Skyrim Particle Patch For ENB
Skyrim Particle Patch For ENB
=============================
Skyrim has a few object meshes that have their shader or blending properties set
incorrectly. As a result, many of these objects react to an incorrect category
in enbseries.ini; for example, the intensity of whitewater foam might be set by
the intensity of [FIRE] instead of [PARTICLE], most likely resulting in bright f
oam at night. The aim of this little patch is to fix all these inconsistencies s
o that the affected objects react to a correct category. In addition to that, I
have also adjusted a few additional game objects hoping that they will thus work
better with ENB.
The mod should be compatible with all texture replacers, but no guarantees given
.
Feel free to distribute the files with your preset, no need to ask for my permis
sion. Also, do tailor the contents to your needs, i.e. remove components you don
't want.
CHANGELOG
--------16/01/2013 - Fixed a one additional type of torch (sconce) that I came across.
17/01/2013 - Curbed Dawnbreaker glow so as not to be blinding.
18/01/2013 - Lowered specularity of two mineral pool objects that were over-expo
sed with most presets.
19/01/2013 - Lowered the glow of Blackreach mushrooms.
25/01/2013 - Fixed a few types of water splashes and Windhelm towers.
26/01/2013 - Fixed a few blowing snow objects.
06/02/2013 - Added many fog and mist type of objects as well as Deathbell (plant
), also fixed a bug in one torch.
09/02/2013 - Added a compatibility patch for W.A.T.E.R. 1.6 - thanks to SparrowP
rince for giving the permission to use his files.
10/02/2013 - Added optional fixes for hinged trap and Falmer totem.
16/02/2013 - Added fixes for a few light shafts and a couple of food items and i
ngredients (tomato, carrot, long taffy, nutty bread and Daedra heart).
20/02/2013 - Added lumbermill gear and glow meshes as well as fixed a bug in one
of the light shafts and added a texture replacer for finer dust.
22/02/2013 - Added Solitude window shutters and Whiterun display cases, fixed a
bug in carrot and lowered Daedra heart glow even further.
23/02/2013 - Added a few types of spider webs, more to come later.
24/02/2013 - Added modified Dragonsreach LOD windows (i.e. those seen from the d
istance) so that they react to [WINDOWLIGHT] parameters, and more types of webs.
07/06/2013 - Added waterfalls, a few more light shafts and a glow found in Windh
elm square.
09/06/2013 - Added wall-mounted elk head.
INSTALLATION
-----------Copy the contents to your Skyrim folder, adhering to the folder structure.
NOTE TO USERS OF W.A.T.E.R: Additionally copy the contents of 'WATER Compatibili
ty Patch (1.6)' to your Skyrim folder.
To uninstall, delete the included files.
CONTENTS
-------All-In-One installation package contains everything released so far for easy of
install.
CORE COMPONENTS:
A few types of whitewater foams and water splash
es that incorrectly reacted to [FIRE] category
Many types of fire sources that
reacted fully or partially to [PARTICLE] category
A couple of types of blowing sno
w objects that reacted to [FIRE] category
Many fog and mist objects that r
eacted to [FIRE] category.
Deathbell (plant) that was categ
orized under [WINDOWLIGHT].
Many types of light shafts.
All types of glow meshes.
OPTIONAL COMPONENTS:
erly
specular intensity
Dawnbreaker sword that had too b
right glow
Blackreach mushrooms that had to
o bright glow
Windhelm towers that had too hig
h specularity
Bedrolls that had too much gloss
iness
Hinged trap that didn't shadow
Falmer totem that had too much g
low
Food and ingredients with variou
s issues
Lumbermill gear that didn't shad
ow
Solitude window shutters that di
dn't shadow
Whiterun display cases that had
opaque lids
Finer dust to replace the floati
ng Duplo bricks
Most types of spider webs that w
ere too bright
Dragonsreach LOD windows
Wall-mounted elk head that didn'
t shadow
Thanks to Boris and all the contributors: Darkstorne, Oyama (Kyo), far327, Svaro
g, Jawz, Neuba, Unreal Warfare, evok99, SiSaSyco, JudgmentJay, Opethfeldt, Guzio
mindflux (@enbdev.com)