3D Animation Project Report
3D Animation Project Report
After using the same rig in a task for M. Ternan's Visual Effects module, the biggest
problem wasn't creating the rig or getting all technical aspects right. Interestingly, the first
version of my animation turned out to be good in its idea and structure but quite dry in its
overall movement. This was probably related to my attempt to do the animation with a
structured workflow, as well: There was far too less random behaviour in the way the robot
was moving. At this point, the Key Mode Toggle turned out to be very useful: It allows the
user to only step between key frames and
Image 1: The robot's feet,
leave any interpolated frames out. However,
not perfectly aligned.
I followed Reuben's recommendation to
apply some interesting offsets in all key
poses. For example, this could consist of
slightly increasing the space between the
robot's feet during its jump down or delaying
the leg moving forward during a weight shift,
so the foot doesn't move in parallel with the
pelvis. Small details, but after I spent some
time on integrating those, the animation
looked much more dynamic. Another quite
important point seems to be a little bit of exaggeration - a piece of animation isn't meant to
represent the reality. Only this way, the character gets a much sharper, own identity.
I tried to modify the rig a little bit, but even for this assessment, I couldn't do a complete
new model. But one of my successes in this module was probably the use of V-Ray as a
renderer. It was not only very easy to
apply differently reflective materials to
pelvis, arms and legs, but also to use
the camera for telling a short story.
Since the environment is kept very
simple, the USB stick needs to be
pointed out at the beginning. I also
was glad to have a little USB symbol
on the stick to show its relevance.
Image 2: Projecting a
bitmap on the USB stick.
17.12.2015 Johannes Schirm (25040946)
During this module, I've learned so much - not only about 3dsMax. It surely would've
been very interesting to improve the model of my little robot or spend some time with
designing the environment by adding more detail in it. But it's been hard to give the best
for every module, so I had to give preference to the animation and save the work on
details for later. Nevertheless, I think it has developed to an entertaining
animation. Three months ago, I hadn't done anything in 3dsMax before!
And there is still much to learn. But I'm motivated to continue working on
some character animations in 3dsMax because it has (mostly) been fun.
And: From now on, I'll try to be as creative as possible with applying
random behaviour on my characters to create an identity for them!