0% found this document useful (0 votes)
194 views12 pages

gdd

This document provides a template for a game design document (GDD). It includes sections for an overview of the game including theme, genre, platforms, and monetization model. It also includes sections for the project scope, influences, elevator pitch, detailed project descriptions, core gameplay mechanics, story and gameplay details, asset needs, and a schedule. The template was written by Benjamin Stanley and Alec Markarian and users are asked to give them credit if using the template.

Uploaded by

Anshar Ancay
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
194 views12 pages

gdd

This document provides a template for a game design document (GDD). It includes sections for an overview of the game including theme, genre, platforms, and monetization model. It also includes sections for the project scope, influences, elevator pitch, detailed project descriptions, core gameplay mechanics, story and gameplay details, asset needs, and a schedule. The template was written by Benjamin Stanley and Alec Markarian and users are asked to give them credit if using the template.

Uploaded by

Anshar Ancay
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

<Your Game Name Here>

<Your Company Logo Here>

Revision: 0.0.0

GDD Template Written by: Benjamin HeadClot Stanley


Special thanks to Alec Markarian
Otherwise this would not have happened

1
License
If you use this in any of your games. Give credit in the GDD (this document) to
Alec Markarian and Benjamin Stanley. We did work so you dont have to.

Feel free to Modify, redistribute but not sell this document.

TL;DR - Keep the credits section of this document intact and we are good and
do not sell it.

2
Overview
Theme / Setting / Genre
Core Gameplay Mechanics Brief
Targeted platforms
Monetization model (Brief/Document)
Project Scope
Influences (Brief)
- <Influence #1>
- <Influence #2>
- <Influence #3>
- <Influence #4>
The elevator Pitch
Project Description (Brief):
Project Description (Detailed)
What sets this project apart?
Core Gameplay Mechanics (Detailed)
- <Core Gameplay Mechanic #1>
- <Core Gameplay Mechanic #2>
- <Core Gameplay Mechanic #3>
- <Core Gameplay Mechanic #4>
Story and Gameplay
Story (Brief)
Story (Detailed)
Gameplay (Brief)
Gameplay (Detailed)
Assets Needed
- 2D
- 3D
- Sound
- Code
- Animation
Schedule
- <Object #1>
- <Object #2>
- <Object #3>
- <Object #4>

3
Overview

Theme / Setting / Genre


- <Insert Theme here>

Core Gameplay Mechanics Brief


- <Gameplay Mechanic #1>
- <Gameplay Mechanic #2>
- <Gameplay Mechanic #3>
- <Gameplay Mechanic #4>

Targeted platforms
- <Example Platform #1 Here>
- <Example Platform #2 Here>
- <Example Platform #3 Here>

Monetization model (Brief/Document)


- <Monetization Type> (Premium, Paid Alpha/Beta/Final, Ad Driven,
Micro-transactions, Subscription, etc.)
- <Link to Monetization Document>
(How do you plan to monetize the game?)

4
Project Scope
- <Game Time Scale>
- Cost? (How much will it cost?)
- Time Scale (How long will it take to make this game?)
- <Team Size>
- <Core Team>
- Team Member name?
- What does he/she do?
- <Cost to employ them full time or part time>
- etc.
(List as many core team members as you need to)
- <Marketing Team>
- Team Member name?
- What does he/she do?
- <Cost to employ them full time or part time>
- Etc.
(List as many marketing team members as you need to)
- <Licenses / Hardware / Other Costs>
- <Total Costs with breakdown>

5
Influences (Brief)
- <Influence #1>
- <Medium> (Television, Games, Literature, Movies, etc.)
- /Explain why this is an influence in 1 Paragraph or less/
- <Influence #2>
- <Medium> (Television, Games, Literature, Movies, etc.)
- /Explain Why in 1 Paragraph or less/
- /Explain why this is an influence in 1 Paragraph or less/
- <Influence #3>
- <Medium> (Television, Games, Literature, Movies, etc.)
- /Explain why this is an influence in 1 Paragraph or less/
- <Influence #4>
- <Medium> (Television, Games, Literature, Movies, etc.)
- /Explain Why in 1 Paragraph or less/
- /Explain why this is an influence in 1 Paragraph or less/

The elevator Pitch


<A one sentence pitch for your game.>
Pretend that your were pitching your game to a executive going to the
elevator. You have less than 60 Seconds.

Project Description (Brief):

<Two Paragraphs at least>


<No more than three paragraphs>

6
Project Description (Detailed)

<Four Paragraphs or more If needs be>


<No more than six paragraphs>

What sets this project apart?


- <Reason #1>
- <Reason #2>
- <Reason #3>
- <Reason #4>
- <etc.>

Core Gameplay Mechanics (Detailed)


- <Core Gameplay Mechanic #1>
- <Details>
/Describe in 2 Paragraphs or less/
- <How it works>
/Describe in 2 Paragraphs or less/
- <Core Gameplay Mechanic #2>
- <Details>
/Describe in 2 Paragraphs or less/
- <How it works>
/Describe in 2 Paragraphs or less/
- <Core Gameplay Mechanic #3>
- <Details>
/Describe in 2 Paragraphs or less/
- <How it works>
/Describe in 2 Paragraphs or less/
- <Core Gameplay Mechanic #4>
- <Details>
/Describe in 2 Paragraphs or less/
- <How it works>
/Describe in 2 Paragraphs or less/

Story and Gameplay

Story (Brief)

<The Summary or TL;DR version of below>

Story (Detailed)

<Go into as much detail as needs be>


<Spare no detail>
<Use Mind Mapping software to get your point across>

Gameplay (Brief)
<The Summary version of below>

Gameplay (Detailed)
<Go into as much detail as needs be>
<Spare no detail>
<Combine this with the game mechanics section above>

9
Assets Needed

- 2D
- Textures
- Environment Textures
- Heightmap data (If applicable)
- List required data required - Example: DEM data of the entire UK.
- Etc.

- 3D
- Characters List
- Character #1
- Character #2
- Character #3
- etc.
- Environmental Art Lists
- Example #1
- Example #2
- Example #3
- etc.

- Sound
- Sound List (Ambient)
- Outside
- Level 1
- Level 2
- Level 3
- etc.
- Inside
- Level 1
- Level 2
- Level 3
- etc.

10
- Sound List (Player)
- Character Movement Sound List
- Example 1
- Example 2
- etc.
- Character Hit / Collision Sound list
- Example 1
- Example 2
- etc.
- Character on Injured / Death sound list
- Example 1
- Example 2
- etc.

- Code
- Character Scripts (Player Pawn/Player Controller)
- Ambient Scripts (Runs in the background)
- Example
- NPC Scripts
- Example
- etc.

- Animation
- Environment Animations
- Example
- etc.
- Character Animations
- Player
- Example
- etc.
- NPC
- Example
- etc.

11
Schedule
- <Object #1>
- Time Scale
- Milestone 1
- Milestone 2
- Etc.
- <Object #2>
- Time Scale
- Milestone 1
- Milestone 2
- Etc.
- <Object #3>
- Time Scale
- Milestone 1
- Milestone 2
- Etc.
- <Object #4>
- Time Scale
- Milestone 1
- Milestone 2
- Etc.

12

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy