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Story Cards

The document provides details on various objectives and event cards in a game involving investigators trying to rescue a baby from a haunted house. It includes: 1) Objectives for the Keeper to win if investigators acquire certain cards or the last event card is revealed. Investigators win by removing the baby from the house or completing a rune puzzle. 2) Event cards that provide narrative details and game effects, such as allowing the Keeper extra actions, imposing penalties on investigators, or revealing objectives. 3) Narrative passages found on completing the circle cards that provide story details and game effects like spawning monsters or revealing objectives.

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Valek81
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0% found this document useful (0 votes)
355 views3 pages

Story Cards

The document provides details on various objectives and event cards in a game involving investigators trying to rescue a baby from a haunted house. It includes: 1) Objectives for the Keeper to win if investigators acquire certain cards or the last event card is revealed. Investigators win by removing the baby from the house or completing a rune puzzle. 2) Event cards that provide narrative details and game effects, such as allowing the Keeper extra actions, imposing penalties on investigators, or revealing objectives. 3) Narrative passages found on completing the circle cards that provide story details and game effects like spawning monsters or revealing objectives.

Uploaded by

Valek81
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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OBJECTIVE 1A

OBJECTIVE 1B

OBJECTIVE 1C

Completing the Circle

Completing the Circle

Completing the Circle

The Keeper wins if every player has an


insanity card and an injury card.

The Keeper wins if each player has had an


investigator drop to 0 Health or 0 Sanity.

The Keeper wins if the last event card is


revealed.
While this card is revealed, remove
all the cards from the event deck
except for Event 5.

The investigators win if they can


remove the baby from the house.

The investigators win if Rune Puzzle 9


is completed.

The investigators win if the baby dies.

When a player spends an action to solve the


puzzle, instead they test a stat of their choice. If
they pass and the stat was Strength,
Marksmanship or Dexterity, they can make 2
moves. If the stat was Willpower or Intellect,
they can make 3 moves. If the stat was Lore or
Luck, they can make 5 moves.

When this card is revealed, place a


Chthonian with +2 health per investigator
in the Nursery and remove the Baby card
from that room.

SENSE OF DREAD

DARKNESS FALLS

TORTURED SCREAM

Completing the Circle

Completing the Circle

Completing the Circle

II

III

The pictures in this house seem


just as creepy as the ones in the
museum, except youre sure this
time that theyre watching you.

The lights flicker in your room as


a babys cry comes from the wall.
The wiring seems fine, so why are
the lights going out?

You hear the baby cry again, but


halfway through this cry, you the
cry turns into a tortured scream.
What could they possibly be doing
to that baby?

Until the next event card is


revealed, the keeper may use the
keeper action card Evil Presence
once per turn for free.

Until the next event card is


revealed, the keeper may use the
keeper action card Darkness once
per turn for free.

Until the next event card is


revealed, all investigators receive
a -1 penalty to Willpower.

SENSE OF URGENCY

OUT OF TIME

Completing the Circle

Completing the Circle

IV

Youve been going as fast as you


can, but the increased frequency
of crying makes it seem like its
not fast enough.

(See Epilogue for flavor text)

Reveal Objective
1A: The keeper draws 2 trauma cards.
1B: Each investigator takes 1 damage
and 1 horror.
1C: Remove the Ritual Circle card
from the Foyer. Put a time counter on
the event deck.

1A, 1B: Everyone loses.


1C: The keeper wins.

II

IIII

IIIIII

IIV
V

V
V

1A

COMPLETING
CIRCLE

2B

COMPLETING
CIRCLE

2F

COMPLETING
CIRCLE

THE

The witches cackle as


you place the
reassembled circle in its
place on the altar. Her
crying is annoying, but at
least it unknowingly brought
you here to die. As the
painting behind the altar
slides back, you know what
you must do: save that baby!
Reveal Objective.
Remove all lock cards.

THE

You dig to find a coffin


buried underground.
Opening it reveals one
of the circle fragments
amongst the decaying bones.
Quick inspection of the circle
fragments confirms it to be
what you need, and also
allows the bones to rise while
youre distracted!
Place a zombie in this room.

THE

Its the number one rule


of investigating.
Wherever theres a
library, therestext)
something
hidden in the books. Up until
now, you hadnt figured out
how to find it, but your
vigilance paid off in a now
open book with a fragment of
the runic circle.

1B

COMPLETING
CIRCLE

2C

COMPLETING
CIRCLE

THE

You fit the reassembled


circle in the altar and
watch as the top of the
altar slides away to reveal a
number of movable tiles. With
monsters breathing down your
back and a house out to kill
you, itll take all your groups
skills and effort to solve this
one.
Reveal Objective.

THE

The front of the cabinet


under the sink was filled
with cleaning supplies,
but the back seems to be filled
with bottles of blood and
gore! After a bit of searching,
you find a piece of the circle,
but as soon as you grab it,
you hear a baby cry out to
you, as if it needed help.
Take 1 horror.

1C

COMPLETING
CIRCLE

2D

COMPLETING
CIRCLE

THE

As the circle is placed


and turned, a rumbling
comes out from behind
thethetext)
the wall, and
painting
slides to reveal a secret
passage lined with red carpet.
The babys cries become
deeper and sound like an
eldritch abomination licking
its lips.
Reveal Objective.
Remove all lock cards.

THE

You pull up one of the


floorboards to find a
box hidden there. Using
the key you found earlier, you
open it up to find a fragment
of the circle. The sound of
cackling witches reminds you
that you cant stay here too
long, as you pocket the
fragment.

2A

COMPLETING
CIRCLE

2E

COMPLETING
CIRCLE

THE

You dust off the old box.


Opening it is a cinch
thanks to the tool you
found earlier. Astext)
you go to lift
the lid, you hear a babys cry,
making your heart skip a beat.
Inside you find a fragment of
a rune-inscribed stone circle.
The size looks big enough to
fit in the altar in the front of
the house. You replace the
box, but not the fragment.

THE

It was rather obvious


that the painting moved,
but you only just figured
text)it move.
out how to make
When you slide the painting
out you find a fragment of the
circle that you are looking
for. A baby cries somewhere
in the house, and the painting
closes. Its almost as if the
baby wanted you to find this...

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