This document outlines a development schedule for a video game project spanning from June to September. It includes dates for title proposal preparation and defense, group work distribution, designing the game structure and levels, developing mini-games and boss battles for each level, testing completed levels, and documentation. Development is scheduled sequentially with level 1 in early July, level 2 in mid-July, and so on, with testing and documentation occurring throughout.
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Start Date Date Completed Days Remaining
This document outlines a development schedule for a video game project spanning from June to September. It includes dates for title proposal preparation and defense, group work distribution, designing the game structure and levels, developing mini-games and boss battles for each level, testing completed levels, and documentation. Development is scheduled sequentially with level 1 in early July, level 2 in mid-July, and so on, with testing and documentation occurring throughout.
Proposal Title defense 30-Jun Ggroup assignment and work distribution 1-Jul Game flow stracture 2-Jul Designing of game 3-Jul Development of level 1 4-Jul Mini game of level 1 4-Jul Boss game of level 1 5-Jul Testing of all level 1 scene 7-Jul Development of level 2 13-Jul Mini game of level 2 15-Jul Boss game of level 2 16-Jul Testing of all level 2 scene 19-Jul Development of level 3 20-Jul Mini game of level 3 21-Jul Boss game of level 3 23-Jul Testing of all level 3 scene 26-Jul Development of level 4 28-Jul Mini game of level 4 29-Jul Boss game of level 4 31-Jul Testing of all level 4 scene 2-Aug Development of level 5 4-Aug Mini game of level 5 5-Aug Boss game of level 5 10-Aug Testing of all level 5 scene 15-Aug Documentation 1-Jul GAME AND DOCUMENTATION FINALIZATION 23-Jun Defense 23-Jun