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A Christian Response To Dungeons and Dragons

The document discusses the dangers of the role-playing game Dungeons and Dragons and how it can introduce children to occult and satanic concepts. It details how the game involves magic, spells, demons and promotes an occult worldview. It argues that the game can negatively influence players and that parents should provide alternative activities for their children.

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theactioneer
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0% found this document useful (3 votes)
160 views4 pages

A Christian Response To Dungeons and Dragons

The document discusses the dangers of the role-playing game Dungeons and Dragons and how it can introduce children to occult and satanic concepts. It details how the game involves magic, spells, demons and promotes an occult worldview. It argues that the game can negatively influence players and that parents should provide alternative activities for their children.

Uploaded by

theactioneer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Parentsareconcerned.Andwellweshouldbe.Ourchildrenaregrowingupinaveryhazardousworld.

Notonlyare
theyforcedtopicktheirwaythroughacomplexmazeofconflictingvaluesatschool,intheneighborhood,andoutin
themarketplace,buttheyareevenbeingassaultedinthesafetyoftheirownhomes.

theheartsandmindsandsoulsofourchildrenhavebecomeabattleground.

ItsChristmasmorning.BrimmingwithexcitementJunioropenshisfirstgift,a
BmcDungeom
andDragonsSet.
Inside
hefindsarulebook,somegraphpaper,andanoddsetofdice.Nogameboard.Nolittlementomovearound.He
checks
the
wrappingpaperformissingpieces,thenbeginstoopenthe
c]ther
packages,hopingtofindtherestofhis
game.

But,Juniorhasallheneedstoplay
DungeonsandDragons(D&D),
thegranddaddyofthefantasyroleplaying
games(FRPs)andoneofthefastestsellinggamesintheUnitedStates.Thegame,yousee,doesnttakeplaceona
board.Instead,youplayinyourhead.In
D&D
thebasicruleis,Useyourimagination.Stretchittothelimit.Game
boardsandlittlemencanbesoconfining.

Since1980,
D&D
anditsimitatorshaveenteredthemainstream
of
Americanlife.Publicschoolsuse
D&?D
toteach
readingandmathskills.Highlyintelligentstudentsareparticularlyattractedbythecomplexityandexcitement,and
D
&D
isoftenusedinclassesofgiftedchildren.InHerberCity,Utah,parentalobjectionsto
D&?D
inthepublicschool
pressuredtheschoolboardtodiscontinueitsuse.

PolicereportsaroundthecountryhaveconnectedFRPactivitytomorethanahundredsuicideandmurdercases.

Or,considerthisselectionfromtheCriticalHitTableoftherulebookfor
ArduinGrimoire:

Diceroll:3738hitlocation:crotch/chesqresults:genitals/breasttorn
o~
shock.

.Diceroll:gshitlocation:gutsrippedoutresults:20percentchanceoftanglingfeet,diein110minutes.

.Diceroll:
100
hitlocation:headresults:headpulpedandsplatteredoverawidearea.

Itistheocculticelementthatgivesplayersof
D&3D
anditsimitatorsthesenseofawesomepower.Itistheoccultic
elementthatleadstoamanipulativeattitude.Anditistheocculticelementthatmakesthegamesoverydangerous.
MagicandwitchcraftarefoundonnearlyeverypageofanFRPrulebook.Thelistofcharactersfromwhichaplayer
choosesincludesmagicusers,druids,illusionists,andclerics.Therearetwomajortypesofspellsdescribed:magical
andclerical.Thecharacterswithmagicalpowersarethemostpowerfulplayersinthegametheothercharactersrely
onphysicalstrengthandsavagery.The
DungeonMastersGuide
includesseveralpagesofinstructiononacquiring
andcastingspells.Therearedirectionsforchanting,theuseoffamiliarspirits,speakingwiththedead,usesof
occulticsymbolstoprotectthespellcaster,anddefinitionsofspecialspellsusedbyshamansandwitchdoctors.
Spellsaregivenforhealing,exorcism,charmingothercharacters,magicalflight,fireballs,divination,andeven
restoringthedead.

Manyofthespells,incantations,symbols,andprotectivemeasuresaregenuineoccultictechniques.Severalspells,
forexample,instructtheplayertodrawaprotectivecirclewhencommunicatingwithdemons,apracticeusedby
realwitches.Spellsoftenrequirehumanbloodorflesh.The
spell
foraCacodemon(Conjuration)suggeststhatBy
tributeoffreshhumanbloodandthepromiseofoneormorehumansacrifices,thesummonercanbargainwiththe
demonforwillingservice.Anotherspell,smackingofBiblicalreferences,givesinstructionsforchangingsticksinto
snakesandbackagain.

TheDungeonMasteralsohasawidevarietyofmonstersanddemonstopopulatehisdungeon.Manyoftheseare
drawnfromSatanism.Onemonster,theMane,isdescribedasasubdemonwhohasgonetothe666layersofthe
demonicabyss.ThemostevilofthemareconfinedintiersofflamesofGehenna.Baalzebubislistedasan
archdemon.Therearehellhounds,abletobreatheoutascorchingfireonanopponentuptoaoneinchdistance.
TheRakshasaisdescribedasanevilspiritencasedinfleshwhoenjoysadietofhumanfleshandhasthepowersof
ESPandillusion.
Attheveryleast,anyonefamiliarwithFRPrulebooksislearningtheterminologyof
witchcraftandSatanism.Morelikely,aseedissownandheisalmostimperceptiblydrawnintotheoccult.

Withoutanydoubtinmymind,afteryearsofstudyinthehistoryofoccultism,afterhavingresearchedabookonthetopic,andafter
havingconsultedwithscholarsinthefieldofhistoricalresearch,Icansaywithconfidence:thesegamesarethemosteffective,most
magnificentlypackaged,mostprofitablymarketed,mostthoroughlyresearchedintroductiontotheoccultinmansrecordedhistory.
Period.

Inan.ominouslyparallelway,
Dt2?D
hasbecomeamoderndaycatechism.Thegamecontainsasummaryofthe
principlesandanintroductiontothefundamentalsoftheoccult.Byrepetitionandrecitation,
D&?D
enableschildrento
rehearseocculticbasicsinafun,easytolearnfashion.Thus,
D&D
reallyisacatechismofoccultism.

InsteadofraisingupagenerationnurturedandadmonishedbythethingsofGod,weresystematicallyweaningour
childrenontheoccult.


Second,mostFRPstakesplaceinathoroughlyManichaeanuniversewherelawandchaosareequally
powerfiul
and,inastrangesense,equallygood.Characterscanchoosetoalignthemselveswithlaworchaos,andeachof
thesealignmentscanbegood,evil,orneutral.Therearegoodandevildeities.Thespellssuggesttheuseof
holy/unholywater.Insuchauniverse,magiccanbeeitherwhiteorblack,goodorevil.Anditdoesntmuchmatter
which.Obsessiveplayerswhobecomedeeplyattachedtotheircharactersaretrainingthemselvestoviewrealityin
thesameway.

Dungeoru
andDragons
isadangerousgame.Itservesasanintroductiontoevil,acatechismofoccultism,aprimer
fbrtheABCSoftheNewAge.ItisarecruitingtoolofSatan.Itcanalterthedailybehaviorofregularplayers.It
stimulatestheseamiersideofourimaginations.Itisanenormouslyattractiveandeffectiveescapeforpeople
frustratedwithlife.Formanyitbecomespure,obsessivefantasy,initsmostdestructiveform.Itisnolongeragame,
animaginativediversion,butasubstituteuniverseinwhichtheplayerpretendstobehisownGodandtomakehis
ownrules.
D&D
isnottheonlyproblemamongyoungpeople.Thestatisticsonteenagesuicide,however
misinterpretedinthemajormedia,areindicativeofwidespreaddissatisfactionanddisillusionmentamongouryouth.
Thisisthelargerproblemthatmustbedealtwith.Andthisproblemisoftenexacerbatedby
D&D.

Gamesreflect,aswellasreinforce,thefaithconsensusofaculture.Assuch,
D&3D
is
theperfectgamefortheNew
Age80s,providingtheselfindulgentescapismofdrugswithouttheharmfulphysicaleffects.Youcangetakindof
hallucinogenichighandstillmakeittothehealthclubforyourworkout.Takingawiderview,wemightsaythatFRPs
takemodernitytoitslogicalconclusion.SinceDescartes,modernmanhasretreatedfromthebrightlightofGods
creationintothedarkworldofhisownmindandimagination.Thoughhisworldisadungeonpopulatedbydragons,
demons,andmonsters,hesayswithMiltonsSatan,Bettertoruleinhellthantoserveinheaven!

Thankfully,asparentswecanprovideourchildrenwithwholesomealternatives.Wecanprotectthemfromthe
strangelymagneticallureofthedungeon.Wecanwinthewarfortheirheartsandmindsandsouls.

Ifonlywewould.

HowShouldWeThen
Play?

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