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BVH Importer

This document describes a script for importing BVH motion capture files into Maya. The script reads BVH files, creates joints to represent the skeletal hierarchy, and applies animation curves to the channels specified in the BVH file. It provides options for scaling the rig, offsetting frames, and setting the rotation order.
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0% found this document useful (0 votes)
136 views6 pages

BVH Importer

This document describes a script for importing BVH motion capture files into Maya. The script reads BVH files, creates joints to represent the skeletal hierarchy, and applies animation curves to the channels specified in the BVH file. It provides options for scaling the rig, offsetting frames, and setting the rotation order.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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#

# BVH Importer script for Maya.


#
# Importer for .bvh files (BioVision Hierachy files).
# BVH is a common ascii motion capture data format containing skeletal and motion
data.
#
# <license>
# BVH Importer script for Maya.
# Copyright (C) 2012 Jeroen Hoolmans
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# </license>

__author__ = "Jeroen Hoolmans"


__copyright__ = "Copyright 2012, Jeroen Hoolmans"
__credits__ = ["Jeroen Hoolmans"]
__license__ = "GPL"
__version__ = "1.0.1"
__maintainer__ = "Jeroen Hoolmans"
__email__ = "jhoolmans@gmail.com"
__status__ = "Production"

import pymel.core as pm
import maya.cmds as mc
import os

# This maps the BVH naming convention to Maya


translationDict = {
"Xposition" : "translateX",
"Yposition" : "translateY",
"Zposition" : "translateZ",
"Xrotation" : "rotateX",
"Yrotation" : "rotateY",
"Zrotation" : "rotateZ"
}

class TinyDAG(object):
#
# Small helper class to keep track of parents
#

def __init__(self, obj, pObj = None):


self.obj = obj
self.pObj = pObj

def __str__(self):
# returns object name
return str(self.obj)

def _fullPath(self):
# returns full object path
if self.pObj is not None:
return "%s|%s" % (self.pObj._fullPath(), self.__str__())
return str(self.obj)

class BVHImporterDialog(object):
#
# Dialog class..
#

def __init__(self, debug=False):


# Don't use debug when importing more than 10 frames.. Otherwise it
gets messy
self._name = "bvhImportDialog"
self._title = "BVH Importer %s" % __version__

# UI related
self._textfield = ""
self._scaleField = ""
self._frameField = ""
self._rotationOrder = ""
self._reload = ""

# Other
self._rootNode = None # Used for targeting
self._debug = debug

# BVH specific stuff


self._filename = ""
self._channels = []

self.setup_ui()

def setup_ui(self):
# Creates the great dialog
win = self._name
if mc.window(win, ex=True):
mc.deleteUI(win)

# Non sizeable dialog


win = mc.window(self._name, title=self._title, w=200, rtf=True,
sizeable=False)

mc.columnLayout(adj=1, rs=5)
mc.separator()
mc.text("Options")
mc.separator()

mc.rowColumnLayout( numberOfColumns=2,
columnWidth=[(1, 80), (2, 150)],
cal=[(1, "right"), (2, "center")],
cs=[(1,5), (2,5)],
rs=[(1,5), (2,5)])

mc.text("Rig scale")
self._scaleField = mc.floatField(minValue=0.01, maxValue=2, value=1)
mc.text("Frame offset")
self._frameField = mc.intField(minValue=0)
mc.text("Rotation Order")
self._rotationOrder = mc.optionMenu()
mc.menuItem( label='XYZ' )
mc.menuItem( label='YZX' )
mc.menuItem( label='ZXY' )
mc.menuItem( label='XZY' )
mc.menuItem( label='YXZ' )
mc.menuItem( label='ZYX' )

mc.setParent("..")
mc.separator()

# Targeting UI
mc.text("Skeleton Targeting")
mc.text("(Select the hips)")
mc.separator()

mc.rowColumnLayout( numberOfColumns=2,
columnWidth=[(1, 150), (2, 80)],
cs=[(1,5), (2,5)],
rs=[(1,5), (2,5)])

self._textfield = mc.textField(editable=False)
mc.button("Select/Clear", c=self._on_select_root)

mc.setParent("..")
mc.separator()
mc.button("Import..", c=self._on_select_file)
self._reload = mc.button("Reload", enable=False, c=self._read_bvh)

# Sorry :)
mc.text("Created by Jeroen Hoolmans")

mc.window(win, e=True, rtf=True, sizeable=False)


mc.showWindow(win)

def _on_select_file(self, e):


# Without All Files it didn't work for some reason..
filter = "All Files (*.*);;Motion Capture (*.bvh)"
dialog = mc.fileDialog2(fileFilter=filter, dialogStyle=1, fm=1)

if dialog is None:
return
if not len(dialog):
return

self._filename = dialog[0]

mc.button(self._reload, e=True, enable=True)

# Action!
self._read_bvh()

def _read_bvh(self, e=False):


# Safe close is needed for End Site part to keep from setting new
parent.
safeClose = False
# Once motion is active, animate.
motion = False
# Clear channels before appending
self._channels = []

# Scale the entire rig and animation


rigScale = mc.floatField(self._scaleField, q=True, value=True)
frame = mc.intField(self._frameField, q=True, value=True)
rotOrder = mc.optionMenu(self._rotationOrder, q=True, select=True) - 1

with open(self._filename) as f:
# Check to see if the file is valid (sort of)
if not f.next().startswith("HIERARCHY"):
mc.error("No valid .bvh file selected.")
return False

if self._rootNode is None:
# Create a group for the rig, easier to scale. (Freeze
transform when ungrouping please..)
mocapName = os.path.basename(self._filename)
grp = pm.group(em=True,name="_mocap_%s_grp" % mocapName)
grp.scale.set(rigScale, rigScale, rigScale)

# The group is now the 'root'


myParent = TinyDAG(str(grp), None)
else:
myParent = TinyDAG(str(self._rootNode), None)
self._clear_animation()

for line in f:
line = line.replace(" "," ") # force spaces
if not motion:
# root joint
if line.startswith("ROOT"):
# Set the Hip joint as root
if self._rootNode:
myParent = TinyDAG(str(self._rootNode),
None)
else:
myParent = TinyDAG(line[5:].rstrip(),
myParent)

if "JOINT" in line:
jnt = line.split(" ")
# Create the joint
myParent = TinyDAG(jnt[-1].rstrip(), myParent)

if "End Site" in line:


# Finish up a hierarchy and ignore a closing
bracket
safeClose = True

if "}" in line:
# Ignore when safeClose is on
if safeClose:
safeClose = False
continue
# Go up one level
if myParent is not None:
myParent = myParent.pObj
if myParent is not None:
mc.select(myParent._fullPath())

if "CHANNELS" in line:
chan = line.strip().split(" ")
if self._debug:
print chan

# Append the channels that are animated


for i in range(int(chan[1]) ):
self._channels.append("%s.%s" %
(myParent._fullPath(), translationDict[chan[2 + i]] ) )

if "OFFSET" in line:
offset = line.strip().split(" ")
if self._debug:
print offset
jntName = str(myParent)

# When End Site is reached, name it "_tip"


if safeClose:
jntName += "_tip"

# skip if exists
if mc.objExists(myParent._fullPath()):
jnt = pm.PyNode(myParent._fullPath())
jnt.rotateOrder.set(rotOrder)
jnt.translate.set([float(offset[1]),
float(offset[2]), float(offset[3])])
continue

# Build the joint and set its properties


jnt = pm.joint(name=jntName, p=(0,0,0))
jnt.translate.set([float(offset[1]),
float(offset[2]), float(offset[3])])
jnt.rotateOrder.set(rotOrder)

if "MOTION" in line:
# Animate!
motion = True

if self._debug:
if myParent is not None:
print "parent: %s" % myParent._fullPath()

else:
# We don't really need to use Framecount and
time(since Python handles file reads nicely)
if "Frame" not in line:
data = line.split(" ")
if len(data) > 0:
if data[0] == "": data.pop(0)

if self._debug:
print "Animating.."
print "Data size: %d" % len(data)
print "Channels size: %d" %
len(self._channels)
# Set the values to channels
for x in range(0, len(data) - 1 ):
if self._debug:
print "Set Attribute: %s %f" %
(self._channels[x], float(data[x]))
mc.setKeyframe(self._channels[x],
time=frame, value=float(data[x]))

frame = frame + 1

def _clear_animation(self):
# select root joint
pm.select(str(self._rootNode), hi=True)
nodes = pm.ls(sl=True)

trans_attrs = ["translateX", "translateY", "translateZ"]


rot_attrs = ["rotateX", "rotateY", "rotateZ"]
for node in nodes:
for attr in trans_attrs:
connections = node.attr(attr).inputs()
pm.delete(connections)
for attr in rot_attrs:
connections = node.attr(attr).inputs()
pm.delete(connections)
node.attr(attr).set(0)

def _on_select_root(self, e):


# When targeting, set the root joint (Hips)
selection = pm.ls(sl=True, type="joint")
if len(selection) == 0:
self._rootNode = None
mc.textField(self._textfield, e=True, text="")
else:
self._rootNode = selection[0]
mc.textField(self._textfield, e=True, text=str(self._rootNode))

if __name__ == "__main__":
dialog = BVHImporterDialog()

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