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Introduction To Software Engineering Design: Processes, Principles, and Patterns With UML2

This document provides an introduction and table of contents to a book on software engineering design processes, principles, and patterns using the Unified Modeling Language (UML). The book is divided into four parts that cover 1) an introduction to software design and methods, 2) software design processes and management, 3) product and engineering design, and 4) common design patterns. The table of contents lists the chapter titles and provides a brief overview of the topics covered in each chapter, such as use case modeling, class diagrams, architectural styles, and specific design patterns.

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0% found this document useful (3 votes)
782 views5 pages

Introduction To Software Engineering Design: Processes, Principles, and Patterns With UML2

This document provides an introduction and table of contents to a book on software engineering design processes, principles, and patterns using the Unified Modeling Language (UML). The book is divided into four parts that cover 1) an introduction to software design and methods, 2) software design processes and management, 3) product and engineering design, and 4) common design patterns. The table of contents lists the chapter titles and provides a brief overview of the topics covered in each chapter, such as use case modeling, class diagrams, architectural styles, and specific design patterns.

Uploaded by

Caio Mac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Introduction to

Software Engineering Design


Processes, Principles, and Patterns with UML2

Christopher Fox

PEARSON

Addison
Weslev
Boston San Francisco N e w York
London Toronto Sydney Tokyo Singapore Madrid
Mexico City Munich Paris Cape Town Hong Kong Montreal

Contents
Preface
Part I
Chapter 1

Chapter 2

Part I I
Chapter 3

Chapter 4

Chapter 5

ix

Introduction

A Discipiine of Software Engineering Design


1.1 What Is Software Design?
3
1.2 Varieties of Design
12
1.3 Software Design in the Life Cycle
16
1.4 Software Engineering Design Methods*
24
Further Reading, Exercises, Review Quiz Answers
Software Design Processes and Management
2.1 Specifying Processes with UML Activity Diagrams
2.2 Software Design Processes
47
2.3 Software Design Management*
56
Further Reading, Exercises, Review Quiz Answers

Software Product Design

TJ
33
33

63

69

Context of Software Product Design


71
3.1 Products and Markets
71
3.2 Product Planning
74
3.3 Project Mission Statement
79
3.4 Software Requirements Specification
85
Further Reading, Exercises, Review Quiz Answers

9il

Product Design Analysis


98
4.1 Product Design Process Overview
98
4.2 Needs Elicitation
104
4.3 Needs Documentation and Analysis
109
Further Reading, Exercises, Review Quiz Answers

115

Product Design Resolution


120
5.1 Generating Alternative Requirements
5.2 Stating Requirements
126
5.3 Evaluating and Selecting Alternatives

121
131
v

VI

Contents

Chapter 6

Part I I I
Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 1 1

5.4 Finalizing a Product Design


136
5.5 Prototyping
142
Further Reading, Exercises, Review Quiz Answers

149

Designing with Use Cases


157
6.1 UML Use Case Diagrams
158
6.2 Use Case Descriptions
168
6.3 Use Case Models
178
Further Reading, Exercises, Review Quiz Answers

185

S o f t w a r e Engineering Design

191

Engineering Design Analysis


193
7.1 Introduction to Engineering Design Analysis
7.2 UML Class and Object Diagrams
200
7.3 Making Conceptual Models
212
Further Reading, Exercises, Review Quiz Answers

194

220

Engineering Design Resolution


226
8.1 Engineering Design Resolution Activities
226
8.2 Engineering Design Principles
231
8.3 Modularity Principles
233
8.4 Implementability and Aesthetic Principles
244
Further Reading, Exercises, Review Quiz Answers

248

Architectural Design
253
9.1 Introduction to Architectural Design
254
9.2 Specifying Software Architectures
259
9.3 UML Package and Component Diagrams
269
9.4 UML Deployment Diagrams*
277
Further Reading, Exercises, Review Quiz Answers

281

Architectural Design Resolution


287
10.1 Generating and Improving Software Architectures
10.2 Evaluating and Selecting Software Architectures
10.3 Finalizing Software Architectures
307
Further Reading, Exercises, Review Quiz Answers

288
300
312

Static Mid-Level Object-Oriented Design: Class Models


11.1 Introduction to Detailed Design
319
11.2 Advanced UML Class Diagrams
324

318

Contents

Chapter 12

11.3 Drafting a Class Model


336
11.4 Static Modeling Heuristics
345
Further Reading, Exercises, Review Quiz Answers

352

Dynamic Mid-Level Object-Oriented Design:


Interaction Models
359
12.1 UML Sequence Diagrams
359
12.2 Interaction Design Process
374
12.3 Interaction Modeling Heuristics
381
Further Reading, Exercises, Review Quiz Answers

389

Chapter 13

Dynamic Mid-Level State-Based Design: State Models


13.1 UML State Diagrams
395
13.2 Advanced UML State Diagrams*
407
13.3 Designing with State Diagrams
415
Further Reading, Exercises, Review Quiz Answers
423

Chapter 14

Low-Level Design
429
14.1 Visibility, Accessibiiity, and Information Hiding
14.2 Operation Specification
439
14.3 Algorithm and Data Structure Specification*
14.4 Design Finalization
452
Further Reading, Exercises, Review Quiz Answers

Part IV
Chapter 15

Chapter 16

Chapter 17

Patterns in Software Design

448
456

461

Architectural Styles
463
15.1 Patterns in Software Design
463
15.2 Layered Architectures
467
15.3 Other Architectural Styles
473
Further Reading, Exercises, Review Quiz Answers
Mid-Level Object-Oriented Design Patterns
16.1 Collection Iteration
490
16.2 The Iterator Pattern
498
16.3 Mid-Level Design Pattern Categories
504
Further Reading, Exercises, Review Quiz Answers
Broker Design Patterns
510
17.1 The Broker Category
510
17.2 The Facade and Mediator Patterns

430

513

486
490

506

395

vii

viii

Contents

Chapter 18

Chapter 19

17.3 The Adapter Patterns


522
17.4 The Proxy Pattern*
529
Further Reading, Exerdses, Review Quiz Answers

534

Generator Design Patterns


540
18.1 The Generator Category
540
18.2 The Factory Patterns
544
18.3 The Singleton Pattern
553
18.4 The Prototype Pattern*
557
Further Reading, Exerdses, Review Quiz Answers

564

Reactor Design Patterns


568
19.1 The Reactor Category
568
19.2 The Command Pattern
572
19.3 The Observer Pattern
578
Further Reading, Exerdses, Review Quiz Answers

586

Appendices
Appendix A

Glossary

Appendix B

AquaLush Case Study

Appendix C

References

Index

591

689

693

609

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