Evaluation Essay
Evaluation Essay
Mrs. Frere
English 1010
3 April 2017
Rated E for Everyone. This simple, yet important phrase tells customers a lot about the
type of game they are looking at. The Entertainment Software Rating Board, also known as the
ESRB, rates video games on the content that they have and uses these ratings to suggest the
audience for consumers (Entertainment Software). These ratings are to protect the younger
generation from being exposed to inappropriate material, however many consumers ignore these
ratings. The video games rating system is not effective because the younger generation is playing
games designed for older audiences, games are receiving ratings that are deceiving, and video
gamers are failing to realize the difference between the virtual and real world.
Today, children are playing video games that are intended to reach an older audience.
These children, and their parents, ignore the rating system that exists to protect the younger
generation from inappropriate scenes and language. By ignoring the ESRB, parents are taking a
chance with mature video games that could affect their children. There are a few parents, like
Linda Coffman, who follow the ratings the ESRB sets. Coffman also admits, however, that her
sons probably have been exposed to stronger content outside of the house" (Woodman).
Children that follow the ratings that the ESRB sets protect themselves from explicit content.
Many video games today are inappropriately rated. This can cause confusion among
parents. The ESRB rates video games into six categories: Early Childhood, Everyone, Everyone
10 and Up, Teen, Mature, and Adults Only (AO) (Harbour). Many violent video games, as
Jonathan Harbour has noted, are judged lightly, and are given ratings lower or higher than what
they should be (Harbour). This causes confusion for parents that are trying to monitor what their
kids play, as a game that is rated Teen could hold content found on Mature games. The same
Ryan Rice
Mrs. Frere
English 1010
3 April 2017
could be said for games rated Mature. The popular gaming franchise Grand Theft Auto
contains many themes that should label it as something that belongs in the AO category
(Harbour). These types of video games need to be redefined to protect the younger generation
Video games can affect the way a child sees reality. Many video games today have
graphics that make the game look real and the realism of these games has caused some video
gamers to become confused between reality and fiction. In the past few years, there have been
instances of young teens driving stolen cars, like a certain video games series (Molly). These
children are unable to tell the difference between reality and fantasy and begin to commit crimes
that impact their entire life. The realism of a game needs to be considered in the rating of a game
because the more realistic a game is, the more likely the audience will believe it correlates to real
life.
The current rating system for video games does not work. Parents do not follow the
guidelines set by the Entertainment Software Ratings Board, which can lead to some children
playing games with mature content. The video games rating system also has an issue because
many violent video games are simply labeled, Rated M for Mature when they do not deserve
that rating. Finally, people can lose themselves in the realism that some games possess causing
harm to themselves and to those around them. Video games need a new rating system or more
defined ratings to help consumers protect themselves from violent and inappropriate video
games.
Ryan Rice
Mrs. Frere
English 1010
3 April 2017
Works Cited
Entertainment Software Rating Board. "ESRB Ratings." ESRB Ratings, www.esrb.org/. Accessed
2 Apr. 2017.
Espejo, Roman, editor. Violent Video Games. Farmington Hills, MI, Greenhaven Press, 2015. At
Harbour, Jonathan. "The Video Game Ratings System Is an Ineffective Regulation." Media
Violence, edited by David M. Haugen and Susan Musser, Detroit, Greenhaven Press,
link.galegroup.com/apps/doc/EJ3010153269/OVIC?u=owin94235&xid=b346892d.
Accessed 20 Mar. 2017. Originally published as "The ESRB Rating System: A Gamer's
Molloy, Mark. Boy, 11, leads police on 'Dangerous' car chase after Grand Theft Auto
www.telegraph.co.uk/news/2016/11/28/boy-11-leads-police-dangerous-car-chase-grand-
Woodman, Tenley. "VIDEO GAME RATINGS SYSTEM MAKES GRADE with PARENTS . . .
OR DOES IT?" The Boston Herald, 15 Nov. 2005, p. 003. Opposing Viewpoints in
Context, link.galegroup.com/apps/doc/A138722444/OVIC?