New Trains and Dogs
New Trains and Dogs
11
Why Mnemonics?...................................................................15
A Collection of Thoughts Before We Begin............................18
Memory Path - Group A.....................................................35
The Memory Palace.............................................................37
Cards..................................................................................67
Card Key..............................................................................69
Combining the Key and Path...............................................73
The Stacks...........................................................................79
Aronson Stack......................................................................82
Mnemonica Stack.................................................................110
Mnemagic...........................................................................139
The List Game......................................................................141
Shopping Lists.....................................................................142
A Phone Number.................................................................144
Meditation..........................................................................145
Memory Path - Group B......................................................147
Advanced Memory Structure and Mapping ..........................177
Palace Maintenance.............................................................185
Review..................................................................................187
Clearing the Path.................................................................188
Contents
M
emory has to be the one brain function that most of
us take for granted. It’s not until it lets us down or
we have a “senior moment” that we appreciate what
an incredible, vital tool memory really is.
Just think about it for a few moments and imagine what your
life would be like without your wonderful memory. You would,
effectively, cease to function. You wouldn’t be able to understand
anything about the world around you. No memory of friends,
family, where or who you are. In other words to lose your
memory would be to forfeit your identity. You’d be entering a
living nightmare, trapped in time not knowing the past and
with no reference points for the future.
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Was he a genius or did he use a strategy? Was he a freak
of nature or was there a secret formula he used that could
maybe work for me as well?
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introduction to the world of mnemonics. With colourful
illustrations and strong story lines, this book does all the heavy
lifting for you. It makes learning the secrets of Memory Palaces
highly accessible to children and adults of all ages. By following
the simple steps you will be on your way to achieving very
impressive memory feats in a short space of time.
Imagine being able to memorise not just one, but two decks
of cards simultaneously. Of course there are also practical
implications to learning these techniques such as never having
to write down a shopping list or telephone numbers. In fact,
these methods form the basis of learning how to learn practically
anything.
Dominic O’Brien
October 2017
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A Collection of Thoughts
Before We Begin
“Of what sort is memory? Natural and artificial. These two are so
intermingled that natural memory must be preserved by art and artificial
must be aided by nature. Why is this so? Because each of the two is unstable
without the other.”
—Consultus Fortunatianus
A Summary in a Sentence
W
e have created a modernized version of the
medieval practice of the Memory Arts, shaping
it with a structure from the 1800s, to teach the
fundamentals and principles of a concept first described
nearly three thousand years ago.
The Beginning
This project found its impetus like many do: we had a
problem that we wanted to solve. For us it had to do with
stage magic, though it applied well beyond that specific
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field. Then, like many problems, we found that by solving one aspect, another
issue arose. Our first problem was that we wanted to memorize a list of randomly
named objects. Not a few, mind you, but thirty. Thirty randomly named objects.
At the guilt-laden behest of my better half, I set about to learn a basic artificial
memory tool called a mnemonic key. And through part of an ancient art I so
respectfully referred to as “hokum,” we learned how to recall all thirty objects.
It was most assuredly not hokum. The methods used could be altered to
solve our next problem: memorizing a shuffled deck of playing cards. With
a bit of work, and a lot of practice, we were memorizing full decks of cards
in under ten minutes just two weeks after we started. I became enthralled by
this new ability and wanted to take it out for a test drive as much as possible.
Two days after conquering a full deck of cards for the first time, I decided
to memorize two decks. (Incidentally, I succeeded on the second attempt.)
One day later I decided really to push my limits and memorized three decks
in a single sitting.
In all honesty, I felt like a god. My brain had been trained to do a task seemingly
reserved for the exceptional, and I did it! Sarah and I promptly began showing
off our new skills. After a couple months of playing around, we realized that we
were embarking on a rather unique experience: a shared Memory Palace.
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Fundamentals
Fundamental
number 1! The Brain
stores information
best as images.
fundamental number
2! fixed locations inside
your mind will provide
structure to the memories
you wish to make.
Fundamental
number 3! Your images
should be funny, violent,
obscene, gross,
or sexual.
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7 Giraffe
7. Giraffe
We emerge from the water to find tall grass with even taller necks
reaching into even taller trees. This is our 7th Location, the Giraffe.
NoticeWe
howemerge from
her face and neckthe water
gracefully to afind
form 7. tall grass with
even taller necks reaching into even taller trees.
This is our 7th Location, the Giraffe. Notice how
12 12.Ringmaster
Ringmaster and Lion Lion &
In the middle of the field, we see a Ringmaster and his prized Lion. The
Ringmaster stands up straight as a 1, while his furry companion raises
Inhisthe middle of the field, we see a Ringmaster
front legs, attempting to form the number 2. Together, they make our
and12thhis prized Lion. The Ringmaster stands up
Location.
straight as a 1, while his furry companion raises
22 22. cock fight
Cock Fight
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compartmentalization. While the whole
of the path is one large story utilizing a
linking mechanism, each location needs to
be remembered as its own sub-story, and
organized accordingly.
While at location
4 there is a large
Shrew (Deck 1) at the
bottom left of
the hand.
While at location
4 there is a large
Shrew (Deck 1) By utilizing the principles
at the
bottom left of
the hand. involved in navigating the first
26 locations, the student will
be able to skim each location,
And at location 18
looking
we find a group offor either the large or small character.
small crowns (Deck 2) As always, the
flying in from As
thealways, the student should make sure to take should
club student make
time before sure to
recollection
quadrant, completing to take time before
relax. When attempting recall of two decks
the overlap.
for the first to
recollection time, it is common
relax. When to
disbelieve one’s own accuracy. If the attempting
path has beenrecall
effectively
ofcleared, storing
two decks
two decks will feel simpler than learning
for just
thethe one.time, it is common to
first
disbelieve one’s own accuracy. If
the path has been effectively
cleared, storing two decks will
feel simpler than learning
just the one.
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