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Maya Dynamics Basics:: Particle Materials

This document provides an overview of particle materials in Maya Dynamics, including: - The basics of shaders/materials and working with colored particles - Applying textures to sprite type particles by creating textures in Photoshop and mapping them with expressions - Examples like creating an emitter with an explosion shader and slow motion rain drops

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Nguyễn Huỳnh
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0% found this document useful (0 votes)
49 views23 pages

Maya Dynamics Basics:: Particle Materials

This document provides an overview of particle materials in Maya Dynamics, including: - The basics of shaders/materials and working with colored particles - Applying textures to sprite type particles by creating textures in Photoshop and mapping them with expressions - Examples like creating an emitter with an explosion shader and slow motion rain drops

Uploaded by

Nguyễn Huỳnh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Author: Khieu Van Bang

Email: tribang.nd@gmail.com

Maya Dynamics Basics


Lab 6: Particle Materials

CONTENTS
Basics:
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...

Texture :
Which type Particle, we can use texture ?

Create textures on Adobe Photoshop.


Apply textures to particles.

Examples:
Create a spacecraft flying in the sky stars.

Particle Materials
1) COLOR

Particle Materials
1) COLOR

1.1) Shaders/Materials.
1.2) Working with color Particle.

1.1) Shaders/Materials
1.1.1) Shaders/Materials.
Define an objects substance.
Surface textures .
o How light is reflected.
Surrounding environment.

1.1) Shaders/Materials
1.1.2) Basic attributes of materials.
Color
o Change basic color.
o Apply a texture as a color map.
Transparency
o Change basic transparency.
o Apply a texture as a transparency map.
Shine
o Change the intensity and size of the specular highlights of an
object.
o Apply a texture as a specularity map.

1.1) Menterial particle templates


1.1.2) Materials Types
Anisotropic: This material has elliptical specula highlights.
Blinn: Provides soft circular highlights and is good for metallic surfaces.
Lambert: This material has no highlights and is useful for cloth and non-reflective
surfaces.

Layered Shader: Combines several shaders into one single shading object.
Phong: Provides hard circular highlight and is good for glass surfaces.
Phong E: Similar to Phong, but optimised to render faster.
Shading Map: This material allows for colour changes to the rendering which
provides cartoon shading.
Surface Shader: Provides a connection to a surface material attributes.
Used Background: Allows for adjustment and control of an objects shadows and
reflections.

Particle Materials
1) COLOR
1.1) Shaders/Materials.

1.2) Working with color Particle.

1.2) Working with color Particle


1.1) How to add color to Particle ?
1

4
3

1.2) Working with color Particle


1.2) Add Attributes
Step 1: Select component Add Dynamic Atributes.

Step 2: Add attributes.

Step 3: Change attributes.

1.2) Working with color Particle


1.3) Color Expression
Step 1: Select component Add Dynamic Atributes.

Step 2: Select attribute(Right click).

Step 3: Wite code.

1.2) Working with color Particle


1.3) Color Expression
RampMap
Step 1: Create Ramp.

Step 2: Edit Ramp.

Particle Materials
2) TEXTURE

2) TEXTURE
2.1) Which type particle, we can use texture ?
Type of Particle: Sprites

2) TEXTURE
2.1) Create texture in Photoshop
Step 1: Create text.

Step 2: Slect text content.

Step 3: Create Alpha Channels.

Step 4: Save as .TIF file.

2) TEXTURE
2.2) Apply textures to particles.

2
1

2) TEXTURE
2.2) Control textures with expression.
1

4
2

2) TEXTURE
2.2) Control textures with expression.

2) TEXTURE
How to create it ?

Particle Materials
3) EXAMPLES

3) EXAMPLES
3.1) Create a Emitter with explosion shader.

3) EXAMPLES
3.2) Slow motion rain drops.

Thanks!

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