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Tinker Gnome Traits : Gnomes Possess The Following Racial Traits

Gnomes possess the following traits: - Increased intelligence and decreased strength. Small size provides AC and attack roll bonuses but penalties to grapple checks. Land speed is 20 feet and they have low-light vision. - Bonuses to saves against illusions, attack rolls against kobolds and goblinoids, and AC against giants. Also bonuses to Listen and Craft (alchemy) checks. They can speak Common and Gnome with bonuses to other languages. - As a spell-like ability, they can speak with burrowing mammals for 1 minute per day. With 10+ intelligence they gain proficiency with tinker's tools to make tiny clockwork devices.

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0% found this document useful (0 votes)
50 views1 page

Tinker Gnome Traits : Gnomes Possess The Following Racial Traits

Gnomes possess the following traits: - Increased intelligence and decreased strength. Small size provides AC and attack roll bonuses but penalties to grapple checks. Land speed is 20 feet and they have low-light vision. - Bonuses to saves against illusions, attack rolls against kobolds and goblinoids, and AC against giants. Also bonuses to Listen and Craft (alchemy) checks. They can speak Common and Gnome with bonuses to other languages. - As a spell-like ability, they can speak with burrowing mammals for 1 minute per day. With 10+ intelligence they gain proficiency with tinker's tools to make tiny clockwork devices.

Uploaded by

Peter Lührs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as ODT, PDF, TXT or read online on Scribd
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Tinker Gnome Traits (Ex): Gnomes possess the following racial traits.

+2 Intelligence, 2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, 4 penalty on grapple
checks, lifting and carrying limits 3/4 those of Medium characters.
A gnomes base land speed is 20 feet.
Low-light vision.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment
stacks with those from similar effects, such as the Spell Focus feat.
+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).
+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, troll, and hill giants).
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common, Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc.
Spell-Like Abilities: 1/dayspeak with animals (burrowing mammal only, duration 1 minute). A gnome with
an Intelligence score of at least 10 also has the following abilities:
You have proficiency with artisans tools (tinkers tools). Using those tools, you can spend 1hour and 10 gp worth
of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours
(unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it;
at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one o f the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or
soldier. When placed on the ground, the toy m oves 5 feet across the ground on each o f your turns in a random
direction. It makes noises as appropriate to the creature it represents.
Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using
the device requires your action.
Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when
it reaches the songs end or when it is closed.
Favored Class: Rogue.

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