Presented by Team 6: Chieh LIU, Christopher CALDARERI, Giang NGUYEN, Yang ZHENG
Presented by Team 6: Chieh LIU, Christopher CALDARERI, Giang NGUYEN, Yang ZHENG
40.6% Sales
Growth
35.1%
EBITDA Margin
Company Overview
Founded in NVIDIA is a diversified semiconductor company that offers products in four segments: Gaming, Professional Visualization, Data Center
1993 and Automotive. NVIDIA’s commitment to leadership and continued growth in AI & datacenter with its GPU processing capabilities
has enabled the company to develop industry-leading technology through significant investments in research and development ($13
billion to date) and by acquiring and incorporating new technologies into their platform to extend their product leadership in a
number of industries.
Business Overview and Operating Segments
Strengths Weaknesses
● Different GPU lines for market segments (strong product mix) ● Product mix aimed towards the high-end, losing ground in entry-level GPU’s
● Gaming (Nintendo Switch, E-Sports, Virtual Reality, SHIELD Tablet, Cloud) ● Competition growing and specifically targeting NVIDIA.
● Skilled workforce, patents, licensing, R&D ● Dependence on third parties and their technology for the manufacturing,
● Leadership in datacenter for AI and Machine Learning due to developer assembly and packaging of NVIDIA products
outreach, education programs, GPU architecture and Partnerships with ● Significant revenue from limited number of customers
industry leaders
● Leader in cryptocurrency mining (byproduct)
● Created a platform, not just a graphics card
Opportunities Threats
● Growth in datacenter: cloud computing, AI, machine learning. ● Intel partnership with AMD to combat NVIDIA’s leadership in AI
● Virtual Reality and Augmented Reality is in its infancy ● Qualcomm entering integrated graphics chip market (Snapdragon 845)
● Self-driving cars – partnerships with car manufacturers ● ASIC chips are said to be more efficient in bitcoin mining and AI than GPU’s
● Bitcoin and cryptocurrency mining will continue to drive sales as there are still ● Bitcoin becoming harder to mine and will eventually no longer be economical to
hundreds of billions of dollars’ worth available to mine use current GPU’s
● Implementing AI in different industries (healthcare, construction, retail, ● Slowing level of growth or decline in the PC industry, along with seasonality of
airplanes, etc.) sales, and slower demand for new technologies
● E-sports is in its infancy – professional sports organizations are now starting
to invest heavily.
Gaming Segment
Going forward
Pro Visualization
40,000.0
Upside
COMPARABLES
Multiple valuation
Comparable peers: high growth and high margin US based 90.0.0% LTM Total Revenues, 1 Yr Growth % 2020 Expected growth
80.0.0%
corporations in the semiconductor industry 70.0.0%
60.0.0%
Company Comp Set 50.0.0%
Company Name Market Capitalization Total LTM Total LTM EBITDA LTM Net Debt 5 Year Beta
40.0.0%
Enterprise Revenue (mm) (mm)
Value 30.0.0%
Lam Research 36,280 33,786 9,558 2,901 (2,493.6) 1.44
QUALCOMM 88,999 76,442 22,360 6,144 (12,557.0) 1.36 20.0.0% 12.8%
7.4% 5.9% 5.5%
Applied Materials 63,283 61,134 15,463 4,686 (2,149.0) 1.57 10.0.0%
Micron Tech 69,992 72,881 23,155 12,902 2,889.0 1.44
0.8% 0.0%
Broadcom 109,577 115,921 17,636 7,524 6,344.0 0.86 .0.0%
NVIDIA 150,488 145,385 9,714 3,409 (5,103.0) 1.41 (10.0.0%)
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(20.0.0%)
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LTM Total Revenue (mm) LTM EBITDA (mm)
25000.0
LTM EBITDA Margin % 2020 Expected EBITDA margin
20000.0 60.0.0%
50.0.0%
15000.0
40.0.0%
10000.0 30.0.0%
20.0.0%
5000.0
10.0.0%
- .0.0%
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Multiple valuation
35.0.00x
TEV/Forward EBITDA 31.4 x
30.0.00x
NVIDIA Share price implied from trading multiples
25.0.00x NTM Forward P/E
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14.0.00x
TEV/Forward Revenue
11.8 x 0 50 100 150 200 250 300 350
12.0.00x
Serie 1 Min - Median range Median - Max Range
10.0.00x
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DCF Valuation
Thank You