Tinker Gnome Traits : Gnomes Possess The Following Racial Traits
Tinker Gnome Traits : Gnomes Possess The Following Racial Traits
+2 Intelligence, 2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, 4 penalty on grapple
checks, lifting and carrying limits 3/4 those of Medium characters.
A gnomes base land speed is 20 feet.
Low-light vision.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment
stacks with those from similar effects, such as the Spell Focus feat.
+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).
+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, troll, and hill giants).
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common, Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc.
Spell-Like Abilities: 1/dayspeak with animals (burrowing mammal only, duration 1 minute). A gnome with
an Intelligence score of at least 10 also has the following abilities:
You have proficiency with artisans tools (tinkers tools). Using those tools, you can spend 1hour and 10 gp worth
of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours
(unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it;
at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one o f the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or
soldier. When placed on the ground, the toy m oves 5 feet across the ground on each o f your turns in a random
direction. It makes noises as appropriate to the creature it represents.
Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using
the device requires your action.
Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when
it reaches the songs end or when it is closed.
Favored Class: Rogue.