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Most Irregular: Fast and Dirty Pre-20 Century Warfare

This document introduces the "Most Irregular" (MI) rules for skirmish-level wargaming set in the pre-20th century era of cavalry, armed ranks, and black powder weapons. The game scale represents individual soldiers. Units are rated based on quality and may have additional traits. During a turn, initiative is determined and players take turns activating commanders to move units or rally broken men. Commanders can move before activating units, and units have actions like move, fire, assault, etc. Formations are kept informal. Fire is resolved with dice rolls modified by weapon ranges and quality. Assaults involve quality tests and potential withdrawal for contacting formations or capturing/killing skirmishers.
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0% found this document useful (0 votes)
94 views5 pages

Most Irregular: Fast and Dirty Pre-20 Century Warfare

This document introduces the "Most Irregular" (MI) rules for skirmish-level wargaming set in the pre-20th century era of cavalry, armed ranks, and black powder weapons. The game scale represents individual soldiers. Units are rated based on quality and may have additional traits. During a turn, initiative is determined and players take turns activating commanders to move units or rally broken men. Commanders can move before activating units, and units have actions like move, fire, assault, etc. Formations are kept informal. Fire is resolved with dice rolls modified by weapon ranges and quality. Assaults involve quality tests and potential withdrawal for contacting formations or capturing/killing skirmishers.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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MOST IRREGULAR

Fast And Dirty pre-20


th
century warare
Intr!ducti!n"
M!st Irre#u$ar %MI !r sh!rt& is a set ! a'end'ents t! use the FAD war#a'e ru$es t! #a'e c!n$icts
set in the (h!rse and 'us)et* era ! ca+a$ry, !r'ed ran)s and -$ac) p!wder weap!ns.
It 'ay see' $i)e a curi!us ch!ice t! draw !n a set ! science icti!n war#a'e ru$es !r a peri!d
a$ready u$$ ! e/ce$$ent #a'e ru$es. I y!u are curi!us, read !n.
Ga'e sca$e"
Each i#ure represents !ne s!$dier. This 'eans we are $!!)in# at re$ati+e$y s'a$$ aairs, such as
!pp!sin# s)ir'ishers c$ashin#, !r c$!se 0uarter i#htin# where units start -ec!'in# $uid, and it
c!'es d!wn t! $!ca$ !icers directin# the acti!n.
Ga'e ta-$e"
As we are s)ir'ishin#, the ta-$e sh!u$d -e denser than what y!u w!u$d n!r'a$$y d! !r an 12
th
!r 13
th
century acti!n. 4a+e $!ts ! s'a$$ pieces, such as trees, ences, -!u$ders and si'i$ar, a$!n# with
a ew $ar#er pieces. This wi$$ he$p the #a'e $!w -etter, and 'a)e the use ! !r'ati!ns '!re
interestin# and de'andin#.
Tr!!p types"
Units are rated -ased !n !ne 'ain act!r" 5ua$ity. This #!+erns their #enera$ trainin#, e/perience
and capa-i$ity t! #et the 6!- d!ne.
In additi!n, units 'ay ha+e a nu'-er ! traits app$yin# t! the', c!+erin# specia$ a-i$ities,
ad+anta#es !r draw-ac)s.
5ua$ity can -e !ne ! !ur #rades"
Ra--$e 78
9!nscript :8
Re#u$ar ;8
E$ite 28
The tar#et nu'-er indicated is used !r a$$ 5ua$ity tests. These are c!nducted -y r!$$in# a
speciied nu'-er ! dice, and seein# h!w 'any r!$$ e0ua$ !r !+er the tar#et nu'-er.
Turn se0uence"
Initiati+e is deter'ined each turn -y r!$$in# 1D<, the hi#h r!$$er #ettin# t! acti+ate a c!''ander
irst. The c!''ander 'ay acti+ate a !r'ed unit within <* as we$$ as any stra##$ers within :*.
I the c!''ander is rated as (charis'atic* he 'ay acti+ate stra##$ers !ut t! 2*.
=$ayers then ta)e turns t! acti+ate a c!''ander, unti$ a$$ ha+e acted.
Any #i+en 'an 'ay !n$y -e acti+ated !nce durin# a turn. S!'e !r' ! 'ar)ers 'ay -e -eneicia$ here
!r $ar#er #a'es.
9!''ander acti!ns"
A c!''ander 'ay '!+e :* -e!re acti+atin# a unit. I he is unaraid ! ene'y sharpsh!!ters, he 'ay
e$ect t! dash 2* -ut see the secti!n !n sharpsh!!ters -e$!w.
I '!unted !n h!rse-ac), add :* t! these rates.
Ater '!+in#, the c!''ander 'ay either acti+ate units, as descri-ed a-!+e, !r 'ay ch!!se t! ra$$y
-r!)en 'en t! his p!siti!n.
Unit acti!ns"
>hen acti+ated, a !r'ed unit 'ay ch!!se tw! ! the !$$!win# acti!ns"
M!+e
Disperse
Rep!siti!n
Fire
Assau$t
Re#r!up
>hen acti+ated, a stra##$er 'ay ch!!se !ne ! the !$$!win# acti!ns"
Scurry
F!r' ran)s
S)ir'ish
?ai$
Gather
F!r'ati!n"
Durin# s'a$$ unit acti!ns, 'en 'ay ind the'se$+es $ined up in a wide +ariety ! !r'ati!ns. S!'e
are we$$ suited !r this sca$e and type ! i#htin#, whi$e !thers 'ay pr!+e i'practica$. F!r'ati!ns
are )ept in!r'a$ and a$$!wed t! !r' and chan#e $uid$y as the #a'e #!es !n.
F!r the purp!ses ! the #a'e ru$es, a !r'ati!n is any situati!n that inds 'u$tip$e i#ures in
-ase c!ntact with each !ther, !r with a-!ut ha$ an inch dispersa$ -etween each !ther.
Men dispersed urther than this are c!nsidered t! -e stra##$ers, whether they are s! p$aced
de$i-erate$y !r -y the e+ents ! the -att$e.
Acti!ns per'itted t! units in !r'ati!n"
M!+e"
The unit 'ay '!+e up t! :*per '!+e acti!n. The unit 'ay '!+e part ! its !r'ati!n whi$e an!ther
part re'ains stati!nary, !r 'ay turn -y whee$in#. At this s'a$$ sca$e, it is assu'ed 'en 'ay turn
in p$ace, a$$!win# the unit t! chan#e acin# -e!re '!+in#, !r a c!$u'n -ec!'in# a $ine !r e/a'p$e
si'p$y -y turnin# the 'en in p$ace. This re0uires a '!+e acti!n, -ut d!es n!t use up '!+e'ent in
and ! itse$.
The '!+e acti!n 'ust -e per!r'ed in a re$ati+e$y strai#ht $ine, un$ess whee$in#.
M!+in# tw! parts ! a !r'ati!n in separate directi!ns w!u$d re0uire tw! '!+e acti!ns t! -e
e/pended.
Any !-stac$e wi$$ use up 2* ! '!+e'ent t! ne#!tiate.
F!r'ed units '!+e at ha$ pace in any !r' ! diicu$t !r -r!)en terrain.
M!+in# int! w!!ds !r si#niicant ru--$e aut!'atica$$y turns the unit int! stra##$ers.
Disperse"
The !r'ati!n spreads !ut, dispersin# its 'en up t! ;* apart, -ec!'in# stra##$ers. I this acti!n
is ta)en as the irst acti!n !r a !r'ed unit, it d!es n!t recei+e a sec!nd acti!n.
Rep!siti!n"
The unit 'ay chan#e its !r'ati!n and p!siti!n as $!n# as it 'aintains the sa'e #enera$ p!siti!n.
As a #enera$ ru$e ! thu'-, draw a circ$e ar!und the unit, and it 'ay rep!siti!n anywhere within
this circ$e. The unit 'ust resu'e a new !r'ati!n h!we+er.
Fire"
The unit !pens ire a#ainst an ene'y. On$y !ne tar#et is per'itted. I -!th acti!ns are spent
irin#, the unit is assu'ed t! -e rapid irin#.
Any i#ure that can trace a $ine ! si#ht t! the tar#et 'ay ire. F!r units in !r'ati!n, a i#ure
'ay ire thr!u#h !ne riend$y i#ure in -ase c!ntact. This per'its, !r e/a'p$e, a $ine ! 2 ran)s
t! a$$ ire.
The unit 'ay e$ect t! ire at a speciic ene'y !r'ati!n, !r 'ay ire #enera$$y at stra##$ers,
tar#etin# any in a -r!ad 30 de#ree an#$e.
T! deter'ine the eects ! ire, deter'ine i the ire is Eecti+e !r 4arassin# -y e/a'inin# the
weap!n ran#e"
Each weap!n has a -ase ran#e, indicated as a 'u$tip$ier. This is 'u$tip$ied -y the -ase ran#e !
the unit 0ua$ity ratin#, t! deter'ine the eecti+e ran#e.
S'!!th -!re 'us)et /; Ra--$e 2*
Ear$y ri$e /: 9!nscript ;*
Ad+anced ri$e /< Re#u$ar :*
E$ite 7*
E/a'p$e" A unit ! c!nscripts with 'us)ets w!u$d ha+e an eecti+e ran#e ! 3*whi$e an e$ite unit
with the sa'e weap!n c!u$d ire eecti+e$y !ut t! 17*.
T! deter'ine the eects ! ire, r!$$ 2D<, and c!unt the hi#hest die !r ire at eecti+e ran#e.
At harassin# ran#e !n$y r!$$ 1D<.
Add any ! the !$$!win# '!diiers"
Firer re#u$ar 81
Firer e$ite 82
Rapid irin# d!u-$e the dice resu$t -e!re '!diiers.
Rapid irin# -reech $!aders as a-!+e 8;
=er ; i#ures irin# 81
The resu$t is the units ire eect. A#ainst a !r'ed tar#et, e+ery 2 p!ints indicates a hit. I
the unit is in c!+er !r c!ncea$'ent, ; hits are re0uired.
A#ainst stra##$ers, ; p!ints indicates a hit. This is raised t! : i c!ncea$ed and 7 i -ehind
c!+er !r entrenched. Fi#ures 'ust -e in !r direct$y -ehind c!+er t! recei+e this -eneit.
E/a'p$e" 12 'en with 'us)ets are rapid irin# at an ene'y !r'ati!n. The p$ayer r!$$s a ; and a 7.
T! the 7 is added 8: %!r 'en& and 87 %the die r!$$ is d!u-$ed !r rapid ire& indicatin# 1: p!ints
! ire eect.
A#ainst a !r'ati!n in the !pen, this w!u$d resu$t in @ hits.
In the w!rst case e/a'p$e %stra##$ers in c!+er& !n$y 2 hits w!u$d ha+e !ccured.
The eect ! hits"
>hen a$$!catin# hits t! stra##$ers start with ene'ies c$!sest t! the irer and w!r) y!ur way
!utwards.
>hen a$$!catin# hits t! !r'ati!ns, start with the part ! the !r'ati!n c$!sest t! the irer.
F!r each hit, the irer r!$$s 1D<.
1-2 Sh!c)
;-: >!und
7-< Fata$
Sh!c)ed i#ures i''ediate$y rec!i$ :* away r!' the irer. This wi$$ cause the' t! -ec!'e
stra##$ers i they ca'e r!' a !r'ati!n.
>!unded i#ures sh!u$d -e 'ar)ed in s!'e ashi!n. Anyti'e the !r'ati!n '!+es, r!$$ a nu'-er ! D<
e0ua$ t! the nu'-er ! w!unded. Any r!$$s ! 1 re'ain in p$ace, -ec!'in# stra##$ers.
>hen irin# !r c!nductin# an assau$t, any w!unded c!unt as ha$ a 'an.
Fata$$y hit i#ures are re'!+ed r!' p$ay.
Assau$t"
The !r'ati!n '!+es :* '!re !r $ess strai#ht ahead, atte'ptin# t! c!ntact ene'y tr!!ps.
Assau$ts are res!$+ed s$i#ht$y dierent$y, dependin# !n whether the ene'y are stra##$ers !r
!r'ati!ns.
Stra##$ers"
Each stra##$er c!ntacted -y an assau$t r!$$s a 5ua$ity test. I successu$, he in$icts 1 hit !n
the assau$tin# !r'ati!n and 'ay withdraw :*. On any ai$ure, he is either captured !r )i$$ed and
can -e re'!+ed r!' the ta-$e.
F!r'ati!ns"
T! assau$t an ene'y !r'ati!n, the unit 'ust ta)e a 5ua$ity test !n ; dice. I at $east 2 dice
pass, they 'ay assau$t n!r'a$$y.
I !n$y 1 die is passed, the unit re'ains in p!siti!n, wastin# the acti!n.
I a$$ dice ai$, the unit wi$$ withdraw :* and 'ust r!$$ dice e0ua$ t! its siAe. E+ery 1 causes a
'an t! withdraw :* e/tra, -ec!'in# a stra##$er.
I the ene'y !r'ati!n is c!ntacted, it 'ust $i)ewise test !n ; dice. I they pass 2, they 'ay ire
at the appr!achin# ene'y as they c$!se in, res!$+in# the ire -e!re i#htin# the assau$t.
I they pass !n$y 1 die, they wi$$ recei+e the char#e.
I a$$ dice ai$, they wi$$ withdraw :*, and 'ust r!$$ !r stra##$ers as a-!+e.
I at $east !ne 'e'-er ! the char#e c!ntacts the ene'y !r'ati!n, the assau$t ta)es p$ace.
Each side r!$$s 2D<, pic)in# the hi#her die.
Add any ! the !$$!win# '!diiers that app$y"
4i#her 0ua$ity 82 per $e+e$ hi#her.
E+ery !icer 81
Outnu'-erin# ene'y 81 per ; 'en !utnu'-erin#.
L!w r!$$ $!ses the assau$t.
R!$$ 1D< !r e+ery i#ure, re0uirin# a ;8 t! in$ict a hit !n the ene'y i y!u w!n, 78 i y!u $!st.
Res!$+e the eect ! hits as !r irin# a-!+e.
The $!ser 'ust withdraw 2*. ?!th units -ec!'e dispersed ater the assau$t.
On a draw, -!th sides r!$$ 78 t! in$ict hits, and then i''ediate$y i#ht an!ther r!und ! c!'-at.
Re#r!up"
>hen re#r!upin#, a !r'ati!n 'ay r!$$ !r e+ery w!unded 'an. A 78 rest!res his status t! n!r'a$.
Any 1Bs are assu'ed t! -e t!! -ad$y hurt t! c!ntinue i#htin#, and are sent t! the rear. Re'!+e
these i#ures r!' the -!ard.
The !r'ati!n 'ay a-s!r- any stra##$ers desired within :*, addin# the' t! the !r'ati!n.
Acti!ns per'itted t! stra##$ers"
Scurry"
>hen scurryin#, each 'an 'ay '!+e up t! 2*, ne#!tiatin# and circu'+entin# terrain as he #!es.
9r!ssin# an !-stac$e uses 1* ! this '!+e'ent a$$!wance. >hen !rdered t! scurry, a #r!up !
stra##$ers 'ust '!+e r!u#h$y in the sa'e directi!n -ut 'ay spread !ut !r '!+e c$!ser. They 'ay n!t
enter !r create a !r'ati!n h!we+er.
A 'an 'ay n!t '!+e within :* ! an ene'y i#ure when scurryin#.
F!r' ran)s"
The stra##$ers in the #r!up 'ay '!+e t!#ether t! create a new !r'ati!n, !r '!+e up t! :* t! 'er#e
with an e/istin# !r'ati!n.
S)ir'ish"
Each i#ure 'ay either '!+e up t! <* t! attac) an ene'y stra##$er in hand t! hand, !r 'ay ire his
weap!n.
Stra##$ers ire as a !r'ed unit, -ut ne+er 0ua$iy as rapid irin#.
4its are res!$+ed as !$$!ws"
1-; Sh!c)
:-7 >!und
< Fata$
I attac)in# an ene'y stra##$er in hand t! hand, ta)e a 5ua$ity test !r each 'an. I -!th pass !r
-!th ai$, they each a$$ -ac) :*. I !n$y !ne succeeds, the !pp!nent -ec!'es a ata$ity.
?ai$"
The stra##$ers a-and!n their current p!siti!n. I there is a c$ear r!ute ! retreat -ehind the',
they 'ay rep!siti!n the'se$+es up t! 12* t! the rear. Any w!unded stra##$ers are re'!+ed r!' the
ie$d h!we+er.
In additi!n, when -ai$in#, r!$$ dice e0ua$ t! the nu'-er ! 'en. E+ery 1 causes a i#ure t! -e
re'!+ed in the retreat.
Gather"
The stra##$ers 'ay r!$$ t! rec!+er w!unded, in the sa'e 'anner as a !r'ed unit re#r!upin#. In
additi!n, each 'an 'ay '!+e up t! 2* i this -rin#s hi' in c!+er.
?ein# sh!t at"
?ein# ired up!n can -e a hu#e$y disc!ncertin# e+ent. Any !r'ed unit -ein# ired up!n 'ust test
5ua$ity. On a ai$ure, the unit #i+es #r!und, and !r e+ery p!int r!$$ed under the tar#et nu'-er,
!ne 'an withdraws :* and -ec!'es a stra##$er.
An !icer within :* 'ay atte'pt t! ra$$y the unit. This per'its a rer!$$. The new resu$t 'ay -e
w!rse than the !ri#ina$. S!'eti'es, itBs -etter t! )eep y!ur '!uth shut.
I the !icer atte'pts this within 10* ! an ene'y !r'ati!n !r within 1<* ! ene'y stra##$ers,
the ene'y 'ay r!$$ 1D<. On a <, the !icer is sh!t dead.

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