Linear Programming: Artificial Variable Technique: Big - M Method
Linear Programming: Artificial Variable Technique: Big - M Method
Linear programming :
Artificial variable technique :
Big - M method
Basic
Variables
a1
a2
s2
x1
a2
s2
x1
x2
s2
Cj
-2
-1
-M
-M
CB
XB
X1
X2
S1
S2
A1
A2
-M
-M
0
3
6
4
1
3
2
0
-1
0
0
0
1
1
0
0
0
1
0
Z = -9M
-2
1
-M
2
0
3
3
4
1
2 7M
1
0
0
Min ratio
XB /Xk
3 /3 = 1
6 / 4 =1.5
4/1=4
1 4M
1/3
5/3
5/3
M
0
-1
0
0
0
0
1
0
X
X
X
0
0
1
0
j
1/1/3 =3
6/5/3 =1.2
4/5/3=1.8
Z = -2 2M
-2
-1
0
3/5
6/5
1
Z = -12/5
1
0
0
0
1
0
1/5
-3/5
1
0
0
1
X
X
X
X
X
X
1/5
Example 2
Max Z = 3x1 - x2
Subject to
2x1 + x2 2
x1 + 3x2 3
x2 4
and x1 0, x2 0
Solution
SLPP
Max Z = 3x1 - x2 + 0s1 + 0s2 + 0s3 - M a1
Subject to
2x1 + x2 s1+ a1= 2
x1 + 3x2 + s2 = 3
x2 + s3 = 4
x1 , x2 , s1, s2, s3, a1 0
Basic
Variables
a1
s2
s3
x1
s2
s3
Cj
-1
-M
CB
XB
X1
X2
S1
S2
S3
A1
-M
0
0
2
3
4
2
1
0
-2M-3
1
0
0
1
3
1
-1
0
0
0
1
0
0
0
1
1
0
0
-M+1
1/2
5/2
1
0
0
1
0
0
0
0
1
0
1
0
0
5/2
3
5
1
M
-1/2
1/2
0
-3/2
0
1
0
0
1/2
2
0
0
0
0
1
X
X
X
X
10
3/2
Z = -2M
3
1
0
2
0
4
Z=3
x1
s1
s3
3
0
0
3
4
4
Z=9
X
X
X
Min ratio
XB /Xk
2 / 2 = 1
3/1=3
j
2/1/2 = 4
j
Example 3
Max Z =3x1 + 2x2 + x3
Subject to
2x1 + x2 + x3 = 12
3x1 + 4x2 = 11
and x1 is unrestricted
x2 0, x3 0
Solution
SLPP
Max Z = 3(x1' - x1'') + 2x2 + x3 - M a1 - M a2
Subject to
2(x1' - x1 '') + x2 + x3 + a1= 12
3(x1' - x1 '') + 4x2 + a2 = 11
x1 ', x1'', x2 , x3, a1, a2 0
Max Z = 3x1' - 3x1 '' + 2x2 + x3 - M a1 - M a2
Subject to
2x1 ' - 2x1'' + x2 + x3 + a1= 12
3x1 ' - 3x1'' + 4x2 + a2 = 11
x1 ', x1'', x2 , x3, a1, a2 0
Basic
Variables
a1
a2
a1
x1 '
x3
x1 '
Cj
-3
-M
-M
CB
XB
X1'
X1''
X2
X3
A1
A2
-M
-M
12
11
2
3
-5M-3
0
1
-2
-3
1
4
1
0
1
0
0
1
5M+3
0
-1
-5M-2
-5/3
4/3
0
1
0
0
0
1
-6
0
-1
5/3M+1
-5/3
4/3
-M-1
1
0
-M-1
1
0
0
X
X
X
X
X
1/3
Z = -23M
-M
14/3
3
11/3
1
3
14/3
11/3
Z = 47/3
X
X
Min ratio
XB /Xk
12 /2 = 6
11/3 =3.6
j
14/3/1 = 14/3
j