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The update adds new maps and graphics updates. It balances corvette damage and changes superweapon limits. It also updates abilities for factions and fixes various bugs that caused crashes.
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0% found this document useful (0 votes)
30 views5 pages

JHGJHGFGFH

The update adds new maps and graphics updates. It balances corvette damage and changes superweapon limits. It also updates abilities for factions and fixes various bugs that caused crashes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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NOTE: VERSION 1.04 IS NOT SAVE GAME COMPATIBLE WITH PREVIOUS UPDATES.

Version 1.04 Change Log:


[ Graphics ]
Added new loading screen image.
Fixed some button highlight bugs in the create mission system.
Updated UI not to display game speed Infocards in multiplayer matches.
Updated texture on Advent Rebel Titan.
Updated texture on Vasari Loyalist Titan.
Fixed Resource Drain particle on Vasari Colony capital ship that would start
past moon/asteroids.
[ Gameplay ]
Added five new maps: Kabel, The Art of War, Triple Entente, Unstable Allian
ce and Random Huge - Ring. (Special thanks to Pbhead and Goafan77 for assisting
with some of these.)
Added new Corvette weapon damage type which all corvettes now use for their
fore/aft weapons.
Updated Corvette damage balance per new weapon damage type.
The maximum number of superweapons a faction can field is now based on the n
umber of planets they own. By default a faction can field 1 superweapon for ever
y 4 owned gravity wells.
The Frigate target filter will no longer improperly target Corvettes.
Fixed bug with aiUseTime - OnlyWhenAboutToDie that was causing it not to act
ivate in some circumstances.
Changed all Flagships' Overload Engines ability aiUsetime to OnlyWhenMovingT
hresholdDistance; reduced cooldown from 300 to 120; increased duraction from 30
to 45.
Players may no longer contract Pirate missions (via Diplomacy) against TEC R
ebel factions who have researched Truce Amongst Rogues.
Destroyed Titans now cost an additional 10% per level in resources and build
time.
Steam Cloud saves are now fully functional in multiplayer.
Pirates -
Pirate raiders will no longer linger at the Pirate planet when their mis
sions are complete. They will now despawn after returning to base.
TEC (All)
Corsev Battlecruiser: Capped the maximum number of targets on Demolition
Teams to 25 from unlimited.
Corsev Battlecruiser: Updated Demolition Teams autocast to target Boarde
d vessels.
Updated Proximity Mines to have a small HP restore rate.
TEC Loyalists
Novalith Deregulation now allows TEC Loyalists to field 2 superweapons f
or every 4 owned gravity wells.
Fixed bug that caused the bonuses from Hardened Defenses to only be appl
ied to Gauss Turrets.
Removed duplicate PlanetModule entry in Disruption Matrix target filter.
This was replaced with a Titan entry.
TEC Rebels
Changed Snipe aiUseTime to IsCapitalShipOrStarbaseOrTitan.
Advent Loyalists
Changed Coward's Submission to no longer convert friendly ships, Flagshi
ps, starbase constructors or temporary/illusion ships.
The culture benefits of Global Unity will now properly dissipate if the
player doesn't maintain enough research labs for the subject.
Fury of the Unity damage bonus increased from 10% to 20%.
Assimilated Populace updated to now provided 20 population every 60 seco
nds, three times.
Coronata Titan: Unity Mass changes - aiUseTime changed to IsCapitalShip
OrStarbaseOrTitan; antimatter cost changed from 65/70/75/80 to 80/75/70/65; base
damage increased from 1000/1500/2000/2500 to 2500/3500/4500/5500; damagetype ch
anged from Physical to Energy.
Advent Rebels
Expulsion now uses a new buff modifier and will only modify existing cul
ture, not create new culture.
Eradica Titan: Strength of the Fallen duration increased to 400 from 12
0.
Eradica Titan: Unyielding Will re-designed - the effects now scale as t
he titan takes hull damage (75%/50%/25%), granting higher levels of ability cool
down, antimatter restoration and damage negation. When destroyed, the Eradica be
come invulnerable and may chase enemies down.
Updated string for Protection of the Unity to make it clear the effect o
nly works within the player's culture.
Vasari (All)
Rankulas' Create Combat/Assault/Support Naintes and Reassemble abilities
are now untargeted. The nano ship will appear adjacent to the caster.
Updated nanite swarm strings to indicate the ability is no longer target
ed.
Changed Disintegration aiUseTime to IsCapitalShipOrStarbaseOrTitan.
Vasari Loyalists
Vorastra Titan: Fixed bug that caused the Maw's attract range to be slig
htly lower than its target range.
Vorastra Titan: Removed Corvettes from the Maw's target filter.
Stripped to the Core scuttle time is now dependent on the planet being s
tripped: Asteroids/Dead Asteroids - 60 seconds; Desert - 240 seconds; Ice - 260
seconds; Volcanic - 280 seconds; Terran - 300 seconds; Home worlds - 400 second
s.
Stripped to the Core income is now affected by Fleet Upkeep penalties.
Shipboard Labs has been split into two research subjects:
Shipboard Labs (Tier 7) will grant 1 military lab per capital ship.
Empire Integration (Tier 7) will grant 1 civilian lab per capital sh
ip.
Civilian Evacuations income bonus is now affected by the global Income S
peed option.
The Capital Loss voiceover will no longer play if you haven't actually l
ost due to Mobile Rulership.
Vasari Rebels
Moved Starbase Mobilization from Defense to NonCombat tech tree with a p
re-req. of Enhanced Tunneling.
Starbase Mobilization is now disabled if the player doesn't maintain eno
ugh labs for the research to remain active.
Vasari Rebel starbases now suffer a 25% weapon damage penalty for 60 sec
onds after exiting phase space.
Added an appropriate error message when a starbase fails to jump to a gr
avity well due to their already being a player starbase present.
Kultorask Titan: Removed unintended 0 from AntiMatterRestoreRate passiv
e upgrade.

[ Interface ]
Added new UI option: Empire Tree - Show Ships in Phase Space, which toggles
whether ships phase jumping to other gravity wells are displayed in nods in the
Empire Tree. (Helps prevent the Empire Tree from 'jumping' around.)
[ Sound & Music ]
Hooked up phase charge and travel sound effects for Vasari Rebel starbases.
The Capital Loss voiceover will no longer play if you haven't actually lost
due to Mobile Rulership.

[ Modding ]
Added new Corvette ChanceToHitTargetType to gameplay.constants.
Added new Corvette weapon damage type to gameplay.constants.
DamagePercentBonus:CORVETTE:CapitalShip 0.65
DamagePercentBonus:CORVETTE:VeryLight 0.50
DamagePercentBonus:CORVETTE:Light 1.5
DamagePercentBonus:CORVETTE:Medium 0.6
DamagePercentBonus:CORVETTE:Heavy 0.5
DamagePercentBonus:CORVETTE:VeryHeavy 0.55
DamagePercentBonus:CORVETTE:Module 0.35
DamagePercentBonus:CORVETTE:Pirate 0.50
DamagePercentBonus:CORVETTE:Titan 0.7
Added cannonsPerGravityWellRatio to gameplay.constants.
Added cannonGravityWellRatioDenominator to gameplay.constants.
Added new buff modifier - CultureSpreadModifier.
New aiUseTargetCondition - HasBuff. Only autocasts on targets who have the s
pecified buff.
Form:
aiUseTargetCondition "HasBuff"
buffType "BuffMyBuff"
Increased iconBackdropDefs from 3 to 5.
New buffInstantActionType: ApplyBuffToFirstSpawnerNoFilterNoRange. Same usag
e as ApplyBuffToLastSpawnerNoFilterNoRange.
Galaxy Forge Updates:
Added galaxy name to save file.
Updated GalaxyScenarioDef with planet bonuses and other additions for fu
ture maps.
Normalized some line endings.
[ Misc ]
Fixed bug that caused some of the research achievements not to unlock.
Removed un-needed semicolon in gameplay.constants after enemyDPSInOrbitBodyI
SquadOwnerBuildRateScalar.
Fixed incorrect effect entry in PlanetAsteroidBelt.entity for Stripped to th
e Core particle.
Removed un-needed tilde from Effect_CoinDrop in SoundEffects.sounddata.
Truncated file locations from all particle files.
Various optimizations made to movement, IAttacker and rendering systems for
improved performance.
Removed un-needed .mesh extension from Vasari Loyalist Titan Factory MeshNam
eInfo entry.
Removed un-needed .mesh extension from Vasari Rebel Titan Factory MeshNameIn
fo entry.
Minor string adjustments to clarify when a ship can't phase jump.
Increased formation distances between frigates and capital ships to prevent
ships from clustering too closely during group phase jumps (which slowed things
down while they waited for formation).
Potential fix for iHyperspace related crash bug - this was a major culprit o
f many crash reports.
Fixed AttackPlanet bug that caused the game to crash - this was a major culp
rit of many crash reports.
Fixed a Checksum crash bug - this was another major culprit of many crash re
ports.

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