee!, "o#'ll nee! to fin! a hi!!en (ath along the so#th %all. 6ac$trac$ to the area %here "o# %ere se(arate! fro the t%o chests *" a %all an! tr" to %al$ into the so#th %all there. Ince "o#'re Sinsi!eS the %all, %al$ so#th as "o# atte (t to fin! another s(lit that lea!s left. &'ent#all", "o#'ll fin! a Shi!!enS (ath insi!e a hi!!en (ath that *ranches off. )t'll lea! to a staircase that "o# sho#l! !escen!. 8o%n in the *ase ent, chec$ the near*" chest for an X1Ootion. Bo%, fro that chest, ste( !o%n into the %all an! chec$ for a hi!!en chest. +o#'ll #nearth a Ni**on, one of the ost #sef#l relics in the ga e. &,#i( it an! hea! *ac$ #(stairs. 6ac$trac$ thro#gh the hi!!en (ath an! hea! so#th. )gnore the first (ath to the right an! contin#e #ntil "o# reach a s(lit. @o left for an &arring. Then, hea! to the right to fin! a staircase. )t'll lea! "o# to a !oor an! free!o Q Ince "o#'re o#t of Ao#th 2igaro, a$e "o#r %a" north%est to the Ao#th 2igaro -a'e. +o# (ro*a*l" re e *er this ca'e fro earlier in the ga e. That ti e, "o# ca e fro Barshe all the %a" !o%n to Ao#th 2igaro. The ca'e is still set #( the sa e %a". )f "o# ha'en't (ic$e! o#t the treas#res fro the chests *efore, the" %o#l! ha'e change!. Do%e'er, note that if "o# %ait #ntil the secon! half of the ga e, the contents of the chests %ill *e e'en ore 'al#a*le. 4n"%a", a$e

"o#r %a" thro#gh the first t%o roo s. 4t the s(lit, hea! east :%est lea!s to a chest) an! #( along the (ath to an o(ening in the %all. @o thro#gh the one on the right to reach the e9it en! of the ca'e. Dere, !rin$ fro the s(ring to heal "o#r DO/MO *efore atte (ting to lea'e... 6IAA 7 TUBB&C 4NMIN 0 I11111111111111111I There's a 'er" eas" %a" to !is(atch this *oss %itho#t of a With #ses Coc$e #( 1 #nits, (ro*le . T#nnel 4r or relies on its arsenal of N#nic :-eles), "o# can effecti'el" negate an"

#ch

agic s(ells. agic s(ell it

on "o#. Ai (l" ha'e -eles #se the afore entione! s$ill %hile attac$s. Do%e'er, it'! *e a goo! i!ea to $ee( "o#r #nits' DO T#nnel 4r or is still ca(a*le of (h"sicall" attac$ing "o#r not to ention that 8rill is a (artic#larl" !a aging attac$.

8efeating T#nnel 4r or ar$s the en! of Coc$e's Ro#rne" at this (oint. 2ro here, the" can hea! to Barshe an! eet #( %ith 4r'is an! the others. 111 A46)B A-&B4N)I 111 Aa*in's scenario is ri!ic#lo#sl" long, *#t it has one of " (ersonal fa'orite seg ents of the ga e in it :%hich entails the a%eso eness of the Ohanto Train, a frea$ing train %ho frea$ing fights "o#). De'll *egin %ashe! #( ne9t to a cottage. Dere, "o#'ll fin! Aha!o% an! his !og *" a %ell. There a" also *e an ) (erial erchant on a choco*o. )f "o# %ant, "o# can tal$ to hi to (#rchase so e #sef#l ite s. 8on't %orr" if he isn't there, he'll a((ear again an! again. 4*o#t Aha!o%, "o# can recr#it hi . 8o R#st that an! enter the ho#se if "o#'! li$e. There's a craT" an insi!e %ho's ,#ite a #sing :hint7 chec$ the sto'e for so e interesting !ialog#e). 4n"%a", *efore "o# lea'e, a$e s#re "o# (#rchase so e Ah#ri$ens :fro the erchant) s(ecificall" for Aha!o%. 6ac$ on the o'er%orl!, hea! in a generall" so#theast !irection. +o#'ll (ass thro#gh a forest along the %a". 2ro here, R#st go so#th #ntil "o# fin! an iron *ri!ge ne9t to a s all (atch of !esert. Wal$ into it an! "o#'ll st# *le #(on the ) (erial -a (. __________________________

111/|

) (erial -a ( |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

4s soon as "o# enter, Aa*in %ill note that there are a lot of ) (erial sol!iers hanging aro#n! :no reall".). +o#'ll ha((en to catch a con'ersation *et%een t%o *# *ling sol!iers that concerns @eneral Ceo. 4long %ith that, it %o#l! a((ear that these sol!iers are a*o#t to *egin an assa#lt. The scene shifts to 8o a -astle, %here a %arrior *" the na e of -"an e erges to co#nter the ) (erial offensi'e. 4((roach the ) (erial co an!er an! "o#'ll enter *attle. This *attle is si (le 1 R#st re(eate!l" #se 2ang thro#gh the 6#shi!o co an! :SJS on the line) #ntil the co an!er falls. With that, the re aining sol!iers %ill retreat. Ince "o# regain control of Aa*in an! Aha!o% insi!e the ca (, hea! on in. 8on't %orr" a*o#t the sol!iers near*" *eca#se as long as "o# !on't interact %ith the , the" %on't tr" to $ill "o# or an"thing. 4n"%a", enter the tent on the right an! atte (t to o(en the chest. Vic$ it an! the st#(i! !og o#tsi!e %ill tr" to sto( "o#. Ince the"'re ta$en care of, o(en the chest for a Atar Oen!ant. Dea! f#rther so#th into the center of the *ase %here "o#'ll see a scene @eneral Ceo. Ince he hea!s *ac$ insi!e his tent, atte (t to intr#!e in. Vef$a %ill a((ear to ca#se so e tro#*le. Dis (lan is to (oison the %ater s#((l" to $ill the 8o ans. 4s Vef$a a((roaches, "o#'ll engage hi in a *attle. 4ttac$ hi once an! he'll r#n off. -hase after hi , *#t !on't engage hi R#st "et. )nstea!, chec$ the tent to the #((er1left. )nsi!e are t%o chests containing a M"thril @lo'e an! a @reen 6eret. +o#'ll nee! to fight off a Aatellite for the latter ite . The *attle isn't (artic#larl" to#gh. Use Ah#ri$ens to finish the fight ore ,#ic$l". Bo% "o# can s(ea$ %ith Vef$a again an! R#st chase hi aro#n!. &'ent#all", Vef$a %ill anage to esca(e an! carr" o#t his e'il !ee!. +o#'ll ass# e control of -"an once again. @o #( thro#gh the !oor an! !o%n the stairs. Orocee! thro#gh the ne9t !oor an! -"an %ill enter the throne roo to fin! the $ing !"ing on the floor. Ince "o# regain control, lea'e the throne roo an! hea! thro#gh the !oor to the right. )t see s li$e -"an's o%n fa il" has fallen 'icti to Vef$a's !e'ilish !ee!s. -"an %ill r#sh o#t to a'enge his

fa il" an! engage the ) (erial sol!iers *" hi self. Aa*in R#st so ha((ens to st# *le in at the right ti e. A(ea$ %ith -"an an! hel( hi o#t in *attle. Ne(eat this (rocess #ntil the *atches of ene ies sto( r#shing in. 4fter%ar!s, Aa*in concocts a geni#s i!ea to #se the i!le Magite$ 4r or #nits to esca(e. Ince in, a$e "o#r %a" east an! atte (t to lea'e the ca ( the sa e %a" "o# ca e in. 4long the %a", so e troo(s %ill get in the %a". ;#st roast their asses %ith 2ire 6ea :or %hate'er other attac$ "o# choose to #se), an! contin#e on "o#r err" %a". To get to the Ohanto 2orest, %hich is "o#r ne9t !estination, cross the stone *ri!ge an! hea! so#th. Then, cross the ne9t stone *ri!ge. Dere, "o#'ll fin! a forest in *et%een t%o o#ntains. &nter the region. 111/| __________________________ Ohanto 2orest |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

The first area is rather non!escri(t. +o#'ll enco#nter a fe% challenging ran!o enco#nters in this area. Use Aa*in's Naging 2ist an! -"an's 2ang to ,#ic$l" !efeat the . 4t the en! of the first area, "o#'ll co e across an o(ening lea!ing f#rther into the forest. There's a reco'er" s(ring here. arro% on it %ill (oint "o# to another (ath. :the lo%er (ath %ill onl" ret#rn "o# linear (ath an! ste( thro#gh the o(ening in Use it an! (rocee!. 4 sign %ith an )n the ne9t area, ta$e the #((er (ath to the o(ening area). 2ollo% the the !irection of the sign.

The (art" %ill st# *le #(on the Ohanto Train. )t's a *it s(oo$", *#t the tea !eci!es to chec$ it o#t an"%a". When the !oor closes, atte (t to lea'e to fin! the !oor loc$e!. Welco e, frien!s, to the Ohanto Train7 "o#r one1%a" sto( to the afterlife. )n or!er to sto( the train, "o#'ll ha'e to hea! to%ar!s the engine roo . 2irst off, go east off the train. -ross o'er to the ca*oose an! enter the s all roo *ac$ here. The an here !oesn't offer #ch assistance. Ta$e a!'antage of the sa'e (oint tho#gh. Then, ste( *ac$ into the ca*oose an! s(ea$ %ith the ghost. Necr#it hi an! he'll act as a te (orar" e *er of "o#r (art". These ...... can #se a s$ill calle! Oossess %hich a#to aticall" $ills an ene " at the cost

of sacrificing the ghost. Ma$e "o#r %a" !o%n to the other si!e of the train no%. )n the first car "o# enter :%here "o# originall" entere! the train), "o#'ll notice a %hole *#nch of ghosts hanging aro#n!. 6e%areQ Ao e of the are alicio#s an! %ill attac$ "o# if "o# atte (t to tal$ to the . 4ll of the ghosts in this car, e9ce(t for the one %an!ering the aisle :%ho sells "o# ite s) an! the one f#rthest to the left, %ill attac$ "o#. &9it this car thro#gh the left si!e an! contin#e on to the ne9t car. 4gain, there are ore ghosts here. )'! s#ggest R#st lea'ing the alone to a'oi! engaging in an" #nnecessar" sc#ffles. Cea'e this car at the other en! an! %al$ o'er to the ne9t. &nter this ne9t car thro#gh the !oor ne9t to the la!!er. Mo'e a fe% ste(s in an! a ghost %ill a((ear to *loc$ the !oor "o# ca e fro . A(ea$ to it an! !efeat it in *attle to free #( the !oor%a". 6ac$ o#tsi!e, a %hole gang of ghosts %ill atte (t to s%ar "o#. Inl" %a" o#t is #(Q 5#ic$l" cli * #( the la!!er an! %al$ o'er to its front en!. With a goo! R# (, the entire (art" anages to cross a fe% cars *efore lan!ing o#tsi!e another one. &nter the car here an! hit the s%itch insi!e to !etach the cars to the rear. Bo%, go *ac$ insi!e the car an! hit the s%itch again to o(en #( the %all. Use the sa'e (oint here an! a$e "o#r %a" to the other en! of the car. The ne9t car is the !ining car. Ait at the i!!le ta*le, an! "o# can re,#est foo! to re(lenish DO/MO :%o%, great ser'iceQ). Whene'er "o# nee! the healing, "o# can ret#rn here an"ti e. 4s for no%, contin#e to the ne9t car *" lea'ing the sa e %a" "o# ca e in an! %al$ing along the si!e of the !ining car. 4lso, if "o# enter the !ining car fro the other si!e, "o# %ill fin! a chest containing an &arring. Dere on the ne9t train, "o#'ll notice t%o !oors. &nter the first one an! atte (t to o(en the chest, onl" to ha'e that lo'a*le g#", Aiegfrie!, to co e an! steal "o#r treas#re. De %ill e'en fight "o# in the (rocess. 6ra'e thro#gh his rather %ea$ attac$s, an! he'll flee. Ince he's o#t of the %a", lea'e the roo an! lea'e the car thro#gh the other si!e. )gnore the secon! !oor *eca#se

there's nothing insi!e. The ne9t car is si ilar to the last. There's nothing of interest insi!e the first roo . )nsi!e the secon! roo tho#gh, "o#'ll hit the Rac$(ot %ith fo#r chests. Bote that the left1 ost chest, %hich contains a D"(er Wrist, is a onster1in1a1*o9Q 8efeat the 4((arition *" ha'ing Aa*in #se Naging 2ist, -"an #se 2ang, an! Aha!o% thro%ing Ah#ri$ens. The other chests hol! t%o Ohoeni9 8o%ns an! a Ani(er &"e. Bo%, lea'e this car thro#gh the left e9it. The ne9t car ho#ses a sa'e (oint an! nothing else. Use it an! (rocee! to the loco oti'e. &nter the engine roo an! hit the first an! thir! s%itches. Then, go o#tsi!e, cli * on to( of the loco oti'e, an! hit the s%itch on the s o$estac$. This co *ination %ill en! #( sto((ing the Ohanto Train... *#t it %on't go !o%n %itho#t a fight. 6IAA 7 OD4BTIM TN4)B 0 I111111111111111111I The Ohanto Train has a fe% !angero#s attac$s. 4ci! Nain is a (rett" !e'astating attac$ that !eals J<<H DO !a age to all (art" e *ers. 6e es(eciall" caref#l of the 8ia*olic Whistle, %hich can inflict a ran!o stat#s ail ent on its target. 6e s#re to heal %hene'er "o#r #nits' DO !ro(s too lo%. )t's *est to ha'e -"an to heal *eca#se his 2ang attac$ !eals the lo%est !a age *et%een Aa*in's Naging 2ist an! Aha!o%'s Ah#ri$ens. Do%e'er, if Aha!o% !oes not ha'e an" Ah#ri$ens, then ha'e hi heal. The act#al *attle itself isn't too to#gh. 4 fe% ro#n!s of attac$s sho#l! ,#ic$l" *ring the Ohanto Train !o%n. )f "o# %ant to get it !one the eas" %a" tho#gh, si (l" #se a Ohoeni9 8o%n to instantl" !efeat the Ohanto Train. 2ollo%ing the *attle, the Ohanto Train agrees to let the (art" go. 4s the train sto(s to let the three of the off, the !ea! of 8o a %ill co e a*oar!. 4 ong the are &la"ne an! I%ain, -"an's %ife an! son. >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.K. The Oart" Ne#nites 1010101010110101010 >MK<<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? SThese ra(i!s loo$ ,#ite... ra(i!.S

4s Aa*in, lea'e the station to fin! "o#rself on the other si!e of the Ohanto 2orest. Wal$ !o%n an! aro#n! the o#ntain to "o#r east. Then, %al$ #( into 6arren 2alls. 111/| __________________________ 6arren 2alls |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Dea! o'er to the cliff an! Aha!o% %ill lea'e the (art". Aa*in, *eing the *ol! fello% that he is, can R# ( off the cliff into the 3el!t. 8o R#st that an! "o# %ill face a n# *er of I(inic#s 2ish along the %a". Neg#lar attac$s sho#l! *e eno#gh to finish the in a single hit, so !on't %orr" a*o#t #sing 6litTes or 6#shi!o techni,#es. 4fter facing a fe% !oTen of these 'icio#s fishes, NhiTo(as %ill a((ear. Use 2ang an! Naging 2ist against it *eca#se it's slightl" to#gher than the other I(inic#s 2ish. Wo%, that %as a long fallQ Aa*in an! -"an %ill e'ent#all" float o#t to lan!, %here a "o#ng sa'age *" the na e of @a# %ill a$e his a((earance. De's i e!iatel" scare! off as Aa*in a%a$ens tho#gh. 4n"%a", a$e "o#r %a" on to the 3el!t, a h#ge e9(anse of o(en grasslan!. Tra'el east an! hea! for the %hite !ot along the eastern *or!er of the 3el!t. This is Mo*liT. 4long the %a", "o#'ll li$el" enco#nter @a# after one a ran!o enco#nter. +o# can't recr#it hi "et, so R#st attac$ hi to a$e hi go a%a". 111/| __________________________ Mo*liT |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

The first thing "o#'ll %ant to !o in Mo*liT is chec$ o#t the 'ario#s sho(s. There's (lent" of ne% e,#i( ent to #(gra!e "o#r c#rrent (art" %ith. The %ea(on an! ar or sho(s are locate! R#st %est of the inn, %hich is right in front of "o# %hen "o# enter Mo*liT. Mo*liT Wea(on Aho( @//////////////////@ H M"thril Vnife 11 At#r!" a!'ent#rer's $nife forge! fro "thril. -ost7 K<< @il &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, Mog, @ogo H M"thril A%or! 11 Ai (le s%or! forge! fro "thril. -ost7 LM< @il

&,#i(7 Terra, Coc$e, &!gar, -eles H M"thril -la%s 11 M"thril fighting cla%s. -ost7 G<< @il &,#i(7 Aa*in H Votets# 11 Mo!est $atana !esigne! for ease of #se. -ost7 G<< @il &,#i(7 -"an Mo*liT 4r or Aho( @/////////////////@ H 6#c$ler 11 Cight an! si (le shiel!. -ost7 E<< @il &,#i(7 4ll H Dea'" Ahiel! 11 Carge, st#r!" shiel! a!e of steel. -ost7 L<< @il &,#i(7 Terra, Coc$e, &!gar, -"an, -eles H Ol# e! Dat 11 Ail$ hat a!orne! %ith a flash" choco*o (l# e. -ost7 EM< @il &,#i(7 4ll H Mag#s Dat 11 -onical hat a!e fro cloth %ith agical (ro(erties. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H 6an!ana 11 8#ra*le *an!ana %o'en fro *ehe oth hair. -ost7 G<< @il &,#i(7 Terra, Coc$e, Aa*in, -eles, @a#, Nel H )ron Del 11 Dea'" iron hel . -ost7 J<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer, @a# )'! s#ggest (#rchasing a Votets# for -"an. There's reall" no nee! to (#rchase M"thril -la%s if "o#'re R#st going to ha'e Aa*in rel" on his 6litT s$ills. 4s for ar or, a fe% )ron Del s %ill hel( significantl" %ith !efense. 6e s#re to get Dea'" Ahiel!s as %ell for an e9tra !efense *oost. Ince "o#'re finishe! sho((ing, sell off an" #nnee!e! e,#i( ent. The relic sho( is locate! at the north en! of to%n, ne9t to a ca**age (atch. Mo*liT Nelic Aho( @/////////////////@ H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il H White -a(e 11 2lo%ing %hite ca(e. Ore'ents i ( an! silence. -ost7 M<<< @il Castl", the ite sho( is locate! at the northeast corner of to%n. Dea! insi!e an! (#rchase a 8rie! Meat for JM< @il. Then, lea'e Mo*liT an! hea! *ac$ o#t on to the 3el!t. Vee( fighting ran!o enco#nters #ntil @a# (o(s #( after a *attle. Use the 8rie! Meat in *attle an! the $i! %ill Roin "o#r (art". @a# is a 'er" #sef#l #nit at this (oint in the ga e *eca#se of his Nage s$ills. When

"o# select this s$ill, @a# %ill ta$e on the ,#alities of the selecte! Nage onster an! attac$ %ith a o'eset !e(en!ing on the selection. Vee( in in! that "o# lose control of @a# %hen he's in this state. @a# entions a shin" treas#re so e%here on -rescent Mo#ntain. 6efore "o# go off in search of ore a!'ent#res tho#gh, ret#rn to Mo*liT an! hea! to the ho#se at the north%est corner, %here a $i! is r#nning circles aro#n! a flo%er gar!en. @o insi!e to fin! a %o#n!e! sol!ier, %ho re,#ests that "o# rea! a letter for hi . Oic$ #( the letter fro the !es$ an! a$e "o#r %a" to the (ost office, %hich is the *#il!ing in the i!!le of Mo*liT. A(ea$ %ith the an *" the cloc$ an! sen! the letter for M<< @il. 6efore "o# lea'e, ins(ect the cloc$ for an &li9ir. Bo%, hea! to the inn an! hit the sac$ for the night. Then, ret#rn to the ho e of the %o#n!e! sol!ier to fin! that another letter has arri'e!. 4gain, he %ill as$ "o# to *ring it to hi . Dea! o'er to the (ost office again an! as$ the cler$ to sen! another letter for M<< @il. Oa" #( :c' on, "o#'re !oing a goo! !ee! hereQ) an! go to an" ran!o sho( an! s(ea$ %ith the sho($ee(er :"o# !on't ha'e to (#rchase an"thing). Net#rn to the %o#n!e! sol!ier's ho#se an! rea! hi the ne9t letter. Ne(eat this (rocess of going to the (ost office an! ret#rning to the sol!ier #ntil at last he realiTes that it's *een "o# sen!ing the letters to his girlfrien! in his na e. 4s a to$en of his a((reciation, he %ill re%ar! "o# %ith a Tintinna*al# :%o%, isn't that a o#thf#l.), a relic %hich reco'ers the %earer's DO %ith e'er" ste(. The ne9t (lace to hea! to is -rescent Mo#ntain, %hich is locate! so#th%est of the 3el!t. 6efore "o# go there tho#gh, "o# ight %ant to ta$e so e ti e to learn so e ne% Nage s$ills for @a#. Cearning the is si (le 1 si (l" ha'e @a# lea( on to an ene ". De %ill sho% #( later if "o# $ee( fighting ene ies on the 3el!t. When "o# enco#nter hi , he %ill a#to aticall" reRoin "o#r (art". 8oing this is co (letel" o(tional. 4n"%a", %hen "o#'re rea!", enter the ca'e to -rescent Mo#ntain. 111/| __________________________ -rescent Mo#ntain |/111

ZZZZZZZZZZZZZZZZZZZZZZZZZZ @oo! ne%sQ There's no ran!o enco#nters in this (lace. 4n"%a", %al$ for%ar! a *it an! @a# %ill start sniffing aro#n! for his shin" thing. Unfort#natel", the little sa'age forgot :R#st t"(ical) %here e9actl" he (#t it. Dea! !ee(er into the ca'e, *#t !on't ste( on to the le!ge "o# co e across. @a# %ill (ic$(oc$et Aa*in of M<< @il here. )f "o#'re %illing to thro% a%a" a *it of one" for a (rett" f#nn" scene, )'! sa" go for itQ @o f#rther east, across the %oo!en *ri!ge. 2ollo% the (ath, an! @a# %ill finall" !ig #( his shin" treas#re. )t t#rns o#t to *e one of those ol!1 fashione! #n!er%ater *reathing contra(tions. 4gain, Aa*in !eci!es to a$e a *ol! :an! incre!i*l" st#(i!) o'e. The entire (art" R# (s into the (erilo#s Aer(ent Trench. 111/| __________________________ Aer(ent Trench |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

2or the aRorit" of the Ro#rne", "o#r (art" %ill *e at the erc" of the ra(i!s. Do%e'er, at t%o R#nctions, "o# %ill *e gi'en the o(tion of (ic$ing %hich !irection to go. -hoose to go right at *oth instances to fin! t%o chests containing an X1Ootion an! @reen 6eret, res(ecti'el". )n the secon! ca'e, "o#'ll ha'e to hit a s%itch to lo%er the %ater le'el, allo%ing "o# to access the o(ening in the gro#n!. 4long the act#al ra(i!s, "o#'ll *e thr#st into *attle against 'ario#s sea creat#res. &'ent#all", "o#r (art" %ill !rift *ac$ to ci'iliTation. 111/| __________________________ Bi$eah |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

This is the last leg of the Aa*in scenario :finall"Q). There are a fe% (oints of interest in Bi$eah. 2irst off, chec$ the (#* an! s(ea$ %ith the girl sitting at the co#nter for the tra!e ar$ Slicentio#s ho%lerQS scene. There's a *it of... S,#estiona*leS !ialog#e as %ell. The 'ario#s sho(s of Bi$eah are scattere! aro#n! the ar$et(lace. +o# can easil" recogniTe the 'en!ors *" the signs ne9t to the e9ce(t for the relic sho(, %hich is r#n *" a $i!.

Bi$eah Wea(on Aho( @//////////////////@ H M"thril -la%s 11 M"thril fighting cla%s. -ost7 G<< @il &,#i(7 Aa*in H Votets# 11 Mo!est $atana !esigne! for ease of #se. -ost7 G<< @il &,#i(7 -"an H M"thril A(ear 11 Ai (le s(ear forge! fro "thril. -ost7 G<< @il &,#i(7 &!gar, Mog Bi$eah 4r or Aho( @/////////////////@ H Dea'" Ahiel! 11 Carge, st#r!" shiel! a!e of steel. -ost7 L<< @il &,#i(7 Terra, Coc$e, &!gar, -"an, -eles H Ol# e! Dat 11 Ail$ hat a!orne! %ith a flash" choco*o (l# e. -ost7 EM< @il &,#i(7 4ll H Mag#s Dat 11 -onical hat a!e fro cloth %ith agical (ro(erties. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H 6an!ana 11 8#ra*le *an!ana %o'en fro *ehe oth hair. -ost7 G<< @il &,#i(7 Terra, Coc$e, Aa*in, -eles, @a#, Nel H )ron Del 11 Dea'" iron hel . -ost7 J<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer, @a# H Ven(o @i 11 Martial arts #nifor that offers e9cellent o*ilit". -ost7 EM< @il &,#i(7 Coc$e, Aa*in, Aha!o%, @a# H Ail$ No*e 11 Ai (le, light%eight sil$en ro*e. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H )ron 4r or 11 A#it of hea'" iron ar or. -ost7 F<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer Bi$eah Nelic Aho( @/////////////////@ H Ail'er A(ectacles 11 Ail'er1ri e! s(ectacles. Ore'ents !ar$ness. -ost7 M<< @il H White -a(e 11 2lo%ing %hite ca(e. Ore'ents i ( an! silence. -ost7 M<<< @il H Atar Oen!ant 11 Atar1sha(e! (en!ant. Ore'ents (oison. -ost7 M<< @il H 2air" Ning 11 Ning %ith fair" agic. Ore'ents (oison an! !ar$ness. -ost7 JM<< @il ) %o#l!n't *other (#rchasing an" %ea(ons. Do%e'er, !o (#rchase so e )ron 4r or for the !efense *oost. 6efore "o# contin#e, "o# can steal an &li9ir *"

e9a ining the cloc$ in the inn at the north en! of to%n. When "o#'re rea!" to contin#e, s(ea$ to the g#" on the *oat an! re,#est to lea'e for Ao#th 2igaro. Bo%, scene shift to Barshe. %here the Net#rners ha'e gathere! to (lea! %ith the &l!er of Barshe for his hel(. The entire gro#( %ill re#nite at this (oint, an! Coc$e %ill !eli'er so e *a! ne%s. 4lrea!", Vef$a's forces ha'e gathere! o#tsi!e of Barshe. 4n! after so e incre!i*l" chees" !ialog#e, "o#'ll engage in "o#r secon! #lti1(art" *attle. 6e s#re to sa'e *eforehan!. Then, tal$ to 6anon to $ic$ off the fight. +o#'ll ha'e to for three (arties *et%een "o#r se'en #nits. )f "o# ha'e an" gras( of *asic ath, "o# %ill realiTe that it's i (ossi*le to s(lit se'en #nits into three gro#(s... #nless of co#rse "o# c#t so eone into three (ieces :an"one ha'e a sa%.). )t's *est R#st to (#t all of "o#r strongest #nits into one (art". )f "o# trie! to !istri*#te all of "o#r #nits e,#all", "o#'ll ha'e three %ea$ gro#(s that %on't *e a*le to fight too effecti'el". Oersonall", )'! (#t Coc$e, &!gar, Aa*in, an! -eles into "o#r (ri ar" (art". Terra an! -"an aren't too effecti'e at this (oint an! @a# is R#st anno"ing. O#t the re aining #nits *" the sel'es an! stic$ their gro#(s so e%here safe. Olo( "o#r (ri ar" (art" in the i!!le of the *attlefiel! an! let Vef$a's goons co e to "o#. 6e s#re not to let an" ene ies sli( thro#ghQ There are a *#nch of the , *#t the" aren't to#gh at all. ;#st #se "o#r strongest attac$s :Aa*in sho#l! ha'e learne! 4#ra -annon *" this ti e, so #se it). 6e s#re to heal %hen "o#r DO *egins to r#n lo%. &n!#re thro#gh the one an! a half !oTen or so ene " gro#(s, an! the (ath to Vef$a %ill *eco e clear. Ince again, Vef$a is so ri!ic#lo#sl" eas" to !efeat, there's no nee! for a *oss strateg". De has an assort ent of agic s(ells that a" (ose so e (ro*le s. C#c$il", "o# ha'e -eles on "o#r tea . Ai (l" #se N#nic e'er" t#rn %ith her to negate Vef$a's agic s(ells. Vef$a can #se (h"sical attac$s, *#t he's so (atheticall" %ea$ that "o# sho#l! not e'en nee! to %orr" a*o#t that. ;#st (o#n! hi #ntil he r#ns a%a" li$e a little girl.

4fter the *attle, the (art" ret#rns to the es(er. Ao ething o!! ha((ens, an! Terra starts tri((ing on so ething... *efore t#rning into an es(er herself an! fl"ing a%a". +i$esQ 4fter%ar!s, the gro#( !eci!es that so e of the #st sta" *ehin! to (rotect Barshe fro an" ore (otential ) (erial attac$s. Aelect the #nits for the (art". )'! s#ggest *ringing &!gar, Aa*in, an! Coc$e :ha'ing all three %ill allo% "o# to 'ie% so e e9tra c#tscenes... -eles also (la"s a role in the c#tscenes, *#t she !oesn't ha'e an" h#ge i (act), lea'ing an e (t" s(ace *eca#se Aha!o% %ill sho% #( later an! Roin "o#r (art" :onl" if there's an e (t" slot). Do%e'er, it's all #( to "o# %ho "o# !eci!e to *ring along. )f "o# *ring &!gar along, *e s#re to ha'e hi lea! the (art". 6efore "o# lea'e, note that the sho(s of Barshe are no% o(en to "o# since no one is tr"ing to r#n "o# o#t of to%n an" ore. The ite sho( is locate! right in the i!!le of the to%n. The %ea(on sho( can *e fo#n! to the ite sho('s so#th%est. The ar or sho( can *e fo#n! R#st north of the ite sho(. Castl", the relic sho( is R#st north of the %ea(on sho(. Barshe Wea(on Aho( @//////////////////@ H @reat A%or! 11 Thic$, *roa!1*la!e! s%or!. -ost7 G<< @il &,#i(7 Terra, &!gar, -eles H M"thril -la%s 11 M"thril fighting cla%s. -ost7 G<< @il &,#i(7 Aa*in H Votets# 11 Mo!est $atana !esigne! for ease of #se. -ost7 G<< @il &,#i(7 -"an H M"thril A(ear 11 Ai (le s(ear forge! fro "thril. -ost7 G<< @il &,#i(7 &!gar, Mog H 4ir Vnife 11 Vnife i *#e! %ith the (o%er of %in!. -ost7 =M< @il &,#i(7 Coc$e, Atrago, Nel , @ogo H -hain 2lail 11 A(i$e! steel *all connecte! *" chain to a han!le. -ost7 E<<< @il &,#i(7 Terra, -eles, Nel , Atrago, @ogo H Moonring 6la!e 11 Ateel thro%ing ring %ith a shar(ene! o#ter e!ge. -ost7 EM<< @il &,#i(7 Coc$e Barshe 4r or Aho( @/////////////////@ H M"thril Ahiel! 11 Cight%eight shiel! forge! fro

"thril.

-ost7 JE<< @il &,#i(7 4ll H Mag#s Dat 11 -onical hat a!e fro cloth %ith agical (ro(erties. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H 6an!ana 11 8#ra*le *an!ana %o'en fro *ehe oth hair. -ost7 G<< @il &,#i(7 Terra, Coc$e, Aa*in, -eles, @a#, Nel H )ron Del 11 Dea'" iron hel . -ost7 J<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer, @a# H Ail$ No*e 11 Ai (le, light%eight sil$en ro*e. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H )ron 4r or 11 A#it of hea'" iron ar or. -ost7 F<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer Barshe Nelic Aho( @/////////////////@ H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il H ;e%ele! Ning 11 Ore'ents (etrification. -ost7 J<<< @il H 2air" Ning 11 Ning %ith fair" agic. Ore'ents (oison an! !ar$ness. -ost7 JM<< @il H 6arrier Ning 11 -asts Ahell %hen the %earer is criticall" %o#n!e!. -ost7 M<< @il H M"thril @lo'e 11 -asts Orotect %hen %earer is criticall" %o#n!e!. -ost7 F<< @il H Vnight's -o!e 11 -a#ses *earer to co'er criticall" %o#n!e! allies. -ost7 J<<< @il O#rchase a Moonring 6la!e for Coc$e. )t's e9(ensi'e, *#t the attac$ *oost is %orth it. Ol#s, it has the a!!e! *on#s of allo%ing Coc$e to attac$ fro the *ac$ ro% %itho#t an" loss in !a age. 4t the ar or sho(, (#rchase M"thril Ahiel!s to e,#i( on "o#r #nits. Castl", )'! s#ggest "o# (ic$ #( a fe% M"thril @lo'es at the relic sho(. The"'re chea( an! can *e 'er" #sef#l %hen the sit#ation arises. When "o#'re !one sho((ing, hea! *ac$ to 4r'is's ho#se an! tra'el so#th along the le!ge's e!ge. 8on't go !o%n the %oo!en ste(s into to%n. 4t the en! of the (ath is a ho#se. Dea! insi!e to fin! a loa! of chests R#st %aiting to *e o(ene!. +o# can steal a %ho((ing M<<< @il here, along %ith an &arring, Thief's Vnife, Neflect Ning, Thief's 6racer :'er" #sef#l for Coc$e), an! a D"(er Wrist. The loc$e! chest %ill sta" loc$e!, so ignore it.

Castl", a$e "o#r %a" to the &l!er's ho#se, %hich is locate! at the %est en! of Barshe, %est of the relic sho(. )ns(ect the cloc$ insi!e to fin! an &li9ir hi!!en a%a". >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.L. )n Aearch of Terra 1010101010110101010 >ML<<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? SWere "o# *orn on a far , son.S Aa" goo!*"e to Barshe an! *egin a$ing "o#r %a" to 2igaro -astle. What. +o# forgot %here 2igaro -astle %as alrea!". 2ro Barshe, hea! so#th%est #ntil "o# reach a !esert. The castle is locate! right in the i!!le of it. +o# *enefit fro ha'ing &!gar as the hea! of the (art" *eca#se "o#'ll get a M<% !isco#nt at the 2igaro -astle stores. The st#ff sho#l! act#all" *e free, *#t since Ving &!gar is s#ch a *ene'olent (erson, he'll gla!l" (a". 4n"%a", no% %o#l! *e a great ti e to stoc$ #( on restorati'e ite s to (re(are for the co ing Ro#rne". 4lso, chec$ the Tool Aho( to fin! so e ne% Tools in stoc$. )'! s#ggest (#rchasing all of the *eca#se the"'re reall" #sef#l. 2igaro Tool Aho( @////////////////@ H 4#to -ross*o% 11 Atri$es all ene ies %ith cross*o% *olts. -ost7 EM< @il &,#i(7 &!gar H Boise*laster 11 -onf#ses all ene ies %ith a *last of so#n!. -ost7 M<< @il &,#i(7 &!gar H 6io*laster 11 8eals (oison !a age an! sa( stat#s to all ene ies. -ost7 FM< @il &,#i(7 &!gar H 2lash 11 )nflicts !ar$ness on all ene ies %ith a *rilliant flash. -ost7 J<<< @il &,#i(7 &!gar H 8rill 11 Oenetrates an ene "'s ar or to !eal se'ere !a age. -ost7 K<<< @il &,#i(7 &!gar 4lso note that if *oth Aa*in an! &!gar are in "o#r (art", "o# can see a little e9tra scene. Aa*in %ill %an!er off an! e9(lore the castle. To get hi *ac$,

R#st go slee( at the inn. The ens#ing c#tscene %ill tell "o# a *it ore a*o#t Aa*in's histor". Net#rn to the castle entrance an! go !o%n the left set of stairs. A(ea$ %ith the ol! an stan!ing here, an! he %ill gi'e "o# the o(tion of going to Vohlingen. +o# see, 2igaro -astle is one of the ost technologicall" a!'ance! castles of its !a". )t can act#all" s#* erge into the gro#n! an! o'e aro#n!. Orett" neat, h#h. 4n"%a", #nless "o# ha'e so ething left to !o in Barshe, go to Vohlingen. )t's not a (er anent o'e tho#gh 1 "o# can tal$ to the an an"ti e to o'e again. Bo%, lea'e 2igaro -astle an! tra'el north to a s all to%n along the %ater's e!ge. Welco e to VohlingenQ 111/| __________________________ Vohlingen |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Aha!o% can *e recr#ite! here insi!e the (#*. There %ill *e a s all fee of K<<< @il :to fee! his h#ngr" !og). Atill, ha'ing Aha!o% in the (art" is %orth it. )f "o# !on't ha((en to ha'e an e (t" slot in "o#r (art", then "o# o*'io#sl" can't recr#it hi at this (oint. 8on't %orr", the ga e (rogresses the sa e regar!less. )f "o# as$ aro#n!, so e of the to%ns(eo(le %ill tell "o# of a (rett" light that fle% thro#gh the s$". )n fact, the S(rett" lightS act#all" trashe! a ho#se along the %est si!e of to%nQ 4n"%a", "o# can go chec$ o#t the sho(s in to%n. The"'re all *#nche! together into one general store. Vohlingen Wea(on Aho( @/////////////////////@ H 4ir Vnife 11 Vnife i *#e! %ith the (o%er of %in!. -ost7 =M< @il &,#i(7 Coc$e, Atrago, Nel , @ogo H -hain 2lail 11 A(i$e! steel *all connecte! *" chain to a han!le. -ost7 E<<< @il &,#i(7 Terra, -eles, Nel , Atrago, @ogo H Moonring 6la!e 11 Ateel thro%ing ring %ith a shar(ene! o#ter e!ge. -ost7 EM<< @il &,#i(7 Coc$e H Ah#ri$en 11 2o#r1(ointe! ninRa thro%ing star. -ost7 K< @il &,#i(7 Aha!o% :#se %ith Thro% co an!)

H 2la e Acroll 11 8eals fire !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Water Acroll 1 8eals %ater !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Cightning Acroll 11 8eals lightning !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H )n'isi*ilit" Acroll 11 @rants in'isi*ilit" %hen thro%n. -ost7 E<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) Vohlingen 4r or Aho( @////////////////////@ H M"thril Ahiel! 11 Cight%eight shiel! forge! fro "thril. -ost7 JE<< @il &,#i(7 4ll H Mag#s Dat 11 -onical hat a!e fro cloth %ith agical (ro(erties. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H 6an!ana 11 8#ra*le *an!ana %o'en fro *ehe oth hair. -ost7 G<< @il &,#i(7 Terra, Coc$e, Aa*in, -eles, @a#, Nel H T%ist Dea!*an! 11 Dea!*an! often %orn *" artial artists. -ost7 JP<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, Mog, @a# H )ron Del 11 Dea'" iron hel . -ost7 J<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer, @a# H Ail$ No*e 11 Ai (le, light%eight sil$en ro*e. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H )ron 4r or 11 A#it of hea'" iron ar or. -ost7 F<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer The scrolls in the %ea(on sho( can *e #se! *" Aha!o% thro#gh his Thro% co an!. The"'re #sef#l, *#t the (rice tag is a *it high. ) %o#l!n't *#" the in *#l$ at this (oint. If co#rse, Ah#ri$ens are still a #st. 4t the ar or sho(, "o# ight %ant to (ic$ #( a fe% T%ist Dea!*an!s. The" aren't too great in ter s of !efense, *#t the" co e %ith a nice attac$ *oost. 4ss# ing "o# ha'e Coc$e in "o#r (art", "o# can see a fe% c#tscenes. Dea! to the ho#se at the north%est corner of to%n first. This is Nachel's ho#se, Coc$e's lo'e interest, %ho %as $ille! tragicall" in an ) (erial attac$. 6efore "o# lea'e the ho#se, chec$ the cloc$ for an &li9ir. Then, hea! o'er to the ho#se at the northeast corner of Vohlingen. Dea! !o%nstairs to fin! a cree(" little an %ith Nachel's *o!". 4fter a short scene, "o#'ll regain control. Ma$e "o#r aro#n! an! enter the sa e *#il!ing thro#gh the *ac$. There's a chest

here containing a @reen 6eret. That's (rett" #ch it for Vohlingen. Cea'e the to%n an! hea! east an! north along the %ater's e!ge. 8o "o#r *est to sta" o#t of the !esert *eca#se there are so e to#gh onsters there that can reall" gi'e "o# a *eating. 4n"%a", follo%ing the coast an! contin#e north. &'ent#all", "o#'ll co e to a s all *#il!ing. Dea! insi!e an! ins(ect the (ot on the left for a Dero's Ning. The an li'ing here is (lanning on *#il!ing a h#ge colise# %here (eo(le can !#$e it o#t. That'll co e into (la" later in the ga e. 2or no%, lea'e an! hea! so#th *ac$ to Vohlingen. Tra'el !#e so#th fro Vohlingen. 4gain, sta" o#t of the !esertQ 2ollo% the o#ntain range along its %est si!e #ntil "o# reach the en! of it. ;i!oor is locate! here. 111/| __________________________ ;i!oor |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

;i!oor is a (rett" *oring to%n 1 not going to lie. There's an 4#ction Do#se here that's not #ch interest at this (oint. I%Ter's h#ge ansion can *e fo#n! at the north en! of to%n. There's nothing interesting there either e9ce(t for an &ther that can *e fo#n! insi!e a (ot. If co#rse, there's al%a"s sho((ing to !oQ ;i!oor Wea(on Aho( @//////////////////@ H Vi$#1ichi onRi 11 &legant $atana %ith chr"santhe # sca**ar! otif. -ost7 JE<< @il &,#i(7 -"an H Vaiser Vn#c$les 11 Aet of s(i$e! $n#c$les i *#e! %ith hol" ight. -ost7 J<<< @il &,#i(7 Aa*in H Vo!achi 11 Cight%eight ninRa s%or! %ith a e!i# 1length *la!e. -ost7 JE<< @il &,#i(7 Aha!o% H Moonring 6la!e 11 Ateel thro%ing ring %ith a shar(ene! o#ter e!ge. -ost7 EM<< @il &,#i(7 Coc$e H 2la e Acroll 11 8eals fire !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Water Acroll 1 8eals %ater !a age to all ene ies. -ost7 M<< @il

&,#i(7 Aha!o% H Cightning Acroll -ost7 M<< @il &,#i(7 Aha!o% H Aha!o% Acroll 11 thro%er.

:#se %ith Thro% co an!) 11 8eals lightning !a age to all ene ies. :#se %ith Thro% co an!) -reates ill#sionar" i ages of the an!)

-ost7 L<< @il &,#i(7 Aha!o% :#se %ith Thro% co

8efinitel" (#rchase a Vo!achi for Aha!o%. Vaiser Vn#c$les %o#l!n't *e a *a! in'est ent either for Aa*in. 4n!, if "o# ha((en to #se -"an a lot, (ic$ #( a Vi$#1ichi onRi :%o%, %hat a o#thf#l) for hi as %ell. ;i!oor 4r or Aho( @/////////////////@ H M"thril Ahiel! 11 Cight%eight shiel! forge! fro "thril. -ost7 JE<< @il &,#i(7 4ll H T%ist Dea!*an! 11 Dea!*an! often %orn *" artial artists. -ost7 JP<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, Mog, @a# H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H BinRa @ear 11 BinRa clothing fro a fara%a" lan!. -ost7 JJ<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H White 8ress 11 White !ress that *oosts the %earer's agic. -ost7 EE<< @il &,#i(7 Terra, -eles, Nel U(gra!e all of "o#r #nits to M"thril 3ests. The"'re chea( an! light%eight :the" co e %ith a s(ee! *on#s, %hich is nice). 4lternati'el", "o# can get a BinRa @ear for Coc$e if "o# (refer a greater s(ee! *on#s. ;i!oor Nelic Aho( @/////////////////@ H Oeace Ning 11 Ore'ents *erser$ an! conf#sion. -ost7 K<<< @il H 6arrier Ning 11 -asts Ahell %hen the %earer is criticall" %o#n!e!. -ost7 M<< @il H M"thril @lo'e 11 -asts Orotect %hen %earer is criticall" %o#n!e!. -ost7 F<< @il H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H Vnight's -o!e 11 -a#ses *earer to co'er criticall" %o#n!e! allies. -ost7 J<<< @il H Ani(er &"e 11 &ns#res that (h"sical attac$s ne'er iss. -ost7 K<<< @il Nest #( at the inn %hen "o#'re finishe! sho((ing, an! (#rchase so e healing

ite s. The ne9t seg ent of the ga e %ill re,#ire a health" s#((l" of Di1 Ootions. 4fter%ar!s, go to the choco*o sta*le an! rent so e choco*os for EM< @il. Use the to tra'el north along the east si!e of the o#ntain :not the %a" "o# ca e fro Vohlingen). 4t the en! is the rather r#n1!o%n to%n of WoTo. 8is o#nt the choco*os an! enter. 111/| __________________________ WoTo |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

There are ran!o enco#nters, so a$e s#re "o# co e in (re(are!. Watch o#t es(eciall" for 3eil 8ancers. The" can cast le'el E agic s(ells that can easil" $ill so e of "o#r #nits in a single hit. )f "o# ha'e -eles %ith "o#, then N#nic %o#l! *e a goo! *et. )f not, then "o#'ll ha'e to *ra'e thro#gh the . 4nother thing to note is that all of the (eo(le here are filth" liars. 8on't tr#st a %or! that co es o#t of their o#th. If co#rse, the" can still hel( *eca#se "o# $no% that the tr#th is e9actl" the o((osite of %hat the" sa". 6egin *" hea!ing to the inn, %hich is a *it to the %est an! north of the entrance. )n here, "o#'ll fin! a cloc$ that's sto((e! %or$ing. Aet the ho#r as P7<<, set the in#tes as <7J<, an! set the secon!s at <7<<7M<. 8oing so %ill o(en #( a secret co (art ent along the si!e of this roo . Wal$ in an! "o#'ll fin! a chest containing a -hainsa% for &!gar. The -hainsa% !eals 'er" strong !a age in *attle, an! it also has a chance of instantl" $illing the target. Cea'e the inn an! chec$ the *#il!ing on the left for a hi!!en area #n!erneath it. There's a chest containing a Ootion. Bo%, hea! so#th an! enter the (#* an! cli * #( the ste(s to the *ac$. Ta$e the !oor on the right an! hea! #( the stairs here to the to(. There is a chest here containing an &ther. Bo%, lea'e the (#* the sa e %a" "o# ca e in an! hea! so#th to the relic sho(. The cler$ here %ill tell "o# that he has not seen a girl an! there's !efinitel" not a girl on the to( floor. Dea! on #(Q Ma$e "o#r %a" to the to( of the to%er, thro#gh a line of thie'es. )f "o# as$

aro#n!, the"'ll all tell "o# !ifferent ti esQ Therefore, in or!er to ha'e fig#re! o#t that cloc$ (#TTle, "o#'! ha'e to !eter ine %hat ti e the liars !i!n't s(ecif" :%hat a te!io#s tas$). -ontin#e cli *ing #( the to%er #ntil "o# reach a !oor in the si!e of the *#il!ing. )nsi!e is a 6rigan!'s @lo'e. This is a 'er" #sef#l relic for Coc$e *eca#se it allo%s hi to steal %hile h#rting the ene " in the (rocess. @o *ac$ o#tsi!e an! ste( insi!e the o(ening t%o floors !o%n. Then, loo$ to the %in!o% an! "o#r (art" %ill R# ( across the ga(. ;# ( o'er the ne9t ga( as %ell an! go thro#gh the !oor%a" on the *#il!ing "o# lan! on. Dere, ignore the first s(lit to the left an! go f#rther #(. 2ollo% the (ath #( so e stairs. )ns(ect the (ots here to fin! an &ther an! Di1Ootion. Then, e9it thro#gh the o(ening at the en! of the roo , (ast the cler$. -li * #( the stairs o#tsi!e an! R# ( thro#gh the %in!o%s on the right to the *#il!ing "o# originall" R# (e! fro *efore. 4scen! the ne9t set of stairs an! go thro#gh the !oor. Dere, cli * #( the staircases #ntil "o# reach the e9it at the to(. @o *ac$ o#tsi!e an! hea! #( t%o flights of stairs. &nter the *#il!ing thro#gh the !oor here to fin! a 6#rning 2ist. &,#i( it on Aa*in an! contin#e #( the *#il!ing. 6efore "o# tal$ to the angr"1loo$ing !#!e, *e s#re "o#r entire (art" is heale! #(. 6IAA 7 8484CUM4 0 I1111111111111I This !#!e is (rett" eas" to !efeat. 8a!al# a has a fe% so e%hat strong attac$s, *#t ost of the %on't !eal eno#gh !a age to significantl" hin!er "o#r (art". The one attac$, ho%e'er, that "o# !o %ant to %atch o#t for is 8agger. Unless "o# so eho% *#ffe! #( "o#r characters to P<<H DO, 8agger is an instant $ill attac$. ;#st *e (re(are! to #se a Ohoeni9 8o%n sho#l! one of "o#r #nits fall in that instance. 4lso note that he'll occasionall" s# on t%o )ron 2ist goons to assist hi . Tr" to eli inate the as soon as the" a((ear *eca#se the" can *e an anno"ance. +o# sho#l! *e a*le to ,#ic$l" !efeat 8a!al# a #sing &!gar's -hainsa% an! Aa*in's 4#ra -annon. ;#st ha'e e'er"one else attac$ nor all" an! heal %hene'er

necessar". 4fter that Ro$e of a fight, "o#'ll *e free to (rocee!. &nter the !oor at the to( of the *#il!ing. There are t%o chests locate! at the si!es of the roo . The one on the left contains Der es Aan!als an! the other contains an X1 Ootion. +o#'ll fin! Terra l"ing in a *e! at the en! of the roo . A(ea$ to her, an! a c#tscene %ill ens#e, !ealing %ith a lot of the *ac$stor" *ehin! the War of the Magi an! the rift *et%een h# ans an! &s(ers. The &s(er Na #h %ill then t#rn hi self into agicite. +o#'ll also *e gi'en agicite for -ait Aith, Airen, an! Virin. 4tte (t to lea'e, an! "o#'ll fin! the other (art" e *ers %aiting for "o#. With that, the entire (art" !escen!s the to%er, an! "o#'ll *e as$e! to create a ne% (art". This ti e, -eles an! Coc$e #st *e in the (art". 2or the re aining t%o, )'! s#ggest Aa*in an! &!gar R#st *eca#se the"'re that a aTing. 6efore "o# lea'e, tal$ to the ghost if "o# %ant to learn a*o#t agicite. )f "o#'re alrea!" %ell1'erse! in the s#*Rect, then there's o*'io#sl" no nee! to !eal %ith that. Coc$e s#ggests going to ;i!oor, %here so e of the %ealth" aristocrats ight $no% a %a" to infiltrate the Magite$ 2actor". Cea'e WoTo an! hea! *ac$ so#th. &nter ;i!oor %hen "o# reach it an! hea! #( north to I%Ter's ansion. )f "o#''e *een here *efore, "o# sho#l! notice that there's a ne% fig#re (acing a*o#t a!l" in the center of the roo . Tal$ to the ) (resario, an! he'll ista$e -eles for a Maria. D . Well, he'll lea'e an! acci!entall" !ro( a letter *" the !oor. Oic$ it #( an! "o#'ll *e intro!#ce! to AetTer, the Wan!ering @a *ler. What's i (ortant is the fact that this an is the o%ner of the %orl!'s onl" airshi(Q 4lright, that sets "o#r ne9t !estination. 2inish %hate'er *#siness "o# ha'e re aining in ;i!oor an! gra* another choco*o. This ti e, hea! to the so#th en! of the (enins#la, %here "o#'ll fin! the I(era Do#se. 111/| __________________________ I(era Do#se |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

A(ea$ %ith the ) (resario an! he'll recogniTe "o#r (art". Coc$e co es #( %ith

a ingenio#s (lan to (rotect Maria7 the" co#l! #se -eles in (lace of MariaQ There are so e o*Rections :%ell, R#st fro -eles), *#t she !eci!es to go thro#gh %ith the (lan an"%a". Mean%hile, e'er"one's fa'orite (#r(le octo(#s %ill sho% #( again. This ti e, he's concocte! a ne% !e'ilish (lan to crash the (art". Watch the *eginning of the o(era as it (la"s o#t. Oersonall", ) thin$ this seg ent of the ga e is 'er" %ell !one. Unfort#natel", 'oice acting %as not e9actl" a 'ia*le o(tion *ac$ in J==L, *#t "o# sho#l! enRo" the gi**erish of the characters an"%a". &'ent#all", "o#'ll gain control of Coc$e. Cea'e the seats thro#gh the o(ening in the lo%er1right corner. Dea! o'er to the right si!e of the lo**" an! go thro#gh the !oor to the changing roo . The score is on the ta*le if "o# %ant to rea! it. Aince "o#'re #sing a g#i!e tho#gh, it's not li$e "o# act#all" ha'e to e oriTe it. A(ea$ to -eles for a rather scene. 4fter%ar!s, ta$e control of -eles an! %al$ o#t on to the stage thro#gh the o(ening in the ne9t roo . To sa'e "o# the tro#*le of ro"all" scre%ing things #(, the three lines "o# ha'e to recite are7 J. I " hero... E. )' the !ar$ness... K. M#st "... 4fter that, a !#!e :8raco) %ill %al$ in. A(ea$ %ith hi an! :atte (t to) !ance %ith hi . +o# can R#st follo% hi aro#n! on stage or %al$ aro#n! in ran!o !irections 1 it !oesn't reall" atter as long as "o# !o it ,#ic$l" *eca#se there is a ti e li it. 4fter a$ing a co (lete fool of "o#rself, 8raco %ill t#rn into a *o#,#et of flo%ers :*#t not *efore la#ghing in "o#r face). Oic$ the #( an! ,#ic$l" %al$ to the *alcon" e!ge at the to( of the screen. -eles %ill then !ro( the *o#,#et off the *alcon". 4h, %hat a to#ching scene. * BIT&7 )f, for so e reason, "o# scre% the scene #(, "o#'ll *e offere! three ore chances to tr" again *efore "o# get a @a e I'er screen. The ne9t scene consists of -eles !ancing %ith Nalse. 8on't %orr", there's no interaction here. Ince "o# regain control of Coc$e, ret#rn to the !ressing roo to fin! a *gas(* letter fro Ultros. 5#ic$l" :%ell, "o# can ta$e "o#r

ti e if "o# %ant) r#n #( to the ) (resario an! s(ea$ to hi . 4fter a *it ore o(era nonsense, Coc$e %ill notice Ultros, on the rafters a*o'e the stage %ith a %eight. )t'll ta$e hi e9actl" fi'e in#tes to (#sh that %eight off on to the stage :) %on!er ho% he got it there in the first (lace). Ti e to get o'ingQ The fi'e in#te ti er %ill r#n !o%n e'en %hen "o# ha'e the ga e (a#se!, so there is not a secon! to %asteQ N#n #( the right si!e of the seats an! enter the roo at the en!. A(ea$ to the stagehan!, an! he'll instr#ct "o# to hit the s%itch on the far right. Wh", for @o!'s sa$e, the stagehan! can't !o it is *e"on! e. 2or the recor!, since ) $no% that "o#'re c#rio#s, if "o# hit the secon! s%itch fro the left, the lights %ill go off on the stage, an! if "o# hit the secon! s%itch fro the right, "o#r entire (art" %ill fall thro#gh a tra(!oor an! *o#nce aro#n! the a#!ience *efore *eing $ic$e! o#t. )t's a (rett" f#nn" scene act#all" :it'll %aste a*o#t E< secon!s tho#gh). 4fter hitting the s%itch, lea'e the roo an! go thro#gh the !oor on the o((osite si!e of the *alcon". This %ill lea! "o# to the cat%al$ a*o'e the stage. The rats here %ill fight "o# if "o# to#ch the . )t is (ossi*le to a'oi! the , *#t it !oesn't reall" atter either %a". 4s long as "o#'re not that (resse! for ti e :"o# sho#l! ha'e at least L in#tes re aining), "o# %ill a*le to fight off all the rats an! !efeat Ultros in the en!. Ince "o# reach the (#r(le octo(#s, he %ill atte (t to $noc$ "o#r (art" off... onl" to fall !o%n hi self. 4fter an a%$%ar! sit#ation, so e *a! i (ro'isation, an! a *it of terri*le acting, Ultros %ill engage "o#r (art" in *attle. The ) (resario e'en $ic$s off a #sic score for "o# to fight to. 6IAA 7 UCTNIA 0 I11111111111I The goo! thing a*o#t this *attle is fact that "o# Ultros loc$e! in a (incer (attern. Therefore, he can't hit "o#r (art" %ith his !rea!e! Tentacle attac$ an" ore. That %ill *e !a aging attac$ 1 it's ca(a*le of !ealing a co#(le h#n!re! of !a age

ha'e entire his ost

DO (oints

to one si!e of "o#r (art". Ultros can also cast s(ells that inflict 'ario#s stat#s ail ents :he #s#all" !oes this after s(lashing aro#n! the stage a *it), *#t "o# sho#l! !efeat hi *efore he e'en gets a chance to #se the . Ai (l" Ta( hi %ith Th#n!er an! #se the Na #h &s(er if (ossi*le. Da'e &!gar #se his strongest Tool :8rill or -hainsa%) an! let Aa*in #se 4#ra -annon. &'er"one else can R#st attac$. 4fter a terrific 'ictor", the Wan!ering @a *ler %ill finall" a$e his a((earance an! %his$ his (recio#s Maria a%a". The (lan %or$s, an! the (art" anages to infiltrate the 6lac$Rac$. 4fter a *it of enco#rage ent an! a cle'er #se of &!gar's sa e1si!e! coin, AetTer Roins the effort. >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.M. )nfiltrating the Magite$ 2actor" 10101 >MM<<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? S)' a go!Q )' all1(o%erf#l. U%ee1hee1hee...S

AetTer %ill lan! the 6lac$Rac$ o#tsi!e a to%n on the ) (erial continent since the 6lac$Rac$ is far too *ig an! *#l$" to infiltrate the Magite$ Nesearch 2acilit". 6efore "o# chec$ it o#t, ret#rn to the airshi( an! tal$ to the g#" on the left to re(lenish DO/MO. The other g#" on the right sells so e ite s. O#rchase the if "o#'re r#nning short. When "o#'re rea!", enter the to%n of 4l*roo$, a cit" ra'age! at the han!s of the & (ire. 111/| __________________________ 4l*roo$ |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

There are a n# *er of ) (erial g#ar!s statione! here. There's no (oint in tal$ing to the as the"'ll R#st s(e% ) (erial threats. The ite sho( is right at the entrance to the to%n. +o#'ll fin! the %ea(on an! ar or sho(s sit#ate! along the so#th en! of 4l*roo$. 4l*roo$ Wea(on Aho( @///////////////////@ H Vi$#1ichi onRi 11 &legant $atana %ith chr"santhe # sca**ar! otif. -ost7 JE<< @il &,#i(7 -"an

H 3eno ene ".

-la%s 11 -la%s that

a" cast Ooison #(on stri$ing an

-ost7 EM<< @il &,#i(7 Aa*in H 6astar! A%or! 11 A%or! %ith long, narro% *la!e

a!e for

thr#sting. H H H H H

-ost7 K<<< @il &,#i(7 Terra, &!gar, -eles Aa$#ra 11 BinRa s%or! i *#e! %ith the (o%er of %in!. -ost7 KE<< @il &,#i(7 Aha!o% Ah#ri$en 11 2o#r1(ointe! ninRa thro%ing star. -ost7 K< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) 2la e Acroll 11 8eals fire !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) Water Acroll 1 8eals %ater !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) Cightning Acroll 11 8eals lightning !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!)

The 6astar! A%or! is a goo! in'est ent for -eles :*#" one for &!gar if "o#'! li$e). The 6#rning 2ist "o# (ic$e! #( in WoTo is stronger than the 3eno 6la!e, so it isn't necessar", an! Aha!o% isn't aro#n! to *enefit fro the Aa$#ra. 6efore "o# lea'e, *e s#re to ins(ect the (ot for an &ther. 4l*roo$ 4r or Aho( @//////////////////@ H T%ist Dea!*an! 11 Dea!*an! often %orn *" artial artists. -ost7 JP<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, Mog, @a# H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H BinRa @ear 11 BinRa clothing fro a fara%a" lan!. -ost7 JJ<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H White 8ress 11 White !ress that *oosts the %earer's agic. -ost7 EE<< @il &,#i(7 Terra, -eles, Nel The Oriest's Miter can *e #sef#l if "o#'re a consistent agic #ser. )t's (rett" e9(ensi'e tho#gh, so onl" (#rchase it for "o#r (ri ar" s(ellcasters. 4s for the relic sho(, "o#'ll fin! it #( the stairs ne9t to the ar or sho(. 4l*roo$ Nelic Aho( @//////////////////@ H Ail'er A(ectacles 11 Ore'ents !ar$ness.

(airs.

-ost7 M<< @il H Oeace Ning 11 Ore'ents *erser$ an! conf#sion. -ost7 K<<< @il H &arring 11 6oosts agic. &ffect increases %hen %orn in -ost7 M<<< @il H Ani(er &"e 11 &ns#res that (h"sical attac$s ne'er -ost7 K<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H 4 #let 11 Ore'ents (oison, !ar$ness, an! To *ie. -ost7 M<<< @il iss.

When "o#'re !one sho((ing, a$e "o#r %a" to the (#*. )ns(ect the cloc$ for an &li9ir. Then, chec$ a *arrel ne9t to the inn for a Di1Ootion. There's nothing else of interest here in 4l*roo$, so s$e!a!!le o#t of here. Dea! north%est a little *it, an! "o#'ll co e across 3ector, the ) (erial fortress. +o# can go ahea! an! enter no%, *#t )'! s#ggest "o# 'isit so e of the other to%ns to #(gra!e %ea(ons an! ar or first. 2ro 3ector, hea! north #ntil "o# are sto((e! *" a o#ntain. Then, a$e "o#r %a" east an! north again #ntil "o# co e to a s all to%n locate! at the 'er" north en! of the continent. 111/| __________________________ TTen |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

TTen, li$e e'er" other to%n on this continent, has *een o'err#n *" ) (erial forces. There are a fe% sho(s in to%n. TTen Wea(on Aho( @////////////////@ H 4ir Vnife 11 Vnife i *#e! %ith the (o%er of %in!. -ost7 =M< @il &,#i(7 Coc$e, Atrago, Nel , @ogo H 6astar! A%or! 11 A%or! %ith long, narro% *la!e a!e for thr#sting. -ost7 K<<< @il &,#i(7 Terra, &!gar, -eles H Moonring 6la!e 11 Ateel thro%ing ring %ith a shar(ene! o#ter e!ge. -ost7 EM<< @il &,#i(7 Coc$e H 6oo erang 11 -#r'e!, %oo!en thro%ing %ea(on. -ost7 LM<< @il &,#i(7 Coc$e O#rchase a 6oo erang for Coc$e to re(lace his Moonring 6la!e. )f "o# ha'en't alrea!" #(gra!e! "o#r s%or!1%iel!ers to 6astar! A%or!s, no% %o#l! *e the ti e to !o so. The ar or sho( is locate! R#st a *it a*o'e the %ea(on sho(.

TTen 4r or Aho( @///////////////@ H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril Del 11 Cight *#t strong hel forge! fro "thril. -ost7 E<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, -eles, AetTer, @a# H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H BinRa @ear 11 BinRa clothing fro a fara%a" lan!. -ost7 JJ<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H White 8ress 11 White !ress that *oosts the %earer's agic. -ost7 EE<< @il &,#i(7 Terra, -eles, Nel Inl" thing of interest here is the M"thril Del . U(gra!e "o#r #nits that can %ear it for a nice *oost in !efense. Castl", "o#'ll fin! the relic sho( at the northeast corner of to%n. TTen Nelic Aho( @///////////////@ H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H Der es Aan!als 11 -asts Daste on the %earer. -ost7 F<<< @il H 6lac$ 6elt 11 Wearer %ill so eti es co#nter (h"sical attac$s. -ost7 M<<< @il H 4 #let 11 Ore'ents (oison, !ar$ness, an! To *ie. -ost7 M<<< @il The 6lac$ 6elt relic is ,#ite #sef#l in *attle. )t's *est to e,#i( it on so eone %ith a high attac$ stat to a9i iTe co#nter !a age (otential. When "o#'re rea!", lea'e to%n. There is one ore to%n "o#'ll %ant to chec$ o#t. )t's locate! !irectl" so#th%est of TTen, at the other en! of the continent. Ta$e a!'antage of the ran!o enco#nters along the ro#te to raise le'els for the co ing *attles. The to%n of Maran!a is locate! at the en! of the so#th%est (enins#la on the ) (erial continent. 111/| __________________________ Maran!a |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

-hec$ the crate to the left of the entrance for a Dol" Water. There's another

crate at the so#theast corner of to%n that contains a Ne e!". )t's *" an ) (erial sol!ier chasing aro#n! a la!" he %ants to arr". The infl#ences of the & (ire are (rett" o*'io#s here in Maran!a. There's a !og fight going on R#st o#tsi!e the %ea(on sho(. A(ea$ing of %hich, "o# sho#l! chec$ it o#t :the sho(, not the st#(i! !og fight). Maran!a Wea(on Aho( @///////////////////@ H M"thril A(ear 11 Ai (le s(ear forge! fro "thril. -ost7 G<< @il &,#i(7 &!gar, Mog H Tri!ent 11 Three1(ronge! ilitar" s(ear. -ost7 JF<< @il &,#i(7 &!gar, Mog H 3eno -la%s 11 -la%s that a" cast Ooison #(on stri$ing an ene ". -ost7 EM<< @il &,#i(7 Aa*in H 6astar! A%or! 11 A%or! %ith long, narro% *la!e a!e for thr#sting. -ost7 K<<< @il &,#i(7 Terra, &!gar, -eles H 6oo erang 11 -#r'e!, %oo!en thro%ing %ea(on. -ost7 LM<< @il &,#i(7 Coc$e @et a Tri!ent for &!gar. 8on't *other (#rchasing an"thing else. The ar or sho( is locate! a *it to the %est. Maran!a 4r or Aho( @//////////////////@ H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril Del 11 Cight *#t strong hel forge! fro "thril. -ost7 E<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, -eles, AetTer, @a# H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H M"thril Mail 11 8aTTling (late ail forge! entirel" fro "thril. -ost7 KM<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer )'! strongl" s#ggest #(gra!ing &!gar an! -eles %ith M"thril Mail. )f "o#'! li$e, "o# can gi'e it to Coc$e too. Do%e'er, ) (refer the s(ee! *oost he gets

fro lighter ar or. 4n"%a", finish #( an"thing else "o# nee! to finish here an! lea'e to%n. Bo%, it's finall" ti e to hea! for 3ector. +o# can rent a choco*o in the i!!le of the forest east of Maran!a :the forest is act#all" sha(e! li$e a choco*o) to a$e the Ro#rne" easier. )n case "o# forgot %here 3ector %as, it's the %hite !ot on the a( that's at the !ea! center of the continent. 111/| __________________________ 3ector |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Wo%, %hat an #gl" (lace. There is an inn here, *#t "o# sho#l! not #se it *eca#se a thief a" co e steal "o#r one" in the i!!le of the night. )nstea!, if "o# nee! the healing, fin! the s all ho#se %ith an ol! la!" locate! a *it to the left of the inn. Ahe'll as$ if "o# s#((ort the & (ire. Aa" no an! t%o angr" g#ar!s %ill R# ( o#t at "o#. Wi(e the floor %ith their (#n" *o!ies, an! the ol! la!" %ill heal "o#. +o# can co e *ac$ %hene'er "o# %ant to re(lenish "o#r DO/MO. There are also 'ario#s sho(s scattere! aro#n! 3ector. The ite s the" carr" reall" aren't too s(ecial tho#gh. Atill, it ight *e a goo! i!ea to chec$ the o#t an"%a". 3ector Wea(on Aho( @//////////////////@ H Vi$#1ichi onRi 11 &legant $atana %ith chr"santhe # sca**ar! otif. -ost7 JE<< @il &,#i(7 -"an H 3eno -la%s 11 -la%s that a" cast Ooison #(on stri$ing an ene ". -ost7 EM<< @il &,#i(7 Aa*in H 6astar! A%or! 11 A%or! %ith long, narro% *la!e a!e for thr#sting. -ost7 K<<< @il &,#i(7 Terra, &!gar, -eles H Aa$#ra 11 BinRa s%or! i *#e! %ith the (o%er of %in!. -ost7 KE<< @il &,#i(7 Aha!o% 3ector 4r or Aho( @/////////////////@ H T%ist Dea!*an! 11 Dea!*an! often %orn *" artial artists. -ost7 JP<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, Mog, @a# H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO.

-ost7 K<<< @il &,#i(7 4ll H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H BinRa @ear 11 BinRa clothing fro a fara%a" lan!. -ost7 JJ<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H White 8ress 11 White !ress that *oosts the %earer's agic. -ost7 EE<< @il &,#i(7 Terra, -eles, Nel Dea! o'er to the east si!e of to%n, %here there are three ) (erial g#ar!s *loc$ing the railroa! into the ain Magite$ 2actor". A(ea$ to the ol! an near*", %ho is a Net#rner. De %ill !istract the g#ar!s :in a rather co ic !is(la"), gi'ing "o# so e ti e to cli * on to( of the *o9es an! scale the cat%al$ a*o'e. When "o# anage to snea$ (ast the , 8IB'T a((roach the !istracte! g#ar!s :that %o#l! *e a (rett" *onehea! thing to !o). 8oing so %ill initiate a *attle an! force "o# to re!o the %hole snea$ing (rocess. 2ollo% the rails an! "o#'ll e'ent#all" reach the Magite$ 2actor". 111/| __________________________ Magite$ 2actor" |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Most of the ene ies enco#ntere! in this area are not to#gh e9ce(t for the Oroto 4r or, %hich can #se a 'ariet" of (o%erf#l Magite$ s$ills. 4gainst this ene ", reg#lar (h"sical attac$s %on't %or$ too %ell, so #se "o#r strongest 6litTes an! Tools to ta$e the !o%n. Do%e'er, the facilit" is (rett" *ig, so "o#'ll ha'e to en!#re thro#gh an", an" fights. +o# sho#l! ha'e a health" s#((l" of restorati'e ite s to $ee( "o#r (art" in the *est sha(e (ossi*le. 6egin *" %al$ing !o%n the t%o sets of ste(s. Then, enter the (i(e an! lea'e thro#gh the other en!. +o#'ll go across so e rollers *efore lan!ing at a chest 1 o(en it for a 2la etong#e. &,#i( it on -eles. To get *ac$, #se the hoo$ near*" that is o'ing *ac$ an! forth *et%een the (latfor s. Wal$ a *it to the right, %here "o#'ll fin! t%o (i(es. The right (i(e %ill lea! "o# to a chest containing an &ther. Ince "o#''e (ic$e! that #(, ret#rn thro#gh the sa e (i(e an! go thro#gh the other one. 4fter rolling across a fe% ore rollers, "o# %ill sto( *" another chest. This one contains an X1 Ootion. Then,

ho( on the rollers to the right :ignore the staircase) an! let it carr" "o# to the other si!e. There's a Th#n!er 6la!e here insi!e a chest. Wal$ a *it to the so#th, an! "o#'ll fin! a Ne e!" insi!e another chest. Wal$ on to the roller to the left, an! it'll trans(ort "o# to the ne9t area of the Magite$ 2actor". 2irst, hea! a *it to the left. When "o# co e across so e stairs, chec$ a *it *elo% the for 8ragoon 6oots. 4t the to( of the stairs is a !oor lea!ing to a chest containing a @ol!en Ahiel!. Bo%, *ac$trac$ to the *otto of the stairs. +o#'ll notice a (it a *it to the right. @o (ast it an! then go !o%n thro#gh a !oor. 4t the *ase of the stairs, loo$ 'er" caref#ll" at the %all at the *ase of the raise! (ath%a". +o# sho#l! a$e o#t a !oor. Oosition "o#rself so that "o#'re !irectl" a*o'e it an! %al$ !o%n thro#gh it. There is a chest here %ith a @ol!en Del . Cea'e the s all roo %ith the @ol!en Del an! %al$ a *it to the right. 4gain, loo$ caref#ll" at the %all of the *ase of the raise! (latfor . +o#'ll notice another !oor in the %all. Wal$ thro#gh an! ins(ect the left si!e of this roo to fin! @ol!en 4r or. The act#al chest itself isn't 'isi*le. Ince "o# ha'e that, lea'e the roo an! go #( the stairs near*" on the right. The chest here contains a Tent. Bo%, *ac$trac$ to the area %here the last roller !ro((e! "o# off. Dere, go #( the ste(s a*o'e the roller. Ta$e care not to ste( on the roller R#st "et. The (ath %ill lea! "o# to another (i(e in the %all. @o thro#gh it an! hea! right at the s(lit. +o#'ll fin! an )ce*ran! an! a We(h"r -loa$ in the t%o chests here. Bo%, ret#rn to the (i(e an! contin#e hea!ing !o%n. There'll *e a *rea$ in the (i(e co ing #(. 2all thro#gh an! "o#'ll en! *ac$ at the last roller. This ti e, ste( on to the roller to the right an! let it *ring "o# to none other than Vef$a. 4fter thro%ing a%a" t%o !raine! &s(ers, the (o%er1h#ngr" Vef$a %ill lea'e the area. Dea! !o%n to %here he originall" %as an! R# ( on the roller that he #se! to toss a%a" the t%o &s(ers. 6efore "o# go on tal$ing to the !raine! &s(ers, heal #( "o#r (art". Neason *eing that the clearl" (isse! off &s(ers are a*o#t

to fight "o#. 4lso, if an" of "o#r characters are e,#i((e! %ith the )ce*ran! or 2la etong#e, re(lace their %ea(ons. 6IAA 7 )2N)T/AD)34 0 I1111111111111111I The t%o &s(ers %ill rotate *ac$ an! forth, so "o# %on't *e fighting *oth of the at the sa e ti e. I#t of the t%o of the , )frit is ore (o%erf#l, tho#gh *oth aren't e9cee!ingl" !iffic#lt to !efeat. )frit is fire1*ase!, an! %ill fre,#entl" cast 2ire/2ira on "o#r (art". Ahi'a, on the other han!, is ice1*ase!, an! %ill cast 6liTTar!/ 6liTTara on "o#r (art". +o# can easil" negate these s(ells *" ha'ing -eles #se N#nic e'er" single t#rn. 4s for "o#r other #nits, R#st ha'e the #se their strongest, BIB1M4@)- attac$. 4n" sort of agic1 *ase! attac$ :this incl#!es Aa*in's 4#ra -annon) %ill *e #seless. 4lso, a'oi! #sing fire1*ase! attac$s on )frit an! ice1*ase! attac$s on Ahi'a *eca#se the"'ll R#st a*sor* the !a age. With the hel( of -eles' N#nic, the *attle %ill (ro'e to *e ,#ite eas". Da'ing e9change! a fe% *lo%s, the t%o &s(ers %ill realiTe that Na #h's s(irit is %ith "o#. Ince "o# regain control, s(ea$ to *oth )frit an! Ahi'a, an! the" %ill t#rn the sel'es into agicite. Oic$ #( *oth of the an! !istri*#te the a ongst "o#r (art" as "o# see fit. )t sho#l! *e note! that )frit also co es %ith a Atrength HJ *on#s. The !oor on the left ho#ses a sa'e (oint. Use it *efore ret#rning to the (re'io#s roo an! going thro#gh the other !oor. Nan!o enco#nters are *ac$Q This ti e, the ene ies are a *it to#gher. Atill, "o# sho#l! ha'e little tro#*le %ith the ne% @enerals. 6e %ar" of the Tra((ers tho#gh 1 the" can cast C'.M 8eath, %hich a#to aticall" $ills an"one %ith a le'el !i'isi*le *" M. Oroto 4r or #nits %on't sho% #( an" ore, %hich is the goo! ne%s. -li * the e9cessi'el" long set of stairs an! go thro#gh the !oor at the en!. Welco e to the Magite$ Nesearch 2acilit". __________________________ 111/|Magite$ Nesearch 2acilit" |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Ioh, loo$ at all the (rett" t#*es. )n the (ast, these #gl" !e'ices ha! hel! &s(ers. Bo%, %ith all of the &s(ers !raine!, the t#*es are e (t". Wal$ #ntil "o# (ass the secon! t#*e on the *otto . -hec$ the *otto %all here for a secret (assage. D#g the %all an! %al$ to the left. Then, chec$ the %all for a hi!!en Atone*la!e. Ince "o# ha'e this, (rocee! thro#gh the !oor at the other en! of the roo . )n the ne9t roo , "o#'ll enco#nter B# *er <EL, a g#" %ho reall" loo$s as if he nee!s to lighten #( a *it. 6IAA 7 BUM6&N <EL 0 I111111111111111I This (#sho'er sho#l! *arel" (ose a challenge. De is ,#ite fast, *#t he #ses nothing e9ce(t for (h"sical attac$s. Using Aa*in's strongest 6litT an! &!gar's -hainsa% sho#l! !efeat B# *er <EL *efore he e'en gets an" of "o#r characters into a critical state. 4s al%a"s tho#gh, heal if an" of "o#r #nits are in an" !anger of !"ing. Iccasionall", B# *er <EL %ill #se 6arrier -hange, %hich alters his ele ental resistance. Unless "o#'re rel"ing on agic :%hich "o# reall" sho#l! not *e), this %on't affect "o#r attac$ (attern in the slightest. fro * BIT&7 +o# ha'e a chance of stealing a 'er" rare 6loo! A%or! B# *er <EL.

The ne9t roo is fille! %ith &s(ers in their glass t#*es. Wal$ #( to the control (anel an! hit it to release all of the . The"'ll t#rn the sel'es into agicite, follo%ing )frit's e9a (le. +o#'ll recei'e Unicorn, Ma!#in, -ato*le(as, Ohanto , -ar*#ncle, an! 6is arc$. )t's at this (oint that the sta(le 2inal 2antas" fig#re, -i!, a$es his a((earance. Vef$a, too, %ill sho% #( to ca#se tro#*le. 4fter a confrontation, -eles %ill #se her agic to %ar( Vef$a, the Magite$ 4r or, an! herself a%a". Things go a%r" an! the facilit" starts r# *ling. 2ollo% -i! o'er to a ine cart. 6efore "o# !o that tho#gh, #se the sa'e (oint near*". Then, tal$ to -i! an! he'll toss "o# in. While on the trac$, so e (es$" Magna Noa!ers %ill a((ear to ca#se "o# tro#*le. ;#st get the o#t of the %a" %ith &!gar's -hainsa% an! Aa*in's ost (o%erf#l 6litT. 4fter a fe% of these *attles an! a ri!e thro#gh

a ine shaft that's R#st (ainf#l to loo$ at :these gra(hics %ere state of the art *ac$ in J==L), "o#'ll enco#nter B# *er JEG, one of the #gliest things "o#'ll e'er la" e"es on. 6IAA 7 BUM6&N JEG 0 I111111111111111I B# *er JEG is a!e #( of three *o!" (arts. The Night 6la!e an! Ceft 6la!e are sit#ate! on the thing's si!e. The" !on't reall" ser'e #ch of a (#r(ose e9ce(t to attac$ "o# e'er" once in a %hile. B# *er JEG's (ri ar" attac$ is R#st a slash that !eals (rett" (athetic !a age. Iccasionall", he %ill #se 6loo! 2east, %hich !rains a slight *it of DO. To !efeat hi , R#st #se "o#r strongest attac$s. De can also #se Bet, %hich inflicts sto( stat#s on its target, an! Daste, %hich s(ee!s #( his s(ee!. &!gar's -hainsa% an! 8rill are 'er" effecti'e. Aa*in sho#l! #se his strongest 6litT. &'er"one else can R#st #se reg#lar attac$s #ntil the creat#re falls. * BIT&7 +o# ha'e a chance of stealing a (o%erf#l VaTe$iri fro B# *er JEG. +o#r (art"'s anage! to s#ccessf#ll" esca(e the Magite$ Nesearch 2acilit" ali'e. )t's not o'er "et tho#ghQ N#n "o#r %a" o#t of 3ector. 6e caref#l *eca#se the & (ire's goons are o#t after "o#, so there %ill *e ran!o enco#nters no%. AetTer %ill eet "o# along the %a" an! lea! "o#r (art" *ac$ to the 6lac$Rac$. Vef$a %on't gi'e that easil" tho#gh. With the acti'ation of a s%itch, the echanical cranes :"es, those enacing cranes) ta$e to the s$ies. C#c$il", AetTer fills in the e (t" s(ot. 6IAA 7 -N4B& 0 I1111111111I The t%o -ranes ha'e "o#r (art" st#c$ in a (incer (attern, *#t the *attle is still ri!ic#lo#sl" eas". The -ranes %ill ostl" attac$ "o# (h"sicall" for a goo! (ortion of the *attle. Iccasionall", the" %ill #se so e ele ental agic s(ells s#ch as 2ira an! Th#n!ara. Use &!gar's 8rill or -hain an! ha'e Aa*in #se 4#ra -annon. AetTer sho#l! #se his slots s$ill. 4n" other characters can R#st attac$.

AetTer %ill fl" the 6lac$Rac$ *ac$ to WoTo to chec$ on Terra %here the re ain!er of the gro#( is still %aiting... >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.P. To the Aeale! @ateQ 010101010101010101 >MP<<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? S)... )... )''e got a *a! feeling a*o#t thisQS When the tea arri'es, an o!! thing %ill ha((en. The &s(er Ma!#in %ill react to Terra. I$a", h#ge re'elation ti eQ Ma!#in act#all" t#rns o#t to *e Terra's fatherQ 111/| __________________________ &s(er Neal |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

4s Ma!#in, %al$ o#t of the ho#se/ca'e. 4nother &s(er %ill sho% #( an! tell "o# that so ething's a((eare! at the gate. Dea! on #( to fin! the colla(se! *o!" of a %o an. Net#rn %ith her, an! "o#'ll later learn her na e, Ma!eline. Ahe agrees to ret#rn to her o%n %orl!. The ne9t orning, ta$e control of Ma!#in again an! go thro#gh the gate. +o#'ll ha'e to (#sh an anno"ing "o#th o#t of the %a" first. )nsi!e the ca'e, "o# %ill fin! Ma!eline again. Ma!#in con'inces her to sta" an! the t%o fall in lo'e, e'ent#all" (ro!#cing a chil!. This chil! is none other than Terra, %ho is half &s(er an! half h# an. The scene shifts to t%o "ears later, %hen @estahl sho%s #( to ensla'e the &s(ers. 4n! this is ho% the & (ire ca e to *e %hat it is to!a". When "o# regain control of Ma!#in, follo% the &l!er o#t to the gate. Then, enter the gate an! %atch the scene. 4fter%ar!s, Terra %ill re'ert to her h# an for . 4t last, she %ill reRoin "o#r (art". Ahe %ill no% ha'e the trance a*ilit" a'aila*le to her. Using it in *attle %ill transfor her into an &s(er, *#t onl" for a short (erio! of ti e. While in this state, her agic (o%er !o#*lesQ )t's 'er" #sef#l, es(eciall" for those to#gh *oss *attles. The tea !eci!es to hea! *ac$ to Barshe to chec$ on things. 4fter ret#rning to

the airshi(, AetTer %ill teach "o# a *it a*o#t fl"ing. 2eel free to reconfig#re "o#r (art" as "o# see fit. )'! s#ggest *ringing Terra along this ti e aro#n!. Then, fl" the 6lac$Rac$ to Barshe. Ince insi!e, a g#ar! %ill lea! "o# to 4r'is's ho#se. 6anon %ill notif" "o# that the (eo(le of Barshe ha'e finall" !eci!e! to assist in the fight :2)B4CC+). 6anon *rings #( the Aeale! @ate, %hich he sees as the onl" %a" to *eat the & (ire. 6" o(ening it, the" can all" the sel'es %ith the &s(ers an! act#all" stan! a chance against the & (ire. Ince again, 6anon %ants to #se Terra, this ti e for her inherent connection to the &s(ers. Ahe agrees. )f "o# 'isit the sho(s no%, "o#'ll notice that the" ha'e so e ne% ite s. @o n#tsQ Barshe Wea(on Aho( @//////////////////@ H Ooison No! 11 No! containing the (o%er of Ooison. -ost7 JM<< @il &,#i(7 Nel , Atrago, @ogo H Tri!ent 11 Three1(ronge! ilitar" s(ear. -ost7 JF<< @il &,#i(7 &!gar, Mog H 3eno -la%s 11 -la%s that a" cast Ooison #(on stri$ing an ene ". -ost7 EM<< @il &,#i(7 Aa*in H Morning Atar 11 Wea(on %ith hea'", steel *all at the en! of chain. -ost7 M<<< @il &,#i(7 Terra, -eles, Nel , Atrago, @ogo H Da%$e"e 11 3ersatile %ea(on that can *e s%#ng or thro%n. -ost7 P<<< @il &,#i(7 Coc$e H Aa$#ra 11 BinRa s%or! i *#e! %ith the (o%er of %in!. -ost7 KE<< @il &,#i(7 Aha!o% Barshe 4r or Aho( @/////////////////@ H @ol!en Ahiel! 11 6rilliant shiel! a!e of soli! gol!. -ost7 EM<< @il &,#i(7 Terra, &!gar, -"an, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril Del 11 Cight *#t strong hel forge! fro "thril. -ost7 E<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, -eles, AetTer, @a#

gol!.

H Tiara 11 2e ale's tiara that (ro'i!es a *oost to agic. -ost7 K<<< @il &,#i(7 Terra, -eles, Nel H @ol!en Del 11 To#gh, steel hel (late! %ith *rilliant -ost7 L<<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog H M"thril Mail 11 8aTTling (late ail forge! entirel" fro -ost7 KM<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer H Oo%er Aash 11 Aash that strengthens the %earer. -ost7 M<<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, @a#

"thril.

Barshe Nelic Aho( @/////////////////@ H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H Ani(er &"e 11 &ns#res that (h"sical attac$s ne'er iss. -ost7 K<<< @il H Der es Aan!als 11 -asts Daste on the %earer. -ost7 F<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H 6lac$ 6elt 11 Wearer %ill so eti es co#nter (h"sical attac$s. -ost7 M<<< @il The gear is e9(ensi'e, *#t it's %orth. Oo%er Aashes are e9cellent for "o#r hea'" hitters *eca#se the" co e %ith attac$ *on#ses. )'! s#ggest getting a Tiara for Terra as %ell. Ne e *er that ho#se %ith all of the treas#re chests. )t's so#th of 4r'is's ho#se if "o# !on't ,#ite recall. There %as a chest there co#l!n't *e o(ene!. Well, if "o# 'isit it again, "o# %ill fin! Cone Wolf, the (ic$(oc$et. Aince he's got "o#r treas#re, "o# *etter gi'e chase. 2ollo% hi o#tsi!e, !o%n into to%n, an! #( north into the ines. When "o# enter the ca'e, t#rn right at the first s(lit. 4fter%ar!s, si (l" follo% the linear (ath thro#gh so e ca'es, across a %oo!en *ri!ge, an! *ac$ thro#gh the fiel! %here "o# fo#ght Vef$a. 4h, *rings *ac$ e ories, !oesn't it. 4t the en!, "o#'ll fin! Cone Wolf hol!ing Mog hostage. 4fter he threatens "o# for a little *it, R#st stan! still. Mog %ill *egin to %restle his %a" o#t an! (#sh Cone Wolf to the cliff. Unfort#natel", he lan!s on the cliff e!ge too. Bo%, "o# ha'e a !ile a on "o#r han!s. 8o "o# sa'e Mog or !o "o# steal the

@ol! Dair(in fro Cone Wolf. &'en if "o#'re a oogle1hater, there's no reason to o(t for the @ol! Dair(in *eca#se "o# can (ic$ #( so an" ore later on. 6esi!es, Mog is "o#r frien!... "es "o#r frien!... right. 4n"%a", if "o# (ic$ Mog, "o#'ll lose the @ol! Dair(in. 4n! $ne% he co#l! tal$. De %ill ention an Sol! !#!eS na e! Na #h, %ho the lang#age of h# ans. 4((arentl", the geeTer $e(t sho%ing #( !rea s an! as$ing hi to hel( "o#, an! %hat !o "o# $no%. De's here to Ih, an! sa" goo!*"e to Cone Wolf. +o# %on't *e seeing hi again. his %o%, %ho ta#ght hi in his hel( "o#Q

* BIT&7 )n case "o# %eren't alrea!" a%are, Mog's s(ecial s$ill is !ance. De *egins %ith T%ilight Ne,#ie . The others can *e ac,#ire! *" si (l" fighting in !ifferent regions of the ga e. Do%e'er, there's one !ance that can onl" *e ac,#ire! in the Worl! of 6alance, Water Dar on". )f "o# %ant to collect it no%, 'isit the Aer(ent Trench or an" other %ater1*ase! region %here "o# can fight #n!er%ater. )f "o# iss it, "o# %on't *e a*le to ac,#ire it %hen the Worl! of 6alance en!s, e9ce(t thro#gh one s(ecific *oss fight. When "o#'re rea!" to (rocee! %ith the ,#est, get *ac$ on the 6lac$Rac$ an! fl" to the ) (erial continent. Ma$e s#re "o#''e stoc$e! #( (lent" of healing ite s, along %ith so e Dol" Water. Dea! to 3ector an! fl" !#e east fro there #ntil "o# reach a stone *ri!ge s(anning a ri'er. In the %est si!e of the *ri!ge is the ) (erial I*ser'ation Oost. __________________________ 111/|) (erial I*ser'ation Oost |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ There's nothing of interest here. Bot e'en a sol!ier hea! insi!e the single *#il!ing locate! here, "o#'ll fin! !o%nstairs. Unfort#natel", the !oor is loc$e!. Cea'e %al$ #( on to the %all to get to the other si!e of the ca (. cross the *ri!ge. Wal$ into the o#ntain on the other si!e. in sight. )f "o# a treas#re roo the *#il!ing an! +o#'re free to

__________________________ 111/| -a'e to the Aeale! @ate |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ Wal$ !o%n the first set of ste(s an! snag the 4ssassin's 8agger in the chest.

)t's a goo! %ea(on for Coc$e, *#t note that it can not *e #se! fro the *ac$ ro%. Orocee! thro#gh the o(ening to the first *ase ent floor. 4t the *otto of the screen, the chest on the left contains a VaTe$iri, a strong %ea(on to e,#i( on -"an :if he's in "o#r (art"). Cea'e thro#gh the ne9t o(ening to the secon! *ase ent floor. The ne9t roo has an o!! (#TTle 1 the (lan$s o'er the la'a %ill shift, creating !ifferent (aths. +o#r goal is to ani(#late the (lan$s to get to the other si!e. 111 Ohase Ine 111 & B T N 4 B - & @@@@@@ @@@@@@ @@@@@@%%%%%% %% @@@@@@@@@@ @@@@@@ %% %%%%%%@@@@@@@@@@ @@@@@@ %% @@@@ %% XO @@@@@@ @@@@ %% %% %% %%%% %%%% %% D; %% %%%%%%%%%% %%%% %% %% %% %% @@ @@@@@@ & X ) T 111 Ohase Three 111 these *et%een the & B T N 4 B - & si!e of @@@@@@ @@@@@@ (latfor @@@@@@%%%%%% %% @@@@@@@@@@ @@@@@@ %% %%%%%%@@@@@@@@@@ (hases %hen @@@@@@ %% @@@@ XO stage, @@@@@@ @@@@ %% right %% %% %% *#t it's %%%% %%%% %%%% %%%% tac$le. ;#st D; %% eet an! %%%% %% %% s(ot. %% %% @@ %% @@@@@@%% & X ) T ste((ing on to to the 111 Ohase T%o 111 & B T N 4 B - & @@@@@@ @@@@@@ @@@@@@ %%%%%%@@@@@@@@@@ @@@@@@ @@@@@@@@@@ @@@@@@ %% @@@@%% %% XO @@@@@@ %%%%@@@@%% %% %% %%%%%%%% %% D; %% %% %%%%%%%%%% %% %% %% %%%% %% @@ %%@@@@@@ & X ) T The stage %ill alternate *et%een three (hases. )t %ill alternate first t%o %hen "o#'re on the left stage, *efore "o# ste( on to the at the #((er1right corner. )t %ill alternate *et%een the last t%o "o#'re on the right si!e of the after ste((ing on to the #((er1 (latfor . This a" see conf#sing,

reall" not all that to#gh to !eter ine %here the (hase shifts a$e s#re that "o#'re at the right The roc$s ne'er shift. 2ro the entrance, *egin *" o'e

the first fe% (lan$s. 5#ic$l"

*otto (art of the STS an! %ait for the (hase shift. Then, %al$ on to the i!!le islan!. )f "o# %ant to get to the chest at the lo%er1left corner :it contains a DeiRi's ;itte, a relic for AetTer), %ait for the stage to shift *ac$ to Ohase Ine, an! then follo% the *otto (lan$ (ath. Oosition "o#rself so that "o#'re facing left on the #((er of the t%o (lan$s R#tting o#t to the left. Dol! !o%n the left *#tton on the -ontrol Oa! an! %ait for the stage to shift. Then, ,#ic$l" o'e as far to the left as (ossi*le an! hol! left on the -ontrol Oa! again. The stage %ill re'ert to Ohase, allo%ing "o# to get to the chest. @et *ac$ to the i!!le islan! the sa e %a" "o# ca e. This ti e, %ait for Ohase T%o, an! then ste( on to the (lan$ (ath to the right. 4t the en! of the (ath, hol! #( on the -ontrol Oa!. When the stage shifts, $ee( hol!ing #( #ntil "o# can ste( on to the #((er1right (latfor to the right. The chest here contains an X1Ootion. Wait for the stage to shift to Ohase T%o an! follo% the %oo!en (lan$s !o%n. 4t the en! of the (ath, hol! !o%n on the -ontrol Oa! an! %ait for the stage to shift to Ohase Three. Then, o'e to the left1 ost seg ent of the (ath an! hol! !o%n on the -ontrol Oa!. When the (hase shifts *ac$ to Ohase T%o, ,#ic$l" r#n !o%n the length of the (ath all the %a" to the en!. Dol! !o%n on the -ontrol Oa! an! %ait for the (hase to shift to Ohase Three. Ince "o#'re (ast that, "o# can finall" ste( on to the (latfor %ith the e9it. Ohe%Q )n the ne9t roo , the ran!o enco#nters %ill start getting a *it to#gher. Watch o#t es(eciall" for the Wo *ie 8ragons *eca#se the" can inflict To *ie stat#s on "o#r #nits. Do(ef#ll", "o#''e *ro#ght (lent" of Dol" Water R#st in case. 4lso, !on't forget "o# can ,#ic$l" !is(atch #n!ea! ene ies #sing Ohoeni9 8o%ns. ) !on't $no% ho% an" Ohoeni9 8o%ns "o# ha'e in stoc$ e9actl", *#t if "o# fin! "o#rself in a stic$" sit#ation, *" all eans. 4n"%a", follo% the (ath r#nning to the right to fin! a chest containing &ther. Net#rn to the s(lit an! hea! !o%n the ste(s. 4t the s(lit that follo%s, o(t for the (ath lea!ing !o%n. 4!'ance #( the incline an! hit the s%itch on the *ri!ge. The *ri!ge %ill fall, ca#sing "o#r (art" to (l# et to the floor

*elo%. Dea! #( the (ath to the left. There's a @enRi @lo'e insi!e the chest thereQ Net#rn to the area %here "o# originall" fell an! contin#e on the (ath to the right. In the ne9t (latfor , "o# sho#l! notice t%o s%itches on the %all. The s%itch on the left o(ens #( a roo containing a sa'e (oint %ith a Tent an! the s%itch on the right %ill let loose an angr" BinRa. This g#" is (rett" to#gh, so "o# ight %ant to fight hi if "o#'re lo% on DO. Castl", there's one ore s%itch on the %all *" the %oo!en *ri!ge. Dit it to create a staircase on the (ath ahea!. There are so e *#rie! treas#re locate! in this area. )ns(ect aro#n! the area an! "o# sho#l! fin! an )n'isi*ilit" Acroll, a Water Acroll, an! a @ol! Bee!le. Bothing too (rofo#n!, *#t goo! fin!s nonetheless. The chest to the left hol!s a Di1&ther. &nter the ca'e an! %al$ #( insi!e it to fin! a hi!!en (ath. Ma$e "o#r %a" to the to( en! #ntil "o# reach a !ea! en!. Then, ste( a *it to the right. There's a chest here containing an &li9ir. To the right, "o#'ll notice a s%itch in the gro#n!. )f "o# ste( on it, a staircase %ill for near*". 8on't ascen! it. )nstea!, %al$ aro#n! the roc$ to the right an! hea! !o%n the ste(s. Ma$e "o#r %a" to the left, %here "o#'ll fin! a s%itch on to( of a (latfor . Ate( on it to o(en #( a secret !oorQ )nsi!e, "o#'ll fin! t%o Magite$ Ahar!s, a Di1&ther, an! the Ulti a Wea(on. The attac$ (o%er of this (o%erf#l %ea(on is !eter ine! *" the a o#nt of DO its %iel!er has. 8efinitel" e,#i( it :)'! reco en! Terra) for a nice *oost in attac$. )t %on't *e e9cessi'el" strong at the o ent, *#t later in the ga e, it'll (ro'e to *e the ost (o%erf#l %ea(on of all. 4fter%ar!s, lea'e the roo an! hea! right. -ross the %oo!en *ri!ge an! hit the s%itch. The roc$ to the right %ill shift #(, allo%ing "o# to cross o'er to it. Dit the s%itch here to shift the roc$ again. 4 ne% connection %ill *e a!e to a treas#re chest on a s all islan!. The chest contains a s%itch that "o# sho#l! flic$. 2lic$ing the s%itch %ill connect the (ath to the right. 2ollo% it to a chest containing a Magicite Ahar!. Bo%, hea! so#th an! lea'e thro#gh the !oor%a".

Dere, si (l" cli * the stairs an! go thro#gh the h#ge ca'e to the Aeale! @ate. 111/| __________________________ Aeale! @ate |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

;#st as "o#r (art" reaches the Aeale! @ate, Vef$a anages to r#in things "et again. +o#'ll *e thr#st into a *attle against Vef$a, %ho !i'#lges the & (ire's !irt" (lan of #sing Terra to lea! hi to the Aeale! @ate. 6efore "o# act#all" !eal #ch !a age to Vef$a tho#gh, Terra s#ccessf#ll" anages to o(en the gate an! release the &s(ers. The %a'e of &s(ers anages to (#sh Vef$a a%a", *#t the Aeale! @ate is s#*se,#entl" seale!... e'en ore than it alrea!" isQ @o *ac$ thro#gh the ca'e o(ening. There is no nee! to *ac$trac$ all the %a" *ac$ tho#gh, for there is a ne% !oor at the *ase of the stairs. Use it to ret#rn to the first roo . 2ro here, it's R#st a short %al$ to the e9it. Net#rn to the ) (erial I*ser'ation Oost an! tr" to lea'e. Ine of "o#r other (art" e *ers %ill a((ear to tell "o# that all of the &s(ers fle% off to%ar! the ) (erial ca(ital. The &s(ers are clearl" o#t for 'engeance. 8es(ite Terra's atte (ts to cal the !o%n, the" tear right thro#gh the 6lac$Rac$, forcing it to a$e a crash lan!ing near Maran!a. Bo% "o#'re !o%n %itho#t an airshi(, so "o#'ll ha'e to a$e the rest of the Ro#rne" on foot. >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.F. The 6an,#et 10101010101010101010101010 >MF<<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? SThere are (eo(le in this %orl! %ho ha'e chosen to $ill their o%n e otions. Ne e *er that.S @et off of the airshi( 1 there's no %a" this thing is fl"ing again for a %hile. Maran!a is a little *it to the north%est. Ato( in to%n to restoc$ on an" ite s that "o# nee!. 4fter%ar!s, hea! into the center of the choco*o1 sha(e! forest near*" to rent a choco*o. 2ro here, a$e "o#r %a" to 3ector... ... To fin! the entire cit" in r#ins. The Net#rners the anage! to con,#er

cit" of 3ector, *#t *" the loo$s of things, 3ector co#l!n't reall" ha'e (#t #( #ch of a fight. The ol! la!" in the s all h#t %ill still re(lenish "o#r DO/MO if "o# nee! it. The 'ario#s Net#rner sol!iers %an!ering the gro#n!s ai lessl" !on't ha'e #ch 'al#a*le in(#t on the sit#ation, so !on't e'en *other s(ea$ing %ith the . )f "o# hea! to the north en! of to%n, "o#'ll fin! 6anon an! 4r'is. The", too, are R#st %an!ering aro#n! ai lessl", a((arentl" *affle! *" the r#ine! cit". 4ccor!ing to 4r'is, 3ector %as li$e this %hen the" got here. 4n"%a", hea! on f#rther north to the ) (erial Oalace. There %on't *e an" g#ar!s to sto( "o#. 111/| __________________________ ) (erial Oalace |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

4s "o# %al$ #( to the to(, a g#ar! %ill sto( "o# an! as$ "o# to follo% hi to the & (eror. 8o R#st that an! follo% hi insi!e the ain (alace. The sol!iers aro#n! here certainl" !on't see to *e too o(ti istic. 4ccor!ing to one, the %hole %ar is o'er. -ontin#e on thro#gh the (alace !oors to fin! @estahl %aiting for "o#. The ol! geeTer has lost the %ill to fight. Well, after a *eating fro those &s(ers, %ho %o#l!n't *e. -i! %ill then tell "o# of so e sol!iers %ho still ref#se to let go of their %ar. +o#r Ro* is to tal$ to as an" of the as "o# can to t#rn the . There are EL in all, an! it's a*sol#tel" i (erati'e that "o# tal$ to all of the in or!er to rea( the f#ll *enefits later on. Unfort#natel", this tas$ %o#l! *e nothing %itho#t a little challenge. +o# ha'e onl" fo#r in#tes to !o itQ J1L7 5#ic$l" lea'e the throne roo the sa e %a" "o# ca e. There %ill *e fo#r sol!iers in the entrance roo . 4ll of the see (artic#larl" %illing to gi'e #( the ca#se, so there's no tro#*le here. M1F7 Cea'e the roo thro#gh the so#th e9it to fin! "o#rself *ac$ o#tsi!e. There are t%o Magite$ 4r or #nits here, along %ith a single sol!ier to the lo%er1left. The Magite$ 4r or on the left %ill fight "o#, so *e (re(are! to *eat his ) (erial ass. Tr" to !o it ,#ic$l" *eca#se "o#'re on a ti e li it here.

G1J<7 Dea! *ac$ insi!e the fortress an! t#rn to the right. There %ill *e a !oor here. @o thro#gh it. )gnore the !oor ne9t to the staircase *eca#se it %ill onl" lea! to the Rail cell. +o# can (a" Vef$a a 'isit, *#t it'll %aste a goo! ch#n$ of ti e. )nstea!, cli * the first set of ste(s an! enter the !oor on the ne9t floor. )n the li*rar", s(ea$ %ith the t%o sol!iers. Then, go thro#gh the !oor at the lo%er1left corner of the roo an! s(ea$ %ith the sol!ier in here. 6" the %a", the chest in that roo contains a Dol" Water. The chest in the li*rar" hol!s a @ale Dair(in. JJ1JK7 Cea'e the li*rar" an! ascen! the ne9t set of ste(s. 2ollo% the (ath #ntil "o# fin! "o#rself on the roof. A(ea$ to the Magite$ 4r or near*". There are t%o ore ) (erial sol!iers on the left si!e of this le!ge. JL1JP7 -li * #( the stairs an! s(ea$ to the t%o Magite$ 4r or #nits #( here. Then, go thro#gh the !oor to fin! another ) (erial sol!ier. This one %ill also face "o# in *attle. Wi(e the floor %ith hi ,#ic$l". JF1EK7 Cea'e the roo an! a$e "o#r %a" *ac$ to the le!ge %ith the three ) (erial sol!iers on it :JJ1JK). )nstea! of ret#rning thro#gh the !oor "o# ca e fro , go thro#gh the !oor on the left. A(ea$ %ith the single ) (erial sol!ier here. Then, (rocee! !o%n the (ath an! !escen! the staircase to another !oor. )n here is a %hole gang of sol!iers. A(ea$ to all of the . 6e caref#l *eca#se one of the %ill fight "o#. 6e s#re to snag the &ther fro the chest. U(on co (leting this roo , "o# sho#l! ha'e EK sol!iers. EL7 4t the #((er1left corner of the sa e roo is a !oor. @o thro#gh to fin! the last sol!ier. De, too, %ill engage "o# in *attle. 2inish hi off to co (lete the tas$. )f "o# ha'e an" ti e re aining, ,#ic$l" r#n o#t of the roo %ith the *ig gro#( of sol!iers an! !escen! one ore staircase. &nter the !oor here to fin! t%o chests. Ine contains an 4lar &arring an! the other hol!s an X1 Ootion. When the fo#r 4ss# ing "o# in#tes finall" r#n o#t, the *an,#et %ill start.

tal$e! to all EL sol!iers, @estahl's o(inion of "o# sho#l! alrea!" *e (rett" goo!. Do%e'er, the testing isn't o'er "et. 4s soon as "o#r (art" is seate!, @estahl %ill ,#iT "o#. 6elo%, "o#'ll fin! the ScorrectS ans%ers to each of his ,#estions. 4ns%er the follo%ing an! "o#'ll *e re%ar!e! #ch *etter later on. J7 To %ho shall %e raise o#r glasses. 1 To o#r ho elan!s. E7 What !o "o# thin$ sho#l! *e !one %ith hi >Vef$a?. 1 Cea'e hi in Rail. K7 ) a tr#l" sorr" a*o#t %hat occ#rre! in 8o a. Bo one e'er !rea e! Vef$a %o#l! #se (oison. 1 That %as ine9c#sa*le. L7 6" the %a"... With regar!s to @eneral -eles... 1 -eles is one of #sQ 4fter%ar!s, @estahl %ill as$ if "o# ha'e an" ,#estions for hi . Bo%, for this seg ent, as$ hi &4-D of the ,#estions :*" telling hi that "o# 'still ha'e a fe% things to as$'), *#t a$e s#re "o# 8I BIT re(eat an" ,#estions. 4lso, re e *er the or!er in %hich "o# as$ hi the ,#estion *eca#se later on, he'll as$ "o# to recall %hich ,#estion "o# as$e! first, etc. The ne9t res(onse, after @estahl tells "o# a*o#t the &s(ers, sho#l! *e J7 1 The" ha'e gone a *it too far... E7 1 Ta$e a *rea$. In "o#r *rea$, go ahea! an! s(ea$ %ith the & (eror's elite g#ar!. 4gree to fight %ith the . 2inishing that, ret#rn to "o#r seat an! agree to res# e the con'ersation. J7 )s there an"thing "o# %ish to hear e sa". 1 That "o#r %ar is tr#l" o'er. E7 Wo#l! "o# (lease go on *oar! :%ith regar!s to -rescent )slan!). 1 +es. -ongrat#lations, "o#''e *ra'e! thro#gh the & (eror's test of %or!s. 4fter%ar!s, he'll call in @eneral Ceo to acco (an" "o# to -rescent )slan!. With that, Terra an! Coc$e agree to go to -rescent )slan! %hile the re ain!er of the (art" sta"s *ehin! R#st in case the & (eror ta$es *ac$ his %or!. Then, lea'e the *an,#et hall, an! a g#ar! %ill a((roach "o# %ith the follo%ing re%ar!s. i 1 4ll ) (erial troo(s %ill *e %ith!ra%n fro e!iatel". Ao#th 2igaro

1 )n a!!ition, ) (erial forces %ill *e %ith!ra%n fro of

the $ing!o

8o a. 1 We %ill also #nloc$ the ar or" at the ) (erial o*ser'ation (ost to the east. 1 Tintinna*al# relicQ 1 War! 6angleQ )f "o# ac,#ire! all of those, that eans "o#r *eha'ior an! (erfor ance at !inner %as e9ce(tional. Ol#s, "o#''e anage! to con'ert all those sol!iers as %ell. 6efore "o# hea! to 4l*roo$, a$e "o#r %a" to the ) (erial I*ser'ation Oost. )f "o# recall, it %as locate! at the east si!e of the continent, %here the Aeale! @ate %as locate!. Aince "o# !on't ha'e an airshi( a'aila*le, "o#'ll ha'e to %al$ :cr" oar). Ince there, chec$ insi!e the *ase ent of the ain *#il!ing to fin! the ar or" #nloc$e!Q There are so e (rett" nice ite s here. )n the chests, "o#'ll fin! 4ngel Wings, Der es Aan!als, a Neflect Ning, an 4ngel Ning, an 4lar &arring, an &li9ir, an X1Ootion, a Di1&ther, an! a total of LJ<<< @ilQ 8on't forget to chec$ the sto'e for a 2la etong#e. 4lso, there's a hi!!en chest at the lo%er1right corner of the roo containing an &li9ir. Ince "o# ha'e all those treas#res collecte!, "o# can hea! o'er to 4l*roo$, %here @eneral Ceo is %aiting. C#c$il" for "o#, 4l*roo$ is fairl" close to the I*ser'ation Oost. Dea! so#th%est thro#gh the !esert to reach it. There's not #ch ha((ening in 4l*roo$ no%a!a"s. The & (ire still occ#(ies the cit", *#t the"'re (o%erless to !o an"thing at all. Ma$e "o#r %a" to the !oc$s, %hich are no% o(en. Ma$e s#re "o# are stoc$e! #( on healing ite s. +o#'ll fin! Ceo %aiting on the *oat, %ho calls in -eles.... 4n! Aha!o%.... Well, this is a (leasant s#r(rise. Ceo s#ggests that "o# ret#rn to the inn for so e rest. 8o R#st that. )n the night, Coc$e !eci!es to ta$e a stroll. Watch the scene *et%een hi an! -eles. Then, %hen the orning co es, ret#rn to the shi( an! s(ea$ to Ceo. 8#ring the night, "o# can ta$e control of Terra. Da'e her s(ea$ to Ceo an! %atch the rather to#ching scene. )t see s li$e that @eneral Ceo g#" is a (rett" goo! (erson. Aha!o%, too...

4 seasic$ Coc$e *rea$s the tense at os(here. 4fter he lets it all o#t, the *oat finall" arri'es at -rescent )slan!. A(ea$ to @eneral Ceo an! he'll !i'#lge the (lan. -eles %ill go %ith hi %hile Aha!o% an! Coc$e go %ith Terra. A(ea$ to Coc$e, an! the (art" %ill hit lan!. The onsters here are ,#ite to#gh, so "o#'ll %ant to a$e it to Tha asa as ,#ic$l" as (ossi*le. Where's Tha asa. )t's a s all to%n on the ti( of the eastern (enins#la. Ma$e "o#r %a" o'er there an! enter. 111/| __________________________ Tha asa |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

2irst off, a'oi! the inn *eca#se the inn$ee(er li$es to o'ercharge c#sto ers. 8o chec$ o#t the sho(s tho#gh *eca#se there are so e ne% ite s "o# ight *e intereste! in. Tha asa Wea(on Aho( @///////////////////@ H M"thril No! 11 Olain ro! forge! fro "thril. -ost7 M<< @il &,#i(7 Nel , Atrago, @ogo H 2la e No! 11 No! containing the (o%er of 2ira. -ost7 K<<< @il &,#i(7 Nel , Atrago, @ogo H )ce No! 11 No! containing the (o%er of 6liTTara. -ost7 K<<< @il &,#i(7 Nel , Atrago, @ogo H Th#n!er No! 11 No! containing the (o%er of Th#n!ara. -ost7 K<<< @il &,#i(7 Nel , Atrago, @ogo H Morning Atar 11 Wea(on %ith hea'", steel *all at the en! of chain. -ost7 M<<< @il &,#i(7 Terra, -eles, Nel , Atrago, @ogo H Da%$e"e 11 3ersatile %ea(on that can *e s%#ng or thro%n. -ost7 P<<< @il &,#i(7 Coc$e H Dea'" Cance 11 Dea'" lance #se! (ri aril" *" o#nte! sol!iers. -ost7 J<<<< @il &,#i(7 &!gar, Mog H 8arts 11 8arts o!ifie! for #se as %ea(ons. -ost7 J<<<< @il &,#i(7 AetTer What's %ith all of these ro!s. Bo one in "o#r (art" can e,#i( the "etQ Well, !on't %orr" *eca#se so eone ne% %ill Roin "o#r (art" soon eno#gh. Tha asa 4r or Aho( @//////////////////@ H @ol!en Ahiel! 11 6rilliant shiel!

a!e of soli! gol!.

-ost7 EM<< @il &,#i(7 Terra, &!gar, -"an, -eles, Mog, AetTer H Tiger Mas$ 11 Mas$ sha(e! li$e a roaring tiger's hea!. -ost7 EM<< @il &,#i(7 Aa*in, @a# H Tiara 11 2e ale's tiara that (ro'i!es a *oost to agic. -ost7 K<<< @il &,#i(7 Terra, -eles, Nel H @ol!en Del 11 To#gh, steel hel (late! %ith *rilliant gol!. -ost7 L<<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog H M"ster" 3eil 11 2e ale !ancer's 'eil. -ost7 MM<< @il &,#i(7 Terra, -eles, Nel H Oo%er Aash 11 Aash that strengthens the %earer. -ost7 M<<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, @a# H @aia @ear 11 -lothing that a*sor*s earth !a age. -ost7 P<<< @il &,#i(7 Terra, Coc$e, Aha!o%, Aa*in, -eles, AetTer, Mog, Atrago, Nel , @ogo H @ol!en 4r or 11 @ol! ar or e *laTone! %ith rearing -ost7 J<<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer, Mog There is (lent" of ne% ar or here to #(gra!e "o#r (art" %ith. )'! reco en! a M"ster" 3eil for Terra *eca#se it co es %ith a nice s(ee! an! agic *oost. 4s for the rest of the (art", #(gra!ing e'er"one to @ol!en Ahiel!s, @ol!en Del s, an! @ol!en 4r or %o#l!n't h#rt either :stoc$ #( on the since the others are not in "o#r (art" at the o ent). 4fter collecting that h#ge s# of one" fro the ) (erial I*ser'ation Oost, "o# sho#l! ha'e eno#gh (#rchasing (o%er. Tha asa Nelic Aho( @//////////////////@ H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H Ani(er &"e 11 &ns#res that (h"sical attac$s ne'er iss. -ost7 K<<< @il H Der es Aan!als 11 -asts Daste on the %earer. -ost7 F<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H 6lac$ 6elt 11 Wearer %ill so eti es co#nter (h"sical attac$s. -ost7 M<<< @il H 8ragoon 6oots 11 -hanges the 4ttac$ co an! to ;# (. -ost7 =<<< @il H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il

@a#, #nicorn.

When "o#'re !one *# *ling aro#n! the sho(s, "o# can chec$ aro#n! to%n for a fe% hi!!en ite s. The *arrel ne9t to the relic sho( contains a @ol! Bee!le. There's also a @reen -herr" in a *arrel ne9t to the #((er1center ho#se. 4lso, if "o# st# *le in to the *ac$, "o#'ll co e across so e rather... o!! sit#ations. )t see s the inha*itants of Tha asa are hi!ing a secret... When "o#'re rea!" to contin#e, hea! o'er to the ho#se at the northeast corner of to%n ne9t to the large ho#se %ith the *o" stan!ing at the !oor. )n here, "o# %ill eet Atrago. This ol! an's *eha'ior a *it o!! to sa" the least. 4 little girl %ill also a$e her a((earance. This little girl, Nel , has an interesting a*ilit" to !ra% %hate'er she sees. This s$ill %ill co e into (la" later on. +o#'ll see. Nel %ill !i'#lge a little secret to the !is a" of her gran!(a. Atrago %ill shoo her a%a", an! for so e o!! reason, )nterce(tor follo%s her. With that, Atrago %ill a(ologiTe for not *eing of an" f#rther assistance. 4fter all, Tha asa is R#st an Sor!inar"S little 'illage. Bo(e, no one $no%s %hat &s(ers are in Tha asaQ Well, no% that "o#''e tal$e! to Atrago, the inn$ee(er in to%n has coinci!entall" !ro((e! his (rice to R#st J @il. Ta$e a!'antage of this !eal an! rest for the night. 4s "o#r gro#( is enRo"ing its sl# *er, Atrago %ill co e %ith horri*le ne%s. 4ccor!ing to hi , Nel %as on fire an! then she ca#ght the entire ho#se on fire :(oor ho#se)Q Coc$e an! Terra lea'e to hel(, *#t Aha!o% !eci!es to catch #( on so e slee(. Dis little !oggie, ho%e'er, lea'es %ith the (art". Ince o#tsi!e, hastil" hea! to the *ig ho#se ne9t to Atrago's ho#se to fin! the entire thing set alight. )n his !es(eration, Atrago #ses the for*i!!en agic in a 'ain atte (t to !o#se the fla es. 4h, the secret of Tha asa is o#tQ 6#t no% is no ti e for ,#estions, for "o# ha'e a little girl to resc#e. 111/| __________________________ 6#rning Do e |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Aince Atrago has Roine! "o#r (art", ta$e the ti e to e,#i( hi %ith the *est e,#i( ent "o# ha'e a'aila*le :ice1*ase! %ea(ons %ill *e ost effecti'e here). )'ll (ro'i!e a ,#ic$ r#n!o%n of Atrago. De is a 6l#e Mage, eaning he is

ca(a*le of learning agic fro onsters *" getting hit *" the s(ell. 4n" learne! agic can s#*se,#entl" *e #se! in *attle at the cost of so e MO. These are calle! 'Cores'. @ot it. )n a!!ition, Atrago can #se reg#lar agic as %ell. C#c$il", there are no ran!o enco#nters in this hot, hot ho#se. Do%e'er, there %ill *e !ancing fla es. To#ch the an! "o#'ll enter *attle %ith so e fire1 *ase! 6alloons. -o on sense %o#l! tell #s that an" %ater1*ase! attac$s %o#l! *e ,#ite effecti'e against the . 4'oi! %asting too #ch MO tho#gh, for "o# %ill %ant to conser'e it for the *oss. @o thro#gh the !oor in the first roo . 4 fe% of those (es$" 6alloons can *e fo#n! in this roo . @et thro#gh the one %a" or another an! go thro#gh the !oor at the other en! of the roo . The ne9t area is a *it ore co (licate!. 4gain, %atch o#t for the %an!ering 6alloons. &'ent#all", "o# %ill reach t%o !oors. @o thro#gh the !oor on the right :the !oor on the left is a tra(). )n the ne9t roo , a'oi! or fight the 6alloons an! hea! thro#gh the !oor on the right. There's a chest in here that contains a 2la e No!. Net#rn to the (re'io#s roo an! (rocee! thro#gh the other !oor. Watch o#t for the 6alloons in here as %ell. @o thro#gh the !oor on the right for a chest containing an )ce No!. &,#i( this on Atrago for a goo! *oost in !a age :against those ice1*ase! 6alloons). Then, lea'e an! contin#e thro#gh the !oor on the left. 4t long last, "o#'ll arri'e at the so#rce of the *laTe, a h#ge fire e"e*all thing". Deal #( "o#r (art" an! (re(are for *attle. 6IAA 7 2C4M& &4T&N 0 I1111111111111111I The 2la e &ater is a h#ge fire*all %ith a loa! of fire1*ase! s(ells at its !is(osal. 2or that reason, an" fire1resistant e,#i( ent %o#l! *e 'er" #sef#l in this *attle. Iccasionall", the 2la e &ater %ill s# on fo#r 6alloons. Whene'er this ha((ens, #se Atrago's 4,#a 6reath to ,#ic$l" get ri! of the gro#(. )ce1*ase! attac$s that affect the entire ene " (art" %o#l! %or$ too, sho#l! 4,#a 6reath not *e a'aila*le. 4s for the 2la e &ater itself, an" ice1*ase! attac$s %o#l! *e s#(er1effecti'e against it. 4'oi! casting an" fire1 *ase!

s(ells on it for o*'io#s reasons. )f "o# ta$e a!'antage of its ti e. 6#t (oint, stat#s. %ith 2ira agic ele ental %ea$ness, the 2la e &ater sho#l! go !o%n in no (a" attention for %hen it casts Neflect on itself. 4t this sto( casting an" s(ells an! s%itch to (h"sical attac$s. 4lternati'el", "o# can #se 8is(el to ri! it of reflect Ne e *er, *e (re(are! to heal %hen necessar". @etting hit o'er an! o'er again can *e !e'astating, es(eciall" if "o#r !efense is less than a!e,#ate. +o#'ll finall" fin! Nel , %ith )nterce(tor *" her si!e. 6#t the ho#se *egins to colla(se. C#c$il", Aha!o% arri'es in the nic$ of ti e to sa'e e'er"one. 4fter%ar!s, the gang re#nites *ac$ at Atrago's ho#se. Aince the secret's alrea!" o#t, Atrago e9(lains the "sterio#s origins of this 'illage. 4s a to$en of his a((reciation, Atrago agrees to hel( "o#r (art" o#t. With that, Atrago reco en!s that "o# chec$ o#t the o#ntains to the %est, %here accor!ing to legen!s are the sacre! (lace to the &s(ers. Ih, in case "o# !i!n't notice Aha!o% sli( o#t, he's no longer a (art of "o#r (art". &'en tho#gh he !itche!, "o# o#ght to *e fine %ith Atrago ta$ing his s(ot. 6efore "o# lea'e, *e s#re to chec$ the %all in Atrago's *e!roo . )ns(ect the area R#st to the left of the ta*le %ith t%o chairs set #( *" it to fin! a Me ento Ning, a relic s(ecificall" for Aha!o%. >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.G. Aanct#ar" of the &s(ers 10101010101010 >MG<<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? S2#ngahhhQQQS SM" na e is Ulti a... ) a (o%er *oth ancient an! #nri'ale!... ) !o not *lee!, for ) a *#t strength gi'en for ... 2ee*le creat#res of flesh... +o#r ti e is nighQS When "o#'re rea!", lea'e Tha asa an! a$e "o#r %a" so#th%est to%ar!s the o#ntains. &'ent#all", "o#'ll reach a forest. 2ro this (oint, hea! north #ntil "o# reach a ca'e in the o#ntainsi!e. 111/| __________________________ &s(er -a'es |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

4 fe% of the onsters in this area are a *it to#gh. Watch o#t for Man!ra$es, %hich are ca(a*le of #sing 8rain to s#c$ "o#r DO to re(lenish their o%n. 4lso *e %ar" of the 4!a an$ar", a onster %ho has an al ost i (enetra*le !efense stat. While "o#'re %asting "o#r ti e tr"ing to *eat it to !eath, it'll #se Anort to *lo% "o#r #nits o#t of *attle. 4'oi! ha'ing all of "o#r #nits *lo%n a%a" or else it's ga e o'er. The *est %a" to !eal %ith this onster %o#l! *e to si (l" ca(italiTe on its %ea$ness *" #sing agic s(ells. The first roo is (rett" straightfor%ar!. The first chest "o# co e across contains a Dealing No!. )f "o#'re going to e,#i( this, $no% that the f#nction of this ro! is to D&4CQ 8on't go s ac$ing the ene " :#nless of co#rse, the" are #n!ea!) *eca#se "o#'ll onl" re(lenish their DO. A(ea$ing of %hich, this ro! is 'er" #sef#l in to#gher fights *eca#se it has great healing (o%er. Wal$ #( a little *it #ntil "o# hit a for$. Ta$e the (ath to the right an! lea'e thro#gh the o(ening. I#tsi!e, follo% the grass" (ath #( an! aro#n! to another ca'e o(ening in the roc$ face si!e. Ince insi!e, follo% the (ath to the right an! lea'e thro#gh the other o(ening. 4long the %a", "o# a" enco#nter Nel a fe% ti es :she's (rett" *a! at snea$ing). )n the ne9t area, "o#'ll notice three stat#es on a (latfor in the i!!le. Atrago recogniTes the gol! thingies as stat#es of the Warring Tria!. 4ccor!ing to Atrago, the Warring Tria! is res(onsi*le for creating the essence of agic. )t's a %hole *#nch of s(irit#al *lah. )f "o# %ant, "o# can rea! the three inscri(tions on the stat#es for a *etter #n!erstan!ing of the origin of this "sterio#s agic. 6efore "o# contin#e on to the left e9it, heal "o#r (art". Wh". 4s soon as "o#r (art" !escen!s the ste(s, that lo'a*le octo(#s Ultros %ill a$e "et another a((earance. 6IAA 7 UCTNIA 0 I11111111111I This thir! fight against Ultros !iffers little fro (re'io#s engage ents. The $e" attac$ to %atch o#t for is Tentacle, %hich can easil" !eal !a age in the K<<1L<< DO range. Ultros can also #se a fe%

ne% "o# :%ith (o%erf#l lightning1 a" s(ells Ultros has ha'e her

o'es7 Atone, %hich consists of hi

thro%ing a roc$ at

a chance at conf#sion) an! Dailstone, %hich is a so e%hat attac$ that !eals !a age in the E<< range. 4s al%a"s, *ase! attac$s %o#l! *e ost effecti'e in this *attle. Ultros ight ha'e to rel" on agic

cast Orotect on hi self, so "o#

for a goo! seg ent of the *attle. 6e s#re to heal after #se! Tentacle to $ee( "o#r #nits ali'e. When Nel #se A$etch to finish the *attle. R# (s in,

Nel , l#c$il", %ill R# ( in to hel( o#t. 4fter a co ic scene *et%een Ultros an! her, the (#r(le octo(#s %ill agree to let her !ra% his (ortrait. Use her s$etch co an! in *attle to finish hi off. Nel , the !ra%ing 'irt#oso, has no% Roine! the (art". &,#i( her as "o# see fit an! (#t an &s(er on her. Then, lea'e thro#gh the left o(ening. )n the ne9t roo , ta$e a!'antage of the sa'e (oint an! ste( !o%n. There are three holes in the floor. The #((er t%o (its %ill !ro( "o# off *" so e nice treas#re. Atart %ith the #((er1left hole. When "o# lan!, lea'e the ca'e thro#gh the o(ening a*o'e "o#. I#tsi!e, "o#'ll fin! a chest containing a -hoco*o A#it. Then, ret#rn to the ca'e an! go thro#gh the other o(ening to the left. This chest contains a Ta**" A#it. To ret#rn to the three (its, re1enter the ca'e an! ste( off of the inco (lete *ri!ge *elo% "o#. 2ro here, "o# can R#st follo% the sa e (ath *ac$. This ti e, fall thro#gh the hole on the right. Cea'e thro#gh the o(ening to the right an! ta$e the X1Ootion insi!e the chest. Then, ret#rn to the ca'e an! R# ( off the inco (lete *ri!ge :R#st li$e *efore). 2inall", R# ( !o%n the last re aining hole :lo%er1left). When "o# lan!, a$e "o#r %a" #( across the %oo!en *ri!ges. Cea'e thro#gh the ca'e o(ening an! contin#e o'er the grass" le!ge o#tsi!e. )n the ne9t ca'e, "o#'ll st# *le #(on an &s(er... 4h, all of the &s(ers #st ha'e retreate! to this sacre! (lace. Bone of the , ho%e'er, see at all ha((" to see "o#. 4fter a tense o ent, an &s(er na e! +#ra %ill sense so ething !ifferent a*o#t Terra. With a confrontation a'erte!, the &s(ers agree to a$e (eace %ith the & (ire. The tea ret#rns to @eneral Ceo in Tha asa.

4ll things a((ear to go %ell, %ith *oth the &s(ers an! the & (ire %illing to negotiate (eace. 6#t, as l#c$ %o#l! ha'e it, things go horri*l" a%r"... as Vef$a, #n!er or!ers fro the & (eror, starts ca#sing a"he . The &s(ers are t#rne! into agicite, an! the entire to%n is torche!. 4fter%ar!s, "o# %ill ac,#ire control of @eneral Ceo. -onfront Vef$a to initiate a *attle against the clo%n. Ola"ing as Ceo, #se his shoc$ a*ilit" re(eate!l" #ntil Vef$a... or rather his ill#sion !ies. 4n! th#s, Ceo is #r!ere! *" Vef$a... )n a f#rio#s res(onse to the !eath of their frien!s, the &s(ers *rea$ o(en the Aeale! @ate an! #nleash the sel'es #(on the %orl!. 6#t e'en their i ense (o%er (oses little threat to Vef$a's ne%fo#n! a*ilities. With a flic$ of his han!, Vef$a t#rns the all into agicite. Their efforts, too, (ro'e! to *e f#tile... The (art", after all that a"he , is still ali'e. Unfort#natel", it loo$s as if Aha!o% %as $ille! in the chaos. The rest of the tea , l#c$il", anages to fl" in on the re(aire! 6lac$Rac$. Than$s to the echanical $no%le!ge of &!gar, the others anage! to esca(e *efore the & (ire co#l! reach the . 4fter a ,#ic$ re#nion, ret#rn to the 6lac$Rac$. Vef$a an! @estahl ha'e anage! to reach the Aeale! @ate, %hich ha! *een *ro$en o(en in the &s(er's rage. The t%o %ill enter, an! an e9traor!inar" thing %ill ha((en. 4 (iece of the continent *rea$s off an! act#all" rises into the s$"Q )t's ti e to ta$e the fight to the 2loating -ontinent an! sto( Vef$a an! @estahl *efore the" !estro" the %orl!Q 6#t *efore "o# !o that, #n!erstan! that finishing the 2loating -ontinent eans "o# W)CC BIT *e a*le to ret#rn to this %orl! again. ) can't e9(lain the !etails, *#t $no% that #(on co (letion of the 2loating -ontinent, there's no t#rning *ac$Q * BIT&7 Mog's Water Dar on" !ance sho#l! *e ac,#ire! in the Worl! of then the Mog in 6alance. )f "o# ha'en't alrea!" learne! it :an! still %ish to), hea! to the Aer(ent Trench :or an" other %ater1*ase! area) 'ia -rescent Mo#ntain ca'e. Ai (l" fight an #n!er%ater *attle %ith "o#r (art" to learn it.

* BIT&7 +o# can ret#rn to 8o a -astle an! (illage the (lace for treas#res. The ) (erial sol!iers that occ#(ie! it (re'io#sl" %on't *e there to sto( "o# or an"thing. Do%e'er, none of the treas#res are (artic#larl" 'al#a*le :sa'e for an &li9ir an! a Ora"er 6ea!s relic >%hich can *e *o#ght in stores later on?). When "o#'re rea!", select the o(tion7 SDea! to the 2loating -ontinent.S +o#'ll *e re,#este! to for a (art" of three e *ers. )'! reco en! ha'ing Coc$e in "o#r (art" *eca#se of his a*ilit" to steal. There are so e 'al#a*le ite s to *e stolen on the 2loating -ontinent that )' s#re "o# !on't %ant to iss o#t on. The re aining t%o slots are #( to "o#. 4 strong an! !#ra*le (h"sical attac$er :Aa*in, Mog) an! an effecti'e s(ellcaster :Terra, -eles) are reco en!e!. 6efore "o# can e'en a$e it to the 2loating -ontinent tho#gh, "o#r 'o"age %ill *e c#t short *" the & (ire's elite air force. These A$" 4r ors an! A(itfires %ill co e in %a'es. 6e caref#l, for the" are a *it to#gh. Watch o#t es(eciall" for Oro(eller an! 4*sol#te Wero, %hich are *oth (o%erf#l attac$s. Use "o#r strongest a*ilities to *ring the !o%n as ,#ic$l" as (ossi*le. Bote that the" are '#lnera*le to lightning1*ase! attac$s. 4fter a fe% *attles, so ething strange %ill lan! on "o#r airshi(. 2ight off a fe% ore ene ies #ntil a fa iliar face lan!s on the *ac$ of the 6lac$Rac$. Coo$s li$e Ultros is *ac$ for ore. This ti e, he's *ro#ght a frien!Q 6IAA 7 UCTNIA/-DUOIB 0 I111111111111111111I The *attle *egins %ith "o#r (art" facing against Ultros alone. This first seg ent is (rett" eas" to get thro#gh. Oo#n! Ultros %ith "o#r strongest attac$s. Aa*in's 4#ra -annon %ill !o ,#ite nicel" here. )f Mog is in "o#r (art", then #se Win! Nha(so!" an! lea'e hi %ith that. 4s for the s(ellcasters, roast Ultros %ith their ost (o%erf#l fire attac$s. 4fter *eating hi aro#n! a little *it, Ultros %ill *ring in his :e'en #glier) frien!, T"(hon. 2#ngahhhQQQ Unli$e Ultros, T"(hon is %ea$ to ice. 6efore "o# foc#s on hi tho#gh, finish Ultros off first. Ince he's !o%n, "o# can *egin concentrating

on T"(hon. De is e'en less of a challenge than Ultros is. Do%e'er, R#st a*o#t T"(hon, "o# sho#l! %atch o#t for his 2ire*all attac$, %hich !eals the sa e a o#nt of !a age as Tentacle. When "o#''e !efeate! he %ill #se Anort on "o#r entire (art".

Da'ing *een *lo%n off the airshi(, "o#'ll *e freefalling thro#gh the s$ies. 4n ) (erial airshi(, the 4ir 2orce, %ill a((roach "o#. +es, it's another fightQ 6IAA 7 4)N 2IN-& 0 I11111111111111I The 4ir 2orce is co (rise! of three !ifferent (arts. The (ri ar" section is calle! the 4ir 2orce. This is the ain (art of the shi(, an! the onl" (art "o# nee! to !estro" in or!er to finish the fight. 6e %ar" of its Wa'e -annon %ea(on, a s$ill that ta$es fi'e ro#n!s to f#ll" charge #(. When it hits, it !eals assi'e !a age, so *e (re(are! to heal if it's co ing #(. The Missile 6a" can #se Ca#ncher, %hich fires a strea of roc$ets at "o#r (art". 6et%een the three #nits on the 4ir 2orce, this (art is the least threatening. Castl", the Caser @#n is reall" the ost !angero#s. )t can #se 8iffracti'e Caser an! 4to ic Na"s, *oth (o%erf#l attac$s that can affect "o#r entire (art". 2oc#s "o#r strongest attac$s on the Caser @#n first *efore o'ing on to the ain *o!". &'er" (art is %ea$ to lightning1*ase! attac$s, so ta$e a!'antage of that. Ince the Caser @#n is !estro"e!, o'e on to the re aining t%o (ieces. I'er the co#rse of the *attle, the 4ir 2orce a" s# on a 6it, a tin" little *all thing that a*sor*s all agic. )f "o#'re rel"ing on Th#n!ara an! other lightning1*ase! s(ells, "o#'ll nee! to !estro" the 6it in or!er to contin#e #sing agic. The 6it isn't strong at all, so it sho#l! not *e a (ro*le . 4n"%a", R#st eli inate the 4ir 2orce : ain *o!") to finish it off. * BIT&7 +o# can steal a 8e*ilitator Tool for &!gar fro Missile 6a". the

U(on !efeating the 4ir 2orce, "o#r (art" %ill finall" lan! on the 2loating

-ontinent. C#c$il", there's a sa'e (oint here. Use a Tent an! !o %hate'er "o# nee! to *efore (rocee!ing. 111/| __________________________ 2loating -ontinent |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

+o# %ill fin! Aha!o% l"ing near*". Coo$s li$e he !i!n't eat it %hen the & (ire rolle! aro#n!. De %ill Roin to co (lete "o#r (art". 8on't forget to re1e,#i( hi Q The 2loating -ontinent is f#ll of to#gh onsters, so ) ho(e "o#''e co e (re(are!. @et in the ha*it of al%a"s $ee(ing "o#r DO as high as it can *e to a'oi! s#r(rises. Ao e of the onsters "o#'ll %ant to %atch o#t for are 6rain(ans, 6ehe oths, %ho are R#st ri!ic#lo#sl" (o%erf#l, 8ragons, an! BinRas, %ho can #se a 'ariet" of Acrolls to inflict so e serio#s (ain. 8on't forget that fleeing is a co (letel" 'ia*le o(tion %hen "o#'re in a stic$" sit#ation. * BIT&7 Man" e9cellent ite s can *e stolen fro so e of these to#gher onsters. +o# can steal an 4ngel Ning fro 4(rocr"(has, a @enRi @lo'e fro 8ragons, 8ragoon 6oots fro Olatin# 8ragons, an! 4ngel Wings fro BinRas. 2ollo% the (ath east an! #( the ste(s. The roc$ %ill act#all" !isa((ear to allo% "o# access. Man" of the roc$s :are the" act#all" roc$s.) on this continent can *e ol!e! li$e this. -ontin#e along the (ath #ntil "o# hit %hat a((ears to *e a !ea! en!. 4gain, o'e thro#gh the roc$ to create a (ath. 4 *it f#rther ahea!, "o#'ll notice a *l#e or* on the %all. )ns(ect it to fin! a M#rasa e. )f -"an is in "o#r (art", e,#i( this on hi . 4 *it to the right of this *l#e or* is a (latfor . +o# sho#l! notice a little in!ent at the *otto of the (latfor . )f "o# atte (t to %al$ into it, it %ill !isa((ear an! for a staircase lea!ing to the to(. 6efore "o# cli * #(, %al$ a *it f#rther to the right an! hea! !o%n the ste(s that aterialiTe. There's another *l#e or* here, *#t *efore "o# !o an"thing, a$e s#re "o#r (art" is heale! #(, for there's a onster1in1a1*o9 (rotecting the treas#re. The @igantos is fairl" to#gh to !efeat. 6e 'er" ca#tio#s *eca#se his attac$s can !eal !e'astating a o#nts of !a age. Ao eti es, he can attac$ a target t%o

ti es in a ro% an! then finish off %ith a Throat ;a*, %hich inflicts hea'" !a age. When "o#r #nits fall, re'i'e the i e!iatel" *eca#se he'll li$el" follo% #( %ith a fe% ore Throat ;a*s in the (rocess. Use "o#r strongest s$ills to !e(lenish his P<<< DO as ,#ic$l" as (ossi*le. +o#r re%ar! for *eating @igantos %ill *e a Aas#$e, %hich sho#l! *e e,#i((e! on Aha!o%. Net#rn to that (latfor ) tol! "o# to (ass *" *efore. When "o# cli * to the to( of it, "o#'ll fall thro#gh a hole, %hich trans(orts "o# to another section of the 2loating -ontinent. Dere, contin#e !o%n the (ath an! hit the s%itch. The (latfor *elo% "o# %ill connect to the other section of the continent as a res#lt. Orocee! !o%n the ne% (ath an! !escen! the first set of ste(s. Dea! east along this (ath #ntil "o# reach one of those gooe" trans(ort !e'ices. Ate( in an! let it carr" "o# to another (ortion of the continent. Dere, "o# %ill ha'e a choice *et%een t%o !ifferent trans(ort !e'ices. I(t for the one on the left to contin#e. Bear*", "o# %ill fin! a s%itch in the gro#n!. Ate( on it to o'e aro#n! so e (latfor s *elo%. Then, follo% the (ath to the #((er1left, an! "o#'ll notice another floor s%itch. Ate( on it to o'e another (iece of earth to *ri!ge a ga(. Dea! *ac$ !o%n the ste(s an! contin#e to the %est no%. @o !o%n the t%o sets of ste(s "o# co e across an! follo% the (ath east. &'ent#all", "o#'ll notice a floor s%itch. Ate( on it to o(en #( a trans(ort !e'ice to the #((er1right. 6efore "o# go thro#gh it tho#gh, hea! east an! o(en the chest for a 6eret. &'en f#rther so#th, "o#'ll fin! another sa'e (oint. )f ) %ere "o#, )'! ta$e f#ll a!'antage of it *eca#se this 2loating -ontinent is far fro o'er. When "o#'re rea!", ret#rn to the last trans(ort !e'ice "o# #nco'ere! an! fall thro#gh it. )n the ne9t area, "o#'ll *e allo%e! to ret#rn to "o#r airshi( if "o# nee! to. ) strongl" s#ggest "o# !on't *eca#se then "o# %ill *e o*lige! to start it all o'er again. )nstea!, contin#e to the %est an! go thro#gh the roc$. U( ahea! is the Ulti a Wea(on. Ma$e s#re "o#r (art" is f#ll" heale! *efore engaging it. 6IAA 7 UCT)M4 W&4OIB 0 I111111111111111111I

This *attle is to#gh. Ulti a Wea(on has a loa! of (o%erf#l s$ills in the s(ell a #nit e *ers. Terra. )f not Wea(on *attle, 'ersion of charge #(, at his !is(osal. Dell, e'en his (h"sical attac$ !eals !a age M<< DO range. Ulti a Wea(on has a ten!enc" to #se 2lare, a that can ta$e h#ge ch#n$s o#t of "o#r DO. Ma$e s#re "o# ha'e set asi!e s(ecificall" for healing an! re'i'ing fallen (art" This #nit sho#l! *e so eone %ith fairl" high MO, s#ch as -eles is in "o#r (art", ha'e her #se N#nic e'er" t#rn. )t's g#arantee! to *loc$ all !a age, *#t it %ill (re'ent Ulti a fro s(a ing 2lare re(eate!l". To%ar!s the en! of the

Ulti a Wea(on %ill *egin #sing 2lare Atar, a *#ffe! #( 2lare. This s(ell, ho%e'er, re,#ires a se(arate t#rn to so *e (re(are! %hen this in!ication sho%s #(. 4s for "o#r #nits, R#st #se their strongest a*ilities, for

Ulti a re(eate!l" sho#l! #se Wea(on's #( #ntil

Wea(on has no %ea$ness that "o# can e9(loit. Aa*in sho#l! #se 4#ra -annon. &!gar sho#l! #se 8rill/-hainsa%, an! Mog his &arth 6l#es !ance :this !ance %ill also negate Ulti a 5#a$e s(ell on Mog). Da'e Aha!o% thro% Ah#ri$ens. Vee( this the Ulti a Wea(on is !efeate!. the Ulti a

* BIT&7 +o# ha'e a chance of stealing a Ni**on fro Wea(on.

4fter the fight, Aha!o% lea'es the (art", so "o#'re *ac$ !o%n one #nit. Ma$e "o#r %a" f#rther #( to, at last, fin! Vef$a an! @estahl. )f -eles %asn't alrea!" in "o#r (art", she %ill sho% #( no%. @estahl %ill !e onstrate the (o%er of the Warring Tria!. )n the (rocess tho#gh, Vef$a loses his cool co (letel", an! atte (ts to o'e the stat#es, !es(ite the (leas of @estahl. )n an act of o(en !efiance, Vef$a thro%s @estahl to his !eath. 4n! %ith that, no one re ains to sto( this a! an fro !estro"ing the %orl!. Aha!o% sho%s #( at the last secon! to !isa*le Vef$a long eno#gh to free the rest of the (art". +o# #st ret#rn to the 6lac$Rac$ %ithin the si9 in#tes allocate!. The onsters "o#'ll fight no% are Ba#!es. These are fairl" %ea$, *#t "o#'re r#nning on a ti e li it here, so !efeat the as ,#ic$l" as

(ossi*leQ +o# can't r#n fro

these fights, so !on't e'en atte (t it.

2ollo% the (ath #ntil a (iece of the gro#n! *rea$s off. -ontin#e along the linear (ath, thro#gh the cr# *ling continent an! cli * !o%n the ste(s. 8on't t#rn to the east hereQ )f "o# go aro#n! the other %a", "o# can access the chest for an &li9ir. Then, interact %ith the s(ar$ling !ot near*" to enco#nter Bela(a. 6IAA 7 B&C4O4 0 I11111111111I There is nothing har! a*o#t this *attle, e9ce(t for the fact that a*le to tho#gh, Bela(a con!e ns "o#r (art" right at the start. +o# sho#l! *e !efeat Bela(a %ithin a single t#rn. 4'oi! casting *eca#se he has reflect stat#s. agic

Dea! to the en! of the continent an! the 6lac$Rac$ %ill fl" in *elo%. 6#t W4)TQ 8on't R# ( "et. Wait #ntil the ti er r#ns to si9 secon!s, an! Aha!o% %ill sho% #(. )f "o# !on't %ait for hi , he'll en! #( !"ing on the 2loating -ontinent, eaning "o# %on't e'er see hi again :an! "o#'! *e a h#ge !ic$ for lea'ing hi here). 111 The (art" anages to esca(e, *#t there's nothing an"one can !o to re'erse the effects of Vef$a's insanit". The %orl! is no atch for the !estr#cti'e (o%er of the Warring Tria!s. Mo#ntains are colla(se!, continents are resha(e!, an! to%ns are ra'age!. The !estr#ction, in the (rocess, !estro"s the 6lac$Rac$ an! scatters the (art" e *ers all across the %orl!. When the chaos en!s, the %orl! is left a !esolate h#s$ of %hat it once %as... >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.=. Worl! of N#in* 01010101010101101010101 >M=<<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? S8i! "o# thin$ a little thing li$e the en! of the %orl! %as gonna !o e in.S

Vef$a's actions inflicte! catastro(hic !a age on the %orl!. The lan! has *een ren!ere! a !#ll green, an! the s$" is no% (er anentl" a haT" orange. With all

of the (art" e *ers scattere! to !ifferent en!s of the %orl!, it's #( to "o# no% to re#nite the tea . * BIT&7 2ro this (oint on, there %ill *e an" ,#ests "o# can #n!erta$e to re1ac,#ire all of "o#r (art" e *ers. Do%e'er, onl" certain ,#ests are act#all" re,#ire! to *eat the ga e. 2ro this (oint on, all M4B84TIN+ seg ents %ill *e ar$e! %ith an asteris$ ne9t to the cha(ter title. &'en tho#gh an" of the ,#ests are o(tional, ) still strongl" s#ggest "o# ta$e the ti e to go thro#gh %ith the . 111/| __________________________ Aolitar" )slan! |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ last, than$s to the %orl!1 on the islan!. fro !es(air.

2ollo%ing a !ee( slee( of one "ear, -eles %a$es #( at the care of -i!. 4ccor!ing to his acco#nt, in the after ath of altering e'ents, there %ere a n# *er of (eo(le %ho too$ ref#ge Ine *" one tho#gh, the" all fl#ng the sel'es fro the cliffs The onl" t%o left %ere -eles an! -i! hi self.

6#t the *#r!en on -i! has left hi sic$. De's not long for this %orl!, *#t "o# can sa'e hi *" catching fish for hi to eat. The fish can *e fo#n! on the s all shore R#st so#th of the ca*in. Inl" the fast1s%i ing fish %ill reco'er his health. The sl#ggish fish %ill onl" f#rther !ecrease his health. )f "o# r#n o#t of fish, "o# can tal$ to -i! again to reset the . Do%e'er, note that e'er" ti e "o# tal$ to -i!, his health !eca"s ore an! ore. )t reall" !oes not atter #ch %hether or not -i! !ies. Do%e'er, "o#'ll 'ie% a !ifferent c#tscene !e(en!ing on the o#tco e. )'ll sa" this tho#gh, it is easier to R#st let hi !ie :as e'il as it a" so#n!). )f -i! s#r'i'es, then he %ill sho% "o# the raft to get off the islan!. )f he !ies, then -eles %ill go to the northern cliffs. 4t the e!ge, -eles %ill fin! a !ea! *ir!. NealiTing that e'er"one is gone, she'll atte (t to ta$e her o%n life, *#t she onl" %ashes #( the shores again. There, she %ill co e across a *ir! %ith a fa iliar *an!ana %ra((e! aro#n! its *o!". Net#rn to the ca*in to fin! a letter ne9t to -i!'s *o!", %hich !etails the location of a raft hi!!en a%a". @o !o%n the ste(s in front of the sto'e to fin! it.

With a sense of rene%e! ho(e, -eles sets off. When "o# regain control, "o#'ll fin! "o#rself on another continent. The nearest to%n is locate! a *it to the north%est of "o#r c#rrent (osition. In the %a" there, "o# %ill (ro*a*l" enco#nter a fe% ran!o enco#nters. 2or no%, it's *est to R#st r#n a%a" *eca#se "o# onl" ha'e one #nit in the (art". 111/| __________________________ 4l*roo$ |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

4l*roo$ is (rett" #nl#c$" *eca#se it sits near Vef$a's To%er, %here Vef$a can freel" rain terror #(on the earth %ith his Cight of ;#!g ent. Bo%, the t"rannical Vef$a r#les the %orl! fro the to( of his to%er, %hich %as for e! in the !e'astation ca#se! *" the Warring Tria!s. There are a sho(s in to%n "o# can 'isit. The selection isn't s#(er*, *#t there a" *e so e ite s "o# %ill %ant to (ic$ #(. 4l*roo$ Wea(on Aho( @///////////////////@ H 2la etong#e 11 A%or! that a" cast 2ire #(on stri$ing an ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H )ce*ran! 11 A%or! that a" cast 6liTTar! #(on stri$ing an ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H Th#n!er 6la!e 11 A%or! that a" cast Th#n!er #(on stri$ing ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles 4l*roo$ 4r or Aho( @//////////////////@ H @ol!en Ahiel! 11 6rilliant shiel! a!e of soli! gol!. -ost7 EM<< @il &,#i(7 Terra, &!gar, -"an, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril Del 11 Cight *#t strong hel forge! fro "thril. -ost7 E<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, -eles, AetTer, @a# H @ol!en Del 11 To#gh, steel hel (late! %ith *rilliant gol!.

-ost7 L<<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog H @ol!en 4r or 11 @ol! ar or e *laTone! %ith rearing #nicorn. -ost7 J<<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer, Mog

4l*roo$ Nelic Aho( @//////////////////@ H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il H @igas @lo'e 11 6oosts the %earer's (h"sical attac$ (o%er. -ost7 M<<< @il H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H 6arrier Ning 11 -asts Ahell %hen the %earer is criticall" %o#n!e!. -ost7 M<< @il H M"thril @lo'e 11 -asts Orotect %hen %earer is criticall" %o#n!e!. -ost7 F<< @il H Vnight's -o!e 11 -a#ses *earer to co'er criticall" %o#n!e! allies. -ost7 J<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H ;e%ele! Ning 11 Ore'ents (etrification. -ost7 J<<< @il )f "o# are short on healing ite s, *e s#re to stoc$ #( no%. There's nothing else to !o in 4l*roo$, so lea'e %hen "o# are rea!". I#tsi!e, hea! north (ast Vef$a's To%er. )t's i (ossi*le to access it %itho#t an airshi(, so ignore it for no%. +o# %ill fin! the to%n of TTen ne9t to a !esert. 111/| __________________________ TTen |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

* BIT&7 This seg ent of the ga e :%here "o# ac,#ire Aa*in) is not re,#ire! to co (lete the ga e. 4s soon as "o# enter to%n, "o#'ll %itness the tr#e (o%er of Vef$a's Cight of ;#!g ent. 4ltho#gh TTen is a((arentl" in chaos, "o# can still 'isit the sho(s %itho#t an" (ro*le at all :#nless of co#rse "o#'re (rone to otion sic$ness). There is reall" nothing 'er" 'al#a*le in the sho(s here :e9ce(t for the relic sho(), *#t chec$ the o#t if "o# %ant to. TTen Wea(on Aho( @////////////////@ H Vaiser Vn#c$les 11 Aet of s(i$e! $n#c$les i *#e! %ith hol" ight. -ost7 J<<< @il &,#i(7 Aa*in

H 3eno ene ".

-la%s 11 -la%s that

a" cast Ooison #(on stri$ing an

-ost7 EM<< @il &,#i(7 Aa*in H 2la etong#e 11 A%or! that

a" cast 2ire #(on stri$ing an

ene ".

-ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H )ce*ran! 11 A%or! that a" cast 6liTTar! #(on stri$ing an -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H Th#n!er 6la!e 11 A%or! that a" cast Th#n!er #(on stri$ing -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H 6#rning 2ist 11 Vn#c$les that a" cast 2ire #(on stri$ing -ost7 J<<<< @il &,#i(7 Aa*in

ene ".

ene ".

ene ".

TTen 4r or Aho( @///////////////@ H @ol!en Ahiel! 11 6rilliant shiel! a!e of soli! gol!. -ost7 EM<< @il &,#i(7 Terra, &!gar, -"an, -eles, Mog, AetTer H 6eret 11 -a( that increases the s#ccess rate of A$etch. -ost7 KM<< @il &,#i(7 Nel H Tiger Mas$ 11 Mas$ sha(e! li$e a roaring tiger's hea!. -ost7 EM<< @il &,#i(7 Aa*in, @a# H @ol!en Del 11 To#gh, steel hel (late! %ith *rilliant gol!. -ost7 L<<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog H Oo%er Aash 11 Aash that strengthens the %earer. -ost7 M<<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, @a# H @ol!en 4r or 11 @ol! ar or e *laTone! %ith rearing #nicorn. -ost7 J<<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer, Mog TTen Nelic Aho( @///////////////@ H 8ragoon 6oots 11 -hanges the 4ttac$ co an! to ;# (. -ost7 =<<< @il H Thief's 6racer 11 )ncreases the s#ccess rate of the Ateal co an!. -ost7 K<<< @il H 6lac$ 6elt 11 Wearer %ill so eti es co#nter (h"sical attac$s. -ost7 M<<< @il H 4lar &arring 11 Ore'ents *ac$ attac$s an! attac$s fro the si!es. -ost7 F<<< @il H Ani(er &"e 11 &ns#res that (h"sical attac$s ne'er iss. -ost7 K<<< @il H Oeace Ning 11 Ore'ents *erser$ an! conf#sion. -ost7 K<<< @il

H ;e%ele! Ning 11 Ore'ents (etrification. -ost7 J<<< @il H 4 #let 11 Ore'ents (oison, !ar$ness, an! To *ie. -ost7 M<<< @il Dea! to the center of to%n to fin! none other than Aa*in act#all" hol!ing #( a ho#se *" hi self. De can't o'e or else the ho#se %ill to((le o'er, so it's #( to -eles alone to sa'e the $i! insi!e. +o# ha'e si9 in#tes to !o so. 111/| __________________________ -r# *ling Do#se |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

To sa'e ti e, "o# sho#l! flee fro all ran!o enco#nters insi!e the ho#se. )t's also *etter to !o so *eca#se a fe% of the onsters can #se Noc$ %hen the" are $ille!, %hich inflicts (etrification. )f -eles is (etrifie!, then it's ga e o'er for "o#. 6egin *" hea!ing insi!e the ho#se. I(en the first chest "o# enco#nter *" the fire(lace for a Dealing No!. Then, hea! left an! enter the first roo . There is a chest in here containing a Dol" No!. Cea'e the roo an! go as far left as (ossi*le for another chest containing an &ther. Bo%, a$e "o#r %a" !o%n the (ath in the i!!le an! o(en the chest at the lo%er1left corner of the roo for a D"(er Wrist. @o thro#gh the !oor nearest the chest to enter a roo %ith a staircase. )gnore the chest here *eca#se it's a onster1in1a1*o9 %ith no re%ar!. Dea! !o%n the stairs no%. +o# sho#l! still ha'e %ell o'er fo#r in#tes to go. Ince on the lo%er floor, (rocee! into the center of the roo . Then, hea! !o%n into the roo at the lo%er1left corner to fin! a 6loo! A%or! insi!e a chest *" a cloc$. The last t%o chests can *e fo#n! at the #((er1left an! #((er1right corners. Bote that the one on the left contains no treas#res 1 it's R#st another #seless onster1in1a1*o9 engage ent. The right chest hol!s a Magicite Ahar!. That %ra(s it #( for all of the treas#res. +o#'ll fin! the $i! in *et%een the t%o #((er chests. Bo%, R#st *ac$trac$ thro#gh the ho#se an! lea'e the sa e %a" "o# ca e in. Ince "o#'re o#t, Aa*in %ill let the ho#se fall. With that, -eles an! Aa*in %ill re#nite. That a$es t%o no%Q 6e s#re to re1e,#i( hi *eca#se he's na$e! at the o ent.

6efore hi!ing *ehin! stone. it for

"o# lea'e, chec$ *ehin! the relic sho(. There sho#l! *e a g#" the trees here. De %ill offer to sell "o# a #seless glo%ing 6#" J< gil :it t#rns o#t to *e the Aera(h &s(er).

Cea'e TTen an! hea! east. Ne e *er the Aer(ent Trench. 8#ring the %orl! transfor ation, the %hole thing rose o#t of the %ater. )t no% for s a (ath to Bi$eah an! Mo*liT. -ross o'er it an! go to%ar! the crescent1sha(e! lan! ass f#rther to the east. Dea! to the eastern1 ost to%n on the lan! ass, %hich is Mo*liT. 4long the %a", "o# a" enco#nter so e to#gh onsters. )'! s#ggest "o# e,#i( relics that *loc$ To *ie stat#s. * BIT&7 This seg ent of the ga e :%here "o# ac,#ire Terra) is not re,#ire! to co (lete the ga e. )f "o# choose to s$i( o'er it, then hea! to Bi$eah, %hich is at the o((osite en! of the crescent1sha(e! lan! ass. Bi$eah follo%s in the ne9t cha(ter. 111/| __________________________ Mo*liT |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

The to%n of Mo*liT is in r#ins. 4s "o# enter, so e !ogs %ill a((ear to alert the locals of "o#r (resence. 6efore "o# hea! into the ho#se %ith the *o", (a" the relic sho( a 'isit. There's no sho($ee(er in, *#t "o# can slee( in the *e! at the *ac$ of the *#il!ing. The *arrel *" the ho#se at the lo%er1left corner has a Ohoeni9 8o%n hi!!en insi!e it. When "o# go insi!e the occ#(ie! *#il!ing, hea! !o%n the stairs to the *ase ent. Dere, "o#'ll fin! %hat a((ears to *e a colon" of little $i!s. 6efore "o#'re force! to fight the $i!s :that certainl" %o#l! *e a sight to see), Terra %ill a$e her a((earance. Ahe %ill at first *e rel#ctant to reRoin "o#r (art". 4tte (t to tal$ to her, an! she %ill tell "o# that she can't fight an" ore. The !a" that the %orl! %as change!, Vef$a ha! #se! his Cight of ;#!g ent on the 'illage. )n the (rocess, all of the a!#lts %ere $ille!, lea'ing the chil!ren to fen! for the sel'es. 2or that reason, she feels she has to sta" to ta$e care of the $i!s. There's no con'incing her at this (oint, so atte (t to lea'e the esta*lish ent, onl"

to fin! that D# *a*a, an ancient onster s(a%ne! fro the !e(ths of Dell, is ,#ic$l" a((roaching. 4s Terra, "o# can't !o an"thing to sto( it. When she falls, the rest of "o#r (art" %ill *e thr#st into *attle. 6IAA 7 DUM6464 0 I111111111111I D# *a*a is fairl" (o%erf#l 1 it has a n# *er of s(ells a'aila*le at its !is(osal. 4l ost all of the can *e a*sor*e! thro#gh -eles N#nic a*ilit", so it's reco en!e! that "o# #se that s$ill e'er" t#rn. Do%e'er, it'll often #se (h"sical attac$s as %ell, incl#!ing the strong Aolar Ole9#s o'e an! J<<< Bee!les :%hich !eals J<<< DO !a age regar!less of !efense). 2or that reason, "o#'ll %ant to $ee( all of "o#r #nits %ith a goo! a o#nt of DO at all ti es. 6e (re(are! to heal %hen necessar". )n ter s of %ea$nesses, D# *a*a is (artic#larl" s#sce(ti*le to (oison, so #se 6io as #ch as (ossi*le. Vee( #( "o#r attac$s, an! D# *a*a %ill flee after ta$ing eno#gh !a age. 8on't %orr", "o# ight R#st so ha((en to see hi again. 4fter%ar!s, Terra still ref#ses to co e along, at least for no%. Oerha(s she %ill reconsi!er in the f#t#re. 2or no%, lea'e the ref#ge. 4 $i! %ill sto( "o# on the %a" to gi'e "o# the 2enrir &s(er, %hich %as !ro((e! *" D# *a*a %hen he fle!. >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.J<. @era!* 010101001010101010101010101010 >M<J<? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? S+o# ha'e a fa il", !on't "o#. ;#st *e ,#iet an! ta$e it.S Cea'e Mo*liT for no% an! tra'el to the %est si!e of the Aer(ent Trench :the crescent1sha(e! continent). 4fter a length" %al$, "o#'ll en! #( o#tsi!e the to%n of Bi$eah. 4long the %a", "o#'ll (ass *" a to%er s#rro#n!e! entirel" *" roc$s. 8on't %orr" a*o#t that str#ct#re at this (oint in the ga e 1 it'll *eco e i (ortant later on. 111/| __________________________ Bi$eah |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

When "o# enter the to%n, a Net#rner %ill ti( "o# off on fo#r &s(ers that allege!l" anage! to esca(e the Magite$ Nesearch 2acilit". These fo#r &s(ers can *e fo#n! later in the ga e. 2or no% tho#gh, !on't %orr" a*o#t it. )f "o# recall, Bi$eah %as a (ort to%n, %here all of the erchants ha! set #( sho( o#tsi!e in a ar$et(lace. Things ha'en't change!. +o# %ill still fin! the 'en!ers in the to%n s,#are. Dea! !o%n there to chec$ o#t the in'entor". Bi$eah Wea(on Aho( @//////////////////@ H N#ne 6la!e 11 A%or! that !ra%s MO 2ro %iel!er to !eal criticals. -ost7 FM<< @il &,#i(7 Terra, &!gar, -eles H 2la etong#e 11 A%or! that a" cast 2ire #(on stri$ing an ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H )ce*ran! 11 A%or! that a" cast 6liTTar! #(on stri$ing an ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H Th#n!er 6la!e 11 A%or! that a" cast Th#n!er #(on stri$ing ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H &nhancer 11 A%or! that *oosts its %iel!er's agic. -ost7 J<<<< @il &,#i(7 Terra, &!gar, -eles The &nhancer is a goo! in'est ent for -eles if "o# cast a lot of agic %ith her. ) (ersonall" %o#l!n't *other (#rchasing a N#ne 6la!e *eca#se it sa(s MO that co#l! go to ore #sef#l (#r(oses. Bi$eah 4r or Aho( @/////////////////@ H 8ia on! Ahiel! 11 6aro,#e shiel! %ith large inlai! !ia on!s. -ost7 KM<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H 8ia on! Del 11 Del st#!!e! %ith !ia on!s of e9ce(tional har!ness. -ost7 G<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer H @aia @ear 11 -lothing that a*sor*s earth !a age. -ost7 P<<< @il

&,#i(7 Terra, Coc$e, Aha!o%, Aa*in, -eles, AetTer, Mog, @a#, Atrago, Nel , @ogo H Oo%er Aash 11 Aash that strengthens the %earer. -ost7 M<<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, @a# H 8ia on! 3est 11 6reast(late %ith large !ia on!s set in its -ost7 JE<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, Aa*in, -eles, Mog, @a#, @ogo 8ia on! Ahiel!s, 8ia on! Del s, an! 8ia on! 3ests (ro'i!e a nice !efense *oost. Do%e'er, ) !o#*t "o# ha'e eno#gh gil to (#rchase one for e'er" e *er in "o#r (art". 8efinitel" #(gra!e "o#r c#rrent e *ers to 8ia on! Ahiel!s an! Del s. 4 stronger ar or can *e fo#n! in sho(s to co e, *#t consi!er (#rchasing a 8ia on! 3est for Aa*in at the o ent. Bi$eah Nelic Aho( @/////////////////@ H White -a(e 11 2lo%ing %hite sil$ ca(e. Ore'ents i ( an! silence. -ost7 M<<< @il H 4ngel Ning 11 -asts Negen on the %earer. -ost7 G<<< @il H We(h"r -a(e 11 6oosts e'asion an! agic e'asion. -ost7 F<<< @il H @ale Dair(in 11 )ncreases the fre,#enc" of (ree (ti'e stri$es. -ost7 G<<< @il H D"(er Wrist 11 6oosts the %earer's strength. -ost7 G<<< @il H Ora"er 6ea!s 11 6ea!s #se! in e!itation. 6oosts e'asion. -ost7 L<<< @il H 4 #let 11 Ore'ents (oison, !ar$ness, an! To *ie. -ost7 M<<< @il H Orincess Ning 11 -asts Orotect an! Ahell %hen criticall" %o#n!e!. -ost7 K<<< @il When "o#'re rea!" to contin#e, a$e "o#r %a" o'er to the (#*, %hich is locate! R#st *elo% the ar$et(lace. )nsi!e, "o#'ll eet a gang, le! *" a an na e! @era!. Tal$ to all of the gangsters, an! the" %ill lea'e. 2ollo% the o#tsi!e on to the !oc$s. +o#'ll fin! the fo#r line! #( on the *oat, a((arentl" rea!" to set sail. Net#rn to the ar$et(lace an! scan the area for a ne% face :Dint7 he loo$s li$e &!gar). A(ea$ to hi an! contin#e to anno" hi . Then, follo% hi o#t to the !oc$s again. 4s a sto%a%a", "o#'ll *e ta$en to Ao#th 2igaro. @et off the

s#rface. AetTer,

shi( an! hea! off into to%n. 111/| __________________________ Ao#th 2igaro |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

The to%n of Ao#th 2igaro !oes not a((ear to ha'e change! #ch. 2or the ost (art, al ost all of the *#il!ings are still in goo! con!ition. +o# can o%e that to the %ill(o%er of the to%n's citiTens. * BIT&7 )f "o# left the hi!!en treas#res in Ao#th 2igaro alone *efore, the ne% ite s %ill *e #ch ore 'al#a*le no%. The crate an! *arrel left of the entrance hol!s a Ne e!" an! a Tent. There is an &li9ir in the crate to the far left. )n the *arrel ne9t to the choco*o sta*le is a Dol" Water. The crate on the other si!e of the sta*le hol!s another Tent. The *arrel in *et%een the %ea(on sho( an! ar or sho( hol!s an X1 Ootion. -hec$ the sho(s for a fe% 'al#a*le ite s. Ao e of the ite s are the sa e as (re'io#s stores, *#t there are a n# *er of ne% %ea(ons an! ar or. Most the %ea(ons here are s#ite! s(ecificall" for &!gar an! Mog. Ao#th 2igaro Wea(on Aho( @////////////////////////@ H Tri!ent 11 Three1(ronge! ilitar" s(ear. -ost7 JF<< @il &,#i(7 &!gar, Mog H Dea'" Cance 11 Dea'" lance #se! (ri aril" *" o#nte! sol!iers. -ost7 J<<<< @il &,#i(7 &!gar, Mog H &nhancer 11 A%or! that *oosts its %iel!er's agic. -ost7 J<<<< @il &,#i(7 Terra, &!gar, -eles H @ol!en A(ear 11 8ecorati'e s(ear %ith a gol!en ti(. -ost7 JE<<< @il &,#i(7 &!gar, Mog Ao#th 2igaro 4r or Aho( @///////////////////////@ H 8ia on! Ahiel! 11 6aro,#e shiel! %ith large inlai! !ia on!s. -ost7 KM<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll

H 8ia on! Del har!ness.

11 Del

st#!!e! %ith !ia on!s of e9ce(tional

-ost7 G<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer H @aia @ear 11 -lothing that a*sor*s earth !a age. -ost7 P<<< @il &,#i(7 Terra, Coc$e, Aha!o%, Aa*in, -eles, AetTer, Mog, Atrago, Nel , @ogo H 8ia on! 3est 11 6reast(late %ith large !ia on!s set in its -ost7 JE<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, Aa*in, -eles,

@a#, s#rface. AetTer,

Mog, @a#, @ogo H 8ia on! 4r or 11 6rilliant s#it of !ia on!1(late! ar or. -ost7 JM<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer

The 8ia on! 4r or is e9(ensi'e, so (#rchase it if "o# ha'e the one". 4(art fro that, e'er"thing else is (rett" #ch i!entical to the ar or sho( in Bi$eah. Ao#th 2igaro Nelic Aho( @///////////////////////@ H Ail'er A(ectacles 11 Ail'er1ri e! s(ectacles. Ore'ents !ar$ness. -ost7 M<< @il H Atar Oen!ant 11 Atar1sha(e! (en!ant. Ore'ents (oison. -ost7 M<< @il H 2air" Ning 11 Ning %ith fair" agic. Ore'ents (oison an! !ar$ness. -ost7 JM<< @il H 4 #let 11 Ore'ents (oison, !ar$ness, an! To *ie. -ost7 M<<< @il H Der es Aan!als 11 -asts Daste on the %earer. -ost7 F<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H 4ngel Ning 11 -asts Negen on the %earer. -ost7 G<<< @il H Orincess Ning 11 -asts Orotect an! Ahell %hen criticall" %o#n!e!. -ost7 K<<< @il Bo%, hea! to the inn an! go to slee( if "o# %ant. -hec$ the roo on the right to fin! @era!. 4gain, he %ill tr" to lose "o#. 2ollo% hi o#t of Ao#th 2igaro. The gang is on their %a" to 2igaro -astle, so "o# nee! to go thro#gh the Ao#th 2igaro -a'e :as "o# !i! a long ti e ago). 2ro Ao#th 2igaro, hea! a *it to the so#th. Then, cross o'er to the %est thro#gh a forest. The ca'e entrance is R#st *e"on!. 111/| __________________________ Ao#th 2igaro -a'e |/111

ZZZZZZZZZZZZZZZZZZZZZZZZZZ 4t the entrance, "o#'ll !isco'er Aiegfrie! :"es, the sa e *an!it fro the Ohanto Train). De %ill go ahea! of "o#, *#t he %ill also steal all of the ca'e's treas#res. 2ollo% hi into the ca'e. * BIT&7 )f "o# !i!n't (ic$ #( the contents of the chest (re'io#sl" in the ga e, the ne% ite s %ill *e #ch ore 'al#a*le at this (oint. 4long the %a", o(en the chests for an X1Ootion, Di1&ther, an! Dero Ning. The first roo sho#l! not *e an iss#e to na'igate. Ai (l" go thro#gh the other e9it. )n this ne9t ca'ern, go left an! #( the ste(s for an X1Ootion insi!e a chest :ass# ing "o# rea! the note). )f "o# go the other %a", "o#'ll fin! the chest containing a Di1&ther. Net#rn to the stairs "o# originall" ca e fro an! hea! #( the (ath to its right. 4t the en! of the (ath, "o# can go #( the stairs to fin! a Dero Ning insi!e a chest. 4fter getting that, lea'e an! %or$ "o#r %a" #( thro#gh the other (ath to the staircase's right. )n the ne9t roo , "o#'ll fin! @era!'s gang. The" %ill #se a t#rtle to cross the s(ring here. 2ollo% s#it to get to the other si!e of the s(ring. )n the ne9t fe% ca'erns, all of the treas#re chests %ill *e e (t" :than$s to Aiegfrie! of co#rse). 2ro here on o#t, it's a (rett" eas" (ath to follo%. 4t the s(lit, ta$e the *otto (ath to fin! "o#r %a" into a Rail cell insi!e 2igaro -astle. 111/| __________________________ 2igaro -astle |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

)nsi!e, "o#'ll co e across @era! co forting a g#ar! his gang a((arentl" $noc$e! o#t. )f it isn't o*'io#s alrea!", @era! is clearl" &!gar. 4n"%a", follo% @era! #( the stairs into the ain castle. The !oors are loc$e!, so "o# %ill ha'e to contin#e !o%n the left set of ste(s. Ih, the ol! an here can't *reathe, so !on't tr" tal$ing to hi . -ontin#e to the *otto floor. 6e caref#l, for there are ran!o enco#nters !o%n here. 2ollo% the (ath, going !o%n the stairs as "o# co e across the . Then, go thro#gh the o(ening (ast the inca(acitate! g#ar! *" the !es$. +o# %ill arri'e in a roo %ith fo#r gol! stat#es. )n here, chec$ the t%o *otto roo s to fin!

fo#r chests. 2ro left to right, "o# can steal a Di1&ther, X1Ootion, @ra'it" No!, an! -r"stal Del . 4fter ta$ing those, go thro#gh the !oor at the #((er1 left corner. This %ill lea! "o# to a s all roo %ith a single chest. )nsi!e, "o# %ill fin! a No"al -ro%n. Bo%, ret#rn to the roo %ith the fo#r gol! stat#es an! (rocee! thro#gh the i!!le !oor. @o !o%n this linear corri!or an! "o#'ll arri'e in the &ngine Noo . 6efore s(ea$ing to @era! :&!gar), *e s#re to heal #( "o#r (art". 4t long last, &!gar %ill re'eal his i!entit". With that, "o#r (art" %ill *e thr#st into *attle %ith the Tentacle thing that's *een !isa*ling the castle's engines. 6IAA 7 T&BT4-C& 0 I1111111111111I There are fo#r Tentacles in this *attle. &ach one has its o%n a*sor*s in!i'i!#al ele ental resistance. The #((er1left Tentacle

earth1*ase! attac$sY the #((er1right Tentacle a*sor*s lightning1*ase! attac$sY the lo%er1left Tentacle a*sor*s ice1*ase! attac$sY an! the lo%er1right Tentacle a*sor*s fire1*ase! attac$s. )f that's too #ch to re e *er, then !on't *other #sing agic s(ells. The Tentacles #se At#n 'er" often to inflict slo% stat#s. The Tentacles can also #se @ra*, %hich ta$es hol! of one #nit an! gri(s that (artic#lar #nit te (oraril", sa((ing DO. The gri((e! #nit cannot act %hile in a Tentacle's cl#tches. To (re'ent the fo#r Tentacles fro constantl" gra**ing an! inca(acitating "o#r #nits, !o "o#r *est to foc#s all of "o#r attac$s on one Tentacle at a ti e. The in!i'i!#al Tentacles !on't ha'e all that #ch DO, so the" %ill fall ra(i!l". 4fter the *attle, &!gar %ill finall" e9(lain hi self. 2ollo%ing that, the gang e *ers lea'e, ass# ing their *oss ate it :R#st li$e the (re'io#s g#"), &!gar %ill gla!l" Roin "o#r tea 's effort against Vef$a. 6efore "o# get to(si!e, go thro#gh the !oor that the thie'es left o#t of. )ns(ect the stat#e here to fin! a Ao#l Aa*re. The thie'es clearl" ha!n't loo$e! har! eno#gh. 2igaro -astle is no% o(en. )f "o# %ant !isco#nts at the sho(s, si (l" ha'e &!gar in the (art". There is ne% erchan!ise at the tool sho(. 2igaro Tool Aho(

@////////////////@ H 4#to -ross*o% 11 Atri$es all ene ies %ith cross*o% *olts. -ost7 EM< @il &,#i(7 &!gar H Boise*laster 11 -onf#ses all ene ies %ith a *last of so#n!. -ost7 M<< @il &,#i(7 &!gar H 6io*laster 11 8eals (oison !a age an! sa( stat#s to all ene ies. -ost7 FM< @il &,#i(7 &!gar H 2lash 11 )nflicts !ar$ness on all ene ies %ith a *rilliant flash. -ost7 J<<< @il &,#i(7 &!gar H 8e*ilitator 11 4ssigns an ene " a ran!o ele ental %ea$ness. -ost7 M<<< @il &,#i(7 &!gar H 8rill 11 Oenetrates an ene "'s ar or to !eal se'ere !a age. -ost7 K<<< @il &,#i(7 &!gar When "o# are rea!" to contin#e, tal$ to the ol! castle's o'e ent to set a co#rse for Vohlingen. an %ho controls the

>/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.JJ. 4 Be% Oair of Wings* 0101010101101010 >M<JJ? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? SAhe's %aiting for #s... %ith a ne% (air of %ingsQS Vohlingen is locate! a little *it to the north%est of %here 2igaro -astle e erges. Bote that on the %orl! a(, there's another %hite !ot near*". This is 8arill's To * 1 it'll *eco e i (ortant 'er" soon. 111/| __________________________ Vohlingen |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

The sho(s can *e fo#n! along the %est e!ge of the to%n. 6efore !oing an"thing else, )'! s#ggest "o# (a" the a ,#ic$ 'isit. Vohlingen Wea(on Aho( @/////////////////////@ H 8arts 11 8arts o!ifie! for #se as %ea(ons. -ost7 J<<<< @il &,#i(7 AetTer H 8ice 11 Oair of !ice that !eal ore !a age the higher the" roll. -ost7 M<<< @il &,#i(7 AetTer

H 3i(er 8arts 11 8arts that one hit.

a" ran!o l" !is(atch ene " in

-ost7 JK<<< @il &,#i(7 AetTer H @ol!en A(ear 11 8ecorati'e s(ear %ith a gol!en ti(. -ost7 JE<<< @il &,#i(7 &!gar, Mog

Vohlingen 4r or Aho( @////////////////////@ H 8ia on! Ahiel! 11 6aro,#e shiel! %ith large inlai! !ia on!s. -ost7 KM<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H 8ia on! Del 11 Del st#!!e! %ith !ia on!s of e9ce(tional har!ness. -ost7 G<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer H 8ia on! 3est 11 6reast(late %ith large !ia on!s set in its s#rface. -ost7 JE<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, Aa*in, -eles, AetTer, Mog, @a#, @ogo H 8ia on! 4r or 11 6rilliant s#it of !ia on!1(late! ar or. -ost7 JM<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer ;#!ging *" the selection at the %ea(on sho(, "o# can (ro*a*l" !e!#ce that AetTer is so e%here aro#n!. +o# %ill fin! hi at the (#*, ha'ing a Roll" ol! ti e getting !r#n$. De %ill at first *e rel#ctant to Roin the effort against Vef$a, *#t after a *it of con'incing, he changes his in!. Bo%, off to 8arill's To *Q )t's locate! a *it to the so#th%est of Vohlingen, in case the ga e's o*'io#s !irection !i!n't cl#e "o# in. 111/| __________________________ 8arill's To * |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Ince "o# arri'e, AetTer %ill o(en #( the secret entrance lea!ing into 8arill's To *. There's nothing interesting in the first roo , so (rocee! to the ne9t. In the ne9t floor, "o# ha'e a choice *et%een t%o se(arate (aths. I(t for the east (ath first an! hea! !o%n to the *otto corner. )nsi!e is a chest containing a @enRi Del . Wo%, that %asn't a *a! fin! at allQ

Net#rn to the (re'io#s roo There's a !oor here that "o# sho#l! containing -r"stal Mail. Dea! !o%n the roo for a Negal @o%n. There is also ste( !o%n fro the front of the chest %all. The chest in the hi!!en roo !o#*les the a o#nt of e9(erience gaine!

an!

a$e "o#r %a" to the so#th%est corner.

go thro#gh. ;#st *e"on! it is a chest ste(s here an! o(en the chest in the ne9t a hi!!en (ath here. To fin! it, ta$e one an! t#rn to the right. Then, %al$ into the contains a @ro%th &gg, a relic that in *attle.

Net#rn to the roo %here "o# fo#n! the Negal @o%n an! hea! #( thro#gh the !oor. 4t the other en! of this ne9t roo is a s%itch. Dit it an! *ac$trac$ *ac$ to the center roo %ith all of the !ifferent (aths. This ti e aro#n!, go thro#gh the !oor at the northeast corner. )ns(ect the hea!stone, an! a secret (ath %ill a((ear. @o thro#gh it an! hit the s%itch at the en!. Ince again, ret#rn to the ain roo . Dea! !o%n thro#gh the center !oor an! #se the t#rtle to get to the other si!e. When "o# regain control, hit the s%itch right ne9t to the !oor. This %ill ca#se the %ater le'el to rise. There's nothing in the roo f#rther to the so#th e9ce(t for fo#r hea!stones. )f "o# rea! the in or!er, the" %ill s(ell o#t STD&WINC8)AA5U4N&S *ac$%ar!s. )nteresting, h#h. 4n"%a", *ac$ to the tas$ at han!. 4fter the %ater le'el rises, ho( on the t#rtle an! let it ta$e "o# to the other !oor. )n the roo that follo%s, "o#'ll fin! a sa'e (oint along %ith t%o chests. The one on the right contains a Man1&ater. The one on the left is a onster1in1a1*o9, so *e (re(are! for a fightQ The 4ngler Whel$ is si ilar to the Whel$ onster "o# fo#ght W4+ *ac$ at the *eginning of the ga e. 4s *efore, !o not attac$ the shell or "o#'ll s#ffer a nast" co#nterattac$. Dee! that, an! "o# sho#l! *e a*le to !efeat it easil". When it retracts its hea! *ac$ into its shell, sto( "o#r attac$s #ntil it rea((ears. 4'oi! #sing ran!o iTe! attac$s, s#ch as Aa*in's 6litTes *eca#se the" ight hit the shell ina!'ertentl". 2oc#s all of "o#r attac$s on the hea! #ntil the treas#re1stealing a*o ination falls. The re%ar! is a set of 8ragon -la%s for Aa*in.

When "o#'re rea!", contin#e thro#gh the !oor at the north en! of the roo . 6e s#re "o#r (art" is heale! an! rea!" *efore "o# e9a ine the on# ent... 6IAA 7 8UCC4D4B 0 I1111111111111I 8#llahan's a*ilities are eat a s(ell that, *e %ea$ to -eles #se at "o#. Ohoeni9

ostl" ice1*ase!, so *e (re(are! to

fe% 6liTTagas. 4lso, he is ca(a*le of casting C'.. Dol", a that (ic$s a ran!o n# *er an! attac$s an" #nit %ith a le'el !i'isi*le *" that n# *er. Aince "o# ha'e no control o'er (re(are! to reco'er an"ti e he casts it. 6eca#se 8#llahan is %ea$ to fire, cast an" fire1*ase! s(ells a'aila*le. Da'e N#nic to negate an" s(ells that 8#llahan atte (ts to thro% 4s for Aa*in, let hi %ill *e #se his ost (o%erf#l 6litT. Nising

ost effecti'e in this case *eca#se it's fire1*ase!.

When 8#llahan is o#t of the %a", contin#e *e"on! the on# ent thro#gh the secret entrance in the *ac$. )n the ne9t seg ent, %atch the flash*ac$ scenes of AetTer an! 8arill. 4t the en! of the (ath is the 2alcon, 8arill's airshi(. The s$ies are, at last, "o#rs once againQ * BIT&7 While fl"ing aro#n! in the 2alcon, "o# a" enco#nter 8eathgaTe, a onster %ith MMMMM DOQ Do%e'er, 8eathgaTe %ill ,#ic$l" flee after "o# !eal eno#gh !a age to it. Dis DO !oes not regenerate ho%e'er, so the ne9t ti e "o# enco#nter hi , his DO %ill *e %hat re aine! fro an" (re'io#s enco#nters. 8efeating hi %ill net "o# a 6aha #t &s(er. )t sho#l! *e note! that, at this (oint in the ga e, "o# can hea! straight to Vef$a's To%er an! face hi . Do%e'er, there are still (lent" of (laces to e9(lore an! an" characters to recr#it, not to ention the fact that "o#r (art" is (ro*a*l" too #n!er(o%ere! to e'en get thro#gh the to%er. 4ll ,#ests fro o*'io#sl", are o(tional. this (oint on, %ith the e9ce(tion of Vef$a's To%er

>/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.JE. 8ee( 8rea ing 01010100101010101010101 >M<JE? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? SMe ories of the %orl! *efore the fall re ain...

6#t the light of !a%n !oth ne'er change, nor e'er the hearts of en...S The seg ents co'ere! in this section incl#!e7 1 1 1 1 2ight Ator 8ragon. Necr#it -"an. 4c,#ire all of -"an's 6#shi!o a*ilities. Necr#it @a#.

4fter getting the 2alcon, AetTer %ill fl" it to%ar!s Maran!a. Can! an! a$e "o#r %a" into to%n. 111/| __________________________ Maran!a |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

)f "o# tal$ to the (eo(le in Maran!a, so e of the %ill tell "o# of a (ec#liar fello% %ho tal$e! f#nn" :Thoo.... Tao.... +o%.... Meo%...). Deh, that %o#l! *e -"an alrightQ 4n"%a", chec$ the sho(s in Maran!a for so e ne% gear. Maran!a Wea(on Aho( @///////////////////@ H @ra'it" No! 11 No! containing the (o%er of @ra'iga. -ost7 JK<<< @il &,#i(7 AetTer, Nel , @ogo H A%or!*rea$er 11 Ahorts%or! that so eti es !eflects ene " attac$s. -ost7 JP<<< @il &,#i(7 Coc$e, Aha!o%, Atrago, Nel , @ogo H 2alchion 11 Aingle1e!ge! s%or! that so eti es *loc$s attac$s. -ost7 JF<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H 2la e Acroll 11 8eals fire !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Water Acroll 1 8eals %ater !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Cightning Acroll 11 8eals lightning !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H )n'isi*ilit" Acroll 11 @rants in'isi*ilit" %hen thro%n. -ost7 E<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Aha!o% Acroll 11 -reates ill#sionar" i ages of the thro%er. -ost7 L<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) The 2alchion %o#l! *e a great in'est ent for "o#r s%or!1%iel!ers. )'! also reco en! (#rchasing a @ra'it" No! for Atrago, %ho can Roin later on. Maran!a 4r or Aho( @//////////////////@

H -r"stal Ahiel! 11 @li cr"stal. H H H H flo#rishe!.

ering shiel! c#t fro

enor o#s

-ost7 F<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer -r"stal Del 11 Del constr#cte! of f#se! cr"stal shar!s. -ost7 J<<<< @il &,#i(7 Terra, &!gar, -eles, AetTer Iath 3eil 11 White *ri!al 'eil. -ost7 =<<< @il &,#i(7 Terra, -eles, Nel 6lac$ @ar* 11 Aoli! *lac$ clothing fro a !istant lan!. -ost7 JK<<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo Mag#s No*e 11 Ne nant fro the age %hen agic still

-ost7 JK<<< @il &,#i(7 Atrago, Nel , @ogo H -r"stal Mail 11 Nes(len!ent s#it of cr"stal (late ail. -ost7 JF<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer @o to the ho#se at the #((er1right corner of to%n. The t%o *ir!s that are hanging aro#n! o#tsi!e sho#l! gi'e "o# an in!ication. )nsi!e, "o# %ill fin! a girl na e! Cola, %ho tells "o# a*o#t her *o"frien! in Mo*liT. Nea! the letter on the ta*le, %hich sho#l! cl#e "o# in on %ho is %riting these. 4gree to sen! the letter an! gi'e it to the carrier (igeon o#tsi!e. )t %ill fl" to WoTo. 2ollo% it #sing the airshi( an! hea! into WoTo. 111/| __________________________ WoTo |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

WoTo is still a !eca"ing to%n of thie'es. Nan!o enco#nters still occ#r here, so %atch "o#r ste(Q 4n"%a", as soon as "o# enter, "o# %ill notice the (igeon at the entrance. )nteract %ith it, an! it %ill fl" off north. 4lso, the ghost that teaches "o# a*o#t &s(ers is still here. Dea! a *it to the %est an! then north #( to the inn. There's a an here %ho %ill offer to sell "o# N#st1Ni! for J<<< gil. )f the an is no%here in sight, then he's (ro*a*l" hi!ing *ehin! the *#il!ing. Wait for hi to sho% his face. O#rchase the N#st1Ni! an! then hea! so#th to%ar!s the (#*. &nter an! cli * the ste(s #ntil "o# are *ac$ o#tsi!e on the #((er floor. Ta$e the !oor on the right an! #se the N#st1Ni! on the !oor at the #((er1left. The r#st %ill !issol'e, allo%ing "o# to enter. 111/| __________________________ Mt. WoTo |/111

ZZZZZZZZZZZZZZZZZZZZZZZZZZ 6e caref#lQ Man" of the onsters here ha'e 'er" high e'a!e, eaning reg#lar fight attac$s a" not *e the *est to go a*o#t fighting the . Tools, 6litTes, agic, an! other a*ilities still %or$ fine tho#gh. )f "o# insist on #sing fight co an!s tho#gh, then e,#i( a Ani(er &"e relic to g#arantee J<<% acc#rac". 2ro the entrance, hea! !o%n the ste(s to the left an! o(en the t%o chests for a Ne! -a( an! )ce Ahiel!. Then, fro the chest containing the Ne! -a(, go !o%n the ste(s near*" into the ne9t area, %here ra"s of s#nlight (enetrate the ca'e ceiling. Dere, follo% the linear (ath #ntil "o# co e across a chest. )t a" *e har! to see *eca#se the s#n's ra"s are shining !irectl" on it. I(en it for a Th#n!er Ahiel!. Then, cli * #( the ste(s an! hea! thro#gh the ca'e o(ening. This (ath %ill (#t "o# on the other si!e of the roo that "o# first entere! the ca'e in. -ontin#e north along the (ath an! "o# sho#l! co e across another chest. This one contains an 4egis Ahiel!. 4fter snagging that, hea! thro#gh the first ca'e o(ening !irectl" a*o'e the chest. +o# %ill fin! a @ol! Dair(in o#tsi!e. This e9cellent relic hal'es the MO cost of an" s(ell caste!. Net#rn to the ca'e an! lea'e thro#gh the other o(ening f#rther to the #((er1right. Ince o#tsi!e, cross the *ri!ge an! hea! into the ca'e on the other si!e. 4t the s(lit, hea! a *it to the left an! #se the sa'e (oint #n!er the shaft of light. Ma$e s#re "o#r (art" is heale! at this (oint. Mo'e f#rther #( an! ste( on the s%itch to o(en a chest, ca#sing the Ator 8ragon to a((earQ 6IAA 7 ATINM 8N4@IB 0 I11111111111111111I The Ator 8ragon is 'er" to#gh. )t's ele ent is %in!, eaning all %in!1*ase! attac$s against it %ill *e a*sor*e!. Aince ost of its attac$s are %in!1*ase!, it %o#l! *e s art to *ring in an" e,#i( ent that a*sor*s or negates %in! !a age :Oala!in Ahiel!, Miner'a 6#stier). The Ator 8ragon's attac$s are (o%erf#l an! can often hit "o#r entire (art" for %ell o'er J<<< DO !a age. Win! Alash an! 4ero are (artic#larl" !e'astating. 6e (re(are! to heal i e!iatel" after

the Ator 8ragon #ses this a*ilit". 4s for its other attac$s, the" are not as !angero#s, *#t can still (ose a threat. Ceaf A%irl is essentiall" a %ea$er 'ersion of Win! Alash. +o# %ill ha'e to fight !efensi'el" here. Aet asi!e one or t%o #nits 4s for that the e9(loit *#t s(ecificall" for healing an! re'i'ing fallen tea e *ers.

e'er"one else, #se their strongest (ossi*le attac$s. Bote Ator 8ragon has a %ea$ness to lightning1*ase! attac$s, so

that %ith "o#r s(ellcasters. This is a 'er" !iffic#lt fight, %ith the right strateg", it can *e !efeate!.

4fter that hell of a *oss fight, "o# %ill recei'e a 2orce 4r or for "o#r toils. 4ss# ing "o#''e *een follo%ing this %al$thro#gh in or!er, the Ator 8ragon sho#l! ha'e *een "o#r 'er" first 8ragon. Bo%, *ac$trac$ to the sa'e (oint an! ta$e the so#th (ath at the for$. Cea'e the ca'e thro#gh the o(ening at the so#th en! of the ca'e. Ince o#tsi!e, go thro#gh the other ca'e o(ening in the cliff face to fin! %hat a((ears to *e -"an's ref#ge in the o#ntains. )f "o# rea! the letter, "o#'ll !isco'er that -"an's *een %riting to Cola *eca#se her *o"frien! ha! !ie! in Mo*liT of his %o#n!s. The chest is loc$e!, so lea'e the ca'e to fin! -"an at the cliff e!ge, in the (rocess of sen!ing one of his last letters. -"an Roins "o# an! (oints "o# in the !irection of the 3el!t, %here a !eter ine! @a# is training to one !a" cli * Vef$a's To%er an! s ash his face #(. Net#rn to the cliff e!ge an! "o# sho#l! notice a little s(ar$ling !ot on the left si!e. This is the $e" to -"an's chest. Use it to o(en the chest in the ca'e to fin! a collection of... #h... achiner" *oo$s along %ith another *oo$ of ,#estiona*le (#r(oses :S6#shi!o in the 6e!roo S.). +o#r ne9t !estination sho#l! *e 8o a -astle, once the ho e of -"an. 8o a -astle is locate! on a s all islan! to the right of the %est ti( of the Aer(ent Trench. 2l" the airshi( o'er there. Ma$e s#re -"an is in "o#r (art" *efore entering. __________________________

111/|

8o a -astle |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

The castle is e (t". )f "o# ha!n't ta$en the treas#res in the Worl! of 6alance, the" %ill still *e a'aila*le no%. )f "o# %ant the treas#res, enter the castle an! go thro#gh the !oor on the left, %hich is flan$e! *" fo#r (illars. Ince insi!e, hea! thro#gh either of the t%o !oors at the front. 4t the left si!e of this roo are t%o ore !oors. The left !oor lea!s to a chest containing a Di1&ther an! a cloc$ %ith an &li9ir an! the right !oor lea!s to a *e!roo . )f "o# still %ant to sca'enge for treas#res, !on't slee( "et. There's also a Ne e!" insi!e the (ot in the last roo . 6ac$trac$ to the first roo an! go f#rther #(. The !o#*le !oor in the i!!le lea!s to the throne roo . )gnore it for no% an! go thro#gh the *otto !oor to the right. 2ollo% the (ath !o%n the castle %all #ntil "o# reach a !oor. )nsi!e are t%o chests containing a Ohoeni9 8o%n an! Ora"er 6ea!s. Net#rn to the center roo an! hea! thro#gh the #((er1right !oor. )nsi!e is a chest containing an X1Ootion. )nterestingl" eno#gh, the fire in the fire(lace is still *#rning strong. Bo%, ret#rn to the *e!roo an! go to slee(. When the (art" a%a$es, the"'ll fin! that -"an is still resting. With that, an o!! thing %ill ha((en. Three goons, Caragorn, -#rla9, an! Moe*i#s, %ill R# ( into -"an's hea!. 4ll of the are clearl" o!ele! after the Three Atooges the sel'es. +o# ha'e no choice *#t to R# ( into -"an's in! after the Q 111/| __________________________ 8rea sca(e |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

+o# %ill onl" regain control of one character. 8on't %orr", for the other (art" e *ers can *e recr#ite! o entaril". UtiliTe the sa'e (oint *efore follo%ing the (ath left to three !oors. -hoose the !oor on the left to reach "o#r first (art" e *er. The stooge here %ill flee %itho#t a fight. Ne#nite %ith "o#r secon! (art" e *er *efore lea'ing thro#gh the other !oor. +o# %ill ne9t a((ear on a (ath%a" %ith t%o

!oors. The *otto !oor %ill onl" "o# loo( "o# *ac$ to this sa e (ath%a", so o(t for the #((er !oor. There are t%o !oors here for "o# to choose *et%een. @o thro#gh the right !oor to co e across "o#r thir! (art" e *er. 4gain, scare off the goon an! re1 ac,#ire "o#r thir! e *er. Then, (rocee! thro#gh the !oor at the #((er1left. In the ne9t (latfor , go #( the ste(s to fin! a !oor in the i!!le of the (latfor . Dea! thro#gh an! follo% the (ath to one final !oor. Deal #( "o#r (art" an! (re(are "o#rself for a *oss fight. 6IAA 7 -UNC4X/C4N4@INB/MI&6)UA 0 I1111111111111111111111111111I &ach of the 8rea Atooges has his o%n !istinct role. The first one, -#rla9 :the floating (in$ $i!) is the (ri ar" !e*#ffer an! healer. I#t of all of the , he sho#l! *e "o#r first target *eca#se he can inflict 'ario#s restricti'e stat#s ail ents on "o#r (art". 4 ong the are Ailence, Ato(, an! Alo%. De can also #se White Win!, %hich re(lenishes the ene " (art"'s DO to f#ll, an! 4rise, %hich re'i'es a tea ate. 4s for Caragorn, he !oesn't reall" !o #ch e9ce(t attac$ an! cast *lac$ agic. )'! s#ggest lea'ing hi for last. Moe*i#s is the (ri ar" *#ffer 1 he can cast Daste, Orotect, an! Ahell. )t's reco en!e! that "o# foc#s on onl" one Atooge at a ti e *eca#se %hen all three are ali'e, the" can #se 8elta 4ttac$, an #n*loc$a*le :#nless e,#i((e! %ith relics that *loc$ it) a*ilit" that (etrifies a #nit. Bone of the ha'e a lot of DO, so the fight sho#l! not *e too !iffic#lt. 4fter the fight, ste( thro#gh the o(en !oor to fin! "o#rself on the Ohanto Train againQ Ih ", it see s li$e this !rea se,#ence ne'er en!s. @o left into the first car an! sa'e "o#r ga e. Then, (rocee! to the ne9t car. -"an %ill a$e an a((earance, an! a ghost %ill follo% s#it. )n the ne9t car, hit the s%itch t%ice to access the chest, %hich contains a @enRi @lo'e. Then, contin#e f#rther thro#gh the train. +o# sho#l! notice another chest, *#t it's inaccessi*le *eca#se of the o'ing chest. Dea! f#rther to the left an! ac,#ire

the C# ( of Metal fro the chest. Then, thro% the C# ( of Metal into the o'ing chest to !isa*le it. The chest *e"on! it contains a 2la e Ahiel!. )f "o# hit the s%itch *" the gro#( of si9 treas#re chests, three of the %ill close. +o# are s#((ose! to re e *er this for ation for later, *#t )'ll sa'e "o# the tro#*le an! !ra% the o#t for "o#. > ? > ? >/? >/? >/? > ? > ? / I(en -hest >/? / -lose! -hest

Orocee! f#rther to the left an! enter the ne9t car. +o# ha'e to enter thro#gh the !oor this ti e in case "o# %ere not a%are. )n here, "o# %ill ha'e to (#ll a series of s%itches to o'e so e f#rnit#re aro#n!. O#ll the first s%itch to o'e a seat to the left. This %ill allo% "o# access a chest containing an )ce Ahiel!. Bo%, (#ll the thir! s%itch fro the right. This %ill o'e the *o9es to the right. Net#rn to the first s%itch an! hit it to o'e the co#ch *ac$ into its original (osition. Then, hit the secon! s%itch fro the right. Then, go *ac$ an! hit the first s%itch *efore hitting the thir! s%itch again. This sho#l! create a (ath to the ne9t (#TTle, %hich is the sa e set of si9 chests "o# sa% *efore. 4rrange the as "o# sa% (re'io#sl" an! fli( the s%itch near*" to o(en #( the %all. -ontin#e to the ne9t car. There's a sa'e (oint in the s all car that "o# sho#l! #se *efore contin#ing. When "o# are rea!", contin#e into the engine roo an! hit the s%itch on the right. 4ll of the s%itches sho#l! *e facing !o%n. Then, lea'e the roo an! "o#'ll en! #( in a %hole ne% area. +o# are in Magite$ 4r or this ti e :"eah, ) reall" !on't get it). To the so#th, "o#'ll fin! the !rea -"an *eing chase! aro#n!. 2ollo% hi thro#gh the so#th o(ening, fighting off ene ies %ith "o#r Magite$ %ea(onr" :the Ol#to 4r ors are %ea$ to Th#n!er 6ea ). -ontin#e along the (ath, hea!ing !o%n the ste(s %hen "o# reach the . Then, go #( thro#gh the o(ening. This (art co#l! get conf#sing if "o# !i!n't ha'e a g#i!e. 4s soon as "o# enter

the ne9t ca'e, %al$ *ac$ thro#gh the sa e %a" "o# ca e in to fin! a ne% area. 4tte (t to follo% -"an across the *ri!ge onl" to ha'e the *ri!ge colla(se #n!er "o#r %eight... 4fter that, "o# %ill %a$e #( in the !rea 'ersion of 8o a -astle. The !ecease! I%ain an! &la"ne %ill a((ear an! as$ "o# to *anish Wre9so#l fro -"an's in!. Use the sa'e (oint that a((ears s#*se,#entl" an! lea'e the roo . Dea! o#t into the ain hall an! contin#e north. -"an's roo is on the right si!e of the throne roo !oor. &nter to %itness a scene *et%een -"an an! his fa il". Ince that concl#!es, lea'e the roo an! hea! into the throne roo to fin! Wre9so#l an! -"an... 6IAA 7 WN&XAIUC 0 I1111111111111I Wre9so#l !oesn't (la" fair. 4t the *eginning of the *attle, he %ill (ossess one of "o#r #nits. The i!ea here is to $ill off each of "o#r characters #ntil Wre9so#l is re'eale!. The (rocess is ran!o , so "o# %ill ne'er $no% e9actl" %hich one of "o#r characters is (ossesse!. 4t the sa e ti e, "o# %ill ha'e to !eal %ith Wre9so#l's anno"ing Ao#l Aa'er lac$e"s. The" are %ea$ an! eas" to !efeat, *#t the" %ill regenerate %ithin the sa e t#rn. 2or that reason, there's no (oint in e'en tr"ing to !efeat the . The Ao#l Aa'ers %ill *oth #se high1 le'el *lac$ agic s(ells, so *e (re(are! to heal %hen necessar". When Wre9so#l a((ears, (o#n! hi %ith "o#r strongest attac$s. De is %ea$ to ice1*ase! agic, so #se that to "o#r a!'antageQ Wre9so#l %ill #se Th#n!aga (ri aril", so e,#i( ent that a*sor*s lightning1 *ase! attac$s %o#l! *e a goo! *et :e'en tho#gh that lea'es "o# s#sce(ti*le to the Ao#l Aa'er's agic, the" are too %ea$ to e'en (ose a threat). 4fter so e ti e, Wre9so#l %ill again #se 2#r" an! (ossess one of "o#r #nits to start the (rocess all o'er again. to si (l" 4lternati'el", a #ch easier an! chea(er strateg" %o#l! *e

cast 6anish on the t%o Ao#l Aa'ers #ntil the" *oth !isa((ear. &'en tho#gh "o# !on't act#all" fight Wre9so#l, the ga e %ill consi!er it

a 'ictor" %hen *oth Ao#l Aa'ers ha'e *een !efeate!. With Wre9so#l's !efeat, -"an %ill finall" *e free. 4fter%ar!s, the i ages of his !e(arte! %ife an! chil! %ill a((ear to gi'e hi ho(e an! reass#rance. 4s a re%ar! for "o#r toils, -"an %ill ac,#ire all of his 6#shi!o techni,#esQ Dea! *ac$ to the throne roo an! ta$e the 4le9an!er &s(er. 4n! that concl#!es -"an's cha(ter in the gran! sche e of thingsQ Orior to co ing to 8o a -astle, -"an all#!e! to seeing @a# training in the 3el!t %ith the intention to s ash Vef$a. C#c$il" for "o#, recr#iting @a# this ti e aro#n! is R#st as eas" it %as the first ti e. 2l" to the 3el!t, %hich is locate! at the northeast corner of the %orl! a(. )t is the h#ge (iece of grasslan!. +o# %ill $no% the 3el!t *" its signat#re #sic the e. 111/| __________________________ 3el!t |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Ma$e s#re that there are onl" three e *ers in "o#r (art" an! *egin fighting ran!o enco#nters on the 3el!t. &'ent#all", @a# %ill sho% his face an! Roin "o#r effort. * BIT&7 With @a# in "o#r (art", "o# can ta$e hi to eet his father, %hose ho#se is also on the 3el!t. This is an interesting little seg ent that has no re%ar! *#t is still %orth !oing for la#ghs. Ta$e this ti e to learn ore Nages for @a# if "o#'! li$e. 4t the so#th en! of the 3el!t is the -a'e on the 3el!t. This location %ill ha'e ore significance in the 'er" ne9t cha(terQ >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.JK. The Aha!o% 6an!it 0101010010101010101 >M<JK? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? )' S+o# ca e to tr" an! sto( e... sorr", *#t ) can't t#rn *ac$, *o"...S

The seg ents co'ere! in this section incl#!e7 1 2ight 6l#e 8ragon. 1 Necr#it Aha!o% :if he %as sa'e! on the 2loating -ontinent).

4s entione! in the (re'io#s cha(ter, there is a ca'e at the so#th en! of the 3el!t. Ma$e "o#r %a" !o%n to it an! enter. 111/| __________________________ -a'e on the 3el!t |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

4s "o# enter, )nterce(tor %ill a((ear an! lea! "o# !o%n the (ath. 2ollo% hi north :ignore the east (ath for it lea!s no%here) an! go thro#gh the o(ening. 6e s#re to gra* the contents of the chest here :6erser$er Ning). There are also so e 'aga*on!s ta$ing ref#ge here as %ell. The" %ill all hint to%ar!s ac,#iring @a#, *#t that !oesn't hel( "o# since "o# alrea!" ha'e hi in "o#r (art". @o thro#gh the %oo!en !oor an! ta$e the ste(s !o%n. 2ollo% the o(ening thro#gh the roc$ an! hea! as far left as (ossi*le. There's a little roo here %ith a chest. 6e s#re to heal #( "o#r #nits *efore o(ening it *eca#se it hi!es a onster1in1a1*o9Q The 8eath War!en is (rett" eas" to !efeat, *#t %atch o#t for its 8oo an! 8eath s(ells, %hich can reall" *e (ro*le atic. +o#r re%ar! for !efeating it is a Tigerfang, a 'er" (o%erf#l cla% for Aa*in. Bo%, ret#rn thro#gh the sa e (ath an! follo% it !o%n into the other (art of the ca'e. Then, go !o%n the ste(s an! thro#gh the o(ening. Vee( hea!ing so#th #ntil "o# are sto((e! *" a three roc$s. This iss#e is easil" re e!ie! *" going thro#gh the %oo!en !oor near*" an! hitting the s%itch. 6efore (rocee!ing tho#gh, go f#rther !o%n to fin! a chest containing an )chige$i. This %ea(on %ill *eco e instr# ental to recr#iting Aha!o% later on. @o thro#gh the (ath that %as originall" *loc$e! *" the *o#l!ers. @o thro#gh the !oor an! sho#l! notice Aha!o% :or Nel if "o# %ere an asshole an! neglecte! to sa'e Aha!o% on the 2loating -ontinent) l"ing %o#n!e! ne9t to )nterce(tor. 2ollo% the (ath #( the ste(s. The ne9t roo has a sa'e (oint "o# sho#l! #tiliTe *efore (rocee!ing, for the 6ehe oth Ving %ill a *#sh "o#Q 6IAA 7 6&D&MITD V)B@ 0 I111111111111111111I This *attle is act#all" in t%o (arts. 4fter !efeating the 6ehe oth Ving, an #n!ea! 6ehe oth Ving %ill a *#sh "o# fro

first

*ehin!Q

Beither of the The as *#t *e

are (artic#larl" !iffic#lt to !efeat tho#gh. ostl" ice1*ase! attac$s s#ch

first 6ehe oth Ving %ill #se

6liTTara an! 6liTTaga. )t %ill rarel" #se Meteor an! Dol",

(re(are! to ta$e so e !a age sho#l! it cast the . 4ll of these s(ells can *e *loc$e! *" -eles' N#nic a*ilit", *#t it also e (lo"s (h"sical attac$s often, so !on't e9(ect N#nic to *e a*le to sa'e "o#r *#tt e'er" ti e. The 6ehe oth Ving is %ea$ to fire1*ase! attac$s, so #se the to !eal e9tra !a age. 4s for the secon! 6ehe oth Ving, the strateg" !oes not reall" change #ch. )t !oes ac,#ire a ne% attac$, Alee(ing @as, %hich o*'io#sl" inflicts slee( stat#s. Aince it is #n!ea!, restorati'e s(ells %ill !eal !a age. )n fact, casting Naise on it %ill $ill it instantl"Q +o#r (art" %ill fl" Aha!o% :or Nel ) *ac$ to Tha asa to rest #(. 111/| __________________________ Tha asa |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

There, "o# %ill 'ie% one of Aha!o%'s !rea s that !etail his roc$" (ast as a *an!it. * BIT&7 )f "o# %ere not alrea!" a%are, "o# can 'ie% Aha!o%'s other fo#r !rea s *" slee(ing an"%here %ith Aha!o% in "o#r (art". &'er" ti e "o# !o so, there's a ran!o chance that a !rea %ill co ence. Aha!o% nee!s to rest for no%, so lea'e the ho#se into to%n. 2eel free to chec$ the sho(s *efore "o# e9it. Tha asa Wea(on Aho( @///////////////////@ H 8a 3inci 6r#sh 11 Atan!ar! artist's (aint*r#sh. -ost7 F<<< @il &,#i(7 Nel H @ra'it" No! 11 No! containing the (o%er of @ra'iga. -ost7 JK<<< @il &,#i(7 Atrago, Nel , @ogo H Dol" No! 11 No! containing the (o%er of Dol". -ost7 JE<<< @il &,#i(7 Atrago, Nel , @ogo H 3i(er 8arts 11 8arts that a" ran!o !is(atch an ene " in one hit. -ost7 JK<<< @il &,#i(7 AetTer H @ol!en A(ear 11 8ecorati'e s(ear %ith a gol!en ti(. -ost7 JE<<< @il

h# anoi!s.

&,#i(7 &!gar, Mog H Man1&ater 11 8agger that is es(eciall" effecti'e against -ost7 JJ<<< @il &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago,

Nel , AetTer H Ah#ri$en 11 2o#r1(ointe! ninRa thro%ing star. -ost7 K< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H 2# a Ah#ri$en 11 2i'e1(ointe! ninRa thro%ing star. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) Tha asa 4r or Aho( @//////////////////@ H M"ster" 3eil 11 2e ale !ancer's 'eil. -ost7 MM<< @il &,#i(7 Terra, -eles, Nel H -irclet 11 Metal *an! that *oosts the %earer's attri*#tes. -ost7 F<<< @il &,#i(7 4ll H 6lac$ -o%l 11 Aoli! *lac$ hoo! fro a !istant lan!. -ost7 FM<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, Mog, @a#, @ogo H C# ino#s No*e 11 No*e that shines %ith a "sterio#s inner light. -ost7 JJ<<< @il &,#i(7 Atrago, Nel H 8ia on! 3est 11 6reast(late %ith large !ia on!s set in its s#rface. -ost7 JE<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, Aa*in, -eles, AetTer, Mog, @a#, @ogo Tha asa Nelic Aho( @//////////////////@ H 6arrier Ning 11 -asts Ahell %hen the %earer is criticall" %o#n!e!. -ost7 M<< @il H 2air" Ning 11 Ning %ith fair" agic. Ore'ents (oison an! !ar$ness. -ost7 JM<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H ;e%ele! Ning 11 Ore'ents (etrification. -ost7 J<<< @il H Orincess Ning 11 -asts Orotect an! Ahell %hen criticall" %o#n!e!. -ost7 K<<< @il H Orotect Ning 11 -asts Orotect on the %earer. -ost7 M<<< @il H Oeace Ning 11 Ore'ents *erser$ an! conf#sion. -ost7 K<<< @il H 4ngel Ning 11 -asts Negen on the %earer. -ost7 G<<< @il )n or!er to ac,#ire Aha!o%, "o# #st hea! to the -olise# , %hich is locate! at the north%est corner of the %orl! a(. Do%e'er, "o# sho#l! sto( at 2igaro

-astle again. )t's location !e(en!s on %here "o# left it 1 it co#l! *e *" Vohlingen or in the i!!le of the h#ge !esert at the north%est corner of the a(. Negar!less of its location, tal$ to the ol! an in the engine roo an! as$ hi to o'e the castle. )n the i!!le of the Ro#rne", he %ill sto( it an! as$ if "o#'! li$e to get off. 4gree to !o so. +o# can't e9it thro#gh the entrance :consi!ering "o# are #n!er the s#rface), so a$e "o#r %a" to the Rail, %hich is !o%n the right set of ste(s at the entrance. There, lea'e thro#gh the hole in the Rail cell to fin! "o#rself in the -a'e to the 4ncient -astle. __________________________ 111/|-a'e to the 4ncient -astle|/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ 2ro %here "o# a((ear, hea! !o%n to the so#theast corner of the ca'e. Dere, o(en the chest for a Di1&ther. @o thro#gh the so#theast o(ening to fin! a chest. This one is a onster1in1a1*o9, so a$e s#re "o# are (re(are! for a fightQ The Master Ton*err" is al ost as to#gh as a t"(ical *oss fight, so a$e s#re "o# are (re(are! to heal %hen necessar". )t is reall" onl" !angero#s %hen "o# attac$ it *eca#se it %ill co#nterattac$ %ith a (o%erf#l Tra'eler attac$, %hich !eals J<<<H DO !a age to the single #nit. +o#r re%ar! for !efeating it %ill *e a @la!i#s. Net#rn to the last ca'e an! a$e "o#r %a" o'er to the lo%er1left corner. The chest here contains a Wing &!ge. Dere, hea! thro#gh the o(ening an! follo% the (ath to so e ste(s. 8escen! the an! a$e "o#r %a" #( to the chest containing a 8eath Tarot. Then, go a *it so#th an! follo% the (ath %est. The (ath is i (ossi*le to see *eca#se it's o*str#cte! *" the roc$ %all. 4t the en! of the (ath, it %o#l! *e a((ear to *e a !ea! en!, *#t "o# can act#all" %al$ into the %all to fin! an o(ening. )n this ne9t area, there is a la!!er lea!ing !o%n into a hole. 6efore !escen!ing into the !e(ths, scan the left si!e of the ca'e to fin! a chest containing an X1Ootion. There is also a Magicite Ahar! in a chest along the *otto e!ge of the ca'e as %ell. When "o# are rea!" to contin#e, cli * the la!!er !o%n into the hole. UtiliTe the sa'e (oint *efore lea'ing thro#gh the

other o(ening to the left. 111/| __________________________ 4ncient -astle |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Dere, "o# %ill %itness the scene of a *attle that occ#rre! a tho#san! "ears ago. When "o# regain control, %al$ #( to the ain entrance, *#t !on't hea! in R#st "et. 2irst, go thro#gh the !oor on the right to fin! a chest %ith a O#nisher. Then, lea'e an! hea! thro#gh the arche! o(enings on the left si!e of the ain entrance. The chest here is a onster1in1a1*o9, so co e (re(are!Q The Aa #rai Ao#l is fairl" !iffic#lt. De %ill #se 'ario#s scrolls to !eal ele ental !a age. )f "o# are ha'ing tro#*le against this s(ee!" *astar!, cast Daste on "o#r #nits to e'en things o#t a *it. +o#r re%ar! for *eating hi is a Master's Acroll, an a%eso e relic that allo%s the carrier to attac$ 2IUN ti es (er t#rnQ With the Master's Acroll collecte!, hea! into the throne roo %here "o# %ill fin! the &s(er I!in on the throne. &9a ine it to transfor the (etrifie! I!in to agicite. 6efore "o# lea'e, there are a fe% ore things to !o. )t a" *e i (ossi*le to see, *#t there's act#all" a hi!!en s%itch e9actl" fi'e ste(s *elo% the 5#een's throne :on the right). Ditting it %ill o(en #( a secret roo on the right si!e of the roo . Dea! thro#gh the !oor%a" at the #((er1right corner of the roo . The left !oor%a" lea!s to t%o chests containing a 6liTTar! Ir* an! @ol! Dair(in. Then, lea'e the roo an! go so#th along the right si!e of the roo . The (ath *ranches off to the li*rar" of the castle. &9a ine the shining !ot on the *oo$case to o*tain the 5#een's 8iar". Then, e9a ine the *#c$et for a X1&ther. Then, go !o%n the ste(s :%hich a((ear after hitting the hi!!en s%itch). )n this cha *er, "o# %ill enco#nter the 6l#e 8ragonQ 6IAA 7 6CU& 8N4@IB 0 I1111111111111111I The 6l#e 8ragon is %ater1*ase!, so all %ater s(ells against it %ill *e a*sor*e!. 6" the sa e to$en, the 6l#e 8ragon is logicall" %ea$ to lightning1*ase! attac$sQ )t is ca(a*le of #sing a %i!e 'ariet" of

%ater1*ase! attac$s, %hich incl#!e 4,#a 6reath, Ts#na i, an! 2lash if "o# so e of %ell 1 it Tho#gh it re ar$a*l" Nain. 4ll are strong attac$s that can easil" $ill "o#r #nits let "o#r g#ar! !o%n. -asting Ahell on "o#r (art" to negate the !a age %o#l! *e a goo! i!ea. 6e %ar" of 4ci! Nain as has a chance of inflicting (oison stat#s on "o#r (art". *oasts so e strong attac$s, the 6l#e 8ragon is not

!iffic#lt to !efeat. 4s state! *efore, lightning1*ase! attac$s can a$e the *attle go #ch ore ,#ic$l". 8efeating the 6l#e 8ragon %ill get "o# a Wantets#$en, a 'er" (o%erf#l %ea(on that can ran!o l" !is(atch ene ies in a single hit. 4ss# ing "o# ha'e *een follo%ing this %al$thro#gh #( to this (oint, "o# sho#l! no% ha'e si9 !ragons re aining. 4t the other en! of the roo , "o# %ill fin! the 5#een, %ho has also *een (etrifie!. )f "o# e9a ine her, a tear fro her e"e %ill react %ith the I!in &s(er, ca#sing it to transfor into Nai!en. This transfor ation is irre'ersi*le, so !on't go thro#gh %ith it if "o# are not rea!" to let go of I!inQ Oersonall", ) !on't see %h" not, consi!ering the fact that Nai!en is #ch ore (o%erf#l, teaches 5#ic$, an! has a Atrength HE *on#s. With that, "o# can a$e the Ro#rne" all the %a" *ac$ to 2igaro -astle. Unfort#natel", "o# can't R#st Tele(ort o#t of here, so "o# %ill ha'e to %al$. 6ac$ at the castle, tal$ to the ol! an again an! tell hi to res# e the Ro#rne". The ne9t !estination is the -olise# , %hich is locate! at the north%estern ost (oint on the %orl! a(. 111/| __________________________ 8ragon Bec$'s -olise# |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Well %hat !o "o# $no%. )t loo$s as if Ultros has finall" gi'en #( his e'il %a"s :instea! %or$ing as a rece(tionist). De'll tell "o# to not *et an" chea( st#ff or Mr. T"(hon %ill ha'e to ta$e care of "o#Q 6efore (rocee!ing, a$e s#re "o# A43& the ga e. )f "o# fail this ne9t seg ent, "o# %ill ne'er *e a*le to ac,#ire Aha!o% :%itho#t hac$ing or so ething). When

"o# are rea!", s(ea$ to the g#" in front of the !oor an! offer to *et the )chige$i. +o#r o((onent %ill t#rn o#t to *e Aha!o%Q Bo%, in case "o# %ere not alrea!" fa iliar %ith the -olise# , "o# are onl" allo%e! to select one character to fight. +o# %on't ha'e an" control o'er the character, so "o# %ill ha'e to see %ho the ost (o%erf#l #nit in "o#r (art" is. Aha!o% is not !iffic#lt to !efeat tho#gh. )n fact, he is (rett" (athetic. &9(ect hi to go !o%n ,#ic$l". 4fter !efeating hi , "o# %ill regain "o#r )chige$i, an! Aha!o% agrees to Roin againQ >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.JL. Nel an! @ra (s 010101010101010101010 >M<JL? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? S8i! "o# reall" ) %as gonna chec$ o#t *efore "o#, "o# ol! geeTe*agQ.S The seg ents co'ere! in this section incl#!e7 1 Necr#it Nel . 1 Necr#it Atrago. Net#rn to the 2alcon an! set a co#rse for ;i!oor, %hich is locate! on the continent !irectl" so#th of "o#r c#rrent (osition. )t's the first to%n *efore the narro% (enins#la on that islan!. 111/| __________________________ ;i!oor |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

2irst, go chec$ the sho(s for an" ne% e,#i( ent. 4t this (oint in the ga e, ) !o#*t that one" sho#l! *e #ch of an iss#e, consi!ering ho% an" onsters "o# ha'e fo#ght (rior to arri'ing here. The %ea(on sho( is locate! in the i!!le of to%n, ne9t to the inn, an! the ar or sho( is locate! to the left of the to%n's entrance. +o# %ill fin! the relic sho( at the north%est corner of to%n. ;i!oor Wea(on Aho( @//////////////////@ H Man1&ater 11 8agger that is es(eciall" effecti'e against h# anoi!s. -ost7 JJ<<< @il &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer

H Oartisan 11 Irnate s(ear %ith a t%in1hea!e! a9e *la!e on its hea!. -ost7 JK<<< @il &,#i(7 &!gar, Mog H -r"stal A%or! 11 @littering *la!e c#te fro enor o#s cr"stal shar!. -ost7 JM<<< @il &,#i(7 Terra, &!gar, -eles H Ani(er 11 Thro%ing %ea(on that can also *e hel! an! s%#ng. -ost7 JM<<< @il &,#i(7 Coc$e ;i!oor 4r or Aho( @/////////////////@ H -irclet 11 Metal *an! that *oosts the %earer's attri*#tes. -ost7 F<<< @il &,#i(7 4ll H 6lac$ -o%l 11 Aoli! *lac$ hoo! fro a !istant lan!. -ost7 FM<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, Mog, @a#, @ogo H -r"stal Del 11 Del constr#cte! of f#se! cr"stal shar!s. -ost7 J<<<< @il &,#i(7 Terra, &!gar, -eles, AetTer H 6lac$ @ar* 11 Aoli! *lac$ clothing fro a !istant lan!. -ost7 JK<<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo ;i!oor Nelic Aho( @/////////////////@ H Orincess Ning 11 -asts Orotect an! Ahell %hen criticall" %o#n!e!. -ost7 K<<< @il H Orotect Ning 11 -asts Orotect on the %earer. -ost7 M<<< @il H @igas @lo'e 11 6oosts the %earer's (h"sical attac$ (o%er. -ost7 M<<< @il H 4ngel Wings 11 -asts 2loat on the %earer. -ost7 PK<< @il 4nother (lace of interest is the 4#ction Do#se. Orior, there reall" %asn't #ch to !o here, *#t no% "o# can act#all" (artici(ate in *i!s. Ao e of the ite s reall" aren't too significant, s#ch as ran!o relics an! the li$e. Do%e'er, "o# also r#n the chance of co ing across one of t%o &s(ers, Wona Aee$er an! @ole Q The for er r#ns for J<<<< @il an! the latter r#ns for E<<<< @il. +o# %ill ha'e to o#t*i! the others to ac,#ire these t%o &s(ersQ 4lso $ee( "o#r e"es (eele! for &9cali(oor, a rare s%or! that is instr# ental in attaining an &s(er later in the ga e. This s%or! %ill re,#ire M<<<<< @il, so a$e s#re "o# can (a" the fee. * BIT&7 )f "o# !o not ac,#ire either the Wona Aee$er an! @ole &s(er %hen

the" sho% #( in the a#ction, "o# r#n the ris$ of B&3&N *eing a*le to eno#gh ac,#ire that (artic#lar &s(er. Therefore, one" to %in the . a$e "o#r %a" #( to I%Ter's a$e s#re "o# ha'e

When "o# are rea!", heal #( "o#r (art" an! Mansion at the north en! of to%n. 111/|

__________________________ I%Ter's Mansion |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

)t's !ar$ an! s(oo$" in here. )gnore the first set of ste(s an! atte (t go #( the secon! staircase. 4 !ise *o!ie! 'oice %ill t#rn "o# *ac$ tho#gh. Nea! the !iar" sitting on the ta*le near*" to learn that I%Ter ha! hire! an eccentric artist to !o so e (aintings for hi . Do%e'er, strange things ha'e *een ha((ening as of late... &9a ine the la ( on the %all to t#rn on the lights. Then, atte (t to cli * the ste(s again to fin! that the 'oice has goneQ @o !o%n into the art galler" an! e9a ine @estahl's (ainting. +o# %ill ac,#ire the & (eror's Cetter, %hich tells of a legen!ar" treas#re %here the o#ntains for a star. This %ill relate to getting Coc$e :%here there's a treas#re, "o# can *e s#re to fin! Coc$e near*") later on, so $ee( it in the *ac$ of "o#r in!. * BIT&7 The (ict#re of (in$ flo%ers hi!es a *attle %ith so e Nafflesias. This is the onl" (lace "o# can fight these onsters, so if "o#'re loo$ing for a co (lete *estiar", a$e s#re "o# get their entr" here. Bo%, chec$ o#t the (ict#re of the Slo'el" la!"S R#st #n!er @estahl's (ortrait. +o# %ill *e force! to fight t%o Mist" ene ies. 8efeating the %ill create a !oor. @o thro#gh an! a$e "o#r %a" !o%n the ste(s. There are ran!o enco#nters no%, so $ee( "o#r g#ar! #(. In the ne9t floor, "o# %ill co e across t%o (aintings. 4'oi! ste((ing near the chair (ainting. )f "o# !o, "o# %ill slo%l" get s#c$e! in an! *e force! to fight off so e onsters. 4t the other si!e of the roo are t%o !oors. @o thro#gh the left !oor for a Moogle A#it. Then, contin#e thro#gh the re aining !oor. This ne9t area is (rett" o!!. The !oors %ill !isa((ear an! rea((ear at ran!o , so "o# %ill ha'e

to e9(eri ent to get thro#gh the . 2irst tho#gh, go to the en! of the right1 ost o(ening an! ins(ect the %all for a Cich Ning. Then, ret#rn to the three !isa((earing !oors an! go thro#gh the one on the left. +o# %ill ha'e to %ait for the !oor to !isa((ear first tho#gh. )n the ne9t roo , go thro#gh the !oor on the left to *e !ro((e! in a roo %ith floating chests. )f "o# stan! #n!erneath the chests, "o# can fight so e onsters to attain the contents of the chest. 2ro left to right, "o# can net E=K @il, a Ootion, an &ther, an! a @ol! Bee!le. Be9t, e9a ine the (ainting of a s#it of ar or. +o# %ill *e thr#st into *attle %ith a Atill Cife. )t can #se 8oo , so tr" to finish the *attle ,#ic$l" to a'oi! an" co (lications. 8efeating it %ill create a !oor in its (lace. ;#st *e"on! it %ill *e a sa'e (oint "o# sho#l! #tiliTe, along %ith t%o ore !oors. -onsi!er #sing a Tent here *eca#se there %ill *e a *oss fight co ing #( o entaril". When "o# are rea!", go thro#gh the right !oor to fin! I%Ter an! Nel ... an! a !e on1(ossesse! (aintingQ 6IAA 7 -D484NBIIV 0 I111111111111111I This is an irritating fight for a fe% reasons. 2irst of all, "o# cannot attac$ the %o an for , onl" the !e on for . -ha!arnoo$ %ill fli( flo( *et%een these t%o for s, so "o# %ill ha'e to ta$e e9tra care not to hit the %o an. )f "o# !o, -ha!arnoo$ %ill co#nterattac$ %ith Ooltergeist. Ahe can also #se Cast Viss, %hich inflicts !oo stat#s, an! &ntice, %hich char sQ Aince "o# cannot attac$ the %o an for , "o#'re (o%erless to sto( these attac$s, so *e s#re to ta$e acti'e eas#res to ,#ic$l" cleanse affecte! #nits of an" stat#s ail ents thro#gh &s#na or si ilar a*ilities, an! ha'e so eone rea!" to #se a Ohoeni9 8o%n or cast Naise %hene'er so eone falls to !oo stat#s. Ither%ise, R#st ta$e the ti e to heal an! cast *#ffs on "o#r (art". Then, %hen -ha!arnoo$ s%itches to !e on for , "o# can go on the offensi'e. The !e on for that is has so e (o%erf#l lightning agic. &,#i( ent

resistant to lightning1*ase! attac$s %o#l! *e %ell1s#ite! here. -ast Ahell to raise agic resistance if "o# fin! his Th#n!aga s$ill to *e too (o%erf#l. -ha!arnoo$ is %ea$ to fire1*ase! attac$s, so hit hi as an" ti es %ith 2iraga as (ossi*le. De a*sor*s %ater1 *ase! attac$s, so a'oi! #sing those *" an" eans. Da'e e'er"one #se their strongest attac$s %hile he re ains in his !e on for . Do%e'er, !o not stac$ attac$s *eca#se he a" s%itch *ac$ to %o an for %hile "o# are in the i!!le of a chainQ I%Ter %ill e9(lain R#st ho% that !e on ca e to (ossess the (ainting. )t %as attracte! *" an o!! stone he (ic$e! #( at the 4#ction Do#se. De !oesn't %ant an"thing to !o %ith it an" ore, so he gla!l" gifts "o# the Ca$sh i &s(er. )ns(ect the *oo$case to snag it. 4fter%ar!s, Nel %ill Roin "o#r (art". Bo% it's ti e to (ic$ #( Atrago :@ra (sQ). When "o# are rea!", fl" the 2alcon to -#ltist's To%er, %hich is locate! so#th of Bi$eah, along the Aer(ent Trench. )t is s#rro#n!e! *" roc$, so "o# %ill nee! to lan! the 2alcon insi!e its *o#n!aries. Ma$e s#re Nel is in "o#r (art" %hen "o# get off. +o# %ill fin! Atrago arching %ith the -#lt of Vef$a 1 a((arentl" he %ent a *it loon" after the %orl!'s transfor ation. 6#t fin!ing Nel ali'e has rene%e! his s(irit, an! he ha((il" Roins "o#r (art". ) !on't reco en! "o# atte (t to tac$le the -#ltists' To%er R#st "et. Man" of the onsters insi!e %ill (ro*a*l" %i(e the floor %ith "o#r (art". Wait #ntil later in the ga e %hen "o# are ore e9(erience! *efore tr"ing to cli * it. Tr#st e on thisQ 4n"%a", ret#rn to Tha asa, %hich is locate! on the tin" little islan! at the lo%er1right corner of the %orl! a(. Da'e *oth Atrago an! Nel in the (art" at the sa e ti e an! enter to%n. Nel %ill hea! to the ho#se *efore ,#ic$l" r#nning *ac$ o#t to tell Atrago that @#ngho's *een *a!l" h#rt *" Di!on, a legen!ar" *east that Atrago an! @#ngho ha! h#nte! in their "o#th. Tho#gh Atrago 'o%s to go alone, "o# can choose to *ring a f#ll (art" an"%a". )'! s#ggest "o# !o so to a$e life easier for "o#rself.

@et so e restorati'e ite s if "o#'re r#nning lo%. Then, get on the 2alcon an! fl" to the s all islan! north of Tha asa. This &*ot's Noc$, ho e of the *east, Di!on. 111/| __________________________ &*ot's Noc$ |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

)t's 'er" !ar$ in this ca'e so "o#r 'isi*ilit" is re!#ce! to onl" a s all circle. Wal$ #(, ste( on the s%itch, an! e9a ine the tal$ing chest. )t %ill !e an! coral. )n or!er to get (ast it, "o#'ll nee! to fin! eno#gh (ieces of coral to satisf" this h#ngr" chest. These (ieces are stre%n thro#gh the ca'e in 'ario#s chests. 6ac$trac$ an! ste( on the s%itch to %ar( to another (art of the ca'e. Wal$ aro#n!, o(ening an" chests "o# fin! to snag so e coral. Most chests contain #lti(le (ieces. 6asicall", all "o# nee! to !o is %an!er ai lessl" aro#n! #ntil "o#''e collecte! eno#gh coral. +o# %ill nee! aro#n! EM (ieces to satisf" the chest. Ma$e s#re "o# !o not fee! hi #ntil "o#''e o*taine! this a o#ntQ When "o# are rea!", $ee( ste((ing on the s%itches #ntil "o# ran!o l" a((ear *ac$ *" the tal$ing chest again. )f "o# satisf" it, it'll gla!l" get o#t of the %a". The *east Di!on is R#st a short %al$ #(. Ma$e s#re "o#r (art" is (re(are! for the fight. 6IAA 7 D)8IB 0 I1111111111I Di!on co es %ith fo#r &re*#s lac$e"s. The" %ill *e (rett" anno"ing, so !eal %ith the first *efore o'ing on to Di!on. The" are all 'er" %ea$ an! sho#l! go !o%n %ithin a fe% t#rns. 6e caref#l tho#gh 1 the &re*#ses can #se Wo *ie -la% to inflict To *ie stat#s. Aho#l! that ha((en, get the Dol" Water o#tQ 4s for Di!on itself, e9(ect ostl" (oison1*ase! attac$s. This incl#!es 6io an! :o*'io#sl") Ooison. )t a" *e a goo! i!ea to %ear e,#i( ent resistant to (oison, *#t it is not reall" necessar", for Di!on can *e ta$en !o%n (rett" ,#ic$l". Aince Di!on is #n!ea!, an" c#rati'e s(ell %ill !eal !a age. Naise %ill instantl" $ill it, so #se that s(ell if "o# %ant to get the

*attle !one ,#ic$l". Ither%ise, R#st foc#s all of "o#r strongest attac$s on it #ntil it falls.

* BIT&7 The @ran! 8elta lore can *e learne! in this *attle. Ma$e s#re Di!on #ses it :an! Atrago learns it) *efore $ic$ing his green, s$eletal ass. 4n ecstatic Atrago %ill cele*rate, *efore ret#rning to @#ngho to *rag in his face, altho#gh @#ngho's *eha'ior is a *it ,#estiona*le :"eah, se'erel" %o#n!e! alrightQ). What a terri*le actorQ >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.JM. The Treas#re D#nter 01010101010101010 >M<JM? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? SOlease, let go of the chains that *in! "o#r heart... @i'e "o#r lo'e to the one %ho no% !%ells %ithin "o#r heart...S The seg ents co'ere! in this section incl#!e7 1 1 1 1 1 1 2ight Ne! 8ragon. Necr#it Coc$e. 4ttain Aa*in's strongest 6litT. Necr#it Mog. 2ight )ce 8ragon. Necr#it U aro.

The Ohoeni9 -a'e is a co (le9 !#ngeon that re,#ires t%o (arties to get thro#gh. 6efore atte (ting it, tr" to le'el #( all of "o#r #nits to a fa'ora*le ar$ %hile i (ro'ing their s(ell li*raries. When "o# are rea!", hea! to TTen :%hich if "o# !on't recall, is locate! on the lo%er1 i!!le continent). 4 *it to the north%est of TTen is a star1 sha(e! o#ntain :o$a", that's a stretch). )n the i!!le is a green (atch "o# can lan! the 2alcon in. +o#'ll *e (ro (te! to for t%o (arties here. Dere's a ti(7 the first (art" sho#l! *e stronger than the secon!. 111/| __________________________ Ohoeni9 -a'e |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

With "o#r first (art", go insi!e an! ste( on the s%itch. Then, change to the secon! gro#( an! go thro#gh the o(ening on the left. Ma$e "o#r %a" #( the ste(s. )gnore the chest to the left *eca#se there's a tra( (it in front of it. )nstea!, t#rn a *it to the right an! go !o%n *ac$ to%ar!s the entrance. Ate(

on the s%itch here to o(en the other o(ening. A%itch *ac$ to the first (art" an! hea! thro#gh the right o(ening. Ate( on the s%itch to lo%er the s(i$es to the left. Ne'ert *ac$ to the secon! (art" an! cross o'er the s(i$es. Then, hea! to the right, go !o%n the stairs, an! ste( on the s%itch here. This %ill lo%er the s(i$es on the #((er le'el. A%itch *ac$ to the first (art" an! cross o'er the lo%ere! s(i$es. The chest at the en! is e (t". 6ac$trac$ to the staircase an! ins(ect the %all to the right of it to fin! a secret area %ith a single chest. There's a Tele(ort Atone here. 4fter that, ret#rn to the staircase an! hea! !o%n. )n this ag a1fille! cha *er, hea! to the left across the %oo!en *ri!ge. I(en the Se (t"S chest. Dere, ste( on the floor s%itch near*" an! ret#rn to the staircase. This ti e aro#n!, follo% the %oo!en *ri!ge that s(ans to the so#th, east, an! north. 6e s#re to o(en the e (t" chest along the %a". -ontin#e #ntil "o# hit a !ea! en!. 4t this (oint, s%itch to the other (art". @et off the s%itch, cli * *ac$ #( the ste(s, an! (rocee! %est. Then, !escen! the staircase at the other si!e, near the (ool of %ater. @o all the %a" !o%n #ntil "o# reach another staircase at the so#th%est corner of this ag a cha *er. In the #((er le'el, ste( on the s%itch to for a *ri!ge to a chest. I(en it for a Wing &!ge. Bo%, *ac$trac$ !o%n the ste(s an! ret#rn to the ag a cha *er. Dea! *ac$ #( a *it an! %al$ to the en! of the %oo!en *ri!ge e9ten!ing to the right. Do( o'er the si9 roc$s :the" a((eare! after hit the s%itch %ith "o#r other (art") an! contin#e. The chest *ehin! the s(i$es is e (t" as %ell. 4n"%a", ste( on the floor s%itch at the en! to create a (ath for "o#r other (art". A%itch againQ With "o#r first (art", follo% the ne%l" create! (ath north thro#gh an o(ening. @o !o%n the other set of stairs to the left. Ate( on the s%itch here. Then, re'ert to "o#r secon! (art". -ontin#e #( the ne%l" for e! (ath to a staircase. There's a sa'e (oint near*" that "o# can #tiliTe. Oress the s%itch across the %oo!en *ri!ge an! re'ert to "o#r first (art".

Net#rn to the %ater1fille! roo an! follo% the (ath o'er the lo%ere! s(i$es. Then, !escen! the staircase. Dere is a set of roc$s that "o#'ll ha'e to #tiliTe in or!er to cross the ag a. ;# ( on the first line of roc$s. Then, R# ( so#th, east, an! north again. The chest here is e (t" as %ell. @o *ac$ one line of stones an! R# ( on the line of roc$s f#rther to the left. This'll *ring "o# to a staircase lea!ing to a s%itch. Dit it to !rain the %ater an! clear the ag a fro the cha *er. Ne'ert to the secon! (art" an! a$e "o#r %a" %est. There %ill *e a floor s%itch on the le!ge o'erloo$ing so e roc$s. Ince this is !one, change *ac$ to the first (art". @o !o%n the ste(s an! thro#gh the cleare! (ath. +o#'ll fin! the Ne! 8ragon loitering f#rther to the so#th. 6IAA 7 N&8 8N4@IB 0 I111111111111111I &9(ect loa!s an! loa!s of fire1*ase! s(ells fro the Ne! 8ragon. +o# can easil" negate ost of its attac$s *" e,#i((ing ar or that resists fire :2la e Ahiel!, )ce Ahiel!, etc.). &9(ect to *e hit *" high1le'el fire s(ells incl#!ing 2iraga. 4lso *e %ar" of 2lare an! Ao#thern -ross, *oth are e9tre el" (o%erf#l s(ells that can $noc$ off tons of DO. )f -eles is in "o#r (art", N#nic %o#l! *e e9tre el" effecti'e here. 4s for e'er"one else, tr" to hit the Ne! 8ragon %ith %ater an! ice1*ase! attac$s. 4'oi! #sing fire for o*'io#s reasons. 4s a re%ar!, "o#'ll recei'e the M#ra$# o, a 'er" (o%erf#l %ea(on for -"an. 8o not forget to ins(ect the chest at the to( of the ste(s. )nsi!e is a 8ragon Dorn relic. Bo%, go *ac$ to the area %ith the roc$s that "o# o'e! #sing the s%itch an! cli * the staircase near*". There are three floor s%itches on this one (latea#. Mo'e this first (art" on to the #((er s%itch. -hange (arties. 4s the secon! (art", ste( off the s%itch an! !escen! the ste(s near*". Then, %al$ to the left thro#gh the roc$ (ath. Dea! #( the ste(s an! go !o%n the staircase R#st ahea!. 6ac$ !o%n in the ag a cha *er, "o#'ll fin! the ag a coole!, a$ing it safe to tra'erse. Dere, "o# can o(en the chest on the s all islan! a *it to the so#th. )t hol!s a Ni**on relic.

Bo%, a$e "o#r %a" to the #((er1left corner of this ca'ern. -li * the ste(s here an! go thro#gh the o(ening. -ross the (ath an! #se the t%o roc$s to get to the sa e (latea# as "o#r first (art". Mo'e this (art" on to one of the t%o lo%er floor s%itches. Then, s%itch to the (art" an! o'e the on to the other floor s%itch. The fallen roc$ %ill sta" in (lace, so it's o$a" to o'e the (art" off of the s%itch no%. -ontin#e hea!ing so#th an! !escen! the staircase at the en!. Dere in the #n!ergro#n! ca'ern, follo% the (ath an! cross the %oo!en *ri!ge. +o# %ill, at last, fin! Coc$e. The treas#re h#nter has *een searching the %orl! for the Ohoeni9 &s(er, %hich has the a*ilit" to re'i'e the !ea!. Dis intention %as to #se the Ohoeni9 &s(er to re'i'e Nachel, his greatest ista$e. Do%e'er, the &s(er has *een !a age!, so it's #nclear %hether or not it can still %or$. The (art" ret#rns to Vohlingen, %here Nachel still slee(s. The Ohoeni9 &s(er reacts, *#t it onl" re'i'es her for a fe% o ents. 4fter a to#ching scene, Coc$e %ill gi'e "o#r (art" all of the ite s "o# ne'er collecte! *ac$ at the Ohoeni9 -a'e. Ne e *er all those e (t" chests. Bo%, it's ti e to hea! to Barshe, %here a fe% ore characters are %aiting to *e recr#ite!. Barshe is locate! at the %estern ti( of the center islan! as a ca'e in the o#ntain. 6efore "o# enter tho#gh, fl" a little *it f#rther northeast of Barshe. Acan the gro#n! for fi'e trees arrange! in a SHS sign. This is 8#ncan's -a*in. 111/| __________________________ 8#ncan's -a*in |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

4tte (t to enter the ca*in to fin! Master 8#ncan, %ho is act#all" ali'e an! $ic$in'Q 4fter a tearf#l re#nion *et%een Aa*in an! 8#ncan, 8#ncan agrees to teach Aa*in his #lti ate techni,#e. 4fter the t%o *ra%l it o#t for a *it, "o# %ill ac,#ire Aa*in's ost (o%erf#l 6litT, the Ohanto N#sh. This is arg#a*l" the ost (o%erf#l attac$ in the ga e. 2ro this (oint on, Aa*in sho#l! *e a sta(le e *er of the (art". Bo%, get to BarsheQ

111/|

__________________________ Barshe |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

4s "o# enter Barshe, a fa iliar (ic$(oc$et %ill a((ear to tell "o# that there is not #ch of interest left in Barshe. )ts inha*itants ha'e !isa((eare!, so the streets are no% infeste! %ith onsters. 6e (re(are! to face so e ran!o enco#nters aro#n! here. 4ll of the !oors are loc$e!, *#t the" can *e #nloc$e! *" Coc$e. 2irst, go to the %ea(on sho(, %hich is so#th of the relic sho( an! a *it north%est of the inn. )nsi!e, go thro#gh the !oor *ehin! the co#nter to fin! the original cler$, %ho has *een %aiting for "o# s(ecificall". De %ill *ring o#t an &s(er, %hich he offers to t#rn into the (o%erf#l Nagnaro$ %ea(on. Do%e'er, "o# can choose to ta$e it in its original &s(er for . Cet's %eigh the *enefits of each o(tion no%. The Nagnaro$ is one of the ost (o%erf#l %ea(ons in the ga e. )t *oosts nearl" e'er" attri*#te, ren!ering the %iel!er a real force to *e rec$one! %ith. )t can also cast 2lare ran!o l" %hene'er it is s%#ng. 4lso, if "o# *et the Nagnaro$ at the -olise# an! %in the fight, "o# can o*tain the Cight*ringer, the ost (o%erf#l s%or! in the ga eQ The Nagnaro$ &s(er, on the other han!, teaches Ulti a, the ost (o%erf#l s(ell in the ga e. Oersonall", )'! go %ith the *lasting foes a%a" %ith Ulti a. agicite, *#t that's onl" *eca#se ) lo'e

Cea'e the %ea(on sho( an! hea! #( the ste(s to the right of the relic sho(. There is another ho#se here that "o# sho#l! #nloc$, )nsi!e, "o# %ill fin! a an in the *e!. Tal$ to hi to recei'e a -#rse! Ahiel!. De %ill 'ag#el" s#ggest that if the c#rse on the shiel! %ere lifte!, it co#l! *eco e the finest shiel! in the %orl!. %ill * BIT&7 2ight EMP *attles %ith the -#rse! Ahiel! e,#i((e! an! it

t#rn into the Oala!in's Ahiel!, the strongest shiel! in the ga eQ Aince the -#rse! Ahiel! co es %ith a 'ariet" of !e*#ffs attache!, consi!er fighting in areas %here onsters are generall" %ea$er an! easier to

$ill. Bo%, a$e "o#r %a" to the Barshe Mines. +o# can access it *" hea!ing to 4r'is's Do#se, locate! near the northeast en! of to%n. The !oor is alrea!" #nloc$e!, so "o# can R#st %al$ in. The ho#se is e (t". Cea'e thro#gh the *ac$ !oor an! %al$ %est across the *ri!ge to fin! the entrance to the ines. * BIT&7 )f "o# ha((ene! to lea'e the chests here *ac$ earlier in the ga e :as (er " instr#ctions), "o# can o(en the no% to fin! a @#ar! 6racelet, &li9ir, an! Ni**on. Ince insi!e, go in a generall" north%est !irection. -ross the %oo!en *ri!ge. There %ill *e a chest on the raise! roc$ (latfor here. Be9t, go across the %oo!en *ri!ge to the %est. 6e s#re to o(en the chest at the o((osite en! *efore (rocee!ing f#rther #(. 2ollo% the right (ath #( the staircase. @o thro#gh the first o(ening "o# co e to. +o#'ll fin! "o#rself in a fa iliar roo . Ne e *er, this %as the location of that anno"ing light (#TTle at the 'er" *eginning of the ga e. 4h, e ories. -ontin#e thro#gh the o(ening at the north en! of this ca'ern. )n here, "o#'ll fin! an ol! frien!, Mog. De'll e9(ress his s#r(rise at seeing "o#r %hole (art" act#all" ali'eQ Mog %ill also ention a "eti creat#re %ho is hi!ing so e%here in these ines. Oerha(s he co#l! *e of so e #se. )ns(ect the %all that Mog %as originall" staring at to fin! the Mol#l#'s -har . This relic, %hich can onl" *e e,#i((e! on Mog, %ill act#all" (re'ent an" ran!o enco#nters fro attac$ing "o#Q Bee!less to sa", this relic can *e a*#se! to "o#r heart's content. Mo'e o'er to the %est si!e of this ca'ern to fin! a chest along the %all. This one :if it is #no(ene!) %ill hol! a Ni**on. With that, "o# can lea'e the ines an! ret#rn to the 2alcon. )n or!er to recr#it Mog's "eti frien!, "o# %ill nee! Mog to *e in "o#r (art". -hange #( "o#r (art" as "o# see fit, %ith Mog in one of the s(ots, an! hea! *ac$ into Barshe. -onsi!er e,#i((ing the Mol#l#'s -har to (re'ent an" ran!o enco#nters fro *#gging "o#. This ti e, go thro#gh the center of Barshe an! hea! as far north

as (ossi*le. &'ent#all", "o#'ll reach another seg ent of the Barshe Mines. )n this ca'ern, go thro#gh the o(ening on the right at the intersection of the ine cart trac$s. This is co (letel" off1to(ic 1 interestingl" eno#gh, the achiner" in these ines is still f#nctioning, an! the lanterns are still lit. D . 2ollo% the ine trac$s to a staircase. 2ro here, R#st follo% the linear (ath o#tsi!e, across a *ri!ge, *ac$ into the ines, *ac$ o#tsi!e, an! finall" to the location of the #lti1(art" *attle against Vef$a %a" earlier in this ga e. Ma$e s#re "o#r (art" is heale! #( here, for there is an )ce 8ragon %an!ering the gro#n!s... 6IAA 7 )-& 8N4@IB 0 I111111111111111I &,#i( ent resistant to ice %ill hel( tre en!o#sl" in this *attle. The )ce 8ragon li$es to thro% aro#n! 6liTTara/6liTTaga s(ells ,#ite often. )n a!!ition, "o# %ill %ant to *e %ar" of 4*sol#te Wero an! Borthern -ross, *oth !angero#s attac$s. The latter s(ell also has the a*ilit" to inflict freeTe stat#s 1 "o# can get ri! of this *" #sing a fire1*ase! attac$ on the affecte! #nit. -onsi!er casting Ahell on "o#r (art" to negate so e of the !a age of the )ce 8ragon's s(ells. 2ight *ac$ %ith fire1*ase! attac$s if (ossi*le for so e *ooste! !a age. Ither than that, there's not #ch to sa". The )ce 8ragon has 'er" lo% DO, so !efeating it sho#l! not ta$e long. 4 2orce Ahiel! is the re%ar! this ti e. 4n! ass# ing "o#''e *een follo%ing this g#i!e th#s far, "o# sho#l! ha'e fo#r !ragons re ainingQ Ma$e "o#r %a" f#rther to the north an! #tiliTe the sa'e (oint. -onsi!er #sing a Tent here if "o#r (art" is still h#rting fro the )ce 8ragon fight. Then, hea! #( an! go across the *ri!ge to fin! the 3aligar an!a &s(er... 6IAA 7 34C)@4NM4B84 0 I11111111111111111I Donestl", ) !on't $no% %h" the translator chose to change &s(er's na e. Tritoch R#st so#n!e! so e9tra 4n"%a", this &s(er is ice1*ase!, #ch cooler.

this

eaning fire s(ells !eal

!a age. 6e (re(are! to *e hit *" 6liTTaga ,#ite often. &,#i( ent also that is i #ne to ice1*ase! attac$s %o#l! *e #sef#l here. )t

li$es to cast Nas( often for MO !a age. The reason this is irritating is *eca#se 3aligar an!a's high !efense %ill ren!er "o#r (h"sical attac$s #seless, eaning "o#'ll ha'e to rel" on agic an! a*ilities, s#ch as Aa*in's 6litT or &!gar's Tools. Nas( can reall" hin!er "o#r a*ilit" to cast s(ells. )f -eles is in "o#r (art", #se her N#nic a*ilit" to negate ost of 3aligar an!a's agic. 4nother a*ilit" "o# sho#l! *e %ar" of is 2reeTing 8#st, %hich inflicts freeTe stat#s. )n the e'ent that one of "o#r #nits is t#rne! into an ice c#*e, si (l" cast fire agic to tha% hi /her. 3aligar an!a, realiTing "o#r goo! intentions, %ill transfor itself into agicite. Ince it !isa((ears, a *rea$ in the cliff %ill a((ear. 4((roach it, an! "o# %ill *e gi'en the o(tion of R# (ing !o%n. 8o R#st that. 111/| __________________________ +eti's -a'e |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

)n this #nfa iliar ca'e, %al$ #( the left set of ste(s. Dere, note the !iscoloration in the floor. The" hi!e tra( (its that "o#r (art" %ill fall thro#gh if "o# aren't caref#l. Well, trigger it an! fall to the lo%er floor. )n this !ee( ca'ern, gra* the @a#ntlets fro the chest at the lo%er1 left corner. Then, go !o%n the s all set of ste(s so "o# can access the other staircase lea!ing *ac$ #(. 6ac$ on this floor, go a *it to the left. This chest hol!s an X1&ther. 8on't atte (t to gra* the chest f#rther !o%n, for there is a tra( (it in the (ath. )nstea!, go !o%n the set of ste(s to the right an! thro#gh the o(ening. +o# %ill a((ear *ac$ in the first roo that "o# lan!e! in. 4gain, ste( on to the le!ge %ith the !iscolore! floor tiles. Wal$ 46I3& the to a'oi! the . Then, (rocee! thro#gh the o(ening to reach the chest. This one is a onster1 in1a1 *o9 'ers#s three Ton*erries. 6e caref#l %ith these onsters 1 the" are s(ee!" an! ,#ite (o%erf#l. 8I BIT let the get too close to "o# or else the"'ll #se their Vnife techni,#e, %hich !eals e9tre el" hea'" !a age. +o#r re%ar! ADIUC8

*e a Miner'a 6#stier, *#t there is a chance "o# that ha((ens, %ell, ) feel for "a, an.

a" get nothing. )f

Net#rn to the first roo an! fall thro#gh one of the (its again. In this le'el, hea! all the %a" to the #((er1right region of the ca'ern. There is a staircase here. )gnore the first s%itch an! hit the secon! across the %oo!en *ri!ge. +o# %ill fall into %hat a((ears to *e a !%elling of so e sort. Deal "o#r (art" *efore e9a ining the s$#ll on a stic$. +o#r (art" %ill !isco'er %hat a((ears to *e agicite in the e"e soc$et. Ne o'e it to o*tain the Mi!gar!sor r :Donestl", %hat is %ith these horri! &s(er translations.) &s(er. +o#r larcen" R#st so ha((ens to attract the attention of a "eti... 6IAA 7 +&T) 0 I111111111I U aro has a 'ariet" of ice1*ase! attac$s, incl#!ing Ano%stor an! 4'alanche. Bone of the , ho%e'er, are (artic#larl" threatening. +o# can ,#ic$l" !efeat hi *" casting strong fire1*ase! agic. )f "o# are fast, the +eti sho#l! go !o%n in no ti e at all. This is a 'er" eas" fight, no atter %hat (oint in the ga e "o# fight hi in. 4fter the fight, tal$ to the !efeate! "eti, an! Mog %ill or!er U aro to Roin the (art". With U aro in "o#r (art", lea'e *" si (l" %al$ing #( the ste(s to fin! a hole in the cliff. Ince "o#r (art" lan!s o#tsi!e, "o# can a$e "o#r %a" *ac$ to the 2alcon. More a!'ent#res a%aitQ >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.JP. -o (leting the Oart" 0101010101010101 >M<JP? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? S)'ll fightQ )'ll flo#rish, a$e this %orl! a (lace %here life can an! chil!ren can gro% #( in (eaceQS The seg ents co'ere! in this section incl#!e7 1 1 1 1 Necr#it Terra. Necr#it @ogo. 2ight &arth 8ragon. -o (lete -#ltists' To%er.

Net#rn to Mo*liT, %here Terra is still loo$ing o'er the or(hane! chil!ren.

Orior to this (oint, she ha! ref#se! to Roin the (art" 1 (erha(s she has reconsi!ere!... The chil!ren in the ho#se %ill tell "o# that Vatarin has gone issing. Terra an! 8#ane aren't here either, so lea'e the #n!ergro#n! !%elling an! chec$ the ho#se to the lo%er1left. )n here, "o#'ll fin! 8#ane. 4((arentl", Vatarin is (regnantQ Botice the !og as it goes *ehin! the *oo$case. 2ollo% it to a secret (assage *eneath the ho#se. 8o%n here, "o#'ll fin! Terra an! Vatarin. 6efore an"one can sa" #ch, D# *a*a a$es his (resence $no%n. 6efore "o# hea! o#tsi!e, chec$ the (ot for a Di1 &ther. Terra !oesn't ha'e the strength to fight so it's #( to "o# to fen! off the onster once an! for all. Cea'e the ho#se an! confront the onster !irectl"Q 6IAA 7 DUM6464 0 I111111111111I This fight %ith D# *a*a !iffers little fro the first ti e. )t still retains an" of the agic s(ells, in a!!ition to Aolar Ole9#s, %hich is a (o%erf#l (h"sical attac$, an! J<<< Bee!les, %hich inflicts J<<< DO !a age regar!less of !efense. D# *a*a's agic can easil" *e a'erte! *" #sing -eles' N#nic a*ilit". 4lternati'el", "o# can cast Neflect on "o#r (art" to sen! its agic *ac$ *#t D# *a*a a*sor*s lightning, so that a" not *e the ost effecti'e strateg". Ahell is also hel(f#l *eca#se it negates so e of the agic !a age. 2ight *ac$ *" casting 6io as often as (ossi*le *eca#se D# *a*a is %ea$ to (oison. )t sho#l!n't ta$e too an" castings of that to *ring its DO !o%n. &'ent#all", it'll #se D# *a*a 6reath to *lo% a%a" t%o of "o#r #nits. Terra %ill Roin at this (oint. The rest of the *attle is essentiall" the sa e. Use the sa e strateg" as *efore an! *ring !o%n D# *a*a once an! for all. 4fter the fight, the chil!ren %ill r#n o#t to fin! Terra in her &s(er for . Terra %ill, at long last, Roin "o#r (art", lea'ing the care of the chil!ren in the han!s of 8#ane an! Vatarin. 4n! %ith that, the (art" is co (lete... #h not ,#ite. There is act#all" one

final secret character %ho "o# can fin!. To fin! hi /her :"es, his/her gen!er is a *ig#o#s), get *ac$ on the 2alcon an! fl" to the northeast corner of the %orl! a(. There, "o# sho#l! fin! a (ec#liar triang#lar islan!. 111/| __________________________ Triangle )slan! |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Ince "o#''e lan!e!, %al$ aro#n! #ntil "o# enco#nter a Wone &ater ene ". +o# can !efen!, *#t !on't !o an"thing elseQ &'ent#all", it'll #se )nhale on all of "o#r #nits. Cet it !o this #ntil no one re ains. +o#r (art" %ill en! #( insi!e Wone &ater's 6ell". 111/| __________________________ Wone &ater's 6ell" |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Well, *et "o# !i!n't e9(ect an"thing li$e thisQ Botice the light at the north en! of this ca'e :or *ell", ) sho#l! sa"). )f "o# e'er %ant to ret#rn to the s#rface, this is the %a" o#t. Dea! so#th an! go into the ne9t roo . Dere, %al$ o'er on to the %oo!en *ri!ges to the left. There are so e %eir! en r#nning aro#n! : a"*e the"'re R#st lost, angr" tra'elers.) %ho %ill $noc$ "o# off if "o# r#n into the . Cet the !o that the first ti e to lan! in a ca'ern *elo%. I(en #( the t%o chests here for a Di1&ther an! Ne! ;ac$et. Then, ste( on the s%itch near*" to lo%er the roc$ *loc$ing the e9it staircase. Ince "o#'re *ac$ on the first floor, atte (t to cross the *ri!ges again. This ti e, !on't let the en to#ch "o# :Do% %rong !i! that so#n!.). There are t%o chests near the i!!le of the set of *ri!ges. The one on the left hol!s a @enRi 4r or an! the one on the right hol!s a Magical 6r#sh. Tr" to collect these %itho#t getting $noc$e! off. )f "o# !o, "o# can al%a"s cli * *ac$ #( the sa e %a". Bear the en! of the *ri!ges is a 2a$e M#stache in a chest. +o# %ill ha'e to #se the lo%er1left *ri!ge to reach it tho#gh. When "o#''e collecte! all the treas#res, go !o%n the stairs at the other en!. Use the sa'e (oint here *efore contin#ing. There's a h#ge falling ceiling in the ne9t roo . 6efore atte (ting to get thro#gh it, %ait for it to fall an!

notice the holes. These are the onl" safe s(ots :o*'io#sl") "o# can stan!. )f "o# get cr#she!, it's ga e o'er a#to aticall", so tr" to cross caref#ll". 4 *it f#rther to the %est is a chest containing a We(h"r -a(e. Atan!ing in front of this chest (#ts "o# in a safe s(ot, so %ait for the ceiling to fall *efore atte (ting to go for the ne9t chest, %hich contains a Dero's Ning. 4gain, the area in front of this chest is safe gro#n!. Botice the hole f#rther to the %est an! r#n o'er to it ,#ic$l" *efore the ceiling falls again. There is another chest f#rther to the %est. N#n to it an! o(en it for a Oin%heel. Then, ,#ic$l" r#n so#th to esca(e the ceiling *efore it falls. Ince "o#''e gotten (ast it, e9it thro#gh the o(ening in the %all. )n this ne9t ca'ern, "o# %ill see a %hole *#nch of o(ene! chests in *et%een ga(s in the *ri!ges. Use these chests as a eans to cross the *rea$s. Do( o'er the first one an! then R# ( north across t%o chests. 2ollo% the %oo!en *ri!ge #ntil "o# are stan!ing !irectl" a*o'e the floor s%itch on the islan!. Then, R# ( to the (latfor an! ste( on the s%itch. This %ill for a *ri!ge to "o#r right that "o# can #se to R# ( *ac$ on to the %oo!en *ri!ge. 2ollo% it across the first ga(. This ti e, R# ( f#rther to the %est an! snag the contents of the chest :Th#n!er Ahiel!). With the treas#re collecte!, follo% the sa e (ath as *efore, ignoring the s%itch this ti e, to lan! in front of the e9it !oor. 4t last, "o# %ill fin! @ogo the Mi icQ This character, straight fro 2inal 2antas" 3, is ca(a*le of i itating "o#r #nits' a*ilitiesQ Cea'e the Wone &ater's 6ell" :"o# can cast Tele(ort to ,#ic$l" get o#t of there) an! *oar! the 2alcon. 2l" o'er to the I(era Do#se, %hich is locate! a *it to the so#th of ;i!oor, on the so#th%estern continent. 111/| __________________________ I(era Do#se |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

)nsi!e, the rece(tionist %ill tell "o# go fin! the ) (resario, %ho can *e fo#n! on the *alcon" seats o'erloo$ing the stage. )t's the sa e seats %here the rest of the (art" %atche! -eles' (erfor ance earlier in the ga e. Oacing a!l", the ) (resario %ill tell "o# of a !ragon sitting right in the i!!le

of his stage. This loo$s li$e a Ro* for "o#Q @o to the roo at the #((er1 right corner an! hit the thir! s%itch fro the left. +o# $no% %hat to !o... 6IAA 7 &4NTD 8N4@IB 0 I11111111111111111I 4s its na e s#ggests, this !ragon #ses earth1*ase! attac$s (ri aril". 5#a$e, Magnit#!e G, an! Can!sli!e are a ong the 'ario#s a*ilities it can #se, in a!!ition to stan!ar! (h"sical attac$s an! Done! T#s$, an attac$ that !eals o!erate to hea'" !a age to a single #nit. )f "o# cast 2loat on "o#r #nits, "o# can a'oi! al ost all of the &arth 8ragon's attac$s since 2loat negates an" earth1*ase! attac$s. )n this stat#s, "o# can essentiall" attac$ the &arth 8ragon %ith i (#nit". Tho#gh Done! T#s$ an! stan!ar! attac$s %ill still hit, those can easil" *e re e!ie! *" healing %hene'er necessar". Do%e'er, the &arth 8ragon can #se M< @'s to re o'e an" of these *#ffs, so *e (re(are! to recast 2loat sho#l! the sit#ation arise. The &arth 8ragon is %ea$ to %in! an! %ater. Ta$e a!'antage of these %ea$nesses to finish the *attle ,#ic$l". With the !efeat of the &arth 8ragon, "o# sho#l! no% ha'e three !ragons re aining. That %ra(s it #( for the I(era Do#se. Net#rn to the 2alcon an! fl" *ac$ to Aolitar" )slan!, %hich is the tin" lan! ass at the so#th%est corner of the %orl! a(. Dere, ret#rn to the shore %here "o# originall" collecte! fish for -i! to eat. There sho#l! no% *e a (iece of agicite la"ing on the *each. This is the 5#etTalli &s(er, %hich teaches Dastega an! Alo%ga, *oth 'er" #sef#l s(ells to aster. There is one final !#ngeon "o# can go thro#gh *efore Vef$a's To%er. Ne e *er %here "o# (ic$e! #( Atrago. )t %as that o!! to%er s#rro#n!e! *" roc$ 1 clearl" i (ossi*le to get to %itho#t an airshi(. 4t this (oint, "o#r (art" sho#l! *e at a high eno#gh le'el to tac$le this !#ngeon %itho#t #ch tro#*le. 6efore "o# hea! o'er there, a$e s#re "o# stoc$ #( on MO1restoring ite s. +o# %ill nee! the Q 4lso, M4V& AUN& that "o# ha'e *oth the Neflect an! Neraise s(ells astere!Q __________________________

111/|

-#ltists' To%er |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Atart a$ing "o#r %a" #( the r#st" stairs to%ar!s the to( of the to%er. This %hole (lace is fairl" linear, an! there aren't reall" too an" (laces "o# can get lost in. Do%e'er, "o# can onl" #se agic an! ite s. +o# hear! e right7 fight co an!s an! other s$ills cannot *e #se! here. Therefore, an" relics that conser'e MO an!/or *oost agic attac$ can *e hel(f#l here. The lo%er le'els contain %ea$er onsters. 6e %ar" of the Ce'el E< Magics 1 the" all start %ith reflect stat#s. 8eal %ith this *" re!#cing their MO to <. Most onsters here %ill *e $ille! a#to aticall" %hen "o# *ring !o%n their MO, so Is ose is ,#ite #sef#l. Bote that Nas(, on the other han!, %on't *e effecti'e against Ce'el E< Magics *eca#se the"'ll R#st reflect it. 4lternati'el", "o# can cast Neflect on one of "o#r #nits an! cast offensi'e agic against the reflecte! #nit. This %ill !a age the Ce'el E< Magics *eca#se the" can't reflect agic that's *een alrea!" reflecte!. @et it. 4s "o# cli * the to%er, the onsters gra!#all" get har!er :the Ce'el # Magic starts getting higher). 4fter a *it of cli *ing, "o# %ill reach a !oor. Dea! insi!e to fin! a chest containing a Aafet" 6it. Bote that there are Ce'el =< Magics in here so o'e %ith ca#tion. Ce'el =< Magics, too, a#to aticall" start %ith reflect stat#s. 4fter collecting the treas#re, ins(ect the %all to the right of the chest. There's a hi!!en s%itch here that %ill o(en #( a !oor one floor *elo%. @o *ac$ o#tsi!e an! !escen! one set of stairs. @o thro#gh the ne% !oor here an! o(en the chest for an 4ir 4nchor, another tool for &!gar. With that collecte!, lea'e an! contin#e to cli * the to%er into the ne9t screen. &9(ect to fight stronger ene ies aro#n! here. Most of the ha'e ore (o%erf#l s(ells that can *e ,#ite (otent. 4 fe% of the are ca(a*le of inflicting 'ario#s stat#s ail ents on "o#r (art" as %ell, so *e (re(are! to cast &s#na %hene'er necessar". &'ent#all", "o# %ill reach another !oor on the %a" #(. )nsi!e, "o# %ill fin! a @enRi Ahiel!. Unfort#natel", there's no secret hi!!en s%itch here. Cea'e the roo an! contin#e #( the to%er. )n the ne9t seg ent, "o# %ill ha'e eet so e Ce'el F< Magics. These also

reflect stat#s, so !eal %ith the the sa e %a" "o# too$ care of the Ce'el E</=< Magics. When "o# reach a !oor, heal #( "o#r (art" *efore entering. )nsi!e is a !ragon g#ar!ing a chest. 5#ic$l" o(en the chest for a Vagen#i. Then, engage the Dol" 8ragon. 6IAA 7 DIC+ 8N4@IB 0 I1111111111111111I &'en tho#gh this fight ta$es (lace in a to%er %here agic is allo%e!, the Dol" 8ragon is 'er" eas" to ta$e !o%n. 8ragon is ca(a*le of casting Dol" an! 8is(el. Use "o#r o%n strongest attac$s to ta$e it !o%n *efore it can e'en o'e. )t lo% DO, so it can't ta$e #ch (#nish ent. Unfort#natel", it %ea$nesses for "o# to e9(loit.

onl" The Dol"

has 'er" has no

+o#r re%ar! for !efeating it is a Dol" Cance. With that, t%o !ragons re ain. 6oth can *e fo#n! insi!e Vef$a's To%er. Cea'e the roo an! contin#e "o#r Ro#rne" #( to the to( of the -#ltists' To%er. The ne9t !oor "o# cross %ill lea! to a chest containing 2orce 4r or. 2ro here, it's a *rief cli * to the to( of the to%er. )nsi!e the roo on the roof is a chest containing Ao#l of Tha asa, a s(ecial relic that allo%s "o# to cast t%ice (er t#rnQ Do%e'er, as "o# tr" to lea'e, the -#ltists s#rro#n! "o#... 6IAA 7 M4@)- M4AT&N 0 I11111111111111111I The Magic Master is ca(a*le of casting Th#n!aga, 6liTTaga, 2iraga, an! all of the %ea$er 'ersions of those ele ental s(ells. )n a!!ition, he a" rarel" cast 8eath. &'er" ti e "o# attac$ hi %ith ele ental agic, he'll #se 6arrier -hange to ran!o l" s%itch his ele ental %ea$nesses an! i #nities. U(on !efeating hi , he %ill #se one final Ulti a s(ell, %hich can easil" $ill "o#r entire (art" if "o# aren't (re(are!. re,#ires i There is a 'er" eas" %a" to !eal %ith this fight, *#t it

the s(ells Neraise an! Neflect. 4t the 'er" start, e!iatel" cast Neraise on one of "o#r #nits. Then, cast Neflect on all of "o#r #nits. Neflect essentiall" a$es "o# i #ne to all of the Magic Master's reg#lar s(ells. Dis attac$s %ill R#st *o#nce off of "o#

an! reflect *ac$ to hi , !ealing hea'" !a age. )f "o# R#st ha'e %itho#t co#rse, %hile recast of "o#r Magic *arrier caste! "o#r entire (art" %ait, "o# can !efeat the Magic Master e'en attac$ing :tho#gh it a" ta$e a %hile)Q +o# can, of agic against hi

e9(e!ite the (rocess *" casting offensi'e

%aiting. Bote that reflect stat#s %ears off o'er ti e, so %hen necessar". The i (ortant thing is to a$e s#re that one

#nits is al%a"s in reraise stat#s *eca#se at the en!, the Master %ill #nleash Ulti a, %hich goes thro#gh the reflect an! !eals #nforgi'a*le !a age. Do%e'er, the #nit %ho "o# Neraise on %ill s#r'i'e, eaning the *attle is still %on.

)n the e'ent that "o# !on't ha'e *oth Neraise an! Neflect, "o# a" *e in for a *it of a challenge. The Magic Master's agic attac$ is

ri!ic#lo#sl" high, so "o# %ill nee! Ahell to hel( negate so e of the !a age. &'en if "o# !o anage to get the Magic Master's DO !o%n, s#r'i'ing Ulti a can 'er" %ell *e "o#r !o%nfall. Witho#t Neraise, the onl" %a"s to s#r'i'e Ulti a are to either aintain high eno#gh DO so that Ulti a !oesn't $ill "o# o#tright IN to ha'e a character in R# ( stat#s :%hich can onl" *e achie'e! thro#gh the 5#etTalli &s(er). The DO necessar" to s#r'i'e Ulti a e9cee!s MM<< DO, so #nless "o#r characters are 'er" o'erle'ele!, ) highl" !o#*t "o# can *ra'e thro#gh a casting of Ulti a. 8efeating the Magic Master %ill !is(el the c#ltists fro allo%ing "o# to a$e the Ro#rne" *ac$ !o%n. the area,

>/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.JF. Ore(arations 101010101010101010101010 >M<JF? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? SDe", that's ,#ite a rare s%or! "o#''e got there... ) thin$... )'ll ta$e that s%or! for " o%nQS The seg ents co'ere! in this section incl#!e7 1 I*tain -act#ar &s(er. 1 I*tain @ilga esh &s(er. 1 I*tain Ce'iathan &s(er.

1 Neco

en!e! (re(arations for Vef$a's To%er.

Ta$e the 2alcon to the to%n of Maran!a. )f "o# %eren't alrea!" a%are, the !esert *" Maran!a is ho e to -act#ars. These onsters, altho#gh *oasting high e'a!e, are eas" to !efeat. The" also net "o# J< 4O (oints #(on !efeatQ This is clearl" a great (lace to le'el #( agics. 4 ne% a!!ition in this @64 re1release of 2inal 2antas" 3) is a ne% -act#ar &s(er, an ho age to these r#nning -ar"o(h"llales that fre,#ent the !esert *" Maran!a. )n or!er to get it, "o# #st fight at least ten -act#ars in or!er to a$e a ne% onster a((ear. This SgiantS -act#ar :for lac$ of *etter ter ) %ill a((ear so e%here in the %estern section of the !esert, so R#st $ee( r#nning aro#n! #ntil "o# can fin! it. Ao e %or!s of ca#tion7 @igant#ar is a !iffic#lt cact#s to ta$e !o%n, so a$e s#re "o#r (art" is strong eno#gh. 6IAA 7 @)@4BTU4N 0 I11111111111111I This h#ge -act#ar is a to#gh one to ta$e !o%n *eca#se it'll #se J<<< Bee!les al ost &3&N+ A)B@C& t#rn. This attac$ !eals J<<< DO !a age regar!less of !efense or stat#s :tho#gh R# ( stat#s can a'oi! it). 2or that reason, "o# %ill nee! to ha'e one or t%o #nits stan! asi!e to heal "o#r (art" at all ti es. Do%e'er, the (ain !oesn't en! there. )t can also #se Vnoc$!o%n, %hich !eals e9tre el" hea'" !a age to a single #nit in the range of L<<<1F<<< DO. &'en if "o#r characters are at ==== DO, J<<< Bee!les is still !ea!l" *eca#se @igant#ar %ill often #se it in ,#ic$ s#ccessionQ )f "o# aren't !iligent in "o#r healing, "o#r #nits a" fall *efore "o# e'en $no% it. Use "o#r strongest attac$s to !eal as #ch !a age as (ossi*le. Aa*in's Ohanto N#sh is e9cellent here *eca#se it $noc$s off so #ch DO :a((ro9i atel" fo#r to si9 #ses of Ohanto N#sh %ill $ill @igant#ar). Neg#lar fight attac$s %on't *e too effecti'e *eca#se, li$e reg#lar -act#ars, @igant#ar *oasts high e'a!e stats. 4n"%a", %hen "o# ha'e al ost !e(lete! @igant#ar's DO, *e s#re to heal "o#r entire (art" to f#ll healthQ 4s soon as its DO is gone, it

%ill fire off T&B s#ccessi'e J<<< Bee!le attac$s. This final attac$ can easil" catch "o#r (art" off g#ar! if "o# %eren't (re(are! to ta$e J<<<< DO !a ageQ Bote that #sing 8ragoon 6oots an! ;# ( can hel( to a'oi! @igant#ar's en!less *arrage of J<<< Bee!les. This is es(eciall" #sef#l at the en! of the *attle 1 si (l" ha'e one #nit in R# ( stat#s %hile @igant#ar fires off his final *arrage to a'oi! it co (letel". ;# ( can *e a*#se! o'er the co#rse of the entire *attle. 8efeating @igant#ar %ill net "o# a -act#ar &s(er. This e9cellent relic co es %ith a A(ee! HE *on#s, the highest s(ee! *on#s in the ga eQ )t also teaches Dastega, an e9cellent *#ff that increases the s(ee! of all allies. Be9t, hea! o'er to the 4#ction Do#se in ;i!oor. )f "o# recall, ) note! earlier in the g#i!e that a s%or! calle! &9cali(oor can *e attaine! thro#gh this a#ction for a %ho((ing M<<<<< @ilQ )t a" ta$e a %hile to co e #(. +o#'ll (ro*a*l" (#ll "o#r hair o#t !#e to ho% an" J/JE<< scale o!el airshi(s :an! i (s, f#ll" ro*otic ight ) a!!Q) %ill (o( #(, *#t it %ill sho% e'ent#all". With the &9cali(oor, hea! o'er to the -olise# , %hich is locate! on the north%est continent. Ma$e s#re "o# sa'e "o#r ga e *eforehan! *eca#se it's i (erati'e that "o# s#ccessf#ll" co (lete the ne9t fe% *attles or else "o# lose the &9cali(oor fore'er :along %ith so ething far ore i (ortant). When "o# are the %ea$ Inion 8asher Merit 4%ar! relic. rare s%or! for hi rea!", %ager the &9cali(oor. -hoose a co *atant to face an! !efeat it. U(on ta$ing it !o%n, "o# %ill recei'e a With that, a self... "sterio#s 'oice %ill !eci!e to steal that

e'en

6IAA 7 @)C@4M&AD 0 I11111111111111I Ao this a @ilga esh, a reno%ne! treas#re h#nter that ri'als Coc$eQ De is a to#gh *oss to ta$e !o%n. Dis (h"sical attac$

is 'er"

strong, so cast Orotect on "o#r entire (art" to *#ff #( !efenses. )n a!!ition to that, e9(ect to *e hit *" n# ero#s Cores, incl#!ing J<<< Bee!les, 4ero, an! 4,#a 6reath. )f Atrago is in "o#r (art", he can

learn these Cores if he hasn't alrea!". @ilga esh %ill also thro% e'en #se 'ario#s %ea(ons at "o# for 'er" hea'" !a age, an! he can ;# ( to attac$ "o# fro a*o'eQ

Aet off one or t%o #nits for healing an! re'i'ing !#ties. Neraise is #sef#l here *eca#se an" of @ilga esh's attac$s can o'er(o%er "o#r %ea$er #nits. Maintain a constant Orotect *arrier to increase "o#r !efenses against his attac$s. @ilga esh isn't 'er" fast, so "o# ha'e (lent" of ti e to *#ff #( "o#r #nits. Unfort#natel", @ilga esh hi self !oesn't ha'e an" %ea$nesses "o# can e9(loit, so "o# %ill ha'e to slo%l" %ear a%a" his DO %ith con'entional eans. UtiliTe "o#r strongest attac$s to finish the *attle as ,#ic$l" as (ossi*le. Aa*in's Ohanto N#sh is e9cellent *eca#se it !eals P<<<H DO !a age. Ulti a an! other (o%erf#l s(ells %or$ %on!ers as %ell. * BIT&7 +o# can steal a @enRi Ahiel! or a @enRi @lo'e off of @ilga esh. This g#" is a*sol#tel" loa!e! %ith @enRi e,#i( ent, an! %ill !ro( either a @enRi Del or @enRi 4r or #(on !efeat. 8efeating hi %ill net "o# the @ilga esh &s(er, in a!!ition to one of t%o (ossi*le @enRi ar ors. The @ilga esh &s(er teaches 3alor, %hich raises the attac$ (o%er of each all"'s ne9t attac$. This is an e9cellent *#ff s(ell an! sho#l! !efinitel" *e astere!. Bo%, there is one final &s(er to collect *efore o'ing on. This one l#c$il" %on't ta$e as long as the (re'io#s t%o to fin!. To get it, "o# %ill ha'e to fight a %ater *east. Dea! o'er to either Ao#th 2igaro or Bi$eah an! ta$e the ferr". 4long the %a", "o# %ill enco#nter the Ce'iathanQ * BIT&7 )f "o# neglecte! to get Mog's Water Dar on" !ance *ac$ in the Worl! of 6alance, this ne9t *oss fight is "o#r IBC+ other o((ort#nit" to attain it. 6IAA 7 C&3)4TD4B 0 I11111111111111I This %ater1*east %ill gi'e "o# tro#*le %ith its %i!e range of %ater1 *ase! attac$s. Most of the !a age "o#r entire (art", so *e (re(are!

to ta$e those hits. The Ce'iathan often casts Ts#na i t%ice in ,#ic$ of &s#na Ce'iathan "o#r strongest s#ccession, a$ing that its ost !angero#s a*ilit". 6e %ar"

&ntangle as %ell, %hich inflicts slo% stat#s. -lear it %ith *eca#se "o# can't affor! to ha'e #nits lagging *ehin!. The see s to often #se &ntangle as a co#nterattac$ after one of #nits hits it. There's not #ch else to sa" here. Use "o#r

(ossi*le a*ilities an! s(ells to ta$e it !o%n.

4fter !efeating Ce'iathan, it %ill co e fl"ing into the ferr" as agicite. The Ce'iathan &s(er teaches 2loo!, the ost (o%erf#l %ater1*ase! s(ell in the ga eQ Neall", there !efinitel" nee!e! to *e ore (o%erf#l %ater1*ase! s(ells a(art fro Atrago's Cores. Ih, if "o#'re loo$ing for "o#r (recio#s 2alcon, R#st ta$e the ferr" *ac$ to %here "o# starte!. 8i! ) reall" nee! to e9(lain that. That %ra(s it #( for literall" e'er"thing "o# can !o (rior to Vef$a's To%er. Bo% all that re ains is the (re(aration for the final fight. +o# nee! to ha'e a total of t%el'e #nits (re(are! for the final !#ngeon *eca#se it %ill (ro (t "o# to for three (arties of fo#r. There are, of co#rse, %a"s to e9(e!ite the le'eling (rocess. 1 C&3&C)B@ &XO7 There is a forest %est of Barshe an! to the north of the 3el!t. This is the i!eal (lace to le'el #( *eca#se "o#'ll face T"rannosa#rs, %hich gi'e GG<< &XO total, an! 6rachiosa#rs, %hich gi'e a h#ge JLK=P &XO totalQ 4s an a!!e! *on#s, "o# can steal Ni**ons fro 6rachiosa#rs, an! 6rachiosa#rs !ro( -elestria!s. Do%e'er, there is a catch 1 6rachiosa#rs are ca(a*le of casting Ulti a an! are o'erall 'er" (o%erf#l onsters. Ma$e s#re "o# ha'e so e #nits strong eno#gh to fight the . )f "o# fin! that the"'re too to#gh for "o#, the onsters R#st o#tsi!e the forest are %ea$er an! gi'e co (ara*le &XO. 1 C&3&C)B@ 4O7 Dea! to the -act#ar !esert *" Maran!a. The -act#ars there gi'e J< 4O each. The ore co on ene " is the Alag%or tho#gh, %hich gi'es M 4O. Atill, it's not a *a! !ealQ There's no li it as to ho% certainl" #ch "o# choose to le'el. Ce'el == %o#l!

*e (erfect. Do%e'er, an"%here a*o'e le'el M< sho#l! *e fine for the ost (art. >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? M.JG. The -#l ination* 10101010101010101010 >M<JG? >/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1 /1/1? !ie.S SWh" !o (eo(le cling to life, $no%ing that the" #st so e!a"

6efore "o# hea! to Vef$a's To%er, stoc$ #( on as an" restorati'e ite s as "o# can (ossi*l" hol!. -ost sho#l! not *e an iss#e at this (oint since "o#''e (ro*a*l" *een fighting so an" onsters in (re(aration. Vef$a's To%er is locate! on the so#th1center islan!. )t's i (ossi*le to iss 1 R#st loo$ for the h#ge to%er sit#ate! in the i!!le of a s(iral of roc$. When "o# fl" the 2alcon o'er it an! atte (t to lan!, "o# %ill *e (ro (te! to for three (arties of fo#r. Oic$ o#t "o#r t%el'e strongest #nits, !istri*#ting the e'enl" o'er the three (arties, an! R# ( in... 111/| __________________________ Vef$a's To%er |/111 ZZZZZZZZZZZZZZZZZZZZZZZZZZ

Botice the crane ne9t to "o#r starting (osition 1 it can *e #se! to lea'e Vef$a's To%er for an" reason. 2or no%, go !o%n the con'e"or *elt an! follo% the (ath. @ra* the D"(no -ro%n fro the chest an! go thro#gh the orange !oor. )n the ne9t area, go !o%n the con'e"or *elt an! contin#e to another !oor. This one %ill lea! "o# into the to%er itself. 4s "o# (rocee!, "o#'ll enco#nter another chest. I(en it for AetTer's 2i9e! 8ice %ea(on. Then, contin#e to the e9it. 4gain, "o# sho#l! fin! "o#rself *ac$ o#tsi!e. Dea! !o%n the ste(s here an! go thro#gh the !oor at the en!. This is a !ea! en! for "o#r first (art", so s%itch o'er to "o#r secon! (art". With "o#r secon! gro#(, hea! !o%n the ste(s near*" an! go thro#gh the !oor. )n the ne9t area, go #( the ste(s. 8on't iss the chest at the #((er1 left corner containing a Miner'a 6#stierQ 4fter getting that, go !o%n the other set of stairs an! thro#gh the #((er !oor. )n here is a chest containing a Oin%heel. 6ac$trac$ to the (re'io#s area an! (rocee! thro#gh the lo%er !oor.

+o# sho#l! arri'e in a Rail cell. )t sho#l! *e note! that insi!e the castle, the ene ies get #ch har!er, so !on't let "o#r g#ar! !o%n. )n the Rail cell to the far left is the fearso e Ulti a 6#ster. )t's not a an!ator" fight, *#t !efeating it %ill net "o# a sa'e (oint. Deal #( an! engage. 6IAA 7 UCT)M4 6UAT&N 0 I111111111111111111I The Ulti a 6#ster is a fearso e *east to *ehol!. )ts list of a*ilities incl#!e all of the S1agaS ele ental s(ells, 2lare, 5#a$e, Borthern Atar :ice !a age %ith a chance of freeTing), Ts#na i, an! Ulti a. Oa" 'er" close attention to %hen it flashes 1 on the thir! or fo#rth flash, it'll #nleash Ulti a for assi'e !a ageQ 2#rther ore, the Ulti a 6#ster has resistance to (oison, %in!, hol", earth, an! %ater, effecti'el" negating a fe% (o%erf#l s(ells an! ren!ering certain %ea(ons co (letel" #seless in this *attle. Ahell is a*sol#tel" necessar" here. -ast it o'er "o#r entire (art" to re!#ce !a age fro agic s(ells. N#nic is not 'er" effecti'e here *eca#se a fe% of the Ulti a 6#ster's s(ells *"(ass it. )t's #ch *etter to ha'e -eles either heal the (art" or cast (o%erf#l agic of her o%n. Ulti a 6#ster's 5#a$e s(ell can *e a'erte! *" casting 2loat on "o#r (art", an! his other ice1*ase! attac$s can *e a*sor*e! *" %earing the (ro(er e,#i( ent :)ce Ahiel!s, etc.). Unfort#natel", there's not #ch "o# can !o to !eal %ith its other attac$s e9ce(t to heal as often as (ossi*le. Aa*in sho#l! !efinitel" *e (#lling off Ohanto t#rn. 2or Dastega if N#sh e'er"

the fighters, 3alor reall" hel(s to *oost !a age. -ast

(ossi*le to ch#rn o#t ore attac$s (er t#rn. 8ish o#t as #ch !a age as (ossi*le, casting "o#r ost (otent agics an! #sing "o#r strongest attac$s. Use a Tent at the sa'e (oint to re(lenish "o#r %o#n!e! #nits an! sa'e "o#r ga e. Then, lea'e the Rail cell an! e9it thro#gh the !oor on the lo%er %all. The !oor a((arentl" lea!s to nothing, an! "o#r (art" %ill fall to a (latfor

*elo%. -ontin#e so#th an! follo% the (ath as it lea!s #( to another !oor. The ne9t area hol!s a collection of (i(es. @o #( thro#gh the (i(e to the left. +o# %ill s#*se,#entl" *e !# (e! *ac$ o#tsi!e in a ne% section. Bear*" is a chest %ith a 2orce Ahiel!. @o !o%n the con'e"or *elt to the right. 4t the for$, ta$e the (ath lea!ing !o%n an! to the left. 4t the en! %ill *e a chest %ith 2orce 4r or. Bo%, *ac$trac$ to the for$. @o thro#gh the !oor on the left to fin! "o#rself in the sa e roo as the first (art". @i'e the a hel(ing han! *" ste((ing on the green s%itch to o'e the (latfor . Then, snag the contents of the chest :"es, a Ni**onQ) *efore lea'ing. Ince *ac$ o#tsi!e, hea! thro#gh the !oor on the right. 2ollo% the linear (ath #ntil "o# enco#nter another !ragon. Deal "o#r (art" an! (re(are "o#rself for a fight. Aince this is the @ol! 8ragon "o# are fight against, e,#i( ent resistant to lightning %o#l! *e *estQ 6IAA 7 @IC8 8N4@IB 0 I1111111111111111I This !ragon has an affinit" for lightning, so e,#i( ent that a*sor*s sai! ele ent %o#l! *e (erfect here. &9(ect to *e hit consistentl" %ith Th#n!aga an! another (o%erf#l lightning attac$, @iga'olt. The @ol! 8ragon, of co#rse, a*sor*s lightning1*ase! attac$s. )t is %ea$ to %ater tho#gh, so ta$e a!'antage of it the *est "o# can. Atrago's Ts#na i an! 4,#a 6reath Cores are 'er" #sef#l here, as is the 2loo! s(ell. +o# %ill *e re%ar!e! %ith a -r"stal Ir* follo%ing its !e ise. The @ol! 8ragon's !efeat sho#l! no% lea'e "o# %ith one final !ragon re aining. Bot to %orr", for it can *e enco#ntere! later in this sa e to%er. Dea! #( the stairs at the #((er1left corner of this roo an! contin#e to a large roo %ith t%o green s%itches at its north en!. Ate( on the left green s%itch an! change to "o#r thir! (art". Bo% in control of the thir! gro#(, go !o%n the con'e"or *elt an! contin#e #ntil "o# fin! a chest containing a Ne! -a(. 4fter ta$ing that, go thro#gh the near*" !oor, follo%ing the (ath thro#gh the ca'ern. +o# sho#l! then fin!

"o#rself *ac$ insi!e the to%er. -ontin#e along the cat%al$ an! o(en the chest #( ahea! for a B#t$in A#it. 2#rther to the right is another chest %ith a @a#ntlet. Bo% *ac$trac$ thro#gh the ca'ern #ntil "o# are *ac$ o#tsi!e. Dea! east an! (rocee! !o%n the (ath to another !oor at the so#th en!. Dea! right on thro#gh. Ince insi!e the to%er again, o(en the near*" chest for a Dero's Ning. Bo%, note the s(inning gear near*". Atan! so that "o# are !irectl" *elo% it an! atte (t to %al$ so#th into the %all. +o#'ll en! #( fin!ing a secret (assage. 4s "o# (rogress f#rther so#th, contin#all" hol! !o%n the left *#tton on the !irectional (a! #ntil "o# fin! a (ath. 2ro here it's R#st a si (le atter of follo%ing it to a chest. )t contains the legen!ar" 4egis Ahiel!. Ince "o# ha'e it, ret#rn to the stairs that "o# originall" ca e fro . Ma$e "o#r %a" north to a con'e"or *elt. ;# ( on to it an! let it carr" "o# !ee(er into the facilit". )n the roo "o# lan! in, #se a Tent at the sa'e (oint *eca#se as soon as "o# atte (t to !escen! the staircase to the left, "o#'ll face )nferno/Vet#/Nah#Q 6IAA 7 )B2&NBI/V&TU/N4DU 0 I1111111111111111111111I This *oss consists of three !istinct seg ents. )nferno is (ri ar" *o!" that nee!s to *e !estro"e! in or!er to !efeat The t%o o#tl"ing ar s are Vet# :right ar ) an! Nah# :left The right ar , Vet#, can #se Metal -#tter, %hich !eals !a age to the target. The left ar , Nah#, is ca(a*le of Na(ier. Beither of the ar s are (artic#larl" !angero#s, an! *e regenerate! %hen !estro"e!, so it's *est to R#st ignore foc#s (ri aril" on )nferno. 4ttac$, one ar the ar s %hich ar s, Wa'e, *e When all three ar s are ali'e ho%e'er, )nferno can #se 8elta %hich inflicts stone stat#s on a single #nit. Aho#l! onl" ali'e, then )nferno can cast Meteor. Castl", if neither of are ali'e, then )nferno %ill cast Magite$ 6arrier on itself, can easil" *e cleare! *" casting 8is(el. Witho#t its t%o )nferno is har!l" a threat. )t can #se Th#n!ara, 4to ic

the

the *oss. ar ). o!erate #sing the" %ill the an!

Ahoc$%a'e, or @iga*olt. )nferno is %ea$ to lightning1*ase! attac$s, so a*#se those to ta$e hi !o%n ,#ic$l".

Aa'e "o#r ga e *efore contin#ing !o%n the ste(s. Then, lea'e thro#gh the !oor. 4fter (assing thro#gh a ca'ern, "o# %ill en! #( *ac$ o#tsi!e *" a con'e"or *elt. Dea! !o%n the non1 o'ing ste(s :if "o# loo$ closel", it's act#all" a *ro$en con'e"or *elt) an! o(en the chest for a Megali9ir. Ince "o# ha'e that, contin#e to the so#th%est, %here "o#'ll notice a treas#re chest %ith a s(ar$ling !ot on it. &9a ine it to re(air a staircase f#rther to the left 1 this %ill allo% "o#r other (art" to contin#e later on. Bo%, hea! #( the con'e"or *elt to the right an! o(en the chest for a Nain*o% 6r#sh. @ra* it an! then a$e "o#r %a" *ac$ aro#n! to the chest %ith the s(ar$ling !ot. @o thro#gh the !oor here. Then, contin#e along the linear (ath, an! "o# %ill enco#nter the eighth an! final !ragonQ 6IAA 7 AVUCC 8N4@IB 0 I11111111111111111I The A$#ll 8ragon is #n!ea!1*ase!, *#t restorati'e s(ells act#all" !a age it :#nfort#natel", "o# can't R#st Ohoeni9 !eath). )t often casts 8oo an! 8isaster to inflict stat#s

!on't

8o%n it to ail ents attache! re o'e 8oo as

on "o#. 8isaster is (artic#larl" anno"ing since it co es %ith a #ltit#!e of !e*#ffs. 6e (re(are! to #se &s#na to e *ers to

!e*#ffs attache! %ith 8isaster. Ne'i'e an" fallen soon as the" !ie. 4(art fro

8ragon is Wis(, *attle

these s(ells tho#gh, A$#ll

not 'er" (o%erf#l. Iccasionall", he %ill #se Will o' the !ealing fire !a age. Use fire an! hol"1*ase! attac$s in this to *ring it !o%n ,#ic$l".

With the !efeat of the A$#ll 8ragon, "o# %ill recei'e a M#scle 6elt an! the -r#sa!er &s(er :ass# ing "o#''e follo%e! this %al$thro#gh an! !efeate! all the (re'io#s !ragons alrea!"). 4lso, a stone ta*let left *ehin! %ill !irect "o# to the 8ragon's Dorn. This is in reference to the 8ragon's 8en, a challenging !#ngeon "o# can choose to tac$le right no% if "o#'! li$e. Do%e'er, "o# %ill still ha'e a chance after co (leting the ga e, so )'! s#ggest "o# finish Vef$a's To%er first since "o#'re alrea!" so far in.

Bo%, go #( the staircase at the #((er1right corner of contin#e #ntil "o# reach the green s%itch o((osite "o#r secon! the s%itch to o(en the !oor in the i!!le. )f it !oesn't, s#re "o#r secon! (art" is ste((ing on the left s%itch. With the s%itch to "o#r first (art".

the roo

an!

(art". Ate( on chec$ to !oor o(en, a$e

4s (art" one, Orocee! !o%n the (ath %hich %as *ro#ght !o%n *" "o#r other gro#( an! lea'e thro#gh the o(ening. This ne9t corri!or is re iniscent of the Magite$ Nesearch 2acilit". Oerha(s so e seg ents of the ol! ) (erial cit", 3ector, %ere re#se! to for sections of Vef$a's To%er. The *ro$en t#*es onl" stan! as testa ents to the str#ggle of the &s(ers an! the atrocities co itte! *" the & (ire #n!er @estahl an! Vef$a... 4n"%a", contin#e thro#gh this hall. &'ent#all", "o#'ll fin! "o#rself *ac$ o#tsi!e. -li * the staircase that %as re(aire! than$s to "o#r other (art". -ollect the Oin%heel fro the chest to the left. Then, go !o%n the other (ath thro#gh the !oor. +o# %ill fin! "o#rself in the sa e roo as "o#r other t%o (arties, e9ce(t on the i!!le (ath. -ontin#e thro#gh the o(en !oor to fin! three ore s%itches. -hoose either of the t%o o#tl"ing s%itches an! ste( on it. 4 *arrier %ill close *ehin! "o#, (re'enting "o# fro going *ac$. 6efore ste((ing on this s%itch, hea! so#th thro#gh the !oor. +o# %ill e erge o'erloo$ing the (art" *elo%. A%itch to that (art" an! o'e the off of their s%itch. Then, re'ert *ac$ to the first (art" an! !ro( the %eight on to the s%itch. With that tas$ !one, ret#rn to the s%itch an! ste( on it. Bo%, change to the (art" that "o# R#st o'e! off of the s%itch. Dea! so#th a little *it to fin! that the railing *loc$ing the staircase has !isa((eare!Q -li * on to the i!!le (latfor an! follo% the sa e (ath the first (art" too$. This ti e, (ic$ the si!e s%itch that is #nocc#(ie! at the o ent. 4gain, the railing %ill for *ehin! "o# as soon as "o# (ass it. Ne(eat the sa e (rocess as the first (art" %ith the %eight. Mo'e "o#r last (art" off of the s%itch an! !ro( the %eight on it to re o'e the railing on the other si!e of the i!!le (ath.

2ollo% the sa e (roce!#re as the last (art" *" hea!ing on to the i!!le (latfor an! going thro#gh the !oor. Ate( on this i!!le s%itch, an! a (ath %ill for . 6efore (rocee!ing, hea! *ac$ so#th to fin! that a ne% s%itch has for e! in (lace of the i!!le (ath%a". Ate( on this s%itch to o(en #( t%o ore !oors to the si!e. These %ill *eco e i (ortant later on. 2or no%, ret#rn to the roo %ith the three s%itches an! contin#e #( the staircase. 6e s#re to heal "o#rself right no% *eca#se R#st ahea! is @#ar!ianQ 6IAA 7 @U4N8)4B 0 I1111111111111I @#ar!ian has a #ni,#e etho! of attac$. What it !oes is it loa!s #( the *attle (rogra s of 'ario#s *osses "o#''e fo#ght in the (ast. )t is eas" to tell %hich it is #sing *eca#se the na e of the (rogra %ill flash across the to( of the screen. )f "o# #n!erstan! %hat a*ilities each (rogra incl#!es, then this *attle sho#l! *e a relati'e *reeTe. @#ar!ian %ill al%a"s start %ith its 8&24UCT 64TTC& ONI@N4M. The 4to ic 6et%een %ill often to#gh attac$s in this (hase incl#!e Magite$ Caser, Missile, an! Na"s. 4ll of these a*ilities !eal all of its (hases, this is its o!erate to hea'" !a age. on (hase, an! it

ost co

e erge in *et%een the other (rogra s. C#c$il", it's not 'er"

to !eal %ith. Use this (hase %hene'er it co es #( as an o((ort#nit" to heal an! *#ff "o#r #nits. Be9t, it %ill acti'ate its UCTNIA 64TTC& ONI@N4M. 4s "o# ight ha'e (o%erf#l *efore incl#!e %hich "o# clear e9(ecte!, it'll start %ith Tentacle, %hich still isn't a attac$. )f necessar", heal right after it #ses Tentacle atte (ting to fight. The rest of the o'es in this (hase

)n$, %hich !a ages an! inflicts *lin! stat#s, an! &nt%ine, inflicts slo% stat#s on all of "o#r #nits. Ma$e s#re that an" stat#s ail ents %ith &s#na *efore it s%itches (rogra s.

The 8484CUM4 64TTC& ONI@N4M is a (rett" !angero#s one. &9(ect to *e hit %ith Ahoc$%a'e for o!erate !a age. )n this (hase, the @#ar!ian

can thro% %ea(ons at "o# for 'er" hea'" !a age. Do%e'er, it also little DO %astes a fe% t#rns #sing ite s on itself that reco'er s#ch

that the effect is negligi*le. When it !oes this, ta$e a!'antage of the free t#rns to heal an! re'i'e an" #nits that ha'e fallen. The final a*ilit" that @#ar!ian %ill #se in this (hase is Magite$ 6arrier 1 clear it %ith 8is(el. The 4)N 2IN-& 64TTC& ONI@N4M is a !iffic#lt (rogra %ith. Caser, (o%erf#l ti e to for Wa'e #nits !ea! to !eal

The attac$s in this (hase incl#!e 8iffracti'e Caser, Magite$ an! Ca#ncher. I#t of all of the , Ca#ncher is the ost #ch

attac$ 1 it !eals hea'" !a age to all. +o# %on't ha'e

heal tho#gh *eca#se @#ar!ian %ill soon start the co#nt !o%n -annon, a !e'astating attac$ that if their DO %as re!#ce! (re'io#sl". 2inall", the UCT)M4 64TTC& ONI@N4M has the @#ar!ian casting a" lea'e so e of "o#r

high1 Atrangel" N#nic, *#t *" far

le'el s(ells. )t can cast 2lare, Meteor, or 2lare Atar. eno#gh, it !oesn't cast Ulti a. 2lare can *e *loc$e! %ith "o#'ll ha'e no s#ch l#c$ %ith the other t%o s(ells. This is

the ost !iffic#lt (hase, *#t if "o#''e *een hitting @#ar!ian %ith all "o#''e got, then it sho#l!n't e'en ha'e s#r'i'e! to this (rogra . 4fter it co (letes the UCT)M4 64TTC& ONI@N4M, @#ar!ian %ill re'ert *ac$ to the start. !iffic#lt" all "o#''e can e'en %ater1 entire 4s "o# can see, the (rogra s see to gra!#all" increase in

as the *attle %ears on. 2or that reason, "o# sho#l! thro% got at @#ar!ian earl" in the *attle to !efeat it *efore it initiate its later (hases. @#ar!ian is %ea$ to lightning an! *ase! attac$s. )ts DO is high, *#t %ith the effort of "o#r (art", "o# sho#l! *e a*le to !efeat it (rett" ,#ic$l".

UtiliTe the sa'e (oint that a((ears *efore (rocee!ing. )n the ca'e, ignore the con'e"or *elt an! lea'e thro#gh the !oor on the left. When "o# are *ac$ o#tsi!e, scan the *otto %all for a hi!!en chest containing a Ni**on. With that collecte!, contin#e #( the staircase to the right to fin! the first of

the Warring Tria! stat#es7 8e onQ 6IAA 7 8&MIB 0 I1111111111I 8e on #ses an" fire1*ase! attac$s, so e,#i( ent resistant to sai! ele ent %o#l! (ro'e to *e #sef#l here. De often #ses 2iraga, 2lare Atar, an! Ao#thern -ross, all of %hich !eal fire !a age, in a!!ition to Meteor. Do%e'er, his ost !angero#s techni,#e is 6laster, %hich inflicts instant !eath. )t is eas" to (re!ict %hen he %ill #se this a*ilit" tho#gh, for he %ill al%a"s cast Ato( on the #nit he (lans to target (rior to #sing 6laster. +o# can rea! ahea! of hi *" casting 4rise *efore he e'en #ses the 6laster :or if the targete! #nit is e,#i((e! %ith a Aafet" 6it, then there's no nee! to e'en %orr")Q !a age. 8o fin! that hea'" 8e on's %ea$ness is (oison, eaning 6io %ill !eal e9tra

not hesitate to #se stronger s(ells an! a*ilities if "o# 6io R#st isn't !oing eno#gh !a age. 4ll of his s(ells !eal !a age, so ha'e a #nit rea!" to heal an! re'i'e %hene'er the sit#ation arises.

+o# %ill recei'e a Na!iant Cance as a re%ar!, in a!!ition to another sa'e (oint. 4fter the fight, fall thro#gh the hole an! ste( on the s%itch in the ca'ern. There's nothing else to !o for no%, so change to the (art" that's c#rrentl" stan!ing on the left s%itch *ac$ in the other roo . With this (art", hea! so#th an! lea'e thro#gh the !oor. Then, go thro#gh the other !oor that the (re'io#s (art" #nloc$e! *efore. -ontin#e along the linear (ath, a$ing s#re that the (art" is heale! #( in (re(aration for another *oss fight. Be9t in line is 2ien!, another one of the Warring Tria!. 6IAA 7 2)&B8 0 I1111111111I &,#i( ent resistant to ice can *e hel(f#l *eca#se 2ien! #tiliTes an" ice1*ase! attac$s. The" incl#!e 4*sol#te Wero, 6liTTaga, an! Borthern -ross. +o# %ill also ha'e to !eal %ith the (ossi*ilit" of freeTe. Aho#l! that ha((en, #se a fire1*ase! attac$ on the froTen #nit to tha% hi or her o#t. 2ien!'s ost (o%erf#l attac$ is

2ien!ish Nage, %hich inflicts !e'astating (h"sical !a age to a 2ien!ish the s%itch irritating again :or !oesn't ele ental e9actl" single #nit. De %ill al%a"s #se Targeting (rior to #sing Nage, so "o# %ill $no% for s#re %hen he's (re(are! to *ring (ain. Iccasionall", he %ill also #se Ne'erse Oolarit" to front1ro% #nits to *ac$1ro% an! 'ice 'ersa. This is *eca#se "o#'ll ha'e to an#all" set the #nits in (osition as the" are if for ation o'e that changes 2ien!'s

"o# can choose to R#st lea'e the atter to "o#). 2orce 2iel! is a

resistances. Oa" attention to the te9t %hen it sho%s to $no% %hat his ne% resistance is. -ast Orotect on "o#r entire (art" to !efen! against 2ien!ish

Nage. 4fter for these attac$s, %ea(ons #ntil an

Ahell can re!#ce !a age fro

so e of his ice

agic as %ell.

!ealing eno#gh !a age to 2ien!, he %ill *egin to glo% an! a#ra :gaining haste, reflect, an! e'a!e #( *on#ses). -lear *#ffs *" casting 8is(el on hi . 2ien! is %ea$ to hol"1*ase! so casting Dol" %o#l! *e a goo! i!ea. Ci$e%ise, hol"1*ase! are effecti'e as %ell. Dit 2ien! %ith "o#r strongest attac$s he falls.

4 M#ts#no$a i is the re%ar! for !efeating 2ien!. Ince the stat#e !isa((ears, a sa'e (oint %ill ta$e its (lace. UtiliTe it *efore going thro#gh the (i(e. +o# %ill fin! "o#rself in the sa e area as "o#r other (art" again. Ate( on this s%itch :this (art" sho#l! *e on the left) *efore s%itching to "o#r final (art". Ne(eat the sa e (rocess as the (re'io#s (art". Dea! so#th, go thro#gh the other !oor, an! contin#e #ntil "o# reach the thir! an! last of the Warring Tria!. 6efore "o# fight her tho#gh, a$e s#re that at least one of "o#r #nits is e,#i((e! %ith a Aafet" 6it or Me ento Ning. 6IAA 7 @I88&AA 0 I111111111111I 4ltho#gh @o!!ess is not as (h"sicall" (o%erf#l as the other stat#es of the Warring Tria!, she is the *" far the ost

three

!iffic#lt. 4 ong her

Der a*ilities inflict anno"ing stat#s ail ents on #nits.

a*ilities is &ntice, %hich inflicts char C#lla*" targete! the stat#s on onl" *e 6it, get ri! Nain, !a age. 4

stat#s on a #nit.

inflicts slee( stat#s to one si!e, an! I'ert#re forces the #nit to !efen! for her, ta$ing "o#r o%n (h"sical !a age in (rocess. -lo#!" Dea'en inflicts %hat a((ears to *e !oo all #nits, *#t it act#all" t#rns the into To *iesQ This can

*loc$e! *" %earing relics that (re'ent instant !eath :Aafet" etc.). 6e (re(are! to #se Dol" Waters i e!iatel" after to

of the To *ie stat#s. @o!!ess can also cast Th#n!aga, 2lash an! 5#asar. 4ll are stan!ar! agic s(ells that !eal hea'"

Ahell *arrier %o#l! *e hel(f#l.

4ttac$ onl" %ith agic s(ells or other a*ilities. ;#st refrain fro #sing the stan!ar! attac$ co an!. )f @o!!ess has an" of "o#r #nits hel! %ith I'ert#re, !ealing !a age to her thro#gh agic s(ells %on't ca#se "o#r o%n #nit to ta$e !a age. &ntice can *e (artic#larl" anno"ing as %ell. )t is #s#all" *est to R#st $ill off the char e! #nit an! re'i'e. This is not an eas" ission *" an" stretch of the in!. Unfort#natel", "o# %ill ha'e to R#st conten! %ith @o!!ess's ail ent1in!#cing a*ilities. The al ight" &9cali*#r is the re%ar! for *eating this final stat#e. With that, #tiliTe the sa'e (oint. -ontin#e thro#gh the !oor an! ste( on the final s%itch to *e ta$en to the to( of the to%er... to fin! Vef$a at last. Watch the final scene that co ences here. Orior to the final *attle, "o# %ill *e (ro (te! to or!er "o#r #nits in (re(aration for the *oss fight. The first fo#r #nits on the list %ill start the *attle. )f a #nit is $ille! in *attle %itho#t *eing re'i'e! i e!iatel", the ne9t (erson on the list %ill ta$e the fallen one's (lace. )!eall", "o# %ill %ant to (#t "o#r to( fo#r #nits in the first fo#r s(ots, *#t it's entirel" "o#r call. Atart the *attle %hen "o# are rea!"Q * BIT&7 )t is (ossi*le to steal a Nagnaro$ :fro Ca!") an! an Ulti a Wea(on :fro 2ien!) on the thir! ro#n! of this final fight. )f "o# %ant

to get an e9tra Nagnaro$ :or o*tain "o#r first if "o# o(te! for the Nagnaro$ &s(er (re'io#sl"), then *ring in Coc$e or @ogo to steal. )t's al%a"s goo! to ha'e another Ulti a Wea(on as %ell. 6IAA 7 ADINT 4NM/CIB@ 4NM/3)A4@& 0 I111111111111111111111111111111I This first *attle (its "o# against three !istinct sections. The" are not na e! in the *attle, *#t the" can *e targete! se(aratel". The Ahort 4r is the ar on the right :fro "o#r (ers(ecti'e), an! the Cong 4r is the ar on the left. The 3isage is o*'io#sl" the face. This %ith NaTor @ale 6egin %ith the Ahort 4r first since it has the least DO.

section isn't !iffic#lt to !efeat at all. &9(ect to *e hit (h"sical attac$s for the ost (art. 4t ti es, it a" cast

to !eal o!erate %in! !a age. The Ahort 4r is %ea$ to %ater, so #se %ater1ele ental s(ells to "o#r a!'antage. )t sho#l! not ta$e ore than t%o t#rns to !efeat this first ar . The Cong 4r is R#st as eas" to *eat as the Ahort 4r . )t ostl" #se (h"sical attac$s, tho#gh it can so eti es thro% in a Ahoc$%a'e as %ell. 8efeat it ,#ic$l". Bote that it is %ea$ to %in!1*ase! attac$s. cast #nits to threat. stone that #(on casting 2inall", "o# can foc#s on the 3isage. The face can so eti es Ne'erse Oolarit" to s%itch #( "o#r front1ro% an! *ac$1ro% the o((osite for ation. Ither than that, it is not #ch of a

Aa((ing Atri$e inflicts sa( stat#s an! 8rea! @aTe inflicts stat#s. 3isage is %ea$ to fire1*ase! attac$s. Vee( in in!

!efeat, the 3isage %ill #se 5#a$e. +o# can a'oi! this *" 2loat on "o#r (art" *efore !ealing the final *lo%.

6IAA 7 T)@&N/M4-D)B&/M4@)-/OIW&N 0 I111111111111111111111111111111I Tiger is the tiger hea!. Machine is the co (le91loo$ing contra(tion R#st to the #((er1left of the Tiger's hea!. Magic is the fig#re facing left %ith his han! (oint in the sa e !irection. Castl", Oo%er is the n#!e *l#e fig#re sitting on to( of the Tiger's hea!. (o%erf#l Atart the fight *" targeting Tiger. )t can #se a 'ariet" of

s(ells incl#!ing Ao#thern -ross, 2lare Atar, an! Borthern -ross. ha'e a*ilities attac$s, C#c$il" for "o#, it's so slo% that it (ro*a*l" %on't e'en eno#gh ti e to attac$ once if "o# foc#s "o#r strongest against it at the *eginning. The Tiger is %ea$ to ice1*ase! so a$e #se of 6liTTaga.

Be9t, )'! s#ggest "o# go after the Machine, %hich is the (ri ar" n# ero#s )t can s#re to Wero froTen DO offensi'e section of this fight. &9(ect to *e attac$e! %ith a*ilities that hit for hea'" !a age, incl#!ing 4to ic Na"s, 8iffracti'e Caser, an! @ra'it" 6o * :!eals M<% DO !a age). also #se the !rea!e! 8elta 4ttac$ to (etrif" its target. 6e ri! an" affecte! #nits of stone stat#s i e!iatel". 4*sol#te agic on

can (otentiall" freeTe targets 1 cast fire1*ase! #nits to tha% the

o#t. The Machine has the least a o#nt of

a ong the other fo#r sections, an! it is %ea$ to lightning. contains agaS s(ells. Magic, as its na e s#ggests, casts all of the *lac$ s(ells), offensi'e agic. )ts s(ell list

agic ele ental s(ells :incl#!ing the S1 agic, 'ario#s !e*#ff s(ells, an! *#ff

)t is ca(a*le of casting Daste an! Neflect, a ong other *oosters, on the other sections. )n a!!ition, it can afflict "o# %ith so e irritating stat#s ail ents s#ch as silence, (oison, an! slee( stat#s. Magic is %ea$ to earth1*ase! attac$s. the attac$s. %hich *r#tal, the !a age. Castl", Oo%er is the least threatening section o'erall. 2or aRorit" of the *attle, it %ill R#st hit "o# %ith (h"sical Do%e'er, #(on !efeat, Oo%er %ill #nleash his J<1Dit -o *o, consists of ten consec#ti'e stri$es. Tho#gh it a" so#n!

it's act#all" not 'er" !angero#s at all. Most of the hits in J<1Dit -o *o en! #( issing. Those that !o hit !eal (athetic

6IAA 7 C48+/N&AT 0 I11111111111111I OrioritiTe Ca!" first. )f Nest !ies *efore she !oes, she %ill cast 4rise on Nest to re'i'e hi to f#ll DO. Ahe !oesn't ha'e 'er" #ch

DO. Do%e'er, she !oes a*sor* e'er" single ele ent, "o#'ll

eaning

either ha'e to resort to non1ele ental s(ells or attac$ (h"sicall". Whate'er the case, "o# %ill nee! to !efeat her ,#ic$l" to (re'ent her fro #sing White Win! to heal herself *ac$ to f#ll health. agic #nits, Nest, on the other han!, can *e 'er" to#gh to !eal %ith. Dis s(ells incl#!e Torna!o, %hich !eals hea'" %in! !a age to all

Melt!o%n, 2lare Atar, Meteor, an! Trine. Trine inflicts *lin! stat#s an! silence stat#s, so #se &s#na sho#l! an" of "o#r #nits *e affecte!. Unfort#natel", there's not #ch "o# can !o to a'oi! his s(ells :N#nic onl" *loc$s Torna!o an! Melt!o%n), tho#gh Ahell can hel( to negate so e of the !a age. U(on !eath, Nest can cast Ne(ose to instantl" $ill one of "o#r #nits. -ast Neraise on all of "o#r #nits (rior to $illing Nest for that reason. 2)B4C 6IAA 7 V&2V4 0 I1111111111111111I Well, this is the final *attleQ Vef$a %ill start off %ith Deartless 4ngel, %hich a#to aticall" re!#ces e'er" character's DO !o%n to one. A(en! the first t#rn or t%o casting -#raga o'er the entire (art" to *ring e'er"one *ac$ to f#ll DO. 4lso, (#t #( a Orotect an! Ahell *arrier. -ast Dastega o'er "o#r (art" as %ell. Vef$a is rather #nforgi'ing in this fight. :Wh" sho#l!n't he *e. the three N#nic. o#t Trine can !o%n to J the 3engeance This is the final *attle after all.) Dis a*ilities incl#!e ele ental S1agaS s(ells, all of %hich can *e *loc$e! %ith D"(er!ri'e an! Da'oc Wing are *oth (o%erf#l attac$s to %atch for 1 the" can !eal e9cessi'e !a age to a single target. inflict *lin! an! silence stat#s. 4lso, Vef$a %ill also #se Deartless 4ngel again an! again to *ring "o#r #nits *ac$ DO. 3engeance is essentiall" a !is(el s(ell that re o'es all (ositi'e *#ffs "o# ha'e caste!. 2ollo% #( %hene'er he #ses *" recasting the *#ffs. !ra%s %hich 4*o#t half%a" thro#gh the fight, Vef$a %ill sa", SThe en! near...S ) e!iatel" follo%ing that, he %ill #se 2orsa$en,

!eals e9tre el" hea'" !a age to all #nits. Deal an! re'i'e as can cast here. Vee( e'ent#all" necessar" an! res# e the fight. 2ro this (oint on, Vef$a

Meteor an! Ulti a. 4 strong Ahell *arrier is i (erati'e thro%ing "o#r strongest attac$s against Vef$a, an! he %ill !ie.

-ongrat#lations, "o#''e !efeate! Vef$a an! *ro#ght (eace an! R#stice *ac$ to the %orl!Q &nRo" "o#r %ell1!eser'e! en!ing :it is tr#l" an e9cellent en!ing). 8on't rest R#st "et. There still re ains the 8ragon's 8en an! Ao#l Ahrine to tac$le. 4re "o# #( for the challenge. 0 1 * The &n! * 1 0

*///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H P. &9tra 8#ngeons >P<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* 2inal 2antas" 3) 4!'ance co es %ith t%o e9tra !#ngeons :altho#gh one of the sho#l!n't reall" co#nt as a !#ngeon *eca#se it's R#st a series of JEG *attles... JEG 2N&4V)B@ 64TTC&A). 6oth can *e #nloc$e! late in the ga e :after !efeating all eight of the !ragons). )t's reco en!e! that "o# finish the ga e first *efore act#all" atte (ting these !#ngeons *eca#se the" are ,#ite challenging. &'en e9(erience! (la"ers ight r#n into so e tro#*le against a fe% of those ri!ic#lo#sl" o'er1*#ffe! onsters. 2or that reason, o(ti al e,#i( ent an! high le'els, along %ith a co (lete li*rar" of agic s(ells an! a cra(loa! of Ohoeni9 8o%ns :along %ith e'er" other restorati'e ite #n!er the s#n), are highl" reco en!e! *efore atte (ting to tac$le these !#ngeons. H111111111111111111111111111111111111111111111111111111111111111111111 11111111H P.J. 8ragon's 8en >PJ<<?

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H 1 -o ing Aoon 1 H111111111111111111111111111111111111111111111111111111111111111111111 11111111H P.E. Ao#l Ahrine >PE<<? H111111111111111111111111111111111111111111111111111111111111111111111 11111111H 1 -o ing Aoon 1 *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H F. &,#i( ent Cisting >F<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* 6elo% is a list of all the e,#i( ent that "o# %ill co e across thro#gho#t 2inal 2antas" 3). Wea(ons consists of all s%or!s, sta'es, etc. Ahiel!s consist of all for s of han!1hel! shiel!s. Dea!%ear is a!e #( of all hel s an! hats. 6o!" 4r or incl#!es an" for of clothes or (lating on the *o!". 2inall", @lo'es incl#!e (latings or glo'es %orn on the han!. Bote that U aro cannot e,#i( 4B+TD)B@ :e9ce(t so e s(ecific ite s). De therefore %on't *e incl#!e! in the '&,#i(' seg ent #n!er each (iece of %ea(on/ar or/etc. * BIT&7 8a age T"(e is the ele ent of the affiliation, then it is ne#tral)Y N#nic is %hether or not N#nicY T%o1han!e! is %hether or not %ea(on can han!sY 6#shi!o is %hether or not %ea(on can *e techni,#es. * BIT&7 &,#i( ent the %ea(on :if no %ea(on can *e #se! %ith *e %iel!e! %ith t%o #se! %ith 6#shi!o

ar$e! %ith an asteris$ can onl" *e o*taine! in

8ragon's 8en/Ao#l Ahrine.

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H F.J. Wea(ons >FJ<<? H111111111111111111111111111111111111111111111111111111111111111111111 11111111H

8agger 0 /1111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EP < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 Vnife 4ttri*#tes7 B/4 8escri(tion7 Cight an! %ell1*alance! !agger. &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, Mog, @ogo M"thril Vnife /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 K< < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral +es +es Bo

T"(e7 Vnife 4ttri*#tes7 B/4 8escri(tion7 At#r!" a!'ent#rer's $nife forge! fro "thril.

(#re

&,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, Mog, @ogo Main @a#che 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

M= < J< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

attac$s.

T"(e7 Vnife 4ttri*#tes7 A(ee! HL 8escri(tion7 Ahort !agger that so eti es (arries ene " &,#i(7 Coc$e

4ir Vnife 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

FP < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Win! +es +es Bo

T"(e7 Vnife 4ttri*#tes7 B/4 8escri(tion7 Vnife i *#e! %ith the (o%er of %in!. &,#i(7 Coc$e, Atrago, Nel , @ogo

Thief's Vnife /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

0 7 7 7 7 7 GG < J< < J< 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral +es +es Bo

T"(e7 Vnife 4ttri*#tes7 A(ee! HK 8escri(tion7 Vnife that so eti es steals fro &,#i(7 Coc$e, Aha!o% 4ssassin's 8agger 0 /111111111111111/ 4ttac$ 7 J<P 8efense 7 < &'asion 7 J< M. 8ef 7 < M. &'a 7 <

an ene ".

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

one hit.

T"(e7 Vnife 4ttri*#tes7 A(ee! HK, Magic HE 8escri(tion7 6la!e that a" ran!o l" !is(atch an ene " in &,#i(7 Coc$e, Aha!o%

Man1&ater 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JLP < < < J<

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 Vnife 4ttri*#tes7 B/4 8escri(tion7 8agger that is es(eciall" effecti'e against h# anoi!s. &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, @ogo A%or!*rea$er 0 /1111111111/ 4ttac$ 7 JPL 8efense 7 < &'asion 7 K< M. 8ef 7 < M. &'a 7 <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 Vnife 4ttri*#tes7 B/4 8escri(tion7 Ahorts%or! that so eti es !eflects ene " attac$s. &,#i(7 Coc$e, Aha!o%, Atrago, Nel , @ogo

@la!i#s 0 /11111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

E<L < J< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Dol" +es +es +es

T"(e7 Vnife 4ttri*#tes7 B/4 8escri(tion7 6lesse! !agger %ith the (o%er to s ite e'il foes. &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, Mog, @ogo 3aliant Vnife /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 JLM < J< < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral +es +es Bo

!%in!les.

T"(e7 Vnife 4ttri*#tes7 B/4 8escri(tion7 Vnife that gro%s in (o%er as its %iel!er's DO &,#i(7 Coc$e

W%ill -ross*la!e * 0 /1111111111111111/ 4ttac$ 7 EE< 8efense 7 < &'asion 7 K< M. 8ef 7 < M. &'a 7 E<

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Win! +es +es Bo

T"(e7 Vnife 4ttri*#tes7 Atrength HK, A(ee! HF, Ata ina HK 8escri(tion7 T%in1*la!e! !agger so#ght *" a legen!ar" a!'ent#rer. &,#i(7 Coc$e M"thril A%or! /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 KG < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 Ai (le s%or! forge! fro &,#i(7 Terra, Coc$e, &!gar, -eles

"thril.

@reat A%or! 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

ML < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 Thic$, *roa!1*la!e! s%or!. &,#i(7 Terra, &!gar, -eles N#ne 6la!e 0 /11111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

MM < J< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 A%or! that !ra%s MO fro criticals. &,#i(7 Terra, &!gar, -eles 2la etong#e 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

its %iel!er to !eal

7 7 7 7 7

J<G < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

2ire +es +es +es

ene ".

T"(e7 A%or! 4ttri*#tes7 Magic HE 8escri(tion7 A%or! that

a" cast 2ire #(on stri$ing an

&,#i(7 Terra, Coc$e, &!gar, -eles )ce*ran! 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

J<G < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

)ce +es +es +es

T"(e7 A%or! 4ttri*#tes7 Magic HE 8escri(tion7 A%or! that ene ".

a" cast 6liTTar! #(on stri$ing an

&,#i(7 Terra, Coc$e, &!gar, -eles Th#n!er 6la!e 0 /11111111111/

4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

J<G < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Cightning +es +es +es

T"(e7 A%or! 4ttri*#tes7 Magic HE 8escri(tion7 A%or! that ene ".

a" cast Th#n!er #(on stri$ing an

&,#i(7 Terra, Coc$e, &!gar, -eles 6astar! A%or! /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 =G < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral +es +es +es

thr#sting.

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 A%or! %ith a long, narro% *la!e &,#i(7 Terra, &!gar, -eles

a!e for

Atone 6la!e 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JJF < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 A%or! that ene ".

a" cast 6rea$ #(on stri$ing an

&,#i(7 Terra, &!gar, -eles 6loo! A%or! 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JEJ < J< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 A%or! that a*sor*s DO fro &,#i(7 Terra, Coc$e, &!gar, -eles &nhancer 0 /111111/ 4ttac$ 8efense

its 'icti s.

7 JKM 7 <

8a age T"(e 7 Be#tral N#nic 7 +es

&'asion M. 8ef M. &'a

7 < 7 < 7 E<

T%o1han!e! 6#shi!o

7 +es 7 +es

T"(e7 A%or! 4ttri*#tes7 Magic HF 8escri(tion7 A%or! that *oosts its %iel!er's &,#i(7 Terra, &!gar, -eles -r"stal A%or! /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 JPF < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral +es +es +es

agic.

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 @littering *la!e c#t fro shar!. &,#i(7 Terra, &!gar, -eles 2alchion 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

an enor o#s cr"stal

7 7 7 7 7

JFP < J< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

attac$s.

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 Aingle1e!ge! s%or! that so eti es *loc$s &,#i(7 Terra, Coc$e, &!gar, -eles

Ao#l Aa*re 0 /11111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JEM < J< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 8rains MO an! ene ".

a" cast 8eath #(on stri$ing an

&,#i(7 Terra, Coc$e, &!gar, -eles Irgan"9 0 /11111/ 4ttac$ 8efense &'asion M. 8ef

7 7 7 7

JGE < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

M. &'a

7 <

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 Irganic *la!e that #ses MO to !eal criticals. Ma" *rea$. &,#i(7 Terra, &!gar, -eles &9cali*#r 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EJF < E< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Dol" +es +es +es

T"(e7 A%or! 4ttri*#tes7 Atrength HE, A(ee! HE, Ata ina HJ, Magic HJ 8escri(tion7 Cegen!ar" hol" s%or!. &,#i(7 Terra, Coc$e, &!gar, -eles Wantets#$en 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

E<G < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 Ma" ran!o l" !is(atch an ene " in one hit. &,#i(7 Terra, -"an, &!gar, -eles Nagnaro$ 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EMM < K< < K<

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

ene ".

T"(e7 A%or! 4ttri*#tes7 Atrength HF, A(ee! HK, Ata ina HF, Magic HF 8escri(tion7 A%or! that a" cast 2lare #(on stri$ing an &,#i(7 Terra, Coc$e, &!gar, -eles

Cight*ringer 0 /1111111111/ 4ttac$ 7 EMM 8efense 7 < &'asion 7 M< M. 8ef 7 < M. &'a 7 M< T"(e7 A%or!

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

Dol".

4ttri*#tes7 Atrength HF, A(ee! HF, Ata ina HF, Magic HF 8escri(tion7 Cegen!ar" s%or! of the hea'ens. Nan!o l" casts &,#i(7 Terra, Coc$e, &!gar, -eles Ulti a Wea(on /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 ... < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 B/4 8escri(tion7 Ma" ran!o l" !is(atch an ene " in one hit. &,#i(7 Terra, Coc$e, &!gar, -eles * BIT&7 The Ulti a Wea(on's attac$ is !eter ine! solel" *" the a o#nt of DO the %iel!er has. The higher the DO, the higher the !a age. 4(ocal"(se * 0 /1111111111/ 4ttac$ 7 EM< 8efense 7 < &'asion 7 E< M. 8ef 7 < M. &'a 7 E<

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 Atrength HF, Magic HF 8escri(tion7 Might" *la!e forge! in a *"gone era. &,#i(7 Terra Aa'e The 5#een * 0 /11111111111111/ 4ttac$ 7 EL< 8efense 7 < &'asion 7 L< M. 8ef 7 < M. &'a 7 L<

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 A%or! 4ttri*#tes7 A(ee! HL, Ata ina HK, Magic HF 8escri(tion7 Treas#re! s%or! of a reno%ne! general. &,#i(7 -eles &9cali(oor 0 /11111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

J < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 A%or!

4ttri*#tes7 B/4 8escri(tion7 Cegen!ar" hol" s%or!.... &,#i(7 Terra, Coc$e, &!gar, -eles fight * BIT&7 This fa$e hol" s%or! can *e tra!e! in the -olise# @ilga esh for the @ilga esh &s(er. M"thril A(ear /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 F< < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral +es +es Bo to

T"(e7 A(ear 4ttri*#tes7 B/4 8escri(tion7 Ai (le s(ear forge! fro &,#i(7 &!gar, Mog Tri!ent 0 /11111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

"thril.

7 7 7 7 7

=K < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Water +es +es Bo

T"(e7 A(ear 4ttri*#tes7 B/4 8escri(tion7 Three1(ronge! &,#i(7 &!gar, Mog Dea'" Cance 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

ilitar" s(ear.

7 7 7 7 7

JJE < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 A(ear 4ttri*#tes7 B/4 8escri(tion7 Dea'" lance #se! (ri aril" *" &,#i(7 &!gar, Mog Oartisan 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

o#nte! sol!iers.

7 7 7 7 7

JM< < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 A(ear 4ttri*#tes7 B/4

8escri(tion7 Irnate! s(ear %ith a t%in1hea!e! a9e *la!e on its hea!. &,#i(7 &!gar, Mog Dol" Cance 0 /11111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

J=L < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Dol" +es +es Bo

ene ".

T"(e7 A(ear 4ttri*#tes7 Magic HK 8escri(tion7 Cance that &,#i(7 &!gar, Mog

a" cast Dol" #(on stri$ing an

@ol!en A(ear 0 /1111111111/ 4ttac$ 7 JK= 8efense 7 < &'asion 7 < M. 8ef 7 < M. &'a 7 <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 A(ear 4ttri*#tes7 B/4 8escri(tion7 8ecorati'e s(ear %ith a gol!en ti(. &,#i(7 &!gar, Mog Na!iant Cance /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 EEF < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral +es +es Bo

T"(e7 A(ear 4ttri*#tes7 Atrength HK, A(ee! HE, Ata ina HJ, Magic HK 8escri(tion7 Might" s(ear that glo%s %ith an inner light. &,#i(7 &!gar, Mog ) (artisan 0 /11111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EMK < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 A(ear 4ttri*#tes7 B/4 8escri(tion7 -r#!e, crescent1ti((e! fishing s(ear #se! *" i (s.

&,#i(7 4ll Congin#s * 0 /11111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EKM < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 A(ear 4ttri*#tes7 Atrength HF, A(ee! HK, Ata ina HK 8escri(tion7 Cegen!ar" s(ear sai! to hol! s%a" o'er the %orl!. &,#i(7 &!gar @#ngnir * 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EL< < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 A(ear 4ttri*#tes7 Ata ina HF, Magic HF 8escri(tion7 Cegen!ar" lance of the go!s. &,#i(7 Mog V#nai 0 /111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

GE < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 BinRa Vnife 4ttri*#tes7 B/4 8escri(tion7 6asic, straight1*la!e! ninRa !agger. &,#i(7 Aha!o% Vo!achi 0 /11111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

=K < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

*la!e.

T"(e7 BinRa Vnife 4ttri*#tes7 B/4 8escri(tion7 Cight%eight ninRa s%or! %ith a &,#i(7 Aha!o%

e!i# 1length

Aa$#ra 0

/1111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JJE < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Win! +es +es Bo

T"(e7 BinRa Vnife 4ttri*#tes7 B/4 8escri(tion7 BinRa s%or! i *#e! %ith the (o%er of %in!. &,#i(7 Aha!o% Aas#$e 0 /1111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JEJ < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

ninRa.

T"(e7 BinRa Vnife 4ttri*#tes7 B/4 8escri(tion7 6la!e tho#ght to ha'e *elonge! to a fa o#s &,#i(7 Aha!o%

)chige$i 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

J=< < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 BinRa Vnife 4ttri*#tes7 B/4 8escri(tion7 Ma" ran!o l" !is(atch an ene " in one hit. &,#i(7 Aha!o% Vagen#i 0 /11111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EE< < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 BinRa Vnife 4ttri*#tes7 B/4 8escri(tion7 BinRa s%or! that ene ". &,#i(7 Aha!o% I*oroT#$i 0 /1111111/ 4ttac$ 8efense

a" cast Ato( #(on stri$ing an

7 EEM 7 <

8a age T"(e 7 Be#tral N#nic 7 +es

&'asion M. 8ef M. &'a

7 M< 7 < 7 J<

T%o1han!e! 6#shi!o

7 +es 7 Bo

T"(e7 BinRa Vnife 4ttri*#tes7 Atrength HF, A(ee! HF 8escri(tion7 BinRa *la!e that shines sil'er li$e the &,#i(7 Aha!o% 4sh#ra 0 /1111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

oon.

7 7 7 7 7

MF < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 Vatana 4ttri*#tes7 B/4 8escri(tion7 Vatana na e! for an a'atar of %ar. &,#i(7 -"an Votets# 0 /11111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

PP < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 Vatana 4ttri*#tes7 B/4 8escri(tion7 Mo!est $atana !esigne! for ease of #se. &,#i(7 -"an Vi$#1ichi onRi 0 /111111111111/ 4ttac$ 7 GJ 8efense 7 < &'asion 7 < M. 8ef 7 < M. &'a 7 <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 Vatana 4ttri*#tes7 B/4 8escri(tion7 &legant $atana %ith a chr"santhe # otif. &,#i(7 -"an VaTe$iri 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

sca**ar!

7 7 7 7 7

J<J < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Win! +es +es +es

T"(e7 Vatana 4ttri*#tes7 B/4 8escri(tion7 Ma" in'o$e a raTor gale #(on stri$ing an ene ". &,#i(7 -"an M#rasa e 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JJ< < J< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 Vatana 4ttri*#tes7 B/4 8escri(tion7 8ancing *la!e that hel(s !eflect ene " attac$s. &,#i(7 -"an Masa #ne 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JPE < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 Vatana 4ttri*#tes7 B/4 8escri(tion7 Masterf#ll" &,#i(7 -"an M#ra$# o 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

a!e $atana.

7 7 7 7 7

J== < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

T"(e7 Vatana 4ttri*#tes7 B/4 8escri(tion7 4ncient 8o an *la!e lost !#ring the War of the Magi. &,#i(7 -"an M#ts#no$a i 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EJM < E< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es +es

attac$s.

T"(e7 Vatana 4ttri*#tes7 B/4 8escri(tion7 M"sterio#s $atana that so eti es !eflects ene "

&,#i(7 -"an Wan ato * 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

ELM < K< < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Dol" +es +es +es

earth.

T"(e7 Vatana 4ttri*#tes7 Atrength HF, Ata ina HF 8escri(tion7 Cegen!ar" $atana te (ere! in the !e(ths of the &,#i(7 -"an

Dealing No! 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

E<< < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo +es Bo

T"(e7 No! 4ttri*#tes7 B/4 8escri(tion7 No! that restores DO to %ho e'er it ta(s. &,#i(7 Atrago, Nel , @ogo M"thril No! 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

P< < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo +es Bo

T"(e7 No! 4ttri*#tes7 Magic HE 8escri(tion7 Olain ro! forge! fro &,#i(7 Atrago, Nel , @ogo 2la e No! 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

"thril.

7 7 7 7 7

F= < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

2ire Bo +es Bo

T"(e7 No! 4ttri*#tes7 B/4 8escri(tion7 No! containing the (o%er of 2ira. &,#i(7 Atrago, Nel , @ogo )ce No! 0

/11111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

F= < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

)ce Bo +es Bo

T"(e7 No! 4ttri*#tes7 B/4 8escri(tion7 No! containing the (o%er of 6liTTara. &,#i(7 Atrago, Nel , @ogo Th#n!er No! 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

F= < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Cightning Bo +es Bo

T"(e7 No! 4ttri*#tes7 B/4 8escri(tion7 No! containing the (o%er of Th#n!ara. &,#i(7 Atrago, Nel , @ogo Ooison No! 0 /11111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

GP < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Ooison Bo +es Bo

T"(e7 No! 4ttri*#tes7 B/4 8escri(tion7 No! containing the (o%er of Ooison. &,#i(7 Atrago, Nel , @ogo Dol" No! 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JEL < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Dol" Bo +es Bo

T"(e7 No! 4ttri*#tes7 B/4 8escri(tion7 No! containing the (o%er of Dol". &,#i(7 Atrago, Nel , @ogo @ra'it" No! 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef

7 7 7 7

JE< < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

&arth Bo +es Bo

M. &'a

7 <

T"(e7 No! 4ttri*#tes7 B/4 8escri(tion7 No! containing the (o%er of @ra'iga. &,#i(7 Atrago, Nel , @ogo O#nisher 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JJJ < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo +es Bo

T"(e7 No! 4ttri*#tes7 B/4 8escri(tion7 No! that !ra%s MO fro criticals. &,#i(7 Atrago, Nel , @ogo Mag#s No! 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

its %iel!er to !eal

7 7 7 7 7

JPG < < < K<

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral +es +es Bo

T"(e7 No! 4ttri*#tes7 Magic HF 8escri(tion7 No! that *oosts its %iel!er's &,#i(7 Atrago, Nel , @ogo Atar!#st No! * 0 /111111111111/ 4ttac$ 7 JG< 8efense 7 < &'asion 7 < M. 8ef 7 < M. &'a 7 <

agic.

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo +es Bo

star!#st.

T"(e7 No! 4ttri*#tes7 Ata ina HL, Magic HF 8escri(tion7 Cegen!ar" ro! ti((e! %ith a s%irling or* of &,#i(7 Atrago

-hoco*o 6r#sh /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

0 7 7 7 7 7 P< < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral Bo +es Bo

T"(e7 6r#sh

4ttri*#tes7 Magic HJ 8escri(tion7 3intage (aint*r#sh. &,#i(7 Nel 8a 3inci 6r#sh 0 /111111111111/ 4ttac$ 7 J<< 8efense 7 < &'asion 7 < M. 8ef 7 < M. &'a 7 <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo +es Bo

T"(e7 6r#sh 4ttri*#tes7 A(ee! HJ, Magic HJ 8escri(tion7 Atan!ar! artist's (aint*r#sh &,#i(7 Nel Magical 6r#sh /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 JK< < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral Bo +es Bo

T"(e7 6r#sh 4ttri*#tes7 A(ee! HJ, Ata ina HJ, Magic HJ 8escri(tion7 Oaint*r#sh that enhances the #ser's a*ilities. &,#i(7 Nel Nain*o% 6r#sh /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 JLP < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral Bo +es Bo

T"(e7 6r#sh 4ttri*#tes7 Atrength HJ, A(ee! HE, Ata ina HJ, Magic HE 8escri(tion7 Oaint*r#sh %ith a *ea#tif#ll" (atterne! han!le. &,#i(7 Nel 4ngel 6r#sh * /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 JF< < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral Bo +es Bo

T"(e7 6r#sh 4ttri*#tes7 A(ee! HF, Magic HF 8escri(tion7 M"sterio#s *r#sh a!e fro &,#i(7 Nel

an angel's ,#ill.

-hain 2lail 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

GP < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo +es Bo

T"(e7 6l#nt Wea(on 4ttri*#tes7 B/4 8escri(tion7 A(i$e! steel *all connecte! *" chain to a han!le. &,#i(7 Terra, -eles, Atrago, Nel , @ogo Moonring 6la!e 0 /111111111111/ 4ttac$ 7 =M 8efense 7 < &'asion 7 < M. 8ef 7 < M. &'a 7 <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

e!ge.

T"(e7 Nange! 4ttri*#tes7 B/4 8escri(tion7 Ateel thro%ing ring %ith a shar(ene! o#ter &,#i(7 Coc$e Morning Atar 0 /1111111111/ 4ttac$ 7 J<= 8efense 7 < &'asion 7 < M. 8ef 7 < M. &'a 7 <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo +es Bo

T"(e7 6l#nt Wea(on 4ttri*#tes7 B/4 8escri(tion7 Wea(on %ith a hea'", steel *all at the en! of its chain. &,#i(7 Terra, -eles, Atrago, Nel , @ogo 6oo erang 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

J<E < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 Nange! 4ttri*#tes7 B/4 8escri(tion7 -#r'e!, %oo!en thro%ing %ea(on. &,#i(7 Coc$e Nising A#n 0 /11111111/

4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JJF < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 Nange! 4ttri*#tes7 B/4 8escri(tion7 Ateel thro%ing ring %ith a serrate! o#ter e!ge. &,#i(7 Coc$e Da%$e"e 0 /11111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JJJ < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 Nange! 4ttri*#tes7 B/4 8escri(tion7 3ersatile %ea(on that can *e s%#ng or thro%n. &,#i(7 Coc$e 6one -l#* 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JMJ < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo +es Bo

T"(e7 6l#nt Wea(on 4ttri*#tes7 B/4 8escri(tion7 6one cl#* co'ere! in *ea#tif#l engra'ings. &,#i(7 U aro Ani(er 0 /1111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JFE < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 Nange! 4ttri*#tes7 B/4 8escri(tion7 Thro%ing %ea(on that can also *e hel! an! s%#ng. &,#i(7 Coc$e Wing &!ge 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef

7 7 7 7

J=G < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

M. &'a

7 <

T"(e7 Nange! 4ttri*#tes7 Atrength HF, A(ee! HF, Ata ina HJ, Magic HE 8escri(tion7 6oo erang that a" !is(atch an ene " in one hit. &,#i(7 Coc$e Acor(ion Tail * /1111111111111/ 4ttac$ 7 8efense 7 &'asion 7 M. 8ef 7 M. &'a 7 0 EEM < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Ooison Bo +es Bo

6io.

T"(e7 6l#nt Wea(on 4ttri*#tes7 Atrength HL, A(ee! HL, Ata ina HL, Magic HL 8escri(tion7 2lail sha(e! li$e a stinger an! enchante! %ith &,#i(7 @ogo -ar!s 0 /111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

J<L < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 @a *ling Oara(hernalia 4ttri*#tes7 B/4 8escri(tion7 8ec$ of (la"ing car!s s(orting the casino. &,#i(7 AetTer 8arts 0 /111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

ar$ of a

7 7 7 7 7

JJL < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 @a *ling Oara(hernalia 4ttri*#tes7 B/4 8escri(tion7 8arts o!ifie! for #se as %ea(ons. &,#i(7 AetTer 8eath Tarot 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JGF < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 @a *ling Oara(hernalia 4ttri*#tes7 B/4 8escri(tion7 -ar!s that a" cast 8eath #(on stri$ing an ene ". &,#i(7 AetTer 3i(er 8arts 0 /111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

JKK < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

one hit.

T"(e7 @a *ling Oara(hernalia 4ttri*#tes7 B/4 8escri(tion7 8arts that a" ran!o l" !is(atch an ene " in &,#i(7 AetTer

8ice 0 /11/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

... < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 @a *ling Oara(hernalia 4ttri*#tes7 B/4 8escri(tion7 Oair of !ice that !eal the" roll. &,#i(7 AetTer to

ore !a age the higher

* BIT&7 With 8ice, the n# *ers "o# roll are !eter ine the !a age. 2i9e! 8ice 0 /11111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

#lti(lie! together

7 7 7 7 7

... < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

the" roll.

T"(e7 @a *ling Oara(hernalia 4ttri*#tes7 B/4 8escri(tion7 Trio of !ice that !eal &,#i(7 AetTer

ore !a age the higher

* BIT&7 Wor$s the sa e as 8ice, e9ce(t 2i9e! 8ice t"(icall" !eal ore !a age (er roll. 2inal Tr# ( * 0

/11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EJM < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 @a *ling Oara(hernalia 4ttri*#tes7 Atrength HK, A(ee! HL, Ata ina HL 8escri(tion7 Cegen!ar" ga *ler's l#c$" !ec$. &,#i(7 AetTer Metal Vn#c$les 0 /111111111111/ 4ttac$ 7 MM 8efense 7 < &'asion 7 < M. 8ef 7 < M. &'a 7 <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

(#nch.

T"(e7 -la% 4ttri*#tes7 B/4 8escri(tion7 )ron Vn#c$les that (#t e9tra %eight *ehin! a &,#i(7 Aa*in

M"thril -la%s /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

0 7 7 7 7 7 PM < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral Bo Bo Bo

T"(e7 -la% 4ttri*#tes7 B/4 8escri(tion7 M"thril fighting cla%s. &,#i(7 Aa*in Vaiser Vn#c$les /1111111111111/ 4ttac$ 7 8efense 7 &'asion 7 M. 8ef 7 M. &'a 7 0 GK < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Dol" Bo Bo Bo

T"(e7 -la% 4ttri*#tes7 B/4 8escri(tion7 Aet of s(i$e! $n#c$les i *#e! %ith hol" &,#i(7 Aa*in 3eno -la%s 0 /111111111/ 4ttac$ 7 =M 8efense 7 < &'asion 7 <

ight.

8a age T"(e 7 Ooison N#nic 7 Bo T%o1han!e! 7 Bo

M. 8ef M. &'a

7 < 7 <

6#shi!o

7 Bo

ene ".

T"(e7 -la% 4ttri*#tes7 B/4 8escri(tion7 -la%s that &,#i(7 Aa*in

a" cast Ooison #(on stri$ing an

6#rning 2ist 0 /1111111111/ 4ttac$ 7 JEE 8efense 7 < &'asion 7 < M. 8ef 7 < M. &'a 7 <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

2ire Bo Bo Bo

T"(e7 -la% 4ttri*#tes7 B/4 8escri(tion7 Vn#c$les that ene ". &,#i(7 Aa*in 8ragon -la%s 0 /1111111111/ 4ttac$ 7 JGG 8efense 7 < &'asion 7 < M. 8ef 7 < M. &'a 7 <

a" cast 2ire #(on stri$ing an

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Dol" Bo Bo Bo

T"(e7 -la% 4ttri*#tes7 Atrength HE, Magic HJ 8escri(tion7 -la%s inf#se! %ith hol" (o%er. &,#i(7 Aa*in Tigerfang 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EJM < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 -la% 4ttri*#tes7 Atrength HK, A(ee! HE, Ata ina HE, Magic HK 8escri(tion7 Cong, incre!i*l" shar( fighting cla%s. &,#i(7 Aa*in @o!han! * 0 /1111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

EE< < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Dol" Bo Bo Bo

T"(e7 -la% 4ttri*#tes7 Atrength HF, A(ee! HK, Ata ina HF 8escri(tion7 Cegen!ar" fighting $n#c$les i *#e! %ith hol" ight. &,#i(7 Aa*in Ah#ri$en 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a

7 7 7 7 7

GP < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 Thro%ing Atar 4ttri*#tes7 B/4 8escri(tion7 2o#r1(ointe! ninRa thro%ing star. &,#i(7 Aha!o% :single #se %ith Thro% co 2# a Ah#ri$en /11111111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a 0 7 7 7 7 7 JKE < < < < 8a age T"(e N#nic T%o1han!e! 6#shi!o 7 7 7 7 Be#tral Bo Bo Bo an!)

T"(e7 Thro%ing Atar 4ttri*#tes7 B/4 8escri(tion7 2i'e1(ointe! ninRa thro%ing star. &,#i(7 Aha!o% :single #se %ith Thro% co Oin%heel 0 /111111/ 4ttac$ 8efense &'asion M. 8ef M. &'a an!)

7 7 7 7 7

J=< < < < <

8a age T"(e N#nic T%o1han!e! 6#shi!o

7 7 7 7

Be#tral Bo Bo Bo

T"(e7 Thro%ing Atar 4ttri*#tes7 B/4 8escri(tion7 Oin%heel %ith shar(, c#tting *la!es. &,#i(7 Aha!o% :single #se %ith Thro% co an!)

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H F.E. Ahiel!s >FE<<? H111111111111111111111111111111111111111111111111111111111111111111111 11111111H H111111111111111111111111111111111111111111111111111111111111111111111 11111111H F.K. Dea!%ear >FK<<?

H111111111111111111111111111111111111111111111111111111111111111111111 11111111H H111111111111111111111111111111111111111111111111111111111111111111111 11111111H F.L. 6o!" 4r or >FL<<? H111111111111111111111111111111111111111111111111111111111111111111111 11111111H *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H G. Nelic Cisting >G<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* Nelics are s(ecial o*Rects that can *e e,#i((e! on characters to cast a s(ecial effect. There are relics that can *loc$ stat#s ail ents, cast *oosters on the e,#i((e! characters, lo%er MO #se, etc. Ao e Nelics can *e ac,#ire! in sho(s %hereas others can onl" *e fo#n! in treas#re chests or stolen off of onsters. >111111111111111111111111111111111111111111111111111111111111111111111 11111111? *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H =. Magic A(ells >=<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* Magic s(ells in 2inal 2antas" 3) can *e learne! thro#gh the #se of &s(ers. 4s "o# (rogress thro#gh the ga e, "o#'ll co e across a n# *er of !ifferent &s(ers. &'er" &s(er has a list of s(ells that an" character e,#i((e! %ith it can learn. 4s "o#r character o*tains ore an! ore agic (oints, he or she %ill gra!#all" learn the s$ill. The s(ee! at %hich a character learns a agic s(ell is !eter ine! *" the 9>insert n# *er 'al#e here? ne9t to each s(ell.

The a o#nt of agic (oints "o# o*tain in a *attle is #lti(lie! *" the n# *er an! co (o#n!e! into the s(ell. When "o# o*tain J<< agic (oints :after co (o#n!ing), the s(ell is astere! an! "o# can #se it in *attle. 2or e9a (le, if "o#'re tr"ing to aster the s(ell Negen #sing the Aera(h &s(er :Negen Cearn Nate / 9J<), "o# %o#l! nee! to o*tain J< agic (oints in all :fro 'ario#s *attles) *efore "o# can aster it *eca#se J<*J< / J<<. More (o%erf#l s$ills, s#ch as Melt!o%n an! 2iraga, t"(icall" ha'e lo%er learn rates. 4 s$ill s#ch as Melt!o%n :Melt!o%n Cearn Nate / 9J) %o#l! re,#ire a heft" J<< agic (oints to aster *eca#se J*J<< / J<<. )t's reall" not that har! to #n!erstan!. Neall"Q T%o characters, Terra an! -eles, can learn so e agic s(ells as the" le'el #(. Do%e'er, to a$e the ore effecti'e s(ell casters, "o#'re going to nee! a ore !i'erse li*rar" of s(ells. >111111111111111111111111111111111111111111111111111111111111111111111 11111111? *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H J<. &s(er Cisting >J<<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* &s(ers act as s# ons in 2inal 2antas" 3). The" can onl" *e #se! once (er *attle an! IBC+ *" the character it is e,#i((e! on. )n a!!ition to *eing 'er" (o%erf#l in that res(ect, &s(ers are #se! to teach agic s(ells. Ao e of the are e'en attri*#te! %ith stat *on#ses :s#ch as Atrength HJ, A(ee! HJ) that are co (o#n!e! onto the e,#i((e! character's stats e'er" le'el1#(. >111111111111111111111111111111111111111111111111111111111111111111111 11111111? *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H JJ. Aho( Cisting >JJ<<<?

H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* 6elo% are all the sho(s fo#n! thro#gho#t the 2inal 2antas" 3) %orl!. 2or e,#i( ent1s(ecific infor ation, refer to the &,#i( ent Cisting section. 2or relic1s(ecific infor ation, refer to the Nelic Cisting section. 6eca#se sho(s !iffer *et%een the Worl! of 6alance an! the Worl! of N#in, sho(s for the to%ns that e9ist in *oth Wo6 an! WoN %ill *e liste! se(arate. Bote that U aro cannot e,#i( 4B+TD)B@ :e9ce(t so e s(ecific relics an! a %ea(on). De therefore %on't *e incl#!e! in the '&,#i(' seg ent #n!er each (iece of %ea(on/ar or/etc. H111111111111111111111111111111111111111111111111111111111111111111111 11111111H JJ.J. Wea(on Aho(s >JJJ<<? H111111111111111111111111111111111111111111111111111111111111111111111 11111111H 111 Worl! of 6alance 111 2igaro Tool Aho( @////////////////@ H 4#to -ross*o% 11 Atri$es all ene ies %ith -ost7 EM< @il &,#i(7 &!gar H Boise*laster 11 -onf#ses all ene ies %ith so#n!. -ost7 M<< @il &,#i(7 &!gar H 6io*laster 11 8eals (oison !a age an! sa( ene ies. -ost7 FM< @il &,#i(7 &!gar * 2lash 11 )nflicts !ar$ness on all ene ies flash. -ost7 J<<< @il &,#i(7 &!gar * 8rill * 11 Oenetrates an ene "'s ar or to !a age. -ost7 K<<< @il &,#i(7 &!gar @a#. Ao#th 2igaro Wea(on Aho( @////////////////////////@ H 8agger 11 Cight an! %ell1*alance! !agger. -ost7 JM< @il

cross*o% *olts. a *last of

stat#s to all

%ith a *rilliant

!eal se'ere

* 1 Inl" *eco es a'aila*le after the recr#it ent of -"an an!

&,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, "thril. Mog, @ogo H M"thril Vnife 11 At#r!" a!'ent#rer's $nife forge! fro -ost7 K<< @il &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, Mog, @ogo H M"thril A%or! 11 Ai (le s%or! forge! fro "thril. -ost7 LM< @il &,#i(7 Terra, Coc$e, &!gar, -eles H @reat A%or! 11 Thic$, *roa!1*la!e! s%or!. -ost7 G<< @il &,#i(7 Terra, &!gar, -eles H Boise*laster 11 -onf#ses all ene ies %ith a *last of -ost7 M<< @il &,#i(7 &!gar H 6io*laster 11 8eals (oison !a age an! sa( stat#s to all -ost7 FM< @il &,#i(7 &!gar Mo*liT Wea(on Aho( @//////////////////@ H M"thril Vnife 11 At#r!" a!'ent#rer's $nife forge! fro "thril. -ost7 K<< @il &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer, Mog, @ogo H M"thril A%or! 11 Ai (le s%or! forge! fro "thril. -ost7 LM< @il &,#i(7 Terra, Coc$e, &!gar, -eles H M"thril -la%s 11 M"thril fighting cla%s. -ost7 G<< @il &,#i(7 Aa*in H Votets# 11 Mo!est $atana !esigne! for ease of #se. -ost7 G<< @il &,#i(7 -"an Bi$eah Wea(on Aho( @//////////////////@ H M"thril -la%s 11 M"thril fighting cla%s. -ost7 G<< @il &,#i(7 Aa*in H Votets# 11 Mo!est $atana !esigne! for ease of #se. -ost7 G<< @il &,#i(7 -"an H M"thril A(ear 11 Ai (le s(ear forge! fro "thril. -ost7 G<< @il &,#i(7 &!gar, Mog Barshe Wea(on Aho( @//////////////////@ H @reat A%or! 11 Thic$, *roa!1*la!e! s%or!. -ost7 G<< @il &,#i(7 Terra, &!gar, -eles H M"thril -la%s 11 M"thril fighting cla%s. -ost7 G<< @il

so#n!.

ene ies.

&,#i(7 Aa*in H Votets# 11 Mo!est $atana !esigne! for ease of #se. -ost7 G<< @il &,#i(7 -"an H M"thril A(ear 11 Ai (le s(ear forge! fro "thril. -ost7 G<< @il &,#i(7 &!gar, Mog H 4ir Vnife 11 Vnife i *#e! %ith the (o%er of %in!. -ost7 =M< @il &,#i(7 Coc$e, Atrago, Nel , @ogo H -hain 2lail 11 A(i$e! steel *all connecte! *" chain to a han!le. -ost7 E<<< @il &,#i(7 Terra, -eles, Nel , Atrago, @ogo H Moonring 6la!e 11 Ateel thro%ing ring %ith a shar(ene! o#ter e!ge. -ost7 EM<< @il &,#i(7 Coc$e Vohlingen Wea(on Aho( @/////////////////////@ H 4ir Vnife 11 Vnife i *#e! %ith the (o%er of %in!. -ost7 =M< @il &,#i(7 Coc$e, Atrago, Nel , @ogo H -hain 2lail 11 A(i$e! steel *all connecte! *" chain to a han!le. -ost7 E<<< @il &,#i(7 Terra, -eles, Nel , Atrago, @ogo H Moonring 6la!e 11 Ateel thro%ing ring %ith a shar(ene! o#ter e!ge. -ost7 EM<< @il &,#i(7 Coc$e H Ah#ri$en 11 2o#r1(ointe! ninRa thro%ing star. -ost7 K< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H 2la e Acroll 11 8eals fire !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Water Acroll 1 8eals %ater !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Cightning Acroll 11 8eals lightning !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H )n'isi*ilit" Acroll 11 @rants in'isi*ilit" %hen thro%n. -ost7 E<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) ;i!oor Wea(on Aho( @//////////////////@ H Vi$#1ichi onRi 11 &legant $atana %ith chr"santhe # sca**ar! otif. -ost7 JE<< @il &,#i(7 -"an H Vaiser Vn#c$les 11 Aet of s(i$e! $n#c$les i *#e! %ith hol" ight. -ost7 J<<< @il &,#i(7 Aa*in H Vo!achi 11 Cight%eight ninRa s%or! %ith a e!i# 1length *la!e. -ost7 JE<< @il

&,#i(7 Aha!o% H Moonring 6la!e 11 Ateel thro%ing ring %ith a shar(ene! o#ter e!ge. -ost7 EM<< @il &,#i(7 Coc$e H 2la e Acroll 11 8eals fire !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Water Acroll 1 8eals %ater !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Cightning Acroll 11 8eals lightning !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Aha!o% Acroll 11 -reates ill#sionar" i ages of the thro%er. -ost7 L<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) 4l*roo$ Wea(on Aho( @///////////////////@ H Vi$#1ichi onRi 11 &legant $atana %ith chr"santhe # sca**ar! otif. -ost7 JE<< @il &,#i(7 -"an H 3eno -la%s 11 -la%s that a" cast Ooison #(on stri$ing an ene ". -ost7 EM<< @il &,#i(7 Aa*in H 6astar! A%or! 11 A%or! %ith long, narro% *la!e a!e for thr#sting. -ost7 K<<< @il &,#i(7 Terra, &!gar, -eles H Aa$#ra 11 BinRa s%or! i *#e! %ith the (o%er of %in!. -ost7 KE<< @il &,#i(7 Aha!o% H Ah#ri$en 11 2o#r1(ointe! ninRa thro%ing star. -ost7 K< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H 2la e Acroll 11 8eals fire !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Water Acroll 1 8eals %ater !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Cightning Acroll 11 8eals lightning !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) TTen Wea(on Aho( @////////////////@ H 4ir Vnife 11 Vnife i *#e! %ith the (o%er of %in!. -ost7 =M< @il &,#i(7 Coc$e, Atrago, Nel , @ogo H 6astar! A%or! 11 A%or! %ith long, narro% *la!e a!e for thr#sting. -ost7 K<<< @il &,#i(7 Terra, &!gar, -eles H Moonring 6la!e 11 Ateel thro%ing ring %ith a shar(ene! o#ter e!ge. -ost7 EM<< @il

&,#i(7 Coc$e H 6oo erang 11 -#r'e!, %oo!en thro%ing %ea(on. -ost7 LM<< @il &,#i(7 Coc$e Maran!a Wea(on Aho( @///////////////////@ H M"thril A(ear 11 Ai (le s(ear forge! fro "thril. -ost7 G<< @il &,#i(7 &!gar, Mog H Tri!ent 11 Three1(ronge! ilitar" s(ear. -ost7 JF<< @il &,#i(7 &!gar, Mog H 3eno -la%s 11 -la%s that a" cast Ooison #(on stri$ing an ene ". -ost7 EM<< @il &,#i(7 Aa*in H 6astar! A%or! 11 A%or! %ith long, narro% *la!e a!e for thr#sting. -ost7 K<<< @il &,#i(7 Terra, &!gar, -eles H 6oo erang 11 -#r'e!, %oo!en thro%ing %ea(on. -ost7 LM<< @il &,#i(7 Coc$e 3ector Wea(on Aho( @//////////////////@ H Vi$#1ichi onRi 11 &legant $atana %ith chr"santhe # sca**ar! otif. -ost7 JE<< @il &,#i(7 -"an H 3eno -la%s 11 -la%s that a" cast Ooison #(on stri$ing an ene ". -ost7 EM<< @il &,#i(7 Aa*in H 6astar! A%or! 11 A%or! %ith long, narro% *la!e a!e for thr#sting. -ost7 K<<< @il &,#i(7 Terra, &!gar, -eles H Aa$#ra 11 BinRa s%or! i *#e! %ith the (o%er of %in!. -ost7 KE<< @il &,#i(7 Aha!o% Barshe Wea(on Aho( * @////////////////////@ H Ooison No! 11 No! containing the (o%er of Ooison. -ost7 JM<< @il &,#i(7 Nel , Atrago, @ogo H Tri!ent 11 Three1(ronge! ilitar" s(ear. -ost7 JF<< @il &,#i(7 &!gar, Mog H 3eno -la%s 11 -la%s that a" cast Ooison #(on stri$ing an ene ". -ost7 EM<< @il &,#i(7 Aa*in H Morning Atar 11 Wea(on %ith hea'", steel *all at the en! of chain. -ost7 M<<< @il &,#i(7 Terra, -eles, Nel , Atrago, @ogo H Da%$e"e 11 3ersatile %ea(on that can *e s%#ng or thro%n. -ost7 P<<< @il

&,#i(7 Coc$e H Aa$#ra 11 BinRa s%or! i *#e! %ith the (o%er of %in!. -ost7 KE<< @il &,#i(7 Aha!o% Magite$ * 1 Be% ite s *eco e a'aila*le after infiltrating the Nesearch 2acilit". Tha asa Wea(on Aho( @///////////////////@ H M"thril No! 11 Olain ro! forge! fro "thril. -ost7 M<< @il &,#i(7 Nel , Atrago, @ogo H 2la e No! 11 No! containing the (o%er of 2ira. -ost7 K<<< @il &,#i(7 Nel , Atrago, @ogo H )ce No! 11 No! containing the (o%er of 6liTTara. -ost7 K<<< @il &,#i(7 Nel , Atrago, @ogo H Th#n!er No! 11 No! containing the (o%er of Th#n!ara. -ost7 K<<< @il &,#i(7 Nel , Atrago, @ogo H Morning Atar 11 Wea(on %ith hea'", steel *all at the en! of chain. -ost7 M<<< @il &,#i(7 Terra, -eles, Nel , Atrago, @ogo H Da%$e"e 11 3ersatile %ea(on that can *e s%#ng or thro%n. -ost7 P<<< @il &,#i(7 Coc$e H Dea'" Cance 11 Dea'" lance #se! (ri aril" *" o#nte! sol!iers. -ost7 J<<<< @il &,#i(7 &!gar, Mog H 8arts 11 8arts o!ifie! for #se as %ea(ons. -ost7 J<<<< @il &,#i(7 AetTer 111 Worl! of N#in 111 4l*roo$ Wea(on Aho( @///////////////////@ H 2la etong#e 11 A%or! that a" cast 2ire #(on stri$ing an ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H )ce*ran! 11 A%or! that a" cast 6liTTar! #(on stri$ing an ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H Th#n!er 6la!e 11 A%or! that a" cast Th#n!er #(on stri$ing ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles Bi$eah Wea(on Aho( @//////////////////@ H N#ne 6la!e 11 A%or! that !ra%s MO 2ro criticals.

%iel!er to !eal

-ost7 FM<< @il &,#i(7 Terra, &!gar, -eles H 2la etong#e 11 A%or! that a" cast 2ire #(on stri$ing an ene ". -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H )ce*ran! 11 A%or! that a" cast 6liTTar! #(on stri$ing an -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H Th#n!er 6la!e 11 A%or! that a" cast Th#n!er #(on stri$ing -ost7 F<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H &nhancer 11 A%or! that *oosts its %iel!er's -ost7 J<<<< @il &,#i(7 Terra, &!gar, -eles

ene ".

ene ".

agic.

Ao#th 2igaro Wea(on Aho( @////////////////////////@ H Tri!ent 11 Three1(ronge! ilitar" s(ear. -ost7 JF<< @il &,#i(7 &!gar, Mog H Dea'" Cance 11 Dea'" lance #se! (ri aril" *" o#nte! sol!iers. -ost7 J<<<< @il &,#i(7 &!gar, Mog H &nhancer 11 A%or! that *oosts its %iel!er's agic. -ost7 J<<<< @il &,#i(7 Terra, &!gar, -eles H @ol!en A(ear 11 8ecorati'e s(ear %ith a gol!en ti(. -ost7 JE<<< @il &,#i(7 &!gar, Mog 2igaro Tool Aho( @////////////////@ H 4#to -ross*o% 11 Atri$es all ene ies %ith cross*o% *olts. -ost7 EM< @il &,#i(7 &!gar H Boise*laster 11 -onf#ses all ene ies %ith a *last of so#n!. -ost7 M<< @il &,#i(7 &!gar H 6io*laster 11 8eals (oison !a age an! sa( stat#s to all ene ies. -ost7 FM< @il &,#i(7 &!gar H 2lash 11 )nflicts !ar$ness on all ene ies %ith a *rilliant flash. -ost7 J<<< @il &,#i(7 &!gar H 8e*ilitator 11 4ssigns an ene " a ran!o ele ental %ea$ness. -ost7 M<<< @il &,#i(7 &!gar H 8rill 11 Oenetrates an ene "'s ar or to !eal se'ere !a age. -ost7 K<<< @il &,#i(7 &!gar Vohlingen Wea(on Aho(

@/////////////////////@ H 8arts 11 8arts o!ifie! for #se as %ea(ons. -ost7 J<<<< @il &,#i(7 AetTer H 8ice 11 Oair of !ice that !eal ore !a age the higher the" roll. -ost7 M<<< @il &,#i(7 AetTer H 3i(er 8arts 11 8arts that a" ran!o l" !is(atch ene " in one hit. -ost7 JK<<< @il &,#i(7 AetTer H @ol!en A(ear 11 8ecorati'e s(ear %ith a gol!en ti(. -ost7 JE<<< @il &,#i(7 &!gar, Mog Maran!a Wea(on Aho( @///////////////////@ H @ra'it" No! 11 No! containing the (o%er of @ra'iga. -ost7 JK<<< @il &,#i(7 AetTer, Nel , @ogo H A%or!*rea$er 11 Ahorts%or! that so eti es !eflects ene " attac$s. -ost7 JP<<< @il &,#i(7 Coc$e, Aha!o%, Atrago, Nel , @ogo H 2alchion 11 Aingle1e!ge! s%or! that soe ti es *loc$s attac$s. -ost7 JF<<< @il &,#i(7 Terra, Coc$e, &!gar, -eles H 2la e Acroll 11 8eals fire !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Water Acroll 1 8eals %ater !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Cightning Acroll 11 8eals lightning !a age to all ene ies. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H )n'isi*ilit" Acroll 11 @rants in'isi*ilit" %hen thro%n. -ost7 E<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H Aha!o% Acroll 11 -reates ill#sionar" i ages of the thro%er. -ost7 L<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) Tha asa Wea(on Aho( @///////////////////@ H 8a 3inci 6r#sh 11 Atan!ar! artist's (aint*r#sh. -ost7 F<<< @il &,#i(7 Nel H @ra'it" No! 11 No! containing the (o%er of @ra'iga. -ost7 JK<<< @il &,#i(7 Atrago, Nel , @ogo H Dol" No! 11 No! containing the (o%er of Dol". -ost7 JE<<< @il &,#i(7 Atrago, Nel , @ogo H 3i(er 8arts 11 8arts that a" ran!o !is(atch an ene " in one hit. -ost7 JK<<< @il &,#i(7 AetTer

h# anoi!s.

H @ol!en A(ear 11 8ecorati'e s(ear %ith a gol!en ti(. -ost7 JE<<< @il &,#i(7 &!gar, Mog H Man1&ater 11 8agger that is es(eciall" effecti'e against -ost7 JJ<<< @il &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, AetTer,

Nel , AetTer H Ah#ri$en 11 2o#r1(ointe! ninRa thro%ing star. -ost7 K< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) H 2# a Ah#ri$en 11 2i'e1(ointe! ninRa thro%ing star. -ost7 M<< @il &,#i(7 Aha!o% :#se %ith Thro% co an!) ;i!oor Wea(on Aho( @//////////////////@ H Man1&ater 11 8agger that is es(eciall" effecti'e against h# anoi!s. -ost7 JJ<<< @il &,#i(7 Terra, Coc$e, Aha!o%, &!gar, -eles, Atrago, Nel , AetTer H Oartisan 11 Irnate s(ear %ith a t%in1hea!e! a9e *la!e on its hea!. -ost7 JK<<< @il &,#i(7 &!gar, Mog H -r"stal A%or! 11 @littering *la!e c#te fro enor o#s cr"stal shar!. -ost7 JM<<< @il &,#i(7 Terra, &!gar, -eles H Ani(er 11 Thro%ing %ea(on that can also *e hel! an! s%#ng. -ost7 JM<<< @il &,#i(7 Coc$e H111111111111111111111111111111111111111111111111111111111111111111111 11111111H JJ.E. 4r or Aho(s >JJE<<? H111111111111111111111111111111111111111111111111111111111111111111111 11111111H 111 Worl! of 6alance 111 Ao#th 2igaro 4r or Aho( @///////////////////////@ H 6#c$ler 11 Cight an! si (le shiel!. -ost7 E<< @il &,#i(7 4ll H Dea'" Ahiel! 11 Carge, st#r!" shiel! a!e of steel. -ost7 L<< @il &,#i(7 Terra, Coc$e, &!gar, -"an, -eles H Dair*an! 11 2e ale's hair*an!. -ost7 JM< @il &,#i(7 Terra, -eles, Nel H Ol# e! Dat 11 Ail$ hat a!orne! %ith a flash" choco*o (l# e. -ost7 EM< @il &,#i(7 4ll H -otton No*e 11 M#ltila"ere! cotton ro*e. -ost7 E<< @il

o*ilit".

&,#i(7 Terra, -eles, Nel , @ogo H Ven(o @i 11 Martial arts #nifor that offers e9cellent -ost7 EM< @il &,#i(7 Coc$e, Aa*in, Aha!o%, @a#

Mo*liT 4r or Aho( @/////////////////@ H 6#c$ler 11 Cight an! si (le shiel!. -ost7 E<< @il &,#i(7 4ll H Dea'" Ahiel! 11 Carge, st#r!" shiel! a!e of steel. -ost7 L<< @il &,#i(7 Terra, Coc$e, &!gar, -"an, -eles H Ol# e! Dat 11 Ail$ hat a!orne! %ith a flash" choco*o (l# e. -ost7 EM< @il &,#i(7 4ll H Mag#s Dat 11 -onical hat a!e fro cloth %ith agical (ro(erties. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H 6an!ana 11 8#ra*le *an!ana %o'en fro *ehe oth hair. -ost7 G<< @il &,#i(7 Terra, Coc$e, Aa*in, -eles, @a#, Nel H )ron Del 11 Dea'" iron hel . -ost7 J<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer, @a# Bi$eah 4r or Aho( @/////////////////@ H Dea'" Ahiel! 11 Carge, st#r!" shiel! a!e of steel. -ost7 L<< @il &,#i(7 Terra, Coc$e, &!gar, -"an, -eles H Ol# e! Dat 11 Ail$ hat a!orne! %ith a flash" choco*o (l# e. -ost7 EM< @il &,#i(7 4ll H Mag#s Dat 11 -onical hat a!e fro cloth %ith agical (ro(erties. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H 6an!ana 11 8#ra*le *an!ana %o'en fro *ehe oth hair. -ost7 G<< @il &,#i(7 Terra, Coc$e, Aa*in, -eles, @a#, Nel H )ron Del 11 Dea'" iron hel . -ost7 J<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer, @a# H Ven(o @i 11 Martial arts #nifor that offers e9cellent o*ilit". -ost7 EM< @il &,#i(7 Coc$e, Aa*in, Aha!o%, @a# H Ail$ No*e 11 Ai (le, light%eight sil$en ro*e. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H )ron 4r or 11 A#it of hea'" iron ar or. -ost7 F<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer Barshe 4r or Aho( @/////////////////@

H M"thril Ahiel! 11 Cight%eight shiel! forge! fro "thril. -ost7 JE<< @il &,#i(7 4ll H Mag#s Dat 11 -onical hat a!e fro cloth %ith agical (ro(erties. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H 6an!ana 11 8#ra*le *an!ana %o'en fro *ehe oth hair. -ost7 G<< @il &,#i(7 Terra, Coc$e, Aa*in, -eles, @a#, Nel H )ron Del 11 Dea'" iron hel . -ost7 J<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer, @a# H Ail$ No*e 11 Ai (le, light%eight sil$en ro*e. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H )ron 4r or 11 A#it of hea'" iron ar or. -ost7 F<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer Vohlingen 4r or Aho( @////////////////////@ H M"thril Ahiel! 11 Cight%eight shiel! forge! fro "thril. -ost7 JE<< @il &,#i(7 4ll H Mag#s Dat 11 -onical hat a!e fro cloth %ith agical (ro(erties. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H 6an!ana 11 8#ra*le *an!ana %o'en fro *ehe oth hair. -ost7 G<< @il &,#i(7 Terra, Coc$e, Aa*in, -eles, @a#, Nel H T%ist Dea!*an! 11 Dea!*an! often %orn *" artial artists. -ost7 JP<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, Mog, @a# H )ron Del 11 Dea'" iron hel . -ost7 J<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer, @a# H Ail$ No*e 11 Ai (le, light%eight sil$en ro*e. -ost7 P<< @il &,#i(7 Terra, -eles, Atrago, Nel , Mog, @ogo H )ron 4r or 11 A#it of hea'" iron ar or. -ost7 F<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer ;i!oor 4r or Aho( @/////////////////@ H M"thril Ahiel! 11 Cight%eight shiel! forge! fro "thril. -ost7 JE<< @il &,#i(7 4ll H T%ist Dea!*an! 11 Dea!*an! often %orn *" artial artists. -ost7 JP<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, Mog, @a# H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H BinRa @ear 11 BinRa clothing fro a fara%a" lan!. -ost7 JJ<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H White 8ress 11 White !ress that *oosts the %earer's agic. -ost7 EE<< @il

&,#i(7 Terra, -eles, Nel 4l*roo$ 4r or Aho( @//////////////////@ H T%ist Dea!*an! 11 Dea!*an! often %orn *" artial artists. -ost7 JP<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, Mog, @a# H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H BinRa @ear 11 BinRa clothing fro a fara%a" lan!. -ost7 JJ<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H White 8ress 11 White !ress that *oosts the %earer's agic. -ost7 EE<< @il &,#i(7 Terra, -eles, Nel TTen 4r or Aho( @///////////////@ H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril Del 11 Cight *#t strong hel forge! fro "thril. -ost7 E<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, -eles, AetTer, @a# H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H BinRa @ear 11 BinRa clothing fro a fara%a" lan!. -ost7 JJ<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H White 8ress 11 White !ress that *oosts the %earer's agic. -ost7 EE<< @il &,#i(7 Terra, -eles, Nel Maran!a 4r or Aho( @//////////////////@ H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril Del 11 Cight *#t strong hel forge! fro "thril. -ost7 E<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, -eles, AetTer, @a# H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H M"thril Mail 11 8aTTling (late ail forge! entirel" fro "thril. -ost7 KM<< @il

&,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer 3ector 4r or Aho( @/////////////////@ H T%ist Dea!*an! 11 Dea!*an! often %orn *" artial artists. -ost7 JP<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, Mog, @a# H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril 3est 11 )ncre!i*l" light%eight "thril 'est. -ost7 JE<< @il &,#i(7 4ll H BinRa @ear 11 BinRa clothing fro a fara%a" lan!. -ost7 JJ<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H White 8ress 11 White !ress that *oosts the %earer's agic. -ost7 EE<< @il &,#i(7 Terra, -eles, Nel Barshe 4r or Aho( * @///////////////////@ H @ol!en Ahiel! 11 6rilliant shiel! a!e of soli! gol!. -ost7 EM<< @il &,#i(7 Terra, &!gar, -"an, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril Del 11 Cight *#t strong hel forge! fro "thril. -ost7 E<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, -eles, AetTer, @a# H Tiara 11 2e ale's tiara that (ro'i!es a *oost to agic. -ost7 K<<< @il &,#i(7 Terra, -eles, Nel H @ol!en Del 11 To#gh, steel hel (late! %ith *rilliant gol!. -ost7 L<<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog H M"thril Mail 11 8aTTling (late ail forge! entirel" fro "thril. -ost7 KM<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer H Oo%er Aash 11 Aash that strengthens the %earer. -ost7 M<<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, @a# Magite$ * 1 Be% ite s *eco e a'aila*le after infiltrating the Nesearch 2acilit". Tha asa 4r or Aho( @//////////////////@ H @ol!en Ahiel! 11 6rilliant shiel! -ost7 EM<< @il

a!e of soli! gol!.

gol!.

&,#i(7 Terra, &!gar, -"an, -eles, Mog, AetTer H Tiger Mas$ 11 Mas$ sha(e! li$e a roaring tiger's hea!. -ost7 EM<< @il &,#i(7 Aa*in, @a# H Tiara 11 2e ale's tiara that (ro'i!es a *oost to agic. -ost7 K<<< @il &,#i(7 Terra, -eles, Nel H @ol!en Del 11 To#gh, steel hel (late! %ith *rilliant -ost7 L<<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog H M"ster" 3eil 11 2e ale !ancer's 'eil. -ost7 MM<< @il &,#i(7 Terra, -eles, Nel H Oo%er Aash 11 Aash that strengthens the %earer. -ost7 M<<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, @a# H @aia @ear 11 -lothing that a*sor*s earth !a age. -ost7 P<<< @il &,#i(7 Terra, Coc$e, Aha!o%, Aa*in, -eles, AetTer, Mog, Atrago, Nel , @ogo H @ol!en 4r or 11 @ol! ar or e *laTone! %ith rearing

@a#, #nicorn.

-ost7 J<<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer, Mog 111 Worl! of N#in 111

4l*roo$ 4r or Aho( @//////////////////@ H @ol!en Ahiel! 11 6rilliant shiel! a!e of soli! gol!. -ost7 EM<< @il &,#i(7 Terra, &!gar, -"an, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H M"thril Del 11 Cight *#t strong hel forge! fro "thril. -ost7 E<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, -eles, AetTer, @a# H @ol!en Del 11 To#gh, steel hel (late! %ith *rilliant gol!. -ost7 L<<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog H @ol!en 4r or 11 @ol! ar or e *laTone! %ith rearing #nicorn. -ost7 J<<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer, Mog Bi$eah 4r or Aho( @/////////////////@ H 8ia on! Ahiel! 11 6aro,#e shiel! %ith large inlai! !ia on!s.

a9i #

-ost7 KM<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # -ost7 K<<< @il &,#i(7 4ll H 8ia on! Del 11 Del

MO.

st#!!e! %ith !ia on!s of e9ce(tional

har!ness.

-ost7 G<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer H @aia @ear 11 -lothing that a*sor*s earth !a age. -ost7 P<<< @il &,#i(7 Terra, Coc$e, Aha!o%, Aa*in, -eles, AetTer, Mog, Atrago, Nel , @ogo H Oo%er Aash 11 Aash that strengthens the %earer. -ost7 M<<< @il &,#i(7 Coc$e, -"an, Aha!o%, Aa*in, @a# H 8ia on! 3est 11 6reast(late %ith large !ia on!s set in its -ost7 JE<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, Aa*in, -eles, Mog, @a#, @ogo

@a#,

s#rface. AetTer,

Ao#th 2igaro 4r or Aho( @///////////////////////@ H 8ia on! Ahiel! 11 6aro,#e shiel! %ith large inlai! !ia on!s. -ost7 KM<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H 8ia on! Del 11 Del st#!!e! %ith !ia on!s of e9ce(tional har!ness. -ost7 G<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer H @aia @ear 11 -lothing that a*sor*s earth !a age. -ost7 P<<< @il &,#i(7 Terra, Coc$e, Aha!o%, Aa*in, -eles, AetTer, Mog, @a#, Atrago, Nel , @ogo H 8ia on! 3est 11 6reast(late %ith large !ia on!s set in its s#rface. -ost7 JE<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, Aa*in, -eles, AetTer, Mog, @a#, @ogo H 8ia on! 4r or 11 6rilliant s#it of !ia on!1(late! ar or. -ost7 JM<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer

Vohlingen 4r or Aho( @////////////////////@ H 8ia on! Ahiel! 11 6aro,#e shiel! %ith large inlai! !ia on!s. -ost7 KM<< @il &,#i(7 Terra, -"an, &!gar, -eles, Mog, AetTer H Oriest's Miter 11 Dat that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H @reen 6eret 11 -a( that (ro'i!es a JE.M% *on#s to a9i # MO. -ost7 K<<< @il &,#i(7 4ll H 8ia on! Del 11 Del st#!!e! %ith !ia on!s of e9ce(tional har!ness. -ost7 G<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer H 8ia on! 3est 11 6reast(late %ith large !ia on!s set in its s#rface. -ost7 JE<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, Aa*in, -eles, AetTer, Mog, @a#, @ogo H 8ia on! 4r or 11 6rilliant s#it of !ia on!1(late! ar or. -ost7 JM<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer Maran!a 4r or Aho( @//////////////////@ H -r"stal Ahiel! 11 @li ering shiel! c#t fro enor o#s cr"stal. -ost7 F<<< @il &,#i(7 Terra, -"an, &!gar, -eles, AetTer H -r"stal Del 11 Del constr#cte! of f#se! cr"stal shar!s. -ost7 J<<<< @il &,#i(7 Terra, &!gar, -eles, AetTer H Iath 3eil 11 White *ri!al 'eil. -ost7 =<<< @il &,#i(7 Terra, -eles, Nel H 6lac$ @ar* 11 Aoli! *lac$ clothing fro a !istant lan!. -ost7 JK<<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H Mag#s No*e 11 Ne nant fro the age %hen agic still flo#rishe!. -ost7 JK<<< @il &,#i(7 Atrago, Nel , @ogo H -r"stal Mail 11 Nes(len!ent s#it of cr"stal (late ail. -ost7 JF<<< @il &,#i(7 Terra, Coc$e, -"an, &!gar, -eles, AetTer Tha asa 4r or Aho( @//////////////////@ H M"ster" 3eil 11 2e ale !ancer's 'eil. -ost7 MM<< @il &,#i(7 Terra, -eles, Nel H -irclet 11 Metal *an! that *oosts the %earer's attri*#tes. -ost7 F<<< @il &,#i(7 4ll H 6lac$ -o%l 11 Aoli! *lac$ hoo! fro a !istant lan!.

-ost7 FM<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, Mog, @a#, @ogo H C# ino#s No*e 11 No*e that shines %ith a "sterio#s inner light. -ost7 JJ<<< @il &,#i(7 Atrago, Nel H 8ia on! 3est 11 6reast(late %ith large !ia on!s set in its -ost7 JE<<< @il &,#i(7 Terra, Coc$e, -"an, Aha!o%, &!gar, Aa*in, -eles, Mog, @a#, @ogo ;i!oor 4r or Aho( @/////////////////@ H -irclet 11 Metal *an! that *oosts the %earer's attri*#tes. -ost7 F<<< @il &,#i(7 4ll H 6lac$ -o%l 11 Aoli! *lac$ hoo! fro a !istant lan!. -ost7 FM<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, Mog, @a#, @ogo H -r"stal Del 11 Del constr#cte! of f#se! cr"stal shar!s. -ost7 J<<<< @il &,#i(7 Terra, &!gar, -eles, AetTer H 6lac$ @ar* 11 Aoli! *lac$ clothing fro a !istant lan!. -ost7 JK<<< @il &,#i(7 Coc$e, Aha!o%, Aa*in, AetTer, @a#, @ogo H111111111111111111111111111111111111111111111111111111111111111111111 11111111H JJ.K. Nelic Aho(s >JJK<<? H111111111111111111111111111111111111111111111111111111111111111111111 11111111H 111 Worl! of 6alance 111 Ao#th 2igaro Nelic Aho( @///////////////////////@ H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il H Ail'er A(ectacles 11 Ore'ents !ar$ness. -ost7 M<< @il H Atar Oen!ant 11 Ore'ents (oison. -ost7 M<< @il H ;e%ele! Ning 11 Ore'ents (etrification. -ost7 J<<< @il H Vnight's -o!e 11 -a#ses *earer to co'er criticall" %o#n!e! allies. -ost7 J<<< @il Mo*liT Nelic Aho( @/////////////////@ H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il H White -a(e 11 2lo%ing %hite ca(e. Ore'ents i ( an! silence. -ost7 M<<< @il Bi$eah Nelic Aho(

s#rface. AetTer,

@/////////////////@ H Ail'er A(ectacles 11 Ail'er1ri e! s(ectacles. Ore'ents !ar$ness. -ost7 M<< @il H White -a(e 11 2lo%ing %hite ca(e. Ore'ents i ( an! silence. -ost7 M<<< @il H Atar Oen!ant 11 Atar1sha(e! (en!ant. Ore'ents (oison. -ost7 M<< @il H 2air" Ning 11 Ning %ith fair" agic. Ore'ents (oison an! !ar$ness. -ost7 JM<< @il Barshe Nelic Aho( @/////////////////@ H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il H ;e%ele! Ning 11 Ore'ents (etrification. -ost7 J<<< @il H 2air" Ning 11 Ning %ith fair" agic. Ore'ents (oison an! !ar$ness. -ost7 JM<< @il H 6arrier Ning 11 -asts Ahell %hen the %earer is criticall" %o#n!e!. -ost7 M<< @il H M"thril @lo'e 11 -asts Orotect %hen %earer is criticall" %o#n!e!. -ost7 F<< @il H Vnight's -o!e 11 -a#ses *earer to co'er criticall" %o#n!e! allies. -ost7 J<<< @il ;i!oor Nelic Aho( @/////////////////@ H Oeace Ning 11 Ore'ents *erser$ an! conf#sion. -ost7 K<<< @il H 6arrier Ning 11 -asts Ahell %hen the %earer is criticall" %o#n!e!. -ost7 M<< @il H M"thril @lo'e 11 -asts Orotect %hen %earer is criticall" %o#n!e!. -ost7 F<< @il H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H Vnight's -o!e 11 -a#ses *earer to co'er criticall" %o#n!e! allies. -ost7 J<<< @il H Ani(er &"e 11 &ns#res that (h"sical attac$s ne'er iss. -ost7 K<<< @il 4l*roo$ Nelic Aho( @//////////////////@ H Ail'er A(ectacles 11 Ore'ents !ar$ness. -ost7 M<< @il H Oeace Ning 11 Ore'ents *erser$ an! conf#sion. -ost7 K<<< @il H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H Ani(er &"e 11 &ns#res that (h"sical attac$s ne'er iss.

-ost7 K<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H 4 #let 11 Ore'ents (oison, !ar$ness, an! To *ie. -ost7 M<<< @il TTen Nelic Aho( @///////////////@ H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H Der es Aan!als 11 -asts Daste on the %earer. -ost7 F<<< @il H 6lac$ 6elt 11 Wearer %ill so eti es co#nter (h"sical attac$s. -ost7 M<<< @il H 4 #let 11 Ore'ents (oison, !ar$ness, an! To *ie. -ost7 M<<< @il Barshe Nelic Aho( * @///////////////////@ H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H Ani(er &"e 11 &ns#res that (h"sical attac$s ne'er iss. -ost7 K<<< @il H Der es Aan!als 11 -asts Daste on the %earer. -ost7 F<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H 6lac$ 6elt 11 Wearer %ill so eti es co#nter (h"sical attac$s. -ost7 M<<< @il * 1 Be% ite s *eco e a'aila*le after infiltrating the Magite$ Nesearch 2acilit".

Tha asa Nelic Aho( @//////////////////@ H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H Ani(er &"e 11 &ns#res that (h"sical attac$s ne'er iss. -ost7 K<<< @il H Der es Aan!als 11 -asts Daste on the %earer. -ost7 F<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H 6lac$ 6elt 11 Wearer %ill so eti es co#nter (h"sical attac$s. -ost7 M<<< @il H 8ragoon 6oots 11 -hanges the 4ttac$ co an! to ;# (. -ost7 =<<< @il H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il 111 Worl! of N#in 111

4l*roo$ Nelic Aho( @//////////////////@ H A(rint Ahoes 11 8o#*les %al$ing s(ee!. -ost7 JM<< @il H @igas @lo'e 11 6oosts the %earer's (h"sical attac$ (o%er. -ost7 M<<< @il H &arring 11 6oosts agic. &ffect increases %hen %orn in (airs. -ost7 M<<< @il H 6arrier Ning 11 -asts Ahell %hen the %earer is criticall" %o#n!e!. -ost7 M<< @il H M"thril @lo'e 11 -asts Orotect %hen %earer is criticall" %o#n!e!. -ost7 F<< @il H Vnight's -o!e 11 -a#ses *earer to co'er criticall" %o#n!e! allies. -ost7 J<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H ;e%ele! Ning 11 Ore'ents (etrification. -ost7 J<<< @il Bi$eah Nelic Aho( @/////////////////@ H White -a(e 11 2lo%ing %hite sil$ ca(e. Ore'ents i ( an! silence. -ost7 M<<< @il H 4ngel Ning 11 -asts Negen on the %earer. -ost7 G<<< @il H We(h"r -a(e 11 6oosts e'asion an! agic e'asion. -ost7 F<<< @il H @ale Dair(in 11 )ncreases the fre,#enc" of (ree (ti'e stri$es. -ost7 G<<< @il H D"(er Wrist 11 6oosts the %earer's strength. -ost7 G<<< @il H Ora"er 6ea!s 11 6ea!s #se! in e!itation. 6oosts e'asion. -ost7 L<<< @il H 4 #let 11 Ore'ents (oison, !ar$ness, an! To *ie. -ost7 M<<< @il H Orincess Ning 11 -asts Orotect an! Ahell %hen criticall" %o#n!e!. -ost7 K<<< @il Ao#th 2igaro Nelic Aho( @///////////////////////@ H Ail'er A(ectacles 11 Ail'er1ri e! s(ectacles. Ore'ents !ar$ness. -ost7 M<< @il H Atar Oen!ant 11 Atar1sha(e! (en!ant. Ore'ents (oison. -ost7 M<< @il H 2air" Ning 11 Ning %ith fair" agic. Ore'ents (oison an! !ar$ness. -ost7 JM<< @il H 4 #let 11 Ore'ents (oison, !ar$ness, an! To *ie. -ost7 M<<< @il H Der es Aan!als 11 -asts Daste on the %earer. -ost7 F<<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il

H 4ngel Ning 11 -asts Negen on the %earer. -ost7 G<<< @il H Orincess Ning 11 -asts Orotect an! Ahell %hen criticall" %o#n!e!. -ost7 K<<< @il

Tha asa Nelic Aho( @//////////////////@ H 6arrier Ning 11 -asts Ahell %hen the %earer is criticall" %o#n!e!. -ost7 M<< @il H 2air" Ning 11 Ning %ith fair" agic. Ore'ents (oison an! !ar$ness. -ost7 JM<< @il H Neflect Ning 11 -asts Neflect on the %earer. -ost7 P<<< @il H ;e%ele! Ning 11 Ore'ents (etrification. -ost7 J<<< @il H Orincess Ning 11 -asts Orotect an! Ahell %hen criticall" %o#n!e!. -ost7 K<<< @il H Orotect Ning 11 -asts Orotect on the %earer. -ost7 M<<< @il H Oeace Ning 11 Ore'ents *erser$ an! conf#sion. -ost7 K<<< @il H 4ngel Ning 11 -asts Negen on the %earer. -ost7 G<<< @il ;i!oor Nelic Aho( @/////////////////@ H Orincess Ning 11 -asts Orotect an! Ahell %hen criticall" %o#n!e!. -ost7 K<<< @il H Orotect Ning 11 -asts Orotect on the %earer. -ost7 M<<< @il H @igas @lo'e 11 6oosts the %earer's (h"sical attac$ (o%er. -ost7 M<<< @il H 4ngel Wings 11 -asts 2loat on the %earer. -ost7 PK<< @il *///////////////////////////////////////////////////////////////////// ////////* H111111111111111111111111111111111111111111111111111111111111111111111 H JE. 6oss Cisting >JE<<<? H111111111111111111111111111111111111111111111111111111111111111111111 H *///////////////////////////////////////////////////////////////////// ////////* 6elo% are the ain *osses of 2inal 2antas" 3). The" are liste! in the or!er %hich "o# %o#l! engage the in the ain %al$thro#gh. 2or stat1s(ecific infor ation on each *oss, refer to the 6estiar" an! search for the *oss na e. * BIT&7 Oro*a*le s(oilers *elo%. Nea! ahea! %ith ca#tion.

>111111111111111111111111111111111111111111111111111111111111111111111 11111111? 111 Worl! of 6alance 111 + ir 11 JP<< DO 0 /1111111111111/ Cocation7 Barshe Mines 8escri(tion7 + ir is the first *oss "o#'ll eet in 2inal 2antas" 3). 6eing so, it !oesn't reall" (#t #( #ch of a fight. Ma$e s#re that "o# attac$ onl" the hea!. Dit the shell an! + ir %ill co#nter attac$ %ith a rather !e'astating *lo%. O#t *riefl", R#st a$e s#re that "o# hit IBC+ the hea!Q + ir %ill occasionall" retract its hea! *ac$ into its shell :it'll let o#t an o*no9io#s S@ra%%%$S *efore it !oes so). 4'oi! stac$ing "o#r attac$s an! "o#'ll a'oi! acci!entall" hitting the shell %hen that ha((ens. 8on't %orr" a*o#t + ir's o%n attac$s. )t is ca(a*le of #sing Ali e, %hich slo%s !o%n a target. Neall" tho#gh, the onl" %a" "o# can lose this fight is if "o# get hit %ith a co#nter attac$. 3argas 11 JJP<< DO 0 /1111111111111111/ Cocation7 Mt. Volts 8escri(tion7 The first thing "o#'ll %ant to !o %o#l! *e to eli inate his t%o )(oohs. Ai (l" ha'e Terra ri( the a(art %ith her 2ire s(ell an! &!gar #se 4#to -ross*o% e'er" t#rn. Coc$e is (rett" #ch #seless in this fight. Tr" to !o this ,#ic$l" *eca#se 3argas %ill *e constantl" la"ing !o%n !a aging attac$s. 8on't hesitate to heal %ith -#re or %hate'er Ootions "o# ha'e. Ince the )(oohs are ta$en care of, concentrate all attac$s on 3argas hi self. 4t this (oint, tr" to $ee( "o#r #nits' DO a*o'e FM at all ti es to a'oi! *eing VI'! in a single t#rn. Dol! o#t #ntil Aa*in arri'es an! R#st let loose #ntil a (ro (t

e9(laining 6litTes co es #(. ;#st (#ll off Naging 2ist once to *ring !o%n 3argas.

Ultros Ot. J 11 K<<< DO 0 /111111111111111111111/ Cocation7 Cethe Ni'er 8escri(tion7 Ultros is a real (ain to !efeat. Dis Tentacle attac$ !eals hea'" !a age to the character it hits. Ultros is %ea$ to 2ire 1 ha'e Terra #se that s(ell e'er" t#rn #ntil she r#ns o#t of MO. Cet &!gar fire a%a" %ith 4#to -ross*o%. Aa*in can R#st #se Naging 2ist o'er an! o'er again %hile 6anon R#st sits in the *ac$, #sing Ora". )t's 'er" i (ortant that "o# re'i'e an" #nits fallen to Tentacle i e!iatel". When there's no nee! for 6anon's Ora", R#st ha'e hi !efen!. Vee( hi ali'e !#ring this *attle :*eca#se if "o# !on't... %ell it's $in!a ga e o'er). &'ent#all", Ultros %ill fall *ac$ in the %ater. Ohanto 2orest 11 J=<< DO 0 /11111111111111111111111/ Cocation7 Ohanto 2orest 8escri(tion7 The Ohanto Train has a fe% !angero#s attac$s. 4ci! Nain is a (rett" !e'astating attac$ that !eals J<<H DO !a age to all (art" e *ers. 6e es(eciall" caref#l of the 8ia*olic Whistle, %hich can inflict a ran!o stat#s ail ent on its target. 6e s#re to heal %hene'er "o#r #nits' DO !ro(s too lo%. )t's *est to ha'e -"an to heal *eca#se his 2ang attac$ !eals the lo%est !a age *et%een Aa*in's Naging 2ist an! Aha!o%'s Ah#ri$ens. Do%e'er, if Aha!o% !oes not ha'e an" Ah#ri$ens, then ha'e hi heal. The act#al *attle itself isn't too to#gh. 4 fe% ro#n!s of attac$s sho#l! ,#ic$l" *ring the Ohanto Train !o%n. )f "o# %ant to get it !one the eas" %a" tho#gh, si (l" #se a Ohoeni9 8o%n to instantl" !efeat the Ohanto Train.

8a!al# a 11 KEF< DO 0 /11111111111111111/ Cocation7 WoTo 8escri(tion7 This !#!e is (rett" eas" to !efeat. 8a!al# a has a fe% so e%hat strong attac$s, *#t ost of the %on't !eal eno#gh !a age to significantl" hin!er "o#r (art". The one attac$, ho%e'er, that "o# !o %ant to %atch o#t for is 8agger. Unless "o# so eho% *#ffe! #( "o#r characters to P<<H DO, 8agger is an instant $ill attac$. ;#st *e (re(are! to #se a Ohoeni9 8o%n sho#l! one of "o#r #nits fall in that instance. 4lso note that he'll occasionall" s# on t%o )ron 2ist goons to assist hi . Tr" to eli inate the as soon as the" a((ear *eca#se the" can *e an anno"ance. +o# sho#l! *e a*le to ,#ic$l" !efeat 8a!al# a #sing &!gar's -hainsa% an! Aa*in's 4#ra -annon. ;#st ha'e e'er"one else attac$ nor all" an! heal %hene'er necessar". Ultros Ot. E 11 EMM< DO 0 /111111111111111111111/ Cocation7 I(era Do#se 8escri(tion7 The goo! thing a*o#t this *attle is fact that "o# ha'e Ultros loc$e! in a (incer (attern. Therefore, he can't hit "o#r entire (art" %ith his !rea!e! Tentacle attac$ an" ore. That %ill *e his ost !a aging attac$ 1 it's ca(a*le of !ealing a co#(le h#n!re! DO (oints of !a age to one si!e of "o#r (art". Ultros can also cast s(ells that inflict 'ario#s stat#s ail ents :he #s#all" !oes this after s(lashing aro#n! the stage a *it), *#t "o# sho#l! !efeat hi *efore he e'en gets a chance to #se the . Ai (l" Ta( hi %ith Th#n!er an! #se the Na #h &s(er if (ossi*le. Da'e &!gar #se his strongest Tool :8rill or -hainsa%) an! let Aa*in #se 4#ra -annon. &'er"one else can R#st attac$. )frit/Ahi'a 11 KK<< DO/K<<< DO 0 /1111111111111111111111111111/

"o# %on't of the

Cocation7 Magite$ 2actor" 8escri(tion7 The t%o &s(ers %ill rotate *ac$ an! forth, so *e fighting *oth of the t%o of the , )frit is at the sa e ti e. I#t ore (o%erf#l, tho#gh

*oth aren't *ase!, (art". %ill cast negate single #se their *ase! *e on )frit R#st N#nic, the

e9cee!ingl" !iffic#lt to !efeat. )frit is fire1 an! %ill fre,#entl" cast 2ire/2ira on "o#r Ahi'a, on the other han!, is ice1*ase!, an! 6liTTar!/6liTTara on "o#r (art". +o# can easil" these s(ells *" ha'ing -eles #se N#nic e'er" t#rn. 4s for "o#r other #nits, R#st ha'e the strongest, BIB1M4@)- attac$. 4n" sort of agic1

attac$ :this incl#!es Aa*in's 4#ra -annon) %ill #seless. 4lso, a'oi! #sing fire1*ase! attac$s an! ice1*ase! attac$s on Ahi'a *eca#se the"'ll a*sor* the !a age. With the hel( of -eles' *attle %ill (ro'e to *e ,#ite eas". B# *er <EL 11 LFFF DO 0 /1111111111111111111/ Cocation7 Magite$ Nesearch 2acilit" 8escri(tion7 This (#sho'er sho#l! *arel" (ose a challenge.

De is (h"sical &!gar's e'en gets 4s al%a"s !anger of 6arrier Unless sho#l! not the

,#ite fast, *#t he #ses nothing e9ce(t for attac$s. Using Aa*in's strongest 6litT an! -hainsa% sho#l! !efeat B# *er <EL *efore he an" of "o#r characters into a critical state. tho#gh, heal if an" of "o#r #nits are in an" !"ing. Iccasionall", B# *er <EL %ill #se -hange, %hich alters his ele ental resistance. "o#'re rel"ing on agic :%hich "o# reall"

*e), this %on't affect "o#r attac$ (attern in slightest.

Night

B# *er JEG 11 KEFP DO 0 /1111111111111111111/ Cocation7 Magite$ Nesearch 2acilit" 8escri(tion7 B# *er JEG is a!e #( of three *o!" (arts. The

6la!e an! Ceft 6la!e are sit#ate! on the thing's si!e. e9ce(t to (ri ar" (athetic %hich #se "o#r inflicts s(ee!s #( 6litT. #ntil the The" !on't reall" ser'e #ch of a (#r(ose

attac$ "o# e'er" once in a %hile. B# *er JEG's attac$ is R#st a slash that !eals (rett" !a age. Iccasionall", he %ill #se 6loo! 2east, !rains a slight *it of DO. To !efeat hi , R#st strongest attac$s. De can also #se Bet, %hich sto( stat#s on its target, an! Daste, %hich his s(ee!. &!gar's -hainsa% an! 8rill are 'er" effecti'e. Aa*in sho#l! #se his strongest &'er"one else can R#st #se reg#lar attac$s creat#re falls.

-rane 11 JG<< DO/EK<< DO 0 /1111111111111111111111/ Cocation7 6lac$Rac$ :after lea'ing 3ector) 8escri(tion7 The t%o -ranes ha'e "o#r (art" st#c$ in a (incer (attern, *#t the *attle is still ri!ic#lo#sl" eas". The -ranes %ill ostl" attac$ "o# (h"sicall" for a goo! (ortion of the *attle. Iccasionall", the" %ill #se so e ele ental agic s(ells s#ch as 2ira an! Th#n!ara. Use &!gar's 8rill or -hain an! ha'e Aa*in #se 4#ra -annon. AetTer sho#l! #se his slots s$ill. 4n" other characters can R#st attac$. 2la e &ater 11 GL<< DO 0 /11111111111111111111/ Cocation7 6#rning Do#se :Tha asa) 8escri(tion7 The 2la e &ater is a h#ge fire*all %ith a loa! of fire1 *ase! s(ells at its !is(osal. 2or that reason, an" fire1resistant e,#i( ent %o#l! *e 'er" #sef#l in this *attle. Iccasionall", the 2la e &ater %ill s# on fo#r 6alloons. Whene'er this ha((ens, #se Atrago's 4,#a 6reath to ,#ic$l" get ri! of the gro#(. )ce1 *ase! attac$s that affect the entire ene " (art" %o#l! %or$ too, sho#l! 4,#a 6reath not *e a'aila*le. 4s for the

2la e &ater itself, an" ice1*ase! attac$s %o#l! *e fire1 ta$e &ater for %hen casting reflect necessar". *e is less s#(er1effecti'e against it. 4'oi! casting an" *ase! s(ells on it for o*'io#s reasons. )f "o# a!'antage of its ele ental %ea$ness, the 2la e sho#l! go !o%n in no ti e. 6#t (a" attention it casts Neflect on itself. 4t this (oint, sto( an" s(ells an! s%itch to (h"sical attac$s. 4lternati'el", "o# can #se 8is(el to ri! it of stat#s. Ne e *er, *e (re(are! to heal %hen @etting hit %ith 2ira o'er an! o'er again can !e'astating, es(eciall" if "o#r than a!e,#ate. Ultros Ot. K 11 EE<<< DO 0 /1111111111111111111111/ Cocation7 &s(er -a'es 8escri(tion7 This thir! fight against Ultros !iffers little fro o#t for the K<<1 o'es7 "o# %hich is a the E<< *e ost (re'io#s engage ents. The $e" attac$ to %atch is Tentacle, %hich can easil" !eal !a age in L<< DO range. Ultros can also #se a fe% ne% Atone, %hich consists of hi thro%ing a roc$ at agic !efense

:%ith a chance at conf#sion) an! Dailstone, so e%hat (o%erf#l attac$ that !eals !a age in range. 4s al%a"s, lightning1*ase! attac$s %o#l! effecti'e in this *attle. Ultros hi self, so "o# a" cast agic

Orotect on s(ells for after ali'e. When the

ight ha'e to rel" on

a goo! seg ent of the *attle. 6e s#re to heal Ultros has #se! Tentacle to $ee( "o#r #nits Nel R# (s in, ha'e her #se A$etch to finish

*attle.

Ultros/-h#(on 11 JF<<< DO/J<<<< DO 0 I11111111111111111111111111111111I Cocation7 To 2loating -ontinent 8escri(tion7 The *attle *egins %ith "o#r (art" facing against Ultros alone. This first seg ent is (rett" eas" to get

thro#gh. Oo#n! Ultros %ith "o#r strongest attac$s. )f Mog lea'e hi Ultros %ith hi :e'en Ultros, tho#gh, can *egin challenge for his sa e a o#nt T"(hon, he Aa*in's 4#ra -annon %ill !o ,#ite nicel" here. is in "o#r (art", then #se Win! Nha(so!" an! %ith that. 4s for the s(ellcasters, roast their ost (o%erf#l fire attac$s. 4fter *eating

aro#n! a little *it, Ultros %ill *ring in his #glier) frien!, T"(hon. 2#ngahhhQQQ Unli$e T"(hon is %ea$ to ice. 6efore "o# foc#s on hi finish Ultros off first. Ince he's !o%n, "o# concentrating on T"(hon. De is e'en less of a than Ultros is. Do%e'er, "o# sho#l! %atch o#t 2ire*all attac$, %hich !eals R#st a*o#t the of !a age as Tentacle. When "o#''e !efeate! %ill #se Anort on "o#r entire (art".

4ir 2orce 11 G<<< DO 0 /111111111111111111/ Cocation7 To 2loating -ontinent 8escri(tion7 The 4ir 2orce is co (rise! of three !ifferent (arts. The (ri ar" section is calle! the 4ir 2orce. This is the ain (art of the shi(, an! the onl" (art "o# nee! to !estro" in or!er to finish the fight. 6e %ar" of its Wa'e -annon attac$, a %ea(on that ta$es fi'e ro#n!s to f#ll" charge #(. When it hits, it !eals assi'e !a age, so *e (re(are! to heal if it's co ing #(. The Missile 6a" can #se Ca#ncher, %hich fires a strea of roc$ets at "o#r (art". 6et%een the three #nits on the 4ir 2orce, this (art is the least threatening. Castl", the Caser @#n is reall" the ost !angero#s. )t can #se 8iffracti'e Caser an! 4to ic Na"s, *oth (o%erf#l attac$s that can affect "o#r entire (art". 2oc#s "o#r strongest attac$s on the Caser @#n first *efore o'ing on to the ain *o!".

&'er" (art is %ea$ to lightning1*ase! attac$s, so ta$e !estro"e!, co#rse of tin" "o#'re s(ells, contin#e sho#l! 4ir 2orce a!'antage of that. Ince the Caser @#n is o'e on to the re aining t%o (ieces. I'er the the *attle, the 4ir 2orce a" s# on a 6it, a agic. )f

little *all thing that a*sor*s all

rel"ing on Th#n!ara an! other lightning1*ase! "o#'ll nee! to !estro" the 6it in or!er to #sing agic. The 6it isn't strong at all, so it

not *e a (ro*le . 4n"%a", R#st eli inate the : ain *o!") to finish it off.

of

Ulti a Wea(on 11 EL<<< DO 0 /11111111111111111111111/ Cocation7 2loating -ontinent 8escri(tion7 This *attle is to#gh. Ulti a Wea(on has a loa! (o%erf#l s$ills at his !is(osal. Dell, e'en his (h"sical attac$ !eals !a age in the M<< DO

range. s(ell that "o# an! *e -eles is )t's not (re'ent To%ar!s #sing s(ell, so *e

Ulti a Wea(on has a ten!enc" to #se 2lare, a can ta$e h#ge ch#n$s o#t of "o#r DO. Ma$e s#re ha'e a #nit set asi!e s(ecificall" for healing re'i'ing fallen (art" e *ers. This #nit sho#l!

so eone %ith fairl" high MO, s#ch as Terra. )f in "o#r (art", ha'e her #se N#nic e'er" t#rn. g#arantee! to *loc$ all !a age, *#t it %ill Ulti a Wea(on fro s(a ing 2lare re(eate!l".

the en! of the *attle, Ulti a Wea(on %ill *egin 2lare Atar, a *#ffe! #( 'ersion of 2lare. This ho%e'er, re,#ires a se(arate t#rn to charge #(, (re(are! %hen this in!ication sho%s #(. 4s for "o#r #nits, R#st #se their strongest

a*ilities, e9(loit. sho#l! &arth 6l#es

for Ulti a Wea(on has no %ea$ness that "o# can Aa*in sho#l! re(eate!l" #se 4#ra -annon. &!gar #se 8rill/-hainsa%, an! Mog sho#l! #se his

!ance :this !ance %ill also negate Ulti a Wea(on's Ah#ri$ens. Vee( 5#a$e s(ell on Mog). Da'e Aha!o% thro% this #( #ntil the Ulti a Wea(on is !efeate!.

Bela(a 11 EG<< DO 0 /111111111111111/ Cocation7 2loating -ontinent 8escri(tion7 There is nothing har! a*o#t this *attle, e9ce(t for the fact that Bela(a con!e ns "o#r (art" right at the start. +o# sho#l! *e a*le to !efeat Bela(a %ithin a single t#rn. 4'oi! casting agic tho#gh, *eca#se he has reflect stat#s. 111 Worl! of N#in 111 D# *a*a Ot. J 11 ... DO 0 /111111111111111111111/ Cocation7 Mo*liT 8escri(tion7 D# *a*a is fairl" (o%erf#l 1 it has a n# *er of s(ells a'aila*le at its !is(osal. 4l ost all of the can *e a*sor*e! thro#gh -eles N#nic a*ilit", so it's reco en!e! that "o# #se that s$ill e'er" t#rn. Do%e'er, it'll often #se (h"sical attac$s as %ell, incl#!ing the strong Aolar Ole9#s o'e an! J<<< Bee!les :%hich !eals J<<< DO !a age regar!less of !efense). 2or that reason, "o#'ll %ant to $ee( all of "o#r #nits %ith a goo! a o#nt of DO at all ti es. 6e (re(are! to heal %hen necessar". )n ter s of %ea$nesses, D# *a*a is (artic#larl" s#sce(ti*le to (oison, so #se 6io as #ch as (ossi*le. Vee( #( "o#r attac$s, an! D# *a*a %ill flee after ta$ing eno#gh !a age. 8on't %orr", "o# ight R#st so ha((en to see hi again. Tentacle 11 F<<< DO/M<<< DO/P<<< DO/L<<< DO 0 /11111111111111111111111111111111111111111/ Cocation7 2igaro -astle 8escri(tion7 There are fo#r Tentacles in this *attle. &ach one has its o%n in!i'i!#al ele ental resistance. The #((er1left Tentacle a*sor*s earth1*ase! attac$sY the #((er1right

Tentacle a*sor*s lightning1*ase! attac$sY the lo%er1 the lo%er1 that's agic inflict %hich (artic#lar #nit cannot act fo#r inca(acitating attac$s Tentacles ra(i!l". 8#llahan 11 EKLM< DO 0 /111111111111111111/ Cocation7 8arill's To * 8escri(tion7 8#llahan's a*ilities are *e ca(a*le of n# *er that 6eca#se fire1*ase! negate an" 4s for Nising *eca#se left Tentacle a*sor*s ice1*ase! attac$sY an! right Tentacle a*sor*s fire1*ase! attac$s. )f too #ch to re e *er, then !on't *other #sing

s(ells. The Tentacles #se At#n 'er" often to slo% stat#s. The Tentacles can also #se @ra*, ta$es hol! of one #nit an! gri(s that te (oraril", sa((ing DO. The gri((e! #nit %hile in a Tentacle's cl#tches. To (re'ent the Tentacles fro constantl" gra**ing an!

"o#r #nits, !o "o#r *est to foc#s all of "o#r on one Tentacle at a ti e. The in!i'i!#al !on't ha'e all that #ch DO, so the" %ill fall

ostl" ice1*ase!, so

(re(are! to eat a fe% 6liTTagas. 4lso, he is casting C'.. Dol", a s(ell that (ic$s a ran!o an! attac$s an" #nit %ith a le'el !i'isi*le *" n# *er. Aince "o# ha'e no control o'er that, *e (re(are! to reco'er an"ti e he casts it. 8#llahan is %ea$ to %ea$ to fire, cast an" s(ells a'aila*le. Da'e -eles #se N#nic to s(ells that 8#llahan atte (ts to thro% at "o#. Aa*in, let hi Ohoeni9 %ill *e it's fire1*ase!. Ator 8ragon 11 LE<<< DO 0 /1111111111111111111111/ Cocation7 Mt. WoTo 8escri(tion7 The Ator #se his ost (o%erf#l 6litT.

ost effecti'e in this case

8ragon is 'er" to#gh. )t's ele ent is

%in!, *e

eaning all %in!1*ase! attac$s against it %ill

a*sor*e!. Aince *ase!, it a*sor*s Ahiel!). often !a age. !e'astating. 6e 8ragon the" threat. Ceaf Alash. asi!e one re'i'ing their 8ragon e9(loit !iffic#lt !efeate!.

ost of its attac$s are %in!1

%o#l! *e s art to *ring in an" e,#i( ent that or negates %in! !a age :Oala!in Ahiel!, Th#n!er The Ator 8ragon's attac$s are (o%erf#l an! can

hit "o#r entire (art" for %ell o'er J<<< DO Win! Alash an! 4ero are (artic#larl" (re(are! to heal i e!iatel" after the Ator

#ses these a*ilities. 4s for its other attac$s, are not as !angero#s, *#t can still (ose a A%irl is essentiall" a %ea$er 'ersion of Win! +o# %ill ha'e to fight !efensi'el" here. Aet or t%o #nits s(ecificall" for healing an! fallen tea e *ers. 4s for e'er"one else, #se

strongest (ossi*le attac$s. Bote that the Ator has a %ea$ness to lightning1*ase! attac$s, so that %ith "o#r s(ellcasters. This is a 'er" fight, *#t %ith the right strateg", it can *e

role.

-#rla9/Caragorn/Moe*i#s 11 JM<<< DO/J<<<< DO/JEM<< DO 0 /111111111111111111111111111111111111111111111111111/ Cocation7 8rea sca(e 8escri(tion7 &ach of the 8rea Atooges has his o%n !istinct The first one, -#rla9 :the floating (in$ $i!) (ri ar" !e*#ffer an! healer. I#t of all of sho#l! *e "o#r first target *eca#se he can 'ario#s restricti'e stat#s ail ents on "o#r 4 ong the are Ailence, Ato(, an! Alo%. De can

is the the , he inflict (art". also #se DO to for attac$ an! last. Daste,

White Win!, %hich re(lenishes the ene " (art"'s f#ll, an! 4rise, %hich re'i'es a tea Caragorn, he !oesn't reall" !o cast *lac$ ate. 4s

#ch e9ce(t for

agic. )'! s#ggest lea'ing hi

Moe*i#s is the (ri ar" *#ffer 1 he can cast

Orotect, an! Ahell. )t's reco foc#s on three are #n*loc$a*le :#nless that DO, so the

en!e! that "o#

onl" one Atooge at a ti e *eca#se %hen all ali'e, the" can #se 8elta 4ttac$, an e,#i((e! %ith relics that *loc$ it) a*ilit" (etrifies a #nit. Bone of the ha'e a lot of

fight sho#l! not *e too !iffic#lt.

the i!ea #ntil "o#

Wre9so#l 11 EK<PP DO 0 /111111111111111111/ Cocation7 8rea sca(e 8escri(tion7 Wre9so#l !oesn't (la" fair. 4t the *eginning of *attle, he %ill (ossess one of "o#r #nits. The here is to $ill off each of "o#r characters Wre9so#l is re'eale!. The (rocess is ran!o , so %ill ne'er $no% e9actl" %hich one of "o#r (ossesse!. 4t the sa e ti e, "o# %ill ha'e to Wre9so#l's anno"ing Ao#l Aa'er lac$e"s. The" an! eas" to !efeat, *#t the" %ill regenerate sa e t#rn. 2or that reason, there's no (oint in tr"ing to !efeat the . The Ao#l Aa'ers %ill high1le'el *lac$ agic s(ells, so *e (re(are!

characters is !eal %ith are %ea$ %ithin the e'en *oth #se to heal hi %ith

%hen necessar". When Wre9so#l a((ears, (o#n! "o#r strongest attac$s. De is %ea$ to ice1*ase! so #se that to "o#r a!'antageQ Wre9so#l %ill Th#n!aga (ri aril", so e,#i( ent that a*sor*s *ase! attac$s %o#l! *e a goo! *et :e'en tho#gh lea'es "o# s#sce(ti*le to the Ao#l Aa'er's are too %ea$ to e'en (ose a threat). 4fter so e Wre9so#l %ill again #se 2#r" an! (ossess one of #nits to start the (rocess all o'er again.

agic, #se lightning1 that agic, the" ti e, "o#r

strateg" %o#l! #ntil act#all"

4lternati'el", a

#ch easier an! chea(er

*e to si (l" cast 6anish on the t%o Ao#l Aa'ers the" *oth !isa((ear. &'en tho#gh "o# !on't

fight Wre9so#l, the ga e %ill consi!er it a 'ictor" %hen *oth Ao#l Aa'ers ha'e *een !efeate!.

6ehe oth Ving 11 J=<<< DO/J=<<< DO 0 /11111111111111111111111111111111/ Cocation7 -a'e on the 3el!t 8escri(tion7 This *attle is act#all" in t%o (arts. 4fter !efeating the first 6ehe oth Ving, an #n!ea! 6ehe oth Ving %ill a *#sh "o# fro *ehin!Q Beither of the are (artic#larl" !iffic#lt to !efeat tho#gh. The first 6ehe oth Ving %ill #se ostl" ice1*ase! attac$s s#ch as 6liTTara an! 6liTTaga. )t %ill rarel" #se Meteor an! Dol", *#t *e (re(are! to ta$e so e !a age sho#l! it cast the . 4ll of these s(ells can *e *loc$e! *" -eles' N#nic a*ilit", *#t it also e (lo"s (h"sical attac$s often, so !on't e9(ect N#nic to *e a*le to sa'e "o#r *#tt e'er" ti e. The 6ehe oth Ving is %ea$ to fire1*ase! attac$s, so #se the to !eal e9tra !a age. 4s for the secon! 6ehe oth Ving, the strateg" !oes not reall" change #ch. )t !oes ac,#ire a ne% attac$, Alee(ing @as, %hich o*'io#sl" inflicts slee( stat#s. Aince it is #n!ea!, restorati'e s(ells %ill !eal !a age. )n fact, casting Naise on it %ill $ill it instantl"Q 6l#e 8ragon 11 EP=<< DO 0 /111111111111111111111/ Cocation7 4ncient -astle 8escri(tion7 The 6l#e 8ragon is %ater1*ase!, so all %ater s(ells against it %ill *e a*sor*e!. 6" the sa e to$en, the 6l#e 8ragon is logicall" %ea$ to lightning1 *ase! attac$sQ )t is ca(a*le of #sing a %i!e 'ariet" of %ater1*ase! attac$s, %hich incl#!e 4,#a 6reath, Ts#na i, an! 2lash Nain. 4ll are strong attac$s that can easil" $ill "o#r #nits if "o# let "o#r g#ar! !o%n. -asting Ahell on "o#r (art" to negate so e of the !a age %o#l! *e a goo! i!ea. 6e %ar" of 4ci! Nain as

%ell 1 it has a chance of inflicting (oison stat#s on attac$s, the !efeat. 4s the "o#r (art". Tho#gh it *oasts so e strong 6l#e 8ragon is not re ar$a*l" !iffic#lt to state! *efore, lightning1*ase! attac$s can *attle go #ch ore ,#ic$l". a$e

-ha!arnoo$ 11 MP<<< DO 0 /11111111111111111111/ Cocation7 I%Ter's Mansion 8escri(tion7 This is an irritating fight for a fe% reasons. 2irst of all, "o# cannot attac$ the %o an for , onl" the !e on for . -ha!arnoo$ %ill fli( flo( *et%een these t%o for s, so "o# %ill ha'e to ta$e e9tra care not to hit the %o an. )f "o# !o, -ha!arnoo$ %ill co#nterattac$ %ith Ooltergeist. Ahe can also #se Cast Viss, %hich inflicts !oo stat#s, an! &ntice, %hich char sQ Aince "o# cannot attac$ the %o an for , "o#'re (o%erless to sto( these attac$s, so *e s#re to ta$e acti'e eas#res to ,#ic$l" cleanse affecte! #nits of an" stat#s ail ents thro#gh &s#na or si ilar a*ilities, an! ha'e so eone rea!" to #se a Ohoeni9 8o%n or cast Naise %hene'er so eone falls to !oo stat#s. Ither%ise, R#st ta$e the ti e to heal an! cast *#ffs on "o#r (art". Then, %hen -ha!arnoo$ s%itches to !e on for , "o# can go on the offensi'e. The !e on for agic. attac$s agic too attac$s, so De those *" attac$s has so e (o%erf#l lightning

&,#i( ent that is resistant to lightning1*ase! %o#l! *e %ell1s#ite! here. -ast Ahell to raise resistance if "o# fin! his Th#n!aga s$ill to *e (o%erf#l. -ha!arnoo$ is %ea$ to fire1*ase! hit hi as an" ti es %ith 2iraga as (ossi*le.

a*sor*s %ater1*ase! attac$s, so a'oi! #sing an" eans. Da'e e'er"one #se their strongest

%hile he re ains in his !e on for . Do%e'er, !o not %o an for stac$ attac$s *eca#se he %hile "o# are in the a" s%itch *ac$ to

i!!le of a chainQ

*e

Di!on 11 EM<<< DO 0 /111111111111111/ Cocation7 &*ot's Noc$ 8escri(tion7 Di!on co es %ith fo#r &re*#s lac$e"s. The" %ill (rett" anno"ing, so !eal %ith the first *efore

o'ing go !o%n &re*#ses Aho#l! Di!on This a goo! it is !o%n c#rati'e $ill it, !one strongest

on to Di!on. The" are all 'er" %ea$ an! sho#l! %ithin a fe% t#rns. 6e caref#l tho#gh 1 the can #se Wo *ie -la% to inflict To *ie stat#s. that ha((en, get the Dol" Water o#tQ 4s for itself, e9(ect ostl" (oison1*ase! attac$s. a" *e

incl#!es 6io an! :o*'io#sl") Ooison. )t

i!ea to %ear e,#i( ent resistant to (oison, *#t not reall" necessar", for Di!on can *e ta$en (rett" ,#ic$l". Aince Di!on is #n!ea!, an" s(ell %ill !eal !a age. Naise %ill instantl" so #se that s(ell if "o# %ant to get the *attle ,#ic$l". Ither%ise, R#st foc#s all of "o#r attac$s on it #ntil it falls.

Ne! 8ragon 11 K<<<< DO 0 /11111111111111111111/ Cocation7 Ohoeni9 -a'e 8escri(tion7 &9(ect loa!s an! loa!s of fire1*ase! s(ells fro the Ne! 8ragon. +o# can easil" negate ost of its attac$s *" e,#i((ing ar or that resists fire :2la e Ahiel!, )ce Ahiel!, etc.). &9(ect to *e hit *" high1 le'el fire s(ells incl#!ing 2iraga. 4lso *e %ar" of 2lare an! Ao#thern -ross, *oth e9tre el" (o%erf#l s(ells that can $noc$ off tons of DO. )f -eles is in "o#r (art", N#nic %o#l! *e e9tre el" effecti'e here. 4s for e'er"one else, tr" to hit the Ne! 8ragon %ith %ater an! ice1

*ase! attac$s. 4'oi! #sing fire for o*'io#s reasons. )ce 8ragon 11 ELL<< DO 0 /11111111111111111111/ Cocation7 Barshe -liffs 8escri(tion7 &,#i( ent resistant to ice %ill hel( tre en!o#sl" in this *attle. The )ce 8ragon li$es to thro% aro#n! 6liTTara/6liTTaga s(ells ,#ite often. )n a!!ition, "o# %ill %ant to *e %ar" of 4*sol#te Wero an! Borthern -ross, *oth !angero#s attac$s. The latter s(ell also has the a*ilit" to inflict freeTe stat#s 1 "o# can get ri! of this *" #sing a fire1*ase! attac$ on the affecte! #nit. -onsi!er c

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