hlth2203 2019 - Gym Tute Notes
hlth2203 2019 - Gym Tute Notes
-‐
Gymnastics
LECTURE
1
Gymnastics
taught
correctly
is
an
excellent
tool
for
developing
body
management
skills
and
preparing
participants
for
many
physical
pursuits.
Once
students
can
manage
their
own
bodies
with
a
degree
of
skill
they
can
subsequently
better
control
manoeuvre
themselves
with
an
implement
(racket,
bat)
or
themselves
plus
a
projectile
(ball,
javelin).
Furthermore
they
can
better
control
themselves
in
different
mediums
(snow,
water)
or
better
handle
themselves
plus
an
opponent.
‘Olympic
gymnastics’
as
seen
on
television
is
a
highly
skilled
and
competitive
sport.
This
form
of
gymnastics
should
be
left
to
be
taught
in
gymnastics
clubs
with
accredited
coaches.
The
function
of
a
school
gymnastic
programme
should
be
to
provide
rewarding
and
safe
environment
in
which
students
can
learn
to
control
their
bodies
in
a
variety
of
situations.
The
aim
is
to
encourage
participation
regardless
of
weight,
size,
gender
or
ability
of
students.
The
current
Gymnastics
in
Schools
programme
is
based
on
the
Dominant
Movement
Pattern
(DMP)
approach.
These
are:
• Statics
• Locomotion
• Springs
• Landings
• Rotation
• Swing
By
teaching
the
six
dominant
movement
patterns
(the
lowest
common
denominator
of
all
gymnastics
skills),
the
students
are
learning
the
building
blocks
for
more
complex
skills
and
they
can
develop
the
body
control
necessary
for
efficient
movement
in
all
areas
of
life.
For
example,
take
a
mark
in
football
(spring
and
landing),
hold
a
defence
position
in
netball
(static),
perform
a
somersault
dive
off
a
springboard
(spring
and
rotation).
The
S.P.A.C.E
approach
is
used
for
the
introduction
of
skills
and
their
practice
to
gymnastics.
It’s
a
logical
progression
of
teaching
from
the
simple
to
more
difficult
aspects
of
the
skill.
S
–
What
‘skill
progressions’
can
be
used
to
teach
the
whole
skill?
How
will
you
break
the
skill
down
into
smaller
parts?
A – What are the ‘appropriate key teaching points’ (KTPs) to teach this skill?
E
–
How
can
the
teacher
‘evaluate’
when
the
student
is
ready
to
progress
HLTH2203
-‐
Gymnastics
LECTURE
1
WARM UP
The
purpose
of
a
warm
up
is
to
prepare
both
the
body
and
the
mind
for
the
activities
that
will
follow
in
the
training
session
and
so
minimize
the
risk
of
injury.
The
warm
up
should
involve
continuous
aerobic
type
activity
the
increase
the
blood
flow
and
the
body
temperature.
Follow
this
with
stretching
activities
for
all
the
major
joints
and
muscle
groups
to
‘loosen
up’
the
body
–
this
should
not
be
confused
with
increasing
flexibility,
where
the
stretches
are
held
for
a
longer
period
of
time.
The
length
of
the
warm
up
and
its
intensity
will
vary
according
to
the
age
and
ability
of
the
student
and
the
overall
length
of
the
lesson.
• Involve
everyone
• Be
quick
and
easy
to
organise
• Use
variety
to
maintain
enthusiasm
• Make
it
fun
by
using
games
and
challenges
HLTH2203
-‐
Gymnastics
LECTURE
1
PHYSICAL PREPARATION
• Physical
abilities
such
as
flexibility,
strength,
muscular
endurance
and
power
• Motor
abilities
such
as
balance,
spatial
orientation,
coordination
and
agility
This
allows
students
to
become
more
confident
and
efficient
movers
and
these
skills
can
be
transferred
to
all
areas
of
life.
Gymnastics
places
physiological
demands
on
the
body
e.g.
a
handstand
requires
strength
and
flexibility,
and
part
of
the
programme
should
be
dedicated
to
developing
the
body’s
ability
to
cope
with
these
demands.
When
planning
your
gymnastics
programme,
you
should
identify
which
skills
will
be
taught
as
part
of
a
DMP
and
then
ensure
that
the
adequate
physical
preparation
has
been
covered
before
attempting
to
teach
that
skill.
Some
or
all
of
these
components
should
be
developed
every
lesson.
Strength
and
flexibility
are
particularly
pertinent
to
most
gymnastic
skills
and
these
two
components
will
be
a
focus
when
working
on
the
physical
preparation
needed
to
perform
a
skill.
Physical
conditioning
work
may
be
included
as
part
of
the
warm
up,
as
part
of
a
circuit
or
while
they
are
waiting
for
a
turn
at
an
activity
during
the
skill
development
section
of
your
lesson.
HLTH2203
-‐
Gymnastics
LECTURE
1
• Make
it
fun
–
ask
a
class
to
do
10
push
up
and
they
groan.
Disguise
the
push
ups
in
a
game
or
challenge
and
they
will
do
30
without
noticing
• Activities
should
be
easy
and
quick
to
organise
• Use
music
• Use
small
apparatus
e.g.
balls,
hoops,
beanbags,
witches
hats
• Use
the
playground
• Use
a
mixture
of
single,
partner
and
group
activities
HLTH2203
-‐
Gymnastics
LECTURE
1
PHYSICAL PREPARATION
Then
collate
and
number
a
variety
of
individual,
partner
and
group
activities
and
games
that
can
be
used
to
develop
these
areas.
Use in warm-‐ups – laminate pile of stretches, working on power/endurance/flexibility
For e.g.
UPPER BODY
TORSO
LOWER BODY
HLTH2203
-‐
Gymnastics
LECTURE
1
PHYSICAL PREPARATION
Choose 3 activities above and modify them as below: can add time/reps to make it harder
EXERCISE
EASIER
HARDER
PARTNER
Upper
body
-‐
Boxing
Boxing
–
air
pumps
Boxing
with
gloves
Boxing
with
partner
and
bag
Chin
up
with
Chin
up
and
pass
the
resistance
band
Chin
up
add
leg
ball
weight
Torso
-‐
Dish
hold
Dish
hold
Scissor
legs
Partner
leg
push
down
Lower
body
-‐
Squats
Squats
–
standard
–
Add
weight
Squat
with
partner
at
half
squat
the
top
high
five
Pulse/
one
leg
CIRCUITS
A
well
planned
circuit
is
an
excellent
way
to
get
maximum
participation
from
your
students
especially
when
there
is
limited
equipment.
A
circuit
is
a
closed
loop
of
several
situations
with
activities
set
out
at
each
station.
It
may
be
used
to
develop
progressions
towards
a
skill,
to
practice
a
new
skill,
to
allow
exploration
of
movement,
or
to
revise
skills
from
past
lessons.
It
is
beneficial
in
that
activity
levels
are
high,
it
allows
students
to
be
autonomous
in
their
learning
and
it
can
leave
the
teacher
free
to
roam
and
focus
in
on
problem
areas.
The
organisation
of
the
circuit
can
vary
depending
on
the
desired
outcome.
Students
may
perform
the
station
activity
once
and
move
on
to
the
next
station
or
they
may
remain
at
one
station
for
a
designated
time
then
move
on
as
directed.
• Stations
need
to
be
well
spaced
and
designed
to
flow
around
the
circuit
• Ensure
landing
areas
are
clear
from
other
students
and
any
hand
apparatus
• Select
stations
so
that
only
one
(if
any)
activity
will
require
constant
supervision
• Include
in
the
plan
how
you
will
group
the
students
and
how
they
will
move
around
the
circuit
HOMEWORK
Design
a
simple
circuit
for
endurance
with
6
x
relevant
exercises
for
45
secs
at
each
station.
Skipping
–
Running
on
using
skipping
the
spot
ropes
High
Knees
Squat
jumps
Star
jumps/jumping
Bum
kicks
jacks
HLTH2203
-‐
Gymnastics
LECTURE
2
DOMINANT MOVEMENT PATTERNS
Dominant
Movement
Patterns
(DMPs)
are
the
patterns
that
re-‐occur
in
gymnastics.
They
are
the
building
blocks
for
more
complex
skills.
Once
these
‘building
blocks’
are
mastered
the
students
can
progress
laterally
with
variety
or
vertically,
with
difficulty.
STATICS
SPRINGS
LANDINGS
LOCOMOTION
ROTATION
SWING
enables
the
teacher
to
better
understand
the
biomechanical
principles
that
relate
to
efficient
movement
and
to
formulate
Key
Teaching
Points
(KTPs)
that
will
carry
over
from
one
skill
to
the
next.
The
DMP
approach
provides
a
framework
that
develops
from
simple
to
complex
for
the
teaching
of
movement.
It
assists
the
teacher
to
decide
what
to
teach
and
in
what
order.
STATICS
This
includes
all
the
‘held’
and
‘still’
positions
in
gymnastics
and
should
be
the
starting
point
for
your
teaching.
3-‐5
seconds
is
a
static
Once
the
supports
and
balances
are
competent
on
the
floor
students
can
then
progress
to
partner
and
group
balances
and
supports
and
balances
on
apparatus.
HLTH2203
-‐
Gymnastics
LECTURE
2
4. Stork stand
- Toe to knee
- Base leg straight
- Shoulders back
- Hands on hips
5. Tuck sit
- Feet close to bottom
- One hand on each leg
- Knees up to chest
- Straight back
6. V – sit
- Hands behind
- Legs straight
- In V position
- Legs at 45 degrees
7. Shoulder stand
- Feet, knees and hips in a straight line
8. Front scale
- Bottom leg bent for support/ lifted leg straight
- Hips and shoulder square
- Chest up
- Arms out to the side
The
ability
to
maintain
a
fixed
shape
and
be
able
to
eliminate
unnecessary
body
movements
is
a
prerequisite
for
efficient
movement
and
is
an
important
factor
in
the
prevention
of
injury.
Correct
posture
is
also
aesthetically
pleasing.
Once
the
basic
static
positions
have
been
taught
these
can
be
practiced
and
improved
by
providing
a
variety
of
tasks,
which
use
the
static
positions
• Revise
during
warm
up
using
games
such
as
musical
statues
holding
a
static
position
when
the
music
stops,
or
play
tag
and
hold
a
static
position
till
someone
releases
you.
• Make
a
station
in
a
circuit
the
static
that
relates
to
the
skill
being
taught
or
as
a
revision
have
a
whole
circuit
set
up
with
statics
stations.
• Make
up
a
sequence
using
static
position
using
different
body
parts
and
different
levels.
• Work
with
a
partner
and
make
up
a
sequence
using
four
different
statics.
Perfect
with
precise
timing
and
exact
images.
• Try
the
same
task
in
fours.
• Work
with
a
partner,
explore
ways
you
can
both
perform
the
same
static
but
part
of
one
person
must
be
resting
on
the
other.
• Try
the
same
in
fours.
Physical Preparation
- Strength – upper body, core strength
- Power, strength, endurance
- Flexibility – hips, wrists, shoulders, hamstrings
1. Tuck sit
KTP:
- Feet close to bottom
- One hand on each leg
- Knees up to chest
- Straight back
2. Front support
KTP:
- Shoulders over hands
- Chest in
- Squeeze bottom/body tension
- feet together
- straight arms
3. Bunny hop
- Two feet take off
- Two feet landing
- Straight arms
4. Tuck handstand
- Hips and shoulders and hands all in a straight line
- Bent knees
- Straight arms
5. Scorpion
- One foot take off
- One foot landing
- Straight arms
- Common error= swap legs as come down
7. Handstand
- Straight arms
- One foot take off
- One foot landing
- Feet, hips, shoulder and hands in line
Extension
- Cartwheels
- Hand springs
- Back flips
Design a handstand circuit with 6 relevant drills and include 2x KTPs at each station
6 Stations
3. Pike handstand
- Toes on a block, focus on keeping arms straight
PARTNER BALANCES
SAFETY
LANDINGS
Safe
landings
could
be
one
of
the
most
important
life
skills
you
will
teach
your
students.
The
categories
of
landings
that
will
be
covered
in
this
course
are:
The
basic
principle
of
safe
landing
is
to
soften
the
impact
on
the
body
joints
especially
the
lower
back.
This
is
achieved
by
absorbing
the
landing
forces
over
as
much
time
and
as
large
a
body
surface
as
possible.
SAFETY
KTPs
PROGRESSIONS
This
DMP
includes
the
activities
which
involve
projecting
oneself
into
the
air
and
requires
the
physical
ability
of
power
i.e.
explosive
take
off.
The
spring
activities
that
will
be
covered
are:
SAFETY
• Ensure
correct
landing
technique
before
taking
any
springing
activities
up
onto
a
height
• Mats
must
be
placed
so
there
are
no
joins
along
the
line
of
landing
• Confident
body
management
is
a
prerequisite
for
activities
involving
height
and
flight
• Firm
matting
is
required
for
activities
which
involve
springing
from
hands
KTP’s
Side
HLTH2203
-‐
Gymnastics
LECTURE
4
SPRING
Straight
- Legs straight
- Swing arms straight
up to ears
- Land with bent knees
Star
- Legs straight and out to the
side
- Swing arms straight up to
ears
- Land with bent knees
Tuck
- Bend knees up the chest
- Swing arms straight up to
ears
- Land with bent knees
- Legs straight
- Swing arms straight
up to ears
- Land with bent knees
- Bring arms in when
turning in the air
Sissone
- Straight jump
- Split one leg forward
- Split legs 180
- Land on one bent leg
- Swing arms straight up to
ears
- Land with bent knees
HLTH2203
-‐
Gymnastics
LECTURE
4
LANDINGS
2. LAND ON HANDS
KTPs
PROGRESSIONS
i. From
kneeling,
slowly
fall
forward
to
absorb
force
through
fingers,
palms
and
bend
elbows
ii. Increase
the
speed
of
the
fall
iii. When
confident
try
from
crouch
stand,
then
from
a
front
scale
/
arabesque
KTPs
• Hand position: rolling to right, right hand facing up, left hand facing down( left is
opposite)
• Arm position: guided body onto floor by having arm out straight on floor then
Tucked into chest
• Absorb force through – your legs, knees and feet right side – shoulder, back,
other shoulder, knees (left opposite)
PROGRESSIONS
i. Start
on
knees
then
as
confidence
grows,
progress
to
stand
HLTH2203
-‐
Gymnastics
LECTURE
4
LANDINGS
KTPs
PROGRESSIONS
JUMPS KTPs
- Tuck Jump:
legs to chest, arms wrapped around the legs, Knees bent.
Jump on 2 feet, land on 2 feet
- Straight jump:
arms in the air, feet together, straight body
- Star Jump: arms and legs spread, straight limbs, body upright
- Straddle Jump
- Half turn jump/ Full Turn jump: straight body, pointed toes, spin 180 deg
or 360 deg, arms in to chest. Jump on 2 feet, land on 2 feet
- Stag:
two foot takeoff, two foot landing, Forward/back leg bends at knee,
Arms out for balance
- Split jump:
arms up in the arm, one leg in front, and one behind/ Jump on 2
feet, land on 2 feet/ straight legs
KTP:
PROGRESSIONS
i. Bunny
jumps
along
the
floor.
Increase
the
distance
of
the
spring
ii. Bunny
hop
between
two
parallel
benches
iii. Bunny
jumps
onto
bench
iv. Bunny
jumps
over
low
bench
KTPs
KTPs
Design a circuit:
1) Continuous straight jumps on the mat and leap frog with partner on mat
2) Bunny Hop over beam (hands on beam, bunny hopping on the sides)
6) Mini tramp used to run up jump off and onto crash mat – whiling completing
variety of jumps such as split/straight/tuck to land on the crash mat
Plan
a
circuit
with
SIX
stations
that
allows
practice
of
landing
techniques.
Include
TWO
point
form
notes
on
KTPs
for
each
station,
describe
briefly
the
group
organisation
and
indicate
with
a
‘T’
where
the
teacher
would
stand.
Station 1: No equipment, just on the mat Straight jumps/tuck jumps ( step, circle
arms, jump, land)
Station 2: Vault to mat (run, jump, land)
Station 3: Beam to mat (Two feet, jump, land)
Station 4: Trampoline to mat (Step, Circle arms, jump, land)
Station 5: Beam to floor (Circle arms, jump, land)
Station 6: trampoline into foam pit (Jump, circle arms, land feet first)
s
HLTH2203
-‐
Gymnastics
LECTURE
5
LOCOMOTION
Locomotion is moving from one space to another. The three categories that will be covered are:
ROTATION
This
DMP
is
represented
by
any
turn
or
spin
around
an
internal
axis.
There
are
three
axis.
These
are
transverse,
anterior
/
posterior
and
longitudinal
axis.
TRANSVERSE AXIS
Run
an
imaginary
stick
from
the
left
to
the
right
hip
and
you
have
the
transverse
axis.
Rotations
around
the
axis
involve
all
turns
forwards
and
backwards.
Related skills
§ Forward
and
backward
rolls
§ Front
and
back
saults
§ Pull
over
and
forward
roll
around
the
bar
§ Back
hip
circle
FORWARD ROLL
a. Physical Preparation
- Flexibility à Hands and wrists, legs, neck and shoulders
- Strength à Push ups and chin up’s
b. Skill progressions / lead up drills
- Tuck sit: Knees and feet glued together
- Rock n roll: Tuck sit rocking back and forth , knees and feet together
- High to low (wedge, box) à assisted then non-assisted
- On the floor à Assisted then non-assisted
- Low to high à Assisted then non-assisted
ROTATION
BACKWARD ROLL
a. Physical Preparation
a. Flexibility à Hands and wrists, legs, neck and shoulders
b. Strength à Push ups and chin up’s
Progressions
Change
starting
and
finishing
positions
Change
body
shapes
Try
up
and
down
slopes
Do
with
a
partner
or
small
groups
ROTATION
Run
an
imaginary
stick
in
a
straight
line
from
your
belly
button
through
to
your
back
and
you
have
the
anterior
–
posterior
axis.
Rotations
around
this
axis
involve
all
sideways
rotations.
CARTWHEELS
a. Physical Preparation
a. Flexibility à Hands and wrists, legs, neck and shoulders
b. Strength à Push ups and chin up’s
KTP’s
d. Extension
- Round off
- One handed cartwheel
- Multiply cartwheels in a row
- Cartwheel on beam
Progressions
Change
starting
and
finishing
positions
Change
body
shapes
Try
up
and
down
slopes
Do
with
a
partner
or
small
groups
HLTH2203
-‐
Gymnastics
LECTURE
6
Draw an example circuit for teaching a forward roll in the space below.
Choose
6
x
stations
each
with
two
KTPs.
Then
indicate
with
a
‘T’
where
the
teacher
would
stand
and
explain
your
reason.
Rotation Circuit
5) Low Beam: Tucked bunny hops 2x each way over the low
beam
LONGITUDINAL AXIS
Run
an
imaginary
stick
in
a
straight
line
from
the
middle
of
your
head
to
your
feet
and
you
have
a
longitudinal
axis.
Rotations
around
this
axis
involve
all
turn
left
or
right.
Log rolls
Egg rolls
Pivots
Progressions
Change
starting
and
finishing
positions
Change
body
shapes
Try
up
and
down
slopes
Do
with
a
partner
or
small
groups
HLTH203
-‐
Gymnastics
LECTURE
8
SWING (and rotation)
a. Physical Preparation
b. Skill Progressions
- Step, chin to the bar
- Step chin to the bar, legs swing
- Step, chin to the bar, legs swing, kick over
- Step, chin to the bar, Legs swing, kick over, chest up
d. Common Errors
- Don’t put chin to the bar
- Don’t keep their chin to the bar
- Fail to pull chest up to finish the skill
- Forget to straighten arms to stay up on the bar to finish the skill/ don’t
hold themselves up at the top
- Don’t get hips over
a. Physical Preparation
b. Skill Progressions
- Chest up, hips to bar
- Cast first/ step, chin , kick
d. Common Errors
- Don’t keep their hips to the bar causing them to drop before the rotation
around the bar
- Throw their head back which can throw off the skill
- Shoulders not over the bar
-
e. Where do you spot for this?
- On the side
- Back of the legs/ one hand on lower back and other on their thigh
- Shoulders at end to keep chest up
HLTH2203
-‐
Gymnastics
LECTURE
8
SWING
In
the
school
environment
most
swing
apparatus
is
usually
not
available
but
basic
swings
on
the
bar
or
in
the
playground
can
be
developed
and
are
beneficial
for
the
development
of
upper
body
strength
and
spatial
awareness.
Swings
can
be
divided
in
to
two
categories:
a. Swing
in
hang
b. Swing
in
support
SAFETY
• Good
landings
and
grip
strength
are
a
prerequisite
for
swing
• Participants
must
show
competence
in
hang
and
support
activities
before
progressing
to
swing
• Ensure
matting
extends
far
enough
both
sides
of
the
bar
to
allow
for
the
body
moving
away
from
the
bar
on
full
extension
• Ensure
participants
are
regrasping
the
bar
at
the
top
of
the
back
swing
• No
hock
swings
without
hand
grasp
Pendulum swing
KTP:
Tuck swing
KTP:
KTP:
RELATED SKILLS
Hock swing
KTP:
Basket swing
KTP:
- Legs in front
- Arms straight
- Use momentum on fall back to swing under
the bar and come back on top of the bar
- Core engaged
- Hold onto the bar, put two feet through the
bars, swing upside down
a. Physical Preparation
- Strength: push ups, plank holds (on elbows),
front support holds (on hands)
- Flexibility in hips
- Front support holds using roller
b. Skill Progressions
- Small lift off the bar
- Learn front support on bat stationary
- Start on low bar with block underneath
- Spotting with block and low bar
- No spotting with block/ then without block on low bar
d. Common Errors
- Bend arms
- Don’t squeeze body/ collapse on bar
- Shoulders/chest not over the bar enough
f. Extension
- Lift higher into improved front support
position
- Lead to backhip circleà use momentum from swing in support in
preparation for backhip circle
- Cast to handstand
- Swing higher and higher
HLTH2203
-‐
Gymnastics
LECTURE
9
HAND APPARATUS
The
use
of
hand
apparatus
closely
ties
in
with
the
fundamental
movement
skills
program.
Hand
apparatus
such
as
hoops,
balls,
ropes,
beanbags,
balloons
and
scarves
are
readily
available
in
the
school
environment
and
should
be
utilised
to
add
variety
and
interest
to
the
gymnastics
program.
Hand
apparatus
have
their
own
DMPs:
• Throwing
/
releasing
• Catching
/
trapping
• Rotation
• Circles
/
swings
• Passing
over
/
under
/
around
• Bouncing
• Balance
These
apparatus
DMPs
can
also
be
combined
with
body
DMPs
to
further
extend
the
skills
and
add
variety
e.g.
throw
a
ball
and
perform
a
full
turn
before
catching
it.
SAFETY