EQ Presentation PDF
EQ Presentation PDF
Lecture #1 vers.1
Moulton Drawings -
CRAIG ANDERTON DESCRIPTIONS
1
EQ Parametric - center Fq
2
EQ low Fq Shelving
3
EQ Hi fq Shelving
4
EQ range of center Fq
5
EQ 5 Band
Graphic EQ
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EQ ranges on 10 band EQ
7
EQ Fq Response curve graphic EQ
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EQ: Q
9
EQ first 10 Harmonics
10
EQ First 16 harmonics Low C to High C
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EQ the fist 32
harmonics of
lo C with Fq
and note name
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EQ:Ten
Octaves
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EQ Power Distribution of 1st verse over
Spectrum
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EQ Power in Chorus over spectrum
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About EQ Craig Anderton
Equalization (EQ) is the key to altering your tone
electronically; its probably the most important studio
effect. The term "equalization" refers to the concept that
an audio system should reproduce all frequencies
equallyin other words, it should have a flat frequency
response. For example, if a speaker cabinet has an
annoying midrange peak, you could reduce the response
at that frequency by an equal and opposite amount to
obtain a flat, or equalized, response. But even if you
dont have problems with your sound, EQ can open up
new tonal possibilities.
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Basic EQ Types.1
Basic EQ Types
The simplest equalizer is the standard tone control found on most basses.
This typically is a passive circuit (meaning it requires no power) that can cut highs for a
"rounder" sound.
An active equalizer, on the other hand, can amplify as well as cut. Some basses have
onboard active EQs.
The shelving EQ, the kind found on stereos and simple amps, offers two knobs: one to
boost or cut bass, and another to boost or cut treble. While a shelving EQ doesnt allow
for precise sound shaping, it can correct broad deficiencies like lack of high-frequency
sparkle or excessive boominess.
More advanced types include two more controls that set the upper and lower
frequencies at which boosting/cutting occurs.
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Basic EQ Types.2
A graphic EQ splits the audio spectrum into several bands, with an individual
boost/cut slider control for each. The sliders positions create a graphic representation
of how the sound is being shaped. The important specs for a graphic EQ are the
number of bands and each bands boost/cut capabilities (specified in dB). A graphic
EQs number of bands affects the units resolution, or ability to make precise
frequency-response changes. A 5-band graphic, for example, is adequate for general
sound shaping. Top-of-the-line models can have several dozen bands, each one-third
of an octave apart, which is very precise.
Excessive boost can lead to distortion. To boost the lows and highs, try
cutting the mids instead. This minimizes the chance of distortion.
Constantly compare the EQd and non-EDd sounds. A situation you dont
want: You boost the treble a lot, which makes the bass seem thin, so you
boost thatwhich then makes the midrange seem weak, so you boost that.
Eventually everything is turned up to 11.
Use EQ to create space for different instruments. For example, if the bass
and kick drum interfere, pull some bottom from the kick and increase the
upper mids to bring out the beater "thock." This gives a solid rhythmic accent
but concedes most of the low end to the bass. Conversely, you could trim the
lows from the bass and accent the highs to bring out snapping and pick
sounds, thus giving it more definition and making it stand out compared to the
kick.
When mixing, avoid using EQ until you start setting levels. Since EQ is all
about changing levels (albeit in specific frequency ranges), any EQ changes
will alter the overall instrumental balance. Also, instruments equalized to
sound great by themselves may not sound wonderful when combined. If every
track is equalized to leap out at you, theres no room left for a track to breathe.
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