Video Handbook PDF
Video Handbook PDF
Welcome!
The Director
Camera 1 Operator
Camera 2 Operator
Sound Engineer
Switchboard Operator
Teleprompter
Grades
Supplies
10
Equipment
10
10
Ethical Issues
10
10
11
Have Fun!!!
11
Storytelling-
16
Treatment-
16
The Script-
16
16
18
Formatting a Script-
20
20
Preproduction-
22
24
Composition-
25
Transitions
25
26
26
27
28
28
29
32
32
Basics of electricity
33
Types of Light:
34
Light Temperatures:
34
Types of Fixtures:
34
Types of Fixtures:
35
35
36
Lighting Safety
36
Sound
38
38
38
39
40
41
41
Microphones
41
Types of Microphones
42
Casting
44
47
Shooting A Scene:
49
Projects
51
Sample Script
57
PART 1
Welcome!
Welcome to the LHS Video Production class! You are extremely lucky to have the privilege of participating in the experience of live television as well as creating short films. You will be showing your work to a
real audience, so it is imperative that you have excellent attendance and work ethic. Video takes much
more time that you think it will, but your hard work will be paid of with your end products!
This handbook first outlines the duties of the live broadcast and we will go through the duties of short
film making as the year progresses.
The Director
The director is the producer for that days program. They are in charge of the studio for that day and
must oversee the setup and use of the equipment, the anchors, the other presenters on the program, and
manage the cleanup of the studio for the next days show.
Make sure the studio is clean, cameras and lights turned off.
Make sure the production room is clean and all equipment is turned off.
Make sure that the Magic Box is sending a feed to the large school projectors.
Make sure all equipment is put away neatly- this includes proper storage of cables.
Fill out the post show form.
Camera 1 Operator
Before the show:
1.
2.
3.
4.
5.
6.
The camera operator for Camera 1 will be framing the talent as they read from the teleprompter. You
will swing the camera and place the talent in the correct location if there is an over the shoulder (ots)
key computer graphic (cg). It is important that you actively listen to the show and the director so that
you dont miss focusing on the proper talent. Also, make sure that your frame is tight enough so that
there is no uninteresting visual information. Make sure that the anchors are the same height in the
frame so all you have to do is swing from anchor to anchor.
Camera 2 Operator
Before the show:
1.
2.
3.
4.
Check to ensure that the camera is securely attached to the wall mount.
If necessary, white balance the camera.
Make sure camera is turned on and a feed is running to the Broadcast Pix computer
Make sure the focus is set on the talent.
The camera operator for Camera 2 will be framing the talent as a 2 shot. You will not be moving the
camera to frame each person. Rather, you will be focusing on both anchors at the same time. Your
camera will be used when camera one has to swing from one anchor to the next. This is probably the
easiest job. Remember to frame the talent as close as possible. Its ok to cut of the LHS banner.
Sound Engineer
Before the show:
1. Check to ensure that the soundboard is turned on and that all proper connections are made.
2. Plug microphones for anchors in and check to make sure there is audio and that the proper levels
are set and that each anchor has equal volume relative to their voices. (you dont what the levels
to ever peak on red- this causes distortion)
3. Check to make sure that you are getting audio from each video clip cued in the Broadcast Pix
box.
The sound engineer must ensure that all audio is at proper levels and is in charge of any music that
plays on the fly. You will mic up the anchors and test each one as well as test each clip loaded into
the Broadcast Pix box.
Switchboard Operator
Before the show:
1.
2.
3.
4.
Boot up the Broadcast Pix box and load the daily show template.
Work with director to load proper clips and edit cgs. (anchor names)
Test all clips and cgs to make sure they are working properly.
Test cameras to make sure that they are feeding a signal
The switchboard operator listens to the director for cues to preview and air clips, cameras, and cgs.
This is a very critical position in that you must be aware at all times and have a good understanding
on where your clips/cgs/cameras are loaded into the board. You will also edit the cgs to make sure
that correct text is displayed as well as any stills used in the production. The director will be telling
you what to load and when to bring it to air. You must really focus if this is to be done correctly.
Teleprompter
Before the show:
1.
2.
3.
4.
5.
The teleprompter will display text read by the anchors. It is up to you to scroll down at a proper pace
as to not create confusion or long pauses. Be familiar with the copy so you can easily give correct
pacing to the anchor. Remember that people read slightly ahead of what they are actually saying and
roll through the script accordingly. Dont use the mouse for this. Instead, use the +/- or number pad.
Grades
Grades will be tallied by receiving points in the following areas:
Students will have various projects due that focus on different aspects of video.
Projects must be burned to a dvd and will be screened in class.
All scripts and shot lists must be approved by the instructor before any equipment is checked out.
No scripts that have any questionable content will be accepted. As a filmmaker, you can go out in
the world and shoot what you like. This is a school environment so our projects must abide by
school rules and ethics.
1.
2.
3.
4.
Video production requires a team and it is important that you work as a team member. This includes:
Showing up on time.
Taking an active roll in the group.
Listening to your crew if you are the director and taking direction from the director if you are part
of the crew.
Remember- this is the first class of the day! You NEED to be here on time!!!
Supplies
I will supply you with DV tape and will supply DVD-R discs for burning. If you wish to purchase
additional tapes from me you can for $5.00. (but only if you lose too many tapes)
You will also be checked out a hard drive. This is yours to use here but not take home. If you
plan on editing at home, you will need your own storage. Also fo those of you playing at home, we
use Final Cut Express and you can get a discount from Apple if you are a student. If you are wishing
for a computer and are serious about video, get a Mac. A PC will work, but the Colorado Film School
teaches on Macs- they set the industry standard. You dont need your own computer for this class,
but it is nice to edit from your own house.
Equipment
We have equipment here for you to check out and use. You may also use your own camcorder if you
wish! I actually recommend this as its good to be familiar with your own equipment. Equipment will be
checked out to you once you show me that you know how to operate it correctly. Also, NEVER EVER
leave the equipment in your car. It will get stolen and I dont think your parents will be happy about having to replace a nice light kit or a 3 chip camera. All professional photographers life by that rule and they
take their cameras everywhere.
Also, as I have said before, there is no equipment checked out unless I have a script and a shot list.
Pre production planning is an important step in the making of film and will give you a better finished product.
Email
All announcemens will be emailed to lakewoodtigers@gmail.com. You will have access to this website so
that you can upload the daily announcements to the teleprompter.
Ethical Issues
The video you shoot will have a real audience. That means that all videos must not have any copyrighted
material in them (including music). Also, the footage used for broadcast is property of Lakewood High
School. Make sure that you follow strict rules that do not cause any person or institution any harm. If you
put something up on YouTube or some other video sharing sight, it cant be to harass or demean anybodys character. This is a class where you will be expected to be a professional. If you violate these
policies, you will be removed from the course and will receive an F on your transcript.
tripod, including lights, so that people dont trip over them (this includes power cords). Also, all cables
must be wrapped up neatly and stored in the appropriate location and batteries must be charged. Always
take inventory when you check out materials and when you get back. If there was something missing
when you checked it out, and you dont tell me, you are responsible for it.
Failure to take care of equipment will result in loss of use privileges.
Have Fun!!!
The digital video community is growing at a fast rate and you have the chance to get your work out there!
Filmmaking is really fun and will provide you with skills that you can take anywhere. I want this to be a
positive experience for you and would love to see your name on the big screen someday! Enter festivals,
watch films, and enjoy the process! And remember these two rules:
1. Always plan more time than you need.
2. Feed your crew!
11
12
PART 2
CREATIVE FILM
13
14
CHAPTER 1
15
Storytelling
Treatment
written as a narrative
no dialogue
The Script
blueprint of story you intend to tell after the final edit of your film.
16
phys- appearance
Part C- miscellaneous
random items
story told in visual format with detailed dialogue and through characters action
17
External objectives
a characters goals or wants. these are what the character is actively striving
to get throughout the story. these are usually something that exists outside of
the character.
Internal Obstacles
things that keep the character from fulfilling his or her emotional needs.
these usually consist of fear or psychological biases that the character has
developed over his or her life.
External Obstacles
this is the realm of the director but usually these obstacles are apparent in
the script.
18
Means
the way in which a character goes about overcoming his or her obstacles and
reaching his or her goal.
this is often a tool that director has to communicate with the actor.
Public Life
the facade a character shows to the people around her to avoid rejection and
feel accepted or to fit in with the social groups to which he or she may subscribe.
Private Life
the true nature of the character that he or she hides or subdues in order to
maintain a certain lifestyle.
Actions
the director dictates the means by which a character goes about doing them
Independent activities
actions a character does that are independent of the major flow of the story
a good script usually includes a fair number of these but the director often
has to introduce them
moments in the scene when a character drops their facade (or public life) and
shows their true nature (private life) to the other characters
the director should seek out these moments and direct the actors accordingly
19
Heading
IN ALL CAPS
Action
standard casing
Characters Name
IN ALL CAPS
Dialogue
keep it simple
creates conflict
20
CHAPTER 2
PREPRODUCTION
21
Preproduction
Raw Materials
color code elements in script to create lists of whats needed for production
stunts
primary cast
prop
Color Coding
The Colors:
Green- extras
Purple- Props
Pink- Vehicle/Animals
Brown- SFX
Orange- Stunts
Black- wardrobe
22
Shooting Script
breakdown by Dir and Director of Photography (DP) to play out shots and
figure out the setups needed
23
Contents of notebook
3. Director Script Breakdown
4. Storyboards
5. Script
6. Shooting Script
7. Shooting Schedule
8. Copies of all permits, contracts, agreements
* always plan twice the amount of time you need!
24
Composition
dutch angles are shot tilted sideways (used fro dramatic effect)
extending the frame- including off-screen elements with sound through audiences
imagination.
draw the viewers eye to what you want them to see. use sound and images to direct
viewers attention.
depth can create emotion or drama with what you include in background and foreground.
Transitions
shoot transitions rather than doing in post- zoom, move away, match the action, push in and
pull out
25
a diagram of the process in which the film will be shot and assembled
the storyboards will clear up communication on set between crew about what the shot
is
the directors script breakdown lays out the directors vision and the available tools to
the director on how to get the film as close to that vision as possible
through this work, the director will come to understand the theme and emotional undertones of the script
Supplies
a few pens
time
reactions include: feelings brought on by the script, impressions of the characters, the general plot, anything else that comes to mind.
after a reading, sit down and write out the macro-level elements for that character
Macro-level elements: Overlying objectives (internal and external), obstacles (internal and external), means, public life, private life and anything of interest that
may influence the choices you make later.
26
to be done after the director has familiarized himself with the overall arch of the
story
the director must then go through scene by scene and break apart the dramatic
elements of each scene
the director will be looking for the same elements as before but for each particular scene
the director will also be looking at elements that occur only on a scene by
scene basis
the director will also go through the copy of the script and mark out two things
action verbs for each line in the scene (according to meisner technique)
to be written next to characters lines
beat changes at each time a character changes up the dynamics of the scene
the director, dp, and the editor sit down together sit down with another clean copy of
the script.
they choose the shots based on their collective vision of the script
they mark where the shots begin and end and what the shot is.
the director must keep in mind the arch of the overall arch of the story and the individual scene.
all technical elements should be used toe support and enhance the story
let the characters guide you, and use the shotes to build a camera language that
reveals more about the story and the characters.
from the marked script the director and the dp will formulate the shot list.
each shot will be labeled with an alpha-numeric code to easily identify the shot
example of the shot number: for the fourth shot in scene 25 you would have shot
25D- the 5th- 25E and so on
include what kind of shot it is and what you see in the shot.
example:
scene 1
shot 1A
LS
shot 1B
CU
OTS on doug, lisa runs into doug and spills her drink on him.
can be done at the same time as the shot list or before the shot list
from the marked script, you go through the script and write in the shots where they
start.
example:
INT - DOUGS HOUSE - NIGHT
ANGLE ON LISA WALKING - LS
Lisa walks through the party crowd. She avoids running into people like the place is
a plague ward.
include high angle, low angle, dolly shot, etc in the shot list
the purpose of the shooting script is to detail the flow of the film and how the shots
come together
tell me where the shot begins and what type of shot it is. anything else takes too
long to read and takes me out of the story.
28
after the shooting script and shot list are finished, the director and the dp sit down
with a storyboard artist begin drawing up the production storyboards.
the storyboards are visual representations of the story that will guide principle
photography
often these will be done after locations have been scouted so the artist has accurate renderings of the space to work with as well.
storyboards consist of a drawing of what the shot will look like over a sort description
of the shot.
description will include the shot number, the shot description, and any audio that will
be heard in the scene.
if you run out of space, cut off the audio there and start the next shot in the storyboards with the audio that begins there
29
30
CHAPTER 3
LIGHTING
31
Lights
known as fixtures
3. selective focus
4. Atmospheric haze
32
Basics of electricity
Metaphor of running water
Amps
Volts
Watts
the amount of water that comes out of faucet and fills sink
33
Types of Light:
Hard Light
a type of light with a very sharp light to shadow drop off leaving well defined shadows
and thin transfer areas.
Soft Light
a type of light with a very diffuse light to shadow drop off leaving very large and undefined transfer areas.
Light Temperatures:
Tungsten
light of the color orange, 3200k, equal to that of most indoor lights.
Daylight
light of the color blue, 5600k, equal to that of most outdoor lights.
Types of Fixtures:
Fresnel (fray-nel)
fresnel lens- a type of lens that has the same optical effect as a convex lens but has reduced weight and heat retention
Open Face
a type of gas discharge light with a color temperature equal to that of daylight and high
efficiency (over 90 lumens per watt)
use daylight lighting for outside shots and shots at night. Use tungsten for
inside shots and around fires.
Florescent bulbs require a special gel or filter called minus green. It removes the green color from the fluorescent lights.
34
Types of Fixtures:
Ace
1000 watt fresnel
aka 1k
Mickey
an open face 1k
aka mickey mole, mickey, redhead, and open-face 1k
Joker
a 1200 watt fresnel hmi
Junior
2000 watt fresnel
Tweenie
650 watt fresnel
Mini
200 watt fresnel
Pepper
a 100 watt fresnel
the main light on the subject. this is the brightest source that gives us the most detail
and a sense of the light.
Styles of Lighting:
High Key- a bright lighting style with low contrast and bright spectral highlights (no
shadows)
Fill Light
The source that brings in detail to the shadow areas of the subject on camera
Back Light
a light placed behind the subject that helps to create separation from the background
back light- shines on the background behind the subject to create depth
rim light- a light that brushes against the on-camera subject to create a bright rim
around the edge of their image.
35
Lighting Safety
never replace a bulb or even touch a bulb with your bare hands
always leave any less-than-full light cases open or with one latch secured
36
CHAPTER 4
SOUND
37
Sound
Sound is simultaneously the best and worst thing to happen to motion pictures.
In 1926, sync-sound was created. The first talkie is believed to be King Vidors Hallelujah.
The advent of sound deteriorated the language of film and put many silent stars out of
work.
Crystal Sync and other inventions allowed the camera to free up and became widely
used in the 1960s.
Part of the directors job is to make sure the sound mixer can record clean sound.
Sit down with the sound mixer and make a sound list for each scene.
The director, producer, sound mixer and location scout should visit each location at the
approximate time of shooting to ensure the location is sound friendly.
The producers responsibility is to make sure time and money are saved.
Make sure the sound crew has all the equipment they are going to need.Get the best
deal possible on equipment rental.
Ask the sound mixer to make sure all sounds that may be needed are captured from
each location.
Ensuring that the crew is taking proper care of the equipment so that it is returned in the
condition it was received if not better.
The person in charge of the sound quality going on to tape. This person is in charge of
mixing all sound to make sure it doesnt clip or isnt lost to background noise.
Just as we are used to seeing and hearing sound from the same perspective, an
audience expects the same courtesy.
If an actor appears to be farther away from camera, his or her dialogue should feel
farther away.
The sound mixer should record as much of the ambient sounds and any wild sound
that he or she can in a location.
If this can be accomplished during a take, then great But dont count on it!!!
4. WILD SOUND
Any sound recorded without an image to be synced up to certain actions in the film
in post.
The ambient sound in a location that can be heard when all other sounds are gone.
Room one is used to smooth out transitions between shots and to fill in sound for
MOS sequences.
39
Clear and comprehensive notes of the dialogue and other audio recorded on
set and the wild sounds recorded on or off the set.
Primarily used in the editing room, but you must keep them up during production.
They mark what time code the sounds lie on and any notes on problems with
audio.
No drop outs, tape clicks, or other noise should be heard in the take.
The background noise shouldnt jump up and down between shots in a scene.
All audio levels should hit about the same marks in every scene. Dialogue shouldnt
be louder or softer from scene to scene.
ACTORS BLOCKING
CAMERA PLACEMENT
THE LIGHTING
60 hz Hum
-A hum that is created when power cords and sound cables become intertwined.
40
Furniture pads with one white side and one dark side used to dampen sound by
draping them over noise causing agents, hanging them from C-STANDS in front of
windows or doors, or hanging them on a wall to deaden the room.
A jacket that is wrapped around the camera to reduce the noise it generates.
BLIMP
Microphone is attached to a long pole, suspended over the talent on camera and
moves to follow the sounds as theyre made.
PLANT/SLASH
LAVALIERE(LAVS)
The type of microphone people wear on talk shows. Hidden on a subject, as close to
their mouth as possible. May be wireless or wired.
Microphones
Every microphone has two elements that define it.
1. POWER REQUIREMENT
Dynamic Microphones
Condenser Microphones
2. PICK-UP PATTERN
Omni-Directional Microphones
Cardioid Microphones.
41
Types of Microphones
DYNAMIC MICROPHONES
These microphones dont require any signal amplification but pick up a lot of room
noise.
CONDENSER MICROPHONES
OMNI-DIRECTIONAL MICROPHONES
These microphones pick up any sound that comes near them. Best used as
stashed or planted microphones.
CARDIOD MICROPHONES
These microphones are sometimes directional but always limit the amount
of sound they pick up.
SHOTGUN MIC- Directional Microphones whose listening area is so directional it resembles the spray from a shotgun. Also known as hyper-cardiod
microphones.
42
CHAPTER 5
43
Casting
Producer
Auditions
Casting Director
sifts through submissions so director can see only talent that meet the criteria
ability to make deals with actors and have working knowledge of SAG (screen actors
guild) rules
advertise roles
trade magazine
internet (coloradofilm.org)
dinner theaters
see a show
contact instructors
44
find a location to hold auditions with adequate space (including a holding area for
waiting talent)
coordinate how many per day and coordinate with director because they have to
be there
use 15 minute intervals (dont have them all show up at the same time)
have copies of script to read from (called sides), give cold reading
waiting area, provide water, dont make them wait too long otherwise you have to
feed them!
if they wait too long- you have to pay them according to the SAG
Arrange callbacks
SAG rule- 3 callbacks without charge but after that you must pay
non-SAG will work for screen credit, video copy, transportation to and from set or
location, meals during production, dry cleaning of any personal wardrobe used in
production
45
Auditions provide the opportunity to hear lines, begins to come to life, what works
and what doesnt
Director/actor relationship:
Key Points:
46
find the arc of the character (when a significant or discernible change in the
character)
this should be done through the script, character analysis, and staging
ask actor abut working methods, how they were trained, whats their approach to
characters, how they see this character in relation to plot and in relation to other
characters.
discuss with actor the directors methods, feelings about material, interpretation
of character, your shooting style, any problems you foresee
Character Research
if character is a real person, get backstory, ie- will smith in Ali, jaymie fox ray
charles
if not real person then all info to build character should exist in the script.
47
Read Through
see how actors interpret their roles and interact with each other.
Director needs to get cast to see script as he/she does without lecturing or imposing ideas
ask actors what they think the purpose, message, subtext of story, etc
Blocking Action
rehearse in real location in which you intend to shoot, with set piece or mark the
floor
48
Shooting A Scene:
Pre Production
Production
Set up time:
set focus
set lighting
framing/blocking
make adjustments
Director
make adjustments
49
Cut!- stop the action. good so as not to waste film. pad with a few seconds to
make editing easier.
Check the gate (in film only). to make sure no dust is on camera
back to one- get another take after the perfect one. its the safety shot
thats a wrap- after last shot of the day. dont do it early. double check your
shot list and schedule.
Stay on schedule
Stay consistent
Safety on set
Wrap up = Clean up
50
CHAPTER 6
PROJECTS
Projects
51
LHSVIDEO PROJECT 1
LOCATION SEQUENCE
Tell a visual story that presents a place. Look for various camera angles and meaningful details. Pay attention to foreground, middle, and background. Use long shots, medium shots and close-ups. Consider how a location will add meaning and significant
meaning to a story.
Grading Rubric: (100 points) (each person turns in own edit but may use same footage)
30 pts- look and feel
20 pts- purposefully selected shots
10 pts- camera language
10 points- sound/music
5 points- 1 min in length (exactly)
5 points- 5 seconds of black space before and after the edit (not counted in time)
5 points- beginning text:
Name of project
Date
5 points- Credits
Director
Writer
Camera
Sound
Editor
Grip
52
LHSVIDEO PROJECT 2
CHARACTER SEQUENCE
Tell a visual story that presents a character. Concentrate on a persons dress, behavior
and actions. Use various angles. The portrait is to be built through what the character
does and by how the character acts and reacts (a character is based on their actions,
not their thoughts). What choices does your character make, how are they carried out
and why?
Grading Rubric: (100 points) (each person turns in own edit but may use same footage)
30 pts- Tells a story about a character
20 pts- purposefully selected shots
10 pts- camera language
10 points- sound/music
5 points- 1 min in length (exactly)
5 points- 5 seconds of black space before and after the edit (not counted in time)
5 points- beginning text:
Name of project
Date
5 points- Credits
Director
Writer
Camera
Sound
Editor
Grip
53
LHSVIDEO PROJECT 3
DIALOGUE SEQUENCE
Tell a visual story that features an interaction between two people and follows the development of that interaction. Provide coverage to give equal time to both characters.
Consider action and reaction shots. Vary shot selection to convey mood, emotion or
theme. Try to match ws-ws, ms-ms, cu-cu, xcu-xcu. Make sure that all dialogue and
sound is at consistent audio level.
Grading Rubric (100 points) (each person turns in own edit but may use same footage)
_____/20 points- Shots tell us about character
_____/15 points- Shots purposefully selected
_____/20 points- Camera language
_____/15 points- Audio is clean
_____/5 points- 1 min in length (exactly)
_____/5 points- 5 seconds of black space before and after the edit (not counted in
time)
_____/5 points- beginning text:
Director
Writer
Camera
Sound
Editor
Grip
54
LHSVIDEO PROJECT 4
CHASE SEQUENCE
Tell a visual story that includes a chase sequence. Watch Axis of Action issues (the 180 degree rule).
Establish and control screen directions. Select shots that are easy to follow but that will also intensify
the development of the chase.
Grading Rubric: (100 points) (each person turns in own edit but may use same
footage)
30 pts- Shows a believable chase sequence
20 pts- purposefully selected shots/edits
10 pts- camera language
10 points- sound/music
5 points- 1 min in length (approx)
5 points- 5 seconds of black space before and after the edit (not counted in time)
5 points- beginning text:
Name of project
Date
5 points- Credits
Director
Writer
Camera
Sound
Editor
Grip
55
LHSVIDEO ADVERTISING
ADVERTISEMENT SEQUENCE
Your group will be responsible for creating one advertisement for a business. It will be
your job to find a business, create a relationship, and provide a quality project. Each
group will have to produce one ad per semester. Ads will run on announcements.
The Lakewood High School Video Program offers advertising opportunities that
reach over 2000 students and staff live daily and online. These advertisements are tax
deductible and contribute to the Lakewood TigerTV program. By purchasing video advertising at Lakewood High School on TigerTV, you are reaching a target audience of
2000 people every time the ad runs. This exposure has the power to draw many new
customers to, and remind repeat customers of, your business! Feel free to include a
Lakewood High School special announcement in your commercial.
TigerTV will take care of all shooting and editing of the spot, and will shoot at
your location. We will also work with you to create an ad that you feel best represents
your business.
These advertisements are tax deductible and help enrich the education of the 2000
students at Lakewood High School. If you have any questions, please feel free to contact
Mr. Adam Ronscavage at: 720-837-6283 or adamrons@mac.com
56
CHAPTER 7
SAMPLE SCRIPT
Sample Script
57
Updated: 06-Feb-04
SCREENPLAY FORMAT
by
Matt Carless
1.
"SCREENPLAY FORMAT"
FADE IN:
EXT. LOCATION #1 - DAY
This is how to begin your film or television screenplay.
Scene headings are typed in capitals and must indicate:
interior or exterior, the location, and day or night.
Scene action is double-spaced under the heading in upper
and lower case text with double-spacing between paragraphs.
Scene action should only deal with what is happening on the
screen and must never stray into superfluous novelistic
text related to character thoughts or back-story.
A general rule of thumb is to limit a paragraph of scene
action to four or five lines. Consider each paragraph as a
significant beat of action within your scene.
INT. LOCATION #2 - NIGHT
Begin a new scene with the heading triple-spaced from the
preceding scene. Always follow a scene heading with a line
of scene action.
CHARACTER #1
Character cues appear in capitals
indented to around the middle of
the page, but not centred. The
first letter of each cue is always
in alignment.
CHARACTER #2
A character is designated by
either their first or last name,
but a role designation may be used
instead with personal titles
abbreviated. The designated name
should remain consistent
throughout the script.
CHARACTER #1
Dialogue appears directly under
the character name in normal upper
and lower case text. Similarly,
it is not centred.
(pause)
Split dialogue between pages only
if at least two lines appear on
the first page, and only after a
sentence.
(MORE)
2.
CHARACTER #1 (CONT'D)
Begin the following page with a
new character cue like this.
CHARACTER #2
(beat)
Parenthetical instructions appear
in lower case text enclosed within
brackets on a separate line in the
body of the dialogue.
(pause)
Never leave a parenthetical
hanging at the bottom of a page
when breaking a character's
speech. Move it to the top of the
next page under the character
name.
If scene action interrupts a character's speech on the same
page...
CHARACTER #2 (CONT'D)
Then you must begin a new
character cue when continuing the
dialogue, but including (CONT'D)
isn't essential. Dialogue must
always be preceded by a character
name and never appear on its own.
INT. LOCATION #1 - DAY
On occasions, it may be necessary to indicate two
characters speaking simultaneously. This should be used
sparingly, but if you need to do it this is how.
CHARACTER #1
Show your first character
speaking on the left.
CHARACTER #2
While the character on
the right tries to get a
word in edgeways.
CHARACTER #2
And finally manages to achieve it.
Try to limit the length of your
overlapping dialogue.
EXT. LOCATION #2 - NIGHT
Sometimes you may need a character to speak in a foreign
language. Contrary to belief, it is not a good idea to
write the foreign language itself. A general rule of thumb
is to always submit a script in the same language as the
person who'll be reading it.
3.
CHARACTER #1
(in French)
Indicate the foreign language in
parenthesis and write the dialogue
as you normally would in English.
CHARACTER #2
(in Russian;
English subtitles)
If your character is speaking in a
foreign language with subtitles,
then this is how to show it.
If, however, the entire scene is being spoken in a foreign
language, then a special note should be included in the
scene action.
NOTE: THE DIALOGUE IN THIS SCENE IS SPOKEN IN HUNGARIAN AND
SUBTITLED IN ENGLISH.
CHARACTER #1
Then just write the dialogue
normally, in English.
CHARACTER #2
And when you reach the end of the
scene, include another special
note.
END OF SUBTITLES.
If there is a specific reason for showing the foreign
language and the translation, use the dual dialogue method
with the foreign language on the left and the translation
on the right -- indicating that they are subtitles in
parenthesis.
INT. LOCATION #2 - DAY
Scene transitions are technical information indicating the
method of changing from one scene to another. A general
rule of thumb is that every scene will CUT TO: the next if
no transition is specified.
Transitions are generally only used in shooting scripts
but, if it's absolutely necessary to specify one, it
appears against the right-margin like this.
DISSOLVE TO:
EXT. LOCATION #1 - NIGHT
Always keep scene headings with the scene action. Don't
leave loose headings hanging at the bottom of a page.
4.
It's sometimes a good idea to start a new scene on a new
page if there is only a line or two at the bottom of the
previous one, but scenes can break over the page easily
like this. Shooting scripts include CONTINUED at the top
of the page, but this is unnecessary in a spec script.
LATER
If you need to indicate the passing of time through the
same scene then use LATER as a sub-heading. There is no
need to continuously repeat the master scene heading.
THE CORNER OF THE ROOM
Similarly, you can break up lengthy and complex scenes by
focussing on specific areas of action with a sub-heading.
This is useful when scripting large party or group scenes.
EXT. LOCATION #2 - NIGHT
Sometimes it may be necessary to hear characters when we
can't actually see them.
CHARACTER #1 (O.S.)
Off Screen means the character is
physically present within the
scene, but can only be heard, e.g.
they are speaking from an
adjoining room.
CHARACTER #2 (V.O.)
Voiceover is used when the
character is not present within
the scene, but can be heard via a
mechanical device such as a
telephone or radio. It is also
used when a character narrates
parts of your story.
CHARACTER #2
If you need to differentiate
between a character's narration
and their on screen dialogue, then
handle it as separate speeches.
CHARACTER #2 (V.O.)
As (O.S.) and (V.O.) are technical
instructions, they appear next to
the character name.
5.
INTERCUT - INT. LOCATION #1/LOCATION #2 - DAY
If it's necessary to CUT back and forth between
simultaneous action in two different locations in the same
scene, then handle your scene heading like this. Use this
method when you want to show a phone conversation.
CHARACTER #1
(into phone)
You can then type your dialogue as
normal.
CHARACTER #2
(into phone)
Whilst indicating that both
characters are on the phone.
CHARACTER #1
(into phone)
Just make sure you indicate when
the character hangs up.
(hangs up)
Especially if you are going to
continue the dialogue and scene
beyond the phone conversation.
INT. LOCATION #1 - DAY
Alternatively, you can establish both locations separately.
CHARACTER #1
(into phone)
Show your first character speaking
into the phone like this.
INT. LOCATION #2 - DAY
Then establish your next location.
CHARACTER #2
(into phone)
And show your second character
like this.
INTERCUT:
CHARACTER #1
(into phone)
Then continue the conversation,
intercutting comfortably between
the two characters.
6.
CHARACTER #2
(hangs up)
If you finish the conversation and
stay with one character, you don't
need to repeat the scene heading
as it has already been established
earlier.
INT. LOCATION #1 - NIGHT
Another way to write phone conversations is to show one
character speaking but only hear the other.
CHARACTER #1
(into phone)
This is the character we see on
the phone.
CHARACTER #2 (V.O.)
Whilst we hear the second
character speaking at the other
end.
CHARACTER #1
(into phone)
But the first character remains
on-screen throughout the scene.
EXT./INT. LOCATION #1 - DAY
If you have a scene where the action is continuously moving
between the interior and exterior of the same location,
such as the hall and driveway of a house, do your scene
heading like this.
But use INTERCUT for cutting back and forth between two
separate pieces of action inside and outside.
SERIES OF SHOTS:
A) SERIES OF SHOTS: is a group of short shots which make up
a narrative sequence, useful for advancing the story in
a rapid or economical way.
B) The shots are presented in logical arrangement for the
action with a beginning, middle and end point to the
sequence.
C) MONTAGE: is a series of two or more images that blend
into and out of each other in order to create a
particular effect.
7.
D) It is used to create an emotional environment, a main
title sequence, or when representing archive stock
footage.
E) Both SERIES OF SHOTS: and MONTAGE: are used to avoid
multiple scene headings when scenes are deemed too short
(often only one shot in length) to conform to the usual
formatting rules.
EXT. LOCATION #2 - NIGHT
On-screen text, such as letters, e-mails, or signs, are
formatted in a couple of ways. Brief text, such as a sign,
can go in the body of the scene action: "THIS IS A SIGN"
"Something longer, like a letter,
is formatted like dialogue
enclosed within double-quote
marks. It can be in normal upper
and lower case text, OR ALL IN
CAPITALS depending on the text it
is representing."
EXT. LOCATION #1 - NIGHT - 1956, FLASHBACK
If you want flashbacks in your script, treat them as
separate scenes and format your headings like this.
YOUNG CHARACTER #1
If it's important, you can include
the specific year or time period.
YOUNG CHARACTER #2
If your flashback takes place
across a number of consecutive
scenes, then specify it as a
flashback sequence in the heading.
Indicate when the flashback or flashback sequence finishes
and begin a new scene.
END FLASHBACK.
INT. LOCATION #1 - DAY
As a rule, scene numbers are not included on a spec film
script. They generally only appear on shooting scripts
along with camera and technical directions (which should be
avoided in a spec script).
Don't forget to number all of your pages - page one begins
with scene one, not the title page.
8.
And keep all your pages together with a simple paper binder
in the top left corner. Unfastened pages can become
separated from the rest of the script and get lost!
FADE TO:
INT. LOCATION #2 - NIGHT
It is standard practice to sign-off a film script with THE
END centred on the page, preceded by FADE OUT.
FADE OUT. only ever appears at the end of a feature-length
screenplay, or an act in a television script. If you want
to indicate a FADE OUT. and a FADE IN: within the body of
the script, then the correct transitional term is FADE TO:
as above.
However, as mentioned earlier, scene transitions should be
avoided in spec scripts where possible.
FADE OUT.
THE END