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CIS201Ch7Review 2

The document is a true/false and multiple choice quiz about chapter 7 of a CIS 201 course. It covers topics like user interface design principles, interaction metaphors, input error reduction techniques, and report design. Some key concepts assessed include the desktop metaphor, direct manipulation, consistency, feedback, and reducing cognitive load on users.
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0% found this document useful (0 votes)
121 views3 pages

CIS201Ch7Review 2

The document is a true/false and multiple choice quiz about chapter 7 of a CIS 201 course. It covers topics like user interface design principles, interaction metaphors, input error reduction techniques, and report design. Some key concepts assessed include the desktop metaphor, direct manipulation, consistency, feedback, and reducing cognitive load on users.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CIS 201 Chapter 7 Review Test

True/False
Indicate whether the statement is true or false.

1. (1 point) Ease of learning and ease of use are often in conflict.

2. (1 point) User interface design is frequently added to the system after the business rules and business logic has been
designed.

3. (1 point) To implement the dialog metaphor requires voice communication and voice recognition capabilities on the
computer.

4. (1 point) A
good example of an error message might be, The account information is missing critical data. Please
re-enter.

5. (1 point) Users need to feel that they can explore options and take actions that can be canceled without difficulty.

6. (1 point) A persons ability to remember things is not an important consideration for user-interface design.

7. (1 point) Designing a consistent-appearing and consistent-functioning interface is one of the least important design
goals.

8. (1 point) Menu design and dialog design should be done separately.

9. (1 point) An initial grouping of cases by actor and subsystem is a good starting point for menu design.

10. (1 point) Each dialog may only have one window form.

11. (1 point) Storyboarding should result in a detailed dialog design.

12. (1 point) The


design of a desktop system and a Web based system have similar performance issues that must be
considered.

13. (1 point) EDI stands for electronic database integration.

14. (1 point) Highly automated input devices such as scanners can capture many system inputs.

15. (1 point) XML is a definition language that allows users add new constructs to the language.
Multiple Choice
Identify the choice that best completes the statement or answers the question.

16. (1 point) A
metaphor of human-computer interaction (HCI) in which the user interacts directly with objects on the
display screen, is referred to as ____.
a. desktop metaphor
b. direct manipulation metaphor
c. document metaphor
d. dialog metaphor
17. (1 point) A
metaphor of human-computer interaction (HCI) in which interacting with the computer, is much like
carrying on a conversation is called ____.
a. desktop metaphor
b. direct manipulation
c. document metaphor
d. dialog metaphor
18. (1 point) Thestudy of human interaction with machines in general is called ____.
a. human factors engineering
b. user-centered design
c. human-computer interaction
d. usability
19. (1 point) A
metaphor of human-computer interaction, in which interaction with the computer involves browsing and
entering data on electronic documents, is referred to as a ____ metaphor.
a. desktop
b. direct manipulation
c. document
d. dialog
20. (1 point) A
key principle of human-computer interaction (HCI), that states that the appearance of any control should
suggest its functionality, is called ____.
a. informative feedback
b. affordance
c. consistency
d. visibility
21. (1 point) Whensubsequent processing is delayed by more than a second or two, users may repeatedly press controls
or reenter information, resulting in processing errors and user frustration is an example of what?
a. Lack of error handling
b. Lack of feedback
c. Lack of closure
d. Lack of consistency
22. (1 point) Designers
should be sure to include cancel buttons on all dialog boxes which allow the user to back up.
This is an example of what?
a. Easy reversal of actions
b. Reduce short term memory load
c. Good error handling
d. Dialog that yields closure
23.(1 point) A good design heuristic for menu design is to limit the menu choices to _____ choices.
a. four to nine
b. never more than seven
c. three to seven
d. five to ten
24. (1 point) What
does XML stand for?
a. Extended Module Links
b. External Machine Language
c. Extensible Markup Language
d. Extensible Modern Language
25. (1 point) Whichof the following is NOT an input device used to reduce input errors?
a. Magnetic card strip reader
b. Electronic keyboard
c. Touch screen
d. Bar code reader
26. (1 point) The
primary objective of using automated input devices is to _______.
a. produce error-free data
b. reduce costs
c. increase throughput
d. eliminate human input
27. (1 point) Whichof the following is NOT an example of a technique to reduce input errors?
a. Design input codes with special meanings
b. Avoid human involvement
c. User electronic data capture devices
d. Capture data close to the source
28. (1 point) A
report that is printed to be used by persons outside of the organization is called a(n) ____.
a. outside report
b. non-sensitive output
c. external output
d. company report
29. (1 point) The
ability to link a summary field to the supporting detail, and to dynamically view that detail on a screen,
is called ____.
a. exploding report
b. windowing a field
c. dynamic reporting
d. drill down
30. (1 point) Electronic
reports can provide a(n) ____ on the report to activate a lower-level report, which provides more
detailed information.
a. cursor link
b. activation key
c. mouseover
d. hot spot hyperlink

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