Second Sight Walkthrough (PS2) - IGN FAQs
Second Sight Walkthrough (PS2) - IGN FAQs
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--------------------------
SECOND SIGHT
--------------------------
Sony PlayStation 2
FAQ/Walkthrough, Version 1.0
Last Updated - 19/09/2004
By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2004 Matthew Reynolds. All rights reserved.
*******************************************************************************
+--------------+
Legal Notice
+--------------+
http://faqs.ign.com/
This is an IGN exclusive FAQ, so this is the only place you will be able to
find this guide! If you see this FAQ on a site other than IGN, then please
contact me or IGN straight away. Thanks!
+-----------------+
Contact Details
+-----------------+
If you see a fault of ANY kind or you want to contribute some data to me, then
either email me at crazyreyn_faqs@hotmail.com OR speak to me on
MSN Messenger on crazyreyn_faqs@hotmail.com, or on AIM at Crazyreyn.
If you are emailing me, then please have the subject title as 'Second Sight
FAQ' or something similar, otherwise it will not be opened. Full credit will be
given in due course.
Or feel free to ask me any questions you wish, comment on this FAQ, etc then do
that same as above.
Thank You.
===============================================================================
----------------
INTRODUCTION
----------------
===============================================================================
Hello and welcome to the Second Sight FAQ/Walkthrough. This text document will
provide you will a full walkthrough to the game, how to use the Psi abilities,
plus information on the extras.
Second Sight is very good game (if a little short) that offers something a
little different from standard action games. It offers a mix of pure action and
stealth, with a slight sprinkle of puzzles to round it up. Although this game
looks a lot like the TimeSplitters series, I think that Free Radical have done
a great job of making it PLAY differently, and it certainly plays well. And if
you are wondering how I got this game before the US release, I live in the UK
and this came out here before it did in the States. Very rare for Europe! ;)
===============================================================================
---------------------
TABLE OF CONTENTS
---------------------
===============================================================================
1. Version History
2. Game Overview
2.01. Story
2.02. Characters
2.03. Basics
2.04. Controls
2.05. Psi Abilities
3. Walkthrough
4. Extras
4.01. Statistics
4.02. Hidden Games
5. FAQ's
6. Conclusion and Special Thanks
===============================================================================
----------------------
1. VERSION HISTORY
----------------------
===============================================================================
+--------------------------+
Version 1.0 - 19/09/2004
+--------------------------+
===============================================================================
--------------------
2. GAME OVERVIEW
--------------------
===============================================================================
This section provides you with an overview of Second Sight, including details
on Story, Characters, Controls, Basics and those fantastic Psi abilities.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.01. Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the story of Second Sight. Note that these are lifted
directly from the game's website http://www.codemasters.co.uk/secondsight/, and
is not my own words.
--
John Vattic, a format MIT researcher awakens from a coma in the Osiris maximum
security Medical Research Facility. He can't remember his name or his past, all
he knows is that he's been branded a 'psycho-killer' blamed for crime scenes so
horrific he can't even conceive of ever committing them. As he attempts to
escape, he is amazed to discover that he possesses powerful psychic abilities,
turning him into a human weapon, capable of manipulation people and the
surrounding environment.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.02. Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are the characters of Second Sight. Note that the following is lifted
straight from the games manual, and so are not my own words.
-----------
John Vattic
-----------
------------------
Col. Joshua Starke
------------------
---------------
Martha Franklin
---------------
Recon / Sniper. This veteran's ice-cold demeanour may fail to stir the hears of
her team-mates, but it does mean that very little is capable of spoiling her
aim as she focuses in for a surgically precise shot.
----------------------------
Willian Robert Jackson 'TEX'
----------------------------
Explosives. Tex's wise-cracking attitude can often rub others up the wrong way,
though the members of WinterICT have discovered that this exterior covers the
excellence and expertise of a true brother in arms.
-----------------------
Juan Carlos Verdes 'JC'
-----------------------
Weapons. A man who plays his cards close to his chest, JC is a thorough expert
in his field and can turn his hand to almost any weapon, new or old.
----------------
Anthony Cortelli
----------------
Comms. Cortelli's ability to wring a signal out of even the most outdated comms
lash-up has gained the team vital intelligence on many earlier missions. It's
reputed that he can take the boot camp assault course faster than anyone on his
squad (Tex would, of course, argue with that).
------------------
Patrick Ballard MD
------------------
Field Medic. His dedication to his work doesn't leave much room for
conversation. However Ballard's quietness and calm inspires much confidence in
his patients as he patches them up efficiently, even under heavy fire.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.03. Basics
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------
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-----------
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===============================================================================
------------------
3. WALKTHROUGH
------------------
===============================================================================
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Head back to the corridor and charm straight down (past the scaffolding)
where there is a left turning and a door on that turning with a guard hovering
close by. Enter this room to recharge your psi and to collect some weapons
from the shelves. There is also a computer disk on top of one of them -
if you retreat back to where you just been and run the disk on one of the
computers you can play the X-Space '92 game (which is also saved on your PDA
for future use). Anyway, head to the far left of this floor and use the
security code on the wall keypad to unlock the fence. Go through and follow the
route round to a stair case; head up for a cutscene. CHECKPOINT REACHED.
Head onward and round the corner; this floor has all the high level security
patients and so is heavily patrolled. Don't open any of the doors here
otherwise you will be attacked by the patients... however if you need to hide
anywhere then the little alcoves by the patient doors are ideal spots. If you
DO get spotted, I would HIGHLY advise that you just restart from the last
checkpoint (the stairs) as it's very tough to get rid of the guards otherwise.
Anyway you need to reach the far right corner of the floor for now (where there
is a fence). Go left, right, right, left, right and stick close to the wall
(don't put your back up against) until you reach the fence. You will miss all
the cameras and if you stay close to the wall at the end then the one by the
fence should miss you. Here is a diagram to show the path that I would advice
for you to take -
+--------+
+-X---------------+ +-----------X=======+
---+ ****************
* * = Path
---+ +-----------+ * +-----------+ X = Camera
*
---+ +-----------+ * +-----------+
**********************
---+ * +-----------+ +-----------+
*
---+ * +-----------+ +-----------+
********
------------+ * +-X------------------------------+
*
*
START
Of course you should be using Charm when heading through this area. When you
reach the fence (and hopefully unseen too) uncharm and AS QUICK AS YOU CAN use
telekinesis on the button through the other side (the button is located next to
the door way). This will open the fence door; enter the room on the left
charmed (as your psi meter should have recovered somewhat) and kill the guards
in here quietly. Access the computer, open the hard drive and open the
secruity.prg file and quit the computer (so you leave it on that page). Now
head out of the room and to the other fence and stand by the door. Project and
go to the computer, and click the WW.Upper LOCKED button to unlock the route
ahead. Return to your body and head through the fence before it closes again,
then enter Jayne's cell on the left to finish the level. Phew!
------
Rescue
------
Information - To get Jayne to follow you, use Charm on her (target her and use
the Charm ability). Use it again and she will stay where she is. If Jayne gets
scared at any time (firing bullets and other things will set this off), then
she will run away and hide in a corner. To reassure her, just charm her until
she stands up, then continue. If she gets injured, then you can heal her
by targeting her and using the Heal ability. The final thing to note is that
if you leave Jayne on her own for too long, guards will spot her and shoot her
(this is regardless of if you have killed all the guards at that location or
not as they appear anyway). If you can tell this has happened if you hear her
scream and gunshots sound. Get to her as quickly as possible otherwise she will
die... however if you follow this walkthrough then this shouldn't occur at any
point.
Charm Jayne to follow you and head down the stairs to the ground and go toward
the door for a cutscene. Jayne will be scared by the lightning, so charm her
then go through it. Kill the guard in this corridor then crawl under the
boarded up door at the side, then outside through the window. Use telekinesis
on the ladder to bring it down, and also on the wooden block on the door to
remove it. Open this door and meet up with Jayne again, then head up the ladder
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Head through the gate, over the fence to the road and head toward the road gate
you just opened for a cutscene. CHECKPOINT REACHED.
Follow Starke down the road and take out the snipers. Once they are all gone,
talk to Starke and jump over the barrier and into the tunnel to reach a train
station. Head onto the platform and head down to the train at the end, and
enter it then exit from the other side. Head into the room where there is a
shotgun and the Station key on the wall. Head back through the train to the
other side of the platform and use the key on the gate to open it up. Head up
the steps and left for a cutscene. CHECKPOINT REACHED. Now the past Vattic has
all the psi powers as the first one! You also get your projection upgraded so
you can possess others (to do this project, approach someone and press X). So
project now, head down the hole and possess one of the enemies and use them to
kill all the other soldiers. Once done, return to the body and kill off the
last guard yourself then jump down the hole to Starke. Level complete!
---------
Entrapped
---------
Yep, a sewer level. Pretty clich , huh? ;) Remember that you have the possess
ability now, which will make the level easier. Charm Jayne (she has snapped out
of it now) and head onward to the corner. After the cutscene, shoot the
soldiers approaching or possess one and use him to kill the others. Head onward
and enter the door at the end on the right. Go round the corner and kill the
approaching hard and then head down the ladder. Go next to the door, project
and head through the door. Possess the soldier in the water and use him to kill
the others in the room, then un-possess him. Enter the room yourself and kill
that guard and any others you may have missed (note that at his point if you
set off the alarm or whatever then stay in the water as guards will come from
the corner of this area as well as the area you just came from). Once the area
is clear, go up the far right ledge and crawl into the gap at the bottom of the
wall. At the other side, use the tranquilliser on the two guards on the left
(so they don't alarm the others) then head though the door opposite.
In here use both levers so you and Jayne can meet up again. Head back through
the door, collect the ammo from the guards then take out the remaining few in
here and quietly as you can. Now climb down into that water and onto the
central platform and pull the lever. CHECKPOINT REACHED. Guards will stream in
from the corner doors, so climb down into the water, and use this position to
take out the guards as they come from the doors. After they are all dead, heal
yourself and Jayne then proceed through the bottom door you just unlocked. Head
downstairs, project and enter the door. Enter the water, possess the guard and
use him to take out the enemies that patrol the sides. Return and recharge, the
enter yourself and clean up the area of enemies, and head to the end where
there are two tunnels with gates blocking their access. To open them, use
telekinesis on the levers above. Now project and head through one of the
tunnels (it doesn't matter which, they both lead to the same place) possess the
closest guard and use him to kill the others. Return and head through into that
massive room yourself.
Kill any remaining guards then head up the left ledge and stand on the lift at
the end - Jayne will stay here so you can activate and send her up. Enter the
water again and climb up the ladder on the end wall, then jump up the right
ledge and shimmy all the way round to the ledge with a ladder. You will now see
a cutscene about the laser fences ahead. CHECKPOINT REACHED. Climb up the
ladder and kill the two guards (one of them is nearby and the other is at the
far end of the area) then head toward the closest laser fence and project. Head
through the laser fields and pull the lever in the corner to activate the lift.
Now head into the corridor, press the switch to deactivate the lasers and
possess the guard and move him away from that location (otherwise when you
return he will just switch them back on again). I would advise to move him
close to your location so that when you return you can kill him quickly. Now go
to the lift to meet up with Jayne, then head down the corridor. Go down the
ladder at the end, then through the doorway, up the stairs to a doorway into
the next area.
In here kill the guards as quietly as you can (otherwise just go all guns
blazing). Head into the water, along the wall, up the ladder and then across
the series of platforms to the tunnel area at the other end (stick close to
Jayne here otherwise she may fall back into the water). Progress through the
tunnel and quietly kill any guards you come across, but toward the end where
there are tunnels left and right there is a high chance of being spotted, so if
that happens kill all the guards you come across (don't ignore them and rush
ahead otherwise they will gang up on you and you will be brown bread in
moments). If you get low on health, drop back and heal yourself and Jayne. At
the end of this tunnel section is a ladder - head up to finish the level.
----------
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CHECKPOINT REACHED.
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REACHED. N (
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===============================================================================
-------------
4. EXTRAS
-------------
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.01. Statistics
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Found on the main menu, there is a Statistics area which show interesting
bits of information that show ou how ou are pla ing the game. The can show
ou overall information such as our total pla ing time in the game, how often
ou use certain Psi abilities and how far ou have travelled. It also shows
ou individual stats for each of the levels. This section shows ou what each
of the statistics mean.
------------------
General Statistics
------------------
Time Spent Pla ing - Overall time spent pla ing the game
Attempts - Overall level attempts
Successes - How man of those attempts were level successes
Psi Units used - How much Psi ou have used overall
Telekinesis - How man Psi units spent on Telekinesis overall
Healing - How man Psi units spent on Healing overall
Psi Pulse - How man Psi units spent on Psi Pulse overall
Charm - How man Psi units spent on Charm overall
Projection - How man Psi units spent on Projection overall
Possession - How man Psi units spent on Possession overall
Distance Travelled - Total distance travelled overall
Your blood lost - How much health ou have lost overall
Their blood split - How much damage ou have incurred on enemies overall
Muck Feet - How man blood footprints ou have left in our wake
Hi-Scores
JC's Training - Your hi-score on the Pistol target practice
Franklin's Training - Your hi-score on the Sniper Rifle target practice
Earth Impact - Your hi-score on the Earth Impact game
X-SPACE '92 - Your hi-score on the X-SPACE '92 game
----------------
Level Statisitcs
----------------
Time Spent Pla ing - Overall time spent pla ing the level
Fastest Time - Your fastest pla through of the level
Attempts - Level attempts
Successes - How man of those attempts were successes
Stealth Rating - The overall amount of time unseen b enemies
Least Killed - The least amount of enemies killed in one pla through
Moralit rating - How 'good' ou were (eg. low kills, low damage to surrounds)
Least shots fired - Least shots fired during one pla through
Headshots - How man headshots achieved
Highest Accurac - Highest shot accurac in one pla through
Least hits taken - Least amount of damage incurred in one pla through
Psi Units used - How much Psi ou have used overall
Telekinesis - How man Psi units spent on Telekinesis overall
Healing - How man Psi units spent on Healing overall
Psi Pulse - How man Psi units spent on Psi Pulse overall
Charm - How man Psi units spent on Charm overall
Projection - How man Psi units spent on Projection overall
Possession - How man Psi units spent on Possession overall
Deaths averted b heal - Lives ( ours or others) saved b using Heal
Possessed Deaths - Your kills managed b possessing people
Distance Travelled - Total distance travelled overall
Your blood lost - How much health ou have lost overall
Their blood split - How much damage ou have incurred on enemies overall
Muck Feet - How man blood footprints ou have left in our wake
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.02. Hidden Games
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are two hidden games ou can unlock on our PDA b pla ing them
somewhere in the game. These are just little minigames similar to the ones
found in TimeSplitters 2, and provide some entertainment for a while. Here is
how to unlock and pla these games.
------------
Earth Impact
------------
Ho o Unlock - Reliance. En e he b ilding and af e he fi c cene b
he ai , head in o he oom clo e , he e he e i an a cade machine
in ide. Pla he game o nlock i .
-----------
X-SPACE '92
-----------
Ano he hoo ing game, b mo e on- ail and e ical. U e he lef analog
ick o mo e o hip and he X b on o fi e. If o ge hi o o c a h
in o ano he hip o objec , o lo e a life. Yo can ge ho inc ea ing po e
p f om aking o he o he hip . When o come ac o he phe e , hoo
one o mo e i a a and e ha gap o head h o gh he pack of phe e .
===============================================================================
------------
5. FAQ'S
------------
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. Ho long i hi game?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. A e he e an nlockable ?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A. No.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. Why can't I use telekinesis on guards?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A. There is only 50 Hz for Pal (widescreen though) and I'm not sure about the
NTSC version. If anyone knows this, please give me an email.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. Why do bodies sometimes get stuck in the walls after you have used
Telekinesis on them?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A. I would recommend that you try and find a REALLY good hiding spot (vents are
the best, just go in and head about halfway in and wait), or try and use the
Radial Blast and then hide somewhere. If the worst comes to the worst, you
could try and restart from the last checkpoint (check your PDA to do this).
Hopefully that last checkpoint wasn't too far away (check the walkthrough
to see where it is).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===============================================================================
------------------------------------
6. CONCLUSION AND SPECIAL THANKS
------------------------------------
===============================================================================
That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at
crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some
feedback. Thank you for reading.
+--------------------------------------------------------------------------+
Special Thanks to these who have contributed to the guide in some way...
+--------------------------------------------------------------------------+
ASCII Generator - For producing the text ASCII for my Crazyreyn sig.
Thanks, and is a great site if you need any ASCII text.
http://www.network-science.de/ascii/
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Special Thanks to these who are my good GameFAQS friends...
+-------------------------------------------------------------+
If I have forgotten you, then please contact me and I'll fix your name up here!
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http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------
By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2004 Matthew Reynolds. All rights reserved.
+------------------+
Copyright Notice
+------------------+
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
================================END OF DOCUMENT===============================