(UploadMB - Com) Mecha - Kaiju
(UploadMB - Com) Mecha - Kaiju
kaiju
by Jacob ross
mecha:
Kaiju
By Jacob Ross
Heroic
Journey
Publishing
table of contents
Dedication/Foreword........................4
Introduction.......................................5
What do I need to play Kaiju..........5
Conventions Used in This Book.....5
Running a Kaiju Game........................7
Types of Games..............................7
Sizing the Opposition.....................8
A Good Story...................................8
Integrating Players.........................9
Integrating Kaiju.............................9
Making Kaiju.....................................10
Random Kaiju................................10
Kaiju Descriptors...........................12
Buildings........................................16
Linking...........................................16
How does Linking work?...........16
Linking Compatibility................16
Operating a Mecha in a Link.....16
An Example................................17
Extra Sturdiness........................18
Linking and Character Generation....18
Dreams of Ruin.................................19
The Early Days..............................20
Emergences..................................20
Rebel Networks and Celebrity Kaju..21
The Harbinger................................21
Models..........................................22
Experimental XJ-13....................22
Lawbot......................................23
Construction Mecha.................24
Military Walker MK II................25
Rebel.........................................26
Archetypes....................................27
Plucky Kid..................................27
Gearhead...................................27
Military Officer..........................27
Law Officer................................28
Concerned Citizen.....................28
Politician....................................28
NPCs - Humans.............................29
Mr. Yamashida..........................29
Kayleigh OHare........................29
Sinya Tazaki...............................30
Otis Macmenamin.....................32
Eliza Broadmoor.......................33
The Prophet...............................35
Kaiju Guardians.............................36
Kamizami..................................36
Suzumegane.............................36
Vamaros.....................................37
Atanithos..................................39
Kaiju Titans...................................40
Kaiju Champions............................41
Taoitora......................................41
Kamak........................................42
Rendaza....................................43
The Prophets Mecha...............43
Special Rules.................................45
Available Damage Types...........45
Available Configurations..........45
New Configurations..................45
Buildings....................................45
Mayhem....................................46
Story Stages..................................47
Stage One: The Gathering........47
Stage Two: Stormfront............48
Stage Three: Final Clash...........49
The Realm of Chaos and Order..49
Gamemasters............................51
Dedication/Foreword
Dedication
Foreword
To Amy, and to our Little One. Thanks for the time that I needed.
Pacific Rim. Guillermo del Toros beautiful epic masterpiece of giant robots
punching alien lizards in the face has
pushed the envelope of how cool mecha movies can be. My sincerest hope is
that Hollywood will take notice and we
can soon expect a flood of giant robot
movies, or, at the very least, a sequel to
Robot Jox.
Still, while were waiting for that day,
grab some dice and get ready for some
non-stop giant space lizard fighting action.
Now, go fight!
Introduction
Introduction
What do I need to
play Kaiju?
Kaiju is a supplement for the core Mecha book. Playing Kaiju requires a copy
of the core rules, especially the sections
on character creation, scene structure,
and how to play. All of the rules from
the core book are fully compatible with
this supplement.
Some of the rules reference Configurations presented in Mecha West, Mecha Combiners or Mecha Mercenaries.
If you dont have those books, though,
dont worry. They are not required, but
some of their special rules do add extra
flavor to Mecha Kaiju.
In addition to copies of this book
and other Mecha books, you will need
a good handful of six-sided dice (abbreviated D6s), one or more copies of
a Mecha character sheet (which can be
downloaded from mecharpg.com), a
writing utensil of some sort, and something to represent Overdrive tokens.
Of course, having a few other people
and some snacks to play never hurts!
Conventions Used
in This Book
Running a
Kaiju Game
Running a game with kaiju is a little
different than running a standard Mecha game. Kaiju are huge, overwhelming creatures that often attack solo.
Most mecha games involve squads of
relatively evenly matched mecha battling it out with all of the maneuvering
and tactics that implies. Kaiju is a little
different. Therefore, you have several options with your preferred type of
game and how you size the opposition.
Types of Games
As most fans of kaiju movies may
know, in almost any kaiju film, the kaiju
usually handily defeats any human forces. As the players will most likely not
want that to be the outcome of each of
their battles, this section will provide a
few ideas for playing Mecha in a manner
consistent with a kaiju film theme.
First, keep most of the Pilots' combat action against other human forces
because most of the time the Pilots will
be fighting opponents on a more-orless even footing. Have the players only
very rarely encounter kaiju. Start them
off against a Titan or two (or the equivalently powered opponent in a custom
setting) and give them a lot of time to
power up before introducing larger kaiju, such as the Guardians or Champions.
Second, if you want, allow the players to control two different characters.
Sizing the
Opposition
Unlike a lot of mecha games, determining the strength of the opposite kaiju can be tricky. On one hand, kaiju are
extremely powerful since they are supposed to be the iconic enemies in the
game. On the other hand, players wont
want to be soundly defeated by superior foes for many battles.
Feel free to start the players off
against weaker foes and build up to the
kaiju. However, once you put a kaiju
down on the bullseye battlemap, it can
get killed. If that happens, dont worry
about it, just file away the kaiju, make
some changes to the character sheet
and have the kaiju return a few battles
later. Only this time it will appear in a
new and more powerful form. Think
Mecha-Ghidora or Gigan's chainsaw upgrade from Godzilla vs. Mecha-Ghidora
and Godzilla Final Wars. The players will
then have both a sense of accomplishment from the achievement of taking
down a great kaiju and the dread of
A Good Story
While most RPG settings revolve
around the plot, as should a kaiju-based
SRS, special attention must be given
to the kaiju themselves. Think back to
the last kaiju movie that you watched.
What do you remember most about the
film? Is it the dialogue, the story or the
nuanced human characters? Or rather,
is the first thought in your mind of an
enormous reptile breathing fire on his
enemies?
Historically, great kaiju movies have
striven to be fine films in their own right.
Movies like Gojira teach lessons about
the folly of hubris and the true weakness
of humanity in the face of nature. As a
GM, you have an obligation to provide a
worthwhile story to your players. Keep
in mind, though, that the most brilliant
of stories will fall flat if it does not offer
a cast of truly spectacular kaiju. As with
all things in life, balance is needed.
A truly compelling story will drive
your players to really appreciate your
hard work. Everything in kaiju films is
larger than life. Real-world problems
work best if presented in an overly dramatic manner. Pollution? Create a monster from garbage! Famine? Use a locust-like kaiju swarm! Poverty? The kaiju
have come to level the infrastructure
of the rich and return everything to the
people! In good kaiju stories, the monsters do not exist simply to smash. They
are often representative of an issue facing society.
Integrating
Players
In most kaiju films, human characters take a secondary role to the action. While this allows greater focus on
the monsters, it would make for a poor
role-playing experience.
The good news is that kaiju films do
have some advice for how to make humans the star. Some of the most memorable human characters in kaiju filmdom are Captain Gordon from Godzilla:
Final Wars, Commander Tachibana from
Godzilla, Mothra, King Ghidora: Giant
Monsters All-Out Attack, and, of course,
Doctor Serizawa from Gojira. Each of
these characters shine because they
show the same larger-than-life attributes
as their rubber-suited counterparts. For
instance, Gordon, Tachibana and Serizawa display incredible courage and are
each willing to put their lives in mortal
peril to save the Earth. Pilots should be
allowed and encouraged to display better-than-human feats of strength and
courage when appropriate.
Integrating
Kaiju
Making Kaiju
As for the rule mechanics behind
creating your own kaiju, follow these
guidelines.
1. All NPC kaiju are their own entity,
separate from a pilot (see Types
of Games for a possible exception) and thus do not have Linked
Stats, only one set of stats reflecting their capabilities.
2. They are all extremely tough and
automatically gain an additional
Success on all Defense rolls. This
Success does not count towards
earning Overdrive or Cutscenes.
3. Lesser kaiju, known as Titans,
receive 24-28 points to distribute to their stats. Greater kaiju,
either Champions or Guardians,
receive 30 points to distribute.
4. Kaiju have a number of weapons equal to half their attack
rating (rounded up.)
5. Kaiju have one combat skill, Kaiju
Random Kaiju
Kaiju come in many forms. If there
is one that makes particular sense for
the story, the GM should use that form.
However, sometimes a GM wont have
a clear idea of how the kaiju should look
or what abilities it might have. In this
case, GMs should feel free to consult
the following Kaiju creation table.
To use it, choose 1-3 descriptors for a
kaiju and use them to create your own
giant beast. You can also roll a D66
twice to get two descriptors and use
that as the basis for a kaiju.
Tank
Force
Axe
Spikes
Strong
Climber
Flier
Impact
Tail
Forcefield
Tough
Commander
Fast
Fire
Grapple
Armor
Smart
Howler
Jumper
Electric
Extra
Arms
Snake
Regenerating
Shark
Burrower
Acid
Claws
EMP
Stable
Ice
Long
Limbed
Angry
Large
Swimmer
Berserker
Horns
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making kaiju
Kaiju
Descriptors
Once a set of descriptors has been chosen, GMs can consult the following write
ups for what those descriptors might
mean. Each write up contains a story description and a list of possible Configuration choices that GMs can use or they
should feel free to choose their own.
Armor - Heavily armored with scales
or plates of chitin, the kaiju can withstand a lot of physical damage. Possible
Configuration(s): Stalwart
Axe - the creatures hands or beak
form a powerful axe like weapon capable of delivering crushing blows and
opening up armor. Possible Configuration(s): Butcher, Brawler, Targeter
Acid - Acid oozes from the creatures
pores or flies from its mouth. This terrible organic attack melts armor and destroys solids. Possible Configuration(s):
Brawler, Burner
Berserker - The more damage the
kaiju takes, the angrier and the stronger
it gets. One of these creatures can wipe
out a couple of mecha on their own, but
combine this with Stable and Regenerating and it will be unstoppable. Possible Configuration(s): Berserker
Burrower - This Kaijus claws can dig
holes quickly, allowing it to traverse
enemy positions easily and causing the
earth to buckle under their feet. Possible Configuration(s): Prowler, Mine
Layer
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making kaiju
Fast - Watch out! This Kaiju will move
from one side of the battlefield to the
other in a blink of an eye so that it can
hit its target and then and run out of the
way of slower mecha. Possible Configuration(s): Flanker, Booster
Fire - Flaming death! This is the
fire-breathing dragon of fantasy stories.
Unarmored infantry have no chance
against this creature and its breath sets
whatever it hits on fire, like napalm. Possible Configuration(s): Burner
Flier - Wings of any shape from bat to
moth carry allow this creature to easily
fly through the air, making it hard to hit
and giving it more maneuverability. Of
course, the trade off is that its easier to
damage with a good hit. Possible Configuration(s): Hot Shot, Flanker
Force - This Kaiju emits
force like a laser striking
ing Mecha from a distance
through armor. Possible
tion(s): Ripper, Snap Shot
a beam of
unsuspectand eating
Configura-
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making kaiju
Regenerating - Damage dealt to this
creature heals up over time, allowing it
to stay in the battle longer or run and
come back another day to try again. Fire
is the enemy of a regenerator. Possible
Configuration(s): Engineer (but can
work on itself)
Shark - The teeth on this creature
are large and many. It can make a bite
attack that can take a chunk out of the
heaviest armored mecha. Possible Configuration(s): Prowler, Ripper
Smart - This monster is different.
It thinks about its tactics and doesnt
just blindly rush into battle. It analyzes
its opponents and looks for weaknesses and exploits them. There is nothing
scarier than a smart kaiju. Possible Configuration(s): Analyzer
Snake - This Kaiju slides across open
terrain fast and is hard to knock off of
its feet since it doesnt have them. Possible Configuration(s): Prowler, Heavy
Metal
Spikes - The creatures body is filled
with spikes, allowing it to parry attacks
and cause more damage with slamming
attacks. A grappler with spikes is a thing
to be feared on the battlefield. Possible Configuration(s): Slayer, Defender,
Hardened
Stable - This creature can take its hits
and keep on going even to the point of
death. Possible Configuration(s): Stalwart
Strong - Muscles bulge on the creature and its great strength can tear
limbs off of mechas bodies. The damage delivered by this creature is enormous. Possible Configuration(s): Ripper, Distruptor
Swimmer - the large fins at the end of
the monsters limbs allow it to swim and
breathe in water. It will try and draw its
prey into its element and destroy it. Possible Configuration(s): Hot Shot, Prowler, Bombardier
Tail - Whipping around the creature,
its tail is to be feared because it can
cause horrible damage to unsuspecting
mecha. Possible Configuration(s): Lasso, Ripper
Tank - This Kaiju is big and slow. Lumbering across the battlefield, he can absorb a lot of damage before being taken
down. Possible Configuration(s): Heavy
Metal, Stonewall, Bulwark
Tough - Like the tank, this Kaiju can
take a lot of damage. Possible Configuration(s): Stalwart, Defender
Whirlwind - The creature spins like
the Tasmanian devil or buffets you with
its wings or strong breath, blowing objects and mecha this way and that making it hard to stand. Possible Configuration(s): Jackhammer, Disruptor
15
making kaiju
Buildings
Linking
Given the popularity of a certain recent kaiju movie, Mecha Kaiju would not
be complete without rules for two pilots
operating the same giant war machine.
In Kaiju, this is called Linking.
Linking can take many forms, but it
usually involves not one pilot, but several operating, communing or forming
symbiosis with the same mecha unit. Its
not Combining, in which multiple pilots
join multiple mecha together to form a
super robot. With Linking, there is only
one mecha with multiple pilots.
The Mechanics of
Linking: Link
Compatibility
The Mechanics of
Linking:
Operating a Mecha
in the Link
Once two or more pilots are operating a mecha in the Link, the way rolls
work changes slightly. Instead of one
pilot rolling for Movement, Attacks,
Defense, Stability, etc., all pilots roll.
All may earn Overdrive if they roll over
5 Successes and all rolls can generate
16
making kaiju
Cutscenes.
However, only one result will be used
as the final result. If the pilots are Link
Compatible for that Linked Stat, the
higher number of Successes is used. If
the pilots are not Link Compatible for
that Linked Stat, they must use the lower number of Successes. Even if multiple
players roll a Cutscene, the lowest roll is
used for non-Link Compatible attributes.
The exception to this rule is rolls during
a Cutscene itself. During a Cutscene, the
highest roll is always used.
The good news, though, is that because the pilots are synchronized and
working closely together, they can
spend Overdrive on each others rolls.
Also, perhaps even better, the lowest
Stability roll is always used, no matter
how Link Compatible the mechas pilots
are.
An Example
Lieutenants Day and Hunnam are operating the giant kaiju killer Hikarinotsurugi. They are Link Compatible for Attack and Defense, but not Movement or
Engineering. On their turn, they decide
they are going to close with a giant kaiju
who happens to be sitting on the Tactical
Waypoint.
To move, the players controlling Day
and Hunnam both roll. Days player rolls
5 Successes and Hunnams player rolls 7.
Both players collect a point of Overdrive
for their Great Success, but Hikarinotsurugi will only have 5 Movement Points
because Day and Hunnam are not Link
Compatible. Fortunately, its more than
enough to close to melee range and they
decide to use Sword of Light, a (Melee/0)
attack to hack the kaiju to bits. Both pilots are Link Compatible for Attack rolls
17
making kaiju
The Mechanics of
Linking: Extra
Sturdiness
(Optional)
Linking and
Character
Generation
18
Dreams
of
Ruin
19
Dreams of Ruin
The Early
Days
to blame the damage on faulty construction and to take legal measures to prevent
the few civilian witnesses to the incident
from talking.
Four months after the Kamizami incident, CDE was purchased by a private
investor who began plans to bring a new
reactor online in a more isolated area. The
investor, a man only known as Yamashida,
made good on his promise to ensure the
safety of Japan while still providing for the
nation's energy needs.
Emergences
Yamashida soon began investing outside of Japan. His advances in agriculture
wiped out famine in the third world, new
forms of transport reduced pollution, and
the introduction of the Mecha revolutionized industry and law enforcement.
Acting with industrialists from all corners
of the globe, Yamashida and his associates
helped introduce and were instrumental in
passing, the United World Government Act
at the United Nations. In the summer of
2088 every country on Earth formally submitted to a unifying alliance. Headed by a
president elected from one of the member
states, the UWG eliminated warfare and
large-scale organized crime. It also instituted a system where the common citizen had
access to enough food, water, medicine
and entertainment programming at the expense of personal liberties.
Still, what should have been heralded
as a golden age was clouded by a growing
unease. While Japan had not heard from
Kamizami in twelve years, reports from
around the world indicated that other
kaiju had emerged, attacking high-population centers and leaving devastation
behind. This would have been bad enough
on its own, but just as worrying as the attacks was the official response.
20
Dreams of Ruin
In the years leading up to the formation of the UWG, no national government
had ever publicly acknowledged a kaiju attack, and all major media outlets remained
silent despite their sensational nature.
Before the development of the UWG, civilians only knowledge of kaiju was what
they could glean from social media sites
and low-quality viral video.
This was made worse in 2096. Following his election, Ronaldo Rodrigues of
Brazil quickly established the Ministry of
Information (MoI), which initiated sweeping security measures greatly restricting
the online freedoms that most civilians
had enjoyed in previous years.
As kaiju attacks increased in frequency, the Ministry of Domestic Peace introduced their new Mecha models designed
to combat any threat from the feared behemoths. The valiant men and women of
the MDP daily pilot their Mecha to protect
important urban areas from the kaiju, and
have succeeded in minimizing the worst
of the attacks.
Elsewhere, civilians have to make due
by surreptitiously converting industrial
and farm Mecha into fighting suits, scavenging parts from whatever they can find
to defend their meager properties and the
lives of their families. Driven by the purest
form of desperation, many of these homegrown Mecha Pilots have succeeded in
killing scores of lesser kaiju that have become prevalent in recent decades.
Rebel Networks
and
Celebrity Kaiju
Just as ordinary citizens have turned
to Mecha to protect themselves, others
have developed methods of freely ex-
changing information despite MoI internet crackdowns. Running their own networks, these idealistic rogues hack MoI
servers, find classified information and
make it available to the public.
While the MDP and the rest of the
UWG work to keep humans safe from
kaiju, their ultra-strict methods and regulation have caused many to actually
root for the kaiju they see in pirated video files. In fact, the four kaiju who most
frequently attack (and then attack only
military targets) have shown themselves
to be far more powerful than other kaiju and have been dubbed the Guardians.
These four lizards have become celebrities far more popular than any politician.
The Harbinger
While the actions of a scattered few
governmental resisters and likable kaiju
have given hope to many that freer days
are coming, one ominous portent hangs
over the population. Ever since the winter
of last year, 2112, billions of people have reported having the exact same nightmares.
It starts with visions of an enormous, malevolent entity whose form is only hinted
at through flashes of light in the shadows.
Screams and a horrific, dissonant music score the vision while a hooded man,
whom every dreamer describes as The
Prophet, casts his gaze upon the dreamer and says only, Taiotora is coming.
What this dream means and why it
is plaguing mankind are questions that
nobody seems able to answer. Still, everyone is certain. Every night the far-off
nightmare form of Taiotora grows just a
little larger.
It is this world that a group of brave
Mecha Pilots must fight to save.
21
This model was developed specifically by Yamashida to level cities and installations before the kaiju can reach them and become Enraged. It is presented to
the public, however, as a search-and-rescue Mecha whose capabilities are used to
swiftly search through rubble for survivors of attacks.
Weapons: 2
Armor: 2
Technology: 3
Speed: 1
Stat Optimization Points: 3
Weapons:
Power Lance (0/Energy)
Seeker Missile (2/Missile)
Configurations:
Charger
Destructor
22
Model: Lawbot
23
The most common Mecha used by the resistance because it is the easiest to
acquire. It also seldom raises suspicion from the Ministry of Justice when seen
walking the streets. The only problem is the base models lack of ranged weapons
forces it to go toe-to-toe with kaiju.
Weapons: 2
Armor: 2
Technology: 2
Speed: 2
Stat Optimization Points: 3
Weapons:
Chain Saw (0/Energy)
Claw (0/Melee)
Configurations:
Ripper
Heavy Metal
24
Made for one mission, seek and destroy, this powerful model is capable of standing against weaker Titans with little modification. Despite its firepower, the Military
Walker Mk II is usually seen acting as an artillery unit and hanging back due to its
slow speed and high range. The only resistance fighters to use this model are usually military deserters.
Weapons: 3
Armor: 3
Technology: 1
Speed: 1
Stat Optimization
Points: 3
Weapons:
AR-45 Assault
Rifle (3/Impact)
Flamethrower
(2/Energy)
MK-Bar(0/Melee)
Configurations:
Berserker
Slayer
25
Model: Rebel
26
Archetypes
Characters in Dream of Ruins are usually on the fringe. Hunted by their government because they spread the word of
kaiju or for other crimes, they find themselves thrown into battle against the Titans and Gaurdians.
Plucky Kid
Strength: 1
Agility: 1
Intelligence: 4
Will: 2
Stat Optimization Points: 3
Skills:
Mecha Combat 2
Personal Combat 1
Social 1
Field Ops 2
Repair 3
Medic 1
Skill Points 3
Traits: Nerdy, Curious, Inquisitive, Fanboy/girl, Smelly, Anti-Social, Pedantic
Strength: 1
Agility: 3
Intelligence: 2
Will: 2
Stat Optimization Points: 3
Military Officer
Skills:
Mecha Combat 2
Personal Combat 2
Social 2
Field Ops 2
Repair 1
Medic 1
Skill Points 3
Traits: Curious, Annoying, Plucky, Inexperienced, Worldly, Conniving, Kindhearted
Gearhead
Strength: 3
Agility: 2
Intelligence: 1
Will: 2
Stat Optimization Points: 3
Skills:
Mecha Combat 2
Personal Combat 2
Social 1
Field Ops 2
27
Law Officer
To serve those in my precinct and protect them from the lumbering kaiju!
Similar to the Military Officer, the Law
Officer often finds himself in conflict with
kaiju. For her, it is a personal thing. The
monster has invaded her home territory, has destroyed the landmarks that she
holds dear and has menaced her charges.
Sadly, Law Officers who diligently investigate kaiju attacks usually find themselves
running afoul of the Ministry of Justice and
wind up on the run.
Strength: 1
Agility: 3
Intelligence: 2
Will: 2
Stat Optimization Points: 3
Strength: 2
Agility: 2
Intelligence: 2
Will: 2
Stat Optimization Points: 3
Skills:
Mecha Combat 2
Personal Combat 2
Social 2
Field Ops 1
Repair 1
Medic 2
Skill Points 3
Traits: Concerned, Curious, Troublemaker,
Pacifist, Passionate, Afraid, Determined
Politician
Skills:
Mecha Combat 2
Personal Combat 1
Social 1
Field Ops 3
Repair 2
Medic 1
Skill Points 3
Traits: Straight-laced, Dutiful, Protective,
Hardworking, Committed, Blunt, Hard
Case
Concerned Citizen
28
Medic 1
Skill Points 3
Traits: Liar, Smooth Talker, White Knight,
Blowhard, Cheesy, Trustworthy, Untrustworthy
NPCs - Humans
Mr. YamashidaVisionary of History
In his late seventies, Junichiro Yamashida possesses the appearance, wit, energy
and physique of a much younger man. He
attributes all of this to his hard work; he
has devoted his life to the single cause of
elevating humanity above squalor, poverty, disease and war.
Yamashida quietly made his billions and
then burst onto the public scene when he
began to provide affordable clean energy
to the world. Yamashida's altruism directly led to the founding of the United World
Government and the driven philanthropist
has had a central role in its administration
from day one.
Strength: 2
Agility: 2
Intelligence: 3
Will: 4
Weapons: 4
Armor: 3
Technology: 3
Speed: 1
Links:
Attack-> Will
Defense-> Intelligence
Engineering-> Agility
Movement-> Strength
Linked Stats:
Attack: 8
Defense: 6
Engineering: 5
Movement: 3
Skills (Yamashida is an ace):
Mecha Combat: 3
Personal Combat: 3
Mecha of choice: Experimental XJ-13
Weapons:
Power Lance (0/Energy)
Seeker Missile (2/Missile)
Laser Rifle (3/Energy)
Machine Gun (1/Impact)
Configurations:
Charger
Destructor
A bright-eyed young girl from Portland, Kayleigh has lived her entire life in
the beautiful forests of the Pacific Northwest. A psionically gifted youth, Kayleigh
has always felt attuned to the beautiful
wilds. Hiking one day, she happened upon
the waking form of Vamaros. Kayleigh
reached out with her mind to bond with
the noble beast, and since that day she
and Vamaros have shared a connection.
Kayleigh realizes that not all of the attacks blamed on Vamaros were his doing.
While the kaiju has certainly destroyed his
share of human development, the vast
29
30
Linked Stats:
Attack: 8
Defense: 8
Engineering: 2
Movement: 4
Weapons: 2
Armor: 4
Technology: 2
Speed: 3
Links:
Attack-> Will
Defense-> Strength
Engineering-> Intelligence
Movement-> Agility
Linked Stats:
Attack: 4
Defense: 8
Engineering: 4
Movement: 5
Configurations:
Berserker
Slayer
Otis is a simple man with a simple purpose. Born into a long line of farmers, Otis
would have been content to spend his life
at the plow. However, because of the chaos of constant kaiju attacks, that life has
been denied him and Otis finds himself
fighting to protect his community.
When the various Ministries of the
UWG failed to protect his farmland from
the pollution caused by the fighting between kaiju and human forces, Otis covertly upgraded his farming Mecha. What
once worked the earth to feed the population became a tool instead for its defense.
Otis is a large, kindly man who nevertheless has gained a reputation as a ruthless Titan hunter. He takes any refugees
into his farmhouse who come his way and
he is proud to say that nobody under his
protection has ever fallen to the abominable kaiju that plague his territory.
Clare Cocteau is an intimidating presence. At nearly seven feet tall, she towers
over nearly everyone, a fact that she used
to good effect as a police officer. She was
fiercely devoted to the Ministry of Justice
and its mission, until she found herself on
the run as a fugitive.
32
Weapons:
Net (1/Melee)
Nightstick (0/Impact)
Configurations:
Disruptor
Bulwark
33
Links:
Attack-> Intelligence
Defense-> Will
Engineering-> Strength
Movement-> Agility
Linked Stats:
Attack: 6
Defense: 8
Engineering: 6
Movement: 2
Strength: 3
Agility: 2
Intelligence: 4
Will: 4
Weapons: 5
Armor: 5
Technology: 4
Speed: 3
Links:
Attack-> Will
Defense-> Agility
Engineering-> Intelligence
Movement-> Strength
Weapons:
The Voice of Truth (3/Sonic)
Dueling Pistol (1/Impact)
Configurations:
Supercharged
Flanker
Linked Stats:
Attack: 9
Defense: 6
Engineering: 8
Movement: 6
Skills:
Mecha Combat: 3
Personal Combat: 4
Mecha of choice: The Prophets Mecha
Weapons:
Scythe-whip (1/Melee)
Scythe-whip (2/Melee)
Cape Strike (0/Energy)
Dead Silence (0/Sonic)
Vile Darkness (4/Energy)
Configurations:
Charger
Destructor
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Kaiju Guardians
These are the four great kaiju who have reached celebrity status amongst the people.
Kamizami
Stats:
Attack: 8
Defense: 9
Engineering: 5
Movement: 8
Skills:
Kaiju Combat: 4
Weapons:
Roar (4/Sonic)
Eye Burst (1/Energy)
Dorsal Strike (0/Melee)
Claw (0/Melee)
Configurations:
Heavy Metal
Assassin
Suzumegane
36
Vamaros
37
Skills:
Kaiju Combat: 4
Weapons:
Fangs (0/Melee)
Cold Breath (1/Energy)
Batter Up! (0/Impact)
Powerful Kick (0/Melee)
Devastating Punch (0/Melee)
Configurations:
Slayer
Ripper
Atanithos
Stats:
Attack: 7
Defense: 9
Engineering: 8
Movement: 4
Skills:
Kaiju Combat: 4
Weapons:
Spikes (1/Impact)
Lava Barf (2/Energy)
Claws (0/Melee)
Mandibles (0/Melee)
Configurations:
Flanker
Bulwark
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Kaiju Titans
Sample Titan:
Ranarg
d6
Form
Disposition
Powers
Mythological
creature
Vicious
Electrical
Dinosaur
Jittery
Fire
Primate
Protective
Wind
Sea Monster
Territorial
Ice
Bird-of-prey
Kind
Poison
Roll twice on
this column
Lonesome
40
Kaiju Champions
Taoitora
41
Kamak
The name Kamak is seared forever into the minds of the inhabitants of
countless worlds. A sadistic monster,
Kamak fights for anyone willing to pay
him and is often used to attack a planet
as a vanguard and decimate its defenses. In return, Kamak receives upgrades
to his cybernetics, unique trinkets or
captives to torture for his amusement.
Kamak is not a true kaiju, but the
last survivor of a race of giants. He engineered the downfall of his fellows on
a whim and has spent the last few centuries finding ever more creative ways
to kill and tougher enemies to fight. He
stands 80 meters tall, a mass of twisted
42
Weapons:
Blade Arm (0/Melee)
Blade Arm (0/Melee)
The Ground Itself (2/Impact)
Cyber Eye Ray (3/Energy)
Stats:
Attack: 6
Defense: 12
Engineering: 7
Movement: 5
Configurations:
Flanker
Boomer
Rendaza
Skills:
Kaiju Combat: 4
Weapons:
Limb (0/Impact)
Limb (0/Impact)
Hard Beam (4/Energy)
Configurations:
Prowler
Supercharged
43
Configurations:
Charger
Destructor
Weapons:
Scythe-whip (1/Melee)
Scythe-whip (2/Melee)
Cape Strike (0/Energy)
Dead Silence (0/Sonic)
Vile Darkness (4/Energy)
Weapons: 5
Armor: 5
Technology: 4
Speed: 3
44
special rules
Available
Damage Types
Destructor
Available
Configurations
New
Configurations
Charger
Special Rules
Buildings
45
Special Rules
obviously know if the buildings block
line of sight or movement.
Damage Points
Line of Sight
Blocking Movement
Some building will prevent movement from a certain direction into and
Destroying Buildings
Mayhem
46
story stages
Story Stages are major arcs within a
campaign. They are presented to players and GMs so that everyone is on the
same page about where the game starts
and what might happen during a Kaiju
campaign. These stages are just a suggestion and the GM should feel free to
tell whatever story she would like.
Each stage lists three things: Initial
Conditions, Types of Action, and Story
Milestones.
Initial Conditions describe the
status of the setting at the start
of the stage. You should notice
that the stages build on each
other so that the types of action
and milestones from one stage
should lead naturally to the next.
There are no rules that say a story has to go through each stage,
or any of them. They are provided as a broad outline of how a
game could go.
Types of Action list the different battles that players should
expect. GMs can use the Types
of Action list to give them some
ideas of the types of battles they
can setup.
Lastly, the Story Milestones give
GMs some ideas of different
things which might happen at
each stage.
Stage One:
The Gathering
Initial Conditions
The various Pilots may not know one
another at this point, and will likely have
to be introduced. One possibility for
bringing together the group is utilizing
a shadowy patron who recruits the Pilots and acts as mission control. Another idea is to begin in media res, placing
all of the Pilots together at the site of a
kaiju attack.
Types of Action
Hunting Titans, investigating the
United World Government and its Ministries, clashes with other resistance
movements, scavenging upgrade parts.
Story Milestones
At this stage, players should be familiarized with the setting, one of a totalitarian utopia anticipating the apocalypse. Players should see that neither
the UWG nor the industrialists led by
Mr. Yamashida are to be trusted. The
Pilots will likely be hunting down dangerous Titans, and should be hearing rumors about the locations and intentions
of the Guardians. While contact with
the Guardians should be limited, feel
free to tease future developments with
glimpses of the Guardians in action or
in cryptic psionic communications with
the great kaiju.
Beginning in this stage and continuing until the very end of the game, on
her turn the GM should roll a d6 for each
47
story stages
player. On a result of 1, that player's Pilot suffers from a visionary nightmare
of Taiotora. Pilots having nightmares
must engage in a pre-scene where
they encounter the pyschic projection
of Taiotora and/or the Prophet. After
this, they must roll their Will, using the
Willpower as their skill.
Failure on this roll means that in their
Scene for this episode, their TN is increased by 1 if they choose a Social or
Field Ops Scene, or the number of Successes rolled is considered one fewer
for Recovery or Repair Scenes. If a player has a psionic Pilot who has a nightmare, that Pilot suffers a penalty to their
Will for the roll to resist the nightmare
equal to the number of the current Story Stage.
By the end of this stage, Pilots formerly loyal to Yamashida and the UWG should
be formally and publicly renounced as
traitors, knowledge of resistance movements should be open to the players and
the fact that Yamashida's technological
breakthroughs are making things worse
should be apparent.
Stage Two:
Stormfront
Initial Conditions
The Pilots are now active members of
a resistance movement. They have had
experience in combating weaker kaiju.
Barring the players' use of disguises,
every encounter with the UWG will be
hostile. As they are public enemies of
the state, their options for carrying on
a normal life are severely limited, but
many sympathizers will provide for their
basic needs.
Types of Actions
Infiltrating and sabotaging military
installations and Yamashida plants and
laboratories, researching and seeking
out the Guardians, recruiting new resistance members, negotiating between
rival cells.
Story Milestones
The Pilots will soon learn the nature
of the Guardians and of the nightmares
of Taiotora (see What's Really Going
On? in the GM section). This knowledge
can be gleaned from ancient archaeological sites guarded by the UWG or
from downloading files on Yamashida
servers.
Players should see their first action
with the Guardians, These will be major
encounters, almost always in high-population areas. Psionic characters will be
given flashes of insight into the Guardian minds, allowing them to perceive
that the Guardians are indeed not their
true enemies. As the Guardians are opposed to the industrialization of the
planet, an easy way to make allies of
them is for the players to attack cities,
factories and the like. This of course will
raise questions about the morality of
destroying innocent cities, as opposed
to evil UWG forces, in order to accomplish a hopefully greater good.
Rendaza should make an appearance, and it is best used in a scenario
that brings the Guardians together.
Having Rendaza revealed as an impostor will serve to unite the Guardians
against a hated new foe. Kamak should
be making his rounds as well. To prevent
Pilots and kaiju from teaming up against
the Champions too easily, have the two
Champions make attacks against differ-
48
story stages
ent areas of the planet simultaneously.
The party can be split up, with different
groups allying with various Guardians.
Stage Three:
Final Clash
their kaiju promoted to Guardian instead of an NPC Titan. This must make
thematic sense, however. Each Guardian represents an element, so the promoted Titan will have to fill in the same
role as their predecessor.
Story Milestones
Initial Conditions
Yamashida forces have finally succeeded in weakening the force field
around the Oort cloud sufficiently for
Taiotora to pass through and approach
the Earth. Although many brave battles
have been fought to prevent the terrible
Champion from arriving, those efforts
have been for naught. Taiotora is near
and hope is dwindling. Regardless of
whether or not it has been destroyed by
the players, Rendaza has fully charged
and activated its special battery, tearing
open a portal to the dimension where
Order and Chaos have been trapped for
eons. It only requires the will of Taiotora
to activate it and enter the dimension to
completely eradicate Order.
Types of Actions
It is entirely possible that the players have advanced to this point but are
not powerful enough to stand against
Taiotora and his minions. If this is the
case, there are several things that can
be done to help them out.
Any or all of the Guardians may have
fallen in battle. To fill in this roster gap,
the GM may promote any Titans previously encountered to Guardian status.
The fallen Guardian's elemental power
is absorbed into the Titan, strengthening it for its new role.
Any Pilots who are psionically controlling a Titan may, at their wish, have
The Realm of
Chaos and Order
49
story stages
Order to relent and break down the barriers that hold them both in place, while
Order struggles to repair any damage
done to their prison.
The realms are mainly featureless.
For the most part it is a flat stone bed
stretching to an infinite horizon. The sky
is always black and lightning strikes constantly. Above the characters float giant
stone slabs at various elevations and impossible cloud-manifestations of earth.
Where the landscape is damaged in battle, holes form in the ground, revealing
that it is only about ten meters thick and
that it is just another floating slab in the
unfathomably large void.
Sparsely dotting the landscape are a
series of structures. Some of these are
black, twisted, wrong-looking stonework. Klein bottles, hyperbolic non-Euclidean structures and other shapes
incomprehensible to the human brain
twist and sway, watching and laughing
at the characters. Others are white.
These are obelisks, Moebius bands, pyramids and the like, standing stalwart
and radiating warm light.
The structures represent various
machinations of Chaos and Order, manifested in forms visible to humans and
kaiju. These should dot the Bullseye
Map in the same manner as buildings on
Earth. When a Guardian destroys a black
structure, they gain Mayhem just as if
they had destroyed a building. Taiotora
and the Prophet, although not Rendaza
or Kamak (if these two are somehow
present in the Realm) will suffer -1 die on
all rolls per black structure destroyed in
the previous round.
If the forces of Chaos destroy a white
structure, then they gain Mayhem. Additionally, if all of the white structures on
a map are destroyed by Taiotora or the
50
story stages
with Chaos Taiotora, there is no Tactical
Victory. He must be destroyed utterly,
and he will seek nothing less.
Gamemasters
Whats Really Going On?
Great stalking monstrosities with
ineffable motivations, a global government secretly run by a reclusive individualist and a species-wide communal
nightmare. These are all elements of the
story, but a question has to be asked:
what does it all mean?
The awakening of the Guardians
and the coming of Taiotora are events
that trace their origins to the beginning
of time. Hundreds of millions of years
ago there existed two great Forces.
Each was nameless, as they preceded
the existence of any species intelligent
enough to comprehend their natures,
and they are known today only as the
Orderly Force and the Chaotic Force.
These Forces were personifications
of light and dark, creation and decay,
order and chaos. Each was diametrically opposed to the other, and eventually
they began a war that lasted for eons,
wiping out countless newly-formed wild
worlds, until the Orderly Force managed to lock away the Chaotic Force in
a secluded reality wholly separate from
this one.
The cost of imprisoning Chaos was
that Order had to sacrifice its own freedom. While far from ideal, Orders purpose was to give the lesser species a
chance to escape Chaos wrath, even if
that meant they would not benefit from
Orders guidance.
The four Guardian kaiju are all that
remain in this reality of the forces of
51
story stages
serves as an agent of obfuscation, using the forms of the Guardians to place
blame on them for the death of innocents.
When the barrier falls, Taiotora will
assault the seal by opening a portal from
Earth. The power to open the portal will
come from Rendaza, who has been storing energy collected from many battles
for just this purpose. More than just
opening the seal, Taiotora and his minions also plan to kill the Guardians and
52