0% found this document useful (0 votes)
416 views6 pages

Other Suns RPG GM Screen

Other Suns GM screen

Uploaded by

Agellus Amadeus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
416 views6 pages

Other Suns RPG GM Screen

Other Suns GM screen

Uploaded by

Agellus Amadeus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 6
MELEE WEAPONS’ CHARACTERISTICS Weapon Class Type Length Mass HP Damage. cost a ae T & O79 af. toast ae Longsword Al sir am 10k 30108 40 ALT osm 1 30. 24+ 40 ‘Bastard Sword alz ST 10m aka 28 208/2010 105, Katana AZ Sim 14ka 25 206/208 385 ore A208 42m 2 20. 201241 174 Bodkin eT O4kg 18 10641 6 (CHARACTERISTICS OF ANCIENT BODY ARMOR Name ‘Armor Type Mass/Hit number covered Protection Protection Cort ce ee ge ie ‘Leather** 1 08% 3 3 30. smu/kilogram = Cuirbol 1 onx 4 4 40 ate mass ‘Scale mall 1 14% 7 7 125 smufkilogram mass Plate 1 18% a a 18,0 smu/kilogrem mass ‘= may be worn over or under ancient or moder armor except Webbing. “++ s may be worn under ancient body armor. SHIELDS" CHARACTERISTICS 517 100 Hester 12. 25 100175250400 4AP_ 2055 Tower 24 100-178-250 «325-400 «GAP 30 10g CHARACTERISTICS OF MODERN BODY ARMOR Name Armor Type _ Masy/Hit no. covered sion Tae Cost/Hit number covered Webbing 1 03% 4 6 175 smu Solan ax, 6 4 15 smu ‘Moran 1 ‘O4% 5 5 15 smu rane 2 osm z 7 35 emu Fix 2 07% 8 8 45 emu Koran 2 oss. 10 iz 5.0 amu ‘Laminat 3 15% 4 14 140 smu Shock 3 18x 16 16 175 emu CHARACTERISTICS OF MODERN POWERED SUITS 2 Full EVA suit (spece suit) 15 025 x Body Weight 2,400 3 Light Combat armor 20 030 + 6 Marauder | Suit 60 12.00 x Body Weight 200,000, 7 Morauder 11 Suit 90 18100 x Body Weight 400,000 sTRIsiZ {melee weapors) (thrown weapons) Ran Divioe attack Each adaitional 8 +1 +103 Sr SEGAL TEI AONE ELBIT 16% Blinded 50% MISSILE WEAPONS’ CHARACTERISTICS Weapon ‘Mass HP Damage © Cost «Range Delay. Blowgun 10kg 5 5 12m Light Crosbow 38kg20-«1D10.=s160— «120m = «15 AP Medium Crosbow 5.2kg 28 «-2010«= 240 150m = 30 AP 22 pistol O3kg 10-204 160 100m 4 AP 32 pictl 9; 4 ‘387 magnum 12ky 10 408 360 100m i us 40. 308 3 in 4. ; ‘analer 12kj 10 special = 450 80m 4 AP ‘ase. O4kg 10 1 LPc-3 1akg «8108 120 160m 1 AP tro akg «8208 140 180m 1 AP BR Ris fei: 8 2 3 g y 308 rile ‘44kg 12 208+ Shotgun 3.1kg 12 special a8 y 2 RifleBloste-3—-3.0kg 1288. 2400 «600m 4 AP ifleBlater—4 asa 41210083750 600m 4 AP. LRC-2 S2kg 102041650. «380m TAP Lac-3 S4kg 10 720 380m LRP-2 S2k9 10208 ‘980 380m 3 AP Lap-3 sa 10 208+) 1080 380m 3. AP Lrc-2 400k 12 304 2400 «600m AP ures 50, Shoulder 1254g 15 20104206500 1000m 20443 AP locker Rock O5kg 108 ° mam 6 AP Throwing dogger O3kg 1818 7 mm 3 AP Hatchet 15kg (25108 6 tm 4 AP ‘ling 10K = (108 2 Som 20443. AP NON-COMBAT SKILLS" BASE VALUES AND TRAINING COSTS ‘ANALYSIS ox KNOWLEDGE 100 250 © 5601050 1600 ‘ARCHEOLOGY ox KNOWLEDGE 100 250 56010501600 |ARGAINING BIOCHEMISTRY Ox KNOWLEDGE 100250 g 1050 1600 1050. 1600 3 H 2 gz 2 2 3 8 3 3 saga BUSINESS LAW KNOWLEDGE 100 280 580.1 CAMOUFLAGE 12% STEALTH 7 150 © 300 6001200 CARTOGRAPHY ox. KNOWLEDGE 100 2605501050 1600 ‘COMMAND SKILL. Ox ‘SPECIAL, 00 2505506001050 COMMAND SUIT OPS O% MANIPULATION 50 100 250 400550 COMM, SYSTEM OPS Ox KNOWLEDGE 100 250 56010501600 Gon. Pros, 18% KNOWLEDGE 100 250-580 1050-1600 Operating Sys o% KNOWLEDGE 100260 $60 10501600 CNTR-INSURGENCY 0% KNOWLEDGE 100 250-550 10501600, CNTR-INTEL, ox KNOWLEDGE 100 250 560 1050 1600, DIPLOMACY ox PERSUASION 150 360 10001650 2650, ECOLOGY 0% KNOWLEDGE 400 600 80010001200, Comm. Systems Computer 2 KNOWLEDGE 125 250 © 500 10001500, KNOWLEDGE 125 250 50010001500, 2 ‘Life Support| Ox KNOWLEDGE 125 250-800 10001500, Mechanical Ox KNOWLEDGE 125 250-500 10001500, Naval ox KNOWLEDGE 125250500 10001500 . 1000 ‘Weapon Sys. ox KNOWLEDGE 125. 250-500 10001500, EVAL TREASURE = 6X KNOWLEDGE 125 250 50010001600 GEOCHEMISTRY o% KNOWLEDGE 100 GEOLOGY ox KNOWLEDGE 100 Be 3 10501600 KNOWLEDGE 100 2505501050 1600 NON-COMBAT SKILLS’ BASE VALUES AND TRAINING COSTS. Skit Base Category 0025 2550 51 ror 2 ee Fe Se 100 LINGUISTICS ox, KNOWLEDGE 1503506501350 ©2000 ISTEN. 20% OBSERVATION 50.100 250400550, MARTIAL ARTS Disarm ox, PARRY 250 S50 1050 16002100 a 2 eee SS See MOLECULARBIO, —-O% KNOWLEDGE 100 280 $60 8001050, MOVE QUIETLY OX STEALTH 75 180 300600900 ar f ae fs Se 3 PATHOLOGY ox KNOWLEDGE 100 250 $60 10501600 PHARMACOLOGY o% KNOWLEDGE 100 280 $50 10501600 Ee” § Se. be eee PLANETOLOGY o% KNOWLEDGE 100250 $50 1050-1600 PRIVATE I-SLAW 0% KNOWLEDGE 100 250550 10501600, {Doran Univ Ind KNOWLEDGE 50. 150-400 9001350 Other ox. KNOWLEDGE 175360700 14002100 RUNNIN 16% MANIPULATION 125.250 500 1000 1500 SCOUT SUIT OPS O% MANIPULATION 50 100-250 400850. SENSE AMBUSH 9% OBSERVATION 125 250 60010001500 socioLocy 0% KNOWLEDGE 100 250 55010501600 SPACE LAW 0% KNOWLEDGE 50100250 500.800. Inxé KNOWLEDGE 100 280-—«850 65000 SPOT CHEATING 9% OBSERVATION 50 100» 350 600880 ‘SPOT HIDDEN 6% OBSERVATION 50 150360450600 ‘MANIPULATION. TAX LAW ox KNOWLEDGE 400 700 ©1000 13001600, Tactics o% KNOWLEDGE 1002505501050. 1600 ae § Se. #2 2s 5 TON 100250 650 1080 1600 VEHICULAR OFS, 1% MANIPULATION 50 150350 500650, WEAPONS SYSOPS —_O%. KNOWLEDGE 150250550. 1050__1600 HIT LOCATION AND POINT DISTRIBUTION TABLES For tailed bipeds (Altai, HReli, Kori, L’Drey, Sanchenzil, and auoil BONUSES, DAMAGE AND HIT POINTS. ACC = (2x (INT + DEX!) + WIL ~ 52 ATT = STR + (2x (INT+DEX!) + WILL —63 DOD = (2x INT) +WIL + (2x DEX) —BLD~42 KNO = (2xINT)+WiL—31 1020 roll Specific Ares Hit Points and END points/Total Luc = (INT +WILLV/2 0102” Heed 0.25 (round frsctions up) MAN = STR + (2x (INT +WILL)) + (1.5 x DEX) — 68 03.05 Right Arm 0.30 (round fractions up) OBS = 2x(INT+WIL~21) 0608 Left Arm 10.30 (round fractions up) PAR = WIL+ (2x DEX)+ (STR + INTV/2— siz 22 09 Chest (0.45 (round frections up) PER = WIL+CHA+ (INT+CHAI/2~32 10.41 (0.40 (round fractions up) STE = (2x (INT+DEX))— WIL + (2% SIZ) +9 12.45 (0.35 (round fractions up) 1618 10.35 (round frection up) HIT POINTS 20 (0.25 (round fractions up) (e) multiply SIZ by 2/2, and round fractions up: (b} multiply CON by 1/3, subtract 3, and round fractions u (€) mutiply END by 1/4, subtract 8, and round fractions ul For talled quadrupeds(Skiltsie and Stage 1 Dakti 1020 roll Specific Area ‘Hit Points and END points/Total (@} multiply WIL by 1/8, subtract 1, and round fractions OOWN; Head 10.25 (round fractions up) NOTE! Fractions are rounded DOWN in this esleuation, in direct op- Right Fore Leg 0.36 (round fretions up) Potiton to the usual practice throughout the rst of this ruleset, where Left Fore Leg (0.35 (round fractions up) fractions are typieally rounded up. Forequarters| (0.45 (round fractions up) (e) edd the results of calculations (a) through (and the result i Hindguarters (0.45 (round frections up) the number of hit points thet the character ean sustain, Right Hind Leg 0.35 (round fractions up) Left Hind Leg 0.35 (round fractions up) Tall 0.25 (round fractions up) SPECIAL BASE PERCENTAGES FOR WEAPONS. Weapon ot Shield ‘Axes, one handed. ‘cet, wo handed. Clubs, one handed | Guts, two handed Grosibow. ve... l Entangling Weapons, one handed + Fr tailed centauroids (Ata): 1020 rll Specific Arco ‘Hit Points and END pointa/Total 01-02") Heed 10.25 (round fractions up) 03-08 light Arm (030 (round factions up) 05.05 Left Arm (030 (round fractions up) 07.08 Chest (045 (round fractions up) 09:10 light fore og (035 (round factions up) 1112 Lat fre leg (035 (round fractions up) Earing Wenn, two Randed 3 Forequartors (0.40 (round fractions up) ett 1415 Hindquarters 0.40 (round fractions up) . 1617 Right hind Log 0.35 (round fractions up) 1819 Left hind Log 0.35 (round frections up) 7 : 2 Tail 0.25 (round fractions up) Natural Weapons we ss Parrying weapons (ite, Sai) < - . or Insectoid Flyers (Stage 2 Dak: Pista, machine 1020 roll Specific Area Hit Points and END points/Total Pistol, recall type: 0103" Head 0.25 (round fractions up) Pistol, recoilless type ot ight Fore Leg 0.20 (round fractions up) Fille, automatic. « 05 Left Fore Leg (0.20 (round fractions up) | 068 Flight Fore Wing 0.40 (round fractions up) Fife, roll type Ril, recoiles type 7 Left Fore Wing” 0.10 (round frections up) 0811 Thorax (0.40 (round fractions op) ‘screw Su pene v2" ihe Renr Wing 10 oun tacos st Si te 1; Eterm’ Glo geuna rence ae “4 Flight Middle Leg 0.20 (round fractions up} 6 Left Middle Leg” 0.20 round fractions up) 6 Flight Fear Leg 0.20 round fratcions up) 7 Left Rear Leg (0.20 (round fractions up) 1820 Abdomen (0.45 (round fractions up) ‘Shield; tower > ‘Shoulder fred rocket. Sickles, one handed Sickles, two handed, si ne ‘Spears,one handed «©?! ‘Spears one or two handed: ‘Spears,two handed... Swords, one handed |<: Swords, one oF two handed ‘Swords, two handed Submachine gun. Thrown objects = | | Thrown dart... > ‘Thrown hatchet | Thrown knife. = 2222 Whips/Fais, one handed,» - Whips/ als, wo handed “Treat damage to the abdomen area as por damage t0 the chest area fof humanoids; treat damage to the thorax as per damage t0 the abdo- ‘men area of humanoid, For Cralike cctopods (Stage 3 Dakti): 1020 rll Specific Arco Hit Points and END points/Total 0102 Head 0.25 (round fretions up) 03-08 Right Arm 1035 (round fractions up) For tales bipeds (Bjora, Humars): 0505 Left Arm (0135 (round trections up) o7-18 Body (050 (round factions up) 1020,roll__ Specific Aree Hit Points and END points/Te 8 Right Fore Log 0.30 (round fractions up) 0102" Head 10.25 (round fractions up) 16 Lt Fore Leg (030 (round factions up) 03.05 ight Arm (030 (round fractions up) 7 Fght Middle Leg 0.30 (round fractions up) 0608 Left Arm (030 (round fractions up) 18 Left Middle Leg 0.30 (round fractions up) 00 Chest (0.45 (round frections up) 19 Right Rear Leg 0.30 (round fractions up) 1012 Abdomen (0.40 (round fractions up) 20 Left Rear Leg 0.30 (round fractions up) 1348 Right Leg (0.35 (round fractions up) 1720 Left Leg (0.35 (round fractions up) “Treat damage to Body as per damage to Chest in humanoid

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy