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TEC and Reinf Chart - NWKNWT

TEC and Reinf Chart_NWKNWT
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0% found this document useful (0 votes)
91 views2 pages

TEC and Reinf Chart - NWKNWT

TEC and Reinf Chart_NWKNWT
Copyright
© © All Rights Reserved
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Terrain Effects Chart

Terrain Leg Light Infantry Motorized Mechanized


Name Depiction Combat Effects Other Storm Other Storm Other Storm Other Storm

Flat Att: Armor x2 (vs. non-Arm/Mech) 1 1 1 1 1 2 1 2


Att: Mech x 1 (vs non-Arm/Mech)

Flat Woods None 2 2 1 1 2 3 2 3

Att: Armor x2 (vs. non-Arm/Mech)


Rough Att: Mech x 1 (vs. non-Arm/Mech) 2 3 2 2 3 5 3 4
Both: Lt Inf +/1

Rough Woods Both: Lt Inf +/1 2 3 2 2 3 5 4 5

Highlands Att: Armor & Mech x


No Airmobile w/o road Both: Lt Inf +/1 3 4 2 3 4 6 6 8
No Paradrop
Highland Woods Att: Armor & Mech x
No Airmobile w/o road Both: Lt Inf +/1 3 4 2 3 6 6 8 8
No Paradrop
Marsh Att: Armor & Mech x 3 P 2 4 6 P 8 P
(Rice Paddies) Both: Lt Inf +/1
Mountain Att: Armor & Mech x
No Airmobile w/o road Both: Lt Inf +/1 4 4 3 4 Prohibited
No Paradrop Armor/Mech no attack w/o road Movement allowed only along a road
High Mountain Att: Armor & Mech x
Prohibited
lea re

No Airmobile Both: Lt Inf +/1


se
Re Futu

No Paradrop No attack w/o road Movement allowed only along a road

Secondary Road Other terrain 1 1 1 1 1 1 1 1

Primary Road Other terrain 1 1 1 1

Highway Other terrain 1 1 1/3 1/3

Minor River Hexside, Att: Each unit is x


Def: May not retreat across +1 +1 +2 +2
Ferry unbridged hexside
Att: Each unit is x; only across
bridged hexside
lea re

Major River Hexside Prohibited (movement across only with Bridge) [NWIP]
se
Re Futu

Def: May not retreat across


unbridged hexside

All-water hexside N/A Prohibited


Def: 2 column shifts left
Fortification (if never been captured) Enemy controlled: Other terrain (no road movement through enemy Fortification)
No Armor/Mech bonus Friendly controlled: Other terrain

Enemy ZOC N/A N/A +1


Def: 1 column shift left
Factory Ignore retreat results +1 +1 +2

Tunnel 2 DRM for Interdiction Strikes Other terrain; treat as Road if using the road

Town Def: +1 DRM Other terrain

Airfield Def: +1 DRM Other terrain

Chem, Nuke Site


No Airmobile; no Paradrop Def: +1 DRM Other terrain

City, Port/Airbase Def: City 2 column shifts left;


No Airmobile; no Paradrop Port/Airbase: +1 DRM Other terrain

Urban Both: Lt Inf +/1 Urban to Urban: Treat as Primary Road


No Airmobile; no Paradrop Def: Leg & Lt Inf x2 Other to Urban: Treat as appropriate Road when connected by Road, otherwise 1
Master Allied Reinforcement Chart
ID Standard Game Advanced Game R#
A USA1st Bde/82nd AB 1 Supply Point US1 x SOF Marker 6
B USMC1/4; USN1 x CVN BG 11 MEU USN1 x Carrier Wing (GSR 17.5), 1 x SOF Marker 3
JPN*1st AB Bde, 1 x AH-64 1 Supply Point 4 x Cruise Missile Points; JPN1 x F-15J; 1 x SOF Marker
C USMC1/3, 2/3, 3/3, LAR, 3-R, AH-1Z III MEF HQ USMC1 x AV-8B (GSR 17.4), 1 x F/A-18; 3
USN1 x AMPH 2 Supply Points USAF1 x F-35A, 1 x F-15C (GSR 17.1), 1 x F-15E;
US2 x Cruise Missile Points
D USA82nd Abn Div (all units), 1 x Airmobile Pt. 82nd HQ USAF1 x A-10C, 1 x F-16DJ; US1 x SOF Marker; 6
JPN1 x SAG 1 Supply Point Commonwealth1 x F/A-18F
E USMC2/4, AH-1Z; 1 Supply Point USMC1 x F/A-18; US2 x Cruise Missile Points 4
USN1 x AMPH; USA2 Bde/2 ID Commonwealth1 x JSF, 1 x F/A-18E
F USA1/101st AD(AA), 1 x AH-64 101st HQ USAF1 x F-35A, 1 x F-15C, 1 x F-16D; 5
1 Supply Point JPN1 x F-4EJ, 1 x F-2A; 1 x SOF Marker

G USMC1/7, 2/7, 3/7, 1-R; USN1 x AMPH 15 MEU HQ USAF1 x B1-B, 1 x B-2A, 1 x A-10C; 5
USA3rd Bde/2 ID 2 Supply Points Commonwealth1 x F/A-18F, 1 x SOF Marker
H USA101st Abn Div (Air Assault) (all units) I Corps HQ USAF1 x F-15C, 1 x F-16DJ, 1 x B-52H [1 x A-10C]** 5
1 Supply Point US6 x Cruise Missile Points
I USMC1/1, 2/1, 3/1, 1-LAR 13 MEU HQ USN1 x Carrier Wing (GSR 17.5); USAF1 x F-15E, 5
USN 1 x CVN BG, 1 x AMPH 1 Supply Point 1 x F-16D, [1 x A-10C]**; US4 x Cruise Missile Points
J USA3rd ACR, 4/25th ID (AB Bde), 2 Supply Points Commonwealth1 x TYPH; 6
1 x Airmobile Pt. +1 Sea Transport JPN1 x F-4EJ
K USMC3/4, 1 Arm., AH-1Z I MEF HQ JPN1 x F-15J; US2 x Cruise Missile Points 4
2 Supply Points
L USA25th ID (all units), 1 x Airmobile Pt. 25th ID HQ USAF1 x F-16DJ, 1 x B-52H; US4 x Cruise Missile Points 5
CW***41 + 42 RM, 1 x AMPH; +1 Sea Transport Commonwealth1 x JSF, 1 x TORN; 1 x SOF Marker
JPN*Western HQ, 4/West
M USMC1/5, 2/5, 3/5, 2-LAR 1 Supply Point USN1 x Carrier Wing (GSR 17.5); USMC2 x F/A-18, 4
USN 1 x SAG, 1 x CVN BG 1 x AV-8B (GSR 17.4); US4 x Cruise Missile Points
N USA3/1 Cav, 1 x AH-64 2 Supply Points USAF[1 x A-10C]** 5
O USA1st Cav (All units) 1st Cav HQ USAF1 x F-16DJ, 1 x B-1B; US4 x Cruise Missile Points 5
1 Supply Point
P Commonwealth***Abn Bn, Tiger +2 Sea Transport USAF1 x F-15E, [1 x B52H]** 4
JPN*8/West, 7/North
Q USA3/3 ID, 1 x AH-64 3rd ID HQ JPN1 x F-2A 4
1 Supply Point
R USA3 ID (all units) +2 Sea Transport USAF1 x B-2A; US6 x Cruise Missile Points 4
S USA3/1 ID, 1 x AH-64 1st ID HQ USN1 x Carrier Wing (GSR 17.5); 4
USN 1 x CVN BG 1 Supply Point US4 x Cruise Missile Points
T USA1 ID (all units) +2 Sea Transport USAF[1 x F-16D]** 4
U USA1/10 Mt, 1 x AH-64 10th Mt HQ USAF1 x F-15E; US4 x Cruise Missile Points 3
1 Supply Point
V USA10th Mt (all units) 2 Supply Points USAF[1 x B-52H]** 3

Notes:
* See GSR 17.8 (NWT)
** See GSR 17.11 (NWT)
*** See GSR 17.13 (NWT)
R# = Reinforcement Number; see GSR 8.1.4.4 & 18.3.3.1 (NWT)
Counters for units printed in italics are available only in Next War: Korea.
2014 GMT Games, LLC
P.O. Box 1308, Hanford, CA 93232
www.GMTGames.com

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