101 Magus Feat
101 Magus Feat
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By Steven
Steven D. Russell
paizo.com #2042197, Konrad Riggan <gearboss@gmail.com>, Apr 20, 2012
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Bladebound Archetype
Feats
Abominations
Anathema
Abominations
Bane
Blackblade
Assimilation
Draining Assault
Insane Immunity
Rampant Energy
Spirit of the Black
Spirit of the
Blade
Teleport Strike
Vampiric Arcana
Prerequisites
Black blade class feature.
Black blade class feature, ability to cast 6th level
arcane spells, Abominations Anathema, base
attack bonus +12.
Arcane bond, arcane pool and black blade class
features.
Black blade class feature or the ability to cast
vampiric touch, Spellstrike class ability, Knowledge
(arcana) or Spellcraft 11 ranks, base attack bonus
+8.
Black blade class feature.
Black blade class feature, base attack bonus +3,
base Will save bonus +4.
Black blade and magus arcana class features, base
attack bonus +4.
Black blade and magus arcana class features, Spirit
of the Black, base attack bonus +6.
Black blade class feature, ability to cast 4th level
arcane spells, base attack bonus +7, base Will save
bonus +7.
Arcane pool and magus arcana class features; black
blade, spell recall or cannibalize spell class feature;
Knowledge (arcana) or Spellcraft 6 ranks, base
attack bonus +4.
Description
Your black blade can ignore 1 point of a
creatures damage reduction for every
magus class level you possess.
Damage dealt by your black blade is
cursed.
Your black blade can absorb some of the
powers of a magical weapon.
This special attack drains 1d6 points of
Strength, Dex, and Con.
You take on a madness affliction instead
of another debilitating effect.
Deal additional damage with your black
blades energy attunement ability.
Spend an arcane pool point to grant you
black blade a special weapon ability.
Gain additional uses of Spirit of the Black
You teleport your black blade so that it
arrives half embedded in a creature.
Victim of this special attack loses a
limited number of uses per day from any
abilities he possesses and you gain arcane
pool points.
Hexcrafter Archetype
Feat
Accursed Arcane
Talent
Hexcrafter's Curse
Improved
Hexcrafters
Curse
Greater
Hexcrafters
Curse
Hexcrafters
Reciprocity
Malevolence and
Misery
Malice and
Misfortune
Sinister Harbinger
Stalwart of the
Arcane
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Prerequisites
Arcane pool and hex arcana class features, ability
to cast 6th level arcane spells, base attack bonus
+12.
Arcane pool and hex magus class features.
Arcane pool and hex magus class features,
Hexcrafters Curse, Knowledge (arcana) or
Spellcraft 5 ranks.
Arcane pool and hex magus class features,
Hexcrafters Curse, Improved Hexcrafters Curse,
Knowledge (arcana) or Spellcraft 19 ranks, base
attack bonus +14.
Arcane pool and hex magus class features, magus
arcana (accursed strike), Knowledge (arcana) or
Spellcraft 12 ranks, base attack bonus +9.
Arcane pool and hex magus class features.
Arcane pool and hex magus class features, hex
magus class feature, Malevolence and Misery,
Knowledge (arcana) or Spellcraft 9 ranks, base
attack bonus +6.
Arcane pool and hex magus class features.
Hex magus class feature, magus arcana (stalwart).
Description
Curse an opponent so he cannot use his
arcane spells, spell-like abilities or his
arcane pool.
Unleash a special curse upon a foe as a
swift action.
The circumstance penalty of your
hexcrafter curse inflicts increases by 2
and becomes permanent.
The circumstance penalty of your
hexcrafter curse inflicts increases by 2
and the DC to remove the curse
increases by 5.
You curse an opponent who attacks you
successfully.
Curse your opponent with a 20% hit
chance
The hit chance of Malevolence and
Misery becomes 50%.
Gain an ephemeral, mobile curse that
you can place upon your opponents.
You gain a morale bonus equal to your
Intelligence bonus (if any) on saving
throws against spells and spell-like
abilities.
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Kensai Archetype
Feat
Critical Ideal
Prerequisites
Arcane pool and critical perfection class
features, Critical Focus, base attack bonus
+9.
Arcane pool and critical perfection class
features, Critical Focus, base attack bonus
+9.
Arcane pool and perfect strike class features,
Weapon Focus.
Critical Site
Flawless Strike
Arcane Battoujutsu
Improved Arcane
Battoujutsu
Greater Arcane
Battoujutsu
Description
Roll twice on a critical hit chart or draw two
critical hit cards and pick one of the two
results.
If you deal a successful critical hit, the
following round threatens a critical hit.
When you activate your perfect strike class
feature, magical weapon properties enchanting
your chosen weapon also deal maximum dice
damage.
Once per combat encounter, during the
surprise round or the first round extend the
reach of your chosen weapon to 30 feet for one
attack.
During a surprise round and the first round
extend the reach of your chosen weapon by 5
feet.
The round after a successfully hit, your
opponent suffers massive damage.
Myrmidarch Archetype
Feat
Improved
Ranged
Spellstrike
Greater
Ranged
Spellstrike
Prerequisites
Arcane pool and ranged spellstrike class
features.
Description
Cause a ranged spellstrike to arc to additional
targets.
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Skirnir Archetype
Archetype
Feat
Arcane Aegis
Quickened
Shieldspell
Shield Assault
Shield
Assimilation
Shield Strike
Prerequisites
Arcane pool and shield pool class
features.
Arcane pool and spellshield class
features.
Arcane pool and shield pool class
features.
Arcane bond, arcane pool, and
sorcerous shield class features.
Arcane bond, arcane pool, and
sorcerous shield class features.
Description
Add your shield bonus to on a Reflex saving throw or grant
you your shield bonus to your touch AC
Once per day cast a spell stored in your shield as a swift
action.
As part of a full attack action, make a shield bash, at your
highest normal base attack bonus, with your arcane bonded
shield.
Your bonded shield can absorb some of the powers of
magical armor or shields.
Add your shields enhancement bonus as an enchantment
bonus to its attack and damage rolls when making a shield
bash.
Prerequisites
Arcane pool and master smith class features.
Arcane Refinement
Item Bane
Weapon
Assimilation
Description
Negate the broken condition for one item for a
number of uses.
Grant an object a specific special property.
Deliver a special targeted dispel magic against
an object through your arcane bonded weapon
as part of a melee attack.
Your bonded weapon can absorb some of the
powers of a magical weapon.
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Spellblade Archetype
Feats
Force
Attunement
Force
Disciple
Prerequisites
Arcane pool and force athame
class features.
Arcane pool and force athame
class features.
Force
Maneuver
Force of
Alacrity
Forceful
Breach
Precise Force
Riven Force
Description
Cast any 0level or 1st level spell with the force descriptor as a
spell-like ability.
All spells with the force descriptor become part of your magus spell
list, using the most efficient spell level available, and add additional
force spells to your spellbook.
Use force magic to perform combat maneuvers.
3/day cast any force spell as a swift action.
Gain a +2 bonus on caster level checks to overcome spell resistance
and deal +2 bonus points of hit point damage with force magic
against foes damaged by force magic.
1/day inflict continuous Con damage to a foe.
Sacrifice a spell to deal force damage to a target at ranged.
Prerequisites
Arcane pool and arcane augmentation
class features.
Description
You can use arcane augmentation with any class or
untrained skill.
Staff Magus
Feats
Quarterstaff Aegis
Prerequisites
Arcane pool and quarterstaff defense
class features.
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Quarterstaff Grandmaster
Staff Assimilation
Description
The price bonuses for the magical
special properties of your staff are
included in calculating your shield
bonus from your quarterstaff defense
class feature.
Wield your quarterstaff as a onehanded weapon but make use of it as
a double weapon.
A quarterstaff you wield can absorb
some of the powers of a magical
weapon.
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Arcana Lord Ultimate Options: New Magus Arcana. Copyright 2011, Super Genius Games, LLC; Author: Owen K.C. Stephens.
Feats
Alchemical
Arcana
Arcane
Absorption
Item
Absorption
Vampiric
Arcana
Prerequisites
Arcane pool and magus arcana class features, spell
recall or cannibalize spell class feature.
Arcane pool and cannibalize spell class features.
Arcane pool and cannibalize spell class features.
Arcane pool and magus arcana class features; black
blade, spell recall or cannibalize spell class feature;
Knowledge (arcana) or Spellcraft 6 ranks, base attack
bonus +4.
Description
3/day siphon power from a potion, extract,
or bomb to restore your arcane pool.
If foe fails to overcome your spell
resistance, you restore you arcane pool.
Drain a charged magic item to restore your
arcane pool
Victim of this special attack loses a limited
number of uses per day from any abilities
he possesses and you gain arcane pool
points.
Cabalist Ultimate Options: New Magus Arcana. Copyright 2011, Super Genius Games, LLC; Author: Owen K.C. Stephens.
Feat
Blood as
Power
Prerequisites
Arcane pool and bloodline power class
features.
Description
You deal damage to yourself and regain points in your
arcane pool.
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Magavan Ultimate Options: New Magus Arcana. Copyright 2011, Super Genius Games, LLC; Author: Owen K.C. Stephens.
Feat
Lorestrike Arcana
Prerequisites
Arcane pool and lorestrike class
features.
Description
Gain special information when you
score a critical hit or a target fails a
saving throw against a spell you cast.
Tovenaar Ultimate Options: New Magus Arcana. Copyright 2011, Super Genius Games, LLC; Author: Owen K.C. Stephens.
Feat
Arcane
Inquisition of
Alacrity
Arcane
Inquisition of
Focus
Prerequisites
Arcane pool, inquisition, mystic
combat, and improved spell combat
class features.
Arcane pool, inquisition, mystic
combat, and improved spell combat
class features.
Description
3/day use any spell-like or supernatural abilities from
inquisitions, as a swift action.
3/day adding +2 to the DC of an inquisition, or a +2
bonus on caster level checks of an inquisition made to
overcome a creature's spell resistance.
Standard Magus
Feat
Alchemical
Arcana
Arcane
Distraction
Arcane Precision
Arcane
Rejuvenation
Arcane
Sympathy
Close-Quarters
Arcana
Consuming
Strike
Dampening
Strike
Devoted Burst
Diabolic Arcana
Profane Arcana
Disorienting
Strike
Disruptive
Cannibalism
Draining Assault
Drawing Ruse
Dreaded Blade
Enduring Arcana
Prerequisites
Arcane pool and magus arcana class features,
spell recall or cannibalize spell class feature.
Arcane pool and magus arcana (arcane cloak)
class features.
Arcane pool and magus arcana (arcane
accuracy) class features.
Arcane pool and magus arcana class features.
Arcane pool and magus arcana (arcane edge)
class features, magus 9.
Arcane pool and magus arcana (close range)
class features.
Arcane pool, magus arcana, spellstrike class
features, Knowledge (arcana) or Spellcraft 7
ranks, base attack bonus +5.
Arcane pool and magus arcana (dispelling
strike) class features, magus 9.
Arcane pool and magus arcana (devoted
blade) class features, magus 12.
Arcane pool class feature.
Arcane pool and magus arcana class features,
Diabolic Arcana, Knowledge (planes or
religion) 6 ranks, base attack bonus +4.
Arcane pool, magus arcana, spellstrike class
features, Knowledge (arcana) or Spellcraft 6
ranks, base attack bonus +4.
Arcane pool and magus arcana (disruptive)
class features, magus 6.
Black blade class feature or the ability to cast
vampiric touch, Spellstrike class ability,
Knowledge (arcana) or Spellcraft 11 ranks,
base attack bonus +8.
Arcane pool and magus arcana (spell shield)
class features, Knowledge (arcana) or
Spellcraft 9 ranks.
Arcane pool and magus arcana (bane blade)
class features, magus 15.
Arcane pool and magus arcana (enduring
blade) class features, magus 6.
Description
3/day siphon power from a potion, extract, or
bomb to restore your arcane pool.
Render a target creature flat-footed for 1 round.
Fain an insight bonus equal to your Int bonus on
all weapon damage rolls.
Expend one point from your arcane pool to
regain one expended use of a class ability or
spell-like ability.
You gain temporary hit points equal to the bleed
damage dealt by your arcane edge.
3/day you merge a touch attack and a ray spell
in to a single touch attack
Make a special attack and you foe suffers two
points of ability drain.
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Feat
Enduring
Redoubt
Environmental
Adaptation
Exhausting
Defense
Guided Strike
Hellfire Strike
Hindering
Natural Strike
Insightful
Redoubt
Item Savant
Languor Strike
Ley Line Arcana
Lich Assault
Maximized
Touch
Nauseating
Assault
Odin Sleep
Perilous Strike
Petrifying
Assault
Piercing Strike
Prescient Aegis
Prescient Assault
Revealing Strike
Sapping Assault
Stunning Assault
Prerequisites
Arcane pool and magus arcana (arcane
redoubt and greater arcane redoubt) class
features, magus 12.
Arcane pool and magus arcana class features,
Knowledge (arcana) or Spellcraft 9 ranks,
base attack bonus +6.
Arcane pool, magus arcana, and spell pool
class features, Knowledge (arcana) or
Spellcraft 5 ranks, base attack bonus +3.
Arcane pool and spellstrike class features.
Arcane pool and magus arcana (pool strike)
class features, Knowledge (arcana) or
Spellcraft 6 ranks, base attack bonus +4.
Arcane pool, magus arcana, spellstrike class
features, Knowledge (arcana) or Spellcraft 6
ranks, base attack bonus +4.
Arcane pool and magus arcana (arcane
redoubt) class features.
Arcane pool and magus arcana (rod mastery
or wand mastery) class features.
Arcane pool, magus arcana, spellstrike class
features, Knowledge (arcana) or Spellcraft 4
ranks, base attack bonus +3.
Arcane pool class feature.
Arcane pool, magus arcana, spellstrike class
features, Knowledge (arcana) or Spellcraft 11
ranks, base attack bonus +8.
Arcane pool and magus arcana (empowered
spell) class features, magus 6.
Arcane pool, magus arcana, spellstrike class
features, Knowledge (arcana) or Spellcraft 5
ranks, base attack bonus +3.
Arcane pool, knowledge pool, and magus
arcana class features, Knowledge (arcana) or
Spellcraft 11 ranks, base attack bonus +8.
Arcane pool, magus arcana (accurate strike)
class features, magus 9.
Arcane pool, magus arcana, spellstrike class
features, Knowledge (arcana) or Spellcraft 16
ranks, base attack bonus +12.
Arcane pool and magus arcana (pool strike)
class features, Knowledge (arcana) or
Spellcraft 6 ranks, base attack bonus +4.
Arcane pool and magus arcana (prescient
defense) class features, magus 9.
Arcane pool and magus arcana (prescient
attack) class features, magus 6.
Arcane pool class feature; magus arcana
(spellbreaker) class feature or Spellbreaker;
ability to cast dispel magic.
Arcane pool, magus arcana, spellstrike class
features, Knowledge (arcana) or Spellcraft 11
ranks, base attack bonus +8.
Arcane pool, magus arcana, spellstrike class
features, Knowledge (arcana) or Spellcraft 17
ranks, base attack bonus +12.
Description
Grant yourself damage reduction X/ where X
is equal to your shield bonus against 1 attack.
Grant yourself immunity to the harmful
environmental effects of a particular location
(including your current one).
If an opponent misses you, touch him or hit him
with your shield in response, and inflict the
exhausted condition.
1/day reroll a missed spellstrike or touch attack.
Hit point damage a touch spell or pool strike
deals is transformed into hellfire damage.
This special attack hinders one of the victims
natural attacks.
Gain an insight bonus equal to your Intelligence
bonus to AC until the beginning of your next
turn.
Increase the DC of a magic item you wield and
make its activation cost an immediate action.
Make a special attack that inflicts 1 negative
level.
3/day draw on a location that has a permanent
magical or supernatural effect to restore your
arcane pool.
Make a special attack that per permanently
paralyzes a creature so it appears dead.
3/day maximize one touch spell.
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Feats
Translocation
Sensitivity
True Name
Arcana
Obey Your Name
Vampiric Arcana
Wracking Grasp
Wracking Pain
Wracking
Punishment
Wracking
Submission
Wracking
Restraints
Prerequisites
Arcane pool and magus arcana class features,
the ability to cast dimension door, Knowledge
(arcana) or Spellcraft 9 ranks, base attack
bonus +6.
Arcane pool class feature.
Arcane pool and magus arcana class features,
True Name Arcana, Knowledge (arcana) or
Spellcraft 6 ranks, base attack bonus +4.
Arcane pool and magus arcana class features;
black blade, spell recall or cannibalize spell
class feature; Knowledge (arcana) or
Spellcraft 6 ranks, base attack bonus +4.
Arcane pool, magus arcana (lingering pain),
Spellstrike, Knowledge (arcana) or Spellcraft
5 ranks, base attack bonus +3
Arcane pool and magus arcana (lingering
pain) class features.
Arcane pool and magus arcana (lingering
pain) class features, Wracking Pain,
Knowledge (arcana) or Spellcraft 10 ranks,
base attack bonus +7.
Arcane pool and magus arcana (lingering
pain) class features, Wracking Pain,
Knowledge (arcana) or Spellcraft 5 ranks,
base attack bonus +3.
Arcane pool and magus arcana class features,
Knowledge (arcana) or Spellcraft 5 ranks,
base attack bonus +3.
Description
Know the destination of the most recent
teleportation spell.
Learn the true name of a creature and gain
power over it.
Force a creature whose true name you know to
obey your command.
Victim of this special attack loses a limited
number of uses per day from any abilities he
possesses and you gain arcane pool points.
Touch spells and pool strike magus arcana deal
nonlethal damage and Dex damage
Inflict a 4 circumstance penalty on attack
rolls and on initiative, skill, and ability checks
plus the victims speed suffers a 10-ft.
circumstance penalty
Your lingering pain ability inflicts the nauseated
condition and a 30-ft. circumstance penalty to
speed.
Your lingering pain ability inflicts a painful
curse on your foe.
With a special attack ensnare an opponent in
arcane bonds
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Abominations Bane
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Arcane
Arcane Absorption (General)
Your power will become my power.
Prerequisites: Arcane pool and cannibalize spell class
features.
Benefit: Once per round as a free action you can
expend 1 point from your arcane pool and gain spell
resistance equal to 12 +your magus class level against
one spell or spell-like ability attack. If your opponent
fails to overcome your spell resistance, you gain a
number of arcane pool points based on the spells level.
The amount you gain is equal to the amount you would
have gained if you had siphoned power from a prepared
spell to restore your arcane pool using your cannibalize
spell or improved cannibalize spell class feature.
Special: You may select this feat as a magus arcana so
long as you meet its prerequisites.
Arcane Aegis
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Arcane Refinement
Benefit: If you expend 1 point from your arcane pool
and sacrifice 1,500 gp in a ceremony that takes 30
minutes for each weapon, armor, shield, tool, or 10 ft. x
10 ft. section you wish to effect, then you may grant
these objects any one of the following properties:
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Blackblade Assimilation
Benefit: As a standard action, you may use a slashing
or piercing weapon against yourself. If you deal at least
6 points of damage to yourself, you regain 1 point for
your arcane pool. Any points above your arcane pools
maximum are lost. You may attempt Blood as Power
three times per day.
Special: You may select this feat as a magus arcana so
long as you meet its prerequisites.
Close Quarters
Quarters Arcana (General)
Close enough to feel the blood when they explode!
Prerequisites: Arcane pool and magus arcana (close
range) class features.
Benefit: Three times per day you can expend 1 point
from your arcane pool as a free action to combine two
spells; one must have a range of touch and the other
must produce a ray as its effect, and each must have a
casting time of 1 standard action. You merge the two
into a single spell effect with a range of touch and a
casting time of 1 standard action, which you must cast
within 1 round. This spell effect cannot be used in
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Consuming Strike
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Diabolic Arcana
(arcana) or Spellcraft 11 ranks, base attack bonus +8.
Benefit: You can spend 6 points from your arcane pool
as a standard action, enveloping one of your hands or
one of your melee weapons with a black and purple
flame. You can then make a melee touch or melee
weapon attack as part of that standard action. If you hit
successfully, your opponent must make a successful
Fortitude save (DC 10 +1/2 your magus class level +
your Int modifier) or you drain 1d6 points of Strength,
Dexterity, and Constitution from that opponent; these
ability score points are then added to your own totals as
an enhancement bonus for a duration of 1 round per
magus class level you possess. If the victim makes a
Fortitude save, you only drain 2 points of Constitution.
This works exactly as if you had cast a touch spell, such
as for holding the charge if you miss the attack roll, and
can be used with spell combat in place of casting a
standard action spell.
Special: You may select this feat as a magus arcana so
long as you meet its prerequisites.
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Dreaded Blade
or cold, though you are aware of them. Additionally, you
gain energy resistance equal to twice your magus class
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Flawless Strike
Strike (Combat)
Arcana is ephemeral and enters where there is no
crevice."
Prerequisites: Arcane pool and perfect strike class
features, Weapon Focus.
Benefit: When you activate your perfect strike class
feature, magical weapon properties enchanting your
chosen weapon also deal maximum dice damage. Dont
roll for dice damage in relation to your chosen weapons
magical weapon properties. For example, a bane
property would deal +12 points of damage rather than
+2d6, including damaging effects that are only triggered
on a critical hit. This affects only the weapons magical
weapon properties, not additional damage from sneak
attack, spellstrike, or weapon damage critical hits. If you
confirm a critical hit, and instead spend 2 points from
your arcane pool using your perfect strike class feature
to increase your chosen weapons critical multiplier by 1,
you use the new multiple to calculate the magical
properties critical dice damage. For example, if the new
multiplier of a flaming burst weapon is 4, add an extra
+30 points of fire damage instead of 3d10 points of fire
damage).
Special: You may select this feat as a magus arcana so
long as you meet its prerequisites.
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effect with the force descriptor (if the spell does not deal
hit point damage, this has no additional effect).
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Hindering
Hindering Natural Strike (Combat)
Hellfire
Half the damage from hellfire is fire damage, but the
other half results directly from unholy power and is
therefore not subject to being reduced by resistance to
fire-based attacks.
Any creature killed by this spell must make a Will saving
throw; failure means the creatures soul is damned to
Hell as a burst of brimstone appears around its corpse.
A non-evil spellcaster attempting to bring the character
back from the dead must make a caster level check (DC
equal to 10 plus the slain creatures level) to succeed;
failure means the spellcaster cannot try again for 1 day.
Evil spellcasters can raise the slain character normally,
without a check.
Hexcrafter's
Hexcrafter's Curse (General)
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Odin Sleep
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Profane Arcana
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Quarterstaff
Quarterstaff Grandmaster (Combat)
(Combat)
I have come far, using only soft speech and this big
stick. Thwack!
Prerequisites: Arcane pool and quarterstaff master
class features.
Benefit: You can expend 1 point from your arcane pool
as a free action, and for 1 minute, when you wield your
quarterstaff as a one-handed weapon, you can use the
staff as a double weapon. If you expend an additional
point from your arcane pool, then for that minute the
enhancement and special properties on one end of the
weapon are duplicated on the other end. If you expend a
third point from your arcane pool, then for 1 minute the
enhancement and special properties on one end of the
weapon are duplicated on the other end (enhancement
bonuses and duplicated special properties do not stack).
The second and third expenditures of points from your
arcane pool are also free actions.
Special: You may select this feat as a magus arcana so
long as you meet its prerequisites.
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Shield Assault
Assault (Combat)
(Combat)
"I owe my life to my shield; my foes owe their deaths to
it."
Prerequisites: Arcane pool and shield pool class
features.
Benefit: By expending 1 point from your arcane pool as
a free action you can, as part of a full attack action, make
a shield bash, at your highest normal base attack bonus,
with your arcane bonded shield. Even if you wield more
than one arcane bonded shield, however, no more than
one shield bash using Shield Assault is possible in a
single round. You do not lose your shield bonus to AC
when making a shield bash using this feat.
Special: You may select this feat as a magus arcana so
long as you meet its prerequisites.
Sinister Harbinger
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Magus Arcana
Stalwart (Ex): A hexcrafter magus can use mental and
physical resiliency to avoid certain attacks. If she makes
a Fortitude or Will saving throw against an attack that
has a reduced effect on a successful save, she instead
avoids the effect entirely. This ability can only be used if
the hexcrafter magus is wearing light armor, medium
armor, or no armor. A helpless hexcrafter magus does
not gain the benefit of the stalwart ability. This arcana
can only be selected by a magus with the hexcrafter
archetype (hex magus class feature).
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Vampiric
Vampiric Arcana (General)
Your gifts can feed my power.
Prerequisites: Arcane pool and magus arcana class
features; black blade, spell recall or cannibalize spell
class feature; Knowledge (arcana) or Spellcraft 6 ranks,
base attack bonus +4.
Benefit: You can spend 1 point from your arcane pool
as a standard action, enveloping one of your hands or
one of your melee weapons with a red and black aura of
energy. You can then make a melee touch or melee
weapon attack as part of that standard action. If it
successfully hits your opponent he must make a
successful Will save (DC 10 +1/2 your magus class level
+ your Int modifier) or he loses up to 5 limited number
of uses per day from any abilities he possesses (start
with the highest level abilities and work your way
down). You regain a number of points in your arcane
pool equal to the number of limited uses per day lost.
Any points above your arcane pools maximum are lost.
You can use this ability only once per day, but it is only
considered used if the opponent successfully suffers
from the loss of limited uses per day inflicted by this
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Weapon Assimilation
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All Logos, the Product Titles, and Images are product identity
all other content is open gaming content.
Open Content is the designated as follows: all tables and feats
including the quotes and feat names.
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