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The Space Gamer 041

The Space Gamer 041

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Andrew Fulton
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100% found this document useful (2 votes)
564 views48 pages

The Space Gamer 041

The Space Gamer 041

Uploaded by

Andrew Fulton
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Rac NOME om BY GARY GYGAX (YOUR NAME) AND THE HOLY GRAIL ALTERNATE RACES oie aaa TIPS FOR THIEVES ~~ DMDON’TS | “NEW FEATURE: PBM URDATE ee Sma ae a LVa4 ig AND 7 PAGES OF REVIEWS « aS Designed by meee ole = UCU) aed cai a iN a . — Taker eae coke THE SPACE CAMER NUMBER 41 — JULY, 1981 Articles WHO AMI? * Gary Gygax The beginnings of TSR, Inc. ax seen by its chief executive officer....... 4 TIPS FOR THIEVES * Richard Meyer Playing those crafty and unobtrusive characters... ‘ 6 ALTERNATE RACES FOR D&D * Aaron Allston & Forrest Johnson ‘New — and different — character races and their clases. aes) NON-HUMAN CONTEST WINNERS ‘More character races for D&D . 10 DM DON'TS * Lewis Pulsipher Ways to improve your refereeing skill 12 GAME DESIGN: THBORY AND PRACTICE * Schuessler & Jackson Part XV: The Game Market - Knowing the buyers of games..........16 TIPS FOR TET PLAYERS * Jim Dickey Hints for playing beginning TET characters... 25 Special Feature Adventure Game Supplement (YOUR NAME) AND THE HOLY GRAIL * John Morrison Gaming Monty Python in D&D terms asenpeneenstel G} Computer Gaming DEUS BX MACHINA * Dave Albert Interactive Fiction: Stories you tive Reviews TRIPLANETARY * William A. Barton CAPSULE REVIEWS GAMES: Attack ofthe Mutens, A Ff of Turkeys, Surstial/The Barbera, ‘Sword Quest, SUPPLEMENTS: Basic Role laying, The Book of Ruins, Geptorem, L&C. ‘Leander, LS.PM.V. Fenris and S.F.V. Valkyrie, Legion of Gold, Nystati, Scouts & Astassns, ‘Space Opera Grourd and Air Equipment, Temple Book I, Tuan ofthe Isles, PLAY AIDS. DED Outdoor Geomorohs Set One: Walled City, Dungeon Drawings, Dungeon Geomorphs, Dungeon Tiles, The Fantasy Mesiers' Codex, Fantasy Mester Seveen. MINIATURES: The Evit Lord. COMPUTER GAMES: Action & Bumping Games, Monsier Mash & Battleship, Torpedo Fire, PUBLICATIONS: Abys, Breakout, Inverpley. Departments WHERE WE'RE GOING GAME MASTER ABBREVIATIONS . ‘PBM UPDATE LETTE) NEWS & PLUGS CALENDAR INDEX TO ADVERTISERS READER ADS. . . THE GOOD GUYS 3 Bs ART IN THIS ISSUE: Davi Allee: 28; Virginia Campbel: 4,5; Gavin Gossett: 10; Janet eckson: 6, 25, 34: Paul Jequay': 18, 19, 20, 21, 22,26; Denis Loubet: 10, 11,14, 20,30; Rich ‘and Mather: 29: Robert Phillips V: cover; George Pratt: 12: .D. Webster: mailer cartoon, 40 Publishers may wish to write for a copy of our Recommended Artist List, not read pment 26 128 In This Issue It seemed as though the most widely known of all fantasy games deserved its own special issue . . . s0 here we are with a D&D Space Gamer. Our leadott article is a story by Gary Gygax hin self, He details the quandary 2 game designer feels when is company is TOO suceessful, and he has to choose be- tween game design and business. leaned a lot from Gary’s article maybe you will, too. For you Monty Python fans, we've got “(your name) and the Holy Grall Like Jast month’s adventure supplement ‘on Tschai, it can be pulled out of the ‘magazine, Insine role-playing in the world of the Vorpal Bunny is now ‘within your grasp. ‘And there are several other D&D (and general role-playing) articles. Plus, for the real “space gamers” out there. .- William Barton reviews GDW's new edi tion of the classic Triplanetary. Steve Jackson Publisher: Steve Jackson Editor: Forrest Johnson Art Director: Denis Loubet Contuibuting Editors: William A. Barton David Boldue Ronald Pehr Lewis Pulsipher Nick Schuessler Bruce F. Webster Business Manager: Elton Fewell Circulation Manager: Aaron Allston Usility Infielder: Elisabeth Barrington THE SPACE GAMER (ISSN 0194-997, USPS 434.250) is published monthly by The Space Gamer, 7207 Onion Crossing Dr, Austin, TX T8744, Second cass postage pald at Austin, TX. POSTMASTER: Send address changes to The Space Gamer, P.O, Box 18805, Austin, TX 78160. All material is copysight 1981 by The Space Gamer. All sights reserved. Printed in U.S.A. by Futura Press, Austin, Subscription rates, as of 4.7.81 Tn the United States — one your (12 inves) $21.00; two years (24 issues) $39.00. A life- time subscription is $250. Outside the U.S. — please add $5 per yeat for surface mall. Airmail ‘ales vary by country ~ please write for your Ctrent alma ate International rates subject to change as postal rates change, NOTE: All payments MUST be in U.S, dollars, made by International Money Order or checks drawn on aU. bank, Where We’re Going ‘This willbe a short column. (can hear the cheering already.) Things are proceed- ing very well, but nothing new and fasci nating is happening, and I'm too busy get- ting ready for Origin to write much any- way. Besides, thsese darts keep going by and messing up my concentration - Which ought to tell you that KILLER is in the final playtest, Right now I’m GM. for a six-person scenario. Wel, it started with six. Three of them bit the dust with- Jn twelve hours of starting time, and the other three are jumping at shadows, The rules are in nextto-inal draft; we've still polishing up the scenarios and coming up With new and ingenious ways ofslaughter- ing each other. Game Design ‘The Game Design book is finished ex- cept for pasteup. It will be 48 pages long rather than 40; Nick and I got to add ev erything we wanted to. Feedback on the ‘book has been excellent ever since we an sd we were doing it, which is really gratifying, I don’t think anyone will be disappointed. Car Wars ‘This one is also finished except for pasteup — but pasteup of a multi-compo: rent game is harder than for a simple book. All the counters are finished, and the col tr separation has been made. The counters for CAR WARS ate going to set a new standard — and not just for small games. ‘Undead (formerly “Vampire”) ‘As you can see, we've had a name change on this project. Details next month, when space allows (these lines are being written long after deadline), The ‘game itself is going well; the playtesters are enthusiastic, and it seems to be very easy to GM . .. the trouble is that people keep coming up with more things that Drac and the vampire hunters ought to be able-to do. And somewhere in there, Sherlock Holmes and Dr. Watson got into the act... LATE FLASH, This one will now have full-color counters, too! Other Projects Paul Juquays is working on the first set of Cardboard Heroes for TRAVELLER — ‘more on those next issue. We're talking with a couple of different designers about possible games to go into TSG. Denis’ next fantasy Cardboard Heroes are going to be Undead and Monsters, but he’s barely got- ten started — too many other projects ‘And the computer version of RAID ON TRAN looks more and more like it might really be here by Fall, For Subscribers Only Starting next month, we're going to start. putting an occasional “subscribers conly” bonus on the mailer cover from time to time, Next month's goodie will be a plossy b&w reproduction (or two) of the CAR WARS counters, For those who are heavily into the game (and I predict there will be a fot) this will be a chance to add to your stable. (Garage?) If you don’t like the van in blue, take this one and paint it red... Whatever, GAME MASTER GAME MASTER exists to answer questions on your favorite games. If you have rules ‘question or play problem, send Ie in. Questions {0 be answered will be chosen on the bass of ‘Benaral interest. They wil be frst referred 10 the some publisher or designer. If no retponse it recebed, GAME MASTER will offer its own Interpretation ofthe rule. Sorry — no individual ‘replies are possible Ome 1. Is there any limit to the number of miss- ies that an Ogse Mark V can launch in single ‘umn? 2, How docs tezuin effect both moving and nonmoving CPs? "3 Does a unit on a toad get its defense i creased on road hexes passing through towns and other terran? If no, ean the owning player specify whether the unit in a certain hex is (mor off the road? 4. Can Opes overrun other Ogres under- water? If so, are miele ill the only weapon types that cin be used in the overrun combat? S. Lastly, can infantry units cross the siver bridge hex if the bridge is down’? Raja Thiagarajan Gbarmgs, Bong County, Libera 1 looks at though Ogre tt spreading every. where... To answer your questions ~ I. In the frst edition, a rate limited the Ogre to fring only two misoles per turn. This limitation has not appeared in either the second cor third editions. Ihave to adit he Uinttation was not reliste, so it might be best to forget 2. Terrain affects « mobile CP es though tt vere a MHW2, 3. A unit traveling through a town (or for ct) on the road gets the road Benet for move- ment AND the terrain benefit for defense “4 Yes, end yes. Missiles only 5. If the bridge is down, infantry treat tht hex as “rubble.” Thanks for mentioning this well clear it up in the nest edition. Empires of the Middle Ages 1 have several questions concerning PI's Empires of the Mile Ages (1) Where is the Came-Turn Record Track? (2a) Docs a “aiplomatic conquest” of an area of a different religion convert the area's religion to that of the atacker? (@b) Can an area be converted by “

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